Kirinke's Compendium of Wondrous Creatures: Rakshasa Through Rust Monster

Where in all of your character write ups will go.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Archon, Lantern PL 7/222PP

Post by kirinke »

Image

Lantern Archons are members of a good aligned race of celestials hailing from the upper planes. They appear as balls of glowing light.

ABILITIES
Strength 0, Stamina 7, Agility 0, Dexterity 7, Fighting 7, Intellect 0, Awareness 0, Presence 0
PP 42


DEFENSES
Dodge 7, Parry 7, Fortitude 7, Toughness 7, Will 7
PP 14

ADVANTAGES
Improved Initiative, Languages 2
PP 3

SKILLS
Acrobatics 10 (+10), Expertise: The Planes 10 (+10), Insight 10 (+10), Perception 10 (+10), Persuasion 10 (+10)
PP 17



ARCHON ATTRIBUTES
10PP Archon Senses: Senses 10 (Darkvision, Detect: Alignment 2: ranged, Detect: Extradimensional Entities 2: ranged, Detect: Spirits 2: ranged, Detect: Lies 2: ranged)
21PP Aura of Menace: Burst Area Affliction 7 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Selective; Limited: Fear)
02PP Continual Flame: Create 1 (Volume: 2 cft., DC 11)
14PP Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
05PP Immunity: Immunity 10 (Damage Effect: evil, Damage Effect: magic; Limited - Half Effect)
21PP Immunity: Immunity 21 (Aging, Damage Effect: Choose Damage Type, Damage Effect: Choose Damage Type, Life Support)
15PP Insubstantial: Insubstantial 3 (Energy)
14PP Magic Circle against Evil: Burst Area Affliction 7 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Selective; Limited: pushing away or containing evil creatures)
22PP Teleport: Teleport 7 (0.5 miles in a move action, carrying 50 lbs.; Accurate)
Plane Shift: Movement 3 (Alternate; Dimensional 3: any dimension, 50 lbs.)
16PP Telikensis: Move Object 7 (3 tons; Precise)
Light Ray: Damage 7 (Alternate; DC 22; Increased Range: ranged)
14PP Tongues : Comprehend 7 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
PP 154

LANGUAGES
Celestial, Draconic, Infernal

COMPLICATIONS
Disabled - Lantern Archons do not have physical bodies as such.
Disabled - Though good, archons do not readily understand why those of the Prime material plane do the things they do.
Last edited by kirinke on Mon Jun 22, 2020 12:31 pm, edited 2 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Re: Kirinke's Compendium of Wondrous Creatures

Post by Thorpocalypse »

kirinke wrote: Sun Apr 16, 2017 4:00 pm A lot of it is trying to find equivalents and some things you just have to leave out as they have no direct correlations.
I think a lot of it you just have to eyeball and go with what feels right. I gave up trying to have much of anything in the way of a pure conversion system with my fantasy builds. Some things translate well between d20/Pathfinder/D&D and MnM and some things just don't.

And from a PL standpoint, most of the creatures are built to be upgraded or downgraded depending on the level of your party. You can throw out a baby dragon if you want your 1st or 2nd level PCs to get a chance to fight one, or have your 15th level characters face an elder dragon for a challenge. I don't see why you couldn't have your PCs run into a baby owlbear at level 1 or the King of the Owlbears at level 15, too.
Me fail English? That's unpossible. - Ralph Wiggum
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures

Post by kirinke »

True. That's also part of the fun, trying to figure out what works thematically with a concept and what doesn't.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Archon Hound PL 8/169PP

Post by kirinke »

Image

Hound Archons belong to a race of good aligned celestials hailing from the Upper Planes. They usually take the form of a bipedal hound-like being, though they can assume the form of an canid or canid-like creature.


