(Power Level 8)
Real Name: Armande (last name unrevealed)
Status: Alive; enrolled at the New Vindicators Academy of Europe
Height / Weight: 5’8” / 142 lbs.
Hair / Eyes: Brown / Green
Place of Birth / Date of Birth: Unrevealed (known to be the United States) / Unrevealed (15-years-old, as of his first appearance)
Home Dimension: Oubliette-137
First Appearance: New Vindicators Academy of Europe #6
Tags: #laputa, #neosapien, #nvae, #oubliette137, #peorian, #unitedstates, #volunteers
Physical Description: Armande is an athletic young man with olive skin and thick dark hair. He is missing his left eye. The numbers 00073 are burned on the inside of his right arm. When transformed, his skin takes on a slate color.
Relationships: Father (presumed deceased), Mother (presumed deceased), Captain Ronald Nelson / Vociferant (mentor), Pirjo Tähti / Felsic (crush), Venefica (girlfriend)
Biography: Armande offers little information on his past, prior to his capture. What is known is that Black Box attacked him and his family in Nevada. His parents attempted to cover his escape. Armande was found less than an hour later and taken down, where his captors revealed that they had been forced to kill his parents.
At Peoria, Armande was branded. He was among the prisoners freed by the New Vindicators, and taken to Canada. Months later, Armande (now calling himself Rheid) turned up as one of Laputa’s pawns. Though designated as Captain Nelson’s protégé, the man’s assignment as a spy kept him interacting with Rheid, thus making Rheid a free agent. Despite this status, Rheid was not sent on field assignments by Laputa.
During the Laputa invasion, Rheid clashed with a large contingency of Vindicators and New Vindicators. Though he proved to be an indomitable opponent, he was finally bested by Magnitude. (NVAE #10)
- RHEID: YEAR ONE
STR 13 [29] (+9), DEX 11, CON 14 [16] (+3), INT 10, WIS 12 (+1), CHA 10
SKILLS: Climb 4 (+5/+7 alternate form), Knowledge (current events) 4, Notice 4 (+5), Sense Motive 4 (+5)
FEATS: All-out Attack, Equipment 2, Power Attack, Teamwork 1
POWERS: Alternate Form 11 (liquid rock; Density 6 [Power Feats: Innate; Extras: Duration {Continuous, +1}; Flaws: Permanent {-1}], Elongation 4, Growth 2 [Power Feats: Innate; Extras: Duration {Continuous, +1}; Flaws: Permanent {-1}], Immunity 11 [critical hits, life support], Insubstantial 1 [Power Feats: Innate; Extras: Duration {Continuous, +1}; Flaws: Permanent {-1}], Protection 7)—1 free point
Equipment: 10 free equipment points
COMBAT: Attack +3 (-1 ranged), Grapple +5 (+19 alternate form), Damage +1 (+9 alternate form), Defense +3 (+1 flat-footed), Knockback -5, Initiative +0
SAVES: Toughness +2 (+13 alternate form [+3 Impervious], Fortitude +4, Reflex +6, Will +3
DRAWBACKS: Disability (one eye; common; moderate; -3 points)
COMPLICATIONS: Prejudice (Neo-Sapien)
Abilities 10 + Skills 4 (16 ranks) + Feats 5 + Powers 55 + Combat 12 + Saves 10 - Drawbacks 3 = 93 points
Following the defeat of Laputa, Rheid was taken into custody. According to Adeltrudis Flaegler, special consideration would be made for many of Laputa’s pawns, given their age. Further, given that Rheid had not actually committed any crimes prior to the invasion, she believed that whatever sentence was cast down upon him would be merciful. Instead of prison, he was relinquished to the custody of the New Vindicators Academy of Europe.
There, he joined the Volunteers. Rheid harbored feelings towards Felsic from their time spent in Laputa’s organization. After enrollment in the Vienna school, Felsic had a brief relationship with a local youth. During that interval, Armande—in an attempt to get over her—began a relationship with another newcomer at the New Vindicators Academy of Europe, Venefica.
When the Armada invaded, Armand was tasked with protecting the school—must to his chagrin. When Felsic returned catatonic, he opted to remain by her side, rather than invade the Elpis. (NVAE #24-25)
Though Venefica has graduated from the school, she has remained in Vienna, to be near Armande. She works at café and has an apartment, but things are strained between them as Armade’s focus has been on helping Felsic.
- RHEID: YEAR TWO
STR 14 [30] (+10), DEX 11, CON 14 [16] (+3), INT 10, WIS 12 (+1), CHA 10
SKILLS: Climb 4 (+6/+8 alternate form), Diplomacy 2, Knowledge (current events) 4, Language 1 (English [base], German), Medicine 1 (+2), Notice 4 (+5), Sense Motive 4 (+5)
FEATS: All-out Attack, Equipment 2, Interpose, Power Attack, Teamwork 1
POWERS: Alternate Form 11 (liquid rock; Density 6 [Power Feats: Innate; Extras: Duration {Continuous, +1}; Flaws: Permanent {-1}], Elongation 4, Growth 2 [Power Feats: Innate; Extras: Duration {Continuous, +1}; Flaws: Permanent {-1}], Immunity 11 [critical hits, life support], Insubstantial 1 [Power Feats: Innate; Extras: Duration {Continuous, +1}; Flaws: Permanent {-1}], Protection 6)—2 free points
Equipment: cell phone (as cell phone, digital camera), comm. link, GPS receiver, New Vindicators uniform (+2 Toughness, Immunity 2 [cold and hot environments])—2 free equipment points
COMBAT: Attack +4 (-1 ranged), Grapple +6 (+20 alternate form), Damage +1 (+10 alternate form), Defense +4 (+2 flat-footed), Knockback -1 (-8 alternate form), Initiative +0
SAVES: Toughness +4 (+12 alternate form [+3 Impervious], Fortitude +4 (+5 alternate form), Reflex +6, Will +3
DRAWBACKS: Disability (one eye; common; moderate; -3 points)
COMPLICATIONS: Prejudice (Neo-Sapien)
Abilities 11 + Skills 5 (20 ranks) + Feats 6 + Powers 55 + Combat 16 + Saves 10 – Drawbacks 3 = 100 points
Michuru wrote:Okay, so... there isn't a whole lot of evolution taking place between the years, as he starts out half-way competent (because he was intended to be an enemy initially). Still, I wanted to represent some time spent working with Kas and also a bit more training at the school, which adjusts his combat abilities a smidge.