The T-Verse (Earth 75): Black Sun (Done!), Abra Cadaver

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Tattooedman
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Defelctor

Post by Tattooedman » Wed Jan 03, 2018 1:31 am

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Deflector:
PL:
10
Strength 2
Stamina 2
Agility 0
Dexterity 0
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Athletics 4 (+6), Close Combat [Unarmed] 6 (+10), Expertise [Criminal] 4 (+4), Expertise [Professional Wrestling] 6 (+6/+7), Insight 5 (+6), Perception 5 (+6), Stealth 6 (+6)

Advantages: Improved Initiative, Interpose, Power Attack, Teamwork

Powers: Personal Force Field: Enhanced Dodge 5 Enhanced Parry 5 Protection 8 (Extra: Impervious 10); (Flaw: Sustained)
Force Projection Array:
Force Bolt: Ranged Bludgeoning Damage 10 (Feat: Accurate 5)
-Force Beams: Bludgeoning Damage 10 (Extra: Area [Shapeable])
-Force Fists: Strength-Based Damage 8 (Feat: Improved Critical 2, Improved Smash) -Force Lifting: Move Object 10 (Feat: Accurate 5)

Offense: Initiative +4
Melee Attack +4 // Unarmed Attacks +10
Ranged Attack +0 // Force Bolt/Force Lifting Attacks +10

Defense: Dodge +10*/+5 [*Personal Force Field]
Parry +10*/+5 [*Personal Force Field]
Toughness +10*/+2 [*Personal Force Field (Impervious)]
Fortitude +8
Will +8


Costs: Abilities 20+ Skills 13+ Advantages 4+ Powers 56+ Defenses 19= 112 pts.


Real Name: Jacob Harris
Height: 6'3"
Weight: 195 lbs
Hair: Brown
Eye Color: Brown


Complications:
Motivation ~Show Them All!: Deflector feels wronged by society, and seeks to avenge himself.

Motivation ~Greed: Though he needs to be able to support himself as well.

Prejudice: Transhuman criminal.


Background: Jacob Harris was a wrestler in an independent production who was at best a mid-carder who always struggled to find a good gimmick for his persona in the company, and had been given an ultimatum by his boss to find one that worked. Jacob decided to take a week off for a vacation where he worked up the best ideas he could, but found himself a victim of Black Sun’s Silver Storm.

Luckily for him, the powers he manifested, the ability to create invisible barriers, left him trapped in a personal force field that nobody could penetrate. Wisely evacuating from the scene Jacob spent the next few days gaining basic control over his newly gained powers, quickly realizing that they could be the gimmick he needed to propel his wrestling career to the next level. Fortunately, his boss agreed with him and soon Jacob was cutting promos as a “new” masked wrestler who claimed he could withstand anything his future opponents could throw at him, which was his new gimmick – being virtually indestructible.

Soon Jacob’s matches quickly became fan favorites as his opponents would break numerous “weapons” against his body; chairs, Singapore canes, baseball bats, hockey sticks, and even ladders. After six months Jacob’s promoter decided to up the ante by increasing the variety of weapons to be used against him – from fire extinguishers and controlled pyrotechnical explosions to head on impacts with cars. There was almost no limit to what they’d throw at Jacob it seemed in pursuit of entertaining the fans with extreme violence. Then the accident happened; the pyrotechnic techs miscalculated when prepping one of their controlled explosions and it ended up being much larger than they’d intended, combined with the reflective nature of Jacob’s force field and several fans were caught in the blast. Lawsuits came quickly, with the promoter hinting that Jacob was to blame for not being able to fully control his powers effects on the attacks being done to him.

In the end both Jacob and the promoter were ruled against by the judge, and both were subjected to extreme payouts to cover the medical bills of all those injured as well as a payout for pain and suffering inflicted upon the victim’s families. While the promoter had the fallback of insurance Jacob did not and he was quickly driven into bankruptcy, with no way to support himself in his chosen profession as no other wrestling promotion would hire him following the accident.

Left with few other options he soon turned to crime to support himself, ready to unleash the anger and frustration he feels on others in a misguided effort to overcome the wrongs he felt were done to him.

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Tattooedman
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April Fool

Post by Tattooedman » Wed Jan 03, 2018 1:39 am

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April Fool:
PL:
10
Strength 2
Stamina 3
Agility 6
Dexterity 6
Fighting 6
Intellect 2
Awareness 2
Presence 4

Skills: Acrobatics 6 (+12), Athletics 6 (+8.), Deception 9 (+13/+15), Expertise [Business] 9 (+11), Expertise [Criminal] 9 (+11), Expertise [Pop Culture] 9 (+11), Insight 9 (+11), Perception 9 (+11), Persuasion 6 (+10/+12), Sleight of Hand 9 (+14), Stealth 6 (+12), Technology 9 (+11)

Advantages: Agile Feint, All-Out Attack, Attractive, Beginner's Luck, Benefit 3 [Wealth 3 (Millionaire)], Close Attack 4, Contacts, Daze [Deception], Defensive Roll 2, Equipment 3, Fascinate [Deception], Improved Feint, Improved Initiative, Luck [Skillful], Ranged Attack 4, Second Chance [Avoiding Traps], Takedown 2, Task Focus [Expertise (Pop Culture): Superheroes & Villains], Taunt

Powers: Influence Probability:
Enhanced Advantage 4 [Luck 4] (Flaw: Limited [only for Luck Control])
Luck Control 3 [spend HP for other's benefit, Force Re-Roll, Negate Use of Luck]

Comedic Gadgets: (Easily Removable -24 points) [36 pp]
Itching Powder: Affliction 10 [Vulnerable, Defenseless, Incapacitated; resisted by Fortitude] (Extras: Area [Cloud], Cumulative, Progressive)
-Cherry Bombs: Bludgeoning Damage 10 (Extra: Area [Burst])
-Confetti: Ranged Affliction 10 [Vision Impaired, Vision Disabled, Vision Unaware; resisted by Dodge/Fortitude] (Extra: Cumulative)
-Edged Throwing Cards: Ranged Damage 8 (Extra: Multiattack); (Feat: Improved Critical)
-Giggle Gas: Ranged Affliction 10 [Impaired & Dazed, Disabled, Stunned; resisted by Fortitude] (Extra: Extra Condition)
-Joy Buzzer: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Rubber Chicken: Bludgeoning Damage 10 (Feat: Improved Critical 2, Improved Smash)
-Sneezing Dust: Affliction 10 [Impaired, Disabled, Unaware; resisted by Dodge] (Extras: Area [Cloud], Cumulative)
-Springloaded Punching Glove: Ranged Damage 8 (Feats: Improved Critical 2, Reach 2)
-Sillystringers: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized, Paralyzed; resisted by Dodge] (Extra: Cumulative)

Jester Stick: (Easily Removable -8 pts) [16 pp]
Security Coded: Feature 1 [Restricted (April Fool Only)]
Grapple Line: Movement 1 [Swinging]
Confetti Pop: Affliction 10 [Hindered, Disabled, Unaware; resisted by Fortitude] (Extra: Area [Burst])
-One Lump Or Two?: Strength-Based Damage 6 (Feats: Improved Critical 2, Improved Smash)

Multi-Optic Mask: (Removable -1 pt) [6 pp]
Polarized Lenses: Immunity 5 [Sensory Affliction Effects] (Flaw: Limited [Visual Only])
Multi-Optics: Senses 3 [Vision Extended, Infravision, Low-Light Vision]

Spring-Loaded Shoes: (Removable –1 pt) [4 pp]
Ridiculously High Jumps: Leaping 5

Offense: Initiative +10
Melee Attack +10
Ranged Attack +10

Defense: Dodge +12
Parry +12
Toughness +8*/+6**/+3 [*Armored Costume & Defensive Roll/**Armored Costume]
Fortitude +9
Will +8

Equipment: Armored Costume: Protection 3 (Feat: Feature [Hidden Pockets], Subtle) [5 ep]

Various Hidden Bases [use Abandoned Warehouse (10 ep)]


Costs: Abilities 62+ Skills 32+ Advantages 31+ Powers 94+ Defenses 25= 244 pts.


