Kirinke's Compendium of Wondrous Creatures: G, it's Monsters!

Where in all of your character write ups will go.
Post Reply
Jabroniville
Posts: 8357
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Compendium of Wondrous Creatures: Devils

Post by Jabroniville » Sun May 20, 2018 8:38 am

Good on you for using the Magic Powers- I just cheaped out and said "They mostly have Magic- just come up with your own stuff" for them :).

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Devils

Post by kirinke » Sun May 20, 2018 2:07 pm

That's part of the fun, translating powers to M&M. Sure, somethings don't translate or don't translate well, but for the most part you can do it.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Ice Demon PL 10/228PP

Post by kirinke » Sun May 27, 2018 1:31 am

Image

Hailing from a very cold part of the infernal planes (Yes, hell is not always an inferno, contrary to popular belief) an ice demon is coolly professional and only attacks or fights when it's mission calls for such things or if it feels that it can win.

ABILITIES
3 STR
3 STA
4 DEX
4 AGL
4 FGT
4 INT
3 AWE
3 PRE
PP 56

DEFENSES
10 Dodge
10 Parry
10 Fort
10 Tough
10 Will
PP 24

SKILLS
4(19) Acrobatics
3(18) Athletics
3(18) Deception
3(18) Insight
3(18) Perception
3(18) Persuasion
3(19) Intimidation
4(19) Stealth
3(18) Expertise: Magic
3(18) Expertise: Survival
3(17) Expertise: Tactics
PP 55

ADVANTAGES
Close Combat 6
Ranged Combat 6
Weapon Break
Power Attack
Improved Critical (Spear)
PP 15

ICE DEMON ATTRIBUTES
14PP Protection 7, Impervious Protection 7
10PP Regeneration 10: Regeneration 10, persistent (Good and silver weapons nullify the regeneration)
2PP Senses: Darkvision
PP 26

ICE DEMON POWERS
Summon Demon 10: Swarm, Summon 10 (Active, Controlled). Can summon 2d10 lemures or 1d6 bearded devils
Fear Aura: Cumulative Burst Area Affliction, Selective 30 (1st degree: Impaired, 2nd degree: Disabled, 3rd, degree: Incapacitated, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative)
Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Senses: Senses 2 (Linked; Detect: spirits 2: ranged)
Mind Reading: Mind Reading 8 (DC 18), Senses: Senses 2 (Detect: Minds 2: ranged)
Bite & Claws: Damage 10, penetrating, multi attack 3
Stinger or Spear 10: Numbing Cold, Affliction 10 (Hindered, Impaired, Incapacitated)
Cone of cold 10: Blast 10, Area Cone
Fly 10: Flight 10
Ice Storm 10: Cloud Area Damage 10 (bludgeoning, cold, DC 25; Cloud Area: 15 feet radius sphere, DC 20, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
Greater Teleport: Teleport 10, Accurate
Persistent Image: Illusion (Sight)
Unholy Aura 10: +4 Deflect, +4 Dodge/Parry/Fort/Tough/Will (Fades), Immunity to Good Spells and Spells cast by good creatures (Half Effect), Weaken Strength (Reaction when hit by good creatures, only lasts 2 rounds), Nullify Mind influencing effects 10
Wall of Ice 10: Create object 10, Limited to Ice wall, Shapeable area, Continuious duration
PP 52

LANGUAGES
Infernal
Last edited by kirinke on Sat Jun 09, 2018 3:21 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Devil, Imp PL 6/168PP

Post by kirinke » Sun May 27, 2018 2:21 am

Image
Imps are tiny, craven little devils. However, when attacking in a mob, they can be quite effective and vicious little SOB's.

ABILITIES
0 STR
6 STA
6 AGL
6 DEX
6 FGT
2 INT
2 AWE
2 PRE
PP 62

DEFENSES
09 DODGE
09 PARRY
06 FORT
06 TOUGH
02 WILL
PP 00

SKILLS
2(12) Deception
2(12) Expertise: Magic
2(12) Expertise: Survival
2(12) Insight
2(12) Perception
2(12) Persuasion
6(12) Stealth
PP 22

ADVANTAGES
Uncanny Dodge
Close Combat 6
Ranged Combat 6
PP 13

IMP ATTRIBUTES
Alternate Form: Morph 2 (+20 Deception checks to disguise; Narrow group, Notes: An Imp can choose two forms from the following list: Small or Medium monstrous spider, raven, rat, and or boar)
Darkvision: Senses 6 (Counters Concealment: Darkness, Detect: Spirits 2: ranged, Detect: Minds 2: ranged)
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
Shrinking: Shrinking 6 (-1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Permanent)
PP 40

