The T-Verse (Earth 75): Witchwind, Basilisk, Raydon

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Tattooedman
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Witchwind

Post by Tattooedman » Wed Jun 06, 2018 2:48 am

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Witchwind:
PL:
10
Strength 0
Stamina 2
Agility 3
Dexterity 3
Fighting 2
Intellect 1
Awareness 3
Presence 2

Skills: Deception 9 (+11), Expertise [Earth Sciences] 8 (+9), Expertise [Magic] 12 (+13), Insight 8 (+11), Perception 8 (+11), Ranged Combat [Wind Magic Array] 6 (+10)

Advantages: Close Attack 2, Defensive Roll 4, Daze [Deception], Fascinate [Deception], Improved Feint, Power Attack, Precise Attack [ranged; cover], Move-By Action, Ranged Attack

Powers: Wind’s Blessings:
Flight 10
Immunity 4 [Suffocation, Wind Effects]
Senses 5 [Counters Visual Concealment (air disturbances)]

Wind Magic Array:
Winds Of The East: Move Object 12 (Extra: Perception); (Feat: Precise)
-Winds Of The West: Air Damage 12 (Extra: Area [Cone])
-Winds Of The North: Auditory & Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Area [Burst], Extra Condition); (Feat: Selective)
-Winds Of The South: Ranged Affliction 10 [Dazed, Stunned, Paralyzed; resisted by Will] (Extra: Cumulative)
-Protective Winds: Deflect 10 (Extras: Reflection, Redirection)
-Gusting Winds: Environmental Control 8 [distraction (DC 10) & Environmental Control 8 [hamper movement (one-quarter speed)]

Offense: Initiative +2
Melee Attack +4
Ranged Attack +4 // Wind Magic Array Attack +10

Defense: Dodge +12
Parry +12
Toughness +6*/+2 [*Defensive Roll]
Fortitude +7
Will +9


Costs: Attributes 32+ Skills 18+ Advantages 13+ Powers 71+ Defenses 30= 164 pts.


Real Name: Rose McCarthy
Height: 5’ 6”
Weight: 131 lbs
Hair: Red
Eye Color: Green


Complications:
Motivation ~Protect The Planet: Witchwind seeks to save the planet from the harm that modern society has done to it.

Power Loss: Witchwind must be able to gesture and speak to use any of her Wind Magic.


Background: The life of Rose McCarthy before she took on the identity of Witchwind isn’t known to members of the law enforcement community. She simply appeared one day, attacking one of the labs of Noxxor Industries citing their offenses to the planet as the reason for her attack.

Despite the arrival of members of the Freedom League, Witchwind managed to escape. Later appearances have a similar environmental tone to them which leads C.A.S.T.L.E. investigators to believe that Witchwind is very much involved with an extreme ecological group that she intends to act on behalf of.

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Tattooedman
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Dr. Sinister

Post by Tattooedman » Sat Jun 09, 2018 5:43 pm

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Dr. Sinister:
PL:
14
Strength 2
Stamina 2
Agility 2
Dexterity 4
Fighting 6
Intellect 6
Awareness 6
Presence 6

Skills: Deception 6 (+12), Expertise [History] 9 (+15), Expertise [Magic] 12 (+18), Intimidation 9 (+15), Ranged Combat [Ring of Pavor] 6 (+11), Sleight of Hand 9 (+13), Stealth 6 (+8)

Advantages: Benefit [Durable Lie], Close Attack 6, Daze [Intimidation], Improved Feint, Multilingual, Ranged Attack 3, Ritualist, Speed of Thought, Second Chance [Deception Check], Skill Mastery [Intimidation], Startle

Powers: Great Will: Enhanced Will 4 (Flaw: Limited [Timorus’ Eye & Ring of Pavor’s effects])

Cloak Of Levitation: (Removable -11 pts) [44 pp]
Artifact: Feature 1 [Indestructible]
Levitate Wearer: Flight 5
Protective Wards:
Enhanced Dodge 5
Enhanced Parry 5
Life Support 10 [Life Support]
Protection 12 (Extra: Impervious)

Timorus’ Eye: (Removable –15 pts) [63 pp]
Experience Fear: Affliction 14 [Dazed, Stunned, Incapacitated; resisted by Will] (Extras: Area [Cone] 3, Progressive)

