185 - Sea Dragon (Old)
Posted: Sat Feb 17, 2018 3:32 am
As if I didn't have enough reasons to avoid the water.
SEA DRAGON (OLD)
OPL: 12; DPL: 12; HP: 1
ABILITIES: STRENGTH 11, STAMINA 11, AGILITY 5, DEXTERITY 2, FIGHTING 10, INTELLECT 3, AWARENESS 5, PRESENCE 5
SKILLS: Athletics (+11), Deception 5 (+10), Insight 5 (+10), Intimidation 5 (+10/+16) [Daze], Perception 6 (+11), Persuasion (+5), Stealth 9 (+14/+2)
ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Trip, Languages 3 (Common, Merfolk, Triton, 2 others, Base: Draconic), Takedown (1)
Old Dragon Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1 [4 mph/60 fpr], +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dragon Senses: Senses 10 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 10 pts
Sea Dragon Traits: Feature 1 (Longevity), Regeneration 2 (1/every 5 rounds), Immunity 11 (Environmental Cold, Environmental Heat, Disease, Heat Damage, Pressure, Sleep, Poison [Flaw: Limited to half effect], Suffocation [Drowning]), Movement 1 (Environmental Adaptation: Aquatic); 17 pts
Draconic Immunities: Immunity 10 (Water Effects [Sea Dragons], Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 11; 14 pts
Aquatic Speed: Swimming 5 (16 mph/250 fpr); 5 pts
Natural Weapons: 22 pt Array; 24 pts
Tail Swipe: Burst Area Bludgeoning Damage 11 (Extra: Burst Area [30 ft radius]); 22 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Spit, Variable Descriptor [Piercing/Slashing]); 1 pt
Steam Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Heat Damage 11], Flaw: Limited [5 uses]); 1 pt
Sea Dragon Breath: 36 pt Array; 37 pts
Steam Breath: Cone Area Heat Damage 12 (Extra: Cone Area x2 [120 ft cone]); 36 pts
Torrent Breath: Cone Area Water Damage 12 (Extra: Cone Area x2 [120 ft cone]); 1 pt
Frightful Presence: Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 6 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts
Close Attack +11 [Unarmed +11; Claws/Bite +13, Critical 19-20, Multiattack; Steam Bite +13, Critical 19-20]
Ranged Attack +0
Special Attack [Steam Breath +12, Cone Area; Torrent Breath +12, Cone Area; Tail Swipe +11, Burst Area; Frightful Presence Affliction +6, Burst Area]
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +14 (+14 without Defensive Roll, +6 Impervious), Fortitude +13, Will +9
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve out a territory to defend against others who want everything they've gotten.
Power Loss: A hatchling Sea Dragon must wait 2-3 rounds (GM rolls 1-10 [3 rounds], 11-20 [2 rounds]) before using their breath weapon or Steam Bite again.
Reputation: THE monsters of the world.
Vulnerable: Sea Dragons cannot survive out of water for long. After 15 minutes all their abilities are impaired, after 30 minutes they are disabled, after an hour they are dying.
Abilities 58 + Skills 15 (30 ranks) + Advantages 12 + Powers 160 + Defenses 20 = 265 / 265
Comments: Earlier I had said I was going to be limiting the number of dragon types in Gloriant. But I felt like I was remiss in not having Sea Dragons when I did my other dragon runs, just in case I actually do a sea adventure thingy. So here there are, starting with this old Sea Dragon, which is a beast.