A World Too Far Character Sheets

Where in all of your character write ups will go.
Post Reply
User avatar
Davies
Posts: 1169
Joined: Thu Mar 23, 2017 10:37 pm
Location: Edmonton, AB

A World Too Far Character Sheets

Post by Davies » Mon Mar 27, 2017 10:01 pm

Miracle -- PL 10 (150 points)

Abilities: Str 12/3, Sta 12/3, Agl 1, Dex 1, Fgt 3, Int 0, Awe 1, Pre 2

Powers:
Cosmic Awareness: Senses 4 (Cosmic Awareness, Extended, Tracking 2), Innate * 5 points
Flight: Flight 7 (250 MPH), Aquatic, Innate * 16 points
Holding Her Breath: Immunity 2 (suffocation effects), Sustained, Quirk (cannot speak while active), Innate * 2 point
Resistance: Immunity 6 (cold, disease, heat, poison, radiation, vacuum), Limited to Half Effect, Innate; Immunity 2 (energy drain effects), Innate * 7 points
Super-Strength: Array (19 points)
* Basics: Enhanced Strength 9, Innate * 19 points
* Super-Breath I: Move Objects 6, Cone Area, Selective, Limited Direction (Attraction/Repulsion), Innate * 1 point
* Super-Breath II: Nullify Fire Effects 6, Cone Area, Simultaneous, Innate * 1 point
Super-Toughness: Enhanced Stamina 9, Impervious Toughness 10, Innate * 29 points

Advantages:
All-Out Attack, Benefit 3 (millionaire), Leadership.

Skills:
Close Combat: Unarmed 5 (+8), Deception 3 (+5), Expertise: Business 6 (+6), Insight 5 (+6), Investigation 4 (+4) Perception 8 (+9), Persuasion 4 (+6), Ranged Combat: Throwing 5 (+6).

Offense:
Initiative +1.
Unarmed +8 (Damage 12).
Throwing +6 (Damage varies).

Defenses:
Dodge 6, Fortitude 12, Parry 8, Toughness 12, Will 8

Abilities 28+Powers 80+Advantages 5+Skills 20+Defenses 17=150

Complications:
Doing Good -- Motivation: In some ways, Miracle is a very simple person. She has consciously chosen to use her powers to make the world a better place, just as anyone else would use their talents to do so.
Dependency: She takes psychological medications to keep her obsessive behaviors in check.
Fame: As the leader and spokesperson for the Alliance, she is very often in the public eye.

High-Powered Version: Increase FGT to 4; Increase Enhanced Stamina to 12 ranks, Enhanced Strength to 12 ranks, Flight to 11 ranks, Impervious Toughness to 12; add Swiftness: Enhanced Feats 3 (Improved Initiative 3), Innate; increase Will to 10.

Low-Powered Version: Reduce Enhanced Stamina to 5 ranks, Enhanced Strength to 5 ranks, Impervious Toughness to 8 ranks; drop Cosmic Awareness, Flight, drop both Super-Strength alternate powers; add Mobility: Leaping 7 (Innate), Swimming 7 (Innate); drop Leadership; reduce Dodge to 4, Will to 6.

Background here.

Post Reply