J-Mart Fantasy: Closed for remodeling

Where in all of your character write ups will go.
Thorpocalypse
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Magutur (Mags) - Half-Orc Monk

Post by Thorpocalypse »

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Breathe, Mags, breathe...

MAGUTUR (MAGS)
PL7


OPL: 7; SPL: 3; DPL: 7; FWPL: 6; HP: 1
Real Name: Magutur
Archetype: Barbarian
Age: 19
Height: 5-11
Weight: 175
Eyes: Brown
Hair: Green
Skin: Green
Race: Half-Orc
Alignment: Hero - Chaotic
Occupation: Adventurer
Base of Operations: Mobile
Affiliations: The Septidecima

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 5, DEXTERITY 2, FIGHTING 9, INTELLECT 0, AWARENESS 3, PRESENCE -1

SKILLS: Acrobatics 6 (+11), Athletics 7 (+10), Close Combat [Unarmed] 2 (+11), Deception (-1), Expertise [Survival] 6 (+6), Expertise [Theology and Philosophy] 6 (+6), Insight (+3), Intimidation 8 (+7), Perception (+3), Persuasion (-1), Ranged Combat [Throwing] 8 (+10), Stealth 5 (+10)

ADVANTAGES: Benefit (Wealth Ranks) (X), Defensive Roll (1), Equipment (3), Great Endurance, Improved Critical (2) (Unarmed 2), Improved Initiative (1), Languages (1) (Goblin, Orc, Base: Common), Minions (1) (Kizmet), Move-by Action, Power Attack (1) (Unarmed), Takedown (2)

POWERS:
Half-Orc Senses: Senses 3 (Darkvision, Scent [Acute]); 3 pts
Relentless Endurance: Reaction Healing 5 (Extra: Reaction [to being incapacitated], Flaw: Limited to when incapacitated only, Self-Only, Tiring); 10 pts
Hands as Weapons: Feature 1 (In situations where being armed is important, you are always considered armed, even when you have no weapons in-hand); 1 pt
Potent Chi: Feature 1 (Your life force is so abundant and focused that you can make it visible to others by concentrating, creating a faint aura of light or a shimmer between your hands good for an interaction bonus); 1 pt
Monk Training: Leaping 1 (15 ft), Movement 1 (Slow Fall); 3 pts
Chi Powers: 6 pt Array, Quirk: Chi Limits (10 Chi power uses per day, DC16 Will check to use more); 9 pts
Self-Healing: Healing 6 (Extra: Limited to self); 6 pts
Steel Hand Strike: Bludgeoning Strength-based Damage 4 (Extra: Dangerous 3, Flaw: Inaccurate); 1 pt
Fists of Fury Strike: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Accurate, Dangerous 3); 1 pt
Ear Boxing: Affliction 5 (Bludgeoning; Resisted and Overcome by Will; 1st: Dazed and Impaired, 2nd: Disabled and Stunned, Extra: Extra Condition, Flaw: Inaccurate, Limited to two degrees); 1 pt
Ignore the Elements: Immunity 4 (Heat, Cold, Weather Effects, Flaw: Sustained); 1 pt


Magic Items:
Magic Shuriken: 8 pts Traits, Easily Removable (-4 pts); 4 pts
Stars of Sorrow: Ranged Multiattack Piercing Damage 2 (Extra: Dangerous, Magic); 8 pts

EQUIPMENT:
(15 pts)
Explorer’s Pack: Backpack, Bedroll, Mess kit, Tinderbox, 10 torches, 30 days of Rations, Waterskin, 50 ft rope; 9 pts
Bo Staff: Bludgeoning Strength-Based Damage 2, Double, Reach (5 ft.); 4 pts

Acquired Items:


OFFENSE:
Initiative +9
Close Attack +9 [Bo Staff +5]
Steel Hand Strike +7 [Steel Hand Strike +7, Critical 17-20]
Unarmed +11 [Unarmed +3, 18-20 Critical; Fists of Fury +3, Critical 17-20. Multiattack]
Ear Boxing +9 [Ear Boxing Affliction +5]
Ranged Attack +2
Throwing +10 [Stars of Sorrow +2, Critical 19-20, Multiattack]

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +5 (+4 without Defensive Roll), Fortitude +6, Will +6

COMPLICATIONS:
Bitch: Mags is going to tell you what she thinks no matter what you think about it.
Bottomless Pit: Mags is hungry all the time. She requires double daily rations to maintain her strength and legendary energy.
Daddy Issues: She doesn't like to talk about her father, a vicious orc clan warlord.
Relationships: She and her mouse Kizmet are inseparable.
Temper: Sometimes her Rages can fly out of control, making her a danger to friends as well as foes.

