The Armor Corps:
A team of mercenaries recruited by Dr. Gemini to act as his agents and were outfitted with advanced suits of power armor that were powerful enough to make them a match for heroes like the Vanguard, or the Alliance. The Armor Corps worked for Dr. Gemini for a time, going up against not only the Vanguard but the Alliance as well. Eventually, Dr. Gemini suffered defeat at the hands of the Vanguard bad enough that he was presumed dead, leaving the Armor Corps on their own. They hired the Workshop to redesign and customize their armors (as up until this point their armors were all matching in appearance and capabilities – flying, energy blasting, red and black colored power armor) and became super-criminals for hire, selling their services to the highest bidder. Now each member wears a suit of custom power armor that contains a life-support system and a unique computer link that helps to coordinate their tactical movements and allows them to operate more efficiently in combat.
Since then, the Armor Corps have worked for anyone who is able to afford their services, ranging from body-guarding to theft, intimidation, and assassination. Their client list includes crime-lords, would-be dictators, and, of course, various super-criminals. A large portion of their fees go towards maintaining their equipment and operating costs; upkeeping safe houses and equipment caches in various cities around the country. Occasionally, the team will replace a member lost in combat or who decided to leave the group, but this has only happened a handful of times in their history.
~~
Buzzard:
PL: 10
Strength 6 (2)
Stamina 4
Agility 6 (2)
Dexterity 2
Fighting 6 (2)
Intellect 3
Awareness 3
Presence 3
Skills: Athletics 2 (+4/
8 ), Close Combat [Cybernetic Wings] 2 (+8), Expertise [Criminal] 6 (+9), Expertise [Military] 6 (+9), Insight 2 (+5), Intimidation 6 (+9), Perception 2 (+5), Persuasion 6 (+9), Ranged Combat [Mini-Missiles] 10 (+12), Stealth 3 (+9)
Advantages: Close Attack, Connected, Contacts, Favored Environment [Aerial], Leadership, Power Attack
Powers: Aerial Fighter:
Enhanced Dodge 6 (Flaw: Limited [Only when flying])
Enhanced Parry 5 (Flaw: Limited [Only when flying])
Buzzard Armor: (Removable -18 pts) [72 pp]
Aerial Superiority:
Enhanced Advantages 7 [Agile Feint, Evasion 2, Improved Defense, Move-By Action, Takedown 2] (Flaw: Limited [Only while flying])
Armored Layers: Protection 5
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Cybernetic Muscles: Enhanced Strength 4
Cybernetic Reflexes:
Enhanced Agility 4
Enhanced Fighting 4
Cybernetic Wings:
Strength-Based Damage 5 (Feats: Improved Critical, Reach 2)
Flight 7 (Flaw: Winged)
Wing Mounted Mini-Missiles: Ranged Ballistic Damage 8 (Extra: Area [Burst])
Offense: Initiative +6 (+2)
Melee Attack +6 (+2) // Cybernetic Wings Attack +11
Ranged Attack +2 // Mini-Missiles Attack +12
Defense: Dodge +11*/+5
Parry +11*/+5
Toughness +9*/+4 [*Buzzard Armor]
Fortitude +7
Will +7
Costs: Abilities 32+ Skills 16+ Advantages 5+ Powers 72+ Defenses 10= 135 pts.
Real Name: Randall Cobb
Height: 5'10”
Weight: 177 lbs
Hair: Brown
Eye Color: Brown
Complications:
It’s My Crew: Buzzard does not like it when his leadership is challenged.
Motivation ~Greed: The Buzzard is willing to take on any job, for the right price.
Weakness: If the Buzzard is unable to fly during combat his is reduced in Fighting, Dodge and Parry by 2 points each.