Real Name: Paula Walters
Height: 5’7”
Weight: 134 lbs
Hair: Red
Eye Color: Green


Complications:
Motivation ~Thrillseeker: April Fool does what she does for the thrills and excitmennt.

Prankster: April Fool can’t pass up a prank, especially if it’s against costumed heroes. In such a situation, she must make a DC 20 Will save to resist pulling a prank.


Background: Raised from birth by her Aunt Jane and Uncle Ernie Blanchard, Paula Walters never wanted for anything; as Ernie Blanchard was a real estate mogul that owned some of the most valuable properties in the suburbs of Los Angeles, while Jane Blanchard was a CFO for a large and well known non-profit organization. So for Paula and her cousin, Kyle, life was good but pretty uneventful.

Paula never knew her father, he’d never been part of her life at all and her mother had turned out to be one of those women who hadn’t ever really “connected” with her child and thus has little trouble leaving her in the care of her sister while she pursued her own goals in life. It wasn’t that she didn’t care about Paula or not visit or talk with Paula every couple of months but working as a showgirl in Atlantic City wasn’t the kind of job you could take time off from regularly.

Despite that fact, Paula was pretty much a typical girl who was into wearing the “it” clothes, being seen at the coolest places, and hanging out with the “right people”, and that was thanks largely to the efforts of her aunt and uncle who loved Paula like she was their own daughter and never made an issue of the fact she wasn’t. But it seemed that life had other plans for Paula when one day she came home after hanging out at the local mall after school to find that her whole family was dead – killed by a pair of burglars who were still in the process of robbing her home.

Paula grabbed a poker from the fireplace and went to confront the thieves, seeking revenge but when she finally came face to face with them she hesitated, which was all that the thieves needed to gain the upper hand. But when they moved to catch her the two men suddenly began tripping over their own feet, their partner’s and odd mishaps which seemed to be nothing more than sheer dumb luck benefiting Paula. Realizing she needed to capitalize on her run of good fortune the teenaged girl made short work of the would-be thieves and had them tied up waiting for the police when they arrived in response to the house’s tripped silent alarm.

The police arrested the murderers for what they’d done then made sure that Paula was alright, which she was aside from a couple minor scrapes and bruises, and contacted her mother. Paula spent the next few days in a juvenile center until her mother could make the trip from Atlantic City and it was during that time alone that Paula reflected on her confrontation with the burglars and how things strangely kept going her way despite the fact several of the events weren’t possible and it got her to wondering just exactly what had happened. So, when her mother finally showed up and took Paula into custody the teenaged girl began to push the issue of her missing father’s identity.

Eventually the elder Shaw relented and told Paula about a man named Foster Hoyle, and how, several years ago, he’d lead her into a whirlwind romance that lasted several weeks before they finally parted ways only for her to learn a month later she was pregnant with Paula. Ms. Shaw ended the story by revealing to Paula that her father had went on to become the criminal known as Facecard, which answered many of the questions Paula had been harboring. Realizing that her mother really didn’t have the means to take her in, Paula instead offered forth the idea of her going to court and having herself declared an emancipated minor, seeing as how she was almost eighteen anyways there wouldn’t be much of a difference as she saw it. Ms. Shaw agreed and the two of them quickly set to the task and by end of the week it was done and Ms. Shaw was on her way back to Atlantic City.

Having nowhere else to go Paula secluded herself in her aunt and uncle’s house where she was surrounded by pictures and memories of them and her cousin. A few days later a lawyer contacted Paula and she discovered that as the sole survivor of the Blanchard family, she’d inherited her aunt and uncle’s estate, making her an instant multimillionaire. Laughing hysterically at this fact, she finally got the joke that life had taught her.

Paula then liquidated all her family’s assets and moved to Capital City where she established herself as a philanthropist; supporting mainly medical and social reformation causes by utilizing the skills that her aunt and uncle taught her. However, this is only a cover for her true agenda as she also uses the skills that she developed in emulation of her father as the vaudevillian villainess known as April Fool who travels across the country committing her unique “comedy crimes”. Armed with gear based on a comedic theme and a lot of money to back her up, she works mainly on her own but has been known to take on special jobs when the right situation arises. Having almost unlimited resources at her disposal, Paula fuels her endless need for comedic and ironic gadgets in her desire to bring laughing larceny to everyone.

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Tattooedman
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Dr. Prometheus

Post by Tattooedman » Wed Jan 03, 2018 2:08 am

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Dr. Prometheus:
PL:
11
Strength 8
Stamina 8
Agility 2
Dexterity 2
Fighting 5
Intellect 8
Awareness 1
Presence 2

Skills: Deception 6 (+8), Expertise [Transhumans] 9 (+17), Expertise [Medicine] 10 (+18), Expertise [Science] 10 (+18), Investigation 6 (+15), Perception 6 (+7), Technology 10 (+18), Treatment 6 (+14)

Advantages: Diehard, Eidetic Memory, Equipment 10, Great Endurance, Inventor, Speed of Thought, Well-Informed

Powers: Body Modification: Variable 8 (Flaw: Limited [Requires access to lab], Slow)

Physical Enhancements:
Enhanced Strength 2 (Flaw: Limited [Lifting only])
Protection 2 (Extra: Impervious 10)

Reflex Enhancements:
Enhanced Advantage 3 [Close Attack 3]
Enhanced Dodge 4
Enhanced Parry 4

Sensory Enhancements: Senses 5 [Direction Sense, Distance Sense, Extended Hearing, Infravision, Lowlight Vision]

Sociopath: Immunity 5 [Integration Effects] (Feat: Innate)

Offense: Initiative +8
Melee Attack +8
Ranged Attack +2

Defense: Dodge +10
Parry +10
Toughness +10* [*Impervious]
Fortitude +11
Will +11

Equipment: Various Hidden Labs [use Sanctum Sanctorum {minus Dual Size} (11 ep)]

~39 ep to use as needed




Costs: Abilities 62+ Skills 21+ Advantages 16+ Powers 78+ Defenses 18= 195 pts.


Real Name: Henry East
Height: 6’3”
Weight: 233 lbs
Hair: Blonde
Eye Color:Amber


Complications:

Calling Dr. East: Sometimes Dr. East's original personality resurfaces.

Fascinating….: When faced with an exotic or new form of science, Dr. Prometheus becomes fixated on being the first to examine/document it.



Background: Henry East grew up in love with science and medicine, the exhilaration he experienced when delving into the mysteries of the universe was like nothing else he’d known. This would lead him to becoming one of the most well-respected bio-chemists in the United States, though like most others of his time Henry became fascinated with Transhumans; as so many of their abilities allowed them to defy various scientific theories. This intrigued Henry, who felt there was nothing outside the realm of science, only things science couldn’t explain yet and he made a hobby of studying Transhumans and their powers in his off time; a matter of curiosity, and more than a little jealousy in all honesty, given what these people were capable of and the fame heaped upon several of them.

