Krampus
PL: 10
Strength 7
Stamina 7
Agility 5
Dexterity 3
Fighting 6
Intellect 2
Awareness 4
Presence 2
Skills: Acrobatics 3 (+8), Athletics 3 (+10), Close Combat [Grab] 4 (+10), Close Combat [Unarmed] 4 (+10), Expertise [Magic] 6 (+8), Expertise [Mythology] 6 (+8), Intimidation 6 (+8), Perception 3 (+7), Ranged Combat [Dark Sorcery Array] 6 (+10), Stealth 3 (+8)
Advantages: Agile Feint, Chokehold, Evasion 2, Fast Grab, Fearless, Great Endurance, Improved Critical [Hooved Kick], Improved Grab, Improved Initiative, Language [Base: German; English], Power Attack, Ranged Attack, Ritualist, Second Chance [Grab Checks], Startle, Uncanny Dodge
Powers: Krampus Physiology:
Hooved Kick: Strength-Based Damage 3 (Feat: Improved Critical)
-Powerful Leap: Leaping 3
-Running: Speed 3
Krampus Lives!: Immortality 2 [Return after 1 week]
See in the Dark: Senses 2 (Darkvision)
Thick Skin: Impervious Toughness 7
Winter Walker:
Burrowing 5 (Extra: Linked [Speed]); (Flaw: Limited [Snow/Ice Only]) & Speed 5 (Extra: Linked [Burrowing]); (Flaw: Limited [Only when under snow/ice])
Movement 3 [Environmental Adaptation (Cold/Ice), Water Walking (Limited – only on snow/ice), Trackless (Limited – only on snow/ice)]
He Knows If You’ve Been Bad Or Good: Senses 7 [Detect (the Naughty: Olfactory; Accurate, Acute, Ranged, Extended, Tracking 2)]
Language Knack: Comprehend 3 [Languages (Read All), Languages (Speak All), Languages (Understand All)]
Dark Sorcery Array:
Frozen Like The Snow: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Will] (Extras: Perception Area, Cumulative) • 40 points
-Coal Fed: Fire Damage 10 (Extra: Area [Cone])
-Dimension Hop: Movement 1 [Dimensional (Der Grund von Krampus)] (Feat: Increased Mass 7 [ tons]); (Flaw: Distracting)
-Dark Little Helpers: Summon 5 [Kinder von Krampus] (Extras: Controlled, Horde, Independent, Responsive); (Feats: Multiple Minions 4 [16 total], Sacrifice)
-He Knows When You’re Sleeping: Affliction 10 [ Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extras: Area [Cloud], Cumulative)
Offense: Initiative +9
Melee Attack +6 // Grab Attack +10 // Unarmed Attack +10
Ranged Attack +3 // Dark Sorcery Array Attack +10
Defense: Dodge +6
Parry +6
Toughness +14
Fortitude +10
Will +10
Costs: Abilities 72+ Skills 17+ Advantages 17+ Powers 57+ Defenses 11= 174 pts.
Height: 6'7"
Weight: 367 lbs
Hair: Brownish-Black, with grey & white streaks
Eye Color: Yellow
Complications:
Motivation ~ Misguided: Because of the trials in his life, the Krampus has become the creature that people expect him to be.
Holiday Demon: The Krampus’ dimension spanning magic only works in December.
Weakness: Due to the dark nature of his realm, Krampus is light sensitive and suffers Secondary Damage when he fails a Resistance check against such effects.
Background: Centuries ago, near several villages the Alps, a battle was waged between a sorcerer and an demonic entity intent on enslaving mankind to do its bidding. The sinister creature attempted to corrupt everything it could during its time on Earth, hoping to create a vessel to house its vile energies. However, before it could taint the area with its dark powers, the sorcerer banished the evil entity from this realm at the cost of his own life. Believing that they were finally safe the villages celebrated, unaware that a new evil was being born in the nearby forest. The last seed of the evil presence that had tormented the villages was a physical creature unlike its creator, one that looked like a strange, sickly faun with yellow eyes. He matured quickly; growing into a semi-humanoid form, but was always more beast than man, and found he greatly enjoyed taste of coal. However, the creature didn’t enjoy the company of the people who mined his food source for themselves. Once the villagers learned of his existence, the creature, which they called Krampus, spent much of his time stalking the coal mines and scaring away all who would encroach on his self-proclaimed domain. He continued to rage through the winter months, robbing villagers of their coal and forcing the hand of clergy and a young sorcerer, who was in fact the apprentice of the mage who had banished Krampus' maker. Yet, in their arrogance, they used a weaker enchantment assuming that since Krampus was young he would therefore be weak. As the portal opened, Krampus struck down one of the clergymen and the banishment spell’s destination shifted, sending the demonic being into a rocky abyss.