--
Disintegrator:
PL: 10
Strength 2
Stamina 3
Agility 4
Dexterity 2
Fighting 4
Intellect 2
Awareness 2
Presence 2
Skills: Close Combat [Unarmed] 2 (+8), Deception 5 (+7), Expertise [Military] 6 (+8), Intimidation 4 (+6), Ranged Combat [Disintegration Ray] 6 (+10)
Advantages: Close Attack 2, Improved Initiative, Ranged Attack 2, Task Focus 2 [Expertise (Military): Demolitions]
Powers: Disintegrator Armor: (Removable -30 pts) [122 pp]
Armored Layers: Protection 7
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Disintegration Ray: Ranged Weaken Toughness 10 (Extras: Affects Objects, Linked [Damage]) & Ranged Damage 10 (Extra: Penetrating)
Disintegration Aura: Weaken Toughness 10 (Extras: Affects Objects, Reaction [Being touched], Linked [Damage]) (Flaw: Sustained) & Damage 10 (Extras: Reaction [Being touched], Penetrating); (Flaw: Sustained)
Offense: Initiative +8
Melee Attack +6 // Unarmed Attack +8
Ranged Attack +4 // Disintegration Ray Attack +10
Defense: Dodge +10
Parry +10
Toughness +10*/+4 [*Disintegrator Armor]
Fortitude +8
Will +7
Costs: Abilities 42+ Skills 9+ Advantages +7 Powers 122+ Defenses 22= 202 pts.
Real Name: Brian Williams
Height: 5”8”
Weight: 167 lbs
Hair: Blonde
Eye Color: Blue
Complications:
Motivation ~Greed: Disintegrator is willing to take on any job, for the right price.
You Talking To Me?: Disintegrator has problems dealing with quips from his opponents, often times over reacting to verbal jabs his opponents throw at him. Often time his reply involves a blast of energy from his armor.
--
Resonator:
PL: 10
Strength 2
Stamina 4
Agility 4
Dexterity 2
Fighting 4
Intellect 2
Awareness 2
Presence 2
Skills: Athletics 6 (+8), Close Combat [Unarmed] 4 (+8), Deception 8 (+10), Expertise [Criminal] 8 (+10), Expertise [Military] 6 (+8), Insight 6 (+8), Intimidation 8 (+10), Investigation 6 (+8), Perception 6 (+8), Ranged Combat [Resonation Gauntlets] 8 (+10), Stealth 6 (+8), Vehicles [Land] 3 (+5)
Advantages: All-Out Attack, Assessment, Contacts, Improved Initiative, Startle, Set-Up, Takedown 2, Taunt, Teamwork, Uncanny Dodge
Powers: Resonator Armor: (Removable -11 pts) [46 pp]
Armored Layers: Protection 4
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Resonation Field:
Vibration Damage 6 (Extra: Reaction [Being touched])
Immunity 20 [Entrapment Effects, Sonic Effects, Vibration Effects]
Resonation Gauntlets: (Removable -14 pts) [57 pp]
Destructive Resonation: Ranged Weaken Toughness 10 (Extra: Affects Objects, Linked [Damage]); (Feat: Slow Fade 7 [1 hr]) & Ranged Vibration Damage 10 (Extra: Penetrating)
-Resonation Blast: Ranged Vibration Damage 10 (Extra: Penetrating)
-Resonation Grasp: Vibration Damage 10 (Extra: Alternate Resistance [Fortitude])
-Resonating Shockwave: Vibration Damage 10 (Extra: Area [Burst] 2)
-Stunning Resonation: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Cone] 2)
Offense: Initiative +8
Melee Attack +4 // Unarmed Attack +8
Ranged Attack +2 // Resonation Gauntlets Attack +10
Defense: Dodge +12
Parry +12
Toughness +8/+4 [*Resonator Costume]
Fortitude +8
Will +8
Costs: Abilities 44+ Skills 27+ Advantages 11+ Powers 103+ Defenses 28= 213 pts.
Real Name: Samuel "Sam" Dakota
Height: 5’10”
Weight: 189 lbs
Hair: Dark Blonde
Eye Color: Blue
Complications:
Motivation ~Professional: Resonator believes any crime worth doing should be done right.
