J-Mart Fantasy: Brachiosaurus, Regisaur, Gishath

Where in all of your character write ups will go.
Jabroniville
Posts: 7481
Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart Fantasy: Gravehound, Golems, Giants

Post by Jabroniville » Sat Feb 10, 2018 6:52 am

Thorpocalypse wrote:
Sat Feb 10, 2018 5:23 am
Jabroniville wrote:
Sat Feb 10, 2018 2:08 am
Always loved Giants. You have a shameful lack of pictures of female ones, though :).

Ettins, too, are one of my favorite "dumb thug" monsters.
Yeah, you can't beat a mook that argues with itself. Kinda makes me wish Man-Bull had two heads. :D
Damn- that gives me another idea for an OC super-villain :).

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

170 - Qassuth

Post by Thorpocalypse » Tue Feb 13, 2018 3:25 am

Image
My mind can see into the thoughts of others and find what they most desire. But what I desire most is my own peace of mind and that, I cannot see. - Qassuth

QASSUTH
PL7


OPL: 7; DPL: 7; HP: 1
Real Name: Qassuth
Archetype: Psion
Age: 18
Height: 6-4
Weight: 165
Eyes: Brown
Hair: Brown
Skin: Brown
Race: Aven
Alignment: Hero - Lawful
Occupation: Adventurer
Base of Operations: Mobile
Affiliations: TBD

ABILITIES: STRENGTH 1, STAMINA 3, AGILITY 2, DEXTERITY 2, FIGHTING 6, INTELLECT 4, AWARENESS 4, PRESENCE 1

SKILLS: Acrobatics 2 (+4), Athletics 3 (+4), Deception (+1), Expertise [Psionics] 3 (+7), Expertise [Sekhumnkhet Lore] 1 (+5), Insight 6 (+10), Intimidation (+1), Perception 5 (+9), Persuasion (+1), Stealth (+2)

ADVANTAGES: Benefit (Wealth Ranks) (6) (13 gp), Close Attack (1), Equipment (2), Favored Environment (Flying), Languages (1) (Common, 1 other, Base: Aven), Trance

POWERS:
Aven Physiology: Senses 2 (Normal Vision [Extended], Low-light Vision), Feature 1 (Insulating Feathers [Provides limited Immunity to Enivornmental Cold and Heat); 3 pts
Avian Adaptation: Movement 1 (Environmental Adaptation [High altitude]), Enhanced Advantages 2 (Improved Defense, Move-by Action, Flaw: Limited to when flying), Enhanced Skills 2 (Acrobatics 4 ranks, Flaw: Limited to when flying), Enhanced Dodge 3 (Flaw: Limited to when flying), Enhanced Parry 3 (Flaw: Limited to when flying), Enhanced Strength 2 (400 lbs; Flaw: Limited to lifting, limited when flying)
Wings: Flight 2 (8 mph/120 fpr; Flaw: Winged); 2 pts
Talons: Slashing Strength-based Damage 1 (Extra: Double, Quirk: Most be able to use feet); 1 pt
Mental Awareness: Senses 1 (Awareness [Mental]); 1 pts
Aura Reading: Senses 3 (Detect Emotional and Physical State [Visual, Mental], Ranged); 4 pts
Psionic Array: 29 pts Traits, Quirk: Mental Strain (12 uses of Psionic Array per day, DC17 Will check to use more); 35 pts
Mental Blast: Perception Ranged Psychic Damage 7 (Extra: Alternate Resistance [Will], Subtle); 29 pts
Hallucinations: Illusion 7 (All Senses, Extra: Selective, Flaw: Limited [one subject], Resistible [Will]); 1 pt
Mind Control: Perception Ranged Cumulative Affliction 7 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extra: Subtle); 1 pt
Mind Censor: Perception Ranged Cumulative Affliction 7 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Subtle); 1 pt
Brain Freeze: Perception Ranged Affliction 7 (Psionic; Resisted/Overcome by Will; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, 3rd: Paralyzed; Extra: Extra Condition); 1 pt
Mental Detection: Senses 5 (Detect Minds [Mental], Accurate, Acute, Ranged); 1 pt
Telepathy: Mind Reading 7 (Extra: Cumulative, Effortless); 1 pt
Mental Communication: Communication 3 (Mental, Statewide/Small Nation; Extra: Area, Selective, Subtle); 1 pt
Decoys: Concealment 8 (All Auditory, Mental, Olfactory, Visual Senses; Flaw: Limited [to Decoy Images]); 1 pt


Acquired Magic Items:
NONE

EQUIPMENT:
(10 pts)
Leather Armor: Protection 1; 1 pt
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt Pouch (empty), Sack (empty), Trail Rations (10 days), Torches (5), Waterskin; 5 pts
Kopesh: Slashing Strength-based Damage 2, Feature 1 (Psionic focus); 3 pts

Acquired Items:

OFFENSE:
Initiative +2
Close Attack +7 [Unarmed +1; Kopesh +3]
Ranged Attack +2
Special Attack [Mental Blast +7, Perception; Mind Censor Affliction +7, Perception]

DEFENSES:
Dodge +6 (+9 when flying) [DC16/19] Parry +6 (+9 when flying) [DC16/19]
Toughness +4 (+4 without Defensive Roll), Fortitude +5, Will +7

COMPLICATIONS:
Aloof: The way Qassuth's mind works, he is often contemplating many things at once which can make him seem aloof as he often not focused on the present.
Enemy: After leavng Sekumnkhet as a dissenter, he has several former crop-mates that wish him ill.
Guilt: Despite following his convictions, he has great guilt about fleeing his land and his cropmates.
Motivation: Proving himself to be worthy of glory outside of the teaching of the God-Pharoah.

