J-Mart Fantasy: Choker, Harpy

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Thorpocalypse
Posts: 1639
Joined: Fri Nov 04, 2016 8:52 pm

Magutur (Mags) - Half-Orc Monk

Post by Thorpocalypse » Tue Feb 12, 2019 4:26 am

Image
Breathe, Mags, breathe...

MAGUTUR (MAGS)
PL7


OPL: 7; SPL: 3; DPL: 7; FWPL: 6; HP: 1
Real Name: Magutur
Archetype: Barbarian
Age: 19
Height: 5-11
Weight: 175
Eyes: Brown
Hair: Green
Skin: Green
Race: Half-Orc
Alignment: Hero - Chaotic
Occupation: Adventurer
Base of Operations: Mobile
Affiliations: The Septidecima

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 5, DEXTERITY 2, FIGHTING 9, INTELLECT 0, AWARENESS 3, PRESENCE -1

SKILLS: Acrobatics 6 (+11), Athletics 7 (+10), Close Combat [Unarmed] 2 (+11), Deception (-1), Expertise [Survival] 6 (+6), Expertise [Theology and Philosophy] 6 (+6), Insight (+3), Intimidation 8 (+7), Perception (+3), Persuasion (-1), Ranged Combat [Throwing] 8 (+10), Stealth 5 (+10)

ADVANTAGES: Benefit (Wealth Ranks) (X), Defensive Roll (1), Equipment (3), Great Endurance, Improved Critical (2) (Unarmed 2), Improved Initiative (1), Languages (1) (Goblin, Orc, Base: Common), Minions (1) (Kizmet), Move-by Action, Power Attack (1) (Unarmed), Takedown (2)

POWERS:
Half-Orc Senses: Senses 3 (Darkvision, Scent [Acute]); 3 pts
Relentless Endurance: Reaction Healing 5 (Extra: Reaction [to being incapacitated], Flaw: Limited to when incapacitated only, Self-Only, Tiring); 10 pts
Hands as Weapons: Feature 1 (In situations where being armed is important, you are always considered armed, even when you have no weapons in-hand); 1 pt
Potent Chi: Feature 1 (Your life force is so abundant and focused that you can make it visible to others by concentrating, creating a faint aura of light or a shimmer between your hands good for an interaction bonus); 1 pt
Monk Training: Leaping 1 (15 ft), Movement 1 (Slow Fall); 3 pts
Chi Powers: 6 pt Array, Quirk: Chi Limits (10 Chi power uses per day, DC16 Will check to use more); 9 pts
Self-Healing: Healing 6 (Extra: Limited to self); 6 pts
Steel Hand Strike: Bludgeoning Strength-based Damage 4 (Extra: Dangerous 3, Flaw: Inaccurate); 1 pt
Fists of Fury Strike: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Accurate, Dangerous 3); 1 pt
Ear Boxing: Affliction 5 (Bludgeoning; Resisted and Overcome by Will; 1st: Dazed and Impaired, 2nd: Disabled and Stunned, Extra: Extra Condition, Flaw: Inaccurate, Limited to two degrees); 1 pt
Ignore the Elements: Immunity 4 (Heat, Cold, Weather Effects, Flaw: Sustained); 1 pt


Magic Items:
Magic Shuriken: 8 pts Traits, Easily Removable (-4 pts); 4 pts
Stars of Sorrow: Ranged Multiattack Piercing Damage 2 (Extra: Dangerous, Magic); 8 pts

EQUIPMENT:
(15 pts)
Explorer’s Pack: Backpack, Bedroll, Mess kit, Tinderbox, 10 torches, 30 days of Rations, Waterskin, 50 ft rope; 9 pts
Bo Staff: Bludgeoning Strength-Based Damage 2, Double, Reach (5 ft.); 4 pts

Acquired Items:


OFFENSE:
Initiative +9
Close Attack +9 [Bo Staff +5]
Steel Hand Strike +7 [Steel Hand Strike +7, Critical 17-20]
Unarmed +11 [Unarmed +3, 18-20 Critical; Fists of Fury +3, Critical 17-20. Multiattack]
Ear Boxing +9 [Ear Boxing Affliction +5]
Ranged Attack +2
Throwing +10 [Stars of Sorrow +2, Critical 19-20, Multiattack]

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +5 (+4 without Defensive Roll), Fortitude +6, Will +6

COMPLICATIONS:
Bitch: Mags is going to tell you what she thinks no matter what you think about it.
Bottomless Pit: Mags is hungry all the time. She requires double daily rations to maintain her strength and legendary energy.
Daddy Issues: She doesn't like to talk about her father, a vicious orc clan warlord.
Relationships: She and her mouse Kizmet are inseparable.
Temper: Sometimes her Rages can fly out of control, making her a danger to friends as well as foes.

Abilities 50 + Skills 24 (48 ranks) + Advantages 14 + Powers 31 + Defenses 9 = 128 / 128

Comments: I need to quit looking at cool art, it keeps making me build more PCs...

