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Re: J-Mart Fantasy: Brachiosaurus, Regisaur, Gishath, Tarrasque

Posted: Thu Jun 21, 2018 2:04 am
by danelsan
It is a shame that the Tarrasque never lived up to the hype in D&D. Sure, it is really resilient to all sorts of things*, but otherwise just a big dumb animal who can't even do anything against a flying party, let alone the sorts of shit high-level magic users can pull off. If you are gonna have a fantasy Godzilla, then at least give it a hell of a breath weapon.

*Though some of the gaps there are often what allows even low level heroes to defeat it.

201 - Demon (Vrock)

Posted: Thu Jun 21, 2018 2:48 am
by Thorpocalypse
Time to start our Demonology Class, folks. We're starting with this J-Mart Favorite Item!

Image
Do you smell what The Vrock is cookin'?!?!?!?!?

DEMON (VROCK)
PL9


OPL: 9; DPL: 9; HP: 1

ABILITIES: STRENGTH 6, STAMINA 5, AGILITY 2, DEXTERITY 2, FIGHTING 6, INTELLECT 2, AWARENESS 3, PRESENCE 3

SKILLS: Athletics 2 (+8), Close Combat [Claws] 2 (+10), Deception (+3), Expertise [Arcane Lore] 5 (+7), Expertise [Magic] 3 (+5), Insight (+3), Intimidation 6 (+9/+10), Perception 8 (+11), Persuasion (+3), Stealth 4 (+6/+4)

ADVANTAGES: Favored Environment (Flying), Improved Initiative (1), Move-by Action, Power Attack (2) (Claws, Unarmed), Takedown (1)

POWERS:
Vrock Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate); 5 pts
Unholy Creature: Feature 1 (All attacks have Unholy descriptor); 1 pts
Demonic Toughness: Protection 5, Impervious Toughness 7, Regeneration 1 (1/every 5 rounds); 13 pts
Demonic Immunities: Immunity 20 (Aging, Sleep, Poison, Starvation and Thirst, Disease [Flaw: Limited to half effect], Acid Damage [Flaw: Limited to half effect], Electricity Damage [Flaw: Limited to half effect], Heat/Fire Effects [Flaw: Limited to half effect]); 15 pts
Demonic Senses: Senses 4 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision); 4 pts
Telepathy: Communication 1 (Mental [100 ft radius]; 4 pts
All Tongues: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
Wings: Flight 2 (8 mph; Flaw: Wings); 2 pts
Claws: Strength-based Damage 2 (Extra: Penetrating 5, Split); 8 pts
Flyby Attack: Enhanced Advantages 2 (Favored Environment [Flying], Move-by Action; Flaw: Limited to when flying); 1 pts
Stunning Screech: Burst Area Affliction 8 (Resisted/Overcome by Fortitude, 1st: Dazed, 2nd: Stunned, Extra: Area Burst [30 ft radius], Flaw: Limited to two degrees); 8 pts
Spores of Madness: Burst Area Poison Damage 6 (Extra: Area Burst [30 ft radius], Linked), Burst Area Affliction 6 (Resisted/Overcome by Fortitude; 1st: Dazed, Extra: Area Burst [30 ft], Reaction, Flaw: Limited to one degree, Limited to when Vrock takes 2nd or 3rd degree damage failures); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +8 [Unarmed +6]
Claws +10 [Claws +8]
Ranged Attack +2
Special Attack [Stunning Screech Affliction +8, Burst Area; Spores of Madness +6, Burst Area]

DEFENSES:
Dodge +7 [DC17] Parry +8 [DC18]
Toughness +10 (+4 Impervious), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: Angels, Holy Warrior, Celestial beings.
Obsession: Causing as much death and destruction as they can.
Power Loss: Demons lose their Impervious Toughness against Holy attacks.
Rivalry: Most other demons.
Vulnerable: Demons are vulnerable against holy effects and in holy locations.
Weakness: Demons can be bound by invoking their true name. They also lose their immunities against and cannot use their powers against someone who has invoked their real name.

