The T-Verse (Earth 75): Bringing Out The Bad Guys!

Where in all of your character write ups will go.
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Tattooedman
Posts: 623
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Location: Ohio

Bloodmoon

Post by Tattooedman » Wed May 24, 2017 1:35 pm

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Bloodmoon:
PL:
11
Strength 3
Stamina 5
Agility 3
Dexterity 3
Fighting 8
Intellect 0
Awareness 3
Presence 0

Skills: Acrobatics 3 (+6), Athletics 12 (+16), Expertise [Nature] 12 (+12), Expertise [Survival] 12 (+15), Expertise [Tactics] 9 (+9), Insight 9 (+12), Intimidation 12 (+12), Perception 9 (+12), Stealth 9 (+12)

Advantages: All-Out Attack, Benefit [Ambidexterity], Animal Empathy, Cunning Fighter, Defensive Roll 3, Defensive Strike, Diehard, Equipment, Demoralize, Improved Initiative, Luck [Determination] 2, Power Attack, Ranged Attack 5, Skill Mastery [Expertise (Nature)], Skill Mastery [Expertise (Survival)], Takedown 2

Powers: Lycanthropic Mastery: Variable 6 [30 pt pool] (Flaw: Limited [predator animal traits only], Noticeable [Animalistic Characteristics])

Master Of The Beasts Array:
Summon Wild Life I: Summon 8 [120 pt minions] (Extras: Horde, Variable Type [Forest Animals]); (Feats: Mental Link, Multiple Minions 2 [4 Minions]); (Flaw: Limited [In or Near Forests]); 49 pts
-Summon Wild Life II: Summon 4 [60 pt minions] (Extras: Horde, Variable Type [Forest Animals]); (Feats: Mental Link, Multiple Minions 4 [16 Minions]); (Flaw: Limited [In or Near Forests])

Spear Of The Red Moon: (Removable –14 pts) [56 pp]
Enchanted Thrown Edge: Ranged Strength-Based Damage 5 (Extra: Penetrating 11); (Feats: Improved Critical 3, Ricochet 2)
-Enchanted Stabbing Edge: Strength-Based Damage 5 (Extra: Penetrating 11); (Feats: Improved Critical 3, Reach 2)
Venomous: Ranged Affliction 11 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Cumulative, Perception Range); (Feat: Triggered [Target must fail Resistance Check vs. one of Enchanted Edge attacks])
-Frightful Feeling: Affliction 11 [Impaired, Disabled; resisted by Will] (Extra: Area [Burst]); (Flaw: Limited Degree)

Offense: Initiative +7
Melee Attack +8
Ranged Attack +8

Defense: Dodge +11
Parry +11
Toughness +5
Fortitude +11
Will +11

Equipment: Claws of the Hunter: Strength-Based Damage 3 (Feat: Improved Critical 2)


Costs: Abilities 50+ Skills 29+ Advantages 24+ Powers 125+ Defenses 25= 252 pts.


Real Name: Bryan Morgan
Height: 6' 6"
Weight: 290 lbs
Hair: Red
Eye Color: Green


Complications:
Animal Instincts: Bloodmoon has trouble sometimes controlling the animalistic urges he feels when using his powers and can become caught up in them.

Loyalty: Bloodmoon will do anything the Crescent Lady orders without hesitation.

Weakness: Bloodmoon is vulnerable (+100%) to attacks from items made of silver.


Background: How Bryan Morgan became associated with the Brimstone House isn't clear but he soon found himself in the debt of the Crescent Lady, a member of the Inner Circle, who decided to have Bryan repay his debt by becoming an operative for her.

Using a ritual that involved the blood of several different were-creatures, the Crescent Lady bestowed upon Bryan powerful lycanthropic based abilities and a few unique weapons that he now uses in service to her as Bloodmoon.

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Tattooedman
Posts: 623
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

The Alchemist

Post by Tattooedman » Thu May 25, 2017 1:31 pm

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The Alchemist:
PL:
10
Strength 3
Stamina 6 (3)
Agility 3
Dexterity 3
Fighting 4
Intellect 3
Awareness 3
Presence 0

Skills: Athletics 6 (+9), Deception 8 (+8.), Expertise [Periodic Table] 8 (+11), Expertise [Magic] 8 (+11), Expertise [Survival] 6 (+9), Insight 8 (+11), Intimidation 10 (+10), Perception 8 (+11), Stealth 7 (+10)

Advantages: All-Out Attack, Close Attack 6, Benefit [Ritualist uses Expertise (Periodic Table)], Fearless, Improved Initiative, Luck [Determination], Luck [Determined Recovery] 2, Power Attack, Ranged Attack 3, Ritualist

Powers: Inscribed Wards of Protection:
Enhanced Stamina 3
Protection 4

Alchemy Magic Array:
Change Matter: Transform 10 [any inanimate object into any other inanimate object] (Extra: Continuous Duration); (Feats: Innate, Precise); (Flaw: Expertise [Periodic Table] Check Required [DC 14])
-Explosive Changes: Damage 10 (Extra: Area [Burst])
-Breakdown Matter: Weaken Toughness 10 (Extra: Affects Objects)
-Reshape Matter: Create 10 (Extra: Continuous Duration); (Feats: Innate, Precise); (Flaw: Expertise [Periodic Table] Check Required [DC 14])
-Alchemical Bonds: Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Wasn't A Weapon Originally: Variable 5 [25 pt. pool] (Flaw: Limited [Can only make melee weapons], Quirk [requires object to ‘transform’])
~Example Weapon: Spear: Strength-Based Damage 7 (Extra: Penetrating); (Feats: Improved Critical 4, Improved Sunder, Improved Trip, Reach 2)

Offense: Initiative +7
Melee Attack +10 // Unarmed Damage +3 // Explosive Changes Damage +10
Ranged Attack +6

Defense: Dodge +9
Parry +10
Toughness +10* [*Impervious]
Fortitude +8
Will +10


Costs: Abilities 44+ Skills 23+ Advantages 16+ Powers 57+ Defenses 21= 161 pts.