Then Henry’s health problems started.

At first it was just minor tremors in his hands, then he had trouble walking around the lab. Finally, he went to see a physician and was diagnosed with a rare disorder that was causing his nervous system to deteriorate. Desperate, Henry looked everywhere for answers, frantically putting his own genius to use, trying radical gene therapy, applying his analyses of hundreds of Transhuman physiologies to his own dilemma. Impressively Henry managed to stop the neural deterioration using artificial means, but those modifications had radically changed his brain chemistry and personality; submerging Henry’s personality to an intellect devoid of any inhibition or moral he used to possess and replaced with it one fanatically devoted to furthering the realms of science.

Dr. Prometheus made his debut a few years later when he captured and performed a number of invasive tests on members of the Vanguard, though they were able to free themselves Dr. Prometheus escaped; setting a precedent for the majority of his encounters with various super heroes over the following years. In the years since Dr. Prometheus has become a kind of bogeyman of the Transhuman community (as he goes after both heroes and villains), waiting in the shadows to divine their secrets in the most gruesome of fashions.
Last edited by Tattooedman on Thu Jan 18, 2018 5:19 pm, edited 2 times in total.

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Tattooedman
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Rankine

Post by Tattooedman » Wed Jan 03, 2018 2:38 am

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Rankine:
PL:
10
Strength 2
Stamina 6
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 4 (+6), Expertise [Criminal] 5 (+5), Insight 6 (+8.), Perception 6 (+8.), Ranged Combat [Fire Control Array] 4 (+8.)

Advantages: Close Attack 4, Equipment, Improved Defense, Improved Initiative, Move-By Action, Power Attack, Ranged Attack 2

Powers: Firestarter: Feature 1 [Can create a tiny flame, like a match, useful for lighting other fires]

Pyrotechnics: Feature 1 [Can create displays of fireworks; pretty and possibly attention-getting, but having no other game effects]

Spot Weld: Feature 1 [Precisely weld metals using only his finger]

Fireproof: Immunity 10 [Fire/Heat Effects]

Heat Sensitive Eyes: Senses 1 [Infravision]

Rocket Flight: Flight 8

Fire Control Array:
Fire Shaping: Ranged Damage 10 (Extras: Area [Shapeable], Selective, Penetrating)
-Fire Blast: Ranged Damage 12 (Extra: Penetrating)
-Fireball: Ranged Damage 12 (Extra: Multiattack)
-Fists Of Fire: Strength-Based Damage 10 (Extra: Penetrating 12)
-Melt: Ranged Weaken Toughness 12 (Extra: Affects Only Objects)
-Nova Burst: Damage 10 (Extras: Area [Burst] 2, Penetrating); (Flaw: Tiring)

Offense: Initiative +6
Melee Attack +8
Ranged Attack +4 // Fire Control Array Attack +8

Defense: Dodge +9
Parry +9
Toughness +11
Fortitude +8
Will +8

Equipment: Fahrenheit Suit: Protection 5


Costs: Abilities 36+ Skills 9+ Advantages 11+ Powers 85+ Defenses 20= 150 pts.


Real Name: Dean Hastings
Height: 6’1”
Weight: 179 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Enemy: P.U.R.G.E.

Motivation ~Angry: Rankine is lashing out at society because of the loss of his family to P.U.R.G.E.
Power Loss: Rankine loses his powers in non-oxygenated environments (like space or underwater).

Uncontrolled Burn: Repeated uses of Extra Effort on any of Rankine’s powers can possibly overload his Fahrenheit Suit, as without it his powers will run wild in explosive releases until he is knocked out or his flames are somehow put out.


Background: Just another victim of the Ahriman Wave, Dean Hastings developed fire-based abilities that he found difficult to control and despite his best efforts he accidentally caused some serious property damage. Eventually scientists at Odyssey Technologies were able to develop a specialized suit that helped Dean to control his powers and let him live a relatively normal life. That is until members of P.U.R.G.E. took an interest in Dean, at first following him for several weeks to learn more about him and any other metahumans he might associate with before finally attacking him and his family in their home. During the attack Dean’s wife and baby daughter were killed by the hate mongers in an attempt to rile him up into attacking them and Dean did snap but not in the way the people from P.U.R.G.E. had been expecting – he destroyed his home in a fiery explosion that rocked a two-block radius. From that point on Dean became the monster he then realized everyone expected him to be, calling himself Rankine and to this day he continues to use his powers in a manner most destructive as he keeps lashing out at the world for the pain it has caused him.

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Tattooedman
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Location: Ohio

The Pack

Post by Tattooedman » Wed Jan 03, 2018 4:36 pm

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The Pack:
PL:
10
Strength 6
Stamina 6
Agility 5
Dexterity 5
Fighting 6
Intellect -1
Awareness 4
Presence 0

Skills: Acrobatics 10 (+14), Athletics 8 (+14), Expertise [Survival] 9 (+13), Insight 8 (+12), Intimidation 12 (+13), Perception 10 (+14), Stealth 12 (+16)

Advantages: Agile Feint, All-Out Attack, Animal Empathy, Close Attack 6, Defensive Roll 2, Evasion 2, Fearless, Great Endurance, Improved Initiative, Improved Trip, Startle, Teamwork, Uncanny Dodge

Powers: Animal Hide: Immunity 1 [Environmental Cold]

Claws & Fangs: Strength-Based Slashing Damage 2 [claws & fangs] (Feats: Improved Critical 3, Variable Descriptor [Piercing])

Predator’s Senses: Senses 6 [Danger Sense, Darkvision, Ultra-Hearing, Olfactory (Acute, Tracking)]

Predator’s Speed:
Speed 3
-Leaping 3

Calling The Pack: Duplication 10 (Extra: Horde); (Power Feats: Mental Link, Multiple Duplicates 3 [8 max])

Offense: Initiative +9
Melee Attack +12
Ranged Attack +5

Defense: Dodge +12
Parry +12
Toughness +8* [*Defensive Roll]
Fortitude +12
Will +8


Costs: Abilities 62+ Skills 23+ Advantages 20+ Powers 61+ Defenses 23= 189 pts.


Real Name: Jeremy Rollins
Height: 6' 4"
Weight: 350 lbs
Hair: Dark Brown
Eye Color: Brown


Complications:
Involuntary Transformation: Jeremy has no control over his changes into the Pack, they happen when he becomes angry or scared.

Prejudice: Criminal Transhuman.

Sharing Sucks: The Pack knows it has to share a body with Jeremy and hates the times that it’s forced to release control.

Temper: The Pack has trouble controlling it’s animalistic nature and will frequently fly off into rages with the slightest provocation.


Background: Jeremy Rollins is another victim of Black Sun’s Silver Storm; he was transformed into a wolf-like creature that is able to create duplicates of itself. Unfortunately, the creature has a separate and distinct personality from Jeremy's as well as a strong dislike of him that does everything it can to prolong the periods of time that it is in control of their body. Jeremy has sought help but his random transformations into the Pack has kept the progress of the doctors and specialists of the Odyssey Technologies to a minimum.

