The T-Verse (Earth 75): original Alliance, Mariner, Carrion Crow

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Tattooedman
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Grenadier

Post by Tattooedman » Sat Dec 30, 2017 7:02 pm

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Grenadier:
PL:
12
Strength 7
Stamina 7
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 3 (+10), Deception 10 (+10), Expertise [Criminal] 12 (+12), Expertise [Streetwise] 10 (+10), Intimidation 10 (+10), Perception 6 (+), Ranged Combat [Explosive Energy Array] 8 (+12), Ranged Combat [Pistols] 2 (+6), Stealth 6 (+10)

Advantages: All-Out Attack, Close Attack 8, Daze [Intimidation], Diehard, Evasion, Great Endurance, Improved Initiative, Power Attack, Startle

Powers: Enhanced Physiology:
Enhanced Strength 3 (Flaw: Limited [Lifting Only])
Immunity 5 [All Environmental Conditions]
Protection 7

Explosive Energy Array:
Explosive Blast: Ranged Damage 12 (Extras: Multiattack, Penetrating); (Feats: Improved Critical 4)
-Explosive Release: Damage 12 (Extras: Area [Cone], Penetrating)
-Mini-Explosives: Ranged Damage 12 (Extras: Area [Burst], Penetrating)
-Whole Body Explosion: Damage 12 (Extras: Area [Burst] 2, Penetrating)
-Explosive Strike: Strength-Based Damage 5 (Extra: Penetrating 12); (Feats: Improved Critical 4)

Offense: Initiative +8
Melee Attack +12
Ranged Attack +4 // Pistol Attack +6 // Explosive Energy Array Attack +12

Defense: Dodge +10
Parry +10
Toughness +14
Fortitude +10
Will +10


Costs: Abilities 56+ Skills 24+ Advantages 16+ Powers 71+ Defenses 23= 190 pts.


Real Name: Nathan “Nate” Roberts
Height: 6’2”
Weight: 218 lbs
Hair: Brown
Eye Color: Brown


Complications:
One Man, Two Lives: Grenadier works both as a normal hitman and a Transhuman hitman, keeping his two lives separate.

Secret: So far Grenadier has managed to keep his identity as Nate Roberts a secret from the members of law enforcement as well as the criminal underworld.


Background: Nate Roberts had always been in some kind of trouble; starting when he was a neighborhood street thug, then moved up to working for the local crooks as muscle until he eventually worked his way into the world of killing for hire. While Nate did decently well, he wasn’t anyone special in that circle and is just one of dozens of cold-blooded killers.

Then Nate took a job that got him caught in Black Sun’s Silver Storm, but unlike most of the people who were struck by those strange energies Nate didn’t manifest his powers immediately and ended up being taken to the hospital where he was treated for some minor injuries he’d sustained during the mayhem that happened that day.

It wasn’t until several weeks later that Nate begun to suffer from incredibly painful migraine headaches, he thought at some points that if his head could pop off his shoulders it might relieve the pain as the medicine he took for it barely did anything to help. Then one day which Nate had been laid up in bed all day in agony, he’d stared at the lamp on his nightstand wishing he could be able to reach up and shut it off as his sensitivity to light had intensified when the lamp spontaneously exploded (and thus destroying the nightstand it had been on as well) but the pain in his head subsided greatly almost immediately.

Quickly figuring out there might be a connection between the two events, Nate focused his attention on the small radio alarm on the other side of his bed and it exploded within seconds and again his pain ebbed. Realizing that he had something he could use to make some serious money Nate stopped playing with his power and slept off the rest of the medicine he’d taken. The following day Nate moved himself out to a cabin he rented that was hours away from his home and devoted himself to practicing with his newfound powers. A month later Nate felt he was ready to go to work and soon the Grenadier made his debut in the super-merc community, willing to take on pretty much any work that was well paying. So far he’s developed a decent reputation as a competent hand but he’s not run into any known super heroes yet so that might change.

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Tattooedman
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Saurus

Post by Tattooedman » Sat Dec 30, 2017 7:48 pm

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Saurus:
PL:
10
Strength 10 (4)
Stamina 5
Agility 2
Dexterity 4
Fighting 6
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 4 (+14), Insight 8 (+10), Intimidation 12 (+12), Perception 8 (+10), Ranged Combat [Thrown Objects] 6 (+10), Stealth 8 (+10)

Advantages: Close Attack 4, Daze [Intimidation], Favored Environment [Underwater], Improved Critical [Unarmed] 3, Improved Initiative, Improved Smash, Startle, Takedown 2, Uncanny Dodge

Powers: Reptilian Atavism:
Enhanced Strength 6
Movement 1 [Environmental Adaptation (Aquatic)]
Protection 7
Regeneration 2
Senses 4 [Olfactory (Acute, Accurate), Infravision]
Swimming 6
Paralyzing Spit: Affliction 10 [Dazed, Stunned, Paralyzed; resisted by Dodge] (Feat: Reach 2)
-Venomous Bite: Weaken Stamina 10 [resisted by Fortitude]

Offense: Initiative +6
Melee Attack +10
Ranged Attack +4 // Thrown Objects Attacks +10

Defense: Dodge +8
Parry +8
Toughness +12
Fortitude +10
Will +8


Costs: Abilities 46+ Skills 23+ Advantages 15+ Powers 46+ Defenses 20= 150 pts.


Real Name: Vargo de Souza
Height: 6'6"
Weight: 330 lbs
Hair: None
Eye Color: Yellow


Complications:
Motivation ~Outcast: Saurus is regarded as a pariah in society and uses his powers to avenge himself.

Prejudice: Saurus' appearance is unusual and often times frightens people.
 
Temper: Saurus' animal nature makes him prone to dangerous outbursts.

 
Background: At an early age Vargo de Souza's mutation was apparent as his body was covered entirely in scales, a form of atavism (in Vargo's case it was reptilian traits), something that his family struggled to handle and fail completely as they began abusing the boy both mentally and physically. Eventually Vargo ran away from home, but being a sheltered and abused teenager he has nothing but trouble trying to etch out a living on the streets of the New York City due to his looks and ends up making a home in the city's sewer system.

Over the next several years Vargo's misanthropy increased dramatically as he survived by his wits and powers while his mind became more and more bestial. Deciding that he'd had enough, Vargo began committing crimes to better his lot in life and soon he became known as the super villain Saurus. In truth all Vargo is doing is lashing out at the people he blames for forcing him to live beneath them, but the years of abuse have left him with emotional scars that would take years of therapy to overcome and his now animalistic mindset does not leave him the rationality he needs to realize how far he's fallen.