ABILITIES
Strength 4, Stamina 11, Agility 0, Dexterity 7, Fighting 7, Intellect 0, Awareness 0, Presence 0
PP 42

DEFENSES
Dodge 5, Parry 5, Fortitude 11, Toughness 11, Will 7
PP 14

ADVANTAGES
Improved Initiative, Languages 2
PP 3

SKILLS
Acrobatics 10 (+10), Expertise: The Planes 10 (+10), Insight 10 (+10), Perception 10 (+10), Persuasion 10 (+10)
PP 17

HOUND ARCHON ATTRIBUTES
10PP Archon Senses: Senses 10 (Darkvision, Detect: Alignment 2: ranged, Detect: Extradimensional Entities 2: ranged, Detect: Spirits 2: ranged, Detect: Lies 2: ranged)
21PP Aura of Menace: Burst Area Affliction 7 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Selective; Limited: Fear)
02PP Continual Flame: Create 1 (Volume: 2 cft., DC 11)
14PP Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
09PP Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)/Shrinking: Shrinking 4 (Alternate; -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
05PP Immunity: Immunity 10 (Damage Effect: evil, Damage Effect: magic; Limited - Half Effect)
21PP Immunity: Immunity 21 (Aging, Damage Effect: Choose Damage Type, Damage Effect: Choose Damage Type, Life Support)
14PP Magic Circle against Evil: Burst Area Affliction 7 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Selective; Limited: pushing away or containing evil creatures)
20PP Morph: Morph 4 (+20 Deception checks to disguise; Any form)
14PP Tongues : Comprehend 7 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
22PP Teleport: Teleport 7 (0.5 miles in a move action, carrying 50 lbs.; Accurate)/Plane Shift: Movement 3 (Alternate; Dimensional 3: any dimension, 50 lbs.)
18PP Telikensis: Move Object 7 (3 tons; Precise)
Light Ray: Damage 7 (Alternate; DC 22; Increased Range: ranged)
Message: Auditory Communication 2 (Alternate; Sense Type: hearing)
Continual Flame: Create 1 (Volume: 2 cft., DC 11)
PP 168

LANGUAGES
Celestial, Draconic, Infernal

COMPLICATIONS
Disability - Hound Archons do not readily understand the motives of Prime Material beings and can be confounded by them.
Motivation - Hound Archons are champions of good and hate evil in all its forms.
Last edited by kirinke on Tue Jun 23, 2020 1:48 pm, edited 3 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Compendium of Wondrous Creatures

Post by Jabroniville »

Nice- I always found the Archons interesting, though I'll admit I always glossed over their section and ignored all their powers, since the games tended to pile them on so thick that I couldn't be bothered to read them all :). The Devils & Demons seemed much more simple.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures

Post by kirinke »

Well of course. GM's always like the villains better. :twisted: :lol:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

ARCHON, TRUMPET PL 10/273PP

Post by kirinke »

Image

ABILITIES
Strength 2, Stamina 10, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 2, Presence 2
PP 48

DEFENSES
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10
PP 24


ADVANTAGES
Close Attack 8, Improved Initiative 2, Ranged Attack 8
PP 18

SKILLS
Acrobatics 12 (+14), Expertise: The Planes 12 (+14), Insight 12 (+14), Perception 12 (+14), Persuasion 12 (+14)
PP 20

TRUMPET ARCHON ABILITIES
09PP Aura of Menace : Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range 2: perception, Subtle: subtle; Limited 2: fear and evil creatures)
12PP Comprehend: Comprehend 6 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate)
16PP Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
11PP Immunity: Immunity 11 (Aging, Life Support)
08PP Immunity: Immunity 15 (Damage Effect: magic, Damage Effect: electricity , Damage Effect: petrification; Limited - Half Effect)
16PP Magic Circle against Evil : Affliction 8 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception; Limited: evil and pushing away or containing)
10PP Senses: Senses 10 (Darkvision, Detect: Magic 2: ranged, Detect: Alignment 2: ranged, Detect: Extradimensional entities 2: ranged, Detect: Spirits 2: ranged)
17PP Teleport: Teleport 8 (1 mile in a move action, carrying 50 lbs.)
Movement: Movement 3 (Alternate; Dimensional 3: any dimension, 50 lbs.)
PP 99

DEVICES
Trumpet (Removable)
Paralyzing Music: Cumulative Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged; Limited: Hearing)
Greatsword of Might: Damage 10 (Alternate; DC 25; Penetrating 10)
PP 17