Abilities 54 + Skills 15 (30 ranks) + Advantages 4 + Powers 96 + Defenses 15 = 184 / 184

Build Comments: I was going to do a big writeup before I started a demon run for my fantasy setting, but lost my writing mojo for the moment and decided to just start posting the builds. As I stated in an earlier post, there are no devils in the Gloriant setting, all of demons and devils have been combined into one "race" and I'll generally be calling of them demons. Most are inspired by D&D demons/devils, but I plan on working in a few of my own over time.

I had to start out with Vrocks because they hold a special place in my heart. My original DM threw them at us all the time. He LOVED them. Once we got to be about 5th level in 1st edition, we fought Vrocks all the frickin' time. I hated them then, but as I get older and long for the days of my youth, I now look at them fondly. Go fig.

I am trying to stick with a pretty standard format for my demons, keeping the same immunities, senses and such, and just adding their specific powers. I will pump up the higher level demons and demon lords in some areas, but for the most part, their complications will be the same. And demons are the same all over the Thorpocaverse so expect some of these to be used in playtests against the heroes of Earth-217, Earth-PC and others.

202 - Demon (Balor)

Posted: Thu Jun 21, 2018 2:54 am
by Thorpocalypse
Image
Tell Gandalf I got something for him this time...

DEMON (BALOR)
PL14


OPL: 14; DPL: 14; HP: 1

ABILITIES: STRENGTH 12, STAMINA 12, AGILITY 5, DEXTERITY 5, FIGHTING 13, INTELLECT 2, AWARENESS 7, PRESENCE 7

SKILLS: Athletics 5 (+17), Deception 6 (+13), Expertise [Abyssal Lore] 11 (+13), Expertise [History] 11 (+13), Expertise [History] 9 (+11) [Religion], Insight 6 (+13), Intimidation 13 (+20/+22) [Daze, Startle], Perception 5 (+12), Persuasion (+7), Stealth (+5)

ADVANTAGES: All-Out Attack, Benefit (3) (Status 3 – High Ranking Demons in their layers of The Abyss), Daze (1) (Intimidation), Fearless, Improved Critical (2) (Sword, Whip), Improved Initiative (1), Last Stand*, Power Attack (3) (Flaming Whip, Lightning Sword, Unarmed), Ranged Attack (4), Startle, Takedown (1)

POWERS:
Balor Size: Growth 5 (+5 Str, +5 Sta, -2 Dodge/Parry, -5 Stealth, +2 Intimidation, Speed +0, +5 Mass, Reach [5 ft]; Extra: Innate, Permanent); 11 pts
Unholy Creature: Feature 1 (All attacks have Unholy descriptor); 1 pts
Demonic Toughness: Protection 4, Impervious Toughness 13, Regeneration 2 (1/every 5 rounds); 19 pts
Demonic Immunities: Immunity 20 (Aging, Sleep, Poison, Starvation and Thirst, Disease [Flaw: Limited to half effect], Acid Damage [Flaw: Limited to half effect], Electricity Damage [Flaw: Limited to half effect], Heat/Fire Effects); 20 pts
Demonic Senses: Senses 4 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision); 4 pts
Telepathy: Communication 1 (Mental [100 ft radius]; 4 pts
All Tongues: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
Wings: Flight 4 (32 mph/500 fpr; Flaw: Wings); 4 pts
Flaming Aura: Reaction Damage 7 (Extra: Reaction [to coming within 10 ft of Balor], Reach 1 [5 [10] ft]); 29 pts
Demonic Weaponry: 24 pt Traits; Easily Removable (-10 pts); 14 pts
Flaming Whip: Strength-based Damage 2, Enhanced Advantages 4 (Fast Grab, Improved Disarm, Improved Grab, Improved Trip), (Extra: Reach 3 [15 [20] ft], Secondary Effect 14 [Fire Damage]); 23 pts
Lightning Sword: Slashing Strength-based Damage 3, Enhanced Advantages 1 (Weapon Break) (Extra: Dangerous, Penetrating 10); 1 pt

