Kirinke's Compendium of Wondrous Creatures: K is done, now for L and Lamia through Lycanthrope!!!!!!

Where in all of your character write ups will go.
kirinke
Posts: 1422
Joined: Sat Nov 05, 2016 2:28 pm

Dragon, Black

Post by kirinke » Sat Jun 09, 2018 11:25 pm

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Black dragons are nasty, evil minded creatures who den in warm marshes, bayous and swamps. They love coins and older dragons like to torture their victims for information about stockpiles before turning them into a meal.
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BREATH WEAPON
Breath Weapon: A black dragon has one breath attack, a cone of acid.

CORRUPT WATER
Corrupt Water 8: Cloud Area Affliction 8 (1st degree: Fatigued, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cloud Area: 15 feet radius sphere, DC 18; Limited: Medium, Water)

CHARM REPTILES
Charm Reptiles 16: Cumulative Affliction 16 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 26; Cumulative, Increased Range: ranged; Limited: reptiles)

DARKNESS
Darkness 5: Visibility -5

INSECT PLAGUE
Insect Plague 12:Summon Swarm 12 (Active, Controlled)

PLANT GROWTH
Plant Growth: Create 9 (Volume: 500 cft., DC 19; Permanent)


SPELLS
Black dragons can cast sorcerer/wizard spells by PL. By the ancient wyrm stage, they can cast 16 spells at PL 16.
Last edited by kirinke on Mon Jun 11, 2018 1:46 am, edited 9 times in total.

kirinke
Posts: 1422
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Re: Kirinke's Compendium of Wondrous Creatures: DINOSAURS!!!!

Post by kirinke » Sun Jun 10, 2018 1:14 am

Finally figured out how to get a danged table up I can live with. I made the table in a spreadsheet, saved it to a paint file, then loaded the paint file to the dropbox program and then loaded it to here as an image file. It is a pain in the kaboose. :?

kirinke
Posts: 1422
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Dragon, Blue

Post by kirinke » Sun Jun 10, 2018 1:39 am

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Blue dragons are desert dwelling creatures, who can burrow into the ground and carve out vast underground caverns where they store their treasures and can lair mostly undisturbed from curious or greedy creatures who are after their hoards and young.
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BREATH WEAPON
A blue dragon has one breath weapon: a cone of pure electricity.

CREATE/DESTROY WATER
Create water PL 2, Alt Destroy water PL 2 (Environment Heat, Extreme)

HALLUCINATORY TERRAIN
Hallucinatory terrain: Illusion 7 (Affects: Two Sense Types - Sight, Area: 125 cft., DC 17; Limited: terrain)

MIRAGE ARCANA
Mirage Arcana: Illusion 16 (Affects: All Sense Types, Area: 65000 cft., DC 26; Limited: terrian)

SOUND IMITATION
Sound Imitation: Illusion 5 (Affects: Two Sense Types - Hearing, Area: 30 cft., DC 15; Limited: can mimic any voice or sound it has heard)

VENTRILOQUISM
Ventriloquism: Illusion 7 (Affects: Two Sense Types - Hearing, Area: 125 cft., DC 17)
Last edited by kirinke on Mon Jun 11, 2018 1:49 am, edited 3 times in total.

kirinke
Posts: 1422
Joined: Sat Nov 05, 2016 2:28 pm

Dragon, Green

Post by kirinke » Sun Jun 10, 2018 2:30 am

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Green dragons dwell in forests and jungles and love to fight. If the critter looks to be an equal or better than the dragon, the green dragon will stalk the creature to determine how best to attack. If the dragon's prey is weaker than the dragon, the dragon will show itself immediately and 'play' with it's prey. Sometimes, it'll use suggestion or intimidation to further it's goals or to gain information about the creature's society or about the surrounding area.


