Kirinke's Compendium of Wondrous Creatures: K is done, now for L and Lamia through Lycanthrope!!!!!!

Where in all of your character write ups will go.
kirinke
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Genie, Noble Djinni (air) PL 15/317PP

Post by kirinke » Mon Aug 27, 2018 1:59 am

Image
Noble Djinni are even more powerful than their more common Djinni cousins. They can be compelled to grant wishes or services three times (though if you approach them the wrong way you will get the monkey's paw version)


ABILITIES
10 STR
15 STA
15 DEX
4 AGL
15 FGT
1 INT
1 AWE
1 PRE
PP 124

DEFENSES
10 Dodge
15 Parry
15 Fort
15 Tough
9 Will
PP 14

SKILLS
14 Acrobatics
16 Athletics
19 Deception
19 Expertise: Magic
19 Expertise: Weapon Smithing
19 Expertise: Armor Smithing
19 Insight
19 Intimidation
19 Investigation
19 Perception
19 Persuasion
19 Sleight of Hand
11 Stealth
1 Treatment
PP 63

ADVANTAGES
Luck 5
Improved Init 5
Evasion
PP 11

NOBLE DJINNI POWERS
6PP Plane Shift: Movement 3 (Dimensional 3: any dimension, 50 lbs.)
5PP Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
10PP Insubstantial: Insubstantial 2 (Gaseous)
4PP Djinni Senses: Senses 4 (Counters Concealment: Darkness, Detect: Spirits 2: ranged)
5PP Immunity Damage (Acid)
PP 30

DJINNI POWERS
Air Control: Shapeable Area Damage 15 (DC 30; Shapeable Area: 30 cft., DC 25, Increased Range: ranged, Precise, Selective)
Aerokinesis: Shapeable Area Move Object 15 (Alternate; 800 tons; Shapeable Area: 30 cft., DC 25, Precise, Selective)
Luck Control: Luck Control 9 (Alternate; Bestow Luck, Extra Ranks 5, Force a Re-roll, Negate Luck, Spend on Other)
Create Food Water or Wine: Create 5 (Volume: 30 cft., DC 15; Variable Descriptor: close group - Water or Wine)
Invisibility: Concealment 2 (Sense - Sight)
Major Creation: Create 10 (Volume: 1000 cft., DC 20; Increased Duration: continuous, Precise)
Persistent Image: Illusion 10 (Affects: Two Sense Types - Vision, Area: 1000 cft., DC 20; Increased Duration: continuous)
Wind Walk: Flight 10 (Speed: 2000 miles/hour, 4 miles/round; Affects Others)
Mind Reading: Mind Reading 10 (DC 20),
Mind Speaking: Communication: Mental Communication 1
Tongues: Comprehend: Comprehend 7 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Affects others, Selective
PP 71

Quirk: Noble Djinni can grant 3 wishes or 3 services if compelled to do so. Because they are forced into it, they very rarely play fair with the wishes or services, giving the wisher exactly what the wisher wants, not what the wisher needs. If you approach them the right way, they may help you, though that help will be what the wisher needs and not what the wisher wants.

LANGUAGES
Auran, Celestial, Common, and Ignan
Last edited by kirinke on Wed Aug 29, 2018 2:33 am, edited 4 times in total.

kirinke
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Re: Kirinke's Compendium of Wondrous Creatures: G, it's Monsters!

Post by kirinke » Mon Aug 27, 2018 2:06 am

I couldn't duplicate the 3 wishes thing to be honest, so I had to figure something out. Luck control is the next best thing.

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Re: Kirinke's Compendium of Wondrous Creatures: G, it's Monsters!

Post by catsi563 » Mon Aug 27, 2018 8:07 am

Wishes are usually a plot device level power anyway almost a feature of the Djinn that it can only do when compelled, and that if the players aren't careful the Djinn can mess with them in many ways
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories


kirinke
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Genie, Efreeti (Fire) PL 15/341

Post by kirinke » Wed Aug 29, 2018 2:57 am

Image

ABILITIES
10 STR
15 STA
15 DEX
4 AGL
15 FGT
1 INT
1 AWE
1 PRE
PP 124

DEFENSES
10 Dodge
15 Parry
15 Fort
15 Tough
9 Will
PP 14

SKILLS
14 Acrobatics
16 Athletics
19 Deception
19 Expertise: Magic
19 Expertise: Weapon Smithing
19 Expertise: Armor Smithing
19 Insight
19 Intimidation
19 Investigation
19 Perception
19 Persuasion
19 Sleight of Hand
11 Stealth
1 Treatment
PP 63