Death Burst: Burst Area Fire Damage 14 (Extra: Burst Area [30 ft radius], Secondary Effect 14, Flaw: Limited to when Balor dies); 28 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +9
Close Attack +13 [Unarmed +12; Lightning Sword +15, Critical 18-20; Flaming Whip +14, Critical 19-20; Flame Aura +7, Reaction]
Ranged Attack +9
Special Attack [Death Burst +14, Burst Area]

DEFENSES:
Dodge +10 [DC20] Parry +12 [DC22]
Toughness +16 (+7 Impervious), Fortitude +12, Will +11

COMPLICATIONS:
Enemy: Angels, Holy Warriors,

203 - Demon (Carnage)

Posted: Thu Jun 21, 2018 3:53 am
by Thorpocalypse
Image
Cletus Kasady can kiss my arse.

DEMON (CARNAGE)
PL6


OPL: 6; DPL: 6; HP: 0

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 1, DEXTERITY 0, FIGHTING 4, INTELLECT -2, AWARENESS 0, PRESENCE -2

SKILLS: Athletics (+5), Deception (-2), Intimidation 6 (+4), Perception 4 (+4), Persuasion (-2), Stealth (+1)

ADVANTAGES: All-Out Attack, Close Attack (2), Languages (1) (Common, 1 other, Base: Abyssal)

POWERS:
Unholy Creature: Feature 1 (All attacks have Unholy descriptor); 1 pts
Demonic Toughness: Protection 2, Impervious Toughness 5, Regeneration 2 (1/every 5 rounds); 9 pts
Demonic Immunities: Immunity 20 (Aging, Sleep, Poison, Starvation and Thirst, Disease [Flaw: Limited to half effect], Acid Damage [Flaw: Limited to half effect], Electricity Damage [Flaw: Limited to half effect], Heat/Fire Effects [Flaw: Limited to half effect]); 20 pts
Demonic Senses: Senses 4 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision); 4 pts
Telepathy: Communication 1 (Mental [100 ft radius]; 4 pts
Claws: Slashing Strength-based Damage 1 (Extra: Split); 2 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +6 [Unarmed +5; Claws +6]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +7 (+2 Impervious), Fortitude +7, Will +2

COMPLICATIONS:
Enemy: Angels, Holy Warrior, Celestial beings
Obsession: Causing as much death and destruction as they can
Power Loss: Demons lose their Impervious Toughness against Holy attacks
Rivalry: Most other demons
Vulnerable: Demons are vulnerable against holy effects and in holy locations
Weakness: Demons can be bound by invoking their true name. They also lose their immunities against and cannot use their powers against someone who has invoked their real name

Abilities 22 + Skills 5 (10 ranks) + Advantages 4 + Powers 40 + Defenses 8 = 79 / 79

Build Comments: Carnage demons are exactly as they are named. They attack without hesitation and live to wreak havoc. They pretty unpredictable and hard to control, even occasionally turning on their summoner, or breaking ranks in demon hordes.

Re: J-Mart Fantasy: Tarrasque, Demonology - Vrocks, Balors

Posted: Thu Jun 21, 2018 5:28 am
by MacynSnow
I hate having to fight these things in D&D 5e as one is hard enough,but then your party Rogue just has to bad mouth the Summoner's family lineage....

Re: J-Mart Fantasy: Tarrasque, Demonology - Vrocks, Balors

Posted: Thu Jun 21, 2018 7:36 am
by Jabroniville
Wow, is that a new one? I haven't seen a Carnage Demon before.

