J-Mart Fantasy: Wyverns, Ankylosaurus, Stegosaurus, Brachiosaurus

Where in all of your character write ups will go.
Post Reply
Thorpocalypse
Posts: 951
Joined: Fri Nov 04, 2016 8:52 pm

68 - Hippogriff

Post by Thorpocalypse » Sat Mar 11, 2017 2:53 am

We've got another new item for our Bestiary Aisle,

Image
I sure hope he kicks Malfoy in the face...

HIPPOGRIFF
PL: 5 (40 pts) - OPL: 5; DPL: 5; HP 0

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 3, DEXTERITY 0, FIGHTING 4, INTELLECT -4, AWARENESS 1, PRESENCE -2

SKILLS: Acrobatics (+3/+7), Athletics 3 (+7), Deception (-2), Insight (+1), Intimidation (-2/-1), Perception 5 (+6), Persuasion (-2), Stealth (+3/+1)

ADVANTAGES: Close Attack (1), Favored Environment (Flying), Great Endurance

POWERS:
Hippogriff Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Hippogriff Senses: Senses 3 (Normal Vision [Extended], Low-light Vision, Scent [Acute]); 3 pts
Hippogriff Movement: 5 pt Array; 6 pts
[i]Wings: Flight 4 (32 mph/500 fpr; Flaw: Wings), Enhanced Skill 2 (Acrobatics 4 ranks, Flaw: Limited to when flying); 5 pts
Swift: Speed 3 (16 mph/250 fpr); 1 pt[/i]
Talons: Slashing Strength-based Damage 1 (Extra: Split); 2 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +5 [Unarmed +4; Claws +5]
Ranged Attack +0

DEFENSES:
Dodge +3 [DC13] Parry +4 [DC14]
Toughness +4 (+2 without Defensive Roll), Fortitude +6, Will +2

COMPLICATIONS:
Disability: Hippogriffs cannot speak humanoid languages, nor use their claw or hooves to easily manipulate objects.

Abilities 12 + Skills 4 (8 ranks) + Advantages 3 + Powers 16 + Defenses 5 = 40 / 40

Comments: Mainly made famous in the Harry Potter series, here’s a Hippogriff. I’ve never been a huge fan, but they make for fun winged mounts in a fantasy setting.

Thorpocalypse
Posts: 951
Joined: Fri Nov 04, 2016 8:52 pm

69 - Griffon

Post by Thorpocalypse » Sat Mar 11, 2017 2:56 am

Another flyer for our Bestiary is hitting the shelves.

Image

GRIFFON
PL: 7 (63 pts) - OPL: 7; DPL: 7; HP: 0

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 3, DEXTERITY 0, FIGHTING 7, INTELLECT -2, AWARENESS 2, PRESENCE -1

SKILLS: Acrobatics (+3/+7), Athletics 3 (+8), Deception (-1), Insight 3 (+5), Intimidation (-1/+1), Perception 6 (+8), Persuasion (-1), Stealth (+3/-1)

ADVANTAGES: Close Attack (1), Great Endurance, Tracking

POWERS:
Griffon Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Griffon Senses: Senses 5 (Normal Vision [Extended], Darkvision, Low-light Vision, Scent [Acute]); 5 pts
Thick Feathers: Protection 2, Feature 1 (Insulating Down); 3 pts
Griffon Movement: 6 pt Array; 7 pts
Wings: Flight 5 (60 mph/900 fpr; Flaw: Wings), Enhanced Skill 2 (Acrobatics 4 ranks, Flaw: Limited to when flying); 6 pts
Swift: Speed 2 (8 mph/125 fpr); 1 pt

Talons: Slashing Strength-based Damage 1 (Extra: Dangerous, Double); 3 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +8 [Unarmed +5; Claws +6, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +7 (+3 without Defensive Roll), Fortitude +7, Will +4

COMPLICATIONS:
Disability: Griffons cannot speak humanoid languages, nor use their claws to easily manipulate objects.

Abilities 22 + Skills 6 (12 ranks) + Advantages 3 + Powers 25 + Defenses 7 = 63 / 63

Comments: Now Griffons I like. Part eagle, part lion, all awesome.
Last edited by Thorpocalypse on Thu Apr 13, 2017 2:47 am, edited 1 time in total.

