Kirinke's Compendium of Wondrous Creatures: DWARVES!!!!!

Where in all of your character write ups will go.
kirinke
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by kirinke » Mon Jun 11, 2018 11:19 am

I'd have to look, but I fudged the numbers some for the sake of my sanity. Here you go though: http://www.d20srd.org/srd/monsters/dragonTrue.htm

kirinke
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by kirinke » Mon Jun 11, 2018 11:19 am

Davies wrote:
Mon Jun 11, 2018 3:25 am
Jabroniville wrote:
Mon Jun 11, 2018 3:20 am
Sweet! Yep, the pics work now :).

Where does it say Dragons get magic spells again? There's so much text in the Monster Manuals.
These are conversions of the various X Dragons by Age tables.
That they are. And a pain in the rear they were to convert. :lol:

kirinke
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Dragon Turtle PL 12/186PP

Post by kirinke » Sat Jun 16, 2018 2:21 am

Image
It looks like a huge, overgrown alligator snapping turtle and is just as aggressive and territorial.

ABILITIES
9 STR
12 STA
12 AGL
0 DEX
12 FGT
2 INT
2 AWE
2 PRE
PP 70

DEFENSES
12 Dodge
12 Parry
12 Fortitude
12 Toughness
09 Will
PP 15

ADVANTAGES
Improved Grab, Improved Initiative, Improved Smash, Languages 2
PP 5

SKILLS
9(21) Athletics
2(20) Insight
2(20) Intimidation
2(20) Perception
2(20) Persuasion
PP 27

DRAGON TURTLE ATTRIBUTES
6PP Aquatic: Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning), Movement: Movement 1 (Environmental Adaptation: Aquatic), Senses: Senses 1 (Low-light Vision)
16PP Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 speed)
9PP Swimming: Swimming 9 (Speed: 250 miles/hour, 0.5 miles/round)
PP 31

DRAGON TURTLE POWERS
Super-Heated Steam Breath: Cone Area Damage 12 (heat, DC 27; Cone Area: 60 feet cone, DC 22, Increased Range: ranged)
Bite: Damage 12 (Alternate; DC 27; Penetrating)
Slam: Damage 12 (Alternate; bludgeoning, DC 27; Penetrating)
PP 388

LANGUAGES
Aquan, Draconic, English
Last edited by kirinke on Sat Jun 16, 2018 12:33 pm, edited 1 time in total.

kirinke
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Dragonne PL 9/138

Post by kirinke » Sat Jun 16, 2018 2:43 am

Image
A wizard did it is the general explanation of some monsters, in the case of dragonnes, it could as well be a young dragon willing to try anything once. In any case, dragonnes are apparently a cross between a dragon and a lion.


ABILITIES
6 STR
10 STA
3 AGL
1 DEX
9 FGT
2 INT
2 AWE
2 PRE
PP 58

DEFENSES
7 DODGE
7 PARRY
10 FORT
10 TOUGH
4 WILL
PP 8

ADVANTAGES
Close Attack 9, Improved Critical 4: Bite or Claws: Damage 9, Improved Grab, Improved Initiative 2
PP 16

SKILLS
2(12) Perception
3(8) Stealth
PP 6

DRAGONNE ATTRIBUTES
12PP Bite or Claws: Damage 9 (DC 24; Multiattack [3 ranks only])
3PP Flight: Flight 3 (Speed: 16 miles/hour, 250 feet/round; Wings)
6PP Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks)
27PP Roar: Burst Area Affliction 9 (1st degree: Dazed, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Selective)
2PP Senses: Senses 2 (Acute: Smell, Low-light Vision)
PP 50


LANGUAGES
Draconic

Thorpocalypse
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by Thorpocalypse » Sat Jun 16, 2018 3:06 am

Great dragon stuff, Kirinke. I really like the Dragon Turtle. Keep up the good work. :)

kirinke
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by kirinke » Sat Jun 16, 2018 3:50 am

All I have in D is dwarves. ^_^

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Drider PL 9/219

Post by kirinke » Sat Jun 16, 2018 3:51 am

Image
Driders are evil, sadistic monsters and are the elite in drow society.