SPELL-LIKE ABILITIES
Continual Flame: Create 1 (Volume: 2 cft., DC 11; Increased Duration: continuous)
Continual Light: Environment 1 (Light (Bright), Radius: 30 feet; Increased Duration: continuous)
Dispel Evil: Nullify 10 (Counters: Evil, DC 20; Broad, Simultaneous)
Dispel Magic: Nullify 10 (Counters: Magic, DC 20; Broad)
Healing: Healing 10 (Persistent, Stabilize)
Holy Smite: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Selective)
Light Ray: Cone Area Damage 8 (DC 23; Cone Area: 60 feet cone, DC 18, Increased Range: ranged)
Raise Dead: Healing 10 (Resurrection)
PP 47

LANGUAGES
Celestial

COMPLICATIONS
Disability - Hound Archons do not readily understand the motives of Prime Material beings and can be confounded by them.
Motivation - Hound Archons are champions of good and hate evil in all its forms
Last edited by kirinke on Sun Jun 28, 2020 7:39 pm, edited 3 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

ARROWHAWK PL 10/188PP

Post by kirinke »

Image

Arrowhawks are predators and scavengers native to the Plane of Air. They resemble vultures with four wings.

ABILITIES
Strength 0, Stamina 10, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 2, Presence 0
PP 36

DEFENSES
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 6
PP 20

ADVANTAGES
Close Attack 8, Improved Initiative 2, Ranged Attack 8
PP 18

SKILLS
Acrobatics 13 (+15), Athletics 13 (+13), Expertise: Survival 10 (+10), Expertise: The Planes 10 (+10), Insight 13 (+15), Intimidation 15 (+15), Perception 13 (+15), Stealth 13 (+15)
PP 34

ARROWHAWK ATTRIBUTES
23PP Bite and Claws: Damage 10 (DC 25; Multiattack [3 ranks only], Penetrating 10)
20PP Electricity Ray: Damage 10 (electricity, DC 25; Increased Range: ranged)
16PP Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
05PP Immunity: Immunity 10 (Damage Effect: cold, Damage Effect: fire; Limited - Half Effect)
12PP Immunity: Immunity 12 (Damage Effect: acid, Damage Effect: electricity, Disease, Poison)
04PP Senses: Senses 4 (Darkvision, Extended: Sight 1: x10, Low-light Vision)
PP 80

LANGUAGES
Auran

COMPLICATIONS
Disability - Arrowhawks have no hands
Disability - Arrowhawks suffer a -5vs earth based attacks.
Last edited by kirinke on Mon Jun 29, 2020 2:04 pm, edited 6 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Assassin Vine PL 8/83PP

Post by kirinke »

Image

Assassin vines are semi-mobile plants akin to venus fly-traps and pitcher plants, though they are a bit more proactive in obtaining their nutrients than their less mobile relatives.


ABILITIES
Strength 8/0, Stamina 8, Agility -2, Dexterity 0, Fighting 8, Intellect -, Awareness 0, Presence -
PP -8

DEFENSES
Dodge 2, Parry 8, Fortitude 8, Toughness 8, Will Immune
PP 8

ADVANTAGES
Improved Grab
PP 0

ASSASSIN VINE ATTRIBUTES
02PP Blindsight: Senses 2 (Low-light Vision, Ranged: Touch)
02PP Camouflage: Concealment 2 (Sense - Sight; Blending)
08PP Constrict: Enhanced Trait 16 (Traits: Strength +8 (+8); Limited: Grabs)
09PP Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
02PP Immunity: Immunity 2 (Suffocation (All))
30PP Plant Immunities: Immunity 32 (Environmental Condition: electricity, Sleep, Will Effects)
16PP Snare: Affliction 8 (1st degree: Hindered, 2nd degree: Disabled, 3rd degree: Incapacitated, DC 18; Alternate Resistance (Dodge), Increased Range: ranged)
04PP Vines: Extra Limbs 4 (4 extra limbs, Advantages: Improved Grab)
08PP Slam: Damage 8, DC 23
PP 83

COMPLICATIONS
Disability - Assassin Vines do not speak.
Vulnerability - Assassin Vines suffer a -5vs cold and fire based attacks.
Last edited by kirinke on Tue Jun 30, 2020 1:13 pm, edited 3 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Athach PL 10/133PP

Post by kirinke »

Image

Athach's are crude, three-armed, hulking and mishappen relatives to giants, ranging about 18 feet tall and weighing about 4500 pounds.

