Macyn's M&M Builds(2e&3e)

Where in all of your character write ups will go.
MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Fri Jan 13, 2017 4:17 pm

here's on i've had IRL for a while now(i even made him up in other systems!)...
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THE HOOLIGAN (Daniel "Chance" Harper) Occupation:Ex-Irish Mob Enforcer/"Hero-For-Hire"
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Quote:I've always wanted to do right in life. But the wanting and the doing aren't quite the same thing.
Abilities: 74
STRENGTH 12 STAMINA 11 AGILITY 1 FIGHTING 8 DEXTERITY 0 INTELLIGENCE 0 AWARENESS 2 PRESENCE 3

Skills: 9
Expertise: Criminal 4 (+4), Intimidation 11 (+14), Investigation 5 (+5), Perception 2 (+4), Stealth 4 (+5), Ranged Combat(Improvised Objects) 6(+14?)

Advantages: 13
Chokehold, Contacts, Fast Grab, Improved Hold, Leadership, Power Attack,Fearless, Startle, Ultimate Effort(Toughness),Teamwork

Powers: 38
Leaping 10
Immunity 9 (Pressure, Heat, Falling Damage,Poison, Disease,)
Power Lifting 4
Protection 1 [extras: Impervious (12)]
Regeneration 2

Defenses: 10
Dodge 8, Parry 8, Toughness 12, Fortitude 12, Will 6

Total: 155

Complications:
Motivation (Redemption)-Chance wants to redeem himself&be a better example to his newborn Daughter....
Responsibility (Wife&child)- Chance would do anything to make sure his Family was taken Care of...
Reputation(Criminal&Thug)-Despite trying to be a good person,he's still seen as an "Irish Mob Enforcer" by a lot of people...
Enemy(Irish Mob)-After he turned his back on them,His old Crew have had it out for him(but won't try to take his Family,as that goes against the Catholic Faith)...

Background:
Chance grew-up in a slightly broken Irish Home(his father was a boxer that died in the ring&his mother was mildly alcholic),and had to help provide for his family at an Early age.He tried to be a good person,he really did,but just couldn't seem to get out from under the Irish Mob influence in his Neighborhood and went to work for them as an Enforcer for "Mean"Joe Finnigan's Crew.He would have been doomed to a Life of Petty Crime&thuggery if hadn't met Lucy O'Toole....
Lucy came from a Family of Cops,so to prove that he was serious about Marring her to her unbelieving Parents he agreed to "Turn Stoolie" and give up Finnigan.He was on his way back to Lucy's house to tell her when a Tanker full of Odd Chemicals Crashed in front of his Motorcycle,hitting him with a Good chunk of the Goo...
he woke up in the Hospital 4 years later and found out that Lucy had married Finnigan(to both Protect him&save her family).Despondent,Chance delved right back into crime,turning into a Super-powered Freelance Mob Enforcer(he refused to work for Finnigan under any circumstances) and did it for several years untill he fell in love again(This time with a Reporter named Kate Whistler,who bore him a Daughter named Elizabeth)....

Personality:
Despite the setback's in his life,Chance refuses to be "Down in the Deep End O' the Pool" and tries to look on the brighter side of things.He used to wear and Pray to Saint Patrick,but after he "Turned Stoolie",he started praying to Saint George(even wearing a Sterling Silver St.George medalion).
When Chance is offered a Case,he'll usually have a "Sit-Down Conversation" with the Party so they can work out payment&such(if the person look's like they can't pay him,he'll even go so far as a Barter System),which sometimes doesn't alway's mean money...
Last edited by MacynSnow on Mon Mar 20, 2017 4:24 pm, edited 8 times in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Fri Jan 13, 2017 6:30 pm

here's a set i'm calling "The Gamma Corps" for the Mergeverse(not counting Doc Samson):Most of their purpose is to try to find The Hulk,but they also tend to deal with other Gamma-Powered beings...
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"I never wanted this to happen, but now you have to learn the other part of being a Hulk. The part where the people you fight to protect sometimes fear and hate you. And it's the hardest part because sometimes to protect what you love, you have to walk away from it."
SHE-HULK(Jennifer Walters) Occupation:Lawyer Group Affiliations:The Gamma-Corps
PL 11 (173)
STRENGTH 13 STAMINA 12 AGILITY 4
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 3 PRESENCE 4


Skills:
Acrobatics 3 (+7) Expertise (Law) 10 (+13) Expertise (Pop Culture) 2 (+5) Insight 4 (+7) Intimidation 3 (+7) Investigation 4 (+7) Perception 4 (+7)
Persuasion 3 (+7, +12 Attractive) Vehicles 4 (+4)

Advantages:
Accurate Attack, Attractive 2, Diehard, Fast Grab, Improved Critical (Unarmed), Improved Grab, Improved Initiative, Interpose, Power Attack, Takedown, Teamwork, Withstand Damage

Powers:
"Gamma-Based Physiology"
Power Lifting 1 (400 tons) [1]
Immunity 7 (Cold, Heat, Pressure, Radiation, Vacuum, Poison, Disease) [7]
Impervious Toughness 9 [9]
Leaping 6 (1000 feet) [6]
Regeneration 4 (Feats: Regrowth) [5]

"Super-Strength Feats" (AEs of Strength Damage) [3]
AE: "Groundstrike" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (13)
AE: "Shockwave" Damage 11 (Extras: Area- 30ft. Burst) (Flaws: Both He & Target Must Be Touching Ground) (11)
AE: "Sonic Slam" Affliction 11 (Fort; Dazed/Stunned) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree) (11)

Offense:
Unarmed +9 (+13 Damage, DC 28)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12, Fortitude +13, Will +8

Complications:
Reputation (Easy)- while jennifer herself used to be a very shy girl growing up,As the She-Hulk she's more....free wheeling in her relationships as of late.
Relationship (Various)- See above.
Responsibility/Reputation (Gamma-Powered)- She-Hulk's powers come from Gamma Radiation, leaving her a target of anyone else in the Hulk's world, from villains to heroes. She has occasionally gone nuts like cousin Bruce did.
Normal Identity (Jennifer Walters)- She-Hulk's normal form is an embarassment to her (even though she's still pretty cute)- short, mousy and under-confident. When in "human" form, she drops to ST 0, STA 0, AGI 1, FIGHTING 4 and PRE 0. She sticks to She-Hulk form if she can help it.
Involuntary Transformation (Angry Hulk Being)- Occasionally, She-Hulk transforms into a more Hulk-like form- a Gamma-powered aggressive maniac who lashes out at everything. In this form, she hits at least PL 12, gaining Strength immensely, but losing the ability to use Accurate & Defensive Attacks.

Total: Abilities: 96 / Skills: 40--20 / Advantages: 13 / Powers: 31 / Defenses: 13 (173)
Merge Background:
Jennifer Walters was born and raised in Los Angeles, California. She was the daughter of Sheriff Morris Walters and Elaine Banner-Walters. Jen was the also the cousin of Bruce Banner with whom she spent time playing as kids. Growing up she was meek and mousy and had little confidence. Jen later attended UCLA (University of California, Los Angeles) where she gained her law degree. She began working as a lawyer in Los Angeles.Agents of Nicholas Trask, a crime boss who had crossed paths with her father, shot and seriously wounded her on a day when her cousin Bruce was in town. She had been defending a gangster who had been double-crossed by Trask and offered to turns state's evidence, which would be sufficient to ruin Trask if the case went to trial. Bruce fended off the attackers and then broke into a doctor's office to treat her. Realizing Jennifer was going to die, Bruce gave her a transfusion of his own blood as there were no other supplies in such an emergency.
After she stabilized, he had her admitted to a local hospital. However, this came to the attention of the police, who considered Bruce a suspect in Jennifer's attack and Bruce changed into the Hulk to flee. Meanwhile, Trask's thugs attempted a second hit on Jennifer, causing the danger to activate gamma radiation particles in the transfused blood, turning her skin green and increasing her size to well over six feet. The goons were taken aback at what happened, and commented "it's some kinda she-hulk". Jennifer's voice boomed out "You called me a She-Hulk, so that's what I'll be," and trapped the thugs for the police to find. With the emergency over, she reverted to her normal size and strength.Although Jennifer was at first savage while in her She-Hulk form, she eventually gained the same intelligence that she had as the normal Jennifer Walters. She quickly came to appreciate the confidence and assertiveness that came with being the She-Hulk. For a long time, she felt more comfortable in her She-Hulk form than her human one. Trask paid off a local trucker to keep quiet about shipment coming in from Stark Industries containing advanced technology. He had the trucker killed as well as the men turning state's evidence and blamed on the She-Hulk. He tried to kill Jen again but ended killing Jill Ridge.The contents of the crates were revealed to be robotic parts to which he built a "She-Hulk Robot". But she was able to destroy it Trask abducted Sheriff Walters, and gave him a price of advanced weaponry from Stark Industries to kill the She-Hulk, who didn't know was his daughter. He rigged it so it would explode killing them both.
She-Hulk spotted the flaw and save herself and her father. He then constructed a massive earth-boring device called the "Silver Serpent" using the Stark tech. He planned to drain Roxxon Oil dry, allowing him to buy out the company. She-Hulk investigated and discovered the machine, but during the fight the drill continued to bore deep and deep in the Earth burying him alive...
When the Merge had happened,she somehow felt drawn to New Mexico where she met the other members of the Gamma Corp& decided to help them try to do what they could...

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"Korg of Krona, son of O-Korg and Ahna. Brother-killer of Margus."
KORG Group Affiliations: The Kronan Empire, Gamma Corps
PL 11 (182)
STRENGTH 13 STAMINA 13 AGILITY 0
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Expertise (Tactics) 8 (+10) Expertise (Alien Explorer) 4 (+7) Insight 5 (+8) Intimidation 6 (+8) Perception 5 (+8) Persuasion 4 (+6) Vehicles 4 (+4)

Advantages:
Assessment, Diehard, Fast Grab, Great Endurance, Improved Critical (Unarmed), Improved Grab, Improved Pin, Power Attack, Ranged Attack 6, Withstand Damage

Powers:
"Kronan Physiology"
Features 3: Increased Mass 3 [3]
Power-Lifting 1 (400 tons) [1]
"Rocky Hide" Impervious Toughness 11 [11]
"Large Size" Strength-Damage +0 (Feats: Reach) [1]
Immunity 15 (Life Support, Fire/Heat Damage) [15]

"Super-Strength Feats"
"Groundstrike" Affliction 11 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 11 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (17) -- [19]
AE: "Shockwave" Damage 11 (Extras: Area- 30ft. Burst) (Flaws: Both He & Target Must Be Touching Ground) (11)
AE: "Sonic Slam" Affliction 11 (Fort; Dazed/Stunned) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree) (11)

Offense:
Unarmed +9 (+13 Damage, DC 28)
Groundstrike +11 Area (+11 Affliction, DC 21)
Shockwave +11 Area (+11 Damage, DC 26)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +13 (+5 Impervious), Fortitude +13, Will +8

Complications:
Guilt (Deaths of his Brothers)- Korg killed his brother Margus under the Red King's command, and this still haunts him.
Responsibility (The Hulk, Gamma Corps)
Phobia (Thor)- Having been badly defeated by Thor years ago, Korg now considers the Thunder God to be his greatest fear.