Real Name: Unknown
Height: 5’ 10”
Weight: 153 lbs
Hair: Black
Eye Color: Brown (Golden yellow when using his magic)


Complications:
Big Ego: The Alchemist loves to brag about just how powerful he is compared to his current foe/victim and might make a mistake that a canny opponent might be able to take advantage of.

Power Loss: The Alchemist loses his Alchemy Magic Array if he is unable to touch his hands together before touching anything he wants to alter, or if the rune tattoos on the palms of his hands are damaged in some way.


Background: How the young man known as the Alchemist became associated with the Brimstone House isn't known, though his mastery of alchemy magic makes him one of their more versatile operatives. He claims that he was taken in at a young age by an elder alchemist and trained in the art for several years before being deemed fully trained and sent out into the world on his own.

Exactly who his former teacher was isn’t something the Alchemist has shared with those in charge of the Brimstone House but they’d love nothing more to make an offer of membership to such a powerful sounding mage.

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Tattooedman
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Gorgon

Post by Tattooedman » Thu May 25, 2017 1:34 pm

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Gorgon:
PL:
10
Strength 8
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 0
Presence 2

Skills: Deception 8 (+10), Expertise [Criminal] 8 (+8.), Insight 8 (+8.), Intimidation 10 (+12), Perception 8 (+8.), Ranged Combat [Petrifying Gaze] 8 (+10), Stealth 9 (+10)

Advantages: All-Out Attack, Close Attack 4, Daze [Intimidate], Contacts, Improved Critical [Unarmed] 2, Improved Feint, Improved Initiative, Power Attack, Startle

Powers: Gorgon Physiology:
Enhanced Strength 6
Protection 7
Senses 1 [Radius Vision]
Petrifying Gaze: Ranged Affliction 10 [Vulnerable, Defenseless, Transformed to Stone; resisted by Will]

Offense: Initiative +6
Melee Attack +8
Ranged Attack +2 // Petrifying Gaze Attack +10

Defense: Dodge +10
Parry +10
Toughness +8
Fortitude +8
Will +7


Costs: Abilities 30+ Skills 22+ Advantages +13 Powers 40+ Defenses 26= 131 pts.


Real Name: Roxanne ‘Roxy’ Reynolds
Height: 5’ 8”
Weight: 137 lbs
Hair: Living
Eye Color: Yellow


Complications:
Respect: Despite working in the ‘big leagues’ for over a year Gorgon still has a street thug mentality and craves respect over anything else.

Temper: Gorgon is a very angry young woman and will fly off the handle with little provocation.


Background: Roxanne ‘Roxy’ Reynolds just seemed to be a bad seed from the start, acting out at a young age so much that her parents thought she might have psychological issues and they took her to every specialist they could. What they learned was that their darling daughter didn’t have any such problems, she knew right from wrong but only cared about her wants and needs over anyone else’s.

At the tender age of thirteen Roxy ran away from home, ending up on the streets where she ended up joining a gang. But thanks to her aggressive mentality and willingness to do whatever was needed to get what she wanted Roxy managed to work her way as one of the most relied on members of the gang by its leaders. However, this life ended abruptly when her powers manifested; gaining scaly skin as well as a head of hair that was now made of dozens of tiny snakes. Now looking like a creature from Greek myth Roxy was kicked out of the gang, though she could fend for herself and she quickly learned the basics of her powers and went back to her old gang to pay them back for their harsh treatment of her.

From there Roxy tried breaking into the world of Transhumans, but despite her powers and willingness to do any kind of work she didn’t get too far; many possible employers weren’t willing to hire her because she was inexperienced. That is until she met a man who promised her all the work and money she could ever want, working for a group of people who could use someone with her talents. That was how Roxy became involved with the Brimstone House, and in the last year since she’s been all over the county and robbed all kinds of places and roughed up a number of occult experts and those who collect unusual items that he employers want for themselves.

Roxy is just happy to be paid well for her efforts and live her life the way that she wants.