Thorpocalypse
Posts: 951
Joined: Fri Nov 04, 2016 8:52 pm

70 - Pegasi

Post by Thorpocalypse » Sat Mar 11, 2017 3:03 am

More flying creatures for our Bestiary.

Image
Let the little girls' squees commence...

PEGASI
PL6


OPL: 5; DPL: 6; HP: 0

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 2, DEXTERITY 0, FIGHTING 5, INTELLECT -1, AWARENESS 2, PRESENCE 0

SKILLS: Acrobatics (+2/+8), Athletics (+4), Expertise [Survival] 6 (+5), Insight 3 (+5), Perception 3 (+5), Stealth (+2/+0)

ADVANTAGES: Favored Environment (Flying), Move-by Action

POWERS:
Horse Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate); 5 pts
Horse Hide: Protection 1; 1 pt
Horse Speed: Speed 3 (16 mph/250 fpr); 3 pts
Winged Steed: Flight 5 (60 mph/900 fpr; Flaw: Winged), Enhanced Skill 3 (Acrobatics 6 ranks, Flaw: Limited to when flying); 7 pts
Pegasi Senses: Senses 20 (Normal Vision [Extended], Darkvision, Low-Light Vision, Detect Evil Presences [Mental; Acute, Extended, Radius, Ranged], Detect Good Presences [Mental; Acute, Extended, Radius, Ranged], Scent [Acute, Ranged, Extended, Tracking]); 20 pts
Hoof Strike: Bludgeoning Strength-based Damage 1; 1 pt

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +5 [Unarmed +4; Hoof Strike +5]
Ranged Attack +0

DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +5, Fortitude +7, Will +5

COMPLICATIONS:
Disability: Pegasi cannot speak nor use their hooves to easily manipulate objects

Abilities 24 + Skills 6 (12 ranks) + Advantages 2 + Powers 37 + Defenses 13 = 82 / 82

Build Comments: Pegasi are flying horses, of course. My original DM always thought that Pegasus was a specific name so he always referred to the flying horses as the plural Pegasi, to denote the difference. As such, that is what they are called in Gloriant, even in singular.
Last edited by Thorpocalypse on Wed Nov 29, 2017 3:12 am, edited 1 time in total.

Thorpocalypse
Posts: 951
Joined: Fri Nov 04, 2016 8:52 pm

71, 72 - Horses

Post by Thorpocalypse » Wed Mar 15, 2017 11:25 pm

More items for our Bestiary.

Image

HORSE (RIDING)
PL4


OPL: 4; DPL: 4; HP 0

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 1, DEXTERITY 0, FIGHTING 4, INTELLECT -4, AWARENESS 0, PRESENCE -3

SKILLS: Athletics 3 (+6), Deception (-3), Insight (+0), Intimidation (-3/-2), Perception 3 (+3), Persuasion (-3), Stealth (+1/-1)

ADVANTAGES: Great Endurance

POWERS:
Horse Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Animal Senses: Senses 3 (Low-light Vision, Scent [Acute]); 3 pts
Horse Speed: Speed 3 (16 mph/250 ft pr); 3 pts
Pack Animal: Enhanced Strength 1 (800 lbs; Flaw: Limited to lifting); 1 pt

EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +4 [Unarmed +3]
Ranged Attack +0

DEFENSES:
Dodge +3 [DC13] Parry +4 [DC14]
Toughness +4, Fortitude +5, Will +1

COMPLICATIONS:
Disability: Horses cannot speak humanoid languages, nor use their hooves to manipulate objects.

Abilities 2 + Skills 3 (6 ranks) + Advantages 1 + Powers 12 + Defenses 6 = 24 / 24

Comments: Ah, my favorite things to kill as a DM. The party riding horse…

--------------------------------------------------------------------------------------------------------------------------

Image


HORSE (WAR)
PL6


OPL: 6; DPL: 6; HP 0

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 1, DEXTERITY 0, FIGHTING 6, INTELLECT -4, AWARENESS 1, PRESENCE -3

SKILLS: Athletics 3 (+8), Deception (-3), Insight (+1), Intimidation (-3/-2), Perception 3 (+4), Persuasion (-3), Stealth (+1/-1)

ADVANTAGES: Great Endurance

POWERS:
Horse Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Animal Senses: Senses 3 (Low-light Vision, Scent [Acute]); 3 pts
Horse Speed: Speed 3 (16 mph/250 ft pr); 3 pts
Pack Animal: Enhanced Strength 1 (800 lbs; Flaw: Limited to lifting); 1 pt

EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +6 [Unarmed +5]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +6 [DC16]
Toughness +5, Fortitude +6, Will +2

COMPLICATIONS:
Disability: Horses cannot speak humanoid languages, nor use their hooves to manipulate objects.