Ring Of Pavor: (Removable –14 pts) [58 pp]
Artifact: Feature 1 [Indestructible]
Show Me Your Fear: Senses 3 [Detect (Emotions; Acute, Ranged)] (Flaw: Limited [ Fear only])
Shaping Timorus’ Light Array:
Single Minion Construct: Summon 12 (Extras: Broad Type, Controlled) [Dynamic]
-Energy Blast: Ranged Mystical Energy Damage 14 [Dynamic]
-Lifting: Move Objects 14 [Dynamic]
-Mobile Constructs: Create 14 (Extra: Movable, Stationary) [Dynamic]
-Multiple Minion Constructs: Summon 9 (Extras: Broad Type, Controlled, Horde); (Feat: Multiple Minions 6 [34 total]) [Dynamic]

Offense: Initiative +6
Melee Attack +12
Ranged Attack +5 // Ring of Timorus Attacks +11

Defense: Dodge +12*/+7 [*Protective Wards]
Parry +12*/+7 [*Protective Wards]
Toughness +14*/+2 [*Protective Wards (Impervious 12)]
Fortitude +9
Will +10 (+14)


Costs: Abilities 68+ Skills 20+ Advantages 18+ Powers 168+ Defenses 21= 295 pts.


Real Name: Unknown
Alias: Stephen Thall
Height: 6’1”
Weight: 191 lbs
Hair: Black
Eye Color: Brown
Unusual Features: Reddish colored skin


Complications:
Extra Passenger: The truth of the matter is that Stephen Thall was possessed years ago by an unknown person.

Power Loss: The wielder of the Ring of Pavor must have possession of Timorus’ Eye to use the Ring’s powers.

Power Loss: The powers of Timorus’ Eye and the Ring of Pavor are fueled by the user's abilities spread fear. Loss of that ability or their loss of belief in the power of fear can cause both artifacts to fail.


Background: Doctor Stephen Thall was a brilliant but egotistical neurosurgeon who only cared about wealth and prestige from his career. However, a car accident damaged his hands, effectively ends his ability to conduct surgery as his hands trembled uncontrollably. Too proud to take on a teaching/advisory position, Thall desperately searched for a way to restore his hands; consulting various doctors, homeopathic treatments and traveling around the world for exotic cures, all to no avail. Depressed and still searching, Thall learned of a man, who was rumored to be some kind of sorcerer, that might be able to heal his hands. However, upon meeting the aged master and asking for his help only to be refused for reasons Thall couldn’t understand. Despite the refusal, he was allowed to remain at the Elder’s sanctuary to rest before returning home. During that time Thall discovered that the Elder’s lead student, Turpa, planned to do away with the Elder and take his tomes and artifacts for himself, and despite Turpa’s efforts to stop him Thall revealed the plot to the elder.

After dealing with Turpa, the Elder took Thall on as a student, teaching him about magic. A few years later the Elder declared that Thall was ready to begin casting spells; thrilled to have the opportunity Thall followed the Elder’s instructions in preparing his first ritual. But as ritual begun Thall realized something was wrong and it was at that point that the Elder revealed his secret - that he had lived for several centuries by possessing the bodies of others and that Thall was to be his latest host.

Two days later the Elder, in Thall's body, left the temple with two artifacts: Timorus’ Eye, an amulet which allows its wielder to cause those who are bathed in its yellow light to experience their ultimate fear, and its counterpart, the Ring of Pavor, which allows its wielder to reshape the light of Timorus’ Eye into whatever solid shape that can imagine, be it a tool, weapon, or sentient creature that serves his will. In the time since, the Elder has since become known as Dr. Sinister, a malicious mystic seeking out a way to build his own empire on Earth. Luckily, he’s been opposed by the likes of the Aurelius as well as Blackstone and her allies, the Alliance, so far. Although he’s demonstrated a willingness to take things slowly in the past, so it is fairly likely that Dr. Sinister will return again with a new plot.