Re: J-Mart Fantasy: Tarrasque, Demonology - Vrocks, Balors

Posted: Thu Jun 21, 2018 12:57 pm
by Thorpocalypse
Jabroniville wrote: Thu Jun 21, 2018 7:36 am Wow, is that a new one? I haven't seen a Carnage Demon before.
They're fairly recent, I think. Maybe 4E? I don't remember them in 3.5 but I am old so my memory sucks.

204 - Demon (Ape)

Posted: Fri Jun 29, 2018 2:08 am
by Thorpocalypse
Image

DEMON (APE)
PL7


OPL: 7; DPL: 7; HP: 0

ABILITIES: STRENGTH 8, STAMINA 6, AGILITY 3, DEXTERITY 0, FIGHTING 5, INTELLECT -2, AWARENESS 2, PRESENCE -2

SKILLS: Acrobatics 2 (+5), Athletics 5 (+13), Deception (-2), Insight (+2), Intimidation (-2/+0), Perception 3 (+5), Persuasion (-2), Stealth (+3/-1)

ADVANTAGES: Fast Grab

POWERS:
Ape Demon Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Unholy Creature: Feature 1 (All attacks have Unholy descriptor); 1 pts
Demonic Toughness: Protection 2, Impervious 3, Regeneration 2 (1/every 5 rounds); 10 pts
Demonic Immunities: Immunity 20 (Aging, Sleep, Poison, Starvation and Thirst, Disease [Flaw: Limited to half effect], Acid Damage [Flaw: Limited to half effect], Electricity Damage [Flaw: Limited to half effect], Heat/Fire Effects [Flaw: Limited to half effect]); 15 pts
Demonic Senses: Senses 5 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision, Scent [Acute]); 5 pts
Leaping Demon: Leaping 1 (15 ft), Speed 1 (4 mph/60 fpr); 2 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +6 [Unarmed +8]
Ranged Attack +0

DEFENSES:
Dodge +3 [DC13] Parry +5 [DC15]
Toughness +8 (+3 Impervious), Fortitude +8, Will +3

COMPLICATIONS:
Enemy: Angels, Holy Warrior, Celestial beings.
Obsession: Causing as much death and destruction as they can.
Power Loss: Demons lose their Impervious Toughness against Holy attacks
Rivalry: Most other demons.
Vulnerable: Demons are vulnerable against holy effects and in holy locations.
Weakness: Demons can be bound by invoking their true name. They also lose their immunities against and cannot use their powers against someone who has invoked their real name.

Abilities 24 + Skills 5 (10 ranks) + Advantages 1 + Powers 51 + Defenses 7 = 88 / 88

Build Comments: Based on the Barlgura, Ape Demons are fast, strong, vicious front line combatants for the demon lords.

My Ape Demons don't really have that armor, but that's a bad ass looking pic. ;)

205 - Demon (Assassin)

Posted: Fri Jun 29, 2018 5:13 pm
by Thorpocalypse
Image

DEMON (ASSASSIN)
PL8


OPL: 8; DPL: 8; HP: 1

ABILITIES: STRENGTH 5, STAMINA 4, AGILITY 4, DEXTERITY 2, FIGHTING 9, INTELLECT 2, AWARENESS 3, PRESENCE 3

SKILLS: Acrobatics 1 (+5), Athletics 7 (+12), Deception 4 (+7), Expertise [Tactics] 4 (+6), Insight 3 (+6), Intimidation 6 (+9), Investigation 7 (+9), Perception 6 (+9), Persuasion (+3), Stealth 8 (+12) [Skill Mastery]

ADVANTAGES: Improved Critical (1) (Claws), Improved Initiative (1), Move-by Action, Skill Mastery (1) (Stealth), Takedown (1)