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SUGGESTION
Suggestion: Cumulative Affliction 7 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 1: ranged)

PLANT GROWTH
Plant Growth: Create 9 (Volume: 500 cft., DC 19; Permanent)

DOMINATE PERSON
Dominate Person: Cumulative Affliction 9 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Limited: Humanoids)

COMMAND PLANTS
Control Plants: Cumulative Affliction 16 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 26; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited 2: Plants)
Last edited by kirinke on Mon Jun 11, 2018 1:50 am, edited 3 times in total.

kirinke
Posts: 1422
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by kirinke » Sun Jun 10, 2018 4:04 am

Dragons are rather hard to stat up. For the moment, I'm not bothering with adding up how much they cost. Just assume they're going to be beastly (pun intended) expensive point wise and are really a GM critter.

kirinke
Posts: 1422
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Dragon, Red

Post by kirinke » Sun Jun 10, 2018 3:16 pm

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Red Dragons are confident, narcissistic creatures who seldom hesitate to attack others. They tend to be found in warm mountains.

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BREATH WEAPON
A Red Dragon's Breath Weapon is a cone of fire.

SUGGESTION
Suggestion: Cumulative Affliction 9 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 1: ranged)

DISCERN LOCATION
Discern Location: Senses 10 (Direction Sense, Distance Sense, Postcognition, Precognition; Limited) To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.

FIND THE PATH
Find the Path: Senses 6 (Direction Sense, Distance Sense, Precognition; Limited)
Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as you are at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. This divination is keyed to the recipient.

IMMUNITIES AND VULNERABILITIES
Immunity to Fire: Immunity 1 (Environmental Condition: Fire; Quirk 2: vulnerable to cold attacks) Effects with the cold descriptors are especially effective against Red Dragons and do 1/2 more damage to them. For example, if the attack DC is normally 12, then against Red Dragons it would be 18.

LOCATE OBJECT
Locate Object: Senses 10 (Direction Sense, Distance Sense, Postcognition, Precognition; Limited) You sense the direction of a well-known or clearly visualized object. You cannot specify a unique item unless you have observed that particular item firsthand (not through divination). The spell is blocked by even a thin sheet of lead. Creatures cannot be found by this spell. Polymorph any object fools it.
Last edited by kirinke on Mon Jun 11, 2018 1:50 am, edited 1 time in total.

kirinke
Posts: 1422
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Dragon, White

Post by kirinke » Sun Jun 10, 2018 6:04 pm

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White dragons prefer cold mountains. At birth, their scales are glossy and mirror like and as they age, they become duller and sprinkled with blue and grey scales.

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BREATH WEAPON
An Ice Dragon's breath weapon is a cone of cold.


IMMUNITIES AND VULNERABILITIES
Immunity to Cold: Immunity 1 (Environmental Condition: Cold; Quirk 2: vulnerable to Fire attacks) Effects with the fire descriptors are especially effective against White Dragons and do 1/2 more damage to them. For example, if the attack DC is normally 12, then against White Dragons it would be 18.


ICEWALKING
Ice Walking: Movement 1 (Environmental Adaptation: Ice and Snow)

FOG CLOUD
Fog Cloud: Environment 4 (Visibility (-5), Radius: 250 feet)

GUST OF WIND
Gust of Wind: Damage 7 (air pressure, DC 22; Increased Range: ranged)

FREEZING FOG
Freezing Fog: Cumulative Cloud Area Affliction 9 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cloud Area: 15 feet radius sphere, DC 19, Cumulative, Extra Condition; Limited Degree)

WALL OF ICE
Wall of Ice: Create 12 (Volume: 4000 cft., DC 22; Limited: Ice Walls)

CONTROL WEATHER
Weather Control: Environment 16 (Other: 3 points of effect 3, Radius: 120 miles; Selective)
Last edited by kirinke on Mon Jun 11, 2018 1:52 am, edited 1 time in total.

kirinke
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Dragon, Brass

Post by kirinke » Sun Jun 10, 2018 8:00 pm

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Brass dragons are gregarous, chatty creatures who love conversations almost as much as they love treasure. In fact, if a person tries to leave a Brass dragon's presence without conversing, they may find themselves knocked out and buried up to their necks or pinned by a large rock and made to talk with the dragon!