IMP POWERS
Commune: Senses 8 (Postcognition, Precognition; Limited: See Below , Notes: You can contact an extra-planar entity and ask questions (1 per Power Level) The answers given are correct within the limits of the entity’s knowledge. “Unclear” is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the entity's interests, a short phrase (five words or less) may be given as an answer instead. )
Communication: Mental Communication 3
Comprehend: Comprehend 7 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
Detect Spells: Senses 8 (Accurate: Magic, Acute: Magic, Analytical: Magic, Detect: Magic 2: ranged, Detect: Good 2: ranged)
Mind Control: Cumulative Affliction 6 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception)
Mind Reading: Mind Reading 6 (DC 16)
Poisoned Sting: Cumulative Affliction 6 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Cumulative)
Invisibility: Concealment 2, sight
PP 31

LANGUAGES
Infernal
Last edited by kirinke on Sat Jun 09, 2018 3:26 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Devil, Lemure PL 3/45PP

Post by kirinke » Mon May 28, 2018 1:46 am

Image
If only evil people understood what awaited them in hell. They'd never be evil. The most evil creatures alive, when dead, become Lemures: mindless automations in the service of your average Devil. Lemures are blobby, nearly formless things that attack their opponents in a mob.

ABILITIES
0 STR
- STA
3 AGL
3 DEX
3 FGT
- INT
0 AWE
-PRE
PP 12

DEFENSES
3 DODGE
3 PARRY
Immune FORT
0 TOUGH
Immune WILL


LEMURE ATTRIBUTES
Bite or Claws: Damage 3 (DC 18; Multiattack, Penetrating 3)
Darkvision: Senses 2 (Counters Concealment: Darkness)
Immunity to Fortitude Effects
Immunity: Immunity 20 (Damage Effect: Good, Damage Effect: Silver, Damage Effect: Cold, Damage Effect: Acid; Limited - Half Effect)
Immunity: Immunity 6 (Damage Effect: Fire, Poison)
PP 57

Languages
Infernal (understand only)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Jabroniville
Posts: 8357
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Compendium of Wondrous Creatures: Devils

Post by Jabroniville » Mon May 28, 2018 7:17 am

Wow- lotta stuff, lately! Very cool :). Ice Devils always struck me as odd, because you don't see a lot of ice-themed Demons or Devils out there, despite some descriptions of Hell including a lot of cold. Plus they look like giant bugs. Everything else generally looks a lot more "Hellish"- bat wings, deformed monsters, lumps, etc. These things are just "Ice Bugs" in most of the art I've seen for D&D.

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Devils

Post by kirinke » Mon May 28, 2018 12:41 pm

Well think about it, to some people there is nothing more scary than bugs or cold. Since hell is in large part preying on your fears, why not coldly professional ice demons marching unstoppably two by two towards their target?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Devil, Pit Fiend PL 13/341

Post by kirinke » Tue May 29, 2018 3:54 am

Image

ABILITIES
13 STR
13 STA
13 DEX
4 AGL
13 FGT
5 INT
5 AWE
5 PRE
PP 136

DEFENSES
13 Dodge
13 Parry
13 Fort
13 Tough
13 Will
PP 21

SKILLS
05(20) Acrobatics
10(20) Athletics
05(20) Perception
05(20) Insight
05(20) Bluff
05(20) Persuasion
05(20) Intimidation
05(20) Stealth
05(20) Expertise: Magic
05(20) Expertise: The planes
05(20) Expertise: Religion/Philosophy
PP 53

ADVANTAGES
Improved Grab
Improved Init x2
Ultimate Effort Will
Power Attack
PP 5

PIT FIEND ATTRIBUTES
10PP Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round; Wings)
06PP Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks)
PP 57