POWERS:
Unholy Creature: Feature 1 (All attacks have Unholy descriptor); 1 pts
Demonic Toughness: Protection 3, Impervious Toughness 5, Regeneration 2 (1/every 5 rounds); 10 pts
Demonic Immunities: Immunity 20 (Aging, Sleep, Poison, Starvation and Thirst, Disease [Flaw: Limited to half effect], Acid Damage [Flaw: Limited to half effect], Electricity Damage [Flaw: Limited to half effect], Heat/Fire Effects [Flaw: Limited to half effect]); 20 pts
Demonic Senses: Senses 4 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision); 4 pts
Telepathy: Communication 1 (Mental [100 ft radius]; 4 pts
All Tongues: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
Razor Sharp Claws: Slashing Strength-based Damage 2 (Extra: Split); 3 pts
Teleporting: Teleport 3 (250 ft/8 miles; Extra: Easy, Extended, Increased Mass 3 [400 lbs]); 15 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +9 [Unarmed +5; Claws +7, Critical 19-20]
Ranged Attack +2

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +7 (+3 Impervious), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: Angels, Holy Warrior, Celestial beings.
Obsession: Causing as much death and destruction as they can.
Power Loss: Demons lose their Impervious Toughness against Holy attacks.
Rivalry: Most other demons.
Vulnerable: Demons are vulnerable against holy effects and in holy locations.
Weakness: Demons can be bound by invoking their true name. They also lose their immunities against and cannot use their powers against someone who has invoked their real name.

Abilities 64 + Skills 23 (46 ranks) + Advantages 5 + Powers 63 + Defenses 12 = 167 / 167

Build Comments: This is an Assassin Demon, based on the Babau from D&D, just not as slimy. They are masters of stealth and their main attack is teleporting up close to a foe then going after them with their claws. If they are outnumbered, they are known for grabbing a foe, then teleporting off with them where they can deal with them one on one.

Re: J-Mart Fantasy: Demonology - Vrocks, Balors, Carnage, Ape, Assassin

Posted: Fri Jun 29, 2018 5:52 pm
by scc
That Ape Demon does look badass! Is that from 5th edition.

Re: J-Mart Fantasy: Demonology - Vrocks, Balors, Carnage, Ape, Assassin

Posted: Fri Aug 03, 2018 8:09 pm
by Woodclaw
scc wrote: Fri Jun 29, 2018 5:52 pm That Ape Demon does look badass! Is that from 5th edition.
Nope, the Balgura are an old staple of D&D. I think that this version is from a 3e book (BTW, they also appear in the 5e Monsters Manual).

Re: 204 - Demon (Ape)

Posted: Sun Aug 05, 2018 8:03 pm
by Spam
Thorpocalypse wrote: Fri Jun 29, 2018 2:08 am Image
King Kong if the people at Games Workshop got the movie rights.

206 - Demon (Spined)

Posted: Mon Aug 06, 2018 9:21 pm
by Thorpocalypse
Image
Never accuse me of being spineless.

DEMON (SPINED)
PL5


OPL: 5; DPL: 5; HP: 0

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 2, DEXTERITY 3, FIGHTING 5, INTELLECT 0, AWARENESS 2, PRESENCE 0

SKILLS: Athletics 2 (+5), Deception 3 (+3), Expertise [Abyssal Lore] 3 (+3), Insight (+2), Intimidation 5 (+5), Investigation 3 (+3), Perception 5 (+7), Ranged Combat [Blast] 2 (+6), Stealth 3 (+5)

ADVANTAGES: Close Attack (1), Improved Critical (1) (Claws), Improved Initiative (1), Ranged Attack (1)