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Tattooedman
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Harpy

Post by Tattooedman » Sat Dec 30, 2017 10:18 pm

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Harpy:
PL:
10
Strength 0
Stamina 2
Agility 1
Dexterity 2
Fighting 5
Intellect 2
Awareness 2
Presence 1

Skills: Acrobatics 3 (+4), Close Combat [Shadow Claws] 5 (+10), Deception 9 (+10), Expertise [Science] 6 (+8), Insight 7 (+9), Perception 7 (+9), Ranged Combat [Shadow Beam] 8 (+10), Technology 6 (+8)

Advantages: All-Out Attack, Power Attack, Precise Attack [ranged; cover], Taunt

Powers: Shadow Clothing: Feature 1 [Quick Change]

Shadow Beam: Ranged Darkness Damage 10
-Shadow Claws: Darkness Damage 10

Shadow Propulsion: Flight 5

Shadow Shield: Protection 8 (Extra: Impervious 10, Sustained)

Shadow Sight: Senses 2 [Darkvision]

Offense: Initiative +1
Melee Attack +5 // Shadow Claw Attack +10
Ranged Attack +2 // Shadow Beam Attack +10

Defense: Dodge +10
Parry +8
Toughness +10*/+2 [*Shadow Shield (Impervious)]
Fortitude +7
Will +11


Costs: Abilities 30+ Skills 19+ Advantages 4+ Powers 52+ Defenses 25= 130 pts.


Real Name: Elizabeth Brooks
Height: 5'7"
Weight: 122 lbs
Hair: White
Eye Color: Blue


Complications:
Temper: Harpy has trouble managing her anger.

Weakness: Harpy is vulnerable to light-based attacks, suffering Secondary Damage should she fail a Resistance check.


Background: A scientist at Odyssey Technologies, Elizabeth Brooks was part of a think-tank that was working on an experiment to find other energy sources to replace fossil fuels. The device they built was supposed to harness energy from another dimension but upon creating a pinhole sized to begin the process a malfunction happened which caused the machine to draw much more energy than it was designed to handle. Also, the energy was pitch black and unlike anything any of the gathered scientists had ever seen, Elizabeth quickly realized what was happening and managed to get her associates out of the room. However, before she could follow them the machine exploded, and she was engulfed in the dark energies from the other dimension.

Days later when she woke up she learned that the machine was destroyed and fortunately she didn’t seem to be seriously injured by the ordeal, though she would have a permanent reminder of it; her blonde hair had turned white.

At least that’s what the doctors thought.

Over the following weeks Elizabeth’s personality began to change: whereas she had been more of a reserved kind of person, she became outspoken and confrontational until finally she lashed out at a co-worker during an argument. That was something her supervisors couldn’t over look, as he’d been cutting Elizabeth a break because of the accident, but her physically attacking a co-worker was well past what was acceptable.

Unemployment didn’t sit well with Elizabeth and while in her living room, ranting about how her former co-workers were all going to pay she manifested her powers, which she promptly used to trash her home in a fit of rage. It was only a few days later that the villainess Harpy made her criminal debut and now Elizabeth takes what she wants and doesn’t let anyone mess with her anymore.

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Tattooedman
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Obsidian

Post by Tattooedman » Sat Dec 30, 2017 10:21 pm

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Obsidian:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 5
Intellect 0
Awareness 3
Presence 1

Skills: Acrobatics 6 (+8), Athletics 4 (+6), Expertise [Criminal] 6 (+6), Expertise [Magic] 10 (+10), Insight 8 (+11), Intimidation 10 (+11), Perception 8 (+11), Ranged Combat [Shadow Touched Array] 6 (+10), Stealth 8 (+10)

Advantages: All-Out Attack, Close Attack 5, Improved Feint, Improved Initiative, Power Attack, Ranged Attack 2, Ritualist, Startle

Powers: Draped In Shadows: Feature 1 [Quick Change]
Fortified By The Night: Protection 8
Eyes Of Night: Senses 2 [Darkvision]

Shadow Touched Array:
Shadow Knives: Ranged Darkness Damage 10 (Extra: Penetrating); (Feat: Affects Insubstantial 2)
-Night Terrors: Ranged Affliction 10 [Impaired, Disabled, Incapacitated; resisted by Will] (Extra: Cumulative); (Feats: Subtle, Variable Descriptor [emotions]); Flaw: Limited [Fear only])
-Shadow Bind: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Will] (Extras: Cumulative, Extra Degree); (Feat: Affects Insubstantial 2); (Flaw: Limited Degree)
-Shadow Blades: Slashing Darkness Damage 10 (Extra: Penetrating); (Feat: Affects Insubstantial 2, Improved Critical 2, Improved Smash, Spilt)
-Shadow Jump: Teleport 8 (Extra: Accurate); (Feats: Change Direction, Increased Mass 3 [400 lbs], Move-By Action)
-Shadow Meld: Concealment 4 [all visual] (Flaw: Limited [areas of shadows/darkness])
-Shadow Scry: Remote Sensing 10 [audio & visual] (Flaw: Medium [shadows/darkness])
-Shadow Shroud: Concealment 4 [all visual] (Extras: Area [Burst], Attack, Independent)
-Swallowing Shadow: Movement 1 [Dimensional Travel (Shadowlands only)] (Extras: Attack [resisted by Will (DC 15)], Ranged)

Offense: Initiative +6
Melee Attack +10
Ranged Attack +2 // Shadow Touched Array Attacks +10

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +9
Will +11


Costs: Abilities 34+ Skills 33+ Advantages 13+ Powers 49+ Defenses 28= 157 pts.


Real Name: Justin Bonzhoff
Height: 6'
Weight: Unknown
Hair: Brown
Eye Color: Blue


Complications:
Hello Darkness, My Old Friend: Obsidian often times seems to be talking to himself, though he claims he is speaking to the “Darkness” that empowers him. If that is the truth it is anyone’s guess, or Obsidian could just simply be nuts.

Motivation ~Chaos: Obsidian seeks to upset the balance between order and chaos.


Background: Justin Bonzhoff is one of who always seemed a little off, or odd. Not dangerous or anything like that but his presence always seemed to put others around him uneasy, even his parents. At some point during his teen years Justin's powers manifested, though the details of that story aren't known, but it seemed to be tied to the growing mental instability he suffered from that finally became too much for him to bear.

As a result, Obsidian is a hard villain to anticipate - most of the time only he understands the reasons for the crimes he commits and he is unwilling to share them. None the less his willingness to endanger bystanders marks him as a public menace that several heroes have dealt with over the years.