Total: Abilities: 84 / Skills: 36--18 / Advantages: 15 / Powers: 51 / Defenses: 13 (182)
Merge Background:
Korg is a Kronan born on the planet Ria. He and his brother Margus were part of an invasion force sent to conquer the planet Earth.
Korg was based on the planet Saturn, they were advanced scouts for a planned invasion of Earth. They land in Norway and frighten a local life form. The human tries to warn his people, but they dismiss him. One human overhears and goes to look for himself. When he steps on a twig, the aliens notice him. He flees into the hills, where he loses his cane. However the human returns but now in the form of Thor easily lifts the boulder and leaves the cave. He verifies that the hammer has all the powers of Mjolnir, Thor's legendary weapon. Meanwhile, the Kronan armada shows up on Earth's radar screens. When fighter jets scramble to meet them, they project an image of a huge dragon and frighten away the pilots. When the ground forces fire missiles, they explode harmlessly the ships' force fields. Thor speeds to the defense of the Earth. When Thor attacks the Kronans they drop a cage over him but he tears the bars open. They aim their disintegration beams at him, but his hammer smashes their guns. They unleash their Mechano Monster, but he smashes it to bits. The Kronans return to their ships and give up their invasion.He later met&Befriended The Hulk,becoming one of his most reliable allies....
His ship wound up being pulled into the Mergeverse&crashed near Gamma Base,New Mexico at about the same time as the Other Gamma Corps were there looking for his Friend....
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"Don't think you're going to get to do that again. Cute means nothing to me. I've had cute for dinner more times than I can remember."
LYRA(Lyra Rebbeca Banner) Group Affiliation:Gamma Corps
PL 11 (159)
STRENGTH 12 STAMINA 12 AGILITY 4
FIGHTING 9 DEXTERITY 3
INTELLIGENCE 3 AWARENESS 1 PRESENCE 2


Skills:
Acrobatics 2 (+6) Deception 2 (+4) Expertise (History) 4 (+7) Expertise (Science) 2 (+5) Intimidation 3 (+5) Perception 3 (+4) Technology 4 (+7)

Advantages:
Diehard, Fast Grab, Improved Critical (Unarmed), Improved Grab, Improved Initiative, Interpose, Power Attack, Ranged Attack 2, Takedown

Powers:
"Gamma-Based Physiology"
Power Lifting 1 (200 tons) [1]
Immunity 7 (Cold, Heat, Pressure, Radiation, Vacuum, Poison, Disease) [7]
Impervious Toughness 9 [9]
Regeneration 4 (Feats: Regrowth) [5]
Leaping 7 (1,000 feet) [7]

"Super-Strength Feats" (AEs of Strength Damage) [3]
AE: "Groundstrike" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 8 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (11)
AE: "Shockwave" Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Both She & Target Must Be Touching Ground) (11)
AE: "Sonic Slam" Affliction 10 (Fort; Dazed/Stunned) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree) (10)
"Trance Technique"
Enhanced Will Save 4 (Flaws: Limited to Resisting Being Angered) [2]
Enhanced Skills 4: Perception 4 (+8) [2]
Enhanced Advantages 4: Accurate Attack, Close Attack, Defensive Attack, Improved Critical (Unarmed) (Total 2) [4]

Offense:
Unarmed +9 (+12 Damage, DC 28)
Trance Technique +10 (+12 Damage, DC 27)
Shockwave +10 Area (+10 Damage, DC 25)
Groundstrike & Sonic Slam +10 Area (+10 Affliction, DC 20)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12 (+5 Impervious), Fortitude +12, Will +5

Complications:
Responsibility (Femizonia)- Lyra is on a mission from the Femizons of an Alternate Future of Earth to first breed with Norman Osborn (thankfully, she realizes how gross that is). She decides to stay in Earth's past.
Relationship (She-Hulk)- Lyra is close with Jennifer Walters, viewing her as a sort of surrogate mother.
Relationship(The Hulk)--Lyra has better relations with her aunt Jennifer Walters/She-Hulk than her father Bruce Banner/Hulk. With propaganda about She-Hulk in her time making her a role model for young girls.
Weakness (The Angrier She Gets, The Weaker She Gets)- Lyra will lose strength (to a mere Class 10- about Strength 7) the angrier she becomes- if goaded, she must make a Will Save against whatever is angering her (against their own Persuasion, Intimidation, or whatever), and drop Strength based off of how badly she flubbed the save.

Total: Abilities: 92 / Skills: 20--10 / Advantages: 10 / Powers: 42 / Defenses: 11 (159)
Merge Background:
Earth-8009 is in the 23rd Century and is indicated that there is a mass sterility to the people of this time, and that, at some point in the past, Norman Osborn was responsible for selling superhuman powers. Seemingly a wasteland after the fallout of a super-human disaster, Earth-8009's populace was split into many factions. Those of the men were numerous. And those of the women, which were not so numerous. The Overmen of the past are still worshiped by the Tribes of Men of Earth-8009's present. Worshipers of these Overmen of the past, such as Wolverine or Sentry for example, are dressing and arming themselves accordingly and have sworn death to any who do not worship these Overmen of their past, and Earth-616's present.
The United Sisterhood Republic, the women of this time, are seemingly more civilized and less tribal, but still kept men as slaves. Instead of many tribes, the Sisterhood come together under their common cause and have a capital city in Milago. The Sisterhood are more organized collections of females that fend off the men's attacks as well as they can, but fear they need a larger power on their side to tip the scales in their favor.
The Thundra of this dimension traveled to Earth-616 in search of its greatest, most powerful hero. She soon came into conflict with Hulk, finding exactly what she needed. After battling for a period of time, there was a halt and Thundra explained the troubles of her world to Hulk, eventually kissing him, secretly sampling DNA from his saliva. Immediately afterwards she was transported back to her universe. The G-Engineers then spliced the Hulk's DNA with her own, and eventually Lyra was born. Many sisters view Lyra as an outcast. As a blasphemy to their ideals. In this world, the populace was derived, on both sides, from Cradles, test tube incubators. Lyra, however, had a mother and father.
Lyra was gifted with the strength of her parents and trained as an elite warrior for the Sisterhood. Lyra was called by the A.R.M.O.R Gynosure to head a secret mission, one not even her select band of warrior compatriots were aware of. The Sisterhood's Cradle was malfunctioning, causing defective births, and without replacement circuitry it would be the end of the Sisterhood's ability to replenish their numbers, eventually leading to their extinction. Lyra was armed with Boudicca, a wristwatch with an artificial intelligence linked to both the Sisterhood and Gynosure at all times, and sent to the Men's Cradle to steal the appropriate parts to repair their own Cradle. When a traitor turned on Lyra, seeking to claim the honor for bringing back the piece, it was destroyed in their fight. Lyra returned to Gynosure to confront her for her treachery but was then sent to Earth-616, to seek out their greatest warrior and breed with him...
Unfortunately,The Merge Event happened at the exact same time,throwing her into this world instead&dropping her In the Middle of Gamma Base,New Mexico...

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Fri Jan 13, 2017 7:01 pm

Here's a guy i thought got ripped off by Marvel and needs a rebbot,so i'm putting him in the Mergeverse...
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"Ludgate! I'm not kowtowing and cuddling up to you bloody colonials any more! My name's Anthony Ludgate!"
DRUID(Anthony Ludgate) Occupation: Psychiatrist Group Affiliations: The Defenders
PL 10 (169)
STRENGTH 1 STAMINA 2 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 5 AWARENESS 3 PRESENCE 0


Skills:
Athletics 5 (+6) Close Combat (Unarmed) 2 (+9) Deception 10 (+10) Expertise (Sorceror) 9 (+14) Expertise (Psychiatry) 6 (+11)
Expertise (History) 3 (+8) Insight 8 (+11) Intimidation 5 (+5) Investigation 5 (+8) Perception 5 (+8) Stealth 2 (+5)

Advantages:
Artificer, Ranged Attack 5, Ritualist, Trance

Powers:
" Magical Might"
Senses 4 (Postcognition) (Flaws: Limited to Magical Objects) [2]
Senses 3 (Detect Magic- Ranged, Tracking) [3]

Mind Control 10 (Extras: Sustained +2) (60) -- [66]
AE: "Telepathy" Mind Reading 9 & Mental Communication 5 (38)
AE: "Mass Hypnosis" Affliction 7 (Will; Dazed/Compelled/Controlled) (Extras: Area- 60ft. Burst +2, Concentration) (29)
AE: Concealment (All Senses) (Extras: Affects Others) (Flaws: Mental) (21)
AE: Illusion 10 (Visual & Audio) (Feats: Selective) (31)
AE: "Psychokinesis" Move Object 8 (Extras: Perception Range) & Flight 5 (60 mph) -- (34)
AE: "Yogic Trance" Immunity 8 (Drowning, Suffocation, Starvation & Thirst, Pain Effects) (Extras: Sustained +0) (9)

Offense:
Unarmed +9 (+1 Damage, DC 16)
Mind Control -- (+10 Perception-Ranged Affliction, DC 20)
Telepathy (DC 19)
Mass Hypnosis +7 Area (+7 Affliction, DC 17)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +2, Fortitude +6, Will +14

Complications:
Power Loss (Magic)- Magical spells are dependent upon verbal components and hand-movements. If Dr. Druid is tied up, bound, snared or anything else, he will be unable to cast spells.
Vulnerable (Iron)- Iron will negatively affect Druid's spells, and break through his fields with ease.