POWERS:
Unholy Creature: Feature 1 (All attacks have Unholy descriptor); 1 pts
Demonic Toughness: Protection 2, Impervious Toughness 3, Regeneration 2 (1/every 5 rounds); 7 pts
Demonic Immunities: Immunity 20 (Aging, Sleep, Poison, Starvation and Thirst, Disease [Flaw: Limited to half effect], Acid Damage [Flaw: Limited to half effect], Electricity Damage [Flaw: Limited to half effect], Heat/Fire Effects [Flaw: Limited to half effect]); 15 pts
Demonic Senses: Senses 4 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision); 4 pts
Telepathy: Communication 1 (Mental [100 ft radius]; 4 pts
All Tongues: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
Wings: Flight 1 (4 mph/60 fpr; Flaw: Wings); 1 pts
Claws: Slashing Strength-based Damage 1 (Extra: Split); 2 pts
Rain of Spines: Ranged Piercing Multiattack Damage 4 (Extra: Linked [Affliction]), Ranged Affliction 4 (Resisted by Fortitude; 1st: Hindered and Dazed, 2nd: Exhausted and Stunned, Extra: Extra Condition, Linked [Damage], Flaw: Limited to two degrees); 20 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +6 [Unarmed +3; Claws +4, Critical 19-20]
Ranged Attack +4
Spines +6 [Rain of Spines +4, Multiattack; Rain of Spines Affliction +4]

DEFENSES:
Dodge +5 [DC15] Parry +5 [DC15]
Toughness +5 (+2 Impervious), Fortitude +5, Will +3

COMPLICATIONS:
Enemy: Angels, Holy Warrior, Celestial beings.
Obsession: Causing as much death and destruction as they can.
Power Loss: Demons lose their Impervious Toughness against Holy attacks.
Rivalry: Most other demons.
Vulnerable: Demons are vulnerable against holy effects and in holy locations.
Weakness: Demons can be bound by invoking their true name. They also lose their immunities against and cannot use their powers against someone who has invoked their real name.

Abilities 36 + Skills 13 (26 ranks) + Advantages 4 + Powers 60 + Defenses 6 = 119 / 119

Build Comments: The Spined Demons in Gloriant are based on the Spined Devils from D&D. Nothing too dangerous for experienced heroes in small numbers, but against lower level heroes or if you get a bunch, they're very dangerous.

207 - Demon (Imp)

Posted: Mon Aug 13, 2018 2:49 am
by Thorpocalypse
Image
I have a tender spot in my heart for cripples and bastards and broken things.

DEMON (IMP)
PL5


OPL: 5; DPL: 5; HP: 1

ABILITIES: STRENGTH 0, STAMINA 2, AGILITY 3, DEXTERITY 1, FIGHTING 4, INTELLECT 1, AWARENESS 1, PRESENCE 3

SKILLS: Acrobatics 1 (+4), Athletics 2 (+2), Deception 10 (+13), Expertise [Abyssal Lore] 5 (+6), Expertise [Magic] 8 (+9) [Ritualist], Insight (+1), Intimidation (+3), Perception 4 (+5), Persuasion 10 (+13), Stealth (+3/+11)

ADVANTAGES: Close Attack (1), Improved Initiative (1), Move-by Action, Ritualist

POWERS:
Imp Size: Shrinking 8 (-2 Str, +4 Dodge/Parry, +8 Stealth, -4 Intimidation, Speed -2, -2 Mass; Extra: Innate, Permanent); 17 pts
Unholy Creature: Feature 1 (All attacks have Unholy descriptor); 1 pt
Demonic Toughness: Regeneration 2 (1/every 5 rounds); 2 pts
Demonic Immunities: Immunity 20 (Aging, Sleep, Poison, Starvation and Thirst, Disease [Flaw: Limited to half effect], Acid Damage [Flaw: Limited to half effect], Electricity Damage [Flaw: Limited to half effect], Heat/Fire Effects [Flaw: Limited to half effect]); 15 pts
Demonic Senses: Senses 4 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision); 4 pts
Telepathy: Communication 1 (Mental [100 ft radius]; 4 pts
All Tongues: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
Wings: Flight 2 (8 mph/120 fpr; Flaw: Wings); 2 pts
Vanish: Concealment 4 (All Visual); 8 pts
Shapeshifting: Morph 2 (Small Animals); 10 pts
Poison Stinger: Piercing Strength-based Damage 2 (Extra: Linked [Weaken]), Weaken Agility 5 (Extra: Linked [Damage]); 7 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +7
Close Attack +5 [Poison Stinger +2; Weaken Agility +5]
Ranged Attack +1