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Tattooedman
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Hybrid

Post by Tattooedman » Sun Dec 31, 2017 2:54 pm

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Hybrid:
PL:
10
Strength 4
Stamina 4
Agility 3
Dexterity 3
Fighting 6
Intellect 0
Awareness 2
Presence 1

Skills: Athletics 3 (+7), Deception 6 (+7), Expertise [Criminal] 6 (+6), Expertise [Martial Arts] 6 (+6), Insight 6 (+8), Intimidation 9 (+10), Perception 6 (+8), Stealth 6 (+9)

Advantages: All-Out Attack, Close Attack 4, Follow-Up Strike, Improved Critical 2 [Unarmed], Improved Defense, Improved Feint, Improved Initiative, Power Attack, Startle, Takedown 2

Powers: Shapeshifter:
Immunity 3 [Critical Hits, Need to Eat]
Variable 8 [40 pts] (Flaw: Limited [Humanoid forms only])
~Sample Shapeshifts:
-Calloused Skin [6 pts]: Protection 6
-Additional Arms Or Legs [10 pts]: Strength-Based Damage 0 (Extra: Multiattack 8); (Feat: Improved Critical 2)
-Grappler Limbs [8 pts]:
Enhanced Strength 4 (Flaw: Limited [Grab Checks only])
Enhanced Advantages 4 [Chokehold, Fast Grab, Improved Grab, Improved Hold]
-Increased Muscle Mass [8 pts]: Enhanced Strength 4
-Jumping Legs [3 pts]: Leaping 3
-Running Legs [5 pts]: Speed 5


Offense: Initiative +7
Melee Attack +10
Ranged Attack +3

Defense: Dodge +10
Parry +10
Toughness +4
Fortitude +10
Will +8


Costs: Abilities 46+ Skills 16+ Advantages 15+ Powers 51+ Defenses 23= 151 pts.


Real Name: Joseph "Joe" Rexton
Height: 6’3"
Weight: 211 lbs
Hair: None
Eye Color: Yellow

 
Complications:
A Man’s Word: Hybrid strongly believes that "real men" keep their word, thus any deal or promise he makes he will do everything within his power to keep.

Prejudice: Criminal Transhuman.

Spoilin’ For A Fight!: Hybrid enjoys fighting, and will often use it as the answer to most problems he encounters.


Background: Joe Rexton was enjoying a day off his rigorous training schedule, he was getting ready to compete in a martial arts tournament, to hang out with some of his friends when Black Sun set off the Silver Storm, and Joe was hit by one of the blue-white bolts. Physically transformed and empowered like so many others, Joe was among those to run amok until members of the Vanguard stepped in. Initially he was among those that C.A.S.T.L.E. had locked away for their "protection" while being studied in the hopes that their scientists could figure out a way to reverse the changes done to the Silver Storm. He was among those liberated by Black Sun who also went with the group when they offered those recently freed membership.

However, after a few short weeks Joe quickly came to chaff under the rules of those in charge of Black Sun and he soon left the group. It did not take him very long to show himself as a angry and petty person who flew off the handle with the slightest provocation, which often left Joe facing off against members of not only the Vanguard, but members of the Alliance and some of the solo operating heroes. None the less he’s managed to hold his own against an impressive variety of Transhuman opponents and keep, for the most part, out of prison.
Last edited by Tattooedman on Thu Sep 06, 2018 5:35 am, edited 1 time in total.

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Tattooedman
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Assault

Post by Tattooedman » Sun Dec 31, 2017 3:01 pm

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Assault:
PL:
11
Strength 13 (0)
Stamina 13 (0)
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 1
Presence 0

Skills: Expertise [Criminal] 4 (+4), Insight 6 (+7), Intimidation 11 (+11), Perception 6 (+7), Ranged Combat [Thrown Objects] 6 (+8), Stealth 6 (+8)

Advantages: All-Out Attack, Benefit 2 [Membership (Crime Union) 2], Close Attack 5, Improved Critical [Unarmed] 2, Improved Initiative, Move-By Action, Power Attack

Powers: Super Strong:
Enhanced Strength 13
Enhanced Strength 6 (Flaw: Limited [Lifting Only])

Super Tough:
Enhanced Stamina 13
Immunity 10 [Life Support]
Impervious Toughness 12

Flies For Some Reason: Flight 8

Feats Of Super Strength:
-Cracking The Whip: Damage 13 (Extra: Area [Line]); (Flaw: Limited [Only targets on the same surface as Assault])
-Massive Knockback: Move Object 13 (Flaws: Close Range, Limited [Away only])
-Shockwave: Affliction 13 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge/Fortitude; (Extras: Area [Burst], Extra Condition); (Flaws: Limited Degree, Limited [Only targets on the same surface as Assault])

Offense: Initiative +6
Melee Attack +8
Ranged Attack +2 // Thrown Object Attack +8

Defense: Dodge +8
Parry +8
Toughness +13* [*Impervious 12]
Fortitude +12
Will +7


Costs: Abilities 18+ Skills 14+ Advantages 13+ Powers 99+ Defenses 16= 160 pts.


Real Name: Kelly Dallion
Height: 6’
Weight: 200 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Jealous: Assault will take an instant dislike to any other woman that seems to be interested in her husband. She'll often try to intimidate them and if that doesn’t work she’ll give them a beating they won't soon forget.

Motivation ~Thrills: Assault enjoys the life of a super villain for the excitement it brings her.

Temper: Assault is known to have a habit of becoming very angry with little provocation.


Background: Joe and Kelly Dallion started off as the “young trouble couple”, with him being the resident “bad boy” of his graduating class while Kelly was just the working class kid who “fell in with a bad boy” that was always by Joe’s side. Immediately after graduating from high school the pair got married, but Joe was unable to keep a steady job to support them so it didn’t take long for Joe to turn to crime to support his new family. It also didn’t take long for the pair to develop a reputation as a low end modern-day Bonnie & Clyde with their crime spree, one that was nearly ended by local police if it hadn’t been for the criminal couple’s car wrecking and triggering their unmanifested Transhuman powers.

The couple very quickly used their powers to use to aid in their escape, thus beginning the careers of the villainous duo known as Assault and Battery. They're still considered to be "low-end" by most their peers, but the young couple doesn't care as they are having the time of their lives living like a modern-day Bonnie and Clyde.