Abilities 46 + Skills 10 (20 ranks) + Advantages 6 + Powers 54 + Defenses 9 = 125 / 125

Comments: I figured my higher level party could use one more member so here’s a take on an aven psion, Qassuth. He hails from Sekhumnkhet and as a member of the Ahn Crop before his mental powers manifested. Once they did, he realized that something was wrong with in the land and became a dissenter. He was cast out and had to survive in the desert until he found his way to Gilthorian. After fending for himself for a good while, he met up with Jobymme and Baruun who befriended him and he became a member of their adventuring party after Beaver and Dryzza left to start their own.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

171 - Eran Vanravien (Life Priestess)

Post by Thorpocalypse » Tue Feb 13, 2018 3:35 am

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I will make this right, Waldrien. I will heal you one day. I promise - Eran Vanravien

ERAN VANRAVIEN
PL5


OPL: 5; DPL: 5; HP: 1
Real Name: Eran Vanravien
Archetype: Life Priestess
Age: 20
Height: 5-5
Weight: 116
Eyes: Green
Hair: Blonde
Skin: Golden
Race: Aasimar
Alignment: Hero - Lawful
Occupation: Adventurer
Base of Operations: Mobile
Affiliations: TBD

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 3, DEXTERITY 2, FIGHTING 4, INTELLECT 1, AWARENESS 3, PRESENCE 3

SKILLS: Athletics 1 (+2), Close Combat [Glaive] 2 (+6), Deception (+3/+5) [Attractive], Expertise [Religion] 4 (+5), Insight 2 (+5), Intimidation (+3), Perception 2 (+5), Persuasion (+3/+5) [Attractive], Ranged Combat [Divine Magic] 2 (+4), Stealth (+3), Treatment 5 (+6)

ADVANTAGES: Attractive (1), Equipment (3), Languages (1) (Celestial, Infernal, Base: Common)

POWERS:
Aasimar Senses: Senses 4 (Darkvision, Detect Celestials [Mental, Ranged]); 4 pts
Aasimar Physiology: Immunity 10 (Necrotic Damage [Flaw: Limited to half effect], Radiant Damage [Flaw: Limited to half effect); 5 pts
Full of Life: Feature 1 (You radiate an additional degree of life-force, promoting the health and well-being of living things around you, such that anything growing or healing in your presence gains a +2 circumstance bonus to any necessary checks); 1 pt
Stabilize: Feature 1 (With just a touch and a standard action, you can automatically stabilize any dying creature’s condition); 1 pt
Divine Magic: 13 pt Array, Quirk: Limited Boons (10 uses of Divine Magic per day, DC16 Will check to cast more); 17 pts
Cure Wounds: Healing 6 (Extra: Persistent); 13 pts
Healing Word: Ranged Healing 6 (Extra: Persistent, Flaw: Limited to others only); 1 pt
Turning the Undead: Burst Area Radiant Damage 5 (Extra: Burst Area [30 ft radius], Linked [Affliction], Flaw: Limited to Undead/Unholy), Burst Area Affliction 5 (Resisted by Will; 1st: Entranced, 2nd: Compelled [to flee], Extra: Burst Area [30 ft radius], Linked [Damage], Flaw: Limited to two degrees, Limited to Undead/Unholy only]); 1 pt
Guiding Bolt: Ranged Multiattack Radiant Energy Damage 4 (Extra: Accurate); 1 pt
Hold Person: Ranged Affliction 6 (Divine; Resisted/Overcome by Will; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Flaw: Limited [to two degrees]); 1 pt
Bane: Burst Area Affliction 5 (Divine; Resisted/Overcome by Will; 1st: Attacks Impaired, 2nd: Attacks Disabled, Extra: Burst Area [30 ft radius], Selective, Flaw: Limited to two degrees); 1 pt


Acquired Magic Items:
NONE

EQUIPMENT:
(15 pts)
Studded Leather Armor: Protection 2; 2 pts
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt Pouch (empty), Sack (empty), Trail Rations (10 days), Torches (5), Waterskin; 5 pts
Healer's Kit: Feature 1 (Tools, Treatment); 1 pt
Arsenal: (7 pts)
Glaive: Bludgeoning/Slashing Strength-Based Damage 2, Binding, Disarming, Double, Reach [5 ft]; 6 pts
Boomerang: Bludgeoning Strength-Based Ranged Damage 2; 1 pt

Acquired Items:


OFFENSE:
Initiative +3
Close Attack +4 [Unarmed +1; Glaive +4]
Ranged Attack +2 [Boomerang +4]
Divine Magic +4 [Hold Person Affliction +6]
Guiding Bolt +8 [Guiding Bolt +4, Multiattack]
Special Attack [Turn Undead Affliction +5, Burst Area; Bane Affliction +5, Burst Area; Special Attack +0, Cone Area]

DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +4 (+4 without Defensive Roll), Fortitude +4, Will +6

COMPLICATIONS:
Guilt: Eran was the cause of an accident that severely injured her brother and she has never gotten over it, even though he has forgiven her.
I don't get it…: Most humor is completely lost on Eran.
Motivation: Healing any who need it and fighting evil.
Power Loss: Life Priests need to be able to speak and gesture to casts their spells.
Relationships: She is close to her father, Gerian and her brother, Waldrien.

Abilities 38 + Skills 9 (18 ranks) + Advantages 5 + Powers 28 + Defenses 10 = 90 / 90

Comments: Eran here is my first take on an Aasimar. I was doing some potential party assignments and I realized that somehow, despite my best attempts to keep the male/female ratio even, once I started matching up PCs, I was somehow short of women, and surprisingly, healers. They’re not as important in MnM as they are in D&D but still, when I started grouping PCs into 5-6 different parties, I had several duplicate skill sets. But Eran and reworking Glaesya from my old thread should fix a lot of things.

Eran became a healer and adventurer because her recklessness as a child caused her brother to be paralyzed and she’s never really forgiven herself. Because of that, she became a healer to try and restore him, but she hasn’t learned enough healing magic yet so she adventurers to become a great enough healer to undo her greatest mistake.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

172, 173 - Gaesya of Calanshire (Dawnstrike Paladin) with Foregar

Post by Thorpocalypse » Tue Feb 13, 2018 3:41 am

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She crushes darkness beneath her charger's hooves.

GLAESYA
PL6


OPL: 6; DPL: 6; HP: 1
Real Name: Glaesya of Calanshire
Archetype: Dawnstrike Paladin
Age: 23
Height: 6-0
Weight: 175
Eyes: Brown
Hair: Blonde
Skin: Fair
Race: Human
Alignment: Hero - Lawful
Occupation: Adventurer
Base of Operations: Mobile
Affiliations: TBD

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 2, DEXTERITY 2, FIGHTING 5, INTELLECT 2, AWARENESS 3, PRESENCE 4

SKILLS: Athletics 3 (+5), Deception (+4), Expertise [Religion] 4 (+6), Insight 2 (+5), Intimidation (+4), Perception 2 (+5), Persuasion 2 (+6), Ranged Combat [Divine Magic] 4 (+6), Stealth (+2), Vehicles 1 (+5)

ADVANTAGES: Equipment (3), Inspire (1), Interpose, Languages (1) (Arcane, 1 other, Base: Common), Leadership, Minions (3) (Foregar), Takedown (1)

