Re: 100 - Beholder
Posted: Mon Jan 15, 2018 10:13 pm
Yeah the eye stalk thing can be a tough build. I never built a Beholder but I did stat a Retriever which has similar powers. I made it a free action but with a quirk (or you could go limitation) that the beam cannot be used if another beam was used.Thorpocalypse wrote: ↑Sat Jan 13, 2018 5:33 pm We've got a landmark build for our Fantasy Location with BUILD #100! Didn't look like we were going to make it for a while there, but at least for a while, we're stocking the shelves like the old days! And in the really old days, this one thing no one ever wanted to run into! Check out this iconic item!
*shudder*
That's all I got for this one...*double shudder*...
BEHOLDER
PL10
OPL: 10 ; DPL: 10; HP: 5
ABILITIES: STRENGTH 5, STAMINA 8, AGILITY 3, DEXTERITY 7, FIGHTING 8, INTELLECT 6, AWARENESS 7, PRESENCE 7
SKILLS: Athletics (+5), Deception 3 (+10), Expertise [Magic] 5 (+11), Insight 3 (+10), Intimidation 1 (+8/+9), Perception 2 (+9) [Skill Mastery], Persuasion (+7), Ranged Combat [Eye Beams] 4 (+11), Stealth (+3/+1)
ADVANTAGES: Diehard, Improved Initiative (1), Languages (2) (Common, Arcane, 2 others, Base: Undercommon), Lionheart*, Skill Mastery (1) (Perception)
POWERS:
Big Floating Eye Monster: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Beholder Hide: Protection 4, Impervious 3; 10 pts
Beholder Physiology: Senses 6 (Normal Vision [Radius], Darkvision [Radius], Low-light Vision [Radius]), Immunity 5 (Aging, Suffocation [Drowning], Pressure, Environmental Cold, Environmental Heat); 11 pts
Hovering: Flight 1 (4 mph/60 fpr; Extra: Continuous, Subtle), Enhanced Advantages 1 (Move-by Action, Flaw: Limited to when flying); 5 pts
Beholder Maw: Strength-based Piercing Damage 1 (Extra: Dangerous); 2 pts
Anti-Magic Cone: Cone Area Nullify Magic 10 (Extra: Cone Area x2 [120 ft cone], Broad, Simultaneous, Sustained); 60 pts
Eyes of The Beholder: 45 pt Array; 52 pts
Disintegration Ray: Ranged Weaken Toughness 9 (Resisted by Fortitude; Extra: Affects Objects, Linked [Damage]), Ranged Mystic Damage 9 (Extra: Linked [Weaken]); 45 pts
Petrification Ray: Ranged Cumulative Affliction 9 (Resisted by Fortitude; 1st: Dazed and Hindered, 2nd: Defenseless and Immobile, 3rd: Transformed and Unaware; Extra Condition); 1 pt
Fear Ray: Ranged Cumulative Affliction 9 (Resisted/Overcome by Will; 1st: Impaired, 2nd: Disabled, 3rd: Controlled); 1 pt
Sleep Ray: Ranged Cumulative Affliction 9 (Resisted by Will; 1st: Fatigued, 2nd: Exhausted, 3rd: Asleep); 1 pt
Slow Ray: Ranged Affliction 9 (Resisted by Will; 1st: Dazed and Hindered, Extra: Extra Condition, Flaw: Limited to One Degree); 1 pt
Telekinetic Ray: Move Object 8; 1 pt
Wounding Ray: Ranged Psychic Damage 9 (Extra: Alternate Resistance [Fortitude]); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +7
Close Attack +8 [Unarmed +5; Bite+6, Critical 19-20]
Ranged Attack +7
Eye Beams +11 [Disintegration Ray Damage/Weaken +9; Petrification Ray Affliction +9; Fear Ray Affliction +9; Sleep Ray Affliction +9; Slow Ray Affliction +9; Wounding Ray +9; Telekinetic Ray Move Object +8]
DEFENSES:
Dodge +7 [DC17] Parry +8 [DC18]
Toughness +12, Fortitude +8, Will +10 (+12 against Fear Effects)
COMPLICATIONS:
Arrogance: Beholders believe they are the superior creatures of the land will remind others of that at every opportunity.
Disability: Beholders have no hands to easily manipulate objects.
Reputation: About as close to pure evil as you can get.
Rivalry: With other Beholders.
Vulnerable: If the Beholder's Flight is somehow negated, they can only move at Speed -3 [1800 fph; 3 ft per round) on the ground.
Abilities 94 + Skills 9 (18 ranks) + Advantages 6 + Powers 144 + Defenses 9 = 262 / 262
Comments: It originally took me a long time to work up a Beholder. The main reason it took me so long was me waffling about just having the eye beams come from the Beholder, or whether to work up an Eye Stalk Minion set up. For now, I’m going with this non-minion version and giving it 5 HP to use to recover from Extra Effort several times when I want it to take an extra action to send another eye beam at the PCs. If I don’t like how it tests, I’ll go back to the minion set up idea.