Bladewind's M&M 3ed Builds

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MacynSnow
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Re: Bladewind's M&M 3ed Builds

Post by MacynSnow » Tue May 08, 2018 12:52 pm

I like the idea your using with the Autobots being in SF...very Pacific Rimee.... ;)

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Tue May 08, 2018 2:46 pm

Yup. There is that intention in the back of my mind. Whether or not I actually do something with it is another matter entirely.
Bladewind wrote:
Tue May 08, 2018 3:02 am
:arrow: A "little known fact" regarding [my version of] San Fransokyo and the primary reason that a relatively large number of Autobots (and specifically Autobot combiners) are stationed there is that there is a rift in the Pacific about ten kilometers off the shore where suspected Kaiju activity is imminent. The Autobots have volunteered to act as defense for the city, and the country as a whole.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
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The Merge: Character List

Bladewind's 3ed M&M Builds

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Wed May 09, 2018 2:33 pm

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Athens
PL7/ 208 PP+


Abilities
Strength 5,
Stamina 3,
Agility 1,
Dexterity 1,
Fighting 7,
Intellect 9,
Awareness 5,
Presence 5

Powers
Symbiont: (46 points)
Enhanced Advantages 8 [see Advantage list],
Booming Voice, Glowing Eyes: Enhanced Trait 3 [Enhanced Skill (Intimidation) – 9 ranks],
Racial Intellect: Enhanced Intellect 3,
Resilience: Enhanced Stamina 3,
Adrenal Tap: Enhanced Strength 3,
Enhanced Immune System: Immunity 4 [Poison, Disease, Radiation, Aging],
Regeneration: Healing 3 [Self Only],
Durable: Protection 4,
Linguistic Mastery: Comprehend 3 [Speak, Understand, Read]
“Underlord”: (7 points)
Jaffa: Summon 8 [Active, Horde, Multiple Minions 6 (64 Jaffa); Self Powered; Sacrifice],
Sarcophagus: Healing 15 [Restorative, Resurrection 2; Stabilize, Persistent, Removable -12]
Personal Cloaking Device: Concealment 4 [(Visual); Removable (-1)]
Kara Kesh: (38 points)
Removable (-9 points)
Remote Control: Feature 2 [Ranged], Determine Host Suitability: Senses 1,
Pain: Affliction 7 [Resisted and Overcome by Will (Hindered/ Stunned/ Incapacitated); Concentration, Cumulative, Progressive; Extended Reach]
Dyn: Kinetic Wave: Move Object 8 [On successful hit, if target fails Strength check vs effect rank, they're flung back distance equal to effect rank minus their mass; Damaging; Limited to Pushing Objects Away, Close Range]
Dyn: Energy Shield: Create 8 [Impervious; Limited to Toughness]
Alt: Mind Reading 8 [Linked to Damage 8 (Alternate Save: Will, Extended Reach)]
Alt: Healing Device: Healing 10 [Action (Move), Ranged; Easily Removable (-16)]

Equipment

Advantages
Benefit 1 [Naquadah Infused Blood],
Connected [Farrow-Marshall Aeronautics],
All-Out Attack,
Benefit 1 [Status],
Benefit 4 [Multi Millionaire],
Contacts,
Equipment 20,
Set-Up 2,
Well-Informed,
Beginner's Luck,
Diehard,
Eidetic Memory,
Fearless,
Great Endurance,
Jack-of-all-Trades,
Luck 2

Skills
Acrobatics (+1),
Athletics (+5),
Deception 8 (+13),
Expertise: Law 8 (+17),
Expertise: Streetwise 8 (+17),
Expertise: Tactics 6 (+15),
Expertise (+9),
Insight 10 (+15),
Intimidation 3 (+17),
Investigation (+9),
Perception 7 (+12),
Persuasion 10 (+15),
Ranged Combat: Guns 6 (+7),
Ranged Combat: Kara Kesh 5 (+6),
Sleight of Hand (+1),
Stealth (+1),
Technology 5 (+14),
Treatment (+9),
Vehicles 5 (+6)

Offense
Initiative +1

Defense
Dodge 7,
Parry 7
Toughness 7 (Def Roll 0),
Fortitude 4,
Will 7

Power Points
Abilities 54 + Powers 91 + Advantages 27 + Skills 27 + Defenses 9 = Total 208

Complications
:!: Motivation: Greed, Power, Influence. Athens desires power, and this new Merged Earth has massive potential.
:!: Addition: Although nowhere near as bad as Yu, Athens is addicted to using his Sarcophagus
:!:Friends Close: Athens doesn't trust many people or beings for that matter. Those that he does, he tends to watch closely
:!: Enemies Closer: Athens has a large quantity of enemies, potential and realized

Design Notes
:arrow: NPC with unlimited points, listed minions even though I didn't charge. Skills listed at 3:1 and Presence = Social Advantages in use.
:arrow: I always liked the concept that Osiris in Stargate SG-1 took on a female host. And it didn't matter. I took the idea to the Athena symbiote, but chose to call him Athens.
:arrow: The original reason I designed this was as an antagonist to Kal'annar. I don't have huge plans for a Go'a'uld presence on Earth, maybe two or three underlords, tops.
:arrow: Despite being an Underlord in the System Lord hierarchy, Athens is quite powerful. Given access to more technology (ships) and a larger army of Jaffa he could easily become a major player among the System Lords.
:arrow: I'll only stat the Jaffa if needed - mostly they'll be Thugs with either Zat Guns or Staff Weapons.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Thu May 10, 2018 5:01 pm