ABILITIES
Strength 4, Stamina 10, Agility 0, Dexterity 10, Fighting 10, Intellect 0, Awareness 0, Presence 0
PP 52

DEFENSES
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10
PP 24

ADVANTAGES
Improved Grab
PP 0

SKILLS
Athletics 10 (+14), Intimidation 10 (+12), Perception 10 (+10)
PP 10


ATHACH ATTRIBUTES
02PP Athach Senses: Senses 2 (Darkvision)
01PP Extra Limbs: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)
08PP Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)
20PP Venomous Bite
Damage: Damage 10 (DC 25)
Venom: Affliction 10 (1st degree: Fatigued, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20)
PP 31

DEVICES
MorningStar (Removable): Damage: Damage 10 (DC 25; Penetrating 10)
PP 16

LANGUAGE
Giant
Last edited by kirinke on Fri Jul 03, 2020 2:39 pm, edited 2 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Avoral PL 9/201PP

Post by kirinke »

Image

These beautiful bird like beings reside in the plane of Elysium. Avoral are generally a gentle people, at least in their own home with no tolerance or mercy for evil outside it.

ABILITIES
2 STR
4 STA
4 DEX
4 AGL
4 FGT
2 INT
3 AWE
3 PRE
PP 52

DEFENSES
9 DODGE
9 PARRY
9 FORT
9 TOUGH
9 WILL
PP 21

SKILLS
3(12) Deception
3(12) Intimidation
3(12) Persuasion
4(12) Stealth
4(12) Acrobatics
3(12) Insight
3(12) Perception
3(12) Expertise Magic
3(12) Expertise The Planes
PP 26

ADVANTAGES
Close Combat 5
Ranged Combat 5
Move By Action
Uncanny Dodge
Agile Feint
Improved Aim
Improved Initative x2
PP 15

AVORAL TRAITS
15PP Immunity to Sleep, Starvation, Thirst, Aging, Disease, Electricity and Petrification
7PP Immunity to Magic, Cold, sonic attacks (Half Effect)
5PP Protection 5
9PP Flight 9: Flaw Wings
PP 36


SPELL LIKE ABILITIES
Lay on Hands 9: Healing Energizing, Persistant, Restorative, Stabilize
Fear Aura 9: Affliction, Area ranged Burst, Selective (Impaired, Disabled, Incapacitated)
Tongues: Comprehend languages (read all, speak all, understand all, you're understood) Animals all, spirits all (Detect [Spirits)
Senses: Senses 18 (Counters All Concealment: Visual, Danger Sense: Hearing, Darkvision, Detect: Evil 2: ranged, Detect: Outsiders 2: ranged, Detect: Magic 2: ranged, Direction Sense, Distance Sense, Infravision, Low-light Vision)
Aid: +1 Stamina, +1 Will, Affects others, Fades
Blur: Concealment, Partial
Command 9: Affliction (Dazed, Compelled, Controlled, Resisted by Will)
Dimension Door: Teleport 9 (2 miles in a move action, carrying 200 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 2)
Dispel Magic 9: Nullify Magic broad
Light 9: Environment Light, Light bright, radius 1 mile
Hold Person 9: Snare 9
Magic Circile Against Evil 9: Burst Area Progressive Affliction, (Entranced, Compelled), Limited Degree, Limited to Evil Creatures, Limited to Holding at Bay
Magic Missile 9: Blast 9, DC 24
Lightning Bolt 9: Blast 9, DC 24, Penetrating
PP 51
Last edited by kirinke on Sun Nov 12, 2017 1:06 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Compendium of Wondrous Creatures

Post by Jabroniville »

Sweet! I always forget about the Celestial beings in D&D.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures

Post by kirinke »

You'd think they wouldn't be much of a threat to normal adventurers, but misunderstandings happen all the time, especially when you get into the grey areas of the Prime Material. I can easily see them getting enraged over something that's perfectly legal in whatever part of the Prime they're in, then having the adventurers have to deal with them.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Azer PL 4/95PP

Post by kirinke »

Image

Azers are dwarflike beings hailing from the Elemental Plane of Fire. As such, they are mostly made of flame and tend to wear durable, fire-proof clothing made of metal.