POWERS:
Full of Life: Feature 1 (You radiate an additional degree of life-force, promoting the health and well-being of living things around you, such that anything growing or healing in your presence gains a +2 circumstance bonus to any necessary checks); 1 pt
Stabilize: Feature 1 (With just a touch and a standard action, you can automatically stabilize any dying creature’s condition); 1 pt
Bound to the Mount: Senses 1 (Communication Link [Foregar, Mental]); 1 pt
Holy Avenger: Feature 1 (All attacks have Holy descriptor); 1 pt
Divine Smite: Enhanced Advantages 2 (Improved Critical 2 [Sword], Flaw: Limited to against evil/unholy creatures), Extra on Sword: Affects Insubstantial 2 (Flaw: Limited to against evil/unholy creatures), Extra on Unarmed: Affects Insubstantial 2 (Flaw: Limited to against evil/unholy creatures); 3 pts
Divine Powers: 18 pts Traits, Quirk: Limited Boons (11 uses of Divine Powers per day, DC16 Will check to use more); 22 pts
Shield of Faith: Create 6 (Mystic Shield; Extra: Selective); 6 pts
Lay on Hands: Healing 6; 1 pt
Turning the Undead: Burst Area Radiant Damage 6 (Extra: Burst Area [30 ft radius], Linked [Affliction], Flaw: Limited to Undead/Unholy), Burst Area Affliction 6 (Resisted by Will; 1st: Entranced, 2nd: Compelled [to flee], Extra: Burst Area [30 ft radius], Linked [Damage], Flaw: Limited to two degrees, Limited to Undead/Unholy only]); 1 pt
Sacred Flame: Ranged Radiant Energy Damage 6 (Extra: Affects Insubstantial 2, Penetrating 4); 1 pt
Light of Justice: Environment 3 (120 ft radius; Light [eliminates all concealment provided by natural darkness, counter darkness effects with Power Check]); 1 pt
Dawnstrike Burst: Perception Burst Area Affliction 6 (Resisted by Dodge, Overcome by Fortitude; 1st: Visually Impaired, 2nd: Visually Disabled, 3rd: Visually Unaware, Extra: Burst Area [30 ft radius], Flaw: Limited to one sense [visual]); 1 pt
Divine Sense: Senses 4 (Detect Evil [Mental; Ranged, Extended, Acute]. Flaw: Unreliable [5 uses]); 1 pt


Acquired Magic Items:
NONE


EQUIPMENT:
(15 pts)
Plate Mail: Protection 4; 4 pts
Greatsword: Slashing Strength-Based Damage 4, Dangerous, Flaw: Inaccurate with one hand; 4 pts
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt Pouch (empty), Sack (empty), Trail Rations (10 days), Torches (5), Waterskin; 5 pts

OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +2; Greatsword +6, Critical 19-20]
Ranged Attack +2
Divine Magic +6 [Sacred Flame +6; Shield of Faith Create +6]
Special Attack [Dawnstrike Burst Affliction +6, Burst Area]

DEFENSES:
Dodge +5 [DC15] Parry +5 [DC15]
Toughness +7 (+6 without Defensive Roll), Fortitude +5, Will +6

COMPLICATIONS:
Daddy Issues: Glaesya's father is her hero, but not well thought of in her community. But she doesn't know why.
Doing Good: Glaesya is a hero, through and through, and wants nothing more to do the right thing.
Honor: She is a woman of her word, always. Ofter to a fault.
Power Loss: If she loses faith in her god, her powers can fail.
Serious: Glaesya is all business and faith, which can make her difficult to deal with sometimes.

Abilities 46 + Skills 10 (20 ranks) + Advantages 11 + Powers 30 + Defenses 8 = 105 / 105

Comments: I got a couple of Dawnstrike Paladin cards on the cheap and even though the card is OK, I love the art, hence, it becomes another class in Gloriant.

Glaesya is a Dawnstrike Paladin who is a 3rd generation adventurer. She loves and looks up to her father, despite him having a questionable reputation among some, but no one would ever discuss the specifics with her. Her birth name was Glasya, because her mother loved the name, but obviously she didn’t have much knowledge of demonology. Once the origins of the name were made known to her, Glaesya changed the spelling and the pronunciation to (Glay-es-ee-ah).

Here is her loyal steed. I probably should have made it a Sidekick or a Summoned minion, but I wanted to spread her points elsewhere. 
FOREGAR (WAR HORSE)
PL6


OPL: 6; DPL: 6; HP: 0

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -4, AWARENESS 1, PRESENCE -2

SKILLS: Athletics 3 (+8), Deception (-2), Insight (+1), Intimidation 5 (+3/+4), Perception 2 (+3), Persuasion (-2), Stealth (+2/+0)

ADVANTAGES: Equipment (1), Great Endurance, Interpose

POWERS:
War Horse Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Horse Senses: Senses 3 (Normal Vision [Radius], Low-light Vision, Scent [Acute]); 3 pts
Horse Speed: Speed 3 (16 mph/250 ft pr); 3 pts
Bound to Glaesya: Senses 1 (Communication Link [Mental, Glaesya]); 1 pt
Hoof Strike: Bludgeoning Strength-based Damage 1; 1 pt

EQUIPMENT:
(5 pts)
War Horse Armor: Protection 2; 2 pts

OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +5; Hooves +6]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +7 (+7 without Defensive Roll), Fortitude +6, Will +2

COMPLICATIONS:
Disability: Horses cannot speak, nor use their hooves to easily manipulate objects.
Relationships: Foregar is bound to Glaesya.

Abilities 18 + Skills 5 (10 ranks) + Advantages 3 + Powers 13 + Defenses 5 = 44 / 44

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

174 - Watcher in the Water

Post by Thorpocalypse » Thu Feb 15, 2018 3:03 am

Image
The Pool is up to the wall at the Westgate. The Watcher in the Water took Oin. - from the Book of Mazarbul

WATCHER IN THE WATER
PL10


OPL: 10; DPL: 9; HP: 0

ABILITIES: STRENGTH 8, STAMINA 9, AGILITY 2, DEXTERITY 0, FIGHTING 9, INTELLECT -3, AWARENESS 2, PRESENCE -3

SKILLS: Athletics 1 (+9), Close Combat [Tentacles] 2 (+11), Deception (-3), Insight (+2), Intimidation 6 (+3/+6), Perception 7 (+9), Persuasion (-3), Stealth (+2/-4)