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Skaramine
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Re: The T-Verse (Earth 75): The Brimstone House - Janos Vozich & Bloodmoon

Post by Skaramine » Thu May 25, 2017 3:35 pm

My new bad girl crush - Roxy the Gorgon. :)
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

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Tattooedman
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Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Flay

Post by Tattooedman » Sun May 28, 2017 1:33 pm

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Flay
PL:
11
Strength 12
Stamina 12
Agility 2
Dexterity 2
Fighting 6
Intellect 1
Awareness 2
Presence 1

Skills: Deception 9 (+11), Expertise [Magic] 12 (+13), Expertise [Streetwise] 9 (+10), Expertise [Taxidermy] 12 (+13), Insight 9 (+11), Intimidation 9 (+11), Perception 6 (+8.), Persuasion 6 (+7), Ranged Combat [Hellfire Array] 8 (+11), Stealth 9 (+11)

Advantages: Close Attack 4, Fascinate [Intimidation], Fearless, Ranged Attack, Ritualist, Startle, Task Focus [Expertise (Magic): Demon Lore]

Powers: Grafted Demonic Physiology:
Enhanced Strength 2 (Flaw: Limited [Lifting Only])
Enhanced Advantages 3 [Diehard, Evasion, Improved Initiative]
Immunity 11 [Aging, Life Support]
Impervious Toughness 10
Regeneration 5

Wings Of The Devil: Flight 7

Hellfire Control Array:
Flesh Sculpting: Affliction 11 [Daze, Stunned, Physically Transformed; resisted by Fortitude] (Extras: Continuous Duration, Progressive)
-Hellfire Blast: Ranged Damage 11 (Extra: Penetrating)
-Emotion Manipulation: Ranged Affliction 11 [Entranced, Compelled, Transformed (emotions); resisted by Will] (Extras: Cumulative, Perception); (Feat: Subtle); (Flaw: Limited [Feelings of love/lust only])

Offense: Initiative +6
Melee Attack +10
Ranged Attack +3 // Hellfire Array Attack +11

Defense: Dodge +10
Parry +10
Toughness +12* [*Impervious 10]
Fortitude +14
Will +8


Costs: Abilities 76+ Skills 31+ Advantages 10+ Powers 113+ Defenses 20= 250 pts.


Real Name: Martin Baker
Height: 6’3”
Weight: 227 lbs
Hair: Black
Eye Color: Yellow


Complications:
Sadist: Flay suffers from a sadistic personality disorder, taking pleasure in the suffering of others (most often by his hand directly, sometimes using torture while other times using his Flesh Sculpting power).

Weakness: Flay is vulnerable (+50%) to attacks from holy items/effects.


Background: A member of the Brimstone House who joined several years ago and managed to not be used in a deadly ritual by a higher ranking member or backstabbed by one of his peers, Martin Baker wanted more personal power within the House. However, as his area of mystical knowledge being demonology he knew the chances of brokering a deal that would be good for him in the “long run” were slim to none. As he was pouring over one of the many tomes owned by the House a plan formed. Instead of trying to work out the details of the “perfect deal” Martin realized he would have better odds simply tricking the demons he could summon. Soon he’d gathered all the items he needed for several summoning rituals and Martin carefully spoke the words of power that would bridge the dimensional barriers and bring forth the hellish beings he wanted to broker with.

Martin’s offered deal was simple: his soul for a part of the demon’s body choose by Martin, to be collected at a later date. It was so simple a deal that all thirteen demons gladly sacrificed whatever part the mage asked for, as all he wanted were large patches of their skin. For over a year Martin worked with his demonic stock all the while reading himself for the day when the thirteen demons would come calling on him for his soul. On the appointed day, at the appointed time, each of the thirteen demons were very surprised to find that they had twelve other claims to contend with for their prize. And true to demon nature, they began fighting amongst themselves just as Martin had planned.
Martin wasted no time in quietly speaking the verbal components of his spell while mixing the ingredients required and by the time Martin had his spell ready there were only seven demons left. Each of whom were subjected to what was the light of the Archangel Michael, which cleansed the corrupted spirits of the demons; destroying their essences while leaving their bodies behind.

Martin then set to gathering the remaining pieces of what he needed to finish his work – the grafting of various parts of the demons bodies to his own, which would give him access to the infernal powers the various demons possessed. Once he was finished Martin possessed the abilities of all of original owners of his grafted parts as well as the unique ability to mold flesh like clay. It was these new talents, along with Baron Twilight recognizing the amount of cunning it had taken Martin to successfully pull off his gambit that earned him the right to be part of the higher rankings of the Brimstone House.

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Tattooedman
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Longclaw

Post by Tattooedman » Sun May 28, 2017 1:35 pm

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Longclaw:
PL:
10
Strength 4
Stamina 5
Agility 5
Dexterity 5
Fighting 6
Intellect 0
Awareness 3
Presence 0

Skills: Acrobatics 5 (+10), Athletics 5 (+10), Close Combat [Claws Of The Bear] 4 (+12), Deception 8 (+8), Expertise [Magic] 6 (+6), Expertise [Survival] 9 (+9), Insight 7 (+10), Intimidation 10 (+10), Investigation 5 (+5), Perception 7 (+10), Stealth 7 (+12)

Advantages: All-Out Attack, Animal Empathy, Assessment, Close Attack 2, Defensive Roll 3, Hide In Plain Sight, Improved Critical 2 [Claws Of The Bear], Improved Initiative, Languages [Base: Navajo; English], Luck [Determination], Luck [Determined Recovery], Power Attack, Ritualist, Takedown 2, Task Focus 2 [Expertise [Magic]: Navajo Lore]

Powers: Fast Healer: Regeneration 3 (Extra: Persistent)
Coyote Senses: Senses 8 [Olfactory (Acute, Analytical, Extended, Tracking), Detect Spirits (Radius, Ranged, Tracking)]
Claws Of The Bear: Strength-Based Damage 4 (Feats: Improved Critical 2, Split, Variable Descriptor [Piercing/Slashing])

Offense: Initiative +9
Melee Attack +12
Ranged Attack +5

Defense: Dodge +12
Parry +12
Toughness +8*/+5 [*Defensive Roll]
Fortitude +11
Will +9


Costs: Abilities 56+ Skills 19+ Advantages 21+ Powers 22+ Defenses 25= 143 pts.