Abilities 50 + Skills 24 (48 ranks) + Advantages 14 + Powers 31 + Defenses 9 = 128 / 128

Comments: I need to quit looking at cool art, it keeps making me build more PCs...

Mags is a half-orc monk taken to a monastery when she was young by her mother who could not control her outbursts.
Last edited by Thorpocalypse on Sun Feb 17, 2019 6:01 am, edited 3 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart Fantasy: Loxodons, Khenra

Post by Jabroniville »

haha, those Magic Cards do produce some really cool art and concepts. Reminds me of the cool PCs you'd find in the back of the D&D 3rd Edition books. I can see how you'd get into a creative fervor over stuff like that, no question.
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Woodclaw
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Location: Como, Italy

Re: J-Mart Fantasy: Loxodons, Khenra

Post by Woodclaw »

Nice character. I'm trying to figure her out in other systems and there is the usual problem with "lightweight" monks.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Choker

Post by Thorpocalypse »

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WHY YOU LITTLE....!

CHOKER
PL5


OPL: 5; DPL: 5; HP: 0

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 5, DEXTERITY 0, FIGHTING 5, INTELLECT -2, AWARENESS 1, PRESENCE -2

SKILLS: Acrobatics (+5/+13) [Agile Feint], Athletics 1 (+4/+12) [Skill Mastery], Close Combat [Unarmed] 2 (+7), Deception (-2), Expertise [Survival] 7 (+5), Insight (+1), Intimidation (-2), Perception 6 (+7), Persuasion (-2), Stealth 2 (+7)

ADVANTAGES: Agile Feint, Chokehold, Extraordinary Effort, Fast Grab, Favored Environment (Caves), Grabbing Finesse, Improved Critical (1) (Unarmed), Improved Grab, Improved Hold, Improved Initiative (1), Move-by Action, Skill Mastery (1) (Athletics)

POWERS:
Small Creature: Shrinking 4 (-1 Str, +2 Dodge/Parry, +4 Stealth, -2 Intimidation, Speed -1, -1 Mass; Extra: Innate, Permanent); 9 pts
Darkvision: Senses 2 (Darkvision); 2 pts
Quick: Speed 2 (8 [4] mph; 60 fpr); 2 pts
Great Climber: Enhanced Skills 4 (Athletics 8 ranks, Flaw: Limited to climb checks), Movement 2 (Wall-Crawling 2 [full speed]); 6 pts
Body Shield: Enhanced Skills 4 (Acrobatics 8 ranks, Flaw: Limited to Agile Feint checks), Enhanced Advantages 1 (Redirect); 3 pts
Chameleon Hide: Concealment 2 (Visual, Flaw: Blending); 2 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +9
Close Attack +5
Unarmed +7 [Unarmed +3, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +7 [DC17] Parry +7 [DC17]
Toughness +3, Fortitude +4, Will +3

COMPLICATIONS:
NONE

Abilities 28 + Skills 9 (18 ranks) + Advantages 12 + Powers 24 + Defenses 3 = 76 / 76

Build Comments: I always was a fan of Chokers, too. And Darkmantles and Cloakers as well. Ambush predators are always good for a party piss off, especially if you cheat on a stealth roll or two.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Harpy

Post by Thorpocalypse »

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HARPY
PL6


OPL: 6; DPL: 6; HP: 0

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 4, DEXTERITY 0, FIGHTING 7, INTELLECT 1, AWARENESS 2, PRESENCE 4

SKILLS: Athletics (+2), Deception 6 (+10), Insight (+2), Intimidation (+4), Perception 5 (+7), Persuasion (+4), Stealth 5 (+9)