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Tattooedman
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Snapdragon

Post by Tattooedman » Wed Jan 03, 2018 10:04 pm

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Snapdragon:
PL:
10
Strength 5
Stamina 5
Agility 5
Dexterity 3
Fighting 8
Intellect 1
Awareness 2
Presence 1

Skills: Acrobatics 6 (+11), Athletics 3 (+8), Deception 9 (+10), Expertise [Martial Artists] 8 (+9), Insight 8 (+10), Intimidation 8 (+9), Perception 8 (+10), Ranged Combat [Zanjutsu Array] 7 (+10), Stealth 8 (+13)

Advantages: All-Out Attack, Assessment, Chokehold, Close Attack 2, Connected, Cunning Fighter, Defensive Attack, Equipment, Fast Grab, Favored Foe [Martial Artists], Fearless, Great Endurance, Hide In Plain Sight, Improved Feint, Improved Initiative 2, Instant Up, Languages 3 [Base: English; Cantonese, Japanese, Korean, Mandarin], Power Attack, Prone Fighting, Takedown 2, Uncanny Dodge

Powers: Chi Sense: Senses 5 [Detect Chi: (Acute, Analytical, Radius, Ranged)]
Hohō: Movement 2 [Air Walking 2]
Shunpo: Speed 5 (Feat: Evasion 2)

Zanjutsu Array:
Fūsatsu Jōmon: Affliction 10 [Impaired, Disabled, Unaware; resisted by Parry/Will] (Extra: Alternate Resistance [Parry], Progressive)
-Haien: Strength-Based Damage 5 (Feat: Affects Insubstantial 2)
-Hiryū Raihō: Strength-Based Damage 5 (Extra: Multiattack 10)
-Hōyoku no Sōgai: Affliction 10 [Fatigued & Chi Powers Impaired, Exhausted & Chi Powers Disabled, Incapacitated & Chi Powers Transformed [Chi Powers gone], Resisted by Will] (Extras: Cumulative, Extra Condition)
-Kōen Taihō: Mystical Damage 10 (Extra: Area [Shapeable])
-Shakkahō: Mystical Fire Damage 10 (Extra: Area [Cone] 2)
-Shō: Ranged Mystical Electrical Damage 10 (Feat: Improved Critical 3)
-Tenran: Strength-Based Damage 6 (Extra: Penetrating 11); (Feat: Improved Critical 3)
-Raikōhō: Ranged Mystical Damage 10 (Extra: Area [Burst])

Offense: Initiative +13
Melee Attack +10
Ranged Attack +3 // Zanjutsu Array Attack +10

Defense: Dodge +13
Parry +13
Toughness +7*/+5 [*Snapdragon Armor]
Fortitude +9
Will +9

Equipment: Snapdragon Armor: (5 ep)
Immunity 2 [Environmental Cold, Environmental Heat]
Protection 2 (Feat: Subtle)


Costs: Abilities 60+ Skills 23+ Advantages 26+ Powers 64+ Defenses 23= 196 pts.


Real Name: Linda Witherspoon
Height: 5'6"
Weight: 187 lbs
Hair: Black
Eye Color: Hazel


Complications:
Addiction ~Chi: Snapdragon wants to devour every bit of chi she possibly can.

Bad Loser: Snapdragon doesn’t lose gracefully and holds a grudge against anyone that defeats her.

Quirk ~Competitive: Not one to back down from a fight, Snapdragon will attempt to defeat anyone who challenges her. If challenged, she must make a Will Save [DC 20] to walk away without throwing a punch.


Background: As a kid Linda Witherspoon was a diehard fan of martial arts: from movies, anime, and magnas, she would mimic whatever moves she could in hopes of emulating the characters she loved. When she was eight, Linda’s parents enrolled her at a local dojo and while she enjoyed the experience the other students had a problem with their new classmate beating them up using her self-made style and they quickly decided to teach her a lesson by jumping her after class one day. Even though she'd been the one attacked, Linda's violent response got her ejected from the dojo, though Linda was convinced that she’d finally begun her journey to become a master of martial arts. After several attempts to wander on her path, which her parents viewed as her trying to run away from home, Linda soon found herself kept under a close eye as they monitored her every move.

However, like her heroes Linda wasn’t easily defeated; when she was thirteen she finally managed to succeed by sneaking out of school to cover her getaway so by the time anyone noticed her absence Linda was already a stowaway on a freighter ship headed for China. However, the world she expected to find was very different from the one that Linda found herself in. Alone, cold, and hungry in a foreign port, Linda wandered aimlessly, surviving on garbage and sleeping in alleyways. It was there that Master Lu Yan, who was considered to be the local kooky old man by most of the community, found her and took the young girl under his wing by bringing her to his home under the city, and providing her with decent food and safe shelter. Linda explained that she came to China to become a great warrior and the old man replied with a smile saying that he could help that dream become a reality. Eagerly agreeing, Linda only had to wait until she regained her strength before Lu Yan started her training a few days later; running the girl through various tasks that built the girl’s strength, agility, and cunning over the next several years.

Although the teen stumbled at first, she soon found herself able to tap into talents that she only imagined had existed. Such as when Lu Yan showed her how to focus her chi into a punch that she used to destroy a steel-plated door and ripped up the floor twenty feet behind it as well. Impressed with his pupil’s raw talent, Lu Yan had the girl pack their things and led her out of the city and into the heart of the country itself, all the while making stops to train before camping for the night. Finally, after months of travel, they reached their destination: the base of Makalu. It was here that Lu Yan told Linda a story about his past that involved his becoming part of a grand, secret sect of warriors and his fall from grace after he went against his masters’ edicts to defeat a demon that had infiltrated their sacred order. Then in decades since how he’d sought a student that would eventually enact his revenge upon the dark creature. But, before Linda could be his weapon, she first had to master the chi techniques that he had only just started to teach her.

Training at the base of the mountain for the next five years, Linda grew into adulthood as her skills as warrior matured and by the age of twenty she’d mastered a number of chi techniques that granted her amazing powers and abilities. Feeling that his student was finally ready to enact his vengeance, Lu Yan had Linda scale the side of the mountain in hopes of reaching the top. Once there, she found the remnants of a mountain village that had been destroyed long ago by some kind of fire. Rummaging through the charred ruins, she came across a strange mask that seemed to be calling out to her. Compelled to put it on, Linda felt a surge of power flow through her, one that tainted her; making her into a proud and spiteful warrior that was extremely arrogant. The demon that Lu Yan had hoped Linda would defeat had instead taken her and made her its play thing. Laughing at her mentor’s robbed vengeance as the mask fell from her face, Linda headed back down the mountain-side to confront her former master.

However, when she reached the bottom, Linda was immediately assaulted by Lu Yan, who had felt his pupil’s darkened chi from half way up the mountain. Nevertheless, the young girl he had trained had become more powerful than he had expected and the former master soon found himself on the defensive. Letting loose her anger, Linda not only defeated her former teacher, but using her new abilities, she absorbed her former teacher’s chi, leaving behind a withered and lifeless husk. She could feel the immense power of her teacher’s chi flowing through her and came to believe that she could become the most powerful martial artist on the planet by finding those with large stores of chi for her to take. Linda spent the next few years wandering China, defeating several other warriors then absorbing their chi, leaving them either powerless or dead in her wake. Thinking back to her childhood, Linda realized that she should have a flashy name and costume, so using money she'd earned through fighting she had a costume made for her and began calling herself Snapdragon.