Complications:
Loyalty: Longclaw follows the orders of the senior members of the Brimstone House without question.

Power Loss: Longclaw’s powers can be nullified by certain mystical rituals.

Temper: Longclaw’s animalistic nature makes it difficult for him to hold his temper in check.


Real Name: Unknown
Height: 5' 11"
Weight: Unknown
Hair: Black
Eye Color: Yellow


Background: How Longclaw became associated with the Brimstone House isn't known, however, the mystical nature of his abilities might have something to do with it. Or it could simply be the fact that Longclaw runs a successful criminal organization in the American Southwest and the Brimstone House simply like how Longclaw handles "problems".
Last edited by Tattooedman on Mon May 29, 2017 12:43 pm, edited 1 time in total.

EspyGrrl
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Joined: Fri Nov 04, 2016 10:02 pm

Re: Longclaw

Post by EspyGrrl » Mon May 29, 2017 6:03 am

Tattooedman wrote:
Sun May 28, 2017 1:35 pm
Image
Ripclaw! I loved these comics...

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Tattooedman
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Location: Ohio

Brass Knight

Post by Tattooedman » Wed May 31, 2017 12:15 pm

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Brass Knight:
PL:
11
Strength 14
Stamina –
Agility 0
Dexterity 0
Fighting 8
Intellect 0
Awareness 3
Presence 0

Skills: Insight 9 (+12), Intimidation 12 (+12), Perception 9 (+12), Ranged Combat [Thrown Objects] 6 (+10)

Advantages: All-Out Attack, Fast Grab, Improved Critical [Unarmed] 2, Improved Grab, Improved Hold, Improved Initiative, Interpose, Power Attack, Ranged Attack 4, Startle

Powers: Mystically Forged Brass Body:
Immunity 32 [Critical Hits, Fortitude Effects]
Protection 14 (Extra: Impervious 12)
Regeneration 5 (Extra: Persistent)
Senses 6 [Darkvision, Vision Counters Concealment, Vision Counters Illusion]

Shockwave: Damage 11 (Extra: Area [Burst]); (Flaw: Quirk [Brass Knight & his targets must be in contact with the same surface as Brass Knight])
-Groundstrike: Affliction 11 [Vulnerable, Defenseless; resisted by Fortitude] (Extra: Area [Burst]); (Flaws: Instant Recovery, Limited Degree, Quirk [Brass Knight & his targets must be in contact with the same surface as Brass Knight])

Army of One: Duplication 10 (Extra: Active); (Feats: Mental Link, Multiple Duplicates 12 [24 max], Sacrifice)

Offense: Initiative +4
Melee Attack +8
Ranged Attack +4 // Thrown Objects Attack +10

Defense: Dodge +8
Parry +8
Toughness +14* [*Impervious 12]
Fortitude N/A
Will +8


Costs: Abilities 24+ Skills 13+ Advantages 14+ Powers 140+ Defenses 13= 204 pts.


Real Name: Victor “Vic” Reynolds
Height: 10'
Weight: 800 lbs
Hair: None
Eye Color: Emerald Green


Complications:
Depression: Due to his situation with his body, Vic suffers from bouts of depression as he misses being a flesh and blood person and all that comes along with that.

Under Orders: As Baron Twilight is the one responsible for Vic’s transformation he also holds the key to undo it. Thus insuring Vic’s loyalty for the rest of his “life”.


Background: Victor "Vic" Reynolds was your typical street hood - he ran with the wrong crowd, was at all the wrong places at all the wrong times and by the time he'd turned eighteen, Vic had a rap sheet that said he was nothing but trouble and would likely be in federal prison in no time. However, it seemed fate had other plans for him.

Vic and some of his buddies decided to rob a mansion they'd all heard held all kinds of loot: from the solid gold and silver kind to stacks of cash and things they could sell on the street for a hefty price tag. The problem was that it was finally time for Vic and his friends to run afoul a breed of criminals who were much worse than they were: they attempted to break into one of the places used by the Brimstone House as a power base.

Needless to say, most of the crew didn't survive breaking into that place although Vic did. When Baron Twilight moved forward to deal with Vic the young crook fell to his knees and proceeded to beg for his worthless life as well as offer himself as a willing servant to the Baron. An idea which appealed to the Baron in an odd way, and being in something of a peculiar mood that night agreed to Vic's offer, though he did state that Vic would need "some work done" to be truely useful. That work entailed subjecting Vic to a ritual grafting process in which he was forced to wear a hood that granted him certain unique abilities (mostly increased physical abilities, though Vic did like the fear causing abilities very much and the regenerating was helpful as well). Calling himself Hoodwink, Vic worked as the Baron's right-hand man for several years. Performing duties such as gathering victims for sacrifice, recruiting new workers for the House, as well as making sure they were properly trained and being the head of security of whatever House residence the Baron was residing at.

This went on for almost a decade when the Baron moved to Arcadia and as usual Vic went along with him. Though this time things weren't as easy for him as they had before, this time Vic ran afoul the Aurelius. The two men took an instant disliking to one another and often went after the other whenever they had an opportunity.

