J-Mart Fantasy: Loxodons, Khenra

Where in all of your character write ups will go.
Posts: 1571
Joined: Fri Nov 04, 2016 8:52 pm

Magutur (Mags) - Half-Orc Monk

Post by Thorpocalypse » Tue Feb 12, 2019 4:26 am

Breathe, Mags, breathe...


OPL: 7; SPL: 3; DPL: 7; FWPL: 6; HP: 1
Real Name: Magutur
Archetype: Barbarian
Age: 19
Height: 5-11
Weight: 175
Eyes: Brown
Hair: Green
Skin: Green
Race: Half-Orc
Alignment: Hero - Chaotic
Occupation: Adventurer
Base of Operations: Mobile
Affiliations: The Septidecima


SKILLS: Acrobatics 6 (+11), Athletics 7 (+10), Close Combat [Unarmed] 2 (+11), Deception (-1), Expertise [Survival] 6 (+6), Expertise [Theology and Philosophy] 6 (+6), Insight (+3), Intimidation 8 (+7), Perception (+3), Persuasion (-1), Ranged Combat [Throwing] 8 (+10), Stealth 5 (+10)

ADVANTAGES: Benefit (Wealth Ranks) (X), Defensive Roll (1), Equipment (3), Great Endurance, Improved Critical (2) (Unarmed 2), Improved Initiative (1), Languages (1) (Goblin, Orc, Base: Common), Minions (1) (Kizmet), Move-by Action, Power Attack (1) (Unarmed), Takedown (2)

Half-Orc Senses: Senses 3 (Darkvision, Scent [Acute]); 3 pts
Relentless Endurance: Reaction Healing 5 (Extra: Reaction [to being incapacitated], Flaw: Limited to when incapacitated only, Self-Only, Tiring); 10 pts
Hands as Weapons: Feature 1 (In situations where being armed is important, you are always considered armed, even when you have no weapons in-hand); 1 pt
Potent Chi: Feature 1 (Your life force is so abundant and focused that you can make it visible to others by concentrating, creating a faint aura of light or a shimmer between your hands good for an interaction bonus); 1 pt
Monk Training: Leaping 1 (15 ft), Movement 1 (Slow Fall); 3 pts
Chi Powers: 6 pt Array, Quirk: Chi Limits (10 Chi power uses per day, DC16 Will check to use more); 9 pts
Self-Healing: Healing 6 (Extra: Limited to self); 6 pts
Steel Hand Strike: Bludgeoning Strength-based Damage 4 (Extra: Dangerous 3, Flaw: Inaccurate); 1 pt
Fists of Fury Strike: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Accurate, Dangerous 3); 1 pt
Ear Boxing: Affliction 5 (Bludgeoning; Resisted and Overcome by Will; 1st: Dazed and Impaired, 2nd: Disabled and Stunned, Extra: Extra Condition, Flaw: Inaccurate, Limited to two degrees); 1 pt
Ignore the Elements: Immunity 4 (Heat, Cold, Weather Effects, Flaw: Sustained); 1 pt

Magic Items:
Magic Shuriken: 8 pts Traits, Easily Removable (-4 pts); 4 pts
Stars of Sorrow: Ranged Multiattack Piercing Damage 2 (Extra: Dangerous, Magic); 8 pts

(15 pts)
Explorer’s Pack: Backpack, Bedroll, Mess kit, Tinderbox, 10 torches, 30 days of Rations, Waterskin, 50 ft rope; 9 pts
Bo Staff: Bludgeoning Strength-Based Damage 2, Double, Reach (5 ft.); 4 pts

Acquired Items:

Initiative +9
Close Attack +9 [Bo Staff +5]
Steel Hand Strike +7 [Steel Hand Strike +7, Critical 17-20]
Unarmed +11 [Unarmed +3, 18-20 Critical; Fists of Fury +3, Critical 17-20. Multiattack]
Ear Boxing +9 [Ear Boxing Affliction +5]
Ranged Attack +2
Throwing +10 [Stars of Sorrow +2, Critical 19-20, Multiattack]

Dodge +9 [DC19] Parry +9 [DC19]
Toughness +5 (+4 without Defensive Roll), Fortitude +6, Will +6

Bitch: Mags is going to tell you what she thinks no matter what you think about it.
Bottomless Pit: Mags is hungry all the time. She requires double daily rations to maintain her strength and legendary energy.
Daddy Issues: She doesn't like to talk about her father, a vicious orc clan warlord.
Relationships: She and her mouse Kizmet are inseparable.
Temper: Sometimes her Rages can fly out of control, making her a danger to friends as well as foes.

Abilities 50 + Skills 24 (48 ranks) + Advantages 14 + Powers 31 + Defenses 9 = 128 / 128

Comments: I need to quit looking at cool art, it keeps making me build more PCs...

Mags is a half-orc monk taken to a monastery when she was young by her mother who could not control her outbursts.
Last edited by Thorpocalypse on Sun Feb 17, 2019 6:01 am, edited 3 times in total.
Me fail English? That's unpossible. - Ralph Wiggum

Posts: 10735
Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart Fantasy: Loxodons, Khenra

Post by Jabroniville » Tue Feb 12, 2019 8:58 am

haha, those Magic Cards do produce some really cool art and concepts. Reminds me of the cool PCs you'd find in the back of the D&D 3rd Edition books. I can see how you'd get into a creative fervor over stuff like that, no question.

User avatar
Posts: 896
Joined: Fri Sep 08, 2017 8:05 pm
Location: Como, Italy

Re: J-Mart Fantasy: Loxodons, Khenra

Post by Woodclaw » Tue Feb 12, 2019 12:22 pm

Nice character. I'm trying to figure her out in other systems and there is the usual problem with "lightweight" monks.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)

Post Reply