It was in this identity that Linda continued her quest throughout the world, fighting whoever she came across and robbing them of any chi they had. Eventually her travels brought her into the service of the Black Lotus Society, who skillfully manipulated the corrupted young woman into becoming their agent for helping her find new targets. Eventually Linda found herself in Capital City, and settled into the Eastern District, while spending much of her time fighting in underground matches that happen in the shadier parts of town in the hope of further improving her combat skills as well as expanding her chi-based abilities. Lately she’s begun to hear rumors about a clan of ninja who supposedly possesses chi-based abilities based on five deadly, venomous creatures, something Snapdragon finds very interesting.

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Tattooedman
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Slipstream

Post by Tattooedman » Wed Jan 03, 2018 10:06 pm

Image
Slipstream:
PL:
12
Strength 10 (3)
Stamina 6
Agility 6
Dexterity 6
Fighting 6
Intellect 2
Awareness 3
Presence 0

Skills: Acrobatics 3 (+11), Deception 10 (+10), Expertise [Criminal] 8 (+10), Expertise [Survival] 6 (+8.), Insight 9 (+12), Intimidation 12 (+12), Perception 9 (+12), Vehicles [Air] 6 (+12)

Advantages: All-Out Attack, Close Attack 6, Luck [Determination], Move-By Action, Power Attack

Powers: Hyper Enhanced Body:
Enhanced Strength 7
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Enhanced Feats 3 [Improved Initiative 3]
Protection 6

Hyper Awareness: Senses 3 [Extended Vision, Direction Sense, Radius Vision]

Hyper Movement: Flight 12 (Feat: Subtle)

Hyper Speed Attacks:
Vortex: Affliction [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Progressive, Shapeable); (Flaw: Quirk [Must be able to define the shape of area through his own movement])
-Missile Punch: Strength-Based Damage 2 (Feat: Improved Critical 4)
-Rapid Attack: Strength-Based Damage 2 (Extra: Area [Burst])

Offense: Initiative +18
Melee Attack +12
Ranged Attack +6

Defense: Dodge +12
Parry +12
Toughness +12
Fortitude +9
Will +9


Costs: Abilities 64+ Skills 21+ Advantages 10+ Powers 94+ Defenses 21= 210 pts.


Real Name: Leonard Winston
Height: 6’
Weight: 170 lbs
Hair: Black
Eye Color: Brown


Complications:
Reputation ~Arrogant Jerk: Slipsteam has earned a reputation for thinking he's all that compared to, well anyone, and it tends to make others not want to work with him.

Secret: Slipstream has never revealed how he actually gained his powers and their source is a mystery.


Background: Leonard Winston was one of the top pilots in the Air Force, the one called in to test all the newest designed and classified projects. He was brash, loud and outgoing and really a poor choice for doing top secret work when it came to security concerns but there were very few others who could fly a plane like Leonard could. Thus, he was allowed to get away with his attitudes and lax approach to most things. It was during a test flight that Leonard gained his powers, during the flight he found himself suddenly in the thick of an unexpected storm front that had come out of nowhere and couldn’t avoid it. The broken transmissions he managed to send out gave his superiors the idea that the craft was crashing, and he was lost on their radar. When search parties were sent out looking for him they only found the wreckage of the plane and not a single sign of Leonard and while they were baffled by the situation the Air Force wrote him off as ‘Missing in action, presumed dead.’

Unfortunately, that was not the case as Leonard reappeared several months later, committing over a dozen crimes (mostly robbery) in Chicago in the span of ten minutes. He was calling himself Slipstream and wore a costume but a moments worth of footage from a bank security camera was good enough to identify him and the authorities have been trying to capture him since. Leonard has never talked about what happened to him during that time he was missing, but something happened that gave him his powers and within that time he was in hiding he managed to master them enough that he could challenge most other Transhumans with a level of confidence that borders on arrogant.

Able to move at speeds that match Johnny Rocket, Slipstream is the kind of super criminal who mostly works for himself (pulling robberies at superspeed) but will from time to time take a job for hire if the money is right. His reputation as a jerkass is starting to spread however and there are those who won’t work with him now because of his attitude.

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Tattooedman
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Sombra

Post by Tattooedman » Wed Jan 03, 2018 10:09 pm

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Sombra:
PL:
10
Strength 8
Stamina 7
Agility 2
Dexterity 3
Fighting 6
Intellect 3
Awareness 3
Presence 3

Skills: Deception 9 (+12), Expertise [Criminal] 6 (+9), Expertise [Arcane Lore] 3 (+6), Insight 8 (+11), Intimidation 9 (+12), Investigation 7 (+10), Perception 8 (+11), Persuasion 7 (+10), Ranged Combat [Dark Energy Magic] 6 (+10)

Advantages: Close Attack 4, Connected, Contacts, Daze [Deception], Improved Feint, Improved Initiative, Languages [Base: Spanish; English], Power Attack, Ranged Attack, Startle, Well-Informed

Powers: Dark Energy Magic:
Sombra Suit:
Feature 1 [Insta-Change]
Protection 3
Dark Blast I: Ranged Mystical Force Damage 10 (Feat: Improved Critical)
-Dark Blast II: Ranged Mystical Damage 10 (Extra: Alternate Resistance [Fortitude]); (Feat: Improved Critical)
-Dark Claws: Strength-Based Mystical Damage 2 (Feat: Improved Critical 2)
-Dark Tendrils: Move Object 10 (Feat: Precise)

Feats Of Superhuman Strength:
-Groundstrike: Damage 8 (Extra: Area [Line]); (Flaw: Limited [Only targets on the ground])
-Strong Legs: Leaping 4

Offense: Initiative +7
Melee Attack +10
Ranged Attack +4 // Dark Energy Manipulation Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+7 [*Shadow Suit]
Fortitude +9
Will +9


Costs: Abilities 70+ Skills 22+ Advantages 14+ Powers 30+ Defenses 19= 155 pts.


Real Name: Unknown
Height: 6’
Weight: Unknown
Hair: Unknown
Eye Color: Unknown


Complications:
Power Loss: Sombra is a metahuman with superhuman strength and stamina, but if those powers were nullified his abilities would become Strength 1, Stamina 1 and he’d lose his Feats Of Superhuman Strength array as well.

Power Loss: Sombra has managed to somehow learn a small bit of magic, which he calls his ‘Dark Energy’ but as with other mages he needs to be able to speak and gesture to cast any of those few spells he knows.


Background: Nothing about the past of the man calling himself Sombra is known to members of the law enforcement community, his past is a mystery they’ve yet to unravel. He seems to have fixated on the hero El Brujo some reason; it could be for personal reasons, but whatever might be the reason Sombra seems determined to end his heroic career.

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Tattooedman
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Location: Ohio

Taboo

Post by Tattooedman » Wed Jan 03, 2018 10:18 pm

Image
Taboo:
PL:
10
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 0
Awareness 3
Presence 2

Skills: Athletics 4 (+5), Deception 6 (+8/+10), Expertise [Pop Culture] 5 (+5), Insight 6 (+9), Perception 6 (+9), Persuasion 6 (+8/+10), Stealth 6 (+8), Vehicles [Land] 3 (+5)

Advantages: Attractive, Close Attack 3, Languages 2 [Base: French; Creole, English]

Powers: Living Voodoo Doll:
Immunity 140 [Fortitude Effects, Toughness Effects, Will Effects] (Flaw: Limited [Half Effective])
Enhanced Fortitude 6
Enhanced Will 4
Protection 8
Variable 10 [50 pt pool] (Flaw: Limited [Only the effect most recently used against her])

Offense: Initiative +2
Melee Attack +5
Ranged Attack +2

Defense: Dodge +5
Parry +5
Toughness +10*/+2 [*Living Voodoo Doll]
Fortitude +10*/+4 [*Living Voodoo Doll]
Will +10*/+6 [*Living Voodoo Doll]


Costs: Abilities 28+ Skills 13+ Advantages 6+ Powers 148+ Defenses 11= 206 pts.