ABILITIES
Strength 4, Stamina 4, Agility 0, Dexterity 4, Fighting 4, Intellect 0, Awareness 0, Presence 0
PP 32

DEFENSES
Dodge 4, Parry 4, Fortitude 4, Toughness 4, Will 4
PP 8

Advantages
Power Attack, Languages 1
PP 1

SKILLS
Acrobatics 6 (+6), Athletics 6 (+10), Expertise: Appraise 10 (+10), Expertise: Armorsmithing 10 (+10), Expertise: Weaponsmithing 10 (+10), Insight 6 (+6), Intimidation 6 (+6), Perception 6 (+6)
PP 20

AZER ATTRIBUTES
02PP Darkvision: Senses 2 (Darkvision)
16PP Fire Aura: Damage 4 (DC 19; Reaction 3: reaction)
09PP Immunity: Immunity 5 (Damage Effect: Magic; Limited - Half Effect)
04PP Immunity: Immunity 9 (Aging, Damage Effect: Fire, Disease, Environmental Condition: Fire/Heat, Poison)
PP 30

DEVICES
War Hammer (Easily Removable): Damage: Damage 4 (bludgeoning, DC 19; Penetrating 4)
PP 04

LANGUAGES
Ignan, Common

COMPLICATIONS
Vulnerability - Azers suffer a -5vs cold based attacks
Vulnerability - Azers suffer a -5vs water based attacks
Last edited by kirinke on Fri Jul 17, 2020 1:43 pm, edited 2 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Barghest PL 7/170PP

Post by kirinke »

Image

ABILITIES
Strength 2, Stamina 7, Agility 2, Dexterity 7, Fighting 7, Intellect 2, Awareness 2, Presence 2
PP 62


DEFENSES
Dodge 7, Parry 7, Fortitude 7, Toughness 7, Will 7
PP 10

ADVANTAGES
Improved Initiative, Improved Trip, Languages 2
PP 4

SKILLS
Acrobatics 9 (+11), Athletics 9 (+11), Deception 9 (+11), Expertise: Acting 9 (+11), Insight 9 (+11), Intimidation 9 (+11), Perception 9 (+11), Persuasion 9 (+11), Stealth 9 (+11)
PP 27


BARGHEST POWERS
Blink Teleport: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Reaction 3: reaction)
Charm Monster: Affliction 7 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Increased Range: ranged)
Crushing Despair: Cumulative Affliction 7 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cumulative, Increased Range: ranged; Limited: despair/sadness)
Dimension Door: Teleport 7 (0.5 miles in a move action, carrying 50 lbs.; Accurate)
Levitation: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Misdirection: Immunity 1 (Rare Descriptor: Scrying and Diviniation effects/spells)
Rage: Enhanced Trait 5 (Traits: Strength +2 (+4), Will +1 (+8), Toughness -2 (+5), Fortitude +2 (+9))
PP 27

BARGHEST ATTRIBUTES
17PP Bite and Claws: Damage 7 (DC 22; Multiattack [3 ranks only], Penetrating 7)
02PP Immunity: Immunity 2 (Disease, Poison)
10PP Senses: Senses 10 (Analytical (Type): Sight, Analytical (Type): Hearing, Analytical (Type): Smell, Darkvision, Tracking: Smell 2: full speed)
10PP Morph: +20 Deception checks to disguise: Limited to Warg, Barghest and Goblin forms
02PP Pass without Trace: Movement 2 (Trackless), limited to forests and non-urban areas
PP 41

LANGUAGES
Goblin, Infernal, Warg

COMPLICATIONS
Vulnerability: Barghests suffer a -5vs silver weapons
Vulnerability: Barghests suffer a -5vs holy weapons/abilities
Last edited by kirinke on Sat Jul 18, 2020 11:15 pm, edited 2 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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