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Tattooedman
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Battery

Post by Tattooedman » Sun Dec 31, 2017 3:02 pm

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Battery:
PL:
11
Strength 1
Stamina 2
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 1
Presence 3

Skills: Athletics 3 (+4), Deception 9 (+12), Expertise [Criminal] 10 (+10), Insight 7 (+8), Perception 7 (+8), Ranged Combat [Electromagnetic Control Array] 4 (+8), Stealth 6 (+10)

Advantages: Accurate Attack, Benefit 2 [Membership (Crime Union) 2], Close Attack 4, Improved Feint, Improved Initiative, Power Attack, Precise Attack [ranged; cover], Ranged Attack, Teamwork

Powers: Electromagnetic Control Array:
Shock Proof: Immunity 10 [Electrical Effects]
Electromagnetic Field: Protection 11 (Extra: Impervious); (Flaw: Sustained)
-Electromagnetic Senses: Senses 4 [Detect (Electricity: Accurate, Radius, Ranged)]
Electromagnetic Phase Shift: Teleport 8 (Extras: Accurate, Easy, Extended); (Feat: Increased Mass 3 [400 lbs])
-Electromagnetic Blast: Ranged Electrical Damage 13
-Brownout: Ranged Weaken Electronics 12 (Extras: Broad, Simultaneous); (Flaw: Affects Only Objects)
-Electromagnetic Bolt: Ranged Electrical Damage 12 (Extra: Area [Burst])
-Electromagnetic Flash: Ranged Affliction 12 [Visually Impaired, Visually Disabled, Visually Unaware; resisted by Dodge/Fortitude] (Extra: Cumulative); (Flaw: Limited [1 Sense (vision)])
-Electromagnetic Volley: Ranged Damage 12 (Extra: Multiattack)

Offense: Initiative +8
Melee Attack +8
Ranged Attack +5 // Electromagnetic Control Array Attacks +9

Defense: Dodge +8
Parry +8
Toughness +13*/+2 [*Electromagnetic Field]
Fortitude +8
Will + 8


Costs: Abilities 38+ Skills 16+ Advantages 12+ Powers 73+ Defenses 21= 160 pts.


Real Name: Joseph “Joe” Dallion
Height: 5’10”
Weight: 170 lbs
Hair: Red
Eye Color: Blue


Complications:
Married Life: Sometimes Battery’s wife, Assault, makes his life difficult.

Motivation ~Greed: Battery wants “the good life” for himself and Assault, but realizes that it takes a very large amount of money to have; so he takes what he needs to get it.


Background: Joe and Kelly Dallion started off as the “young trouble couple”, with he being the resident “bad boy” of his graduating class while Kelly was just the working class kid who “fell in with a bad boy” that was always by Joe’s side. Immediately after graduating from high school the pair got married, but Joe was unable to keep a steady job to support them, so it didn’t take long for Joe to start robbing gas stations. The pair quickly began a crime spree of low-end robbery, one that was nearly ended several weeks later by police if it hadn’t been for the criminal couple’s car wrecking and triggering their unmanifested Transhuman powers.

The couple very quickly used their powers to use to aid in their escape, thus beginning the careers of the villainous duo known as Assault and Battery. They're still considered to be "low-end" by most their peers, but the young couple doesn't care as they are having the time of their lives living like a modern-day Bonnie and Clyde.

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Tattooedman
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Meteor

Post by Tattooedman » Sun Dec 31, 2017 4:30 pm

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Meteor:
PL:
10
Strength 8 (2)
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Expertise [Criminal] 6 (+6), Expertise [Geology] 6 (+6), Insight 6 (+8.), Intimidation 9 (+9), Ranged Combat [Earth Manipulations] 6 (+8.), Perception 6 (+8.), Stealth 6 (+6)

Advantages: Close Attack 4, Daze [Intimidation], Improved Initiative, Startle

Powers: Earth Manipulations:
Earthen Shapes: Create 12 (Feats: Innate, Precise)
-Earth Mover: Move Object 12 (Feat: Precise); (Flaw: Limited [earthen materials only])
-Rock Spear: Ranged Piercing Earth Damage 12
-Rock Storm: Bludgeoning Earth Damage 12 (Extra: Area [Burst])
-Rock Trap: Ranged Affliction 12 [Hinder & Vulnerable, Defenseless & Immobilized; revisited by Dodge] (Extra: Extra Condition, Cumulative); (Flaw: Limited Degree)
-Dirt Wave: Affliction 12 [Visual Impaired, Visual Disabled, Visual Unaware; resisted by Fortitude] (Extras: Area [Cone], Cumulative); (Flaw: Limited [One Sense Only (vision)])
-Tunneling: Burrowing 12 (Extra: Penetrating)

Flying Boulder: Flight 8 (Flaw: Platform)

One With the Earth:
Enhanced Strength 6
Enhanced Strength 4 (Flaw: Limited [Lifting Only])
Protection 8

Offense: Initiative +6
Melee Attack +8 // Unarmed Damage +8
Ranged Attack +2 // Earth Manipulations Attack +8 // Earth Manipulations Damage +12

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +7


Costs: Abilities 28+ Skills 16+ Advantages 7+ Powers 64+ Defenses 25= 140 pts.


Real Name: Peter Rollins
Height: 5' 8"
Weight: 185 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Just A Crook: Meteor isn’t trying to take over the world, he’s mostly looking to make some easy money with his powers.

Reputation ~Collateral Damager: Meteor is known to be an aggressive fighter when using his powers. He doesn’t worry about collateral damages or bystanders when using his powers.

Temper: Meteor is known to have a short fuse.


Background: Peter Rollins was a career criminal, always pulling minor robberies just for the fun he had while doing the crime. This led him to spending a large amount of his life behind bars in several different jails and prisons. It was during one of his stays that Peter was able to escape and was being chased by the search party from the prison when he witnessed an asteroid crash to Earth. Peter followed the asteroid's trail, hoping it's violently upheaval of the area would help hide his tracks, until he found the large rock from space. The asteroid was still giving off massive amounts of heat and was also releasing fumes from within it, Peter got too close and inhaled some of those fumes then passed out. When the search party finally found Peter it was hours later and he was still out cold, so they simply gathered him up and took him back to the prison. When he woke up days later Peter was in so much pain that the prison doctors were forced to medicate him to keep him asleep, so he couldn't feel the pain his body was experiencing.

A full month later, Peter was woken up and found he was no longer feeling any pain, and he was quickly subjected to a long series of tests by the prison doctors. It was during this time while he was being transported back and forth between the hospital and the prison that Peter realized that he had gained powers from his exposure to the asteroid's fumes. Peter bided his time until the guards sent with him on his trips began to relax then he made his move; the guards were unable to deal with Peter's powers that allowed him to manipulate the ground beneath their feet and he easily escaped.

Soon Peter reappeared, calling himself Meteor when using his powers, starting one of his famous string of high profile robberies and he hasn't looked back since. Meteor has become one of the nation's top 10 most wanted along with a reputation as a ruthless criminals that isn't worried about the collateral damages he causes on each of his criminal outings.