ADVANTAGES: Diehard, Fast Grab, Improved Grab

POWERS:
Abomination Size: Growth 6 (+6 Str, +6 Sta, -3 Dodge/Parry, -6 Stealth, +3 Intimidation, Speed +0, +6 Mass, Reach [5 ft]; Extra: Innate, Permanent); 13 pts
Tentacles: Extra Limbs 16 (16 Tentacles), Elongation 2 (30 ft), Enhanced Advantages 1 (Benefit [Ambidexterity]); 19 pts
Constriction: Bludgeoning Strength-based Damage 0 (Extra: Multiattack 8, Flaw: Grab-based); 4 pts
Maw: Piercing Strength-based Damage 1 (Flaw: Grab-based); 1 pt
Ancient Abomination: Protection 3, Impervious Toughness 3, Immunity 1 (Aging), Regeneration 2 (1/every 5 rounds), Senses 5 (Detect Magic [Mental; Acute, Extended 2], Tactile [Ranged, Extended 2, Flaw: limited to aquatic environments]); 14 pts
Aquatic: Movement 1 (Environmental Adaptation: Aquatic), Enhanced Skills 6 (Athletics 4 ranks, Flaw: Limited to swim checks, Stealth 8 ranks, Flaw: Limited to when underwater), Immunity 2 (Suffocation [drowning], Environmental Cold), Senses 3 (Darkvision, Scent [Acute]), Swimming 3 (4 mph/60 fpr); 13 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +9 [Unarmed +8; Bite +9]
Tentacles +11 [Tentacle Strike +8, Multiattack]
Ranged Attack +0

DEFENSES:
Dodge +3 [DC13] Parry +6 [DC16]
Toughness +12 (+2 Impervious), Fortitude +10, Will +6

COMPLICATIONS:
Disability: A Watcher in the Water cannot speak humanoid languages nor perform fine manipulation with its tentacles.
Vulnerable: While it can function on land for a short period, a Watcher in the Water cannot survive out of water for long due its bulk and aquatic physiology.

Abilities 24 + Skills 8 (16 ranks) + Advantages 3 + Powers 64 + Defenses 9 = 108 / 108

Comments: Flipping through channels the other day and I came across Fellowship of the Ring just about the end of the Watcher in the Water scene. Made me think that I needed some in Gloriant. In my setting, I see there being far more than one but not a ton of them. Enough that they could be encountered by a number of adventurers over the years, with few living to tell the tale.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

175 - Dragon (Hatchling)

Post by Thorpocalypse » Thu Feb 15, 2018 3:15 am

Image
Oh sure, they're cute now but soon...lightning bolts to your face.

DRAGON (HATCHLING)
PL4


OPL: 4; DPL: 4; HP: 1

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 2, DEXTERITY 0, FIGHTING 3, INTELLECT -1, AWARENESS 0, PRESENCE 1

SKILLS: Athletics (+3), Deception (+1), Insight 3 (+3), Intimidation 3 (+4), Perception 4 (+4), Persuasion (+1), Stealth (+2)

ADVANTAGES: Close Attack (1), Fast Grab, Improved Trip

POWERS:
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Acid Effects [Swamp Dragons], Cold Effects [Frost, Silver Dragons], Electrical Effects [Cobalt, Storm Dragons], Fire Effects [Fire, Gold Dragons], Heat Effects [Sun Dragons], Poison Effects [Death Dragons], Water Effects [Sea Dragons], Weather Effects [Storm Dragons], Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 2, Impervious Toughness 3; 5 pts
Dragon Speed: Speed 1 (4 mph/60 fpr); 1 pt
Dragon Wings: Flight 2 (8 mph/120 fpr; Flaw: Wings); 2 pts
Natural Weapons: 7 pt Array; 8 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 1 (Extra: Multiattack 4, Split, Variable Descriptor [Piercing/Slashing]); 7 pts
Dragon Bite: Piercing Strength-based Damage 1 (Extra: Secondary Effect [Damage 4], Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Posion [Death Dragons], Steam [Water Dragons], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: Cone Area Damage 4 (Extra: Cone Area [60 ft cone], Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Poison [Death Dragons], Steam [Water Dragons]); 8 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +4 [Unarmed +3; Claws/Bite +4, Multiattack; Dragon Bite +4]
Ranged Attack +0
Special Attack [Dragon Breath +4, Cone Area]

DEFENSES:
Dodge +3 [DC13] Parry +3 [DC13]
Toughness +5 (+2 Impervious), Fortitude +5, Will +3

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A hatchling Fire Dragon must wait 2-3 rounds (GM rolls 1-10 [3 rounds], 11-20 [2 rounds]) before using their breath weapon or Dragon Bite again.
Reputation: THE monsters of the world.
Vulnerable: Dragons are vulnerable to effects that are in direct opposition to their elemental breath weapon, taking an extra degree of failure against them.

Abilities 22 + Skills 5 (10 ranks) + Advantages 3 + Powers 44 + Defenses 6 = 80 / 80

Comments: And here there be dragons...

It was only a matter of time before they showed up. I was going to wait until the 200s but I cracked. So here we go.

I realized that I was wasting time with how I was posting the dragons before. I was basically just copying a template over and over for every age of every type of dragon and then changing the descriptor of the breath weapon and immunities. So I’m going to be dropping standard builds for hatchling, juvenile, young, and adult dragons and only build out the old and ancient versions of each type.

So we're starting with hatchlings. Hatchling dragons are about human size and are about the only time a regular person has a bit of a chance of killing a dragon. In my world, though, its rare to see one without a parent around so most of them reach juvenile age where they start to become the monsters we all know and love.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

176 - Dragons (Juvenile)

Post by Thorpocalypse » Thu Feb 15, 2018 3:22 am

Image
Good luck fighter guy.

DRAGON (JUVENILE)
PL6


OPL: 6; DPL: 6; HP: 1

ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 2, DEXTERITY 1, FIGHTING 4, INTELLECT 0, AWARENESS 1, PRESENCE 2

SKILLS: Athletics (+6), Deception 2 (+4), Insight 3 (+4), Intimidation 4 (+6/+8), Perception 4 (+5), Persuasion (+1), Stealth 5 (+7/+3)

ADVANTAGES: Close Attack (1), Fast Grab, Improved Critical (1) (Claws/Bite), Improved Trip

POWERS:
Dragon Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Acid Effects [Swamp Dragons], Cold Effects [Frost, Silver Dragons], Electrical Effects [Cobalt, Storm Dragons], Fire Effects [Fire, Gold Dragons], Heat Effects [Sun Dragons], Poison Effects [Death Dragons], Water Effects [Sea Dragons], Weather Effects [Storm Dragons], Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 2, Impervious Toughness 5; 7 pts
Dragon Speed: Speed 1 (4 mph/60 fpr); 1 pt
Dragon Wings: Flight 2 (8 mph/120 fpr; Flaw: Wings); 2 pts
Natural Weapons: 4 pt Array; 5 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 1 (Extra: Split, Variable Descriptor [Piercing/Slashing]); 4 pts
Dragon Bite: Piercing Strength-based Damage 1 (Extra: Secondary Effect [Damage 3], Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Posion [Death Dragons], Steam [Water Dragons], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: Cone Area Damage 6 (Extra: Cone Area [60 ft cone], Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Poison [Death Dragons], Steam [Water Dragons]); 12 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +5 [Unarmed +6; Claws/Bite +7, Multiattack; Dragon Bite +7]
Ranged Attack +0
Special Attack [Dragon Breath +6, Cone Area]

DEFENSES:
Dodge +3 [DC13] Parry +4 [DC14]
Toughness +8 (+3 Impervious), Fortitude +7, Will +5

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 rounds]) before using their breath weapon or Dragon Bite again.
Reputation: THE monsters of the world.
Vulnerable: Dragons are vulnerable to effects that are in direct opposition to their elemental breath weapon, taking an extra degree of failure against them.