ADVANTAGES
Luck 5
Improved Init 5
Evasion
PP 11

EFREETI ATTRIBUTES
06PP Immunity: Immunity 6 (Damage Effect: Fire, Environmental Condition: Heat)
04PP Senses: Senses 4 (Darkvision, Detect: Spirits 2: ranged)
20PP Flame Aura: Damage 5 (DC 20; Reaction 3: reaction)
10PP Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
07PP Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks), Shrinking: Shrinking 3 (Alternate; -1 Intimidate, +3 Stealth, +1 active defenses)
10PP Morph: Morph 2 (+20 Deception checks to disguise; Narrow group, Notes: Can change into any humanoid form)
PP 57


EFREETI POWERS
Fire Blast: Shapeable Area Damage 15 (DC 30; Shapeable Area: 30 cft., DC 25, Increased Range: ranged, Precise, Selective)
Fire Shapes: Shapeable Area Create 8 (Alternate; Volume: 250 cft., DC 18; Shapeable Area: 30 cft., DC 18, Increased Duration: continuous, Movable, Selective)
Fireflash: Cumulative Perception Area Affliction 15 (Alternate; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 25; Alternate Resistance (Dodge), Perception Area: DC 25 - Visual, Cumulative; Limited: Vision)
Growth: Growth 3 (Alternate; +3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Affects Others)
Invisibility: Concealment 2 (Alternate; Sense - Sight)
Luck Control: Luck Control 9 (Alternate; Bestow Luck, Extra Ranks 5, Force a Re-roll, Negate Luck, Spend on Other)
Permanent Image: Illusion 15 (Alternate; Affects: Two Sense Types - Vision, Area: 32000 cft., DC 25; Increased Duration: continuous)
Shrinking: Shrinking 3 (Alternate; -1 Intimidate, +3 Stealth, +1 active defenses; Affects Others)
Tongues: Comprehend 7 (Alternate; Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Affects Others, Selective)
PP 69


COMPLICATIONS
Weakness: Cold and Water based attacks DC +5
Quirk: Efreeti can grant 3 wishes or 3 services if compelled to do so. Because they are forced into it, they very rarely play fair with the wishes or services, giving the wisher exactly what the wisher wants, not what the wisher needs. If you approach them the right way, they may help you, though that help will be what the wisher needs and not what the wisher wants. Considering that Efreeti are purely evil creatures, they usually tend to screw the wisher over more often than not.


LANGUAGES
Auran, Common, Ignan, and Infernal
Last edited by kirinke on Wed Aug 29, 2018 12:16 pm, edited 1 time in total.

Jabroniville
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Re: Kirinke's Compendium of Wondrous Creatures: G, it's Monsters!

Post by Jabroniville » Wed Aug 29, 2018 4:28 am

Wow, that’s a LOT stronger than the versions I’ve seen. Crazy powerful!

kirinke
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Re: Kirinke's Compendium of Wondrous Creatures: G, it's Monsters!

Post by kirinke » Wed Aug 29, 2018 12:17 pm

Noble Djinni and Efreeti are 10 sided hit dice in 3.5. Their base attack is +15. So I figured, they'd best be powerful, apex creatures.

kirinke
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Genie, Janni PL 6/117

Post by kirinke » Thu Aug 30, 2018 1:23 am

Image
Janni are the children of all four elements, earth, air, fire and water. As such, they spend much of their lives in the prime material plane as they don't quite fit in the elemental planes of earth, fire, air and water.

ABILITIES
0 STR
6 STA
2 DEX
2 AGL
2 FGT
2 INT
2 AWE
2 PRE
PP 36

DEFENSES
5 DODGE
5 PARRY
6 FORT
6 TOUGH
5 WILL
PP 4

SKILLS
6 Deception
6 Insight
8 Perception
8 Persuasion
6 Expertise, Tactics
PP 8

ADVANTAGES
Evasion, Uncanny Dodge, Improved Init x2, Luck x2
PP 6


DEVICES
9 PP Longbow (Easily Removable):Damage: Damage 6 (piercing, DC 21; Increased Range: ranged), Scimitar (Easily Removable, Alternate): Damage: Damage 6 (piercing, slashing, DC 21)
PP 9


JANNI ATTRIBUTES
08 PP Flight: Flight 4 (Speed: 60 miles/hour, 500 feet/round)
10 PP Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Affects Others), Shrinking: Shrinking 3 (Alternate; -1 Intimidate, +3 Stealth, +1 active defenses)
05 PP Immunity: Immunity 5 (Environmental Conditions (All))
03 PP Immunity: Immunity 5 (Damage Effect: Fire; Limited - Half Effect)
04 PP Invisibility: Concealment 2 (Sense - Sight)
06 PP Movement: Movement 3 (Dimensional 3: any dimension, 50 lbs.)
04 PP Senses: Senses 4 (Darkvision, Detect: Spirits 2: ranged)
14 PP Tounges: Comprehend 7 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
PP 54

kirinke
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Ghaele PL 10/236

Post by kirinke » Sat Sep 01, 2018 8:41 pm

Image
Even though they look a bit like giant elves (they're around seven feet tall), they lack the arrogance typical of elves and are genuinly good and kind people.