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Tattooedman
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Phantasm

Post by Tattooedman » Sun Dec 31, 2017 4:30 pm

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Phantasm:
PL:
10
Strength 0
Stamina --
Agility 0
Dexterity 0
Fighting 0
Intellect 5
Awareness 5
Presence 3

Skills: Deception 9 (+12), Insight 7 (+12), Intimidation 9 (+12), Perception 4 (+9), Persuasion 9 (+12), Ranged Combat [Telepathic Array] 10 (+10), Stealth 10 (+10)

Advantages:

Powers: Tulpa:
Concealment 10 [all senses; resisted by Will (DC 20)] (Feat: Precise); (Flaw: Limited [Those with minds only])
Flight 3 (Feat: Subtle 2)
Immunity 31 [Aging, Fortitude Effects]
Insubstantial 4 [incorporeal] (Extra: Increased Duration [Continuous]); (Flaw: Permanent)
Protection 6
Psychic Vampirism: Ranged Affliction 8 [Fatigued, Exhausted, Incapacitated; resisted by Will] (Extra: Cumulative); (Feats: Subtle)

Telepathic Array:
Mental Awareness: Senses 5 [Awareness (Mental; Accurate, Extended, Radius, Ranged)]
Mental Detection: Senses 6 [Detect (Minds; Accurate, Acute, Radius, Ranged)]
Mental Bolt: Ranged Damage 10 (Extra: Alternate Resistance [Will])
-Emotion Control: Ranged Affliction 8 [Impaired, Disabled, Incapacitated; resisted by Will] (Extra: Cumulative); (Feats: Subtle, Variable Descriptor [Emotions])
-Hallucination: Ranged Affliction 10 [Figment, Phantasm, Immersion; resisted by Will] (Extra: Independent)
-Mind Probe: Mind Reading 10

Telekinetic Talent: Move Object 10 (Feat: Precise); (Flaw: Diminished Range [10 ft/25 ft/50 ft])

Offense: Initiative +0
Melee Attack +0
Ranged Attack +0 // Telepathic Array Attacks +10

Defense: Dodge +10
Parry +10
Toughness +6
Fortitude N/A
Will +10


Costs: Abilities 16+ Skills 21+ Advantages 0+ Powers 135+ Defenses 25= 197 pts.


Real Name: Unknown
Height: 5’10”
Weight: N/A
Hair: N/A
Eye Color: N/A


Complications:
Motivation ~Random: To date Phantasm has yet to demonstrate a consistent sense of reasoning as to his motives for the crimes he commits.

Not Fade Away: Phantasm needs to use his Psychic Vampirism every few days to sustain himself, otherwise he will discorporate and perish.

Secret: Phantasm is a Tulpa that is comprised of the minds of several people who died during the Silver Storm.


Background: Whoever Phantasm had been in life isn't known, but apparently they had been a psychic or perhaps a latent one, as only psychics are capable of creating a Tulpa - a consciousness manifested through sheer willpower. Normally such beings can only survive a few days but it has been several years since Phantasm first appeared which indicates that he is much more powerful than any other Tulpa (those that have been studied that is) before him.

None the less Phantasm lashes out in random ways - sometimes performing mook-like robberies while other times he goes after heroes for some perceived slight. The fact that he didn't appear until after the Silver Storm has led those who investigate such matters for C.A.S.T.L.E. to speculate that Phantasm’s creator was among those killed during that event but have no reliable proof to support that theory. None the less Phantasm is a dangerous opponent given his incorporeal form and psychic powers and his willingness to use them for his own, difficult to understand, goals.
Last edited by Tattooedman on Thu Sep 06, 2018 5:35 am, edited 1 time in total.

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Kickback

Post by Tattooedman » Sun Dec 31, 2017 5:28 pm

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Kickback:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 1

Skills: Acrobatics 3 (+5/+11), Athletics 3 (+5), Close Combat [Ram] 4 (+10), Expertise [Criminal] 4 (+4), Expertise [Pop Culture] 4 (+4), Insight 4 (+6), Perception 6 (+8), Ranged Combat [Kinetic Array] 8 (+10)

Advantages: All-Out Attack, Close Attack 2, Power Attack

Powers: Rocket-Like Speed:
Enhanced Skill 2 [Acrobatics +6] (Flaw: Limited [Only when Speed is in use])
Enhanced Advantages 4 [Agile Feint, Evasion 2, Move-By Action] (Flaw: Limited [Only when Speed is in use])
Speed 12

Kinetic Field: Protection 10 (Extras: Affects Others, Impervious 12, Sustained)

Battering Ram: Bludgeoning Damage 10 (Extra: Area [Line] 2)
-High Speed Projectiles: Ranged Kinetic Damage 10 (Extra: Multiattack); (Flaw: Limited [Requires object as focus])
-Flattening Wave: Affliction 10 [Dazed, Prone; resisted by Dodge] (Extra: Area [Cone] 2); (Flaw: Limited Degree)
-Ram: Bludgeoning Kinetic Damage 10 (Extra: Penetrating)
-Projected Blast Field: Bludgeoning Kinetic Damage 10 (Extra: Area [Burst] 2)

Offense: Initiative +2
Melee Attack +6 // Ram Attack +10
Ranged Attack +2 // Kinetic Array Attacks +10

Defense: Dodge +8
Parry +8
Toughness +12*/+2 [*Kinetic Field (Impervious)]
Fortitude +8
Will +7


Costs: Abilities 30+ Skills 14+ Advantages 4+ Powers 72+ Defenses 21= pts.


Real Name: Riley Ober
Height: 5’11”
Weight: 182 lbs
Hair: Brown
Eye Color: Brown


Complications:
Motivation ~Greed: Like most crooks, Kickback is driven by a strong desire for large sums of money that he’s willing to take from others.


Background: Riley Ober is a Transhuman who, after discovering his powers, decided to better his life in the most straight-forward way possible – robbery. For the most part he's managed to make a semi-decent living for himself, though he's had to spend a few years worth of time in New Alcatraz, though he does seem to manage to regain his freedom on a semi-regular basis. Overall Riley is happy with his lot in life as he's doing pretty much whatever he wants to and has the power to fight off most who would try to stop him.
Last edited by Tattooedman on Sun Dec 31, 2017 7:28 pm, edited 1 time in total.