During one of the Baron’s plots Hoodwink had his last fight with the Aurelius, both of them silently agreeing that only one of them would walk away from this final confrontation. Despite his best efforts it was Hoodwink who was lying in a pool of his own blood when it was all said and done; his hood had been forcibly removed from him, leaving it broken and no longer supplying Vic with the healing abilities he'd come to rely on and his injuries were bad enough that he wouldn't have survived without the help of someone.

Ultimately it was Baron Twilight who found Vic, taking the physically broken man with him as he left the House citing that Vic was his to do with as he pleased and despite the mistakes Vic had made he had shown how the House had become lax and soft and needed to change how it operated. Times had changed and it had been shown to the Baron that the House needed to adapt and change itself or it would die, and with that in mind how could he leave behind the man responsible for them learning this important lesson? It would have been cruel and ungrateful for him to have done that. No, he had plans to for Vic that would show just how much the Baron truly appreciated what Vic had helped him to learn.

Within a day's time Vic was dead, well his body was even though his spirit lived on inside a gem the Baron had managed to keep ahold of despite the loss of so many other items. The Baron went about with his plans for bringing the Brimstone House into the modern era, reorganizing how things were run, how it's people were selected, how they were appointed work, everything. Including the security of the various houses the House operated out of, now they would be protected by a unique creation that the Baron paid for himself that would be an almost unyielding force and Vic was to a major part of it. The Baron commissioned the creation of a Brass Golem but instead of a pre-created personality he would supply a spirit to control the golem that was already 100% loyal to him. It took over a year for the golem to be forged but when it was done the gem that held Vic's spirit was inserted into the specially made slot and suddenly he able to interact with the world around him again. From there Vic had to be taught how to operate his new body and its implanted abilities, he had a special duty to perform and would need to be at his best.

Now every one of the places used by the Brimstone House has Vic inside it, as his brass body is able to create complete copies of itself as well as Vic's personality to control it in addition to the usual physical ability such a creation has at its disposal. Dubbed the Brass Knight, he guards each place as if his life depends on it, as it actually does. Baron Twilight has made it clear that if Vic were to fail in his assigned duties, the mage would not step in to save him again. So Vic takes his current situation very serious and works tirelessly to protect the different locations owned by the Brimstone House.

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Tattooedman
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Location: Ohio

Conjurer

Post by Tattooedman » Thu Jun 01, 2017 10:28 pm

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Conjurer:
PL:
10
Strength 1
Stamina 2
Agility 3
Dexterity 3
Fighting 4
Intellect 3
Awareness 3
Presence 3

Skills: Acrobatics 6 (+7), Athletics 6 (+7), Deception 9 (+12), Expertise [Criminal] 9 (+12), Expertise [Magic] 6 (+9), Expertise [Zoology] 6 (+9), Insight 9 (+12), Perception 9 (+12), Persuasion 9 (+12), Sleight of Hand 9 (+12), Stealth 9 (+12)

Advantages: Close Attack 6, Daze [Deception], Eidetic Memory, Fascinate 2 [Deception, Persuasion], Improved Critical [Swords], Improved Disarm, Improved Feint, Improved Initiative, Power Attack, Ranged Attack 9, Ritualist

Powers: Creature Conjuring: Summon 10 (Extras: Active, Broad Type [animals], Horde); (Feats: Multiple Minions 4 [8 max], Sacrifice); (Flaw: Expertise [Zoology] Check Required [DC 14])
~Sample Animals:
Pegasus
Unicorn
Dire Boar
Megalodon
Colossal Squid
Manticore
Chimera


Conjured Objects: Create 10 (Extras: Movable, Stationary); (Feat: Precise)
-Conjured Melee Weapon: Strength-Based Damage 9 (Extra: Penetrating 10); (Feats: Improved Critical 3, Variable Descriptor)
-Conjured Ranged Weapon: Ranged Damage 10 (Extra: Penetrating); (Feat: Variable Descriptor)

Ring Of Armor: (Removable –3 pts) [15 pp]
Protective Wards: Protection 8 (Extra: Impervious 10)

Offense: Initiative +7
Melee Attack +10
Ranged Attack +10

Defense: Dodge +10
Parry +10
Toughness +10* [*Impervious]
Fortitude +8
Will +11


Costs: Abilities 44+ Skills 29+ Advantages 25+ Powers 109+ Defenses 27= 234 pts.


Real Name: Unknown
Height: 5’ 10”
Weight: Unknown
Hair: Grey-White
Eye Color: Hazel (glowing blue while using magic)


Background: There aren’t many people who know the past of the man known as Conjurer, and that’s the way he likes it. He works for the Brimstone House, collecting magical items of interest for them or even interfering in the workings of the of both the first and current Blackstone as well as the Aurelius.

Conjurer’s magic is a lesser practiced, but highly specialized style of evocation magic, allowing him to focus magical energy into servants or items he feels the need to use at any given moment. Conjurer’s level of control indicate that he is of master level and he is very creative in the uses of his abilities; creating not only weapons for himself but also a variety of beasts. There is little the man can’t have on hand without a moment’s concentration, and that makes him dangerous to any who oppose him.