ABILITIES
2 STR
10 STA
2 DEX
2 AGL
2 FGT
2 INT
2 AWE
2 PRE
PP 48

DEFENSES
2(9) DODGE
2(9) PARRY
10 FORT
10 TOUGH
2(9) WILL
PP 21

SKILLS
2(14) Acrobatics
2(14) Athletics
2(14) Perception
2(14) Insight
2(14) Persuasion
2(14) Intimidation
2(14) Expertise: Tactics
2(14) Expertise: Magic
2(14) Expertise: Escape Artist
2(14) Stealth
2(14) Sleight of Hand
PP 44

ADVANTAGES
Close Attack 8
Ranged Attack 8
Improved Init
Improved Disarm
Improved Trip
Luck x2
PP 21

GHAELE ATTRIBUTES
20 PP Flight 10
15 PP Alt Form: Ball of Light (Energy)
04 PP Senses: Darkvision, Detect Spirits 2
03 PP Immunity Aging, poison, disease
PP 42

ABILITIES
Light Ray: Shapeable Area Damage 10 (DC 25; Shapeable Area: 30 cft., DC 20, Increased Range: ranged, Precise, Selective)
Protective Aura 10: Deflect, Reflect, Redirect
Aid: Enhanced Trait 3 (Traits: Toughness +1 (+1), Advantages: Close Attack, Ranged Attack; Fades)
Charm: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
Color Spray: Cumulative Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Limited: Vision)
Comprehend: Comprehend 7 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Affects Others, Selective)
Dispel Magic: Nullify 10 (Counters: magic and magical effects, DC 20; Broad)
Flame Strike: Damage 10 (DC 25; Increased Range: ranged, Indirect 4: any point, any direction, Penetrating 10)
Greater Invisibility: Concealment 10 (All Senses)
Greater Teleport: Teleport 10 (4 miles in a move action, carrying 25 tons; Accurate, Increased Mass 10)
Illusion: Illusion 8 (Affects: All Sense Types, Area: 250 cft., DC 18)
Immunity: Shapeable Area Immunity 7 (Disease, Environmental Conditions (All), Poison; Affects Others, Shapeable Area: 30 cft., DC 17, Selective)
Lightning Bolt: Damage 10 (electricity, DC 25; Increased Range: ranged)
Ressurection: Healing 10 (Persistent, Resurrection, Stabilize)
Wall of Force: Create 10 (Volume: 1000 cft., DC 20; Limited: Walls)
Sword of Light: Damage 10, Penetrating DC 25
Prismatic Spray: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Selective, Variable Descriptor: close group - Acid, Fire, Electricity, )
Detect Spells: Senses 27 (Alternate; Counters All Concealment: Sight, Counters Illusion: Sight, Detect: Alightment 2: ranged, Detect: Magic 2: ranged, Detect: Undead 2: ranged, Detect: Extradimensional Creatures 2: ranged, Extended: Vision 4: x10k, Extended: Hearing 4: x10k, Extended: Smell 4: x10k)
Dimensional Banishment: Movement Attack 3 (Alternate; Dimensional 3: any dimension, 50 lbs., DC 13; Attack: Will, Increased Range 2: perception)
Flesh to Stone: Progressive Affliction 7 (Alternate; 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Increased Range 2: perception, Progressive; Limited Degree (third only), Sense-dependent: Sight)
Insanity: Progressive Affliction 7 (Alternate; 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Increased Range 2: perception, Progressive; Limited: Causing erratic or insane behavior)
Poison Blast: Progressive Affliction 7 (Alternate; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 17; Increased Range 2: perception, Progressive; Limited: one check per day)
PP 58

LANGUAGES
Common, Celestial, Infernal, and Draconic

kirinke
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Re: Kirinke's Compendium of Wondrous Creatures: G, it's Monsters!

Post by kirinke » Sat Sep 01, 2018 9:58 pm

Ghaele are ridiculously powerful for their PL, I actually had to scrap most of their clerical spells, jiminy. They're elves on steroids for god's sake.

kirinke
Posts: 1421
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Ghost PL 10/223

Post by kirinke » Sun Sep 02, 2018 3:00 pm

Image

Ghosts....
Ghosts are the echoes of people left behind after they died. Most are not happy about that fact.