Abilities 10 + Skills 3 (6 ranks) + Advantages 1 + Powers 14 + Defenses 7 = 35 / 35

Comments: The bigger horses that are bred and trained for war.
Last edited by Thorpocalypse on Wed Nov 29, 2017 3:07 am, edited 1 time in total.

Thorpocalypse
Posts: 951
Joined: Fri Nov 04, 2016 8:52 pm

73 - Hawk

Post by Thorpocalypse » Wed Mar 15, 2017 11:37 pm

Image

HAWK
PL3


OPL: 2; DPL: 3 ; HP: 0

ABILITIES: STRENGTH -3, STAMINA -1, AGILITY 2, DEXTERITY 0, FIGHTING 1, INTELLECT -4, AWARENESS 2, PRESENCE -3

SKILLS: Acrobatics (+2/+6), Athletics (-3), Deception (-3), Insight (+2), Intimidation (-3), Perception 6 (+8), Persuasion (-3), Stealth (+2/+10)

ADVANTAGES: Close Attack (2), Favored Environment (Flying), Move-by Action, Tracking

POWERS:
Hawk Size: Shrinking 8 (-2 Str, +4 Dodge/Parry, +8 Stealth, -4 Intimidation, Speed -2 [1/2 mph/6 fpr], -2 Mass; Extra: Innate, Permanent); 17 pts
Hawk Senses: Senses 2 (Normal Vision [Extended], Low-Light Vision); 2 pts
Wings: Flight 4 (30 mph/500 ft pr; Flaw: Winged); 4 pts
Aerial Mastery: Enhanced Skills 2 (Acrobatics 4 ranks, Flaw: Limited to when airborne), Enhanced Advantages 1 (Move-by Action); 2 pts
Talons: Piercing Strength-based Damage 1; 1 pt

EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +3 [Unarmed -3; Talons -2]
Ranged Attack +0

DEFENSES:
Dodge +6 [DC16] Parry +5 [DC15]
Toughness -1, Fortitude +0, Will +2

COMPLICATIONS:
Disability: Hawks cannot speak humanoid languages, nor use their talons to easily manipulate objects.

Abilities -8 + Skills 3 (6 ranks) + Advantages 4 + Powers 26 + Defenses 1 = 26 / 26

Comments: A standard hawk, but it could be used for pretty much any of the smaller birds of prey.
Last edited by Thorpocalypse on Wed Nov 29, 2017 3:07 am, edited 2 times in total.

Thorpocalypse
Posts: 951
Joined: Fri Nov 04, 2016 8:52 pm

74 - Rabbit

Post by Thorpocalypse » Wed Mar 15, 2017 11:41 pm

How about a WHAT's UP DOC?!?! SPECIAL for our Bestiary Aisle!

Image

RABBIT
PL2


OPL: 2; DPL: 2; HP: 0

ABILITIES: STRENGTH -4, STAMINA -3, AGILITY 2, DEXTERITY 0, FIGHTING 1, INTELLECT -4, AWARENESS 1, PRESENCE -2

SKILLS: Acrobatics 3 (+5), Athletics (-4), Deception (-2), Insight (+1), Intimidation (-2/-6), Perception 1 (+2/+6), Persuasion (-2), Stealth (+2/+10)

ADVANTAGES: Evasion (1), Move-by Action

POWERS:
Rabbit Size: Shrinking 8 (-2 Str, +4 Dodge/Parry, +8 Stealth, -4 Intimidation, Speed -2 [1/2 mph/6 fpr], -2 Mass); 17 pts
Rabbit Ears: Senses 3 (Hearing [Extended, Accurate], Ultra-hearing), Enhanced Skills 2 (Perception 4 ranks, Flaw: Limited to auditory perception checks]); 4 pts
Rabbit Physiology: Senses 2 (Scent [Acute], Low-light Vision), Speed 4 (32 [4] mph; 60 fpr), Leaping 1 (15 ft), Immunity 1 (Environmental Cold, Flaw: Limited to half-effect in some species); 8 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +1 [Unarmed -4]
Ranged Attack +0