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Tattooedman
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Location: Ohio

Jin Toju

Post by Tattooedman » Thu Jun 01, 2017 10:32 pm

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Jin Toju:
PL:
10
Strength 4
Stamina 4
Agility 5
Dexterity 5
Fighting 6
Intellect 1
Awareness 3
Presence 0

Skills: Acrobatics 10 (+15), Athletics 9 (+13), Close Combat [Swords] 2 (+10), Expertise [Samurai] 15 (+16), Expertise [Survival] 9 (+10), Expertise [Tactics] 10 (+11), Insight 9 (+12), Intimidation 12 (+12), Perception 9 (+12), Persuasion 9 (+9), Ranged Combat [Bow] 4 (+10), Stealth 10 (+15)

Advantages: Accurate Attack, Agile Feint, All-Out Attack, Benefit [Ambidexterity], Assessment, Close Attack 2, Cunning Fighter, Defensive Attack, Defensive Strike, Evasion 2, Follow-Up Strike, Improved Demoralize, Improved Disarm, Improved Feint, Improved Initiative 2, Improved Smash, Move-By Action, Power Attack, Precise Attack [melee; concealment], Precise Attack [melee; cover], Quick Draw, Ranged Attack, Startle, Takedown 2, Trance

Powers: The Black Daisho: (Removable –4 pts) [19 pp]
Demon Fang: Strength-Based Damage 6 (Extra: Penetrating 10); (Feats: Affects Insubstantial 2, Improved Critical 3, Split Attack)
-One Hundred Handed Demons Lashing Out: Strength-Based Damage 6 (Extra: Multiattack 10)

Demon Bone Armor: (Removable –7 pts) [28 pp]
Demon Heart:
Regeneration 5 (Extra: Persistent)
Enhanced Fortitude 2
Immortality 2
Steel-Like Bones: Protection 8
Long Lived:
Immunity 1 [Aging]
Enhanced Advantages 3 [Diehard, Fearless, Great Endurance]
Demon Eyes: Senses 9 [Darkvision, Vision Counters all Concealment, Vision Counters Illusion]

Darkwind Bow: (Removable –7 pts) [28 pp]
True Aim: Ranged Damage 10 (Extra: Penetrating); (Feat: Improved Critical 3)
-Casting Shadows On The Ground: Ranged Damage 10 (Extra: Multiattack)
-Pinning Down The Grasshopper: Ranged Affliction [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)

Offense: Initiative +13
Melee Attack +8 // Unarmed Damage +4 // Sword Attacks +10
Ranged Attack +6 // Bow Attacks +10

Defense: Dodge +8
Parry +8
Toughness +12*/+4 [*Demon Bone Armor]
Fortitude +8 [+10]
Will +10


Costs: Abilities 56+ Skills 37+ Advantages 29+ Powers 75+ Defenses 16= 213 pts.


Real Name: Unknown
Height: 6’ 1” [in armor]
Weight: Unknown
Hair: Unknown
Eye Color: Unknown


Complications:
Code Of Honor: Jin Toju follows many of the ways of Bushido, such as not taking unfair advantage of an opponent and will not strike from surprise.

Hatred ~Demons: Jin Toju cannot stand demons of any kind.

Loyalty: Jin Toju completely follows the directions of Baron Twilight without question.


Background: Only Baron Twilight knows why Jin Toju serves the Brimstone House, but it is a duty he fulfills without hesitation or question. Between his skill with his weapons of choice, a traditional daisho and samurai bow that possess powerful magical abilities, there is little that he hasn’t been able to accomplish once he has set to task.

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Tattooedman
Posts: 623
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Harvester

Post by Tattooedman » Fri Jun 02, 2017 6:40 pm

Image
Harvester:
PL:
12
Strength 8
Stamina 12
Agility 1
Dexterity 1
Fighting 8
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 3 (+11), Expertise [Survival] 9 (+9), Insight 7 (+9), Intimidation 15 (+15), Perception 7 (+9), Ranged Combat [Thrown Objects] 11 (+12), Stealth 9 (+10)

Advantages: All-Out Attack, Close Attack 4, Fearless, Hide In Plain Sight, Improved Initiative 2, Improvised Weapon 3, Power Attack, Skill Mastery [Stealth], Startle, Takedown 2, Tracking, Withstand Damage

Powers: Deadly No Matter The Weapon: Strength-Based Damage 1 (Extra: Penetrating 12); (Feats: Improved Critical 2, Improved Smash); (Flaw: Quirk [Requires weapon to be used])

He Keeps Coming Back:
Immortality 1
Regeneration 2 (Extra: Persistent); (Feat: Regrowth)

Inhuman Hunter:
Immunity 10 [Mental Damage, Interaction Effects]
Senses 3 [Darkvision, Low-Light Vision]

Sense Prey: Senses 8 [Detect (Prey- Accurate, Extended 3, Radius, Ranged)] (Flaw: Limited [Only designated targets])

Offense: Initiative +9
Melee Attack +12
Ranged Attack +1 // Thrown Objects Attack +12

Defense: Dodge +10
Parry +10
Toughness +12
Fortitude +14
Will +7


Costs: Abilities 64+ Skills 22+ Advantages 19+ Powers 42+ Defenses 18= 165 pts.


Real Name: Unknown
Height:] 6'6"
Weight: 282 lbs
Hair: Unknown
Eye Color: Red


Complications:
Hunting Grounds: The Harvester tends to keep to a specific area, which he designates as his hunting grounds, and rarely ventures from it.