Total: Abilities: 48 / Skills: 60--30 / Advantages: 8 / Powers: 71 / Defenses: 12 (169)
Merge Background:
Anthony Ludgate was born and raised in England. He left to further his studies in the United States of America where he attended Harvard University. He earned a MD from Harvard, degree in psychology and became a psychiatrist.
Anthony Ludgate sought to learn the ancient powers of his ancestral Druids. He gave psychology lectures when not studying the occult. Knowing that the Druids kept no written records, he became interested in the Tibetan monks after hearing they had an oral tradition. Thinking that perhaps the secrets had been passed on, or that he could recreate them by learning the methods used by the monks, he sought out a lama who in actuality was the Ancient One.
The Ancient One was more interested in seeking a worthy successor than hearing tales of the Celts. He unlocked Anthony's mystic potential and taught him a number of spells. Anthony left and decided to become Dr. Druid. He briefly assisted some monster hunters that included Makkari against the Deviants.
In his first recorded adventure as Dr Druid he was hired to investigate a missing ocean linear and discovered “The Lost City of Atlantis” and a race of Atlanteans (though not Homo Mermanus). Here he found the missing ship and hypnotized the entire city into believing that there was no human population on the surface in order to protect humanity and rescue the ship.
He also foiled invasion attempts by a few alien species including, Zamu who was attempting to become governor, an unknown alien race who Druid managed to convince through telepathy that the human race were in fact derricks and too powerful for them to conquer, and Krogg who used matter-transporter technology to steal houses and hold them for ransom to raise money to try and plunder the earth of its resources.
Anthony was fairly successful as a superhero and even Joined the Defender as a Founder.....
He's been in selusion after he showed up on Earth after the Merge Event,Trying to locate any of the Other Defenders....
Last edited by MacynSnow on Sat Feb 11, 2017 3:41 pm, edited 1 time in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Fri Jan 13, 2017 9:46 pm

Thought i'd toss in an image of the Original Defenders as a Break,since i did the same with the Suicide Squad...
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and here are the Druid-verse Defenders...
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SEPULCHRE (Jillian Marie Woods) Occupation:College Student Group Affiliations: Defenders
PL 10 (151)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 1 PRESENCE 0


Skills:
Deception 5 (+5) Expertise (Magic) 5 (+7) Intimidation 4 (+4) Investigation 6 (+7) Perception 5 (+6) Ranged Combat (Darkforce) 2 (+9)
Stealth 7 (+10)

Advantages:
Improved Critical (Darkforce), Ranged Attack 3, Startle

Powers:
"Darkforce Power"
Flight 7 (250 mph) [14]
"Phasing" Intangibility 4 [20]

Create Darkforce Objects 11 (Feats: Dynamic) (Extras: Movable) (34) -- [40]
Dynamic AE: "Merge With Shadows" Concealment 2 (Visuals) (Feats: Dynamic) (Extras: Attack, Ranged) (9)
Dynamic AE: Darkforce Snare 11 (Feats: Dynamic) (34)
Dynamic AE: Darkforce Blast 11 (Feats: Dynamic) (23)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Darkforce Blast +9 (+11 Ranged Damage, DC 26)
Darkforce Snare +9 (+11 Ranged Affliction, DC 21)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +5

Complications:
Responsibility (Bound to Her Own Shadow)
Relationship (Dr. Druid)
-Due to their shared Past lives,Woods&Druid both rekindled their Romance...

Total: Abilities: 40 / Skills: 34--17 / Advantages: 5 / Powers: 74 / Defenses: 15 (151)
Merge Background:
She's currently in a Coma somewhere in Hong Kong...
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KYLUN (Colin McKay)
Country of Origin: Scotland (adopted home- Ee'rath) Group Affiliations: Defenders
PL 9 (131), PL 10 (131) vs. Magic
STRENGTH 3 STAMINA 4 AGILITY 5
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 3 PRESENCE 1


Skills:
Acrobatics 7 (+12) Athletics 4 (+7) Close Combat (Swords) 1 (+12) Insight 3 (+6) Intimidation 3 (+4) Perception 4 (+7) Persuasion 5 (+6)
Stealth 2 (+7)

Advantages:
Accurate Attack, All-Out Attack, Benefit (Ambidexterity), Defensive Attack, Follow-Up Strike, Great Endurance, Improved Critical (Swords) 2, Improved Disarm, Improved Smash, Power Attack, Set-Up, Takedown, Teamwork

Powers:
"Mutant Powers: Duplicated Any Sound Heard, Leonine Form"
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
"Mimicking Sounds He's Heard"
Illusion (Hearing) 10 (Flaws: Limited to Sounds He's Heard) [5]
"Lione's Roar" Enhanced Skills 4 & Advantages 1: Intimidation 4 (+8) & Startle [3]
Features 1: Mimicry- +10 to Deception/Perform to Convince Audience Sounds are Real [1]

"The Blades of Zz'ryia" (Flaws: Easily Removable -2) [20]
Nullify 10 (Magical Effects) (Extras: Simultaneous- All Magical Effects, Sustained +2) (Flaws: Touch Range) (30) -- (32 points)
AE: "Blade" Strength-Damage +3/+5 (Feats: Improved Critical) (Extras: Penetrating 12) (Flaws: Damage 3 & Pen. 8 only against non-Magical) (13)
AE: Deflect 12 (Extras: Reflection +2) (Flaws: Limited to Magical Attacks) (24)

Offense:
Unarmed +11 (+3 Damage, DC 18)
Swords +12 (+6 Damage, DC 21)
Swords vs. Magic +12 (+8 Damage, DC 23)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +8, Will +6

Complications:
Prejudice (Obvious Mutant)- With light brown fur all over his body, and cat-like eyes, Colin cannot pass for human.
Relationship (Sat'neen,Shard)- Kylun was engaged to his dimension's version of Saturnyne, but she died fighting Necrom.He's currently in a Relationship with fellow Defender Shard.
Enemy (Necrom)- See above. Necrom was THE Big Bad of Kylun's world.
Power Loss (Swords)- Kylun's Swords will do no damage to those pure of heart or non-evil- the Swords will merely pass right through the target.

Total: Abilities: 54 / Skills: 32--16 / Advantages: 14 / Powers: 32 / Defenses: 15 (131)
Merge Background:
Instead of landing in the Excalibur Lighthouse,he wound up in Dr.Druid's Sanctum Instead&joined up,falling in Love with Fellow Member Shard.Currently somewhere in Scotland...
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THE MELTER (Bruno Horgan) Occupation:Weapons Developer Group Affiliations: The Defenders
PL 8 (107), PL 9 (107) to Metal
STRENGTH 2 STAMINA 3 AGILITY 2
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 0 PRESENCE 0


Skills:
Close Combat (Unarmed) 2 (+8) Deception 5 (+5) Experitse (Munitions) 8 (+12) Intimidation 4 (+4) Ranged Combat (Melters) 2 (+8)
Technology 5 (+9)

Advantages:
Improved Aim, Improved Critical (Melting Gun), Ranged 2, Benefit(Security Clearance:Wealth 3-Multimillionaire)

Powers:
"Melter Armor" (Flaws: Removable) [32]
"Melting Beam" Blast 8 Linked to Weaken Toughness 10 (Extras: Ranged) (Flaws: Affects Objects Only +0) (36)
Protection 3 (3)
-- (39 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Melting Beam +8 (+8 Ranged Damage & +10 Ranged Weaken, DC 23 & 18)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +3 (+6 Armor), Fortitude +5, Will +3

Complications:
Motivation (Doing Good)-Bruno want to show that being a weapons Developer doesn't mean your a Villian
Enemy (Firebrand, The Stane Family)
Total: Abilities: 38 / Skills: 26--13 / Advantages: 8/ Powers: 32 / Defenses: 12 (107)
Merge Background:
With Tony Dying from the mine instead of livivng,Bruno took his place as a Major Hero instead of Villian,even going on to help found the Defenders.Currently MIA Somewhere in the Merge Universe...
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SHARD (Shard Bishop) Group Affiliations: Xavier's Security Enforcers, Defenders
PL 9 (156)
STRENGTH 1 STAMINA -- AGILITY 3
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 0 PRESENCE 1


Skills:
Acrobatics 4 (+7) Athletics 4 (+5) Deception 3 (+4) Expertise (Computers) 7 (+8) Expertise (XSE Soldier) 5 (+6) Expertise (History) 4 (+5)
Investigation 5 (+6) Perception 4 (+4) Stealth 4 (+7) Vehicles 2 (+7)

Advantages:
Improved Initiative, Ranged Attack 4, Set-Up, Teamwork

Powers:
Laser Blast 9 (Feats: Improved Critical, Split 2) [22]
Insubstantial 4 (Feats: Precise) [21]

Offense:
Unarmed +8 (+1 Damage, DC 16)
Laser Blast +9 (+9 Ranged Damage, DC 24)
Initiative +7

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +4, Fortitude +6, Will +5

Complications:
Relationship (Brother, Bishop)
Enemy(Trevor Fitzroy)-
she will get revenge on the time-traveling Villian for killing her Brother...
Relationship (Kylun)- Shard hooked up with her teammate on the Defenders.

Total: Abilities: 38 / Skills: 42--21 / Advantages: 7 / Powers: 43 / Defenses: 19 (156)
Merge Background:
Story's still the same,only Bishop dies instead of her&she joined The Defenders instead of the X-Men.Currently in Scotland somewhere with Kylun...
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THE RACER (Robert Farrell) Occupation:College Student Group Affiliations: The Defenders
PL 8 (131)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 4 (+8) Athletics 2 (+4) Close Combat (Unarmed) 1 (+8) Deception 4 (+5) Expertise (Science) 4 (+8) Expertise (Pop Culture) 2 (+6)
Perception 4 (+5) Sleight of Hand 3 (+7) Stealth 2 (+6) Technology 4 (+8) Vehicles 8 (+12) -- Flaws: Limited to Skateboards

Advantages:
Combat Driver, Defensive Attack, Equipment 1 (Spy Gear), Improved Defense, Improved Initiative, Move-By Action, Ranged Attack 4, Skill Mastery (Vehicles), Ultimate Vehicles, Uncanny Dodge (Hearing)

Powers:
"Rocket Skateboard" (Flaws: Removable) [12]
Speed 6 (120 mph) (6)
Movement 2 (Wall-Crawling 2) (4)
"Skateboard Ram" Damage 5 (5)
-- (15 points)

" Racer Outfit" (Flaws: Removable) [20]
Protection 2 (2)
"Mini-Rocket Gauntlets" Blast 7 (Extras: Multiattack) (21) -- (22)
AE: "Rocket Punch" Strength-Damage +4 (4)
Features: Remote Controls Skateboard) (1)
-- (24 points)

Offense:
Unarmed +9 (+2 Damage, DC 17)
Skateboard Ram +8 (+5 Damage, DC 20)
Rocket Punch +9 (+6 Damage, DC 21)
Mini-Rockets +8 (+7 Ranged Damage, DC 22)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+5 Costume), Fortitude +5, Will +5

Complications:
Motivation (Money)- Robert Farrell is responsible for his younger siblings following the death of his mother.
Motivation(Setting a Good Example)-Robert wants to make sure his younger sibling have someone to look up to.
Enemy (Spyderman)-In Druid's world,Peter was Driven Insane after the Burglar shot BOTH May&Uncle Ben and started using his Powers for his own Greed,running afowl of the Racer several Times

Total: Abilities: 52 / Skills: 34--17 / Advantages: 13 / Powers: 32 / Defenses: 17 (131)
Merge Background:
Same as original,But In Druid's world,Robert Became a hero instead of a Villian and did everything he could to be one(Including joining the Defenders).Currently somewher in the Mergeverse...
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DEMOLITION MAN(Dennis Dunphy) Occupation:Professional Wrestler
Group Affiliations: The Defenders, The Unlimited Class Wrestling Federation
PL 10 (158)
STRENGTH 16 STAMINA 13 AGILITY 0
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3


Skills:
Close Combat (Unarmed) 2 (+7) Expertise (Soldier) 4 (+3) Intimidation 5 (+5) Persuasion 2 (+2) Vehicles 7 (+7)

Advantages:
Fast Grab, Improved Grab, Improved Hold, Power Attack

Powers:
Power Lifting 5 (50,000 tons) [5]
Leaping 11 (4 miles) [11]
Protection 2 (Extras: Impervious 13) [15]
"Super-Strength Feats"
"Thunderclap" Dazzle Hearing 12 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range, Distracting) (24) -- [29]
AE: "Groundstrike" Affliction 12 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Burst +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 12 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (22)
AE: "Groundstrike Line" Affliction 12 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Line +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (22)
AE: "Shockwave" Damage 12 (Extras: Area- 60ft. Burst +2) (Flaws: Both Grounded) (24)
AE: "Super-Breath" Move Object 12 (Extras: Area- 120ft. Cone +2) (Flaws: Limited to One Direction) (24)
AE: Penetrating Strength Damage 13 (13)

Offense:
Unarmed +11 (+16 Damage, DC 31)
Assorted Strength Feats +12 Area (+12 Damage/Affliction, DC 22)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +15 (+7 Impervious), Fortitude +15, Will +8

Complications:
Responsibility(Gamma-Powered Beings)-Dennis feel's responsible for trying to contain the Other Gamma Beings out there...
Disability(Amnesiac)-Dennis currently has no Idea who he is or sometimes even where he is....