DEFENSES:
Dodge +6 [DC16] Parry +5 [DC15]
Toughness -3, Fortitude +-2, Will +1

COMPLICATIONS:
Disability: Rabbits cannot speak nor use their paws to easily manipulate objects.
Horny: There's a reason that the phrase "breed like rabbits" exists. Rabbits get it on and get babies out as fast as any mammals on the planet.

Abilities -14 + Skills 2 (4 ranks) + Advantages 2 + Powers 28 + Defenses 1 = 19 / 19

Comments: I’ve always hand-waved characters in D&D-type RPGs doing some basic hunting to get rabbits, squirrels, deer, etc. to cook and eat out in the wilderness. But I figure at some point, I’ll be a dick and actually take the time for them to try and hunt something down and kill it. Granted, in the case of this rabbit here, it should be no problem for even really low level PCs, but it could be a hook for them to be so focused on the rabbit, they don’t notice the Dire Bear that’s been hunting THEM…

I will probably whip up a Dire Rabbit at some point and of course, the Rabbit of Caerbannog, one the funniest freakin’ things in movie history.
Last edited by Thorpocalypse on Wed Nov 29, 2017 3:03 am, edited 1 time in total.

Thorpocalypse
Posts: 951
Joined: Fri Nov 04, 2016 8:52 pm

75 - Deer (Buck, Doe/Fawn)

Post by Thorpocalypse » Wed Mar 15, 2017 11:52 pm

More items for our Bestiary.

Image
D-oh! A deer...

DEER (BUCK)
PL4


OPL: 4; DPL: 4; HP: 0

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 2, DEXTERITY 0, FIGHTING 3, INTELLECT -4, AWARENESS 0, PRESENCE -3

SKILLS: Athletics 3 (+6), Deception (-3), Insight (+0), Intimidation 8 (-3/+5), Perception 3 (+3), Persuasion (-3), Stealth (+2)

ADVANTAGES: Close Attack (1), Great Endurance

POWERS:
Animal Senses: Senses 3 (Low-light Vision, Scent [Acute]); 3 pts
Run Like Deer: Speed 3 (16 mph/250 fpr), Leaping 1 (15 ft); 4 pts
Antlers: Piercing Strength-based Damage 1; 1 pt

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +4 [Unarmed +3; Antlers +4]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +4 [DC14]
Toughness +4, Fortitude +5, Will +2

COMPLICATIONS:
Disability: Deer cannot speak humanoid languages, nor use their hooves to manipulate objects.

Abilities 10 + Skills 7 (14 ranks) + Advantages 2 + Powers 8 + Defenses 6 = 33 / 33

Comments: While I was working on woodland creatures, I figured I would whip up some deer. Again, if I actually make characters hunt for food, you’ve got to have these guys, one of the primary food sources for all manner of predators in North America and similar environments across the world.
DEER (DOE/FAWN)
PL4


OPL: 4; DPL: 4; HP: 0

ABILITIES: STRENGTH 1, STAMINA 3, AGILITY 2, DEXTERITY 0, FIGHTING 3, INTELLECT -4, AWARENESS 0, PRESENCE -3

SKILLS: Athletics 3 (+4), Deception (-3), Insight (+0), Intimidation (-3), Perception 3 (+3), Persuasion (-3), Stealth (+2)

ADVANTAGES: Evasion (1), Great Endurance

POWERS:
Animal Senses: Senses 3 (Low-light Vision, Scent [Acute]); 3 pts
Run Like Deer: Speed 3 (16 mph/250 fpr), Leaping 1 (15 ft); 4 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +3 [Unarmed +1]
Ranged Attack +0

DEFENSES:
Dodge +5 [DC15] Parry +4 [DC14]
Toughness +3, Fortitude +4, Will +1

COMPLICATIONS:
Disability: Deer cannot speak humanoid languages, nor use their hooves to manipulate objects.