Real Name: Unknown
Height: 5'2"
Weight: 114 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Prejudice: Transhuman.

Secret: Taboo's past is a mystery.


Background: Nothing is known about the past of the young woman known as Taboo, though it is thought that she might be from New Orleans given her French accent and ability to speak Creole fluently. Not that it mattered much when she was caught in Black Sun’s Silver Storm, and like so many others she ran amok until stopped by members of the Vanguard.

Though they struggled to defeat her thanks to the fact her powers make it very difficult to injure her in any serious way. Taboo was among those few Stormers who escaped before CASTLE took charge of the scene, though she soon turned up in Capital City where she encountered students from the Vanguard Academy. While a wily manipulator she has managed to pursue her criminal agenda and retain her personal freedom despite the efforts of the several of the young heroes in training.

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Tattooedman
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Recoil II

Post by Tattooedman » Thu Jan 04, 2018 1:58 am

Image
Recoil II:
PL:
10
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 2
Awareness 2
Presence 1

Skills: Athletics 4 (+5), Expertise [Criminal] 6 (+8), Expertise [Science] 6 (+8), Insight 6 (+8), Perception 6 (+8), Ranged Combat [Vibro-Gauntlets] 6 (+10), Stealth 6 (+8), Technology 6 (+8), Vehicles [Land] 2 (+4)

Advantages: All-Out Attack, Close Attack 2, Improved Aim, Improved Initiative, Power Attack, Ranged Attack 2, Task Focus [Expertise(Criminal): Safecracking], Teamwork

Powers: Recoil Suit: (Removable –13 pts) [55 pp]
Padded: Immunity 10 [Kinetic Effects]
Kinetic Field:
Immunity 5 [Entrapment Effects]
Protection 8
Recoil Array:
Shockwave: Kinetic Damage 10 (Extra: Area [Cone] 2, Penetrating)
-Focused Shockwave: Ranged Kinetic Damage 10 (Extra: Penetrating)
-Nauseate: Ranged Affliction [Hindered & Vulnerable, Defenseless & Prone; resisted by Fortitude] (Extra: Cumulative)
-Recoil Shove: Move Object 10 (Flaw: Limited [Away only])
-Recoil Slam: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Shatter: Ranged Weaken Toughness 10 (Extra: Affects Objects Only)
-Vibrating Strike: Strength-Based Kinetic Damage 9 (Extra: Penetrating 10)


Offense: Initiative +6
Melee Attack +8
Ranged Attack +4 // Vibro-Gauntlets Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+2 [*Vibro-Suit]
Fortitude +7
Will +7


Costs: Abilities 32+ Skills 17+ Advantages 10+ Powers 55+ Defenses 24= 138 pts.


Real Name: Jordan Merril
Height: 6'
Weight: 194 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Motivation ~Respect: Recoil II seeks to be recognized for his achievements, even if he has to commit criminal acts to get it.

Motivation ~Money: Recoil II wants to get as much money as he can, and doesn’t mind having to steal it.

Reputation: Recoil II is considered to be a Jobber by his peers.



Background: Jordan Merril was a scientist who worked for Noxxor Industries who managed to gain possession of the Recoil suit, which was worn by Cole Griffith in his criminal career. Merril’s superiors wanted him to study and further refine the suit’s abilities so they could sell it to the highest bidder in a quick turn over, the problem was that Merril quickly saw the potential the suit had and wanted it for himself. So he cleverly made a new suit, updating much of the technology used to construct it and snuck it to his home where he began practice with it.

A few months later Merril made his debut as the new Recoil, accidentally inheriting the legacy of the original - that of a Jobber. No one took him seriously, and after several encounters with different heroes it began to frustrate Merril to the point that he has become obsessed with proving all his critics wrong.

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Tattooedman
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Black Sun

Post by Tattooedman » Tue Jan 09, 2018 3:04 am

Black Sun:

First formed in the late 1970s, the group was known originally as Children of Quetzalcoatl; its membership comprised of Transhumans whose appearances had left them inhuman looking or had been so discriminated against by humanity that they felt inhuman. Led by the charismatic Xantico, who believed that Transhumans were descendants of the Aztec gods and that it was her sacred duty to gather them into a proper pantheon. Calling themselves the Children of Quetzalcoatl, they began a campaign to liberate any and all Transhumans of the United States, which would be followed by the liberation of Transhumans in other parts of the world. During their liberation efforts, the Children of Quetzalcoatl were branded as criminals, and later terrorists when they became Black Sun, due to the amounts of destruction they caused while “liberating their genetic brothers and sisters” or “standing up to those who would try to stop them from attaining their destinies”.

They were opposed by the Vanguard, a government backed team of heroic Transhumans, and the two groups have a long running rivalry that continues to the present day despite the changes in the memberships of both groups. It was during this time that Children of Quetzalcoatl became known as Black Sun, a change in name to honor their fallen founder and leader, Xantico. After her passing the group became more willing to use violence to achieve their goals in order to get what they wanted.

A few years ago Black Sun embarked upon a plan to activate every dormant Transhuman in the United States; having stolen all information on the Ahriman Wave that C.A.S.T.L.E. possessed they were able to create a technological counterpart that would cause anyone possessing the genetic potential to manifest Transhuman abilities to do so immediately upon contact. They were opposed by members of both branches of the Vanguard while trying to attain the items needed, however Black Sun was successful and unleashed the Silver Storm upon Capital City where dozens of people violently manifested genetic potential. The riot that followed was stopped thanks to the efforts of the Vanguard and C.A.S.T.L.E. agents, the latter also took the Stormers, as the victims of the Silver Storm were labeled by the media, to a facility where they could be studied to determine how the Silver Storm altered their D.N.A. Which Black Sun liberated only a few days later after deducing where the Stormers had been taken, though only a few of those newly empowered Transhumans accepted the offer of membership given to all of them; many chose to go their own way, with Black Sun’s blessing as they only wished to increase the number of their “genetic brethren” to prove that the number of Transhumans were growing despite their detractors claiming that they were only a small percentage of the total population.

Despite their success Black Sun did suffer some loses; Azul and Tiamat were captured, eventually sent to New Alcatraz and Draco defected, joining the Vanguard to stand against his former allies and friends because he realized that those in charge of Black Sun were not as honest or noble as he’d been led to believe.