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BREATH WEAPON
Brass Dragons have two breath weapons, a cone of fire and a cone of sleep (Affliction, area cone: fatigued, exhausted, asleep DC by age rank).

IMMUNITIES AND VULNERABILITIES
Immunity to Fire: Immunity 1 (Environmental Condition: Fire; Quirk 2: vulnerable to cold attacks) Effects with the cold descriptors are especially effective against Red Dragons and do 1/2 more damage to them. For example, if the attack DC is normally 12, then against Red Dragons it would be 18.

SPEAK WITH ANIMALS
Speak With Animals: Comprehend 2 (Animals - Speak To, Animals - Understand)

ENDURE ELEMENTS
Endure Elements: Immunity 5 (Environmental Conditions (All))

SUGGESTION
Suggestion 7Cumulative Affliction 7 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception)

CONTROL WINDS
Control Winds: Shapeable Area Move Object 9 (12 tons; Shapeable Area: 30 cft., DC 19, Selective)

CONTROL WEATHER
Control Weather: Environment 12 (Other: 3 points of effect 3, Radius: 8 miles; Selective)

SUMMON DJINNI
Summon djinni: Summon 16
Last edited by kirinke on Mon Jun 11, 2018 1:52 am, edited 1 time in total.

kirinke
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Dragon, Bronze

Post by kirinke » Mon Jun 11, 2018 12:53 am

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Copper dragons love riddles, jokes and humorous stories. They get angry if their mark doesn't enjoy the tricks and pranks they pull or their stories and will tease and taunt those they don't like. Angry Copper Dragons are fearsome foes, who use the terrain to bedevil and impede their enemies.

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BREATH WEAPON
Copper Dragons have two breath weapons a cone of acid and a cone of 'slowness' (Environment Impede movement 2, area cone, DC by age rank)

IMMUNITIES AND VULNERABILITIES
Immune to Acid: Immunity damage, acid

SPIDER CLIMB
Spider Climb 2: Wall crawling 2, full speed

STONE SHAPE
Stone Shape: Transform 7 (Affects: 1 Thing > 1 Thing - earth and stone From one shape to another, Transforms: 100 lbs., DC 17)

TRANSMUTE ROCK TO MUD AND MUD TO ROCK
Transform Stone to Mud: Transform 9 (Affects: 1 Thing > 1 Thing - Stone to Mud, Transforms: 400 lbs., DC 19; Increased Duration: continuous), Transform Mud to Stone: Transform 9 (Alternate; Affects: 1 Thing > 1 Thing - Mud to Stone, Transforms: 400 lbs., DC 19)

WALL OF STONE
Wall of Stone: Create 12 (Volume: 4000 cft., DC 22; Limited: Walls)

MOVE EARTH
Wall of Stone: Create 12 (Volume: 4000 cft., DC 22; Limited: Walls)
Last edited by kirinke on Mon Jun 11, 2018 1:53 am, edited 1 time in total.

kirinke
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Dragon, Gold

Post by kirinke » Mon Jun 11, 2018 1:00 am

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Gold Dragons will usually try to talk their way out of combat, though once engaged in a fight, they generally come out on top and add the loser's loot to their own hoards.

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BREATH WEAPON
Gold Dragons have two weapons a cone of fire and a cone of weakening gas (Weaken (Affects Strength), ranged attack, area cone, DC by age rank)

IMMUNITIES AND VULNERABILITIES
Immunity to Fire: Immunity 1 (Environmental Condition: Fire; Quirk 2: vulnerable to cold attacks) Effects with the cold descriptors are especially effective against Red Dragons and do 1/2 more damage to them. For example, if the attack DC is normally 12, then against Gold Dragons it would be 18.