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Tattooedman
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Cockatrice

Post by Tattooedman » Sun Jun 10, 2018 12:08 pm

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Cockatrice:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 3
Intellect 0
Awareness 2
Presence 2

Skills: Athletics 4 (+6), Expertise [Pop Culture] 4 (+4), Insight 6 (+8), Perception 6 (+8), Ranged Combat [Cosmic Energy Projection Array] 6 (+8), Vehicles 4 (+6)

Advantages: All-Out Attack, Close Attack 6, Improved Initiative, Inspire 2, Luck, Power Attack, Precise Attack [Ranged; Cover], Teamwork

Powers: Cosmic Immunity: Immunity 20 [Energy Damage]

Energized Body: Protection 8

Cosmic Energy Projection Array:
Cosmic Blast: Ranged Cosmic Damage 12 (Feats: Improved Critical, Variable Descriptor 2 [any energy descriptor])
-Dazzling Blast: Ranged Affliction 12 [Visually Impaired, Visually Disabled, Visually Unaware; resisted by Dodge/Fortitude] (Extra: Cumulative); (Flaw: Limited [1 Sense only (vision)])
-Disintegrating Blast: Ranged Weaken Toughness 9 (Extra: Affects Objects)
-Homing Blast: Ranged Cosmic Damage 12 (Feats: Improved Critical, Homing 2)
-Pinpoint Blast: Ranged Cosmic Damage 12 (Feats: Improved Critical, Precise 2)
-Reflective Blast: Ranged Damage 12 (Feat: Ricochet 2)

Offense: Initiative +6
Melee Attack +8
Ranged Attack +2 // Cosmic Energy Projection Array Attacks +8

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +8


Costs: Abilities 30+ Skills 15+ Advantages 14+ Powers 60+ Defenses 27= 150 pts.


Real Name: Neal Hoffman
Height: 6'2"
Weight: 190 lbs
Hair: Black
Eye Color: Blue


Complications:
Identity: To protect his family and friends from the villains he faces, Neal hides the fact he is the hero known as Cockatrice.

Motivation ~Responsibility: Given the destructive potential of his powers, Cockatrice has learned the burden that comes with using them.


Backgrounds: Neal Hoffman had seen many of the members of the Vanguard at some point in his life, but those glimpses were always limited to charity events hosted in New York City. It wasn't until he was in his early twenties that he saw the Vanguard in action as they fought against the radioactive villain Bockscar.

What Neal didn't realize was that the radiation given off by Bockscar were enough to trigger his latent transhuman powers that manifested several days later when he began discharging energy from his eyes while working his construction job. Luckily for him, Neal could prevent the release by keeping his eyes closed and he was rushed to Odyssey Technologies for help; the doctors there were able to determine what had happened to Neal and were also able to help him gain basic control while also putting him in contact with the Vanguard.

Neal's situation made the powers that be decide to implement a "training program for newly empowered Transhumans", where those recruited would be shown how to better use their abilities while working as part of a team; the idea is to train possible future members of the Vanguard if not solo heroes who will be better prepared to handle the challenges they'll face in the future.
Last edited by Tattooedman on Tue Jun 19, 2018 4:27 am, edited 1 time in total.

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Tattooedman
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Raydon

Post by Tattooedman » Sun Jun 10, 2018 11:51 pm

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Raydon:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 4
Awareness 1
Presence 0

Skills: Deception 6 (+6), Expertise [Biology] 6 (+10), Expertise [Science] 9 (+13), Insight 6 (+7), Perception 6 (+7), Persuasion 6 (+6), Ranged Combat [Radiation Control Array] 8 (+10), Technology 9 (+13)

Advantages: All-Out Attack, Improved Initiative, Power Attack, Task Focus 2 [Expertise (Biology): Cancer], Task Focus 2 [Expertise (Science): Radiation]

Powers: Radiation Suit: (Removable –55 pts) [55 pp]
Radiation Energy Enhancements:
Flight 6
Immunity 12 [Disease, Radiation Effects, Starvation & Thirst]
Protection 6
Radiation Aura: Radiation Damage 5 (Extra: Reaction [Being touched]) (20)
Radiation Control Array:
Radiation Poisoning: Ranged Weaken Stamina 10 (Extra: Progressive) [Dynamic]
-Absorb Radiation: Nullify 12 [Radiation Effects] (Extras: Concentration) [Dynamic]
-Alter Visual Wavelength: Concealment 4 [all visual senses] [Dynamic]
-Boost Radiation Aura: Radiation Damage 5 (Extra: Reaction [Being touched]) [Dynamic]
-Melt: Ranged Weaken Toughness 10 (Flaws: Limited [Objects only]) [Dynamic]
-Radiation Energy Form: Insubstantial 3 [energy] [Dynamic]
-Radiation Sickness: Affliction 10 (Fort; Impaired/Disabled/Incapacitated) (Extras: Ranged, Cumulative) [Dynamic]

Offense: Initiative +6
Melee Attack +4
Ranged Attack +2 // Radiation Control Array Attack +10

Defense: Dodge +8
Parry +8
Toughness +8*/+2 [*Radiation Suit]
Fortitude +7
Will +7

.
Costs: Abilities 34+ Skills 20+ Advantages 7+ Powers 55+ Defenses 21= 141 pts.