Motivation ~Psychopath: There doesn’t seem to be any rhyme or reason to the Harvester’s methods. The only common element in his victims is their misfortune of unknowingly entering his hunting grounds.

Obsession: The Harvester is a creature of habit - once he finds prey (be it a group of people or a single person), he hunts them unless he is stopped.

Weakness: As a mystical being the Harvester is vulnerable to certain magical effects that specifically target Fae creatures.



Background: Born in 1959, with severe disfigurements and mental handicaps, Declan Culverton was raised by his single mother, Lillian, in isolation, not letting him attend school and educating him at home. When he was 11 years old, Declan’s mother was unable to get a babysitter for him, which forced her to bring him to Camp Avon Lake where she worked as a cook. Unfortunately Declan was bullied by the other campers because of his handicaps, and at one point Declan attempted to escape from his tormentors only for the cruel children to catch up to him at the dock and throw the disfigured boy into the lake where he drowned; the counselors who were supposed to be watching the children were instead were having sex in the woods. Even though Declan's body was never found the camp was closed because of the ensuing police investigation, which ruled Declan’s death an accident, but reopened the next summer.

Many of the previous members of the camp’s staff returned, among them Declan’s mother as well as the two counselors she held responsible for Declan’s death. Suffering a mental breakdown, Lillian went on a homicidal rampage killing several of the counselors at the camp to avenge her son. After slaughtering most of them in cold blood without showing any remorse, Lillian was beheaded by one of the survivors with a machete. After the counselors fled the camp, Declan (who had somehow survived his near-drowning), perhaps directed by voices only he could hear, collected the discarded machete and his mother's remains.

Over the following decades, Declan would live as a hermit in the woods surrounding Avon Lake. Living among the dilapidated cabins of the camp, stealing what he needed from nearby residences while killing those who trespassed upon his territory, disposing the bodies of his victims to make it appear as if they had simply disappeared. The locals soon became aware of Declan and avoided going near the old campgrounds, correctly believing that if they left him alone he would do likewise.

A few years later a tabloid reporter got a hold of the story after another group of teenagers mysteriously disappeared and began doing research on the area. It didn’t take him very long to realize what he’d discovered – a serial killer was living in the Avon Lake area. In his published story, he named Declan “the Harvester” in reference to the killer’s supposed purpose being to harvest the souls of his victims.


However, the truth of about the Harvester’s history is decidedly different than what was printed.

He was born Declan Culverton in 1959 and he did suffer disfigurements and mental handicaps, and his mother did kill all those camp counselors (though her reasons for doing so aren’t known for certain). Declan did live the life of a hermit in woods surrounding Avon Lake, though he never did kill anyone himself. At least until he became a pawn of the Brimstone House that is. The stories about all the supposed killings were nothing more than urban legends.

Richard Kane was the former hig ranking member of the Brimstone House’s Inner Circle who had been forced out by Baron Twilight’s takeover. Looking to create a weapon to aid him in regaining his former position Kane summoned the spirit of the Wild Huntsman, a Fae creature that was said to hunt those who were alone (either physically or spiritually), and ritually bonded its essence to a man he'd kidnapped: Declan Culverton.

Satisfied with his work, Kane set the Harvester loose upon the world - his mission was to gather the life essences of people for Kane to use as fuel for a ritual that would give him enough mystical power to take back control of the Brimstone House. Unfortunately for Kane, Baron Twilight learned of his plan and recognized the Harvester for what he was - a very useful and powerful tool. Dispatching Longclaw to deal with Kane, Twilight soon became the new master of the Harvester.

Now the Baron dispatches the Harvester to randomly kill people; most often to help hthe Baron prepare for rituals that require large amounts of human sacrifices, but other times it's just for the Baron's personal enjoyment of watching the Harvester work. At this point it seems that the legend of the Harvester will continue unless someone is able to figure out a way undo the ritual that first bonded the spirit of the Wild Huntsman to its host and permanently put the destructive being to rest.

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Tattooedman
Posts: 623
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

David Rhodes

Post by Tattooedman » Sat Jun 03, 2017 4:41 pm

Image
David Rhodes:
PL:
12
Strength 14 (0)
Stamina 12 (0)
Agility 3
Dexterity 3
Fighting 4
Intellect 6
Awareness 6
Presence 6

Skills: Acrobatics 2 (+5), Athletics 2 (+2/+16*), Deception 10 (+16), Expertise [Business] 8 (+14), Expertise [Criminal] 12 (+18.), Expertise [Current Event] 6 (+12), Insight 8 (+14), Intimidation 4 (+10/+16*), Investigation 6 (+12), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat [Thrown Objects] 7 (+10), Stealth 1 (+7/-5*)

Advantages: Benefit 6 [Clean 2 (Checks to connect you with a crime are increased by DC +5 per rank), Wealth 4 (Millionaire)], Connected, Contacts, Daze [Intimidation], Languages 3 [Base: English; French, Japanese, Mandarin, Spanish], Luck [Determination], Luck [Determined Recovery], Second Chance [Will Checks against Mind Control], Skill Mastery [Deception], Startle, Takedown, Well-Informed

Powers: Dwarfism: (Innate); (Flaw: Permanent)
Enhanced Skill 2 [Stealth +6]
Enhanced Dodge 4
Enhanced Parry 4
Feature 1 [small stature 4 ft tall]