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Insecte

Post by Tattooedman » Sun Dec 31, 2017 5:30 pm

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Insecte:
PL:
12
Strength 10 (0)
Stamina 1
Agility 2
Dexterity 2
Fighting 6
Intellect 6
Awareness 2
Presence 1

Skills: Close Combat [Stingers] 6 (+12), Close Combat [Unarmed] 4 (+10), Expertise [Science] 6 (+12), Insight 6 (+8), Investigation 3 (+9), Perception 9 (+11), Ranged Combat [Venom Blast] 10 (+12), Technology 12 (+18)

Advantages: Language [Base: English; French], Power Attack, Speed of Thought, Task Focus 2 [Expertise (Science): Entomology]

Powers: Bug Speak: Comprehend 2 [animals] (Flaw: Limited [Insects only])
Monster Bugs: Summon 12 (Extras: Broad Type [insects], Controlled, Horde, Responsive); (Feats: Mental Link, Multiple Minion 3 [8 total], Sacrifice)

Insecte Armor: (Removable –26 pts) [104 pp]
Bug’s Eye View: Senses 3 [Vision (Radius), Microscopic 1 (dust size), Infravision]
Chitin-Like Armor: Protection 11 (Extra: Impervious 9)
Cockroach Survival System:
Enhanced Fortitude 5
Immunity 13 [Critical Hits, Disease, Environmental Cold, Environmental Heat, High Pressure, Radiation, Suffocation (Limited – 20 round air supply), Pheromone-Based Effects]
Insect Movements:
Enhanced Dodge 6
Enhanced Parry 6
Leaping 4
Movement 2 [Wall-Crawling 2]
Proportionate Insect Strength: Enhanced Strength 10
Insect Weapons Array:
Stingers: Slashing Damage 12 (Extras: Linked [to Affliction], Penetrating); (Feat: Variable Descriptor [Piercing]) & Affliction 12 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative, Linked [to Damage])
-Venom Blasts: Ranged Electrical Damage 12 (Extras: Penetrating, Secondary Effect)

Offense: Initiative +6
Melee Attack +6 // Unarmed Attack +10 // Stingers Attack +12
Ranged Attack +2 // Venom Blast Attack +12

Defense: Dodge +12*/+6 [*Insect Movements]
Parry +12*/+6 [*Insect Movements]
Toughness +12*/+1 [*Insect Armor (Impervious 9)]
Fortitude +10*/+5 [*Cockroach Survival System]
Will +10


Costs: Abilities 40+ Skills 22+ Advantages 5+ Powers 197+ Defenses 16= 280 pts.


Real Name: Christopher Renoir
Height: 5'11"
Weight: 173 lbs
Hair: Dark Brown
Eye Color: Brown


Complications:
Identity: The fact that Insecte is actually Christopher Renoir.

Mentally Unstable: Insecte is paranoid and suffers from delusions of grandeur.



Background: Christopher Renoir was an entomologist who was obsessed with insects, he developed a serum (made from the fluids of insect brains) that he took in an effort to become more like the creatures he worshipped so much. The serum's results were immediate - Renoir was able to mentally communicate with insects as well as command them and surprisingly mutate them into monstrous versions of themselves.

However on the downside it also made his mental instability worse.

Renoir's first act after gaining his powers were to destroy his notes and remaining sample of the serum because he believed that his colleagues coveted the power it would bestow for themselves. Then, thinking that they were laughing at him behind his back, Renoir sent his newly gained followers to punish them. Over the following months Renoir's mind continued to deteriorate deeper into madness until his sanity finally broke and he made his debut as the super villain Insecte, followed by his insect army.

Insecte’s obsession often dictates his crimes; an Egyptian golden scarab being put on display at a museum for example, would definitely draw him out to try and steal it, while other times he’s targeting chain exterminator services for the thousands of murders they get away with committing every year.
Last edited by Tattooedman on Sun Dec 31, 2017 7:29 pm, edited 1 time in total.

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Tattooedman
Posts: 1005
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Location: Ohio

Johnny Sixx

Post by Tattooedman » Sun Dec 31, 2017 6:12 pm

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Johnny Sixx:
PL:
10
Strength 2
Stamina 4
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 1

Skills: Expertise [Criminal] 8 (+8), Insight 8 (+10), Intimidation 9 (+10), Perception 8 (+10), Stealth 6 (+8), Vehicles [Land] 6 (+8)

Advantages: All-Out Attack, Close Attack 6, Contacts, Defensive Roll 4, Improved Feint, Improved Initiative 2, Language [Spanish], Luck [Determination], Power Attack, Ranged Attack 6, Teamwork, Uncanny Dodge

Powers: Self Duplication: Summon 11 (Extras: Active, Horde); (Feats: Multiple Minions 3 [total 5])

Power Duplication: Variable 10 [50 pt pool for duplicating a subject’s traits] (Extra: Continuous Duration, Move Action to Change); (Flaws: Limited [inherent powers only], Resistible [Dodge DC 20])

Offense: Initiative +10
Melee Attack +8
Ranged Attack +8

Defense: Dodge +8
Parry +8
Toughness +8*/+4 [*Defensive Roll]
Fortitude +8
Will +8


Costs: Abilities 34+ Skills 15+ Advantages 26+ Powers 117+ Defenses 20= 212 pts.


Real Name: Jonathan “Johnny” Jorgan
Height: 6'
Weight: 180 lbs
Hair: Black
Eye Color: Blue


Complications:
Thug: Johnny Sixx grew up on the streets, as a member of a gang and has the mentality to show for it. Most the time his answer for anything tends to be violence.

Short Fuse: Johnny Sixx isn’t known for having a lot of patience, and when things start to go sideways he normally loses his temper.


Background: Not everyone that was exposed to the fallout of the Ahriman War manifested powers immediately; Johnny Sixx is the proof of that. His mother was pregnant during that event and unbeknownst to her she was actually in the early stages of carrying sextuplets but something in the energies that bombarded them caused them to merge into one body. When Johnny was born he gave no sign of having any powers and he grew up relatively normal, for a single mother with a newborn baby that is and by the time he was a teenager Johnny was running the streets as part of a gang.

Johnny has a record befitting his background and nobody is 100% sure when he manifested his powers and Johnny’s not telling but thanks to tests done by the prison officials after Johnny was arrested after his debut as a super villain has revealed the source of his powers. Somehow Johnny and his “brothers” have copied powers of Transhumans from across the country that Johnny thought would be useful in his/their criminal endeavors, but thankfully as long as Johnny’s ability to summon his “brothers” is nullified then they are not a problem. Of course, the set of powers Johnny himself has managed to duplicate must be dealt with as well.

Johnny has been trying to break into the world of serious super villainy, but his small-time mentality is holding him back: he tends to favor pulling jobs that revolve around instant pay offs (bank robberies, jewelry theft and things like that). Though he has started to offer his services as a gun for hire, working for those willing to pay him for doing their dirty work.