Abilities 4 + Skills 3 (6 ranks) + Advantages 2 + Powers 7 + Defenses 6 = 22 / 22
Last edited by Thorpocalypse on Wed Nov 29, 2017 2:52 am, edited 1 time in total.

Jabroniville
Posts: 6973
Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart Fantasy: Hippogriff, Griffon, Pegasi, Horses, Hawk, Rabbit, Deer

Post by Jabroniville » Thu Mar 16, 2017 4:46 am

Cool animals, Thorp! I always thought that M&M handled such things even better than D&D, as something like a Griffin should always be at least a bit of a difficult challenge to overcome, even for an established hero. Once a Fighter or Mage hits a certain level, a Griffin is barely a speedbump. At PL 7, he's actually a bit dangerous to even PL 10-11 heroes.

Spectrum
Posts: 1360
Joined: Fri Nov 04, 2016 8:08 pm

Re: J-Mart Fantasy: Hippogriff, Griffon, Pegasi, Horses, Hawk, Rabbit, Deer

Post by Spectrum » Thu Mar 16, 2017 11:29 am

Thanks for reminding me of one of my favorite weird D&D critters

Image
We rise from the ashes so that new legends can be born.

User avatar
KorokoMystia
Posts: 500
Joined: Fri Nov 11, 2016 8:42 pm

Re: J-Mart Fantasy: Hippogriff, Griffon, Pegasi, Horses, Hawk, Rabbit, Deer

Post by KorokoMystia » Thu Mar 16, 2017 5:55 pm

Spectrum wrote:
Thu Mar 16, 2017 11:29 am
Thanks for reminding me of one of my favorite weird D&D critters

Image
Oh yeah, that thing is great. I would have tried building one, but I have no idea how to convert Pathfinder builds to M&M. I know it's possible, though, since Jab's done at least one Pathfinder to M&M conversion.

Spectrum
Posts: 1360
Joined: Fri Nov 04, 2016 8:08 pm

Re: J-Mart Fantasy: Hippogriff, Griffon, Pegasi, Horses, Hawk, Rabbit, Deer

Post by Spectrum » Thu Mar 16, 2017 6:36 pm

That critter is in Pathfinder too? I thought that they had more... taste?
We rise from the ashes so that new legends can be born.

Thorpocalypse
Posts: 951
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-Mart Fantasy: Hippogriff, Griffon, Pegasi, Horses, Hawk, Rabbit, Deer

Post by Thorpocalypse » Fri Mar 17, 2017 2:49 am

Spectrum wrote:
Thu Mar 16, 2017 6:36 pm
That critter is in Pathfinder too? I thought that they had more... taste?
Hey! Nobody takes thinly veiled shots at D&D on this thread, buster! Unless you're making fun of 4E, which sucked. Or THACO. Which sucked. Or the lack of new books in 5E, which sucks.

But other than that, you show some respect for the granddaddy of them of all around here, mister! ;)

User avatar
catsi563
Posts: 1023
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: J-Mart Fantasy: Hippogriff, Griffon, Pegasi, Horses, Hawk, Rabbit, Deer

Post by catsi563 » Fri Mar 17, 2017 3:14 am

Or THACO. Which sucked.
HEATHEN!! :evil:

Rolls the Holy D20
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories

Thorpocalypse
Posts: 951
Joined: Fri Nov 04, 2016 8:52 pm

76 - The Kraken

Post by Thorpocalypse » Sun Mar 19, 2017 5:14 pm

No need for introductions for this one. Let's just...

Image
RELEASE THE KRAKEN!!! - Zeus

KRAKEN
PL16


OPL: 16; DPL: 16; HP: 1

ABILITIES: STRENGTH 20, STAMINA 20, AGILITY 1, DEXTERITY 2, FIGHTING 10, INTELLECT -4, AWARENESS 2, PRESENCE -2

SKILLS: Athletics 5 (+25), Deception (-2), Insight (+2), Intimidation 17 (+15/+25) [Daze], Perception (+2), Persuasion (-2), Stealth (+1)

ADVANTAGES: All-Out Attack, Benefit (1) (Ambidexterity), Chokehold, Daze (1) (Intimidation), Diehard, Fast Grab, Great Endurance, Improved Grab, Power Attack, Takedown (1), Trance