Tallest Dwarf You’ve Ever Seen:
Growth 12 [+12 Strength, +12 Stamina, +6 Intimidation, +1 Speed; -6 Dodge/Parry, -12 Stealth]
Enhanced Strength 2 (Flaw: Limited [One rank per 6 ranks of Growth in effect])
Enhanced Strength 4 (Flaw: Limited [Lifting Only], Limited [One rank per 3 ranks of Growth in effect])
Impervious Toughness 12 (Flaw: Limited [Ranks of Growth in effect])

Giant Sized Combat Training: (Innate); (Flaw: Limited [can only use while Growth is in effect])
Enhanced Advantages 15 [All-Out Attack, Chokehold, Close Attack 6, Fast Grab, Improved Demoralize, Improved Feint, Improved Grab, Improved Hold, Improved Initiative, Power Attack]
-Giant Hands & Feet: Burst Area on Unarmed Attacks

Offense: Initiative +7
Melee Attack +4 // Giant Sized Melee Attack +10
Ranged Attack +3 // Thrown Objects Attack +10

Defense: Dodge +12/+6* [*Giant Sized]
Parry +12/+6* [*Giant Sized]
Toughness +0/+12* [*Impervious (Giant Sized)]
Fortitude +0/+12* [*Giant Sized]
Will +12


Costs: Abilities 56+ Skills 27+ Advantages 19+ Powers 63+ Defenses 15= 180 pts.


Real Name: David Rhodes
Height: 4’ [normal size] // 50’ [giant size]
Weight: 120 lbs [normal size] // Unknown [giant size]
Hair: Black (shaved bald)
Eye Color: Blue


Complications:
Dwarfism: David was born with achondroplasia, commonly known as dwarfism. When not using his powers he is a little over four feet in height, which can present him with challenges on a daily basis.

Fame: Due to his impressive business dealings and unique physical stature, David is one of the best known “richest men in America”.

Honor: David is true to his word, he simply doesn’t give it that much.

Motivation: David is driven to prove all those who taunted and teased in his youth that he is better than all of them and has dedicated his life to amassing as much money, power and respect as he can.

Prejudice: Transhuman.


Background: The origin of David Rhodes’ superhuman abilities is not particularly exciting or compelling. Born with achondroplastic dwarfism, he was often the target of bullies and made him resentful and embittered. He would muse many times in his younger years what it would be like to be bigger then one day in the middle of just such a thought, a teenaged Rhodes’ Transhuman abilities manifested. He grew to fifteen feet tall in an instant, much to the surprise of himself and those around him. What is interesting is what Rhodes did with his newfound powers.

Deciding to use his abilities to help himself, Rhodes began a plan; he rescued trapped children from wells, he helped prevent several deaths in a tenement collapse, and engaged in dozens of other selfless acts. He managed his growing public image effectively and with an eye towards working public opinion in his favor, going on talk shows, posting about his life experiences on the Internet, and even appearing in various TV shows and movies. While in college Rhodes studied business, investment, and marketing knowing that he’d need to know certain things to accomplish his long range goals just as he realized the novelty of his powers combined with his normally small stature would secure him the notice and fame he needed to not only become a hero in the mind of the public, but to turn that status into a profitable venture. Rhodes pursued a heroic identity, Titan, not just as an alter ego, but also as a corporate brand. With eyes wide open, Titan shamelessly turned himself from “the littlest Giant” to a true giant of industry.

Rhodes’ company, Titan Industries, has interests in multimedia, entertainment (new television and internet web shows), green energy sources research, pharmaceuticals, robotics, computer hardware and software, bio-engineering, and new medical technologies. Titan Industries has also gained controlling interest in three national banks (though very few people know of this), and has recently moved into the major financial markets and has been quietly considering gaining new holdings worldwide. All of this is managed and manipulated by Rhodes to further his overall goals.

To the world around him, David Rhodes comes off as a smooth and charming philanthropist who has a good head for business, whose acts of charity across the country prove that there are still good people in the world, while the truth is very different; Rhodes is a ruthless and power-hungry individual involved in New York City’s criminal underworld. Several of New York’s heroes, including members of the New York branch of the Vanguard, and the vigilante the Hawk, know that Rhodes isn’t what he seems but have been unable to connect him in any way to any of the crimes he’s been behind.

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Davies
Posts: 558
Joined: Thu Mar 23, 2017 10:37 pm
Location: Edmonton, AB

Re: Harvester

Post by Davies » Sat Jun 03, 2017 5:58 pm

Tattooedman wrote:
Fri Jun 02, 2017 6:40 pm
Image
... stealing!

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Tattooedman
Posts: 623
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: Longclaw

Post by Tattooedman » Sun Jun 04, 2017 2:07 am

EspyGrrl wrote:
Mon May 29, 2017 6:03 am
Tattooedman wrote:
Sun May 28, 2017 1:35 pm
Image
Ripclaw! I loved these comics...
Ripclaw was pretty good, I wasn't personally wild about the rest of his team.

User avatar
Tattooedman
Posts: 623
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: Harvester

Post by Tattooedman » Sun Jun 04, 2017 2:08 am

Davies wrote:
Sat Jun 03, 2017 5:58 pm
Tattooedman wrote:
Fri Jun 02, 2017 6:40 pm
Image
... stealing!
The picture or the character idea? Either one is fine by me, but I was wondering which.

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