The Jabverse: An O.C. Thread (Triton, Patty & Grant Larceny, Orinoco Flow)

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Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

The Larceny Twins

Post by Jabroniville » Tue Dec 26, 2017 6:18 am

Image

PATTY LARCENY (Patricia Jane Larceny)
Hgt:
5'5" Wgt: 120 lbs.
Role: Super-Powered Thief, The Flirt
PL 8 (145)
STRENGTH
0 STAMINA 2 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 3

Skills:
Athletics 5 (+5)
Close Combat (Unarmed) 1 (+8)
Deception 2 (+5, +10 Attractive)
Expertise (Thief) 6 (+7)
Insight 4 (+6)
Perception 3 (+5)
Persuasion 2 (+5, +10 Attractive)
Sleight of Hand 8 (+12)
Stealth 5 (+8)

Advantages:
Attractive 2, Defensive Attack, Hide in Plain Sight, Set-Up

Powers:
"Density Control"
Flight 1 (4 mph) [2]
Insubstantial 4 (Feats: Precise, Subtle) (Extras: Affects Others, Attack- Affects Corporeal, Reaction) [38]

"Leave Things Inside Other Things" Damage 8 (Extras: Penetrating, Affects Corporeal) (Flaws: Limited to The Size of Objects) (24) -- [25]
  • AE: "Render Lightweight" Move Object 7 (Extras: Affects Others- Others May Move Objects Around Too) (Flaws: Touch Range) (14)
Offense:
Unarmed +7 (+2 Damage, DC 17)
Move Object +8 (+6 Move Attack, DC 16)
Penetrating Attack +8 (+8 Damage, DC 23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +2, Fortitude +4, Will +5

Complications:
Motivation (Greed)
Relationship (Grant- Brother)- Patty finds her twin brother a bit annoying and thick-headed, but he remains her closest companion, and her strongest protector.

Total: Abilities: 44 / Skills: 36--18 / Advantages: 5 / Powers: 65 / Defenses: 13 (145)

GRANT LARCENY (Grant Jeffrey Larceny)
Hgt:
6'5" Wgt: 270 lbs. (Variable)
Role: Overprotective Brother, Powerhouse
PL 11 (172)
STRENGTH
4/12 STAMINA 6 AGILITY 2
FIGHTING 9 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills:
Athletics 1 (+5, +13)
Close Combat (Unarmed) 1 (+10)
Deception 3 (+2)
Expertise (Criminal) 3 (+3)
Intimidation 12 (+11)
Perception 2 (+2)

Advantages:
All-Out Attack, Daze (Intimidation), Diehard, Fast Grab, Improved Critical (Unarmed), Improved Grab, Improved Hold, Power Attack, Ranged Attack 2, Startle, Takedown

Powers:
"Density Control"
"Dense Musculature" Enhanced Strength 8 [16]
"Dense Flesh & Bones" Protection 7 (Extras: Impervious 11) [18]
Features 10: Increased Mass 10 [10]
Immunity 6 (Falling Damage, Pressure) (Extras: Sustained +0) [6]

"Groundstrike" Affliction 11 (Athletics; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Area- 60ft. Burst +2, Extra Condition) (Flaws: Both Must Be Grounded) Linked to Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Both Must Be Grounded, Limited to Objects) (34) -- [35]
  • AE: "Enhanced Density of Others" Features 10: Increased Mass (Extras: Affects Others Only +0) Linked to Affliction 11 (Strength; Vulnerable & Impaired/Defenseless & Immobile/Paralyzed) (Extras: Extra Condition) (32)
Offense:
Unarmed +10 (+4 Damage, DC 19)
Density Punch +10 (+12 Damage, DC 27)
Groundstrike +11 Area (+11 Affliction & +10 Damage, DC 21 & 25)
Enhance Density +10 (+11 Affliction, DC 21)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +6 (+13 Max Density, +6 Impervious), Fortitude +7, Will +5

Complications: 
Motivation (Greed)
Relationship (Patty- Sister)- Grant is notoriously, psychotically-protective of his twin sister Patty. He will violently assault any male he sees flirting with her, even if Patty was the instigator.

Total: Abilities: 44 / Skills: 20--10 / Advantages: 12 / Powers: 85 / Defenses: 12 (163)

-The Larceny Twins, Grant & Patty, were from a middle-class family, but Grant fell onto the wrong side of the tracks, growing into a large, vicious bully and criminal (drug-dealing and acting as an enforcer to various bosses), eager to start fights. Patty was incredibly-popular with boys, having developed both physically and mentally to be able to perfectly-manipulate the minds of men, and was deep-down just as much of a crook as Grant, but in less obvious ways (she maintained a "Good Girl" reputation with adults, though most of the boys knew better, if you know what I mean). Patty would get boys to steal for her, and eagerly accepted various gifts from the richest kids in school, being a classic "Trophy Girlfriend". However, the vicious Grant would often beat Patty's "boyfriends" to a pulp, refusing to believe reports that his sister was "easy" (those who made those accusations were often savagely-beaten themselves). Before long, Grant was expelled from school, while Patty deftly avoided getting into trouble.