Real Name: Benjamin Pangborn
Height: 5’11”
Weight: 163 lbs
Hair: Brown
Eye Color: Brown


Complications:
Disability: Raydon suffers from a form of cancer that he has discovered requires near constant exposure to a rare form of radiation to keep it in remission. Outside of his Radiation Suit, he suffers Strength & Stamina Impairment, Disability, and Debilitation. While long term lack of exposure to that type of radiation results in death.

Motivation ~I Want To Live!:: Raydon commits crimes to fund his efforts in upgrading his Radiation suit as well as his research for a permanent cure for his disease.


Background: Benjamin Pangborn learned that he’d developed cancer after helping to stop a meltdown at the nuclear power plant he worked at. Unfortunately for him that type of cancer was deemed untreatable by current medical technology and his diagnosis left him with only about a year to live. Deciding to take matters into his own hands, Benjamin began researching the various radiotherapy treatments used to help cancer patients. He eventually stumbled upon a wavelength of radiation that managed to affect his caner, however he needed near constant exposure for it to be effective. To facilitate this Benjamin built a suit he’d wear nearly all the time, however this first suit was bulky and awkward to wear which quickly led to Benjamin designing a newer version. However, that newer suit required parts Benjamin did not have access to so using the suit’s ability to generate energy to take the parts he needed.

It didn’t take long for Benjamin to be confronted by those who would be opposed to his simply stealing the high tech parts he required, and soon he became known as the super villain Raydon. While he has been defeated and imprisoned several times he always manages to effect escapes before being incarcerated in New Alcatraz, where he sets himself up once again and begins the process all over.

Shock
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Re: Raydon

Post by Shock » Mon Jun 11, 2018 12:50 am

Tattooedman wrote:
Sun Jun 10, 2018 11:51 pm
Real Name: Benjamin Pangborn
Height: 5’11”
Weight: 163 lbs
Hair: Brown
Eye Color: Brown
I admire your restraint in naming him neither "Ray" nor "Don" :D

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Tattooedman
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Location: Ohio

Re: Raydon

Post by Tattooedman » Mon Jun 11, 2018 1:13 am

Shock wrote:
Mon Jun 11, 2018 12:50 am
Tattooedman wrote:
Sun Jun 10, 2018 11:51 pm
Real Name: Benjamin Pangborn
Height: 5’11”
Weight: 163 lbs
Hair: Brown
Eye Color: Brown
I admire your restraint in naming him neither "Ray" nor "Don" :D
Wasn't easy. :D

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Tattooedman
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Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Mainframe

Post by Tattooedman » Mon Jun 11, 2018 1:58 am

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Mainframe:
PL:
10
Strength 8
Stamina 8
Agility 4
Dexterity 4
Fighting 4
Intellect 2
Awareness 0
Presence 0

Skills: Expertise [Sports] 7 (+10), Insight 7 (+7), Perception 7 (+7), Stealth 4 (+8.), Technology 2 (+4/+16)

Advantages: Close Attack 4, Improved Initiative, Task Focus [Expertise (Sports): Sports Trivia]

Powers: Built-in Functionality: Feature 2 [Built-in timepiece & cell-phone]
Remote: Feature 1 [Can function like a “universal remote control” in relationship to machines that include such capabilities, turning them on or off or controlling them like a regular remote would with just a thought]
Cybernetic Body: Immunity 30 [Fortitude Effects] (Flaw: Limited [Half Effective])
Cybernetic Mind:
Enhanced Advantage 1 [Eidetic Memory]
Quickness 7 (Flaw: Limited [Mental Tasks Only])
Tech Savant: Enhanced Skill [Technology +12]
Manipulate Technology Array: Variable 7 [35 pt pool of the Technological Descriptor] (Extra: Move Action)
Manipulate Technology Sidebar:
-Control Technology: Ranged Affliction 10 [Controlled; resisted by Fortitude/Skill] (Extras: Affects Objects [Only], Perception); (Flaws: Limited [Third Degree only], Limited [Technology Only]) • 10 points
Deactivate Technology: Nullify Technology 10 (Extras: Area [Burst], Broad [Technological], Simultaneous); (Flaw: Close Range) • 30 points
-Electric Shockers: Ranged Damage 10 (Extra: Multiattack); (Feat: Accurate 3) • 33 points
-Interface: Comprehend Machines 2 • 4 points
-Laser: Ranged Light Damage 10 (Extra: Penetrating); (Feat: Accurate 3) • 33 points
-Sonic Disrupter: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative); (Feat: Accurate 3) • 33
-Grappling Hook & Pulley: Movement 1 [Swinging] • 2 points
Offense: Initiative +8
Melee Attack +8
Ranged Attack +4