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Tattooedman
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Xantico

Post by Tattooedman » Sun Jan 14, 2018 7:41 pm

Image
Xantico:
PL:
12
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 3
Presence 0

Skills: Athletics 3 (+5), Close Combat [Solar Weapon] 6 (+10), Close Combat [Unarmed] 4 (+8), Expertise [Criminal] 6 (+7), Expertise [Pop Culture] 3 (+4), Insight 8 (+11), Intimidation 7 (+7), Perception 8 (+11), Persuasion 9 (+9/+11), Ranged Combat [Solar Energy Array] 8 (+10), Stealth 7 (+9)

Advantages: All-Out Attack, Attractive, Improved Initiative, Luck, Power Attack

Powers: Solar Energy Array:
Fiery Eyes: Feature 1 [Harmless flames flicker deep within the depths of her eyes, providing a +2 circumstance bonus to Presence-based checks]
Finger Flame: Feature 1 [Creates a tiny flame, like a match]
Finger Torch: Feature 1 [Precisely spot-welds metals]
One Woman Fireworks Show: Feature 1 [Displays of fireworks or similar pyrotechnics; pretty and possibly attention getting, but has no other game effects]
Sun Immunity: Feature 1 [Has a minor immunity to light effects; never sunburns, needs sunglasses, or otherwise have trouble with any amount of full, direct sunlight]
Solar Field:
Heat Damage 10 (Extra: Reaction [being touched])
Enhanced Dodge 6
Enhanced Parry 6
Protection 12 (Extras: Impervious); (Flaw: Sustained)
Solar Flight: Flight 10 (Feat: Move-By Action)
Solar Beam: Ranged Heat Damage 14 (Feat: Improved Critical 3, Precise, Variable Descriptor [Light])
-Blinding Beam: Ranged Affliction 14 [Visually Impaired, Visually Disabled, Visually Unaware; resisted by Dodge/Fortitude] (Extra: Cumulative); (Flaw: Limited [1 sense only (vision)]) [Dynamic]
-Blinding Burst: Affliction 14 [Visually Impaired, Visually Disabled, Visually Unaware; resisted by Dodge/Fortitude] (Extras: Area [Burst], Cumulative); (Flaw: Limited [1 sense only (vision)]) [Dynamic]
-Heatstroke: Ranged Affliction 11 [Fatigued, Exhausted, Incapacitated; resisted by Fortitude] (Extras: Cumulative, Perception)
-Immolate: Ranged Heat Damage 8 (Extras: Concentration, Perception)
-Solar Weapon: Heat Damage 14 (Extra: Penetrating); (Feats: Improved Critical 3, Variable Descriptor [Light])
-Suffocation: Ranged Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Progressive)
-Melt: Ranged Weaken Toughness 14 (Flaw: Limited [Affects Objects only])

Offense: Initiative +6
Melee Attack +4 // Unarmed Attack +8 // Solar Weapon Attack +10
Ranged Attack +2 // Solar Energy Array Attacks +10

Defense: Dodge +14*/+8 [*Solar Field]
Parry +14*/+8 [*Solar Field]
Toughness +14*/+2 [*Solar Field (Impervious 12)]
Fortitude +8
Will +12

Costs: Abilities 32+ Skills 26+ Advantages 4+ Powers 130+ Defenses 25= 207 pts.


Real Name: Amia Balcazar
Height: 5'2”
Weight: 124 lbs
Hair: Brown
Eye Color: Brown


Complications:
Disability: Xantico suffers from mental issues that cause her to believe that she is a demi-god, and that it is she is tasked with gathering the other "lost" demi-gods (Transhumans) of her time together.

Motivation ~Transhuman Liberation: Xantico believes in the Transhuman liberation movement, though she believes that Transhumans and the rest of humanity can learn to co-exist peacefully.

Prejudice: Transhuman terrorist.


Background: Amia Balcazar manifested powers revolving around the manipulation of solar energy, unfortunately becoming a Transhuman left Amia mentally unbalanced – leaving her with the belief that she was the child of the Aztec goddess of fire. She also believed that all Transhumans were descendants of the Aztec gods and it was her duty to bring them together, so they could take their rightful place as leaders of the world. It was a belief that her therapist, Grant McAllister, who would later become known as her right-hand man Encomium, encouraged as he saw it as a means for him to attain the kind of personal power he’d always wanted.

Thanks to his manipulations and her charisma, Xantico soon gathered supporters who would become known collectively as the Children of Quetzalcoatl, living together on Cibola, a flying island they built together. For several years Xantico led the Children of Quetzalcoatl until she was murdered by Encomium when he was finally ready to take the reins of the leadership. Xantico had been little more than a puppet led by Encomium to serve his own desires without drawing fire as the leader during those formative years.

Xantico never saw the betrayal coming, and was easy prey to the one person she thought she could trust without a doubt. To make matters worse, her death was put on the Vanguard who had finally managed to locate Cibola and had in the middle of raiding it when Encomium made his move to make best use of the utter confusion that happened that day.

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Azul

Post by Tattooedman » Mon Jan 15, 2018 1:56 am

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Azul:
PL:
11
Strength 2
Stamina 3
Agility 4
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 1

Skills: Athletics 3 (+5), Close Combat [Unarmed] 4 (+8), Deception 6 (+7), Insight 6 (+8), Intimidation 7 (+8), Perception 6 (+8), Ranged Combat [Azul Fire Array] 8 (+10), Stealth 5 (+9)

Advantages: All-Out Attack, Improved Initiative, Language [Base: Spanish; English], Power Attack, Startle

Powers: Azul Fire Array:
Azul Fire Shield: Protection 9 (Flaw: Sustained)
Carried By Azul Flames: Flight 8
Azul Blast: Ranged Kinetic Damage 12
-Azul Fist: Kinetic Damage 12
-Azul Force Fire: Move Object 12
-Azul Trap: Ranged Affliction 12 [; resisted by Dodge/Damage]

Combat: Initiative +8
Melee Attack +4 // Unarmed +8
Ranged Attack +2 // Azul Fire Array Attacks +10

Defense: Dodge +10
Parry +10
Toughness +12*/+3 [*Azul Fire Shield]
Fortitude +8
Will +8


Costs: Abilities 36+ Skills 17+ Advantages 5+ Powers 51+ Defenses 17= 126 pts.


Real Name: Marco Fuentes
Height: 5’10”
Weight: Unknown
Hair: Unknown
Eye Color:Unknown


Complications:
Motivation ~Transhuman Liberation: Azul believes in the Transhuman liberation movement, and is willing to do whatever is necessary to make it happen.

Relationships: Azul is married to his teammate, Tiamat, and has children with her as well.

Temper: Azul has trouble controlling his temper sometimes.


Background: How Marco Fuentes’ powers manifested isn’t something he’s ever shared with anyone, but the Mexican Government took notice of the young man’s powers and tried to force him into joining their military. However, Marco wasn’t interested in using his powers for the “war machine” of the government he did not support despite repeated veiled threats from their representatives.

One-day Marco returned from work to find his young wife and daughter murdered in their home – proof that the Government was serious about his coming to work for them. Instead Marco turned his powers against them – in one day he demolished three military bases before going underground and eventually joining the Transhuman resistance group El Cambio (the Change). It was while a part of that organization that he met Tiamat, and slowly fell in love with her. Along the way the pair realized that despite the resistance’s best efforts they would make little impact in bettering things for Mexican Transhumans and decided to seek their fortunes in the United States.

While living under assumed identities they saw the similarities in how the government of their new homeland treated Transhumans in similar ways to the Mexican government. Wanting to try to help others in ways they couldn’t before, the pair became part of the Transhuman protesting scene. Unfortunately, after almost a year they saw no difference in the way things were heading and began to voice ideas of taking a more militant stand against the American government than the rest of the protesters were comfortable with. Luckily for them there were others who agreed with what Marco was saying and at some point, the duo was contacted by Xantico and Encomium about becoming part of a group they were assembling to protect Transhumans.