Total: Abilities: 64 / Skills: 20--10 / Advantages: 4 / Powers:64 / Defenses: 16 (158)
Merge Background:
In his world,Dennis was still in the military when The Gamma Bomb experiments were taking place&managed to push both Banner&Rick Jones into the Ditch,gaining the Gamma Powers of the Hulk(w/out the Transformations) and became a founding member of the Defenders...
Currently an Amnesiac Homeless Man roaming around New York...
Last edited by MacynSnow on Mon Jan 23, 2017 3:07 pm, edited 4 times in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Sat Jan 14, 2017 6:31 pm

Other Defenders that Didn't Cross-over to the Merge...
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YELLOWJACKET (Henry "Hank" Pym) Occupation:Scientist Group Affiliations:The Defenders
PL 10 (205)
STRENGTH 3 STAMINA 4 AGILITY 5
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 8 AWARENESS 2 PRESENCE 2


Skills:
Acrobatics 6 (+11) Athletics 4 (+7) Close Combat (Unarmed) 3 (+11) Deception 6 (+8) Expertise (Science) 7 (+15) Intimidation 4 (+6)
Perception 4 (+6) Persuasion 4 (+6) Ranged Combat (Blasts) 2 (+10) Stealth 2 (+7) Technology 8 (+16)

Advantages:
Equipment (Science Stuff), Evasion, Fast Grab, Improved Aim, Improved Grab, Improved Hold, Improved Initiative, Inventor, Power Attack, Ranged Attack 4

Powers:
"Pym Particles"
Shrinking 16 (+8 Dodge/Parry, +16 Stealth, -8 Intimidation) (Extras: Normal Strength) [48]

Yellowjacket Costume" (Flaws: Removable) [30]
Protection 2 (2)
"Vibrating Wings" Leaping 2 (30 feet) (2)
Flight 4 (Flaws: Limited to While Shrunken) (4)
Affliction 4 (Will; Dazed/Compelled/Controlled) (Extras: Cumulative, Area- 60ft. Burst +2) (Flaws: Limited to Insects -2) (8)
Comprehend 2 (Speak to & Understand Animals) (Flaws: Limited to Insects) (2)
"Stingers" Blast 9 (Feats: Split) (19)
-- (37 points)

Offense:
Unarmed +11 (+3 Damage, DC 18)
Stingers +10 (+9 Ranged Damage, DC 24)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +7, Will +5
"Smallest Size" Dodge +20 (DC 30), Parry +20 (DC 30), Toughness +0, Fortitude +7, Will +5

Complications:
Relationship (Janet Van Dyne- Ex-Wife)- Pym & Janet were married for a time, but divorced due to her losing her mind. Eventually, they began dating casually once again, but never remarried...
Power Loss (Toughness)- Hank is limited in toughness by his Power Level, and thus cannot break it, no matter how big he gets. His toughness goes down the smaller he becomes.

Total: Abilities: 72 / Skills: 50--25 / Advantages: 13 / Powers: 78 / Defenses: 17 (205)
Background:
Dr. Henry "Hank" Pym, is an American biochemist with extensive knowledge in various scientific fields. He was born and raised in East Nowhere, Nebraska the son of Brad Pym and Doris Pym. A prodigy from birth, he spent his time creating fantastical and fun inventions encourage by his grandmother. But on her death he became more serious and decided to stop with his wild ideas.He attended university where his own professors discouraged Pym's use of his own imagination and inventing things for fun by being told that he would never invent anything that would impact the world.Pym excelled better than any of his fellow classmates, earning his doctorate in biochemistry while his friends were still undergrads.He married Maria Trovaya, a brave and beautiful young woman who had been a political dissident in her native Hungary, from which she had fled. Naively believing that his American citizenship would protect her, Henry and Maria Pym traveled to Hungary shortly after their marriage. The Pyms were confronted by agents of the secret police there. Henry Pym was knocked unconscious and Maria was murdered. Pym was greatly distraught by his wife's death, and decided to do whatever he could in the future to battle injustice and inhumanity.Back in the United States, Pym discovered a rare group of subatomic particles, which have become known as the "Pym Particles." Pym was able, through the application of magnetic fields, to entrap the particles within two separate serums. One serum would reduce the size of persons and objects, and the other would restore them to their normal size. Pym tested the reducing serum on himself and discovered it was more powerful than he had expected: it reduced him to the size of an insect. Pym became entrapped in an anthill and was pursued by the ants within. He escaped and restored himself to his normal size with his other serum. Deciding that the serums were too dangerous to exist, Pym destroyed both of them.However, weeks later he reconsidered his decision and began to recreate the serums, whose existence he then kept secret. Inspired by his experience in the anthill, Pym undertook a study of ants, and theorized that ants communicate through psionic / electrical waves transmitted through their antennae. After months of work, Pym succeeded in creating his first "cybernetic helmet," which would enable him to communicate with the ants through transmitting and receiving psionic / electrical waves. Thinking that someday he might want to use the shrinking potion on himself again, Pym also designed a protective suit for himself, Unstable Molecules and steel mesh. That same day, however, Pym received an assignment from the government to concoct a gas that would provide people with temporary, limited immunity to radioactivity under certain specific circumstances, based on his previous work. The government also assigned four other scientists to assist him in the project. The KGB, the Soviet Intelligence agency, learned of Pym's project and sent agents who held Pym and his assistants prisoner in their own laboratory. Only Pym knew the entire formula for the gas they had by now developed, and he refused to tell the Soviet agents. The agents set about searching the laboratory for the formula, intending to kill Pym and his assistants afterward. Unseen, Pym donned the cybernetic helmet and protective costume and, using his reducing formula, shrank himself to the size of an ant. He escaped to an anthill outside, put a large number of ants under his control through the helmet, and used them to attack the agents and free his men, who then overpowered their assailants. Pym then restored himself to normal size. Afterwards, in the guise of the Ant-Man, Pym battled various menaces, including Comrade X, the Protector, the criminal scientist Elihas "Egghead" Starr, who was to become Pym's greatest enemy, as well as the Scarlet Beetle, the Hijacker, the alien Kulla, the Voice, and the Time Master.

After an alien being from the planet Kosmos killed Pym's colleague, the scientist Vernon van Dyne, Pym revealed his secret identity of Ant-Man to van Dyne's daughter Janet, who wished to avenge his death. Pym taught Janet how to use the gas within which he now contained the "Pym Particles," and which he used to shrink himself in size, and through biochemistry, gave her the ability to grow insect-like wings when she used the gas to shrink herself to insect size. As the Wasp, Janet van Dyne assisted the Ant-Man in finding and defeating the murderous Kosmosian. Pym and van Dyne gradually fell in love; van Dyne reminded Pym of his deceased first wife, Maria. Pym and van Dyne became crime-fighting partners in their costumed identities, fighting menaces like the Egghead, the A-Chiltarians and their robot Cyclops, the trumpet-playing criminal Trago, the Porcupine, the Human Top and the Black Knight (Nathan Garrett). They were two of the founding members of the Defenders and eventually married.Jan's recent Mental Health issues have forced the two to divorce,but they recently Picked it back up after Pym changed his Costume(&Hero Name)...

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THE WASP (Janet Van Dyne) Occupation:Fashion Designer Group Affiliations:The Defenders
PL 10 (182)
STRENGTH 1/3 STAMINA 2 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3 PRESENCE 4

Skills:
Aerobatics 10 (+14) Close Combat (Unarmed) 2 (+10) Expertise (Fashionista/Businesswoman) 6 (+8) Expertise (Pop Culture) 2 (+4)
Insight 3 (+6) Investigation 2 (+5) Perception 4 (+7) Persuasion 5 (+9) Ranged Combat (Wasp Stings) 8 (+12) Stealth 2 (+6)

Advantages:
Accurate Attack, Beginner's Luck, Benefit (Wealth), Daze (Persuasion), Evasion 2, Hide in Plain Sight, Improved Aim, Improved Critical (Wasp Sting), Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Power Attack, Ranged Attack 2, Set-Up, Teamwork, Uncanny Dodge

Powers:
"Pym Particles"
"Small Size"
Shrinking 16 (+8 Dodge/Parry, +16 Stealth, -8 Intimidation) (Extras: Normal Strength) [48]
"Higher Density" Enhanced Strength 2 (Flaws: Limited to Small Size) [2]
"Tiny Sized Fighting" Enhanced Advantages 2: Close Attack 2 (Flaws: Limited to Smaller Sizes) [2]
"Wasp Wings" Flight 5 (60 mph) (Flaws: Winged) [5]

"Wasp Stings" Blast 8 (Feats: Split) [17]

Offense:
Unarmed +10 (+1 Damage, DC 16)
Small Size +12 (+3 Damage, DC 18)
Wasp Stings +12 (+8 Ranged Damage, DC 23)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2, Fortitude +6, Will +7
"Small Size" Dodge +18 (DC 28), Parry +18 (DC 28), Toughness +2, Fortitude +6, Will +7

Complications:
Relationship (Hank Pym,Ex-Husband)- Somehow, he made her fall for him. Somehow. They were together, then married, then divorced, then kinda together again. ..
Relationship (Alex Summers- Havok)- Jan & Havok hooked up after she quite the Defenders, and even had a daughter in the future...
Responsibility (Fashion Business)- The Wasp has a reputation to maintain, and thus rarely wears the same costume twice...
Vulnerable (Small Size)- Despite his added defenses at small size, Jan is highly-vulnerable to such comparatively-large targets. The smaller he gets, the more vulnerable he is- he treats all attacks from human-sized targest as Area Attacks if he is Shrinking 12 or smaller.
Secret(Insane)-Janet went briefly Insane due to her shrinking powers,lashing out a Hank on several occassions,but was eventually cured...