-Eventually, one of the Science Geeks at school had fallen in love with the beautiful Patty, and seeing her "heart of gold", tried to prove his attraction by earning some money with which to buy her presents. To do this, he created an Artificial Dwarf Star, ignoring the obvious fact that such things are incredibly dangerous and highly illegal- he wished to sell it to make a killing. Eager to show it to her near her home, he made his move, but was confronted by her protective brother. Patty tried to blow the geek off delicately (trying to keep up her reputation as a nice girl), but Grant violently grabbed his wrist, causing him to crack the containment unit of his Dwarf Star- the resulting conflagration tore the geek's body apart (or removed him from reality- his body was never recovered), but affected the Twins differently- Patty became able to reduce the density of her molecular structure (and that of those she was touching), and Grant was able to do the exact opposite- increase them.

-The two realized their powers gave them tremendous capability for riches, and the materialistic twins became a criminal duo. Patty was a consummate liar and stealth operative, able to enter safes and lockers- easily stealing the contents by simply carrying them out the front door; Grant was strong enough to fend off nearly any armed opposition. The two generally didn't carry grudges against particular Super-Heroes, but were considered dangerous nuisances. Patty specialized in flirting with male attendants, police officers and super-heroes, getting them to lower their guard; while Grant specialized in violent action (especially against anybody who responds to Patty's flirting) and drawing fire.

-The pair rarely wore traditional superhuman costuming in their early days, typically going "undercover" as civilians. However, when they began teaming with more regular villain groups, they began wearing some kind of uniform- non-costumed superhumans are often seen as "putting on airs" ("what- you're TOO GOOD to look like the rest of us?") or trying too hard to be cool. Typically, Grant wore his trademark vest and boots over it, while Patty ensured that hers somehow had the equivalent of a G-string over top of her tights. Grant is known to be violent with anyone who draws too much attention to it. It's believed Patty just likes seeing guys get hurt.

-Grant is a Powerhouse, able to convert himself into a PL 11 fighter with a vicious Groundstrike- Patty is a semi-standard Insubstantial-based character with lower capabilities, but a specialty in interpersonal relations (particularly with men) and stealth. Between them, they are a serious annoyance to law enforcement, and a danger to Super-Heroes.
Jab's Notes: These two are entirely because I love terrible punny names for bad guys. "Patty Larceny" is the name given to a character on "Where in the World is Carmen Sandiego?" TV game show, and I always thought that was a combination of insanely clever and groan-worthy- perfect for swiping. Grant was just a natural addition to that- Petty & Grand Larceny are both classifications for small and large theft in legal terms. Once I'd come up with the duo's names, their personalities were easy- Evil Flirt and Overprotective Brother. Unusually, they have no costumes, instead just having "distinct clothing"- something I'd usually only try with villains.

Capers:
* The geek who built the Artificial Dwarf Star for Patty returns to reality, empowered by vast amounts of Cosmic Energy, and seeks vengeance. However, Patty seduces him and now has a PL 14 agent at her beck and call. What kind of trouble can she get into NOW?

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Ken
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Re: The Jabverse: An O.C. Thread (Poseidon, Triton, Patty & Grant Larceny)

Post by Ken » Tue Dec 26, 2017 6:27 am

I love these two. Great names.

Jabroniville
Posts: 5468
Joined: Fri Nov 04, 2016 8:05 pm

Re: The Jabverse: An O.C. Thread (Poseidon, Triton, Patty & Grant Larceny)

Post by Jabroniville » Tue Dec 26, 2017 5:05 pm

Thanks! I do so love punny names :).

Jabroniville
Posts: 5468
Joined: Fri Nov 04, 2016 8:05 pm

Orinoco Flow

Post by Jabroniville » Fri Dec 29, 2017 7:17 am

Image

ORINOCO FLOW (Chiquinquira Velasquez)
Hgt:
5'7" Wgt: 135 lbs. (Variable)
Role: Water Elemental
PL 10 (221)
STRENGTH
4 STAMINA 6 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 2 PRESENCE 3

Skills:
Deception 2 (+5)
Expertise (Environmental Studies) 7 (+7)
Insight 2 (+4)
Intimidation 4 (+7)
Perception 2 (+4)
Ranged Combat (Water Attacks) 4 (+10)

Advantages:
All-Out Attack, Daze (Deception), Improved Critical (Water Attacks), Ranged Attack 2