Defense: Dodge +8
Parry +8
Toughness +8
Fortitude +8
Will +8


Costs: Abilities 60+ Skills 9+ Advantages 6+ Powers 86+ Defenses 14= 165 pts.


Real Name: Robert "Rob" Hunsaker
Height: 6'3"
Weight: 385 lbs
Hair: Blonde (formerly) // Cybercord Black
Eye Color: Blue


Complications:
Family Issues: Mainframe's relationship with his brother, Thomas, is rough at the best of times and hostile at the worst.

Public Identity: Mainframe's identity as Rob Hunsaker is public knowledge.

Relationship: Mainframe dates Danielle Warman.

Self Doubt: Mainframe struggles from time to time with his condition as a cybernetic being and his worth in the world.

Weakness: Due to his cybernetic parts, Mainframe is vulnerable to Magnetic based attacks.


Background: Rob Hunsaker is a star wide receiver for his Texas high school football team. He has an interest in super human activities but is more focused on going to college, earning a football scholarship, and hoping his brother Thomas makes it to his games. The two of them having a distant relationship despite Thomas raising Rob after the death of both their parents years ago as Rob resented his brother's almost single-minded dedication to his work. Rob's resentment resulted in rebellious behavior; such as slacking in class (though he does well enough to play just barely) as well as some minor troubles with the law.

After Thomas had missed several of his games, Rob finally seeks out him out at his job in at a local Odyssey Technologies facility. Thomas tells his brother that given the current state of Transhumans starting to show up around the planet, Rob's love for football is going to become irrelevant at some point. Discouraged, Rob begins to leave when everything took a tragic turn as an energy generating experiment in a nearby lab overloads, injuring Rob and several scientists by the resulting energy release.
Not intending to lose his brother, Thomas outfits Rob with experimental bionics that he had reverse engineered from samples of alien technology found around the globe that had been brought in by C.A.S.T.L.E. Rob's life is saved but the equipment cannot be worn inconspicuously, thus horrifying Rob, when he awoke, to see much of his body and parts of his face replaced with sheer metallic limbs and implants.

Even though Rob wishes he'd have died he eventually adjusts enough through his resulting physical therapy to control his implants with suitable skill but upon release from medical care, he finds his life is seriously inconvenienced with the fearful reactions of the public at his implants. In addition Rob is also no longer allowed to participate in athletics as his implants "give him an unfair advantage over his competition" combined with his already poor grades, and further exacerbated by his long convalescence.

However when his some of his old trouble maker friends attempt to use Rob's troubles to manipulate him into participating in a bank robbery they were planning, he finds a new purpose as he instead stops them from committing the robbery and turns them over to the police. This leads to Rob becoming a local hero in Dallas and he soon finds new friends, who see past his disfigurements, recognizing his own nobility; such as a group of children who are adjusting to their own prosthetics and idolize him with his fancy parts and exciting adventures as well as their teacher Denise Brooks, and therapists Danielle Warman and Sam Roth.
Last edited by Tattooedman on Mon Jun 11, 2018 3:32 am, edited 1 time in total.

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Davies
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Location: Edmonton, AB

Re: The T-Verse (Earth 75): Wolfen, Undertow, Dr. Sinister, Basilisk, Raydon

Post by Davies » Mon Jun 11, 2018 2:28 am

Interesting choice, to use this rather sinister image as that of a hero. Nice!

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Tattooedman
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Location: Ohio

Re: The T-Verse (Earth 75): Wolfen, Undertow, Dr. Sinister, Basilisk, Raydon

Post by Tattooedman » Mon Jun 11, 2018 3:04 am

Davies wrote:
Mon Jun 11, 2018 2:28 am
Interesting choice, to use this rather sinister image as that of a hero. Nice!
Thank you.

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