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Gwathran Raug
PL9/195


Abilities
Strength 10,
Stamina 10,
Agility 0,
Dexterity 0,
Fighting 8,
Intellect 3,
Awareness 2,
Presence 1

Powers
Deep Dragon: (92 points)
Shapeshifter: Morph 2 [Serpent Form (Natural), Humanoid Forms (of roughly same mass and gender)],
Size: Growth 8 [Feature – Maintains maximum traits in human form],
True Seeing: Senses 5 [All Senses Counter Illusion],
Heat and Cold Immune: Immunity 10,
Detect Magic: Senses 6 [Analytical, Acute, Accurate, Extended x2],
Keen Senses: Senses 2 [Darkvision, Infravision], Burrowing: Burrow 8 [Penetrating]
Alt: Slithering: Movement 4 [Sure-Footed 3]
Breath Weapon: Damage 8 [(Flesh Corrosive Gas); Cone Area 2],
Melee Weapons: Feature 1 [Variable Descriptor (Melee Weapons), Strength Based Damage]

Equipment

Advantages
All-out Attack,
Artificer,
Assessment
Diehard,
Benefit 2 [Wealthy],
Equipment 4 [Lair],
Chokehold,
Fast Grab,
Improved Critical 2 [Natural Weapons (18-20)],
Improved Disarm,
Improved Initiative 2,
Improved Hold,
Improvised Tools,
Jack-of-All-Trades,
Ritualist,
Tracking

Skills
Acrobatics (+0),
Athletics 4 (+14),
Deception 8 (+9),
Expertise: Arcane Lore 8 (+11),
Insight 8 (+10), Intimidation 8 (+13),
Investigation 6 (+9),
Perception 8 (+10),
Persuasion 5 (+6),
Sleight of Hand (+0),
Stealth 17 (+9),
Technology (+3), Treatment (+3),
Vehicles (+0)

Offense
Initiative +8

Defense
Dodge 8,
Parry 8
Toughness 10 (Def Roll 0),
Fortitude 10,
Will 8

Power Points
Abilities 36 + Powers 92 + Advantages 21 + Skills 24 + Defenses 22 = Total 195

Complications
:!: Deep Dweller - Raug prefers to be underground. While not actually agoraphobic, he's pretty close.
:!: Motivation - Greed - It`s a Draconic thing. They like to acquire wealth.

Design Notes
:arrow: Another NPC of mine, still with the Skills at 3:1 and Free Advantage/ Presence rank, even with unlimited PP as it were.
:arrow: Raug is a Deep Dragon, and although he can still assume his Serpent Form, the nature of the Merge has somehow blocked his ability to assume full Draconic form. Not that this really limits him. He can't fly, true, but he can still Burrow through rock like nobody' business.
:arrow: I charged a Feature, but probably could have used Metamorph - either way, all the traits associated with Growth are also active at normal humanoid size.
:arrow: He's not a size changer, but I see no purpose to a limitation or even a quirk of all or nothing on his Growth powers. This includes extra mass.
:arrow: I didn't bother with Immunity to Aging. Dragons are extremely long lived, but I don't see a game impact for this particular character.
:arrow: Melee Weapons is an ability to essentially form swords, clubs, knives and the like from his draconic mass.
:arrow: Posting the stats for his lair would be giving away too much of the character.
Last edited by Bladewind on Thu May 10, 2018 9:34 pm, edited 1 time in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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Skaramine
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Re: Bladewind's M&M 3ed Builds

Post by Skaramine » Thu May 10, 2018 8:47 pm

Raug is pretty Amazing.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Thu May 10, 2018 9:31 pm

Thanks. :D
I didn`t quite finish posting his complications. And his name is actually from an Elven Dictionary I found online - it means Shadow Demon. Or at least it should. Languages don't always work with straight translations, but the two words individually mean Shadow Demon.

I`ve started to post these as I often as not don`t have access to character sheets when I want to post to games.
So yes, these are baddies that could come up in my PbP.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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Skaramine
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Re: Bladewind's M&M 3ed Builds

Post by Skaramine » Fri May 11, 2018 12:18 am

I went through on my version of Hero Lab, and instead of going with the Feature, I gave him an Array.

Part one was Polymorphed Dragon - Density 8. That way, he's still about 25 tons without the reach, the speed, and the Intimidation bonuses and defense losses.

Then there's Growth arrayed off of that in his "Natural Form."

I still love that Variable Effect on Strength "Natural Weapons."

It's quite elegant, and I think I should have folded Improvised Tools and maybe Improved Critical into the naked Strength Effect. (A particularly pointy blade or spiked club to hit those hard to reach areas.)
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Fri May 11, 2018 1:59 am

I had considered Density, but also wanted the "worm" form and my thinking was to keep the math to a minimum in play. Having a Worm form and a Humanoid form makes things complicated. For a PC, definitely. But for an NPC it's less bookkeeping for me - and by that, I mean fewer sheets on my hard drive. :D

But definitely good points !
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
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The Merge: Character List

Bladewind's 3ed M&M Builds

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Skaramine
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Re: Bladewind's M&M 3ed Builds

Post by Skaramine » Fri May 11, 2018 2:23 am

Well, the Worm Form the stats don't change much... but yeah, the Stealth penalties and the to-hit penalties factor in.

I mostly see Raug as being mostly human.

Then again, I have my own Mighty Morphing Super Dragon as well, but his default is a "winged Superman."
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Sun May 13, 2018 2:03 am

Mostly human is accurate !
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
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The Merge: Character List

Bladewind's 3ed M&M Builds

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