Abilities 28 + Skills 9 (18 ranks) + Advantages 4 + Powers 57 + Defenses 10 = 108 / 108

Comments: Last time I did dragons, I had 5 stages: hatching, young, adult, old and ancient. I decided lower hatchling so slid another level between hatchling and young, the juvenile.

These are the dragons that may or may not having mom and pop looking out for them still, but they have becoming effective hunters and can cause big problems for lower level parties or small towns that don’t have much in the way of protection.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

177 - Dragons (Young)

Post by Thorpocalypse » Thu Feb 15, 2018 3:37 am

Image
That pic just screams for an upcoming Dragon Rider Pirate build...

DRAGON (YOUNG)
PL8


OPL: 8; DPL: 8; HP: 1

ABILITIES: STRENGTH 7, STAMINA 7, AGILITY 3, DEXTERITY 2, FIGHTING 6, INTELLECT 2, AWARENESS 2, PRESENCE 3

SKILLS: Athletics (+7), Deception 4 (+7), Insight 5 (+7), Intimidation 4 (+7/+9), Perception 6 (+8), Persuasion (+1), Stealth 7 (+10/+4)

ADVANTAGES: All-Out Attack, Close Attack (1), Diehard, Fast Grab, Improved Critical (1) (Claws/Bite), Improved Grab, Improved Trip, Languages 1 (Common, 1 other, Base: Draconic), Takedown (1)

POWERS:
Dragon Size: Growth 6 (+6 Str, +6 Sta, -3 Dodge/Parry, -6 Stealth, +3 Intimidation, Speed +0, +6 Mass, Reach [5 ft]; Extra: Innate, Permanent); 13 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Acid Effects [Swamp Dragons], Cold Effects [Frost, Silver Dragons], Electrical Effects [Cobalt, Storm Dragons], Fire Effects [Fire, Gold Dragons], Heat Effects [Sun Dragons], Poison Effects [Death Dragons], Water Effects [Sea Dragons], Weather Effects [Storm Dragons], Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 7; 10 pts
Dragon Speed: Speed 1 (4 mph/60 fpr); 1 pt
Dragon Wings: Flight 2 (8 mph/120 fpr; Flaw: Wings); 2 pts
Natural Weapons: 13 pt Array; 14 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 9, Split, Variable Descriptor [Piercing/Slashing]); 13 pts
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Damage 9], Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Posion [Death Dragons], Steam [Water Dragons], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: Cone Area Damage 8 (Extra: Cone Area [60 ft cone], Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Poison [Death Dragons], Steam [Water Dragons]); 16 pts
Frightful Presence: Burst Area Affliction 2 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 2 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +7 [Unarmed +7; Claws/Bite +9, Critical 19-20, Multiattack; Dragon Bite +7, Critical 19-20]
Ranged Attack +0
Special Attack [Dragon Breath +8, Cone Area; Frightful Presence Affliction +2, Burst Area]

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +10 (+4 Impervious), Fortitude +10, Will +6

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 rounds]) before using their breath weapon or Dragon Bite again.
Reputation: THE monsters of the world.
Vulnerable: Dragons are vulnerable to effects that are in direct opposition to their elemental breath weapon, taking an extra degree of failure against them.

Abilities 40 + Skills 13 (26 ranks) + Advantages 9 + Powers 96 + Defenses 15 = 173 / 173

Comments: Now we’re getting into real dragon territory. Young Dragons are able to take out tons of foes and feed on pretty much any normal animal and most magical ones. They can easily handle a low level party and even parties close to it’s level are in for a good fight.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

178 - Dragons (Adult)

Post by Thorpocalypse » Thu Feb 15, 2018 3:43 am

Image
It's raining dragons!

DRAGON (ADULT)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 10, STAMINA 10, AGILITY 4, DEXTERITY 2, FIGHTING 7, INTELLECT 3, AWARENESS 4, PRESENCE 4

SKILLS: Athletics (+10), Deception 5 (+9), Insight 5 (+9), Intimidation 3 (+7/+12), Perception 6 (+10), Persuasion (+4), Ranged Combat [Dragon Breath] 8 (+10), Stealth 9 (+13/+3)

ADVANTAGES: All-Out Attack, Close Attack (1), Diehard, Fast Grab, Improved Critical (1) (Claws/Bite), Improved Grab, Improved Trip, Languages 1 (Common, 1 other, Base: Draconic), Takedown (1)

POWERS:
Dragon Size: Growth 10 (+10 Str, +10 Sta, -5 Dodge/Parry, -10 Stealth, +5 Intimidation, Speed +1 [4 mph/60 fpr], +10 Mass, Reach 2 [10 ft]; Extra: Innate, Permanent); 21 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Acid Effects [Swamp Dragons], Cold Effects [Frost, Silver Dragons], Electrical Effects [Cobalt, Storm Dragons], Fire Effects [Fire, Gold Dragons], Heat Effects [Sun Dragons], Poison Effects [Death Dragons], Water Effects [Sea Dragons], Weather Effects [Storm Dragons], Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 9; 12 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 20 pt Array; 22 pts
Tail Swipe: Burst Area Bludgeoning Damage 10 (Extra: Burst Area [30 ft radius]); 1 pt
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 12, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Damage 12], Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Posion [Death Dragons], Steam [Water Dragons], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 30 pt Array; 32 pts
Dragon Breath Cone: Cone Area Damage 10 (Extra: Cone Area x2 [120 ft cone], Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Poison [Death Dragons], Steam [Water Dragons]); 30 pts
Dragon Breath Line: Line Area Damage 10 (Extra: Line Area x2 [60 ft line], Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Poison [Death Dragons], Steam [Water Dragons]); 1 pt
Dragon Breath Blast: Ranged Damage 10 (Descriptor - Acid [Swamp Dragons], Cold [Frost, Silver Dragons], Electrical [Cobalt, Storm Dragons], Fire [Fire, Gold Dragons], Heat [Sun Dragons], Poison [Death Dragons], Steam [Water Dragons]); 1 pt

