The T-Verse (Earth 75): Beta Class

Where in all of your character write ups will go.
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Tattooedman
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Zero

Post by Tattooedman » Mon Sep 11, 2017 2:15 am

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Zero:
PL:
9
Strength 3
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 1
Presence 1

Skills: Acrobatics 3 (+5), Athletics 4 (+6), Expertise [Pop Culture] 4 (+5), Insight 5 (+6), Perception 5 (+6), Stealth 6 (+8)

Advantages: Close Attack 5, Cunning Fighter, Defensive Roll 2, Improved Initiative, Power Attack, Set-Up 2, Teamwork 2

Powers: Detect Energy: Senses 7 [Detect (Bio-Signatures & Energy: Accurate, Acute, Analytical, Radius, Ranged)]

Energy Null:
Null Field: Nullify 9 [Energy] (Extras: Area [Burst] 2, Broad, Selective, Simultaneous, Sustained) (Flaws: Close Range)
-Cause Confusion: Affliction 9 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative, Selective)
-Inflict Pain: Affliction 9 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Burst], Cumulative, Selective)

Martial Strikes: Strength-Based Damage 3 (Feats: Improved Critical 2, Innate)

Offense: Initiative +6
Melee Attack +9
Ranged Attack +2

Defense: Dodge +10
Parry +10
Toughness +8*/+6**/+3 [*Vanguard Academy Uniform & Defensive Roll/**Vanguard Academy Uniform]
Fortitude +7
Will + 7

Equipment: Vanguard Academy Uniform:
Feature 3 [Commlink, GPS, Watch]
Immunity 2 [Environmental Cold, Environmental Heat]
Protection 3 (Feat: Subtle)


Costs: Abilities 34+ Skills 9+ Advantages 13+ Powers 69+ Defenses 25= 150 pts.


Real Name: Jamie Moore
Height: 5’6”
Weight: 133 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Doctor’s Orders: Zero must take medication in order to keep her powers from scrambling her brain, although there are some side effects from those meds.

Prejudice: Transhuman.


Background: Orphaned at the age of seven after her parents were killed in a car crash, Jamie Moore was put into foster care. Several foster homes actually, due to her being emotional unstable because of losing her parents at a young age and was forced to see several therapists until she was placed in a psychiatric hospital. There her doctors discovered that Jamie was a Transhuman and it was her powers that were the major cause of her mental issues and worked up a medicine regiment to treat it.

After becoming stabilized Jamie was sent to the Vanguard Academy in the hope that that organization could help her develop better control over her powers so that one day she would not need to take medicine. Over the years Jamie has developed enough control over her powers to the point that she can blanket a large area, nullifying various forms of energy at will and can even affect the bio-electrical impulses of the human brain. Unfortunately, she’s not been able to regulate the energy her mind produces enough to stop taking her medicine, though she hopes that with more effort over the next couple of years that hurdle will be overcome.

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Tattooedman
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Wraith

Post by Tattooedman » Mon Sep 11, 2017 2:17 am

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Wraith:
PL:
9
Strength 5
Stamina 4
Agility 5
Dexterity 6
Fighting 5
Intellect 2
Awareness 1
Presence 0

Skills: Acrobatics 5 (+10), Athletics 3 (+8), Insight 5 (+6), Intimidation 5 (+5), Perception 4 (+5), Ranged Combat [Throwing Knives] 4 (+10), Stealth 5 (+10)

Advantages: Close Attack 6, Equipment

Powers: Wraithing: Concealment 10 [all senses] (Flaw: Resistible [Will])

Cybernetic Enhancements:
Enhanced Strength 5
Enhanced Stamina 3
Enhanced Agility 5
Enhanced Dexterity 5
Enhanced Fighting 5
Enhanced Advantages 2 [Improved Initiative, Power Attack]
Enhanced Dodge 5