ABILITIES
0 STR
0 STA
0 DEX
0 AGL
0 FGT
0 INT
0 AWE
0 PRE
PP 0

ADVANTAGES
10 DODGE
10 PARRY
-- FORT (Immune)
10 TOUGH
10 WILL
PP 30

ADVANTAGES
Close Attack 10, Improved Initiative 3, Ranged Attack 10
PP 23


SKILLS
0(10) Deception
0(10) Expertise: History
0(10) Insight
0(16) Intimidation
0(10) Perception
0(10) Persuasion
0(10) Stealth
PP 26

GHOST ATTRIBUTES
Flight: Flight 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
Immortality: Immortality 5 (Linked; Return after 1 day)
Immunity: Immunity 41 (Linked; Aging, Fortitude Effects, Life Support)
Insubstantial: Insubstantial 4 (Linked; Incorporeal)
Invisibility: Concealment 2 (Linked; Sense - Sight)
Manifestation : Movement 3 (Linked; Dimensional 3: any dimension, 50 lbs.)
Protection: Protection 10 (Linked; +10 Toughness)
Regeneration: Regeneration 5 (Linked; Every 2 rounds)
PP 106


Ghost Powers
Corrupting Gaze: Perception Area Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Selective, Subtle: subtle)
Corrupting Touch : Progressive Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Progressive)
Draining Touch : Cumulative Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 20; Cumulative)
Frightful Moan: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited: Auditory-Fear)
Horrific Appearance: Broad Weaken 10 (Affects: Stamina, Strength, Dexterity, Resisted by: Will, DC 20; Broad: Stamina, Strength, Dexterity [2 extra ranks])
Move Object: Shapeable Area Move Object 9 (12 tons; Shapeable Area: 30 cft., DC 19, Precise)
Possession: Cumulative Affliction 5 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Custom: Merge with Subject, Increased Range 2: perception, Subtle: subtle)
PP 37

LANGUAGE
Native Language, Common

kirinke
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Ghoul PL 5/141PP

Post by kirinke » Sun Sep 02, 2018 5:51 pm

Image
Ghouls are nasty creatures inhabiting grave-yards and old battlefields, feeding on the flesh of the dead.

ABILITIES
2 STR
5 STA
0 DEX
0 AGL
5 FGT
0 INT
0 AWE
0 PRE
PP 24

DEFENSES
5 DODGE
5 PARRY
- FORT (Immune)
5 TOUGH
5 WILL
PP 15

ADVANTAGES
Close Attack 5
Improved Init x1
PP 6

SKILLS
2(10) Athletics
0(09) Stealth
0(09) Perception
0(09) Deception
PP 11

GHOUL ATTRIBUTES
05PP Burrowing: Burrowing 5 (Speed: 2 miles/hour, 30 feet/round)
10PP Immortality: Immortality 5 (Return after 1 day)
41PP Immunity: Immunity 41 (Aging, Fortitude Effects, Life Support)
05PP Regeneration: Regeneration 5 (Every 2 rounds)
02PP Darkvision: Counters concealment (darkness)
05PP Protection +5
PP 68

GHOUL POWERS
Paralytic Bite: Progressive Affliction 5 (1st degree: Dazed, 2nd degree: Disabled, 3rd degree:
Ghoul Fever: Broad Weaken 4 (Affects: Stamina, Dexterity, Resisted by: Fortitude, DC 14; Broad: Stamina, Dexterity)
Bite or Claws Attack: Damage 5 (DC 20; Multiattack [3 ranks only], Penetrating 5)
PP 17

LANGUAGES
Common
Last edited by kirinke on Sun Sep 02, 2018 8:04 pm, edited 1 time in total.

kirinke
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Ghoul, Lacedon PL 5/143

Post by kirinke » Sun Sep 02, 2018 8:03 pm

Image
These foul undead horrors lurk in ship-graveyards and in places where ships meet their end. Their habits and dispositions are much the same as their land dwelling cousins.