Frightful Presence: Burst Area Affliction 4 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 4 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +8 [Unarmed +10; Claws/Bite +12, Critical 19-20, Multiattack; Dragon Bite +12, Critical 19-20]
Ranged Attack +0
Dragon Breath Blast +10 [Dragon Breath +10]
Special Attack [Dragon Breath Cone +10, Cone Area; Dragon Breath Line +10, Line Area; Frightful Presence Affliction +4, Burst Area; Tail Swipe +10, Burst Area]

DEFENSES:
Dodge +5 [DC15] Parry +7 [DC17]
Toughness +13 (+5 Impervious), Fortitude +12, Will +8

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 rounds]) before using their breath weapon or Dragon Bite again.
Reputation: THE monsters of the world.
Vulnerable: Dragons are vulnerable to effects that are in direct opposition to their elemental breath weapon, taking an extra degree of failure against them.

Abilities 48 + Skills 18 (36 ranks) + Advantages 9 + Powers 133 + Defenses 17 = 225 / 225

Comments: Now here are the dragons most people see. Full grown, full set of draconic powers adult dragon. A cone area effect that can take out tons of foes, strength that can easily break through castle walls and big as a city bus.

I was looking at the size charts and decided I want my dragons to be bigger than I originally had them sized, so an adult dragon gets 10 ranks of Growth, old dragons are getting 12 and ancients and elder dragons (dragonlords) are getting 14 ranks. In the D&D setting, great wyrms can grow up to 100 ft so there might be some NPC types that will have some like 16-18 ranks of growth, but those will be few and far between.

This is last “generic” dragon build. The old and ancients will be built with the full dragon type set of abilities and powers for their type since those are probably the ones that I would use most, especially those that get ported over to my superhero settings.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

179 - Fire Dragon (Old)

Post by Thorpocalypse » Thu Feb 15, 2018 3:51 am

Image
This is what glory looks like. - Nicol Bolas

FIRE DRAGON (OLD)
PL12


OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 11, STAMINA 11, AGILITY 4, DEXTERITY 2, FIGHTING 10, INTELLECT 4, AWARENESS 5, PRESENCE 5

SKILLS: Athletics (+11), Deception 5 (+10), Insight 5 (+10), Intimidation 5 (+10/+16) [Daze], Perception 6 (+11), Persuasion (+5), Ranged Combat [Blast] 8 (+10), Stealth 9 (+13/+1)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, 4 others, Base: Draconic), Takedown (1)

POWERS:
Old Dragon Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1 [4 mph/60 fpr], +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Fire Effects, Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 11; 14 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 22 pt Array; 24 pts
Tail Swipe: Burst Area Bludgeoning Damage 11 (Extra: Burst Area [30 ft radius]); 22 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 12, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Fire Damage 13], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 36 pt Array; 38 pts
Dragon Breath Cone: Cone Area Fire Damage 12 (Extra: Cone Area x2 [120 ft cone]); 36 pts
Dragon Breath Line: Line Area Fire Damage 12 (Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Blast: Ranged Multiattack Fire Damage 12); 1 pt

Frightful Presence: Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 6 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +11 [Unarmed +11; Claws/Bite +13, Critical 19-20, Multiattack; Flaming Bite +13, Critical 19-20]
Ranged Attack +2
Fire Blast +10 [Spitting Fire +12, Multiattack]
Special Attack [Fire Cone +12, Cone Area; Fire Line +12, Line Area; Tail Swipe +11, Burst Area; Frigthtful Presence Affliction +6, Burst Area]

DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +14 (+6 Impervious), Fortitude +13, Will +9

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Fire Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Flaming Bite again.
Reputation: THE monsters of the world.
Vulnerable: Fire Dragons are vulnerable to cold based effects, taking an extra degree of failure against them.

Abilities 56 + Skills 19 (38 ranks) + Advantages 13 + Powers 149 + Defenses 23 = 260 / 260

Comments: Now we’re getting into truly frightening range here. People have to make a DC16 Will check just to avoid running away from these beasts and once they breathe, all hell truly breaks loose.

Fire Dragons are the most common dragons in my setting and they can be found pretty much everywhere, if in far lesser numbers than before the last Great War. They have brown, brownish black, reddish brown/black or pure red scales. They are the closest relatives to the great Alduvian Dragons, who also breathe fire, but these are not nearly as smart, wise, powerful or magical. Although, some ancient Fire Dragons can pick up a nasty trick or two over the years.

Fire Dragons are lethal from birth, able to take on groups of new adventurers and hold their own with most natural predators in the animal kingdom. As they mature, they become exponentially more powerful to where ancient Fire Dragons rival arch-demons and gods in might.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

180 - Fire Dragon (Ancient)

Post by Thorpocalypse » Thu Feb 15, 2018 3:56 am

Image
...and let the sh*tting of bricks commence...

FIRE DRAGON (ANCIENT)
PL14


OPL: 14; DPL: 14; HP: 1

ABILITIES: STRENGTH 13, STAMINA 13, AGILITY 4, DEXTERITY 2, FIGHTING 12, INTELLECT 5, AWARENESS 6, PRESENCE 7

SKILLS: Athletics (+13), Deception 5 (+13), Insight 5 (+11), Intimidation 6 (+13/+20) [Daze], Perception 7 (+13), Persuasion (+7), Ranged Combat [Fire Blast] 10 (+12), Stealth 11 (+15/++1)

ADVANTAGES: All-Out Attack, Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Hold, Improved Initiative (1), Improved Trip, Languages (1) (Common, 1 other, Base: Draconic), Takedown (1)

POWERS:
Ancient Dragon Size: Growth 14 (+14 Str, +14 Sta, -7 Dodge/Parry, -14 Stealth, +7 Intimidation, Speed +1 [4 mph/60 fpr], +14 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 29 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Fire Effects, Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 13; 16 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 26 pt Array; 28 pts
Tail Swipe: Burst Area Bludgeoning Damage 13 (Extra: Burst Area [30 ft radius]); 26 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 12, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Fire Damage 15], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 42 pt Array; 44 pts
Dragon Breath Cone: Cone Area Fire Damage 14 (Extra: Cone Area x2 [120 ft cone]); 42 pts
Dragon Breath Line: Line Area Fire Damage 14 (Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Blast: Ranged Multiattack Fire Damage 14; 1 pt

Frightful Presence: Burst Area Affliction 8 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 8 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +13 [Unarmed +13; Claws/Bite +15, Critical 19-20, Multattack; Flaming Bite +15, Critical 19-20]
Ranged Attack +2
Fire Blast +12 [Spitting Fire +14, Multiattack]
Special Attack [Fire Cone +14, Cone Area; Fire Line +14, Line Area; Tail Swipe +13, Burst Area; Frightful Presence Affliction +8, Burst Area]

DEFENSES:
Dodge +10 [DC20] Parry +22 [DC22]
Toughness +16 (+7 Impervious), Fortitude +15, Will +11

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Fire Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Flaming Bite again.
Reputation: THE monsters of the world.
Vulnerable: Fire Dragons are vulnerable to cold based effects, taking an extra degree of failure against them.