ABILITIES
3 STR
9 STA
9 AGL
9 DEX
2 FGT
2 INT
2 AWE
2 PRE
PP 78


DEFENSES
9 DODGE
9 PARRY
9 FORT
9 TOUGH
2 WILL
PP 4

ADVANTAGES
Accurate Attack, Agile Feint, Assessment, Defensive Attack, Evasion, Fighting Style: Fencing, Improved Aim, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Power Attack, Redirect, Ritualist, Set-up, Startle, Takedown, Taunt, Uncanny Dodge
PP 18


SKILLS
9(17) Acrobatics
3(11) Athletic
2(14) Deception
2(14) Expertise: Magic
2(14) Insight
2(15) Intimidation
2(14) Perception
9(17) Sleight of Hand
9(17) Stealth
PP 32

DEVICES
06PP Dagger (Easily Removable): Damage: Damage 9 (piercing, DC 24; Penetrating)
06PP Dagger (Easily Removable): Damage: Damage 9 (piercing, DC 24; Penetrating)
10PP Short Bow (Easily Removable): Damage: Damage 9 (DC 24; Increased Range: ranged)
PP 22

DRIDER ATTRIBUTES
06PP Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks)
04PP Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round), ALT Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
04 Wall Crawling: Movement 2 (Wall-crawling 2: full speed)
PP 14

DRIDER POWERS
Webbing: Cumulative Affliction 9 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
Venomous Bite: Cumulative Affliction 9 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 19; Cumulative)
Senses: Senses 23 (Accurate: Sight, Accurate: Hearing, Accurate: Smell, Acute: Sight, Acute: Hearing, Acute: Smell, Analytical: Sight, Analytical: Hearing, Analytical: Smell, Danger Sense: Hearing, Darkvision, Extended: Choose Sense 2: x100, Extended: Choose Sense 2: x100, Extended: Choose Sense 2: x100, Infravision, Low-light Vision)
Darkness: Environment 1 (Visibility (-5), Radius: 30 feet)
Dazzling Lights: Cumulative Affliction 9 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 19; Cumulative, Increased Range: ranged; Limited: Sight)
Detect Alignment and Magic: Senses 2 (Detect: Alignment 2: ranged, Notes: Detects whether the target is good/evil lawful/neutral/chaotic/Magic)
Dispel Magic: Nullify 9 (Counters: Magic and Magical effects, DC 19; Broad)
Faerie Fire: Senses 5 (Counters All Concealment: Choose Sense Type, Notes: A pale flickering light illuminates people and objects, making them plainly visible.)
Levitate: Flight 9 (Speed: 1000 miles/hour, 2 miles/round; Limited: Up or Down)
Remote Sensing: Remote Sensing 9 (Affects: 3 Types - Sight and Hearing, Range: 2 miles)
Suggestion, Lesser: Affliction 9 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Increased Range: ranged)
Ghost Sound: Illusion 9 (Affects: One Sense Type - Hearing, Area: 500 cft., DC 19)
Invisibility: Concealment 2 (Sense - Sight)
Lightning Bolt: Damage 9 (electricity, DC 24; Increased Range: ranged)
Mage Armor: Protection 9 (+9 Toughness; Sustained)
Mage Hand: Move Object 9 (12 tons; Precise)
Magic Missle: Damage 9 (DC 24; Increased Range: ranged)
Ray of Enfeeblement: Weaken 9 (Affects: Strength, Resisted by: Fortitude, DC 19)
Ray of Frost: Damage 9 (cold, DC 24; Increased Range: ranged)
Read Languages: Comprehend 1 (Languages - Read All)
Resistance: Enhanced Trait 5 (Traits: Dodge +1 (+1), Parry +1 (+1), Fortitude +1 (+1), Toughness +1 (+10), Will +1 (+1); Fades)
Silent Image: Illusion 9 (Affects: Two Sense Types - Sight, Area: 500 cft., DC 19)
PP 49

LANGUAGES
Elvish, Undercommon, Common (Whichever language humans speak in the area)
Last edited by kirinke on Mon Jun 18, 2018 3:20 am, edited 2 times in total.

Jabroniville
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by Jabroniville » Sat Jun 16, 2018 8:07 am

Davies wrote:
Mon Jun 11, 2018 3:25 am
Jabroniville wrote:
Mon Jun 11, 2018 3:20 am
Sweet! Yep, the pics work now :).