ABILITIES
2 STR
5 STA
0 DEX
0 AGL
5 FGT
0 INT
0 AWE
0 PRE
PP 24

DEFENSES
5 DODGE
5 PARRY
- FORT (Immune)
5 TOUGH
5 WILL
PP 15

ADVANTAGES
Close Attack 5
Improved Init x1
PP 6

SKILLS
2(10) Athletics
0(09) Stealth
0(09) Perception
0(09) Deception
PP 11

GHOUL ATTRIBUTES
02PP Aquatic: Movement: Movement 1 (Environmental Adaptation: Aquatic)
10PP Immortality: Immortality 5 (Return after 1 day)
41PP Immunity: Immunity 41 (Aging, Fortitude Effects, Life Support)
05PP Regeneration: Regeneration 5 (Every 2 rounds)
05PP Protection: Protection 5 (+5 Toughness)
05PP Swimming: Swimming 5 (Speed: 16 miles/hour, 250 feet/round)
02PP Darkvision: Counters Concealment (Darkness)
PP 70

GHOUL POWERS
Bite or Claws Attack: Damage 5 (DC 20; Multiattack [3 ranks only], Penetrating 5)
Paralytic Bite: Progressive Affliction 5 (1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 15; Progressive)
Ghoul Fever: Broad Weaken 4 (Affects: Stamina, Dexterity, Resisted by: Fortitude, DC 14; Broad: Stamina, Dexterity)
PP 17

LANGUAGES
Common
Last edited by kirinke on Sun Sep 02, 2018 8:17 pm, edited 1 time in total.

kirinke
Posts: 1421
Joined: Sat Nov 05, 2016 2:28 pm

Ghoul, Ghast PL 8/174PP

Post by kirinke » Sun Sep 02, 2018 8:15 pm

Image
Ghast are more powerful versions of the common ghoul, though they share the same general foul disposition and eating habits.

ABILITIES
2 STR
8 STA
0 DEX
0 AGL
8 FGT
0 INT
0 AWE
0 PRE
PP 32

DEFENSES
8 DODGE
8 PARRY
- FORT (Immune)
8 TOUGH
8 WILL
PP 24

ADVANTAGES
Close Attack 8
Improved Init x1
PP 9

SKILLS
2(10) Athletics
0(09) Stealth
0(09) Perception
0(09) Deception
PP 11

GHOUL ATTRIBUTES
05PP Burrowing: Burrowing 5 (Speed: 2 miles/hour, 30 feet/round)
10PP Immortality: Immortality 5 (Return after 1 day)
41PP Immunity: Immunity 41 (Aging, Fortitude Effects, Life Support)
05PP Regeneration: Regeneration 5 (Every 2 rounds)
02PP Darkvision: Counters concealment (darkness)
08PP Protection +8
PP 71

GHOUL POWERS
Stench: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Sense-dependent: Smell)
Bite or Claws Attack: Damage 8 (DC 23; Multiattack [6 ranks only], Penetrating 5)
Ghoul Fever: Broad Weaken 8 (Affects: Stamina, Dexterity, Resisted by: Fortitude, DC 18; Broad: Stamina, Dexterity)
Paralytic Bite: Progressive Affliction 8 (1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Progressive)
pp 27

kirinke
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Giant, Cloud PL 12/242

Post by kirinke » Sun Sep 02, 2018 10:15 pm

Image
Cloud giants can become insubstantial at will and appear as giant man-shaped clouds, hence their names. They favor fine clothing and jewelry and most know how to play some sort of musical instrument, harps being a favorite. They are mostly neutral with individuals having good or evil tendencies.

ABILITIES
12 STR
12 STA
12 DEX
2 AGL
12 FGT
2 INT
2 AWE
2 PRE
PP 112

DEFENSES
08 DODGE
10 PARRY
12 FORT
12 TOUGH
10 WILL
PP 18

ADVANTAGES
Improved Aim, Improved Critical: Morning Star, Improved Critical: Rock Blast: Damage 12, Power Attack
PP 4

SKILLS
02(14) Acrobatics
12(14) Athletics
02(14) Insight
02(14) Intimidation
02(14) Perception
02(14) Persuasion
PP 21

DEVICES
Morning Star (Easily Removable)
Damage: Strength-based Damage 12 (bludgeoning, DC 39; Penetrating 10)
PP 14

CLOUD GIANT ATTRIBUTES
18PP Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Increased Mass 8)
06PP Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks)
01PP Immunity: Immunity 1 (Aging; Limited - Half Effect)
10PP Insubstantial: Insubstantial 2 (Gaseous)
PP 35


CLOUD GIANT POWERS
13PP Obscuring Mist: Environment 12 (Visibility (-2), Radius: 8 miles), Fog Cloud: Environment 12 (Alternate; Visibility (-2), Radius: 8 miles)
25PP Rock Blast: Damage 12 (rock impact, DC 27; Increased Range: ranged), Rock Catch: Deflect 12 (Alternate; Reflect; Limited: Projectiles)
PP 38


LANGUAGES
Giant, Common

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