Abilities 68 + Skills 22 (44 ranks) + Advantages 13 + Powers 161 + Defenses 27 = 291 / 291

Comments: The top of the line in the normally Gloriant based dragons, the Ancient Fire Dragon. At PL15, these beasts rival the Demon Lords and Greater Gods in power and have enough area attacks to lay waste to entire super teams, epic hero teams and cities. There are only a handful of these monsters left on Gloriant, and everyone is thankful for that.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

181 - Frost Dragon (Old)

Post by Thorpocalypse » Thu Feb 15, 2018 6:59 pm

Image

FROST DRAGON (OLD)
PL12


OPL: 12; DPL: 11; HP: 1

ABILITIES: STRENGTH 11, STAMINA 10, AGILITY 4, DEXTERITY 2, FIGHTING 10, INTELLECT 2, AWARENESS 4, PRESENCE 5

SKILLS: Athletics (+11), Deception 5 (+10), Insight 5 (+9), Intimidation 5 (+10/+16) [Daze], Perception 5 (+9), Persuasion (+5), Stealth 10 (+14/+2)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, 4 others, Base: Draconic), Takedown (1)

POWERS:
Old Dragon Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1 [4 mph/60 fpr], +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Cold Effects, Flaw: Limited to half effect), Movement 2 (Sure-Footed 2 [Reduce penalty by 2 ranks, Flaw: Limited to ice/snow conditions]); 7 pts
Dragon Scales: Protection 3, Impervious Toughness 11; 14 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 22 pt Array; 24 pts
Tail Swipe: Burst Area Bludgeoning Damage 11 (Extra: Burst Area [30 ft radius]); 22 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 12, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Cold Damage 13], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 84 pt Array; 85 pts
Frost Cone: Cone Area Cold Damage 12 (Extra: Cone Area x2 [120 ft cone], Linked [Affliction]), Cumulative Cone Area Affliction 12 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cone Area x2 [120 ft cone], Extra Condition, Flaw: Limited to two Degrees); 84 pts
Frost Line: Line Area Cold Damage 12 (Extra: Line Area x2 [60 ft line], Linked [Affliction]), Cumulative Line Area Affliction 12 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Line Area x2 [60 ft line], Extra Condition, Flaw: Limited to two Degrees); 1 pt

Frightful Presence: Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 6 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +11 [Unarmed +11; Claws/Bite +13, Critical 19-20, Multiattack; Freezing Bite +13, Critical 19-20]
Ranged Attack +2
Special Attack [Cold Cone Damage/Affliction +12, Cone Area; Fire Line Damage/Affliction +12, Line Area; Tail Swipe +11, Burst Area; Frightful Presence Affliction +6, Burst Area]

DEFENSES:
Dodge +7 [DC17] Parry +9 [DC19]
Toughness +13 (+6 Impervious), Fortitude +13, Will +9

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Fire Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Flaming Bite again.
Reputation: THE monsters of the world.
Vulnerable: Fire Dragons are vulnerable to cold based effects, taking an extra degree of failure against them.

Abilities 48 + Skills 15 (30 ranks) + Advantages 13 + Powers 198 + Defenses 21 = 295 / 295

Comments: Old Frost Dragons are wicked.

And I do so love that picture. That is EXACTLY how I always pictured Frost Dragons. Wicked and deadly, but beautiful.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

182 - Frost Dragon (Ancient)

Post by Thorpocalypse » Thu Feb 15, 2018 7:02 pm

Image
...and time for more sh*tting of bricks...

FROST DRAGON (ANCIENT)
PL14


OPL: 14; DPL: 13; HP: 1

ABILITIES: STRENGTH 12, STAMINA 12, AGILITY 4, DEXTERITY 2, FIGHTING 11, INTELLECT 2, AWARENESS 5, PRESENCE 7

SKILLS: Athletics (+12), Deception 5 (+12), Insight 5 (+10), Intimidation 5 (+12/+19) [Daze], Perception 5 (+10), Persuasion (+7), Stealth 12 (+16/+2)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, 4 others, Base: Draconic), Takedown (1)

POWERS:
Ancient Dragon Size: Growth 14 (+14 Str, +14 Sta, -7 Dodge/Parry, -14 Stealth, +7 Intimidation, Speed +1 [4 mph/60 fpr], +14 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 29 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Cold Effects, Flaw: Limited to half effect), Movement 2 (Sure-Footed 2 [Reduce penalty by 2 ranks, Flaw: Limited to ice/snow conditions]); 7 pts
Dragon Scales: Protection 3, Impervious Toughness 13; 16 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 24 pt Array; 26 pts
Tail Swipe: Burst Area Bludgeoning Damage 12 (Extra: Burst Area [30 ft radius]); 24 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 12, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Cold Damage 13], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 98 pt Array; 99 pts
Frost Cone: Cone Area Cold Damage 14 (Extra: Cone Area x2 [120 ft cone], Linked [Affliction]), Cumulative Cone Area Affliction 14 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cone Area x2 [120 ft cone], Extra Condition, Flaw: Limited to two Degrees); 98 pts
Frost Line: Line Area Cold Damage 14 (Extra: Line Area x2 [60 ft line], Linked [Affliction]), Cumulative Line Area Affliction 14 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Line Area x2 [60 ft line], Extra Condition, Flaw: Limited to two Degrees); 1 pt

Frightful Presence: Burst Area Affliction 8 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 8 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +12 [Unarmed +12; Claws/Bite +14, Critical 19-20, Multiattack; Freezing Bite +14, Critical 19-20]
Ranged Attack +2
Special Attack [Cold Cone Damage/Affliction +14, Cone Area; Fire Line Damage/Affliction +14, Line Area; Tail Swipe +12, Burst Area; Frightful Presence Affliction +8, Burst Area]

DEFENSES:
Dodge +10 [DC20] Parry +11 [DC21]
Toughness +15 (+6 Impervious), Fortitude +14, Will +10

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Fire Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Flaming Bite again.
Reputation: THE monsters of the world.
Vulnerable: Fire Dragons are vulnerable to cold based effects, taking an extra degree of failure against them.