Cybernetically-Enhanced Movement:
Leaping 3
-Speed 3
Movement 3 [Safe Fall, Swinging, Wall-Crawling]

Internal Systems: Immunity 3 [Poison, Suffocation] (Flaw: Limited [30 minutes])

Sensors: Senses 3 [Danger Sense, Infravision, Radio]

Sub-Dermal Armor: Protection 2 (Feat: Subtle)

Trick Knives: (Flaw: Easily Removable –12 pts) [19 pp]
Tear Gas Knife: Ranged Affliction 8 [Dazed & Vision Impaired, Stunned & Disabled, Incapacitated & Unaware; resisted by Fortitude] (Extras: Extra Condition, Area [Cloud]) (Flaws: Diminished Range)
-Explosive Knife: Ranged Force Damage 8 (Extras: Area [Burst]); (Flaw: Diminished Range)
-Flash Knife: Ranged Affliction 8 [Visually Impaired, Visually Disabled, Visually Unaware; resisted by Dodge/Fortitude] (Extras: Area [Burst]) (Flaw: Diminished Range)
-Gas Knife: Ranged Affliction 8 [Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extras: Area [Cloud]); (Flaw: Diminished Range)
-Net Knife: Ranged Affliction 8 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaws: Diminished Range, Limited Degree)
-Smoke Knife: Concealment 2 [visual senses] (Extras: Attack, Area [Cloud], Ranged); (Flaw: Diminished Range)
-Standard Knife: Strength-Based Damage 1 (Feat: Improved Critical 2)
-Taser Knife: Ranged Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative) (Flaw: Diminished Range)
-Throwing Knife: Ranged Strength-Based Slashing Damage 3 (Extras: Multiattack) (Diminished Range)

Offense: Initiative +9
Melee Attack +11
Ranged Attack +6 // Throwing Knives Attack +10

Defense: Dodge +11
Parry +11
Toughness +7*/+4 [*Vanguard Academy Uniform]
Fortitude +8
Will +8

Equipment: Vanguard Academy Uniform:
Feature 3 [Commlink, GPS, Watch]
Immunity 2 [Environmental Cold, Environmental Heat]
Protection 3 (Feat: Subtle)


Costs: Abilities 10+ Skills 11+ Advantages 1+ Powers 99+ Defenses 18= 139 pts.


Real Name: Jordan Greer
Height: 5’10”
Weight: 197 lbs
Hair: Black
Eye Color: Blue


Complications:
Enemy: Wraith had his cybernetics implanted in him by Ghostworks. They would like to reclaim Wraith and use him as the template for armies of cyborgs just like him.

Motivation ~Responsibility: Wraith feels it is his duty to use the abilities he’s been given to help people.

Power Loss: While Wraith’s cybernetics can’t be easily removed, they can be disabled by disconnecting them from his power supply, effectively removing all of those powers.

Prejudice: Transhuman.


Background: Jordan Greer’s life is nowhere close to what he expected it to be – manifesting Transhuman abilities at the age of thirteen, he quickly figured out their basics (that he was able to conceal himself from others) and put them to use in a way that any other teenage boy would do (the less said on that the better he says nowadays). Unfortunately, it was that behavior that led to Ghostworks learning about Jordan and his ability and it wasn’t very long before the shadowy organization had kidnapped the teen and began subjecting him to various tests to determine the limits of his concealing abilities.

Somewhere along the way one of the scientists decided that Jordan fit the parameters he needed for a test subject for a new series of cybernetic enhancements he’d developed, and Jordan was soon subjected to a number of painful operations where large portions of his body were replaced with “bio-cybernetics” that were meant to grow along with their host. Unlike the previous subjects, Jordan somehow survived the process and he seemed to adapt well to the bio-cybernetics.