Total: Abilities: 52 / Skills: 44--22 / Advantages: 18 / Powers: 74 / Defenses: 16 (182)
Background:
Janet van Dyne was the daughter of world-renowned scientist Vernon van Dyne. Early in her life, she was a flighty, self-centered dilettante living luxuriously on her father's fortune. She had an on-and-off romantic relationship with the world-renowned soldier-of-fortune called Paladin. When an alien brought to Earth during one of her father's experiments murdered the elder van Dyne, Janet contacted his colleague, Dr. Henry Pym.
She told Pym of her resolve to bring her father's killer to justice. Pym revealed his secret identity as Ant-Man, and Janet underwent a biochemical process involving his Pym Particles that allowed her to shrink to insectoid proportions and implanted Bio-Synthetic Wings. Furthermore, Pym outfitted her with wrist devices which allowed her to discharge blasts of compressed air that she called her "wasp's stings".
As The Wasp, Jan and Hank tracked down and defeated the murderous Kosmosian, banishing it to its home dimension.[1] Pym and van Dyne gradually fell in love; Jan reminded Pym of his deceased first wife, Maria. Pym and van Dyne became crime-fighting partners in their costumed identities, fighting They were two of the founding members of the Defenders (along with Sif, The Melter and D-Man) after responding when Hank's helmet picked up Rick Jones' fateful call for help. It was, in fact, the Wasp who suggested the name "Defenders" for the group that had gathered.
Jan's attitude towards crime fighting was, at first, very carefree. She saw it as her way of attracting attention from Hank. Still the shallow socialite early in her career, Jan would often comment on the attractiveness of Thor to try and elicit jealousy from her partner.
Several brushes with Death,however,drove her to Drink&started to effect her mentally whenever she shrunk.This forced her&Hank to seperate for a while but they recently have gotten back together...
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GOLIATH (Dr. Bill Foster) Occupation:Scientist Group Affiliations: The Defenders, The Champions
PL 10 (115)
STRENGTH 4/11 STAMINA 4/11 AGILITY 2
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 5 AWARENESS 2 PRESENCE 2


Skills:
Close Combat (Unarmed) 2 (+9) Deception 4 (+6) Expertise (Science) 6 (+11) Expertise (Science) 4 (+15) -- Flaws: Limited to Biological Sciences Insight 2 (+4) Intimidation 8 (+10, +12 Size) Perception 3 (+5) Technology 5 (+10) Vehicles 4 (+4)

Advantages:
Fast Grab, Improved Grab, Improved Hold, Inventor, Power Attack, Ranged Attack 5, Takedown 2

Powers:
"Inherent Pym Particles"
Growth 7 (Str & Sta +7, +7 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -7 Stealth) -- (24 feet) [14]
Growth 1 (+8 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -8 Stealth) -- (24 feet) (Flaws: Limited to Non-ST & STA Increases) [1]
Enhanced Dodge & Parry 1 (Flaws: Limited to Top Size) [1]

Offense:
Unarmed +9 (+4 Damage, DC 19)
Growth +9 (+11 Damage, DC 26)
Initiative +2

Defenses:
"Normal Size" Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +5, Will +6
"Twenty-Four Feet Tall" Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +11, Fortitude +12, Will +6

Complications:
Responsibility (Various Illnesses)- Foster gets radiation poisoning & cancer a bunch, thanks to fighting some Radiation-casting villains.

Total: Abilities: 52 / Skills: 38--19 / Advantages: 12 / Powers: 10 / Defenses: 14 (107)
Background:
William Barrett Foster was born in the Watts ghetto of Los Angeles, California and spent his childhood there. His higher than mean-average intelligence and the influence of several good people enabled him to leave that ghetto and enroll in the California Institute of Technology, where he acquired a Ph.D. degree in biochemistry and where he met and married his college sweetheart, Claire Temple. Unfortunately for both, over time, their relationship soured and the pair separated.Dr. Foster found work as a biochemist in the Plans and Research Division for Bruno Horgan's Baltimore factory. He was hired to be the lab assistant of Dr. Hank Pym, the first Giant-Man, when an unstable growing serum trapped Pym at a height of ten feet. Dr. Foster helped him find a cure to change his size back to normal.Dr. Foster moved to the West Coast to take over the research and development section of Horgan International in Los Angeles and became the boss of the three brilliant scientists known as the Whiz Kids. Having memorized the formula to "Pym Particles" in his work with Pym, he synthesized it in the hopes of eliminating its harmful side effects. Eventually, when he tested it on himself, he found that it had indeed given him the ability to grow in size like his former employer, and that he had successfully duplicated Pym's powers.
Taking a leave of absence from his duties at H.I., Foster devised a plan by which he believed he might win back Temple's affections; he wrote to her saying that he had worked with Pym and duplicated Pym's powers, but he deceived her into believing that he, like Pym, had been trapped at gigantic stature. They met at a circus sideshow where Foster had said that he had to work to earn money to continue his research. Foster had outfitted himself in costume and was being billed under the name of Goliath. Unfortunately for Foster, in taking moonlighting employment at the sideshow, he had, without then realizing it, come under the control of the Circus of Crime. Temple had become the girlfriend of Luke Cage, and Cage had followed Temple from New York; the two men fought over her. In the course of their dispute, the Circus of Crime captured Temple, forcing Foster and Cage to set aside their differences long enough to join forces against the Circus of Crime and its Ringmaster, Maynard Tiboldt, from whose control Cage also freed Foster. But Temple chose to stay with Cage rather than reconcile with her ex-husband; thus, Foster returned to Los Angeles, his shameful ploy having failed.Though he had fashioned a costumed dual identity for himself, Dr. Foster was uncertain whether he should use it to fight crime, considering the circumstances under which he had fashioned it; it was with the encouragement of Pym that he decided to make the attempt. As Black Goliath, he fought criminals such as the Atom Smasher, Warhawk, Vulcan,Stilt-Man (who transported him to the planet Kirgar using his Z-Ray) and the Hijacker. Goliath later assisted the Champions of Los Angeles, then joined the group part-time as their technical advisor.He then joined the Defenders...
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CAPTAIN ULTRA (Griffin Gogol) Occupation:Stand-up Comic Group Affiliations: The Defenders
PL 8 (104)
STRENGTH 8 STAMINA 8 AGILITY 2
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Close Combat (Unarmed) 1 (+7) Deception 1 (+3) Expertise (Stand-Up Comedian) 4 (+6) Ranged Combat (Force Breath) 4 (+8)

Advantages:
Ranged Attack 2

Powers:
"Hypnosis-Derived Powers: Ultra-Potential"
"Ultra One-Offs" Enhanced Advantages 1: Beginner's Luck [1]
Flight 5 (60 mph) [10]
"X-Ray Vision" Senses 4 (Vision Penetrates Concealment) [4]
"Concussive Force Breath" Blast 8 (16) -- [18]
AE: Insubstantial 4 (15)
AE: "Tapping the Ultra-Force" Variable 1 (Ultra-Feats & Skills) (7)

Offense:
Unarmed +7 (+8 Damage, DC 23)
Force Breath +8 (+8 Ranged Damage, DC 23)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +8, Fortitude +8, Will +3

Complications:
Phobia (Fire)- Captain Ultra was extremely pyrophobic at first, and once passed out when someone lit a match for a cigarette. Even later, this can be used to defeat him.Druid id currently helping him through it as his personal Psychologist...

Total: Abilities: 56 / Skills: 10--5 / Advantages: 3 / Powers: 33 / Defenses: 7 (104)
Background:
When an elderly psychologist couldn't afford to pay plumber Griffin Gogol, he offered to cure Gogol's smoking habit via hypnosis. However, as Gogol later learned, the psychologist was an extraterrestrial, and the hypnosis unlocked Gogol's innate superhuman potential. Donning a staggeringly gaudy costume, Gogol became the superhero Captain Ultra; however, he suffered from severe pyrophobia (fear of fire).
Captain Ultra's first appearance was as an applicant to the supervillain team called the Frightful Four; he was at first enthusiastically accepted by the other three villains, ecstatic at his large array of powers. However, when one of them began to light a cigarette in celebration, he fainted in the presence of the match; he was promptly rejected. He eventually overcame his pathological fear of fire thanks to years of extensive therapy under Doc Samson and joined the Defenders...
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"I've done some pretty awful things. The kind of things that could haunt a man when he sleeps. See, most people think our powers are gifts. But if it was up to me, I'd hunt the devil down myself. And give him this gift back. My name is John Wraith. And I'm a mutant."
JOHN WRAITH (aka Kestrel) Occupation:Goverment Liaison Group Affiliation:The Weapon X Program,Defenders
PL 8 (153)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 3 PRESENCE 3


Skills:
Athletics 1 (+3) Deception 5 (+8) Expertise (Soldier) 6 (+10) Insight 3 (+6) Investigation 3 (+6) Perception 3 (+6) Stealth 2 (+5) Technology 3 (+7)
Vehicles 2 (+6)

Advantages:
Equipment 4 (Military Gear, Explosives- Precise), Ranged Attack 4, Benefit(Security Clearance),

Powers:
"Mutant Powers: Phase-Jumping"
Teleport 14 (Feats: Subtle, Increased Mass 5, Change Direction & Velocity) (Extras: Extended Range, Easy) [63]
Immunity 1 (Aging) [1]

Offense:
Unarmed +6 (+2 Damage, DC 17)
Explosives +8 Area (+8 Damage, DC 23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +5

Complications:
Responsibility (Trust No One)- John's house is a veritable death maze of booby traps- his time as part of Weapon X means he trusts nobody.
Secret (Everything)- John has a tendency to not let even his closest friends know he has an ability or skill until he absolutely needs to.
Responsibility (Morals)- John does not relish killing the way teammates like Sabretooth , and only does so if he has to.