PIT FIEND POWERS
Fear Aura: Cumulative Burst Area Affliction 13 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 23; Burst Area: 30 feet radius sphere, DC 20, Cumulative)
Tounges: Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Senses: Senses 2 (Linked; Detect: spirits 2: ranged)
Mind Reading: Mind Reading 10 (DC 20), Senses: Senses 2 (Detect: Minds 2: ranged)
Summon Devil: Summon 13 (Active, Controlled) Summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil
Poison Bite or Claws: Cumulative Affliction 13 (1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative, Multiattack [3 ranks only]; Resistible: Fortitude)
Unholy Aura 10: +4 Deflect, +4 Dodge/Parry/Fort/Tough/Will (Fades), Immunity to Good Spells and Spells cast by good creatures (Half Effect), Weaken Strength (Reaction when hit by good creatures, only lasts 2 rounds), Nullify Mind influencing effects 10
Luck Control: Luck Control 10 (Bestow Luck, Luck Points 9, Force a Re-roll, Negate Luck, Spend on Other)
Blasphemy: Burst Area Affliction 13 (1st degree: Dazed, 2nd degree: Exhausted, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 23; Burst Area: 30 feet radius sphere, DC 20, Selective)
Create Undead: Summon 10 (Controlled, Horde, Multiple Minions 5: 32 minions)
Fireball: Burst Area Damage 13 (DC 28; Burst Area: 30 feet radius sphere, DC 23, Increased Range: ranged, Selective)
Greater Dispel Magic: Nullify 13 (Counters: Magic and Magical Effects, DC 23; Broad, Simultaneous)
Greater Teleport: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions)
Invisibility: Concealment 2 (Sense - Sight)
Magic Circle Against Good: Progressive Burst Area Affliction 13(1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 28; Burst Area: 30 feet radius sphere, DC 23, Progressive; Limited: Good Creatures, Limited: Forcng Targets Away from Area)
Meteor Swarm: Damage 13 (impact, fire, DC 28; Increased Range: ranged, Multiattack)
Persistent Image: Illusion 13 (Affects: Two Sense Types, Area: 1000 cft., DC 23; Increased Duration: continuous)
Power Word Stun: Affliction 13 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 23; Increased Range: ranged)
Mass Hold Monster: Burst Area Affliction 13 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 28; Burst Area: 30 feet radius sphere, DC 23, Extra Condition, Increased Range: ranged, Selective; Limited Degree)
Flame Aura: Damage 13 (DC 28; Reaction 3: reaction)
Senses: Darkvision
PP 69

LANGUAGES
Infernal
Last edited by kirinke on Fri Jun 01, 2018 1:47 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Devils

Post by kirinke » Tue May 29, 2018 3:57 am

Well that's it for Devils. Next, Devourer and Digester!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Jabroniville
Posts: 8357
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Compendium of Wondrous Creatures: Devils

Post by Jabroniville » Tue May 29, 2018 6:08 am

Very cool! How come only PL 10 for the Pit Fiend? Those guys were top-tier in D&D! Are you doing a generally lower-level thing? Their points count is certainly high enough, in any case!

Looking forward to the other "D" names, though- D&D has some pretty fun, weird creatures in there.

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Devils

Post by kirinke » Tue May 29, 2018 11:18 am

True. I'll take another look at them and refine things a bit like I usually do. Lol. Right now I'm just doing what I can to get the basic concept down. It's not easy! And np matter how you look at it, Devils are beastly expensive point wise.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Devourer PL 10/292

Post by kirinke » Sat Jun 02, 2018 1:33 pm

Image
Devourer's are one of the nastier hazards of the Astral and Ethereal planes. They are opportunistic, dreadful and sadistic killers who delight in tormenting their prey.

ABILITIES
9 STR
0 STA
0 AGL
0 DEX
10 FGT
4 INT
4 AWE
4 PRE
PP 58

DEFENSES
10 DODGE
10 PARRY
Immune FORT
10 TOUGH
Immune WILL
PP 18

ADVANTAGES
Improved Critical 4: CLAWS OR BITE ATTACK: Damage 10, Ranged Attack 10
PP 16

SKILLS
9(20) Athletics
4(11) Expertise: Survival
4(11) Insight
4(20) Intimidation
4(15) Perception
0(15) Stealth
PP 23

DEVOURER ATTRIBUTES
14PP CLAWS OR BITE ATTACK: Damage 10 (DC 25; Multiattack [3 ranks only], Penetrating)
02PP DARKVISION: Senses 2 (Counters Concealment: Darkness)
02PP GROWTH: Growth 1 (+1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank)
70PP UNDEAD PHYSIOLOGY: Immunity 70 (Fortitude Effects, Life Support, Will Effects)
20PP GHOST: Insubstantial 4 (Incorporeal)
10PP DEAD FLESH: Protection 10 (+10 Toughness)
PP 118