Then fortune finally graced Jordan’s life; as he lay in an induced coma recovering from his latest bio-cybernetic implanting, the Ghostworks base was raided by the Vanguard and he was placed in governmental care. When Jordan woke up, he was informed about what had happened to him and was introduced to a number of government scientists ready to help him not only recover, but learn to use his new body as well as adapt to his new reality. When Jordan was healthy, he was sent to the Vanguard Academy, where he’s remained over the past couple of years and has made more than a full recovery thanks to the efforts of the school’s staff and students.
Last edited by Tattooedman on Thu Sep 14, 2017 2:45 pm, edited 2 times in total.

Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: The T-Verse (Earth 75): Beta Class

Post by Jabroniville » Thu Sep 14, 2017 9:02 am

Some cool OCs you've got in here, man. I keep forgetting to add a comment so that I can "watch" the thread with updates :). Didja see the comment in my thread, where I looked back at an old comment I remember and saw that it was you?": http://www.atomicthinktank.com/viewtopi ... 43#p626623

Crazy how long we've both been doing this. You've been so focused on OCs lately!

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Tattooedman
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Re: The T-Verse (Earth 75): Beta Class

Post by Tattooedman » Thu Sep 14, 2017 2:43 pm

Jabroniville wrote:
Thu Sep 14, 2017 9:02 am
Some cool OCs you've got in here, man. I keep forgetting to add a comment so that I can "watch" the thread with updates :). Didja see the comment in my thread, where I looked back at an old comment I remember and saw that it was you?": http://www.atomicthinktank.com/viewtopi ... 43#p626623

Crazy how long we've both been doing this. You've been so focused on OCs lately!
I 'member that, it's still true.

Course the OC builds happened because of a couple things, but I'm glad people are liking them. I plan on starting up a game in the setting soon (course that likely means a month or so). :D
Last edited by Tattooedman on Sat Sep 30, 2017 1:58 pm, edited 1 time in total.

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Tattooedman
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Re: The T-Verse (Earth 75): Beta Class

Post by Tattooedman » Sat Sep 30, 2017 1:54 pm

So I'd planned on posting some more students from the Vanguard Academy (Delta Class), but between a fair amount of Overtime at work and my character building compulsion (which makes it hard for me to focus on big sets of builds as my mind wonders off on tangents A LOT). That said, I've built a couple of the teachers of the school in what little free time I've had, so I figured I might as well post them since a good build is always nice to share.

Hopefully after that I'll get back to the students (the actual builds are done, I'm just working on backgrounds for them), as well as fleshing out some of the other heroes of the setting.

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Tattooedman
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Jack Bishop

Post by Tattooedman » Sat Sep 30, 2017 3:49 pm

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Jack Bishop:
PL:
8
Strength 1
Stamina 1
Agility 0
Dexterity 0
Fighting 2
Intellect 1
Awareness 3
Presence 2

Skills: Deception 6 (+8), Expertise [Music Producer] 8 (+9), Expertise [Music] 9 (+10), Expertise [Singer] 6 (+8), Insight 6 (+9), Perception 6 (+9), Persuasion 5 (+7), Ranged Combat [Converted Blast] 8 (+8), Stealth 5 (+5), Vehicles [Exotic] 6 (+6)

Advantages: Equipment 12

Powers: Sonic Energy Conversion:
Converted Blast: Ranged Energy Damage 8
Converted Force Field: Protection 7 (Flaw: Sustained)

Offense: Initiative +0
Melee Attack +2
Ranged Attack +0 // Converted Blast Attack +8

Defense: Dodge +8
Parry +8
Toughness +8*/+1 [*Converted Force Field]
Fortitude +6
Will +6

Equipment: The Bus (60 ep) [Strength 30; Speed 8; Defense 8; Toughness 11; Size H (A interior)] Features: Alarm 3 [DC 35], Dual Size (Huge/Awesome), Immunity 7 (All Environmental Conditions, Suffocation), Navigation System, Remote Control, Self-Repairing, Smokescreen, Super-Movement 2 (Air-Walking)


Costs: Abilities 20+ Skills 19+ Advantages 12+ Powers 22+ Defenses 22= 95 pts.