Total: Abilities: 56 / Skills: 28--14 / Advantages: 9 / Powers: 64 / Defenses: 10 (153)
Background:
same as Mainstream,only he was selected instead of Gyrich to be the Defenders Liaison...
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"You think you're a patriot?! You think you can wrap yourself in the flag -- and justify your madness?! You're everything that's wrong! You're the American nightmare!"
THE SUPER-PATRIOT (John Walker) Group Affiliations: The Defenders
PL 10 (141)
STRENGTH 8 STAMINA 8 AGILITY 5
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0


Skills:
Acrobatics 3 (+10) Athletics 4 (+12) Close Combat (Unarmed) 2 (+12) Deception 4 (+4) Expertise (Soldier) 8 (+8) Intimidation 8 (+8) Investigation 3 (+3) Perception 4 (+4) Ranged Combat (Shield Toss) 2 (+10) Stealth 2 (+7) Vehicles 2 (+5)

Advantages:
All-Out Attack, Chokehold, Defensive Attack, Diehard, Equipment (Gear), Evasion, Extraordinary Effort, Fast Grab, Great Endurance, Improved Critical (Shield, Unarmed) 2, Improved Smash, Interpose, Ranged Attack 6, Takedown 2

Powers:
"Power Broker Treatments"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]

"U.S. Agent's Lesser Shield" (Feats: Restricted to Those Trained) (Flaws: Easily Removable) [16]
Enhanced Advantages 2: Evasion (Total 2), Withstand Damage (2)
"Shield Toss" Strength-Damage +1 (Feats: Dynamic, Ricochet 5, Split 2) (Extras: Ranged 9) (Diminished Range -1) (17) -- (23)
Dynamic AE: "Shield Bash" Strength-Damage +3 (Extras: Penetrating 3) (7)
Dynamic AE: "Bouncing Shield" Strength-Damage +2 (Extras: Area- 30ft. Shapeable 7, Selective 7) (17)
Dynamic AE: Enhanced Dodge 3 & Parry 2 (Extras: Sustained +0) Linked to Enhanced Strength 5 (Flaws: Limited to Resisting Movement) (10)

-- (25 points)

Offense:
Unarmed +12 (+8 Damage, DC 23)
Shield Bash +10 (+10 Damage, DC 25)
Shield Toss +11 (+9 Ranged Damage, DC 22)
Area Toss +7 Area (+7 Damage, DC 22)
Initiative +5

Defenses:
"Without Shield" Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +8, Fortitude +10, Will +6
"With Shield" Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +8, Fortitude +10, Will +6

Complications:
Responsibility (Patriot)- Walker is a Good Ol' Southern Boy, and worships the flag and his late elder brother Mike, who died as a helicopter pilot in the army.
Responsibility (Cap's Legacy)- As one of the few modern "replacement" Caps, Walker had an uphill battle to prove himself, and still has to deal with it.
Reputation (Ass-Munch)- A nasty, angry redneck, Walker is known as kind of a jerk in general. Most super-heroes dislike him by mere reputation at this point.

Total: Abilities: 68 / Skills: 42--21 / Advantages: 21 / Powers: 19 / Defenses: 12 (141)
Background:
John Walker grew up idolizing his older brother Michael, who had been killed during the Vietnam War. He went into military service but felt he wasn't a 'hero' like his brother was. Walker underwent the Power Broker process to compete in the Universal Class Wrestling Federation. However, his agent convinced him that he should become a hero.He became the Super-Patriot, arguing that he stood for America's 'true ideals' and began to publicly discredit D-Man.Later joined the Defenders at the orders of the US Goverment to "Look after" them...

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WONDER MAN (Simon Williams) Occupation:Actor, ex-Weapon Maker Group Affiliations: The Defenders
PL 12 (182)
STRENGTH 15 STAMINA 15 AGILITY 3
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 1 PRESENCE 4


Skills:
Close Combat 2 (+9) Expertise (Actor) 4 (+8) Expertise (Weapons Maker/Electrical Engineer) 5 (+8) Insight 3 (+4) Intimidation 4 (+8)
Persuasion 4 (+8) Technology 6 (+9)

Advantages:
All-Out Attack, Diehard, Fast Grab, Improved Critical (Unarmed), Interpose, Power Attack, Ranged Attack 5, Takedown, Withstand Damage

Powers:
"Ionic-Powered Being"
Power Lifting 5 (25,000 tons) [5]
Impervious Toughness 11 [11]
Immunity 16 (Aging, Life Support, Fatigue Effects) [16]
Flight 8 (500 mph) [16]

Offense:
Unarmed +9 (+15 Damage, DC 30)
Initiative +14

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +15, Fortitude +16, Will +7

Complications:
Motivation (Heroism)- Formerly a weapon-maker, and having since seen the destruction metahuman activity can cause, Simon is now devoted to saving and protecting lives.
Relationship (The Scarlet Witch)- It's complicated. Leave it at that.
Fame- A recognizable actor, Simon is quickly mobbed or pointed out in a crowd at inopportune times. Additionally, his glowing red eyes make him easy to spot.
Prejudice (Obvious Superhuman)- Simon has eyes that permanently-glow with red ionic energy, and he must wear sunglasses to conceal this effect.
Relationship (Eric Williams- aka The Grim Reaper)- Simon's brother Eric has an unhealthy fascination with his brother- it's even stalkerish at times...

Total: Abilities: 96 / Skills: 28--14 / Advantages: 13 / Powers: 48 / Defenses: 16 (187)
Background:
Simon Williams was the younger of two sons born to Sanford Williams (an industrialist who founded the highly successful munitions factory called Williams Innovations). When his older brother Eric Williams declined his father's offer to join the family firm, Simon, the more studious, less athletic of the two, readily accepted. When Sanford Williams died, Simon inherited full control over the business, although he was only 22. Under Simon's inexperienced management, Williams Innovations began to lose its competitive edge in the marketplace to such rapidly growing firms as Horgan Industries. Desperately, Simon sought his brother's aid, and the elder Williams agreed to offer his advice. Eric suggested to Simon that he embezzle some money from the company in order to invest in some business enterprises Eric had gotten wealthy from, namely the illicit racketeering run by the criminal Maggia families. Desperate to save his father's business, Simon did as his brother suggested. His company’s board of directors discovered his embezzlement and Maggia connection, and Simon Williams was brought to trial.Found guilty and facing a prison sentence, Williams was released when Amora the Enchantress paid his bail and enchanted the authorities. The Leader had read of Williams' case and, intrigued by the newspapers' assertion that he blamed Tony Stark for his downfall, dispatched the Enchantress to recruit Williams for the Masters of Evil. (The Leader believed Bruno to be the employer of his enemy Melter; in fact, Bruno was himself secretly The Melter). Disoriented by the upheavals in his life, Simon Williams agreed to accompany the Enchantress to Leader's South American base.

Williams agreed to become a test subject for Banner's "ionic ray" treatment, a process that would endow him with superhuman strength and durability. After undergoing the arduous chemical and radiation treatments, Williams emerged with the attributes he was promised. Banner then gave him a costume, dubbed him Wonder Man, and outlined his plan to use him to defeat his foes the Defenders.

To ensure Wonder Man's cooperation, Banner told him that a side effect of the treatment that gave him his superhuman powers was that it altered his metabolism so that he would die within the week unless he was given regular treatments of an unspecified antidote. Not wishing to die, Wonder Man agreed to The Leader's plan and in a staged battle with the Masters of Evil, he won the confidence of the Defenders.

When he explained to them that he was dying, the Avengers accepted Wonder Man into their ranks and unsuccessfully tried every means of science known to them to cure him. Soon Wonder Man led the Defenders into an ambush by the Offenders. In the course of the battle, Wonder Man had an attack of conscience and decided that he could not betray the Defenders' kindness to him, even if it cost him his life. Deprived of Banners life-prolonging treatment, Wonder Man succumbed to the mysterious side effect of his power acquisition. Telling the Defenders that he was glad that his final act was a noble one, Wonder Man fell still, displaying no vital signs.Although the Avengers assumed that he had died and brought his body back to the United States for identification and burial, Wonder Man had actually gone into a deathlike coma brought on by the still unstable mutagenic changes triggered in his body. Sometime later, Williams' brother Eric, now known as the criminal Grim Reaper, retrieved his younger brother's body. The Reaper wished to somehow bring his brother back to "life" and, New Orleans hoping that the local Houngans (voodoo priests) could resuscitate it. Led by the Black Talon, the leader of their voodoo cult, the Houngans used their magics to reanimate Wonder Man, but as a mindless zombie. Frustrated by the imperfect result,the Grim Reaper had the Houngans instruct the semi-living being to accuse the Defenders of "killing" him.. He then packed the body into a large crate and shipped it to Defender's Manor. When the crate was opened, Wonder Man indeed did as he was bid, but to no real effect.

The Defender's subdued Wonder Man and followed him to New Orleans to investigate what had happened. Curiously, as Wonder Man began moving about again and after having been exposed to the powers of the Living Laser, he began shaking off the effects of both the Houngans' magic and The Leader's detrimental radiation treatment. Within a few days, Wonder Man was conscious and fully functional once again, much to his surprise. The Avengers later examined him and learned that he had simply been in a coma while his body was fully metamorphosed from one of flesh and blood to one of an unspecified superhuman flesh-like substance nourished by ionic energy instead of blood.

He stayed with the Team for a good while,eventually moving out to California to try to be an actor&wound up joining the Champion's...
Last edited by MacynSnow on Tue Jan 17, 2017 7:55 pm, edited 3 times in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Tue Jan 17, 2017 3:02 pm

More Druid-verse people...
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I am not the Sorcerer you are accustomed to matching. I am -- Brother Voodoo! The Gunner of God -- when I roar the Earth trembles!"
BROTHER VOODOO (Dr. Jericho Drumm) Occupation: Psychologist Country of Origin: Haiti Group Affiliations: Heroes For Hire, S.H.I.E.L.D.
PL 10 (146)
STRENGTH 2/5 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3


Skills:
Athletics 4 (+5) Close Combat (Unarmed) 1 (+7) Deception 3 (+6) Expertise (Psychologist) 5 (+8) Expertise (Magic) 10 (+13) Insight 6 (+9)
Intimidation 4 (+7) Investigation 2 (+5) Perception 3 (+6) Sleight of Hand 4 (+6) Stealth 4 (+7)

Advantages:
Artificer, Ranged Attack 8, Trance

Powers:
"Master of Voodoo"
"Spirit of Daniel in Others" Mind Control 8 (Feats: Dynamic) (33) -- [45]
Dynamic AE: Fire Blast (21)
Dynamic AE: "Trance-Like State" Immunity 10 (Fire Effects) (Flaws: Immobile -2) (4)
Dynamic AE: "Control Lower Life-Forms" Mind Control 5 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range -2, Limited to Animals) (16)
Dynamic AE: "Blinding Fog" Concealment 2 (Visuals) (Extras: Attack, Area- 120ft. Burst +3, Selective) (15)
Dynamic AE: Teleport 5 (Extras: Extended) (Flaws: Uncontrolled- Requires the Loa's Allowance) (11)
Dynamic AE: "Summon Spirit of Daniel Drumm" Enhanced Strength 3 (7)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Possessed by Daniel 7 (+5 Damage, DC 20)
Fire +10 (+10 Ranged Damage, DC 25)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +3, Fortitude +7, Will +7