Motivation ~Greed : Resonator is willing to take on any job, for the right price.
--
Scorpio:
PL: 10
Strength 2 (8)
Stamina 4
Agility 4
Dexterity 4
Fighting 5
Intellect 1
Awareness 2
Presence 3
Skills: Close Combat [Cyber Claws] 3 (+10), Close Combat [Cyber Tail] 3 (+10), Expertise [Current Events] 6 (+8), Expertise [Military] 6 (+8), Intimidation 6 (+9), Insight 6 (+7), Investigation 6 (+8), Perception 6 (+8), Ranged Combat [Plasma Projector] 6 (+10), Stealth 6 (+14)
Advantages: Close Attack 2, Contacts, Improved Initiative, Skill Mastery [Investigate], Teamwork 2
Powers: Scorpio Armor: (Removable -15 pts) [64 pp]
Armor: Protection 6 (Extra: Impervious 10)
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Exo-Pads: Movement 2 [Wall-Crawling 2]
Exo-Skeleton: Enhanced Strength 6
Cybernetic Weapons:
Plasma Projector: Ranged Heat Damage 12
-Cyber Claws: Strength-Based Damage 2 (Feat: Improved Critical 4)
-Cyber Tail: Strength-Based Damage 2 (Feats: Improved Critical 4, Reach 2)
Offense: Initiative +8
Melee Attack +7 // Cyber Claws/ Cyber Tail Attack +10
Ranged Attack +4 //Plasma Projector Attack +10
Defense: Dodge +10
Parry +10
Toughness +10*/+4 [* Armor (Impervious)]
Fortitude +8
Will +8
Costs: Abilities 50+ Skills 22+ Advantages 7+ Powers 6+4 Defenses 24= 164 pts.
Real Name: Edward “Eddie” Rhodes
Height: 6’3”
Weight: 211 lbs
Hair: Dark Brown
Eye Color: Brown
Complications:
Motivation ~Greed : Scorpio is willing to take on any job, for the right price.
Reputation ~Violent Tendencies: Scorpio is very willing to use violence to solve his problems.
--
Lasher:
PL: 10
Strength 4
Stamina 4
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 2
Presence 2
Skills: Acrobatics 8 (+12), Athletics 4 (+8), Close Combat [Whips] 4 (+8), Expertise [Criminal] 6 (+6), Insight 6 (+8), Intimidation 6 (+8), Perception 6 (+8), Ranged Combat [Cyber Whips] 6 (+10), Stealth 6 (+10)
Advantages: Agile Feint, Assessment, Improved Initiative, Move-By Action, Startle, Takedown 2, Uncanny Dodge
Powers: Lasher Armor: (Removable –16 pts) [68 pp]
Armored Layers: Protection 6 (Extra: Impervious 10)
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Mask: Immunity 5 [Effects Against All Senses] (Flaw: Limited [Half Effective])
Cyber Whips: Move Object 10 (Extras: Damaging, Penetrating); (Feats: Fast Grab, Improved Critical 4, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Precise)
Offense: Initiative +8
Melee Attack +4 //Cyber Whips Attack +10
Ranged Attack +4 //Cyber Whips Attack +10
Defense: Dodge +10
Parry +10
Toughness +10*/+4 [*Lasher Armor (Impervious)]
Fortitude +8
Will +8
Costs: Abilities 48+ Skills 15+ Advantages 8+ Powers 68+ Defenses 20= 159 pts.
Real Name: Lewis “Lou” Washington
Height: 6’2”
Weight: 230 lbs
Hair: Blonde
Eye Color: Blue
Complications:
Motivation ~Greed : Lasher is willing to take on any job, for the right price.
Trash Talker: Lasher often talks big during fights as long as things are going in his favor.