DEVOURER POWERS
ENERGY DRAIN 10: Affliction: Cumulative Affliction 10 (Linked; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception), Healing: Healing 10 (Linked; Energizing; Limited: Self Only, Limited: Energizing Only)
CONFUSION 10: Cumulative Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
CONTROL UNDEAD 3: Summon 3 (Alternate; Controlled, Horde, Multiple Minions 5: 32 minions)
DEFLECTION 10: Deflect 10 (Alternate; Affects Corporeal, Affects Insubstantial 2: full rank)
GHOUL TOUCH 10: PARALYSIS: Affliction 10 (Linked; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Secondary Effect), STENCH: Cumulative Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Sense-dependent: Smell)
PLANAR ALLY LESSER: Summon 10 (Alternate; Limited: demands payment)
RAY OF ENFEEBLEMENT: Weaken 10 (Alternate; Affects: STRENGTH, Resisted by: Will, DC 20)
SUGGESTION: Cumulative Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited: Simple commands)
TRAP ESSENCE: Cumulative Affliction 10 (Alternate; 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 20; Affects Insubstantial 2: full rank, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
TRUE SIGHT: Senses 5 (Alternate; Counters All Concealment: SIGHT)
PP 59
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Devils

Post by kirinke » Sat Jun 02, 2018 2:07 pm

Image
Generally speaking, Digesters do only 2 things: Hunt and eat. They're very good at both.

ABILITIES
2 STR
3 STA
3 AGL
3 DEX
3 FGT
0 INT
2 AWE
0 PRE
PP 32

DEFENSES
10 DODGE
10 PARRY
10 FORT
10 TOUGH
10 WILL
PP 15

ADVANTAGES
Close Attack 7, Ranged Attack 7, Improved Initative
PP 15

Skills
2(12) Athletics
2(12) Insight
2(12) Perception
3(13) Stealth
PP 14


DIGESTER ATTRIBUTES
40PP ACID SPRAY 10 Cumulative Cone Area Affliction 10 (Linked; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cone Area: 60 feet cone, DC 20, Cumulative, Increased Range: ranged)
23PP CLAWS OR BITE ATTACK: Damage 10 (DC 25; Multiattack [3 ranks only], Penetrating 10)
04PP DARKVISION: Senses 4 (Accurate: Choose Sense, Counters Concealment: Darkness)
06PP DIGESTER SENSES: Senses 6 (Accurate: Scent, Acute: Scent, Analytical: Scent, Extended: Scent1: x10, Low-light Vision)
07PP THICK HIDE: Protection 7 (+7 Toughness)
05PP MONSTROUS PROTECTION: Immunity: Immunity 5 (Damage Effect: Acid)
PP 85
Last edited by kirinke on Sat Jun 09, 2018 3:27 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Dire Ape (Gorilla) PL 10/94

Post by kirinke » Sat Jun 02, 2018 2:35 pm

Image
Dire Apes are larger and more aggressive than normal apes and very territorial. They will attack anything they perceive as a threat and attempt to either drive it out of their territory or kill it.


ABILITIES
06 STR
10 STA
03 AGL
01 DEX
10 FGT
-4 INT
01 AWE
-1 PRE
PP 36

DEFENSES
10 DODGE
10 PARRY
10 FORT
10 TOUGH
02 WILL
PP 12


SKILLS
6(12) Athletics
1(12) Perception
PP 9

ADVANTAGES
Improved Critical (Claws or Bite Attack)
Improved Initative +2
PP 3

DIRE APE ATTRIBUTES
23PP CLAWS OR BITE ATTACK: Damage 10 (DC 25; Multiattack [3 ranks only], Penetrating 10)
09PP GROWTH: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
02PP ANIMAL SENSES: Senses 2 (Acute: Smell, Low-light Vision)
PP 34


Languages
Native Language
Last edited by kirinke on Sat Jun 09, 2018 3:27 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1133
Joined: Sat Nov 05, 2016 2:28 pm

Dire Badger PL 8/78PP

Post by kirinke » Sat Jun 02, 2018 3:10 pm

Image
Normal badgers can be vicious little shits. Dire badgers take it to a whole new level.


ABILITIES
02 STR
03 STA
02 AGL
02 DEX
08 FGT
-4 INT
02 AWE
0 PRE
PP 26

DEFENSES
08 DODGE
08 PARRY
08 FORT
08 TOUGH
04 WILL
PP 15

Advantages
Fearless, Improved Initiative, Tracking
PP 2

Skills
2(8) Perception
PP 2

DIRE BADGER ATTRIBUTES
08PP BURROWING: Burrowing 8 (Speed: 16 miles/hour, 250 feet/round)
19PP CLAWS OR BITE ATTACK: Damage 8 (DC 23; Multiattack [3 ranks only], Penetrating 8)
02PP GROWTH: Growth 1 (+1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank)
01PP RAGE: Enhanced Trait 1 (Traits: Strength +0 (+2), Advantages: Fearless; Quirk 2: -1 to active defenses)
05PP THICK HIDE: PROTECTION 5
PP 33
Last edited by kirinke on Sat Jun 09, 2018 3:28 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Post Reply