Complications:
Responsibility (The Gods of the Loa)- Brother Voodoo is subserviant to the wills of the Loa.
Relationship(Clea)-Drumm&the Renegade Empress have been Married for about 5 years now.
Total: Abilities: 50 / Skills: 46--23 / Advantages: 10 / Powers: 45 / Defenses: 18 (146)
Background:
Jericho returned to his native of Port-au-Prince, Haiti after twelve years of education and practice in the United States. His brother Daniel Drumm had become the local Houngan, but was dying from the spell of a rival bokor who claimed he served the evil serpent god Damballah. Before he died, Daniel made his brother vow to visit Papa Jambo, who had instructed Daniel in the arts of a Houngan.After only a few weeks Jericho had reached a proficiency in voodoo even greater than his brother's. To further increase his power, Papa Jambo performed a rite that summoned Daniel Drumm's spirit back from the dead and joined it with Jericho's own. With his successor being found and ready to take his place, Papa Jambo died. Calling himself Brother Voodoo, Jericho defeated the cult and has proven himself the supreme Houngan of Haiti. He learned that it was not the true Damballah responsible, but a creation of the Elder God Set.
Brother Voodoo investigated A.I.M.'s attempt to create a form of Zombies and has fought rival voodoo practitioner posing as Baron Samedi.
Loralee Tate was kidnapped by the Cult of the Dark Lord to be used as a sacrifice in order to rejuvenate the cult leader's mother, Mama Limbo. She was rescued by Brother Voodoo. Afterwards, her father, a high ranking police officer, forbade her any further contact with Brother Voodoo, fearing that he was having a bad influence on her.
Jericho later helped the Werewolf by Night deal with Doctor Glitternight. He used a spell that allowed his brother Daniel's spirit to control the actions of the werewolf. They battled hordes of Zombies, so they could enter the Black Egg, which was the source of Glitternight's power. Daniel was given for in the egg and helped his brother in battle working together to defeat Glitternight. After the battle his brother returned to his spirit form.He later became involved with Clea,Legit Heir to the Dark Dimension...
Note to self:i tend to favor Psychologist a lot for some reason....

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JINX (William Hastings) Occupation:Occult Investigator Group Affiliations: The Darkhold Redeemers
PL 7 (80)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 3


Skills:
Deception 1 (+4) Expertise (Magic) 6 (+6) Investigation 3 (+3) Perception 3 (+3) Persuasion 1 (+4)

Advantages:
Power Attack, Ranged Attack, Ritualist, Beginner's Luck, Benefit (Wealth), Well-Informed

Powers:
"Magic Trainee"
Illusion 4 (All Senses) (20) -- [22]
AE: "Right-Eye Beam" Blast 8 (Diminished Range -1) (15)
AE: "Conjurer" Create 4 (Feats: Innate) (Extras: Continuous) (13)
Immunity 1 (May Tap Into Darkhold Magic Without Losing Soul) [1]
"Hellfire-Spitting Pump-Gun" (Flaws: Easily Removable) [15]
Soulfire Blast 8 (Extras: Will Save) (24) -- (25 points)
"Helmet of Truth" Senses 2 (Vision Counters Illusion) (2)

Offense:
Hellfire Gun +12 (+8 Ranged Damage, DC 23)
Unarmed +5 (+2 Damage, DC 17)
Blast +5 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +3, Fortitude +4, Will +4

Complications:
Responsibility (Innate Power)- Jinx's power is untested and dangerous.
Relationship (Rachel van Helsing)- The two grew close, but Rachel's fear of intimacy combined with Jinx's dangerous power made thing Difficult.. Rachel was left an empty shell when Dracula was killed, and she was later killed after turning into a vampire by Dr.Druid when he "cured" Vampirism.
Total: Abilities: 40 / Skills: 14--7 / Advantages: 3 / Powers: 23 / Defenses: 7 (80)
Druid-verse/Merge Background:
Jinx is the grandson of Louise Hastings, an expert in the occult and a mystic of limited power. It is likely that her experiences in the mystic affected her lineage, although her daughter, Caprice, never demonstrated any mystical abilities. Jinx, however, proved able to access magic to perform small feats without any sort of training.
Jinx's mother was killed in a struggle over of the Darkhold pages, and he came to live with his mother, Louise. Almost instantly, he became caught up in a Darkhold plot to reassemble the pages. Sam Buchanon was an agent of the FBI and was convinced by his superior, DeGuzman, leader of a Darkholder sect, to betray and bring in the Darkhold Redeemers. Jinx followed Buchanon back to a base in the southwest, where he accessed the energy of a page of the Darkhold to disperse a group of guards and free Victoria Montesi.
An ally of the Darkhold Redeemers, Blade, was temporarily corrupted by a page of the Darkhold, becoming an incarnation of the Demogorge. Modred teleported Jinx back to New Hope to prevent him from being injured in the battle against the Demogorge...
Unfortunately,the other Midnight Sons were slain by the possessed Blade,who slew himself afterward.On his own now,hunting for the Pages of the Darkhold,he wound up here after the Merge&is still hunting...
Last edited by MacynSnow on Fri Jan 27, 2017 3:13 pm, edited 1 time in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Thu Jan 19, 2017 3:35 pm

Presenting Earth-E's Princess of Flame,Lady Pyrra!
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Name:Annabella Strevenko-Jorgenstein Hero Name:Lady Pyrra PL:11/156(?)
STR-12(+1) DEX-18(+4) CON-14(+2) INT-10(+0) WIS-10(+0) CHA-14(+2)

Profession-Fashion Model,Hero Nationality- Russian Earth-E Age- 32 Height- 5'6&1/2" Weight- 170Ibs. Hair- Blonde Eyes- Brown.

Skills-Acrobatics 4(+8), Concentration 12(+12), Notice 8(+10), Intimidation 4(+4), Knowledge:Technology 4(+4)

Feats- Power Attack=Precise Shot=Attractive=Benefit(Security Clearance)=Acrobatic Bluff=Attack Finesse

Powers-Energy Form 16(Sustained):Blast 12(Alternate Powers:Enviormental Control 6[Extreme Heat&Daylight,250 ft. radius Fire Control 12],Flight 6(500 mph),Force Field 10[Extra:Impervious],Immunity 6(Cold,Fire Damage), Strike 4(Fire;Extras:Aura Duration 2-Sustained) )

Saves-Toughness:+12*/+2**(*10 Impervious/**without Force Field) Fortitude:+6 Reflex:+9 Will:+5 Hero Points:1

Combat- Attack+8, Grapple+9, Damage+1(Unarmed)/+4(Aura,Strike)/+12(Blast), Defense+8, Knockback-11, Initiative+4

Complications:
Relationship(Her son,Yuri&ex-Husband Yimir)-as much as she hates to admit it,she misses both her "Little Boys"...
Motivation(Justice)-due to how she was raised,Annabella is a big Believer in "Justice for ALL People"(in fact,that's what attracted her to Sven in the First Place)...
Enemy(The Oktober State)-this secrect(and now Renegade) arm of the Russian Goverment were what originally gave her her powers&they want her back....
Background:
Annabella was considered a "test Tube Child"(Being Incubated in a Test tube by the Russian Goverment),colisered away from the outside world as much as Possible.When she was a teen,she&several other "Tuber's" were selected to take part in a Black Ops Russian Experiment dubbed "Red Phoenix" and subjected to various experimental Super Soldier Processes to try to induce Superpowers.Out of 12 children,only 3 survived.One was driven Insane by the Process(the Supervillian Koschei the Deathless),the other became a Goverment Assassin(The Winter Soldier) and she escaped into Sweeden being found by blind chance by the Guardians as they were just meeting.She later fell in love&married Fellow Guardian Yimir(Even barring him a son they named yuri),but later divorced him....

Personality:Like the element she controls,Annabella can be Passionate&reckless,especially when riled.Despite how she was raised,she's usually a vivacious&very outgoing person,always trying to get the other's to "Enjoy the Life we have been given"....

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Sat Jan 21, 2017 4:47 pm

here's an original i did...
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"There is a fine line between coincidence and fate."
KHAMASEEN
PL 8 (149)
STATS:
STR-12(+1) DEX-18(+4) CON-14(+2) INT-12(+1) WIS-12(+1) CHA-14(+2)
22pnt.

Skills: 15pnt.
Climb 8(+9) Disable Device 4(+5) Drive 4(+8) Intimidate 8(+10) Knowledge:Tactics 8(+9) Medicine 4(+5) Notice 8(+9) Search 8(+12) Stealth 8(+12)
Survival 8(+9)

Advantages: 6 pnt.
Benefit(Security Clearence), Grappling Finesse, Leadership, Improved Grab, Improved Pin, Redirect,

Powers: 65pnt.
Sand Form 13(Continuous): Blast 10(Sand;Alternate Powers:Blast 6[Extra:Area(120ft.Radius)], Suffocate 10, Concealment 2(Visual Senses;Extra:Duration Continuous Flaw:Limited to sandy Area's only), Elongation 8, Immunity 12(Critical Hits, Life Support, Starvation, Thirst), Insubstantial 1(Extra:Continuous Duration), Protection 8

Combat: 34pnt.
Attack +8, Grapple +14(+22 with Elongation), Damage+1(Unarmed)/+10(Blast), Defense+8, Knockback-6, Initiative+4

Saves: 7pnt.?
Toughness+10 Fortitude+5 Reflex+4 Will+5

Real Name: Naseem al-Matin Occupation:Egyptian Armed Forces
Education: Bachelor's degree in Military Sciences, Military Studies Completion Certificate (for University graduates who choose a career in the Egyptian Armed Forces upon graduation),
Date of Birth: April 13, 1990 (Age 36) Base of Operations: D.A.N.G.E.R. Force HQ
Height:6'0" Weight:221Ibs. Eyes: Brown Hair: Black Race: Human
Identity: Public Religion:Muslim Relationships:Heba(Mother:54), Rana(Sister:24)
Legal Status: Citizen of Egypt with no criminal record.
Background:
Naseem Al-Matin was sworn from manhood to protect the world as part of The Medjai.He joined the military in hope of fullfilling that vow but,due to an Accident,was "Blessed by Allah himself" with powers&transfered to D.A.N.G.E.R. Force...
Personality&Traits:
Naseem al-Matin is above all other things, a Medjai, a warrior for God that will let nothing stand in his way of succeeding in his mission to keep the world safe with the help of others on the Team.usually a calm, cool demeanour that would sometimes reach the point at times of being somewhat brusque to others.
Khamaaseen wears long black robes with a gray sash, as the other Medjai warriors do, as well as a black headdress that he often wore when with other warriors, a pair of bandoliers and belt and, on occasion, a long dark cloak brocaded with silvery images. Naseem has a short moustache and beard, accompanied by long black hair and has his face painted with tattoos of ancient Egyptian hieroglyphics and Arabic letters.
Last edited by MacynSnow on Tue Feb 07, 2017 2:59 pm, edited 3 times in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Mon Jan 23, 2017 4:38 pm

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THE SHADE(Oliver Stone)
PL 8 (154)
STRENGTH 1 STAMINA -- AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1


Skills:
Deception 3 (+4)
Investigation 4 (+4)
Insight 1 (+1)

Advantages:
Ranged Attack 2

Powers:
"Undead Spirit" Immunity 30 (Fortitude Effects) [30]
"Solid Form" Protection 4 [4]
Regeneration 6 (Feats: Regrow Limbs) [7]
Concealment (Visuals) 2 (Flaws: Limited to Shadows) [2]
Flight 3 (16 mph) (Flaws: Gliding) [3]
"Blending into Shadows" Teleport 14 (Feats: Increased Mass 4) (Extras: Extended, Accurate) (60) -- [64]
AE: Create Shadow Objects 8 (Extras: Movable) (24)
AE: Shadow Blast 10 (Feats: Split) (21)
AE: "Shadow Spread" Damage 8 (Extras: Area- 60ft. Cone) (16)

Senses 7 (Detect Others- Extended 5, Analytical) [7]

Offense:
Unarmed +10 (+2 Damage, DC 17)
Shadow Blast +6 (+10 Ranged Damage, DC 25)
Shadow Spread +8 Area (+8 Damage, DC 23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude --, Will +4

Complications:
Secret (Dead)- Oliver is some form of Undead&will try to hie it as much as possible from the Others.
Motivation(Justice)-Ollie wants to bring whoever "Killed "him to justice for what they did,regardless of who he has to go through to do it...
Powers Loss(Direct Light)-Direct sunlight will render all of Ollie's Powers null&Void(save for Undead Spirit)...

