5PP Salve of Slipperiness (Easily Removable)
This slippery substance prevents the user from being grabbed or snared, allows them in and out of tight spaces and if it is spread on the floor, nobody can stand on it. Great for parties.
Environment: Environment 1 (Impede Movement (2 ranks), Radius: 30 feet)
Immunity: Immunity 5 (Damage Effect: Grab based attacks)
2PP Scabbard of Keen Edges (Easily Removable)
This scabbard is fashioned from cured leather and fine silver. It can shrink or enlarge to accommodate any knife, dagger, sword, or similar weapon up to and including a greatsword. Up to three times per day on command, the scabbard turns the weapon into a super sharp and deadly version of itself 1x per day for one hour.
Damage: Damage 8 (DC 23; Limited: 1x per day for 1 hr)
12PP Scarab of Protection (Easily Removable)
This particular pendant gives the wearer several valuable immunities vs a variety of attacks.
Immunity: Immunity 20 (Damage Effect: Magic attacks, Damage Effect: negative energy attacks, Damage Effect: death attacks, Damage Effect: energy draining attacks)
4PP Scarab, Golembane (Easily Removable)
This scarab pendant gives the wearer a better chance to attack golems and like creatures.
Nullify Golems: Nullify 8 (Counters: Golems and like creatures and the magic that animates them, DC 18)
10PP Shrouds of Disintegration (Easily Removable)
These burial shrouds are a handy way to get rid of bodies. If they are wrapped around a body and the proper burial rights are performed, the body turns to dust.
Flesh to Dust: Transform 9 (Affects: 1 Thing > 1 Thing - transforms dead flesh to dust, Transforms: 400 lbs., DC 19; Permanent)
4PP Silversheen (Easily Removable)
This magical salve, when applied to weapons gives the user a better chance to attack lycanthrops.
Nullify: Nullify 8 (Counters: Lycanthropy and related effects, DC 18)
5PP Slippers of Spider Climbing (Removable)
This allows the wearer to be like Spiderman! Well at least the crawling on the walls or walking on them or doing handstands and the like.
Movement: Movement 3 (Safe Fall, Wall-crawling 2: full speed)
13PP Sovereign Glue (Removable)
This stuff will bind anything together and acts as a healing agent for broken things.
Healing: Healing 8 (Affects Objects Only)
6PP Stone Horse (Removable)
This device looks like a roughly carved small stone horse and summons one to fight or ride for the owner.
Summon: Summon 4
10PP Stone of Alarm (Easily Removable)
When attached to an object, this noisy stone will sound a loud shriek whenever somebody (that the owner hasn't authorized) touches the stone or the object it is attached to.
Piercing Shrieker: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged; Limited: Hearing)
12PP Stone of Controlling Earth Elementals (Easily Removable)
This rough stone egg will summon a huge earth elemental that will do the bidding of the owner.
Summon Earth Elemental: Summon 10
11PP Stone of Good Luck (Luckstone) (Easily Removable)
This strange stone gives enhancements to many abilities as well as providing a +2 luck advantage.
Enhanced Trait: Enhanced Trait 17 (Traits: Strength +1 (+3), Dexterity +1 (+5), Agility +1 (+5), Fighting +1 (+3), Intellect +1 (+3), Awareness +1 (+3), Presence +1 (+3), Advantages: Beginner's Luck, Luck 2)
25PP Stone Salve (Removable)
This salve will cure anyone who has been turned to stone or if they aren't turned to stone, will act as a +10 protection.
Stone to Flesh: Transform 10 (Affects: 1 Thing > Broad - stone to flesh , Transforms: 800 lbs., DC 20). Stoneskin: Protection 10 (Alternate; +10 Toughness)
40PP Strand of Prayer Beads (Easily Removable)
These beads will give the wearer and their allies the fearless advantage, heal, strike their enemies and give them the ability to walk through theair.
Bead of Blessing: Enhanced Trait 1 (Advantages: Fearless; Affects Others)
Bead of healing: Healing 8 (Persistent, Restorative, Stabilize)
Bead of smiting: Damage 10 (DC 25; Increased Range: ranged, Penetrating)
Wind Walking: Flight 8 (Speed: 500 miles/hour, 1 mile/round; Subtle: subtle)
2PP Sustaining Spoon (Easily Removable)
This spoon will provide 4 cubic feet of porrige that will sustain anything that requires food. One portion will be enough sustanence to last all day.
Create Food: Create 2 (Volume: 4 cft., DC 12)
14PP The Green Vest (Removable)
This vest, typically made of dark green silk gives the wearer a +2 dexterity and agility and gives the ability to change into 2 animal forms, chosen when worn for the first time.
Enhanced Trait: Enhanced Trait 8 (Traits: Dexterity +2 (+5), Agility +2 (+5))
Wild form: Morph 2 (+20 Deception checks to disguise; Narrow group)
51PP Tomes of Gainful Study (Removable)
These particular tomes give the user a +2 bonus to their abilities
Enhanced Trait: Enhanced Trait 32 (Traits: Strength +2 (+3), Stamina +2 (+2), Agility +2 (+5), Dexterity +2 (+5), Fighting +2 (+3), Intellect +2 (+3), Awareness +2 (+3), Presence +2 (+3); Affects Others; Permanent)
1PP Unguent of Timelessness (Removable)
When applied to an object, it will not age.
Immunity: Immunity 1 (Aging)
6PP Universal Solvent (Removable)
This stuff nullifies sovereign glue and tangle foot bags.
Nullify: Nullify 8 (Counters: sovereign glue and tanglefoot bags., DC 18)
10PP Well of Many Worlds (Easily Removable)
This strange, interdimensional device looks just like a portable hole. Anything placed within it is immediately cast to another world—a parallel world, another planet, or a different plane (chosen randomly). If the well is moved, the random factor again comes into play. It can be picked up, folded, or rolled, just as a portable hole can be. Objects from the world the well touches can come through the opening just as easily as from the initiating place. (It is a two-way portal.)
Movement: Movement 6 (Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal; Unreliable (roll))
4PP Wind Fan (Easily Removable)
This typical looking hand fan will produce a gust of wind that will fling objects away from you.
Flinging Gust: Move Object 8 (6 tons; Limited Direction: away from you)
4PP Wings of Flying (Easily Removable)
A pair of these wings might appear to be nothing more than a plain cloak of old, black cloth, or they could be as elegant as a long cape of blue feathers. When the wearer speaks the command word, the cloak turns into a pair of bat or bird wings that empower her to fly.
Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round; Wings)