Powers:
"Water Elemental"
Swimming 9 (250 mph) [9]
Immunity 1 (Drowning) [1]
Insubstantial 1 (Feats: Precise) (Extras: Reaction) [7]
Reach 2 [2]
"Watery Arms" Extra Limbs 8 [8]
Movement 2 (Slithering, Water-Walking) [4]
"Merge With Water" Concealment 2 (Visual Senses) (Flaws: Limited to While in Water) [2]
"Strong Like Water" Protection 2 [2]
Immunity 20 (Slashing, Piercing Damage) [20]
Immunity 20 (Bludgeoning Damage) (Flaws: Limited to Half-Effect) [10]

"Mass Drowning" Affliction 10 (Fort; Dazed/Stunned/Incapacitated) (Feats: Dynamic) (Extras: Area- 30ft. Burst, Sustained +2) (40) -- [56]
  • Dynamic AE: Water Snare 8 (Feats: Dynamic) (25)
  • Dynamic AE: Water Blast 10 (Feats: Dynamic, Split 2, Precise) (24)
  • Dynamic AE: "Water Cannon" Damage 10 (Feats: Dynamic) (Extras: Area- 30ft. Cone +1/2) (16)
  • Dynamic AE: "Water Whirl" Damage 8 (Feats: Dynamic) (Extras: Area- 30ft. Shapeable) (17)
  • Dynamic AE: Environment 6 (Feats: Dynamic) (Impede Movement 2) (13)
  • Dynamic AE: "Tidal Flow" Move Object 10 (Feats: Precise, Dynamic) (22)
  • Dynamic AE: "Forced Drowning" Affliction 10 (Fort; Dazed/Stunned/Incapacitated) (Feats: Dynamic) (Extras: Ranged) (21)
  • Dynamic AE: "Water Control" Move Object 10 (Feats: Dynamic) (Extras: Perception Range) (Flaws: Limited to Water) (21)
Offense:
Unarmed +10 (+4 Damage, DC 19)
Water Snare +10 (+8 Ranged Affliction, DC 18)
Water Blast +10 (+10 Ranged Damage, DC 25)
Water Whirl +8 Area (+8 Damage, DC 23)
Drowning +10 (+10 Ranged Affliction, DC 20)
Mass Drowning +10 Area (+10 Affliction, DC 20)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude +6, Will +6

Complications:
Motivation (The Environment)- Chiquinquira is a devoted environmentalist, willing to kill or injure those who would harm the planet, especially her beloved Venezuela's.
Reputation (Violent Criminal)- The Infinite Sadness are notorious for causing public spectacles, damaging property and engaging in brawls with superhumans of all varieties.

Total: Abilities: 66 / Skills: 24--12 / Advantages: 14 / Powers: 119 / Defenses: 10 (221)

-Chiquinquira Velasquez was a high-spirited girl with a penchant for excitement and adventure. Growing to love the wildlife and nature of her beloved Venezuela, she became an environmental activist at a young age. However, she soon grew to love the risks and dangers of challenging loggers and others who would harm the environment, taking bigger and bigger chances each time. Slowly, her group of activists continued to shrink, until only a few zealots remained. In a final attack on a group attempting to deforest a wild area to create an oil refinery (oil is Venezuela's biggest export- they are one of the top exporters in the world), she was shot and left for dead in the Orinoco River. There, she was confronted by a Water Spirit, who merged with her dying body to create a super-powered being capable of wiping out those who would damage Mother Earth.

-Chiquinquira assaulted numerous polluters and forest-clearers, and soon became known even in the United States, after tracking her attempted killers to an American company. There, she discovered The Infinite Sadness, who admired her love of fun and risk. Eager to add "Activists" to their list of hipster activities, the Sadness asked her to join them, and soon she became a famous "Performance Super" like the others, fighting for kicks AND the environment. Of the group, she has the most public credibility (often fighting on the side of good), and goes solo the most often. Her unique powers, honorable motivation, and appearance (a woman made of water) make her a fan-friendly individual.

-At PL 10, and with numerous Water-based effects, Orinoco Flow is difficult to bring down and highly-versatile. She can affect wide areas of any battlefield, cause debilitating disadvantages to others, and remain highly-resistant to the attacks of others. Only Energy & Mental Attacks are terribly-effective.

Jab's Notes: ... WHAT? Enya & Celtic Woman are awesome! Go to Hell!

-Orinoco Flow is my favorite kind of villain- a Body Transformation type. That she's made of water gives her an element that's fairly rare in comics. Doesn't make her easier to draw, though- it's surprisingly hard, especially in lineart, to convincingly-render water. I did my usual thing with her name- finding an interesting, semi-common name known in her home country, which I figured out after researching what the actual Orinoco River was, and where it was located. That she could be an Eco-Terrorist was a happy accident, as I found out that the environment was a big deal in Venezuela.

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