ALTERNATE FORM
Morph narrow group (1 form) Shrinking/Alt Growth (By age group)

WATER BREATHING
Immunity Suffocation (drowning)

BLESS
+1 Will Bonus, fades

LUCK BONUS
+1 Bonus to Defenses (all), fades

GEAS/QUEST
Geas/Quest 9: Mind Control 9, limited to one action or request, cannot be against the person's morals nor can you command them to kill themselves

DETECT GEMS
Detect Gems: Senses 8 (Accurate: Gems, Acute: Gems, Analytical: Gems, Detect: Gems 2: ranged, Radius: Gems, Ranged: Gems)

SUNBURST
Sunburst: Area Burst Affliction Impaired, disabled, unaware. DC By age rank

FORSIGHT
Foresight: Precognition
Last edited by kirinke on Mon Jun 11, 2018 1:53 am, edited 1 time in total.

Jabroniville
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by Jabroniville » Mon Jun 11, 2018 1:05 am

Yeah, Dragons are horrendously annoying to stat up, just in terms of keeping everything straight. Never mind the "OOH, I just had another idea of something to add! Too bad I ALREADY STATTED UP TEN OF THEM AGH!" effect. I had to backtrack so many times :).

The images of your tables aren't showing up, btw. I can only see a broken tag.

kirinke
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Dragon, Silver

Post by kirinke » Mon Jun 11, 2018 1:07 am

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Silver dragons are gentle, noble and kind and only fight when they have absolutely no choice.

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BREATH WEAPON
Silver Dragons have two breath weapons: a cone of cold and a cone of paralyzing gas (Affliction, area cone impaired, disabled, paralyzed save DC by Age Rank)

IMMUNITIES AND VULNERABILITIES
Immunity to acid: Immunity damage acid
Immunity to Cold: Immunity 1 (Environmental Condition: Cold; Quirk 2: vulnerable to Fire attacks) Effects with the fire descriptors are especially effective against White Dragons and do 1/2 more damage to them. For example, if the attack DC is normally 12, then against Silver Dragons it would be 18.

ALTERNATE FORM
Morph narrow group (1 form) Shrinking/Alt Growth (By age group)

CLOUDWALKING
Cloudwalking: Movement 3 (Trackless: Choose Sense 1, Water Walking 2; Limited: clouds/fog)

FEATHER FALL
Feather Fall: Movement 1 (Safe Fall)

FOG CLOUD
Fog Cloud: Environment: Environment 7 (Visibility (-5), Radius: 1800 feet)

CONTROL WINDS
Control Winds: Move Object 9 (12 tons)

CONTROL WEATHER
Control Weather: Environment 12 (Other: 3 points of effect 3, Radius: 8 miles; Selective)

REVERSE GRAVITY
Reverse Gravity: Burst Area Move Object 16 (1600 tons; Burst Area: 30 feet radius sphere, DC 26; Limited: Lifting upwards)
Last edited by kirinke on Mon Jun 11, 2018 1:55 am, edited 2 times in total.

kirinke
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by kirinke » Mon Jun 11, 2018 1:10 am

Alright. Instead of dropbox, I transferred the files to deviantart. Let's see how this goes. Alright, it seemed to work. Thanks for the feedback! Heh. Out of all of the builds I've tackled, dragons were the most difficult, simply because of the age categories I think. Once I figured out how I wanted to stat them, it went fairly quickly though. Thank goodness they are done though!

I can see the end of the Letter D! Only Dragon turtles through dwarves to go!

Jabroniville
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by Jabroniville » Mon Jun 11, 2018 3:20 am

Sweet! Yep, the pics work now :).

Where does it say Dragons get magic spells again? There's so much text in the Monster Manuals.

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Davies
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by Davies » Mon Jun 11, 2018 3:25 am

Jabroniville wrote:
Mon Jun 11, 2018 3:20 am
Sweet! Yep, the pics work now :).

Where does it say Dragons get magic spells again? There's so much text in the Monster Manuals.
These are conversions of the various X Dragons by Age tables.

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