Real Name: Jack Bishop
Height: 5'11"
Weight: 167 lbs
Hair: Reddish-Brown
Eye Color: Brown
 

Complications:
Fame: Jack Bishop is a well-known musician.

Power Loss: Jack requires sound in order to absorb enough energy to fuel his powers.

Relationships: His fellow Academy teaching staff and his students.

Responsibility: As part of the teaching staff at the Vanguard Academy.


Background: All Jack Bishop wanted to do with his life was to play music and nothing else, unfortunately his manifesting Transhuman abilities made that a bit more difficult. Despite his best efforts to hide his powers, Jack ended up revealing them to his friends and classmates and soon found himself attending the Vanguard Academy within a few weeks following threats from the community and several bits on TV news.

During the four years he attended the school, Jack continued to practice his guitar work and singing, opting to not partake on many of the side adventures his classmates found themselves going on. So, when he graduated Jack went to work on following his dream – taking a job as a roadie for a nationally known rock band. It didn't take Jack very long to build himself a reputation as a solid musician who could handle the road and soon he joined a band whose straightforward style of rock & roll quickly earned them many fans. Unlike so many other musicians of his generation, Jack kept clean while furthering his education when he had time off from touring or being in the studio working on new music.

But fame in the music business is a fickle thing and eventually Jack's style of music fell out of favor with the youth of the nation, but Jack had carefully managed his money and was able to live comfortably when his music career fizzled out. Always one to adapt to a situation, Jack turned his experiences behind a control board in the engineering booth on his band's albums into a solid reputation as a music producer. A few years ago, Jack was approached by those in charge of the Vanguard Academy with an offer for him to be the school’s music teacher. Ready for a change at this point in his life, Jack took the job and soon found himself living in interesting times once again.
Last edited by Tattooedman on Mon Oct 02, 2017 1:04 pm, edited 1 time in total.

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Tattooedman
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Donnie Osborne

Post by Tattooedman » Sat Sep 30, 2017 4:21 pm

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Donnie Osborne:
PL:
8
Strength 1
Stamina 3
Agility 3
Dexterity 3
Fighting 3
Intellect 3
Awareness 4
Presence 2

Skills: Athletics 4 (+5), Deception 8 (+10), Expertise [Cop] 6 (+9), Expertise [Criminology] 6 (+9), Insight 4 (+8), Investigation 7 (+10), Perception 4 (+8/+11), Persuasion 6 (+10), Ranged Combat [Pistols] 2 (+6), Stealth 6 (+13)

Advantages: Close Attack, Defensive Roll 3, Equipment 2, Evasion 2, Improved Defense, Luck, Ranged Attack, Redirect, Set-Up 2, Taunt

Powers: Mallard Physiology:
Enhanced Skill 1 [Perception +3]
Movement 2 [Water Walking 2]
Senses 2 [Extended Vision, Low-Light Vision]
Feathers: Feature 1 [Waterproof]
Small Size: Shrinking 4 [+2 Defenses, Stealth +4; Strength -1] (Extra: Increased Duration [Continuous]); (Feat: Innate) (Flaw: Permanent)

Offense: Initiative +3
Melee Attack +4
Ranged Attack +4 // Pistol Attacks +6

Defense: Dodge +10
Parry +10
Toughness +6*/+3 [*Defensive Roll]
Fortitude +7
Will +9

Equipment: Light Pistol: Ranged Ballistic Damage 3 (6 ep)
Handcuffs: Feature 1 [Toughness 9; DC20 Sleight of Hand/Technology] (1 ep)


Costs: Abilities 46+ Skills 18+ Advantages 15+ Powers 17+ Defenses 19= 115 pts.

Real Name: Donald “Donnie” Osborne
Height: 4’
Weight: 97 lbs
Hair: White (feathers actually)
Eye Color: blue


Complications:
Bad Habits: Donnie smokes and favours a good, strong drink.