Abilities 54 + Skills 16 (32 ranks) + Advantages 13 + Powers 222 + Defenses 27 = 332 / 332

Comments: And the big daddies, the Ancient Frost Dragons. Major nasty. A rank 14 blast combined with a freezing you in place affliction? Way nasty.

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

183 - Swamp Dragons (Old)

Post by Thorpocalypse » Thu Feb 15, 2018 7:09 pm

Image
Born on the bayou...

DRAGON, SWAMP (OLD)
PL11


OPL: 11; DPL: 11; HP: 1

ABILITIES: STRENGTH 9, STAMINA 10, AGILITY 6, DEXTERITY 2, FIGHTING 10, INTELLECT 4, AWARENESS 6, PRESENCE 5

SKILLS: Athletics 3 (+12), Deception 5 (+10), Insight 5 (+11), Intimidation 5 (+10/+16) [Daze], Perception 4 (+10), Persuasion (+5), Ranged Combat [Acid Blast] 9 (+11), Stealth 13 (+19/+7)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Claws/Bite), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, 4 others, Base: Draconic), Move-by Action, Takedown (1)

POWERS:
Old Dragon Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1 [4 mph/60 fpr], +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dragon Senses: Senses 11 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision, Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 11 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Acid Effects, Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 7; 10 pts
Dragon Speed: Speed 2 (8 [16] mph/120 [250] fpr); 2 pts
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 18 pt Array; 20 pts
Tail Swipe: Burst Area Bludgeoning Damage 9 (Extra: Burst Area [30 ft radius]); 18 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 11, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Acid Damage 11], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 44 pt Array; 47 pts
Dragon Breath Cone: Cone Area Acid Damage 11 (Extra: Cone Area x2 [120 ft cone], Secondary Effect [Acid Damage 11]); 44 pts
Dragon Breath Line: Line Area Acid Damage 11 (Extra: Line Area x2 [60 ft line], Secondary Effect [Acid Damage 11]); 1 pt
Dragon Breath Blast: Ranged Multiattack Acid Damage 11 (Extra: Secondary Effect [Acid Damage 11]); 1 pt
Cloud of Darkness: Ranged Burst Area Visual Concealment 4 (Extra: Burst Area [30 ft radius], Attack); 1 pt

Frightful Presence: Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 6 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +10
Close Attack +11 [Unarmed +9; Claws/Bite +11, Critical 19-20, Multiattack; Acid Bite +11, Critical 19-20]
Ranged Attack +2
Acid Blast +11 [Spitting Acid +11]
Special Attack [Acid Breath +11, Cone Area; Acid Line +11, Line Area; Tail Swipe +9, Burst Area; Frightful Presence Affliction +6, Burst Area]

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +13 (+4 Impervious), Fortitude +11, Will +7

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve out a territory to defend against others who want everything they've gotten..
Power Loss: A Swamp Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Acid Bite again.
Reputation: THE monsters of the world.

Abilities 56 + Skills 22 (44 ranks) + Advantages 14 + Powers 153 + Defenses 17 = 262 / 262

Comments: Old Swamp dragons are pretty wicked. And not just their smell!

Thorpocalypse
Posts: 995
Joined: Fri Nov 04, 2016 8:52 pm

184 - Swamp Dragons (Ancient)

Post by Thorpocalypse » Sat Feb 17, 2018 3:23 am

Image
Sometimes the swamp just ain't big enough.

DRAGON, SWAMP (ANCIENT)
PL13


OPL: 13; DPL: 13; HP: 1

ABILITIES: STRENGTH 12, STAMINA 11, AGILITY 6, DEXTERITY 2, FIGHTING 12, INTELLECT 5, AWARENESS 7, PRESENCE 7

SKILLS: Athletics 3 (+14), Deception 5 (+12), Insight 5 (+12), Intimidation 5 (+12/+19) [Daze], Perception 4 (+11), Persuasion (+7), Ranged Combat [Blast] 9 (+11), Stealth 15 (+21/+7)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Claws/Bite), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, 4 others, Base: Draconic), Move-by Action, Takedown (1)

POWERS:
Ancient Dragon Size: Growth 14 (+14 Str, +14 Sta, -7 Dodge/Parry, -14 Stealth, +7 Intimidation, Speed +1 [4 mph/60 fpr], +14 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 29 pts
Dragon Senses: Senses 11 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision, Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 11 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Acid Effects, Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 9; 12 pts
Dragon Speed: Speed 2 (8 [16] mph/120 [250] fpr); 2 pts
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 22 pt Array; 24 pts
Tail Swipe: Burst Area Bludgeoning Damage 11 (Extra: Burst Area [30 ft radius]); 22 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 11, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Acid Damage 13], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 52 pt Array; 54 pts
Dragon Breath Cone: Cone Area Acid Damage 13 (Extra: Cone Area x2 [120 ft cone], Secondary Effect [Acid Damage 13]); 52 pts
Dragon Breath Line: Line Area Acid Damage 13 (Extra: Line Area x2 [60 ft line], Secondary Effect [Acid Damage 13]); 1 pt
Dragon Breath Blast: Ranged Multiattack Acid Damage 13 (Extra: Secondary Effect [Acid Damage 13]); 1 pt
Cloud of Darkness: Ranged Burst Area Visual Concealment 4 (Extra: Burst Area [30 ft radius], Attack); 1 pt

Frightful Presence: Burst Area Affliction 8 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 8 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +10
Close Attack +13 [Unarmed +11; Claws/Bite +13, Critical 19-20, Multiattack; Acid Bite +13, Critical 19-20]
Ranged Attack +2
Blast +11 [Spitting Acid +13, Multiattack]
Special Attack [Acid Breath +13, Cone Area; Acid Line +13, Line Area; Tail Swipe +11, Burst Area; Frightful Presence Affliction +8, Burst Area]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +14 (+5 Impervious), Fortitude +13, Will +10

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve out a territory to defend against others who want everything they've gotten.
Power Loss: A Swamp Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Acid Bite again.
Reputation: THE monsters of the world.

Abilities 66 + Skills 23 (46 ranks) + Advantages 14 + Powers 173 + Defenses 25 = 301 / 301

Comments: The baddest of the Swamp Dragons, the ancient ones. Again, not as physically powerful as the Fire or Frost Dragons of Gloriant, but not something to be taken lightly.

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