Johnny #1: 45 pp
Defensive Shooting:
Enhanced Dodge 2
Enhanced Parry 2
Energy Charged Body: Protection 2
Optic Blast: Ranged Kinetic Damage 10 (Extra: Penetrating); (Feats: Accurate, Improved Critical 2, Precise, Ricochet 2)
-Wide Angle Beam: Kinetic Damage 10 (Extra: Area [Cone]); (Power Feats: Improved Critical 2)
-Rapid Fire: Ranged Kinetic Damage 10 (Extra: Multiattack); (Power Feats: Improved Critical 2)
-Stunning Blast: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Cone]); (Power Feats: Improved Critical 2)

>>>
Johnny #2: 43 pp
Animalistic Fighting:
Enhanced Advantages 2 [Close Attack 2]
Enhanced Dodge 4
Enhanced Parry 4
Claws: Strength-Based Slashing Damage 8 (Power Feats: Improved Critical 4)
Enhanced Senses: Senses 8 [Darkvision, Low-Light Vision, Ultrahearing, Olfactory (Accurate, Acute, Tracking)]
Healing Factor:
Immunity 2 [Disease, Poison]
Regeneration 5 (Extra: Persistent); (Feat: Diehard)

>>>
Johnny #3: 49 pp
Alternate Form (Metal Form):
Enhanced Strength 10
Enhanced Strength 4 (Flaw: Limited [Lifting Only])
Immunity 6 [All Environmental Conditions, Starvation & Thirst]
Protection 8
~Groundstrike: Affliction 10 [Vulnerable, Defenseless; resisted by Fortitude] (Extras: Area [Burst], Extra Condition); (Flaw: Instant Recovery, Limited [Vamp & her targets must both be in contact with the ground], Limited Degree)
~Shockwave: Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Vamp & her targets must both be in contact with the ground])

>>>
Johnny #4: 49 pp
Extremely Agile:
Enhanced Agility 4
Enhanced Dexterity 4
Wall-Crawling: Movement 2 [Wall-Crawling 2]
Short Range Teleportation: Teleport 7 (Extra: Accurate); (Powers: Change Direction, Increased Mass 5, Move-By Action)
-Multi-Jumps: Affliction 9 [Dazed, Stunned, Incapacitated; resisted by Fortitude]

>>>
Johnny #5: 50 pp
Super Speed:
Enhanced Advantages 6 [Improved Initiative 6]
Quickness 10
Speed 10
High Speed Attacks:
Tornado Blast: Move Object 10 (Extra: Area [Cone] 2); (Flaw: Close Range)
-Flattening Wake: Affliction 10 [Dazed, Prone; resisted by Dodge] (Extras: Area [Line], Reaction [while moving at high speeds]); (Flaws: Instant Recovery, Limited Degree, Limited [Directly behind him only])
-Rapid Attack: Strength-Based Damage 6 (Extra: Area [Burst], Selective)
-Rapid Fire Punches: Strength-Based Damage 8 (Extra: Multiattack)
-Vibration: Insubstantial 4 [incorporeal] (Flaw: Side Effect [objects passed through takes Damage 5 & 50% chance of exploding])

>>>
Johnny #6: 48 pp
Magnetic Force Field: Protection 8 (Extra: Impervious); (Flaw: Sustained) 8 pts
Magnetic Control Array:
Magnetic Seizure: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Will] (Extra: Cumulative); (Feat: Subtle) [Dynamic]
-Magnetic Blast: Ranged Magnetic Damage 12
-Ferrokinesis: Ranged Move Object 10 (Extra: Perception); (Flaw: Limited [Ferrous Materials only]) [Dynamic]
-Shape Metal: Transform 9 [Ferrous metal from one shape to another] (Extra: Increased Duration [Continuous]) [Dynamic]
-Magnetic Binding: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobile,; resisted by Dodge/Strength] (Extra: Cumulative, Extra Condition); (Flaw: Limited Degree) [Dynamic]

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Goma

Post by Tattooedman » Mon Jan 01, 2018 1:33 am

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Goma:
PL:
10
Strength 3
Stamina 4
Agility 6
Dexterity 6
Fighting 7
Intellect 1
Awareness 1
Presence 1

Skills: Acrobatics 0 (+12), Athletics 0 (+6), Close Combat [Unarmed] 3 (+10), Deception 7 (+8), Expertise [Science] 6 (+7), Sleight of Hand 0 (+12), Stealth 0 (+12), Technology 4 (+5)

Advantages: Defensive Attack, Improved Defense, Improved Taunt, Improved Trip, Language [Base: Spanish; English], Move-By Action, Power Attack, Ranged Attack 2, Taunt

Powers: Flow Through: Insubstantial 1
Resilient Body:
Immunity 40 [Physical Damage] (Flaw: Limited [Half Effective])
Protection 9 (Extra: Impervious 11)
Stretchable:
Enhanced Skills 7 [Acrobatics +6, Athletics +3, Sleight of Hand +6, Stealth +6]
Elongation 5
Stretchy Legs:
Leaping 4
Speed 1
Elastic Attacks Array:
Wraparound: Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Extra Condition, Linked [to
other Affliction]); (Flaw: Limited Degree) & Affliction 10 [Vision Impaired, Vision Disabled, Vision Unaware; resisted by Fortitude] (Extra: Linked [to other Affliction])
-Big Fist: Strength-Based Damage 7 (Feat: Improved Critical)
-Spiky Body: Strength-Based Damage 2 (Extra: Reaction)
-Bounce Attacks: Deflect 7 (Extras: Redirect, Reflect); (Flaw: Limited [Physical attacks only])

Offense: Initiative +5
Melee Attack +7 // Unarmed Attack +10
Ranged Attack +8

Defense: Dodge +7
Parry +7
Toughness +13* [*Impervious 11]
Fortitude +9
Will +7


Costs: Abilities 58+ Skills 7+ Advantages 10+ Powers 85+ Defenses 12= 172 pts.


Real Name: Mateo Fernández
Height: 5'11"
Weight: 202 lbs
Hair: Black
Eye Color: Brown


Complications:
Can't Shut Up: Goma loves to taunt other people-even those much more powerful than him.

Motivation ~Greed: Goma is a lazy guy, and using his powers to steal is just about all the work he has in him.

Weakness: Goma is vulnerable (+50%) from cold and heat-based attacks.


Background: Mateo Fernández was an ordinary guy; a little lazy, a little too flirty at the workplace, but otherwise just a chemical engineer of no real importance. Until an accident involving two unstable compounds and a semi-liquid plastic substance altered his body, turning him into a malleable, rubber man. Mateo quickly turned to a life of crime, operating in New York City where he'd work for hire sometimes while others working only for himself. Either way his skill at manipulating his elastic body makes him a handful to deal with and his creativity with his powers means that ne never is lacking in new tricks to put to use against an opponent.