Two years later the Children of Quetzalcoatl made their first public appearance, with both Marco, who was now using the name Azul, and Tiamat at the forefront of the group leading the group in the field. A trend which continued for several years until the Vanguard was able to capture Azul so he could be put on trial for his numerous crimes which saw him sentenced to several decades to be carried out at New Alcatraz.
Last edited by Tattooedman on Mon Jan 15, 2018 2:03 am, edited 1 time in total.

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Tattooedman
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Tiamat

Post by Tattooedman » Mon Jan 15, 2018 2:02 am

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Tiamat:
PL:
12
Strength 0 [12]
Stamina 2 [14]
Agility 0
Dexterity 0
Fighting 4
Intellect 1
Wisdom 2
Presence 3

Skills: Acrobatics 3 (+3), Close Combat [Unarmed] 2 (+6/+12), Deception 6 (+9/+11), Insight 6 (+8), Intimidation 3 (+6/+12), Perception 6 (+8), Persuasion 6 (+9/+11), Stealth 6 (+6/-6)

Advantages: All-Out Attack, Attractive, Daze [Deception], Daze [Persuasion], Improved Initiative

Powers: Dragon Form: (Move Action -1 pt)
Enhanced Skills 4 [Close Combat (Unarmed) +6, Intimidation +3]
Enhanced Advantages 4 [Fast Grab, Improved Hold, Takedown 2]
Enhanced Strength 6 (Flaw: Limited [Lifting only])
Extra Limb 1 [tail] (Feat: Ambidexterity)
Flight 6 (Feat: Move-By Action); (Flaw: Winged)
Growth 12 [120 ft tall; Strength +12, Stamina +12, Intimidation +6, Speed +1; Dodge/Parry -6, Stealth -12] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
Immunity 7 [All Environmental Conditions, Disease, Poison]
Morph 1 [Dragon]
Impervious Toughness 12
Senses 7 [Darkvision, Low-Light Vision, Olfactory (Acute, Extended, Tracking 2)]
Dragon’s Breath Array:
Acid Breath Mist: Ranged Weaken Toughness 10 (Extras: Affects Objects, Area [Cloud] 2, Linked [Damage]); (Feat: Accurate 5) & Ranged Acid Damage 10 (Extras: Area [Cloud] 2, Linked [Weaken]); (Feat: Accurate 5)
-Chlorine Cloud: Ranged Affliction 12 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Cloud] 2); (Feat: Accurate 5)
-Fire Cone: Fire Damage 12 (Extra: Area [Cone] 2); (Feat: Accurate 5)
-Frost Breath: Damage 11 (Extra: Area [Cone]); Feat: Accurate 5)
-Lightning Breath: Electrical Damage 12 (Extra: Area [Line] 2); (Feat: Accurate 5)
-Claws & Fangs: Strength-Based Damage 0 (Extra: Area [Burst]); (Feat: Reach 6)
-Tail Whip: Burst Area Affliction 12 [Vulnerable, Prone; Resisted by Parry/Fortitude] (Extra: Area [Burst] 2, Cumulative); (Flaw: Limited Degree)

Offense: Imitative +4
Melee Attack +6 (Human Form unarmed) // +12 (Dragon Form unarmed)
Ranged Attack +0 // Dragon’s Breath Array Attacks +12

Defense: Dodge +4 (Dragon Form) // +10 (Human Form)
Parry +4 (Dragon Form) / +10 (Human Form)
Toughness +14* [*Impervious 12] (Dragon Form) // +2 (Human Form)
Fortitude +14 (Dragon Form) / +2 (Human Form)
Will +8


Costs: Abilities 24+ Skills 14+ Advantages 5+ Powers 165+ Defenses 22= 230 pts.


Real Name: Unknown
Height: 5’4”
Weight: Unknown
Hair: Dark Brown
Eye Color: Bright Green


Complications:
Motivation ~Transhuman Liberation: Tiamat believes in the Transhuman liberation movement, and is willing to do whatever is necessary to make it happen.

Relationships: Tiamat is married to her teammate, Azul, and has children by him as well.


Background: Tiamat’s past isn’t known to law enforcement, though her accent, appearance and long term relationship with Azul, who is known to be from Mexico, leads them to believe that she is also from Mexico. She was first seen as part of the Mexican Transhuman resistance known as El Cambio (the Change). It was while a part of that organization that she met Tiamat, and slowly fell in love with him. Along the way the pair realized that despite the resistance’s best efforts they would make little impact in bettering things for Mexican Transhumans and decided to seek their fortunes in the United States.

While living under assumed identities they saw the similarities in how the government of their new homeland treated Transhumans in similar ways to the Mexican government. Wanting to try to help others in ways they couldn’t before, the pair became part of the Transhuman protesting scene. Unfortunately, after almost a year they saw no difference in the way things were heading and began to voice ideas of taking a more militant stand against the American government than the rest of the protesters were comfortable with. Luckily for them there were others who agreed with what Marco was saying and at some point, the duo was contacted by Xantico and Encomium about becoming part of a group they were assembling to protect Transhumans.

Two years later the Children of Quetzalcoatl made their first public appearance, with both Marco, who was now using the name Azul, and Tiamat at the forefront of the group leading the group in the field. A trend which continued for several years until the Vanguard was able to capture Tiamat so she could be put on trial for her numerous crimes which saw her sentenced to several decades long to be carried out at New Alcatraz.

And here's what Tiamat looks like in her Dragon Form

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Tattooedman
Posts: 789
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Cambion

Post by Tattooedman » Fri Jan 19, 2018 12:03 am

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Cambion:
PL:
12
Strength 8
Stamina 10
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 3
Presence 1

Skills: Deception 9 (+10), Insight 9 (+10), Intimidation 12 (+13), Perception 9 (+10), Ranged Combat [Thrown Objects] 8 (+10), Stealth 9 (+11)

Advantages: All-Out Attack, Close Attack 8, Fearless, Improved Feint, Improved Initiative, Power Attack, Startle

Powers: Cambion’s Fire: Fire Damage 10 (Extra: Area [Cone])
-Cambion Claws: Strength-Based Slashing Damage 4
Cambion Vitality:
Immunity 3 [Aging, Disease, Poison]
Protection 2
Regeneration 5 [1/every other round] (Extra: Persistent)

Offense: Initiative +6
Melee Attack +12
Ranged Attack +2 // Thrown Objects Attack +10

Defense: Dodge +12
Parry +12
Toughness +12
Fortitude +10
Will +8


Costs: Abilities 62+ Skills 20+ Advantages 14+ Powers 36+ Defenses 19= 151 pts.


Real Name: Unknown
Height: 6’2”
Weight: Unknown
Hair: None
Eye Color: Yellow
Unusual Features: Red Skin, and black horn protruding from forehead


Complications:
Motivation ~Transhuman Liberation: Cambion agrees wholeheartedly with Black Sun’s goal of liberating oppressed Transhumans across the globe by any means necessary.

Prejudice: Transhuman terrorist.


Background: The past of the man known as Cambion isn’t known, he’s never revealed anything about his past before he manifested his Transhuman powers which left him obviously inhuman in appearance. However, given comments he’s made in the past it seems that Cambion lost his family because of his Transhuman status and the guilt he feels over their loss drives him to pursue the goals of Black Sun.

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