Mags is a half-orc monk taken to a monastery when she was young by her mother who could not control her outbursts.
Last edited by Thorpocalypse on Sun Feb 17, 2019 6:01 am, edited 3 times in total.
Me fail English? That's unpossible. - Ralph Wiggum

Jabroniville
Posts: 11519
Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart Fantasy: Loxodons, Khenra

Post by Jabroniville » Tue Feb 12, 2019 8:58 am

haha, those Magic Cards do produce some really cool art and concepts. Reminds me of the cool PCs you'd find in the back of the D&D 3rd Edition books. I can see how you'd get into a creative fervor over stuff like that, no question.

User avatar
Woodclaw
Posts: 962
Joined: Fri Sep 08, 2017 8:05 pm
Location: Como, Italy

Re: J-Mart Fantasy: Loxodons, Khenra

Post by Woodclaw » Tue Feb 12, 2019 12:22 pm

Nice character. I'm trying to figure her out in other systems and there is the usual problem with "lightweight" monks.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)

Thorpocalypse
Posts: 1639
Joined: Fri Nov 04, 2016 8:52 pm

Choker

Post by Thorpocalypse » Sat Jun 15, 2019 7:03 pm

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WHY YOU LITTLE....!

CHOKER
PL5


OPL: 5; DPL: 5; HP: 0

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 5, DEXTERITY 0, FIGHTING 5, INTELLECT -2, AWARENESS 1, PRESENCE -2

SKILLS: Acrobatics (+5/+13) [Agile Feint], Athletics 1 (+4/+12) [Skill Mastery], Close Combat [Unarmed] 2 (+7), Deception (-2), Expertise [Survival] 7 (+5), Insight (+1), Intimidation (-2), Perception 6 (+7), Persuasion (-2), Stealth 2 (+7)

ADVANTAGES: Agile Feint, Chokehold, Extraordinary Effort, Fast Grab, Favored Environment (Caves), Grabbing Finesse, Improved Critical (1) (Unarmed), Improved Grab, Improved Hold, Improved Initiative (1), Move-by Action, Skill Mastery (1) (Athletics)

POWERS:
Small Creature: Shrinking 4 (-1 Str, +2 Dodge/Parry, +4 Stealth, -2 Intimidation, Speed -1, -1 Mass; Extra: Innate, Permanent); 9 pts
Darkvision: Senses 2 (Darkvision); 2 pts
Quick: Speed 2 (8 [4] mph; 60 fpr); 2 pts
Great Climber: Enhanced Skills 4 (Athletics 8 ranks, Flaw: Limited to climb checks), Movement 2 (Wall-Crawling 2 [full speed]); 6 pts
Body Shield: Enhanced Skills 4 (Acrobatics 8 ranks, Flaw: Limited to Agile Feint checks), Enhanced Advantages 1 (Redirect); 3 pts
Chameleon Hide: Concealment 2 (Visual, Flaw: Blending); 2 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +9
Close Attack +5
Unarmed +7 [Unarmed +3, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +7 [DC17] Parry +7 [DC17]
Toughness +3, Fortitude +4, Will +3

COMPLICATIONS:
NONE

Abilities 28 + Skills 9 (18 ranks) + Advantages 12 + Powers 24 + Defenses 3 = 76 / 76

Build Comments: I always was a fan of Chokers, too. And Darkmantles and Cloakers as well. Ambush predators are always good for a party piss off, especially if you cheat on a stealth roll or two.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1639
Joined: Fri Nov 04, 2016 8:52 pm

Harpy

Post by Thorpocalypse » Sun Jun 16, 2019 1:18 am

Image

HARPY
PL6


OPL: 6; DPL: 6; HP: 0

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 4, DEXTERITY 0, FIGHTING 7, INTELLECT 1, AWARENESS 2, PRESENCE 4

SKILLS: Athletics (+2), Deception 6 (+10), Insight (+2), Intimidation (+4), Perception 5 (+7), Persuasion (+4), Stealth 5 (+9)

ADVANTAGES: All-Out Attack, Move-by Action

POWERS:
Wings: Flight 3 (16 mph/250 fpr; Flaw: Winged); 3 pts
Claws: Slashing Strength-based Damage 1 (Extra: Dangerous, Split); 3 pts
Harpy Senses: Senses 5 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision [Extended]); 5 pts
Alluring Song: Perception Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Entranced, 2nd: Compelled, 3rd: Controlled, Extra: Burst Area x2 [60 ft radius], Concentration, Flaw: Sense Dependent [Auditory]); 36 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +7 [Unarmed +2; Claws +3, Critical 19-20]
Ranged Attack +0
Special Attack [Alluring Song Affliction +6, Burst Area]

DEFENSES:
Dodge +8 [DC18] Parry +7 [DC17]
Toughness +3, Fortitude +5, Will +5

COMPLICATIONS:
Temper: Harpies are prone to fly into rages when even slightly provoked.

Abilities 46 + Skills 8 (16 ranks) + Advantages 2 + Powers 47 + Defenses 9 = 112 / 112

Comments: I hate harpies. I seem to recall getting charmed by one in 1E and getting my arse kicked. Still, they’re pretty much a staple of a fantasy setting.
Me fail English? That's unpossible. - Ralph Wiggum

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