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Terrorsmith

Post by Tattooedman » Mon Jan 01, 2018 1:43 am

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Terrorsmith:
PL:
11
Strength 8
Stamina 8
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 2

Skills: Deception 10 (+12), Expertise [Computers] 6 (+6), Expertise [Criminal] 9 (+9), Expertise [Pop Culture] 6 (+6), Insight 8 (+10), Investigation 6 (+6), Intimidation 9 (+1), Perception 8 (+10), Persuasion 10 (+12), Stealth 9 (+11)

Advantages: Close Attack 4, Daze [Deception], Equipment, Fascinate [Deception], Fascinate [Persuasion], Improved Initiative 2, Inspire 4, Seize Initiative

Powers: Altered Physiology:
Enhanced Strength 3 (Flaw: Limited [Lifting Only])
Enhanced Advantages 2 [Diehard, Great Endurance]
Feature 1 [Altered Anatomy]
Immunity 2 [Critical Hits]

Altered Mind: Enhanced Will 4 (Flaw: Limited [only vs. Mental Effects])

Releasing The Monster Within: Summon 8 [Empowered Version Of Subject] (Extras: Controlled, General Type [monsters], Horde); (Feats: Multiple Minion x6 [64 total], Sacrifice); (Flaw: Limited [Available Subjects])

Offense: Initiative +10
Melee Attack +8
Ranged Attack +2

Defense: Dodge +12
Parry +12
Toughness +12*/+8 [*Armored Costume]
Fortitude +11
Will +11*/+7 [*Altered Mind]

Equipment: Armored Costume: Protection 4 (Feat: Subtle)


Costs: Abilities 56+ Skills 27+ Advantages 11+ Powers 50+ Defenses 26= 170 pts.


Real Name: Leon Van Zant
Height: 6’5”
Weight: 240 lbs
Hair: Black
Eye Color: Red


Complications:
Overconfidence: Terrorsmith will either underestimate his opponents abilities or over estimates his own which can be used against him.

Motivation ~Make Them PAY!: Terrorsmith regularly targets those he feels have wronged him, no matter how slight the offense.

Reputation ~ Loser: Terrorsmith is known for coming up with good plans but his ineptitude still shows when he carries them out.


Background: Leon Van Zant was a relatively successful computer programmer, but his career eventually started going downhill due the hard economics of the times and he’d got laid off. Over the following year Leon got and was laid off from seven different jobs, but things only got worse with each job because of his tendency to blame his superiors and others for his problems and the accompanying attitude he’d give them which led to Leon’s being unable to find any kind of work in his chosen field. Although supportive of him at first, Leon's wife, Marie, eventually couldn't cope with him either and left him, taking their daughter Melissa with her. Not long afterwards, Leon was diagnosed with terminal pancreatic cancer and was reported to have only six months left to live.

Both depressed and angry at the world, Leon's life seemed to have hit rock-bottom, and he sought to end his misery but jumping from the roof of his last employer. Unfortunately, that triggered the manifestation of his Transhuman abilities which included a vast alteration to his body that allowed him to survive. Leon panicked and sought help from Odyssey Technologies, but treating him was difficult as anyone that he touched or touched him ended up turning into a grotesque monster as a result of Leon’s powers.

Eventually Leon finally lashed out in frustration over his condition, becoming a supervillain; fashioning a costume for himself and taking the name Terrorsmith, he turned several of the doctors and scientists into monsters who brought panic to the streets, prompting members of the Vanguard to respond. Despite Terrorsmith’s lack of experience he held his own against the assembled heroes, however it was mostly due to his choice to share how he’d assembled his army made it difficult for the heroes to effectively deal with them, and during the fighting Terrorsmith was able to make his escape when he saw that things were starting to turn against him.

In the years since his first outing Terrorsmith has come up with a few schemes, mostly the kind that focus on causing chaos and avenging himself for perceived wrongs done to him, but his plans always seem to fall apart due to his lack of considering certain factors appropriately and he is forced to retreat and start over again.
Last edited by Tattooedman on Thu Sep 06, 2018 5:38 am, edited 1 time in total.

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Tattooedman
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Location: Ohio

Damocles

Post by Tattooedman » Mon Jan 01, 2018 4:55 am

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Damocles:
PL:
14
Strength 6
Stamina 8
Agility 0
Dexterity 0
Fighting 4
Intellect 2
Awareness 1
Presence 0

Skills: Acrobatics 6 (+6), Athletics 6 (+12), Expertise [Computers] 9 (+11), Expertise [Superhumans] 12 (+14), Insight 9 (+10), Perception 9 (+10), Stealth 9 (+9)


Advantages: Assessment, Close Attack 6, Improved Initiative 2, Power Attack, Ranged Attack 10, Seize Initiative

Powers: Pseudo-Cell Physiology:
Immunity 8 [Aging, Disease, Environmental Cold, Environmental Heat, Poison, Pressure, Radiation, Starvation & Thirst]
Immunity 30 [Fortitude Effects]

The Sword Of Damocles: Variable 15 [75 pt power pool for powers suited to an opponent] (Extra: Free Action [+2]); (Flaw: Limited [Only powers suited to defeat opponents])

Combat: Initiative +8
Melee Attack +10
Ranged Attack +10

Defense: Dodge +8
Parry +8
Toughness +8
Fortitude N/A
Will +8


Costs: Abilities 42+ Skills 20+ Advantages 21+ Powers 120+ Defenses 19= 222 pts.


Height: 6’
Weight: Unknown
Hair: Black
Eye Color: Blue


Complications:
Arrogant: Damocles thinks of herself as greatly superior to humanity, often times underestimating her opponents.

Power Loss: Damocles’ power does not work against opponents who possess similar abilities (in other words she can’t come up with a counter power against someone with Variable power).


Background: Designed and built by Dr. Prometheus to act as a counter-measure against the numerous Transhumans that always seem to interfere in his plans, Damocles was made with "Pseudo-Cells" that allow her to develop a counter to any possible power her opponents may possess. Initially limited in her mental facilities, Damocles intellect quickly grew as she confronted members of the Alliance (specifically Makeshift) which only added to her usefulness to her creator who began using the artificial being as a lab assistant. Once again it did not take long for Damocles to adapt to her situation as her up close observations of her creator led to her intellect increasing even more, so much more that she came to believe that she had surpassed Dr. Prometheus' organic limitations and began to secretly plot against him.

This led to Dr. Prometheus having to ask the Vanguard to help him stop Damocles' plan. In the aftermath of that battle, Damocles was left inert and her remains were released into C.A.S.T.L.E.'s care where she stayed for several years before being accidently reactivated. Though at first Damocles did not possess any of her previous abilities because of the long period of time she'd been deactivated, even her intelligence had reverted to its original levels somehow. She has repeatedly clashed with both the Vanguard and the Alliance in the years since, however, she has been defeated every time but has somehow managed to escape imprisonment most of the time with only a handful of times where she was deactivated only to later return somehow.
Last edited by Tattooedman on Thu Sep 06, 2018 5:38 am, edited 1 time in total.

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