Exploring his new home, Krampus found that he had an endless supply of coal to feed on. However, it had to be mined on a regular basis to keep up his stocks of food. Abhorring the constant, back-breaking work but, since he seemed to be the only person in the pocket dimension he resided in, there was little that could be done about it – or so he thought. Unknown to Krampus, time flowed differently in the world he dwelled in and, on a day that seemed only months from when he first arrived, Krampus found a portal hidden in the depths of one of his many mines. One that led him back to the world he'd originally come from. Exploring his old home, Krampus encountered a German mage named Morzger, who was fascinated by the Krampus legend, and was surprise when he discovered the creature still alive. Narrowly avoiding a swift blow to the head, the mage offered to bring Krampus back to his house in exchange for allowing Morzger to study him. Krampus agreed to go out of curiosity and was amazed at what he’d discovered - the world he once knew was just a memory to those living in the current time.
Krampus spent the next few months as a guest in Morzger’s home and he quickly acclimated himself to the language and mannerisms of his newfound friend. Unfortunately though, the other people living in the area didn’t share the same kinship Krampus did with the mage. While out picking up supplies for his studies, Morzger was accosted by a group of villagers, accusing him of practicing the dark arts. Narrowly escaping with his life, the man managed to get home barely ahead of the growing mob with just enough time to open a portal to return Krampus back to his home. Morzger also quickly gathered his own studies and books, giving them to the creature to take with him. As he crossed the portal’s threshold, Krampus glanced back just in time to see the mob burst through the door and was forced to watch his only friend be dragged away, powerless to act as the magical gateway closed.
Embittered by the experience, Krampus studied the books that Morzger had sent with him, learning much about history, language, and sorcery, as he spent all of his free time practicing what they instructed. Within a short time, from his perspective, Krampus could cast most of the listed cantrips with ease, as well as learning about his own legend. Further angered by the legacy he was forced into, Krampus spent monts studying everything Morzger had discovered about his legend. However, his studies were interrupted when another portal opened and swallowed him whole. Krampus could sense that the people who had brought him back to Earth this time expected to dominate him, unlike Morzger, and would try to force him to do their bidding. He could smell their wicked intentions like a thick, musty odor hanging in the air. Standing in a room adorned with mystical sigils, Krampus understood very quickly that his would-be controllers were not his friends and entered combat with them after surprisingly breaking the wards of his mystical prison. Leaving their bodies lifeless on the floor of the summoning chamber, he investigated their sanctum and found a small, but well stocked library. Looking over the spell book they used to summon him, Krampus deciphered a way back to his home that allowed him to bring most of the summoner’s library with him. He soon discovered that the portal in his mine and the spell that had brought him to Earth were seasonal in nature and only could be used during the month of December.
Suddenly a fiendish idea flourished in his mind; Krampus opened another portal. Like before, he quickly realized that time had moved faster there than his home dimension’s, as he was now in the mid-1930s of a wintry England. Jumping from rooftop to rooftop, Krampus began tracking people with the scent of wickedness on them, particularly children. Believing he’d been unjustly villainized all these years, Krampus decided to become the fiend everyone expected him to be and began taking children who’d been naughty. Visiting different cities during his time on Earth, he snatched a child or two from each place that fit his requirements, and took them to his home dimension, a place he’d named Der Grund von Krampus (Grounds of Krampus). Knowing that they weren’t the ideal workforce, he used some of the magic he’d learned over the years to transform the stolen children into Kinder von Krampus (Children of Krampus), breaking their spirits and dominating their minds in the process.
After mastering how time flowed between his realm and Earth, Krampus began making annual visits in search of naughty kids to work in his coal mines. Every year, between December 1st and 31st, he scours the globe, hunting for those that he deems naughty and abducts them right from their bedrooms or from the streets. In his mind, he’s doing mankind a service by plucking evil from the world before it becomes overripe. However, in the eyes of parents and the law, he’s a monster that needs to be stopped. In 1990, he encountered members of the Alliance, who tried to stop him, but failed just as the clock struck midnight on the 31st. To this date, the few attempts that seemed to have succeeded in ridding the world of Krampus have only shunted him back to his home dimension, where he simply bides his time while he recovers and waits for the next holiday season.
Kinder von Krampus:
PL/ML: 5/5
Strength 1
Stamina 2
Agility 1
Dexterity 1
Fighting 3
Intellect 0
Awareness 1
Presence 0
Skills: Athletics 6 (+7), Close Combat [Claws] 2 (+5), Insight 4 (+4), Perception 4 (+4), Stealth 4 (+9)
Advantages: Improved Initiative
Powers: Kinder von Krampus Physiology:
Immunity 18 [Acid Damage, Aging, Cold Damage, Disease, Fire Damage, Poison]
Leaping 2
Movement 2 [Wall-Crawling 2]
Senses 2 [Darkvision]
Shrinking 4 (Feat: Innate); (Flaw: Permanent)
Claws: Strength-Based Slashing Damage 4
Offense: Initiative +5
Melee Attack +3 // Claw Attack +5
Ranged Attack +1
Defense: Dodge +6
Parry +6
Toughness +3*/+2 [*Defensive Roll]
Fortitude +4
Will +3
Costs: Abilities 18+ Skills 7+ Advantages 1+ Powers 37+ Defenses 12= 75 pts.