ADVANTAGES: All-Out Attack, Move-by Action

POWERS:
Wings: Flight 3 (16 mph/250 fpr; Flaw: Winged); 3 pts
Claws: Slashing Strength-based Damage 1 (Extra: Dangerous, Split); 3 pts
Harpy Senses: Senses 5 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision [Extended]); 5 pts
Alluring Song: Perception Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Entranced, 2nd: Compelled, 3rd: Controlled, Extra: Burst Area x2 [60 ft radius], Concentration, Flaw: Sense Dependent [Auditory]); 36 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +7 [Unarmed +2; Claws +3, Critical 19-20]
Ranged Attack +0
Special Attack [Alluring Song Affliction +6, Burst Area]

DEFENSES:
Dodge +8 [DC18] Parry +7 [DC17]
Toughness +3, Fortitude +5, Will +5

COMPLICATIONS:
Temper: Harpies are prone to fly into rages when even slightly provoked.

Abilities 46 + Skills 8 (16 ranks) + Advantages 2 + Powers 47 + Defenses 9 = 112 / 112

Comments: I hate harpies. I seem to recall getting charmed by one in 1E and getting my arse kicked. Still, they’re pretty much a staple of a fantasy setting.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Rhox

Post by Thorpocalypse »

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IF YA SMEEEEEEEEEEELLLLL....WHAT THE RHOX....ARE COOKIN'!!!!

RHOX (MAULER)
PL6


OPL: 6; DPL: 6; HP: 0

ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 0, DEXTERITY 0, FIGHTING 5, INTELLECT -1, AWARENESS 1, PRESENCE 0

SKILLS: Athletics 2 (+8), Deception (+0), Insight (+1), Intimidation 3 (+3/+5), Perception 3 (+4), Persuasion (+0), Stealth (+0/-4)

ADVANTAGES: Equipment (1), Languages (1) (2 others, Base: Rhox)

POWERS:
Rhox Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Rhox Senses: Senses 4 (Low-light Vision, Scent [Acute, Extended]); 4 pts
Rhox Hide: Protection 2, Impervious Toughness 3; 5 pts
Horn: Piercing Strength-based Damage 1; 1 pt

EQUIPMENT:
(5 pts)
Leather Armor: Protection 1; 1 pt
Club: Bludgeoning Strength-based Damage 1; 1 pt

OFFENSE:
Initiative +0
Close Attack +5 [Unarmed +6; Horn +7; Club +7]
Ranged Attack +0

DEFENSES:
Dodge +3 [DC13] Parry +4 [DC14]
Toughness +8 (+2 Impervious), Fortitude +8, Will +4

COMPLICATIONS:
Reputation: Rhox are well known for being aggressive, less than intelligent brutes,
Temper: Rhox are also well known for their quick tempers.

Abilities 18 + Skills 4 (8 ranks) + Advantages 2 + Powers 19 + Defenses 11 = 54 / 54

Comments: Rhox are rhino men from the Magic the Gathering setting, originally seen in the Shards of Alara set, I do believe. As always with MTG, there was great art that inspired me to add them to Gloriant, which is growing in overall size by the day to allow for all these races...
RHOX: 28 pts
ABILITIES: +2 STR, +2 STA
SKILLS: None
ADVANTAGES: Languages (1) (2 others, Base: Rhox)
POWERS:
Rhox Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Rhox Senses: Senses 4 (Low-light Vision, Scent [Acute, Extended]); 4 pts
Rhox Hide: Protection 2, Impervious Toughness 3; 5 pts
Horn: Piercing Strength-based Damage 1; 1 pt
COMPLICATIONS:
Reputation: Rhox are well known for being aggressive, less than intelligent brutes,
Temper: Rhox are also well known for their quick tempers.
NOTES: Rhox…um…rock. Not much more fun things to throw at your PCs than some ill-tempered rhino-men.
Me fail English? That's unpossible. - Ralph Wiggum
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Woodclaw
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Location: Como, Italy

Re: J-Mart Fantasy: Rhox

Post by Woodclaw »

Rhox goes way before Alara, but they became a proper race/faction only with that set. A special Rox foil card was part of the 2000 starter set.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
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