Where does it say Dragons get magic spells again? There's so much text in the Monster Manuals.
These are conversions of the various X Dragons by Age tables.
Oh, haha. I always wondered where they got the "Dragons Cast Magic" thing laid out, and there it is, in the general description of Dragons, above "Spell-Like Abilities". I must have glossed that over the last time I checked.

Nice job on the Dragon Turtles, Kirinke! I've always found them interesting, and kind of unsung, given how mighty they are. You'd think they'd be a bigger deal in the mythos of the game!

kirinke
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Re: Kirinke's Compendium of Wondrous Creatures: DRAGONS!!!!!

Post by kirinke » Sat Jun 16, 2018 12:32 pm

Well, that depends on the GM and the players. From the description though, they look like a really, really overgrown alligator snapping turtle. Those things can be really dangerous. So imagine one that can capsize a boat! https://en.wikipedia.org/wiki/Alligator_snapping_turtle

kirinke
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Dryad PL 9/225PP

Post by kirinke » Sat Jun 16, 2018 1:46 pm

Image

Image

Dryads, the spirits of the wood, can appear as beautiful elven-like creatures, though their true form is a monstrous, leafy being.

ABILITIES
9 STR
9 STA
0 AGL
9 DEX
9 FGT
3 INT
3 AWE
9 PRE
PP 86


DEFENSES
9 DODGE
9 PARRY
9 FORT
9 TOUGH
8 WILL
PP 18

ADVANTAGES
Great Endurance
PP 1


SKILLS
9(11) Athletics
9(12) Deception
3(12) Expertise: Criminal
3(12) Expertise: Magic
3(12) Expertise: Nature
3(16) Insight
3(16) Intimidation
3(16) Perception
3(16) Persuasion
0(09) Stealth
PP 28


DEVICES
06PP Dagger (Easily Removable): Damage: Damage 9 (piercing, DC 24; Penetrating)
06PP Dagger (Easily Removable): Damage: Damage 9 (piercing, DC 24; Penetrating)
17PP Masterwork Long Bow (Easily Removable): Damage: Damage 9 (DC 24; Increased Range: ranged, Penetrating 9)
PP 29


INDEPENDENT POWERS
2PP Blending: Concealment 2 (Sense - Sight; Blending)
5PP Change Shape: Morph 1 (+20 Deception checks to disguise; Single form, Notes: A dryad can assume the form of a beautiful elven like being made of wood and bark, with hair of leaves and flowers that change color with the seasons.)
9PP Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)
Shrinking: Shrinking 4 (Alternate; -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
15PP Tree Bound: Regeneration: Regeneration 10 (Linked; Every 1 round; Persistent; Limited: Iron or straying from her tree (300 yards) negates the regeneration), Weaken: Weaken 9 (Linked; Affects: Stamina, Resisted by: Fortitude, DC 19; Custom: Tree dependent, affects only the dryad)
PP 31



SPELLS
Sap Snare: Cumulative Affliction 9 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
Comprehend: Comprehend 9 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Plants, Spirits - Communicate)
Senses: Senses 6 (Counters Concealment: Darkness, Detect: Spirits 2: ranged, Infravision, Low-light Vision)
Wild Empathy: Senses 3 (Acute: Detect Emotion, Detect: Emotion 2: ranged; Custom: Affects animals and plants only)
PP 29

LANGUAGES
Common (Whichever language humans speak in the area), Elven, and Sylvan

kirinke
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Dwarf, Hill PL 9/128

Post by kirinke » Sun Jun 17, 2018 1:17 pm

Image
Dwarves are short, stocky and stout. Hill Dwarves favor fighter, cleric and paladin like classes/abilities. They are rarely druids, mages or thieves (though there's always a rebel or weirdo in every clan, so it does happen on occasion).