Not A Fly By Night: Because of his Mallard Physiology, Donnie has poor night vision.

Prejudice: Donnie’s very physical mutations make him stand out in a crowd.

Relationships: His fellow Academy teaching staff and his students.

Reputation: Donnie is known for being a near constant “grump”.

Responsibility: As part of the teaching staff at the Vanguard Academy.


Background: Donnie grew up in Brooklyn knowing from an early age that he was going to continue his family’s tradition of public service as a member of the NYPD, and was on the fast track to get his gold shield when his powers manifested while saving a little girl who had wandered out on a semi-frozen pond in Central Park and fallen in.

Transformed into a four-foot-tall duck-man, Donnie tried to continue on with his life but found trying to enforce the law much more difficult and was ultimately forced to retire. Luckily for him however, the government contacted him with an offer to be a teacher at the Vanguard Academy. Seeing little other options for himself, Donnie accepted and soon found himself wrapped up in the world of Transhumanity teaching the students all he could.

For the most part Donnie is happy, though he is frustrated by his appearance and tends to be something of a grump most of the time (something many students find amusing), however he does care about his students and is among the first amongst the staff to come to their aid.

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Tattooedman
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Dru Evans

Post by Tattooedman » Thu Oct 12, 2017 3:46 am

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Drucilla "Dru" Evans:
PL:
3
Strength 0
Stamina 0
Agility 0
Dexterity 0
Fighting 2
Intellect 3
Awareness 1
Presence 1

Skills: Expertise [Teacher] 3 (+6), Insight 3 (+4), Perception 3 (+4)

Advantages: Defensive Roll 3

Powers: Decipher Languages: Comprehend 3 [Speak, Understand & Read All Languages]

Offense: Initiative +0
Melee Attack +2
Ranged Attack +0

Defense: Dodge +3
Parry +3
Toughness +3*/+0 [*Defensive Roll]
Fortitude +2
Will +4


Costs: Abilities 14+ Skills 3+ Advantages 3+ Powers 6+ Defense 9= 35 pts.


Height: 5’3”
Weight: 127 lbs
Hair: Blonde
Eye Color: Brown


Complications:
Disability: Dru is near sighted and needs her glasses to see long distances.

Relationships: Her fellow Academy teaching staff and his students. She is also second cousins with Randy Van Zant (Syntax).

Responsibility: As part of the teaching staff at the Vanguard Academy.



Background: Dru Evans never would have known she’d manifested her Transhuman abilities if it hadn’t been for the car wreck her father had with some tourists in downtown New York – while everyone else only understood Mr. Evans’ rantings only she was able to understand his Chinse counterpart’s insulting take on her father’s parentage. What was even more shocking was when she verbally challenged the man in his own language, especially considering that Dru had never heard Mandarin Chinese before that day.

Luckily that fact was unknown to the surrounding bystanders and eventually the local police sorted things out.

Dru’s parents wanted to figure out what was going on with their little girl, and wasted no time in getting her examined by their family physician. After a long procession of consultations with various specialists it was determined that Dru was a Transhuman whose abilities focused on being able to speak and understand any form of language. This ultimately led to representatives of the Vanguard Academy approaching the Evans family with an offer for Dru to attend their specialized school, which was accepted as Dru’s parents wanted her to have the best opportunities possible.

Dru’s time at the school was mostly uneventful, as at that point the teaching staff were all members of the American military and were less willing to put up with the hi-jinks of teen-aged Transhumans (in other words any attempts to sneak out of the school and have “adventures” were met with very strict forms of discipline). Upon her graduation, Dru attended the college in Florida where she was a communications major and she graduated with honors. While she was scouting possible employment opportunities she was once again contacted by the Vanguard Academy, this time with a job offer. Seeing it as a way to pay back for what the school did for her, Dru accepted and has enjoyed teaching various languages and sometimes acting as a translator for the school when the need came up.

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