--
Volt:
PL: 10
Strength 2
Stamina 4
Agility 3
Dexterity 3
Fighting 4
Intellect 1
Awareness 2
Presence 2
Skills: Athletics 4 (+6), Close Combat [Unarmed] 4 (+8), Deception 6 (+8), Expertise [Criminal] 8 (+9), Intimidation 7 (+9), Perception 7 (+9), Ranged Combat [Electrical Powers] 7 (+10), Stealth 9 (+12)
Advantages: Second Chance [Expertise (Criminal) checks vs. Security]
Powers: Volt Armor: (Removable –21 pts) [85 pp]
Armored Layers: Protection 6 (Extra: Impervious 10)
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Electrical Blast: Ranged Electrical Damage 10 (Extra: Penetrating)
-Chain Lightning: Ranged Electrical Damage 10 (Extra: Multiattack)
-Electrical Drain: Ranged Weaken Electrical Effects 12 (Flaws: Affects Objects Only, Limited [Electrical Devices only])
-Taser Blast: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
Insulation: Immunity 10 [Electrical Effects]
Personal Electrical Field:
Electrical Damage 10 (Extra: Reaction [Being touched])
Environment 1 [Light]
Offense: Initiative +3
Melee Attack +4 // Unarmed Attack +8
Ranged Attack +3 // Electrical Powers Attack +10
Defense: Dodge +10
Parry +10
Toughness +10*/+4 [*Volt Armor (Impervious)]
Fortitude +8
Will +8
Costs: Abilities 42+ Skills 18+ Advantages 1+ Powers 85+ Defenses 23= 168 pts.
Real Name: George Maine
Height: 5’11”
Weight: 181 lbs
Hair: Brown
Eye Color: Brown
Complications:
Motivation ~Greed : Volt is willing to take on any job, for the right price.
Side Jobs: Sometimes Volt will commit robberies on his own.
--
Brainscan:
PL: 10
Strength 2
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 2
Skills: Athletics 3 (+5), Deception 8 (+10), Expertise [Criminal] 6 (+6), Insight 4 (+6), Perception 4 (+6), Persuasion 8 (+10), Ranged Combat [Psi-Tech Array] 8 (+10), Stealth 3 (+5)
Advantages: Fascinate [Deception], Fascinate [Persuasion], Improved Initiative, Power Attack, Set-Up 2, Teamwork 2
Powers: Brainscan Armor: (Removable –13 pts) [52 pp]
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Levitation: Flight 5
Precognitive Defenses:
Enhanced Advantage 5 [Defensive Roll 5]
Enhanced Dodge 4
Enhanced Parry 4
Senses 1 [Danger Sense (mental)]
Psionic Boost: Enhanced Advantage 1 [Ultimate Effort (Will)]
Psychokinetic Screen: Protection 7 (Flaw: Sustained)
Psi-Tech Array:
Mental Blast: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Will] (Extra: Cumulative)
-ESP: Remote Sensing 6 [Visual, Auditory, Mental]
-Mental Bolt: Ranged Mental Damage 3 (Extra: Alternate Resistance [Will])
-Psychokinetic Hammer: Ranged Damage 10 (Extra: Area [Burst])
-Telekinesis: Move Object 10 (Extra: Perception Ranged)
-Telepathy: Mind Reading 10 (Feat: Sensory Link)
Offense: Initiative +6
Melee Attack +4
Ranged Attack +2 // Psi Tech Array Attack +10
Defense: Dodge +10*/+4 [*Precognitive Defenses]
Parry +10*/+6 [*Precognitive Defenses]
Toughness +10*/+3 [*Psychokinetic Screen]
Fortitude +7
Will +7
Costs: Abilities 34+ Skills 15+ Advantages 8+ Powers 52+ Defenses 13= 122 pts.
Real Name: Graham Curry
Height: 6’
Weight: 184 lbs
Hair: Blonde
Eye Color: Blue
Complications:
Motivation ~Greed : Brainscan is willing to take on any job, for the right price.
Power Loss: Because his mental powers aren’t naturally occurring, Brainscan needs to be able to focus; so drugs, disorientation of any kind, or noisy settings may prevent him from using his powers.