ABILITIES
2 STR
5 STA
4 AGL
0 DEX
9 FGT
2 INT
2 AWE
0 PRE
PP 48

DEFENSES
9 DODGE
9 PARRY
9 FORT
9 TOUGH
8 WILL
PP 14

ADVANTAGES
Accurate Attack, Close Attack, Defensive Attack, Improved Critical: Dwarven War Axe, Improved Defense, Improved Disarm, Improved Initiative, Languages 3, Power Attack, Ranged Attack 9, Taunt, Weapon Break
PP 20

SKILLS
2(10) Athletics
2(10) Expertise: Blacksmithing
2(10) Expertise: Caving
2(10) Expertise: Stoneworking
2(10) Expertise: Weaponsmithing
2(10) Insight
2(10) Intimidation
2(10) Perception
PP 23

DWARVEN ATTRIBUTES
02PP Darkvision: Senses 2 (Counters Concealment: Darkness)
04PP Shrinking: Shrinking 2 (-1 Intimidate, +2 Stealth, +1 active defenses)
PP 6

DEVICES
6PP Dwarven War Axe (Easily Removable): Damage: Strength-based Damage 4 (slashing, DC 21; Breaking, Dangerous, Penetrating 4)
3PP Scale-Mail Armor (Removable): Protection: Protection 4 (+4 Toughness)
8PP Short Bow (Easily Removable): Damage: Strength-based Damage 4 (DC 21; Increased Range: ranged, Penetrating 4)
PP 17

LANGUAGES
Common, Draconic, Dwarven, Goblin, Undercommon
Last edited by kirinke on Mon Jun 18, 2018 11:47 am, edited 3 times in total.

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catsi563
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Re: Kirinke's Compendium of Wondrous Creatures: DWARVES!!!!!

Post by catsi563 » Sun Jun 17, 2018 6:31 pm

Dwarves for me always had some of the more interesting class connotations.

I base my Dwarves on a combination of McKierrnans, WH fantasy, and WOW Dwarves. So class wise Dwarves have an interesting variety usually based on the ideal of Dwarven honor and how they view a professions use to society as a whole.

Warrior classes. Dwarves tend to these most often of course because of their base nature.
Fighters: classic Dwarf
Paladins: Hammer wielding servants of divine justice their mounts are usually a giant ram
Rangers: Mountain hunters and scouts who know the moutains like the back of their hands.
Cavaliers: not as common most dwarves ride giant mountain rams and wield hammers or axes or maces
Barbarians: this is where Slayers come into play as a dwarf whose taken the slayer mantle can be a rage beast in combat

Magic classes: Dwarves don't use arcane magic for some reason but are able to use magic weapons and create them
Mages and sorcerers: Nope no Dwarf can do these classes.
Clerics many dwarves follow the path of the priesthood
Druids VERY rare but these mountain druids aid the clans in their own way by keeping the balance between the dwarves living in the mountains and their use of the mountains riches and the forests surrounding them.

Dwarves do have one arcane class, namely the Runesmiths dwarves who forge arcane armor and weapons with runes and who using the Rune avnvils can perform amazing feats even breaking cities.

Rogue classes: dwarven honor generally prohibits these classes but they are not impossible
theives: As a rule Dwarves DO NOT steal ever. however Dwarves do have long memories and so some dwarves may take up the act of item recovery in places where a dwarf might now be able to challnege the theif to a duel or bring an army to bear. this is considered an honorable if somewhat dirty profession.
Assassins: a distinctly dirty and barely honorable profession a dwarven assassin guild is more like a ninja clan taking missions strictly for the clans and never against another dwarf. However killing orcs and greenskins is very honrable and an assassinw ho does so cna expect a brew or two at the pub later.
Monks: dwarves cna be monks since tge discipline needed is usualy well within dwarven capability.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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kirinke
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Re: Kirinke's Compendium of Wondrous Creatures: DWARVES!!!!!

Post by kirinke » Sun Jun 17, 2018 8:03 pm

Pretty much my idea of dwarves, their basic classes are going to be fighter, paladin or cleric. They leave the rest of that stuff to the damned elves, hungry halflings and those crazy humans. :twisted:

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catsi563
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Re: Kirinke's Compendium of Wondrous Creatures: DWARVES!!!!!

Post by catsi563 » Sun Jun 17, 2018 10:02 pm

See I can still see Dwarves having thieves in their ranks but they wouldn't steal from anyone at random because that would be dishonorable, However honor says you cant steal from a thief since its already stolen so youre just returning to its rightful owner. Still its a bit of a dodgy occupation because you have to be a bit short bearded to engage in such dirty shenanigans
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: Kirinke's Compendium of Wondrous Creatures: DWARVES!!!!!

Post by kirinke » Mon Jun 18, 2018 12:50 am

Well then, instead of it being called thief, you could call the class a Retriever. ;)

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