POWERS:
Epic Monster Size: Growth 20 (+20 Str, +20 Sta, -10 Dodge/Parry, -20 Stealth, +10 Intimidation, Speed +2, +20 Mass, Reach 5 [25 ft], Extra: Innate); 41 pts
Tentacles: Extra Limbs 6 (2 Arms, 4 Tentacles), Elongation 3 (60 ft), Enhanced Advantages 1 (Benefit [Ambidexterity]); 10 pts
Kraken Maw: Piercing Strength-based Damage 2 (Extra: Dangerous, Flaw: Grab-based); 2 pts
Invulnerable Beast: Impervious Protection 5, Impervious 13, Immunity 21 (Aging, Life Support, Mental Effects [Flaw: Limited to half effect]), Regeneration 5 (1/every other round, Extra: Persistent); 49 pts
Aquatic: Movement 1 (Environmental Adaptation: Aquatic), Senses 3 (Darkvision, Scent [Acute]), Swimming 8 (120 mph/1800 fpr); 13 pts
Kraken Released!: 96 pt Array; 97 pts
Tsunami: Line Area Water Ranged Damage 12 (Extra: Line Area x8 [250 feet long, 40 ft. inland], Flaw: Limited [to Along Shoreline], Limited [to Originating from Bodies of Water]); 96 pts
Tentacle Burst: Shapeable Area Bludgeoning Damage 16 (Extra: Area Shapeable x4 [120 ft volume], Selective); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +10 [Unarmed +20; Kraken Maw Bite +22, Critical 19-20]
Ranged Attack +2
Special Attack [Tidal Wave +12, Line Area; Tentacle Burst +16 Shapeable Area]

DEFENSES:
Dodge +5 [DC15] Parry +7 [DC17]
Toughness +25 (+10 Impervious), Fortitude +20, Will +12

COMPLICATIONS:
Disability: The Kraken cannot speak.
Vulnerable: The Kraken is vulnerable to mystical petrification effects.
Weakness: The Kraken cannot survive fully out of water for long due to it's massive size and need to remain hydrated.

Abilities 18 + Skills 11 (22 ranks) + Advantages 10 + Powers 212 + Defenses 31 = 282 / 282

Build Comments: I think we all know it had to released sometime in the Thorpacoverse. And I didn’t mess around.

Secret Origins: Some myths say that the Kraken was a monster created by Hades, the Lord of the Dead, from furious anger and hatred. This monster was much too powerful, similar to Typhon, and was imprisoned in a cave at the bottom of the sea.

When Cassiopeia, the Queen of Ethiopia, boasted that her daughter was more beautiful than Aphrodite, the goddess of beauty herself, Zeus ordered Poseiden to release the Kraken to attack the city. Zeus told the city that if Cassiopeia gave her daughter, Andromeda, as a sacrifice to the Kraken, he would go back to his prison and leave the city alone.

Cassiopeia refused to give her daughter as a sacrifice but the townspeople kidnapped her and chained her to a rock right by the ocean. When the Kraken emerged from the sea, he was just about to consume Andromeda but Perseus returned with the head of Medusa and turned the Kraken to stone.

The Story so Far: Unbeknownst to the world at large, the Kraken was a female and had produced at least one offspring. That Kraken now is currently imprisoned somewhere under the Atlantic Ocean.
Last edited by Thorpocalypse on Wed Nov 29, 2017 3:01 am, edited 1 time in total.

scc
Posts: 183
Joined: Sun Nov 06, 2016 11:13 pm

Re: J-Mart Fantasy: Hippogriff, Griffon, Pegasi, Horses, Hawk, Rabbit, Deer

Post by scc » Mon Mar 20, 2017 8:38 pm

KorokoMystia wrote:
Thu Mar 16, 2017 5:55 pm
Spectrum wrote:
Thu Mar 16, 2017 11:29 am
Thanks for reminding me of one of my favorite weird D&D critters

Image
Oh yeah, that thing is great. I would have tried building one, but I have no idea how to convert Pathfinder builds to M&M. I know it's possible, though, since Jab's done at least one Pathfinder to M&M conversion.
I know Prodigyduck on the other forum had a conversion method. I did one myself by getting ideas from Prodigyduck and others.

Post Reply