DEFENSES:
Dodge +7 [DC17] Parry +8 [DC18]
Toughness +2, Fortitude +3, Will +5

COMPLICATIONS:
Enemy: Angels, Holy Warriors, Celestial beings.
Obsession: Causing as much death and destruction as they can.
Power Loss: Demons lose their Impervious Toughness against Holy attacks.
Rivalry: Most other demons.
Vulnerable: Demons are vulnerable against holy effects and in holy locations.
Weakness: Demons can be bound by invoking their true name. They also lose their immunities against and cannot use their powers against someone who has invoked their real name.

Abilities 38 + Skills 20 (40 ranks) + Advantages 4 + Powers 75 + Defenses 5 = 142 / 142

Build Comments: Imps are wicked little demons that are known for ingratiating themselves to mages and helping twist them into warlocks with rabid desire for more magic power, usually the dark kind. They often pretend to be cat familiars and such until they are ready to show their true form.

208 - Demon (Chain)

Posted: Mon Aug 13, 2018 2:54 am
by Thorpocalypse
Image
Chain, chain, chain...

DEMON (CHAIN)
PL8


OPL: 8; DPL: 8; HP: 1

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 2, DEXTERITY 2, FIGHTING 6, INTELLECT 2, AWARENESS 3, PRESENCE 2

SKILLS: Athletics (+4), Close Combat [Chains] 3 (+9), Deception (+2), Expertise [Abyssal Lore] 3 (+5), Insight (+3), Intimidation 8 (+10), Perception 4 (+7), Persuasion (+2), Stealth (+2)

ADVANTAGES: Fast Grab, Improved Disarm, Improved Grab, Improved Initiative (1)

POWERS:
Unholy Creature: Feature 1 (All attacks have Unholy descriptor); 1 pts
Demonic Toughness: Protection 3, Impervious Toughness 5, Regeneration 2 (1/every 5 rounds); 10 pts
Demonic Immunities: Immunity 20 (Aging, Sleep, Poison, Starvation and Thirst, Disease [Flaw: Limited to half effect], Acid Damage [Flaw: Limited to half effect], Electricity Damage [Flaw: Limited to half effect], Heat/Fire Effects [Flaw: Limited to half effect]); 15 pts
Demonic Senses: Senses 4 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision); 4 pts
Telepathy: Communication 1 (Mental [100 ft radius]; 4 pts
All Tongues: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
Moving Chains: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained), Enhanced Advantages 3 (Fast Grab, Improved Disarm, Improved Grab); 7 pts
Dancing Chain Strike: Multiattack Bludgeoning Strength-based Damage 3 (Extra: Dangerous, Reach 3 [15 ft]); 14 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +6 [Unarmed +4]
Chain Strike +9 [Chain Strike +7, Critical 19-20, Multiattack]
Ranged Attack +2

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +7 (+3 Impervious), Fortitude +7, Will +6

COMPLICATIONS:
Enemy: Angels, Holy Warriors, Celestial beings.
Obsession: Causing as much death and destruction as they can.
Power Loss: Demons lose their Impervious Toughness against Holy attacks.
Rivalry: Most other demons.
Vulnerable: Demons are vulnerable against holy effects and in holy locations.
Weakness: Demons can be bound by invoking their true name. They also lose their immunities against and cannot use their powers against someone who has invoked their real name.

Abilities 50 + Skills 9 (18 ranks) + Advantages 2 + Powers 61 + Defenses 12 = 134 / 134

Build Comments: Chain Demons are based on the Kytons, demonic creatures with chains wrapped around their body that they use for defense and a vicious Multiattack strike.