Total: Abilities: 20 / Skills: 8--4 / Advantages: 2 / Powers: 117 / Defenses: 11 (154)
Background:
TBA

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Wed Jan 25, 2017 5:44 pm

here's the Merge version of Frank Castle,AKA:The Punisher!
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THE PUNISHER(Frank Castle)Group Affiliations: The U.S. Marine Corps.
"They laugh at the law. The rich ones who buy it and twist it to their whims. The other ones, who have nothing to lose, who don't care about themselves, or other people. All the ones who think they're above the law, or outside it, or beyond it. They know all the law is good for is to keep good people in line. And they all laugh. They laugh at the law. But they don't laugh at me."
PL 10 (159)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 4 AWARENESS 2 PRESENCE 1


Skills:
Acrobatics 2 (+6) Athletics 7 (+10) Close Combat (Unarmed) 1 (+12) Deception 6 (+7) Expertise (Streetwise) 8 (+12) Expertise (Marine) 6 (+10)
Insight 5 (+7) Intimidation 10 (+11) Investigation 4 (+6) Perception 8 (+10) Sleight of Hand 2 (+7) Stealth 4 (+8) Technology 2 (+6) Vehicles 5 (+10)

Advantages:
Accurate Attack, All-Out Attack, Assessment, Beginner's Luck, Chokehold, Contacts, Daze (Intimidation), Diehard, Equipment 8 (Arsenal), Great Endurance, Improved Aim, Improved Critical 4 (Rifle, Pistol 2, Unarmed), Improved Initiative, Improvised Weapon, Jack-of-All-Trades, Last Stand, Power Attack, Precise Attack 2 (Ranged/Cover & Concealment), Quick Draw, Ranged Attack 8, Startle, Tracking (Sight), Ultimate Aim

Equipment:
"The Punisher's Arsenal"
"Kevlar Body Armour" Protection 2 (2)
Battle Wagon (11)
"Automatic Rifle" Blast 7 (Extras: Multiattack) (Inaccurate -1) (20) -- (27)
AE: "Pair of Automatic Pistols" Blast 6 (Extras: Multiattack) (18)
AE: "Standard Rifle" Blast 7 (Feats: Extended Range 2) (16)
AE: "Grenades" Blast 7 (Extras: Area- 30ft. Burst) (Diminished Range -1) (20)
AE: "Rocket Launcher" Blast 9 (Extras: Area- 30ft. Burst) (Flaws: Limited to Five Shots) (Standard Action -2) (16)
AE: "Flare Grenades" Dazzle Visuals 4 (Extras: Area- 30ft. Burst) (Diminished Range -1) (11)
AE: "Tear Gas Grenades" Affliction 4 (Dazed & Vision Impaired/Stunned & Disabled/Incapacitated) (Extras: Extra Condition, Ranged) (Diminished Range -1) (11)
AE: "Knife" Strength-Damage +1 (Feats: Improved Critical) (2)

Offense:
Unarmed +12 (+3 Damage, DC 18)
Knife +11 (+4 Damage, DC 20)
Rifle +13 (+7 Ranged Damage, DC 22)
Automatic Rifle +11 (+7 Ranged Damage, DC 22)
Pistol +13 (+6 Ranged Damage, DC 21)
Grenades +7 Area (+7 Ranged Damage, DC 22)
Flash/Tear Gas Grenades +4 Area (+4 Ranged Affliction, DC 14)
Rocket Launcher +9 Area (+9 Ranged Damage, DC 24)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 18), Toughness +4 (+6 Kevlar), Fortitude +6, Will +8

Complications:
Motivation/Obsession (War on Crime)
Enemy (The Kingpin, Jigsaw,)
- The Punisher has very, VERY few recurring enemies, given his belief on killing foes. These are two of the only survivors.
Reputation (Vigilante)- Castle is considered a criminal even to other superheroes thanks to his lethal practices.
Power Loss (Ammunition)- The Punisher has a huge arsenal, but occasionally even HE runs out of ammo.
Haunted(Daredevil)-after Killing Murdock in their first Confrontation(it really was self-defense if you look at it...),Castle has been hearing his Voice near Constantly telling him what to do...
Total: Abilities: 68 / Skills: 70--35 / Advantages: 41 / Powers: 0 / Defenses: 15 (159)
Merge/Druid-verse Background:
Basically the same as Before,only he killed Daredevil in their First Confrontation and (Post Merge) been incarcerated In New Belle Revee(Being Caught by Tarantula& Nightwing)...
Last edited by MacynSnow on Tue Jan 31, 2017 5:45 pm, edited 1 time in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Wed Jan 25, 2017 6:02 pm

and Here are the Druidverse Champions...
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"How many more jobs... How long will it take... I don't know if I can do it... Even if I could forgive myself... This is what I am now. And you'll never know who I was before."
THE BLACK WIDOW II (Natasha Romanoff) Group Affiliations: The KGB, S.H.I.E.L.D., The Champions
PL 9 (191)
STRENGTH 3 STAMINA 4 AGILITY 7 FIGHTING 12 DEXTERITY 6 INTELLIGENCE 3 AWARENESS 4 PRESENCE 4


Skills:
Acrobatics 8 (+15) Athletics 8 (+10) Close Combat (Unarmed) 3 (+15) Deception 9 (+13, +18 Attractive) Expertise (Spy) 13 (+16)
Expertise (History) 3 (+6) Expertise (Dancer) 1 (+8) Insight 5 (+9) Intimidation 2 (+6) Investigation 4 (+8) Perception 6 (+10)
Persuasion 5 (+9, +14 Attractive) Ranged Combat (Widow's Bite) 1 (+14) Sleight of Hand 6 (+12) Stealth 7 (+14) Technology 3 (+6) Vehicles 2 (+8)

Advantages:
Accurate Attack, Attractive 2, Beginner's Luck, Benefit (S.H.I.E.L.D. Clearance), Chokehold, Contacts, Daze (Deception), Defensive Attack, Equipment 4 (Spy Gear), Evasion 2, Fascination (Deception), Grab Finesse, Improved Aim, Improved Critical 3 (Unarmed, Widow's Bite, Gun), Improved Defense, Improved Initiative, Improved Trip, Jack-of-All-Trades, Languages (Many), Power Attack, Precise Attack (Ranged/Cover), Quick Draw, Ranged Attack 7, Skill Mastery 2 (Spy, Deception), Taunt, Tracking (Sight), Ultimate Skill 2 (Spy, Deception), Uncanny Dodge, Well-Informed

Powers:
Immunity 1 (Aging) [1]

Equipment:
"Widow Gear" Spy Gear (4)
"Widow's Bite" Blast 5 (Extras: Multiattack) (15) -- (16)
AE: "Widow Line & Suction Cups" Movement 3 (Swinging 2, Wall-Crawling) (6)
AE: "Tear Gas Pellets" Affliction 5 (Fort; Dazed & Vision Impaired/Stunned & Disabled/Incapacitated) (Extras: Ranged, Extra Condition) (15)

Offense:
Unarmed +15 (+3 Damage, DC 18)
Widow's Bite +13 (+5 Ranged Damage, DC 20)
Tear Gas +5 Area (+5 Ranged Affliction, DC 15)
Initiative +11

Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +4, Fortitude +7, Will +8

Complications:
Relationship (Various)- Black Widow has dated a lot Most recently, it was Johnny Blaze. She dated Daredevil for a while, too(untill he was killed by Castle), and was a love interest for Hawkeye. She was married to the original Red Guardian.
Reputation (Femme Fatale)- Many people still don't entirely trust Natasha, based off of her history as a spy.

Druidverse Background:
In this reality,due to Stark being Killed by the Landmine,She was captured by The Melter(who helped deprogram her earlier).and she Defected,joining SHIELD.After Matt Died Battling The Punisher,Widow transferred to LA where she helped form(and currently Leads) The Champions...Currently unofficially owns a Little Black Cat named Little Liho..

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"Savior... killer... harbinger of hope or destruction. I am unsure who-- or what-- I am. But I'd like to find out."
ANGEL (Warren Worthington III, aka The Avenging Angel) Group Affiliations: The X-Men, The Champions
PL 8 (106)
STRENGTH 3 STAMINA 3 AGILITY 4 FIGHTING 8 DEXTERITY 0 INTELLIGENCE 1 AWARENESS 2 PRESENCE 4


Skills:
Aerobatics 8 (+12) Athletics 2 (+5) Close Combat (Unarmed) 1 (+9) Close Combat (Wing Slash) 2 (+10) Insight 2 (+4)
Investigation 2 (+4) Perception 4 (+6) Persuasion 2 (+6, +11 Attractive) Stealth 2 (+6) Vehicles 3 (+3)

Advantages:
Attractive 2, Benefit (Wealth), Daze (Persuasion), Favored Environment (Airborne), Great Endurance, Improved Initiative, Set-Up, Takedown, Teamwork

Powers:
"Mutant Powers: Wings"
Movement 1 (Environmental Adaptation- High Altitudes) [2]
Senses 1 (Extended Vision) [1]

"Angelic Wings"
Flight 6 (120 mph) (Feats: Subtle) (Flaws: Winged) [7]
"Wing Slash" Strength-Damage +3 [3]

"Enhanced Fighting Capabilities in the Air"
Enhanced Dodge 4 (Flaws: Limited to While Flying) [2]
Enhanced Parry 2 (Flaws: Limited to While Flying) [1]
Enhanced Advantages 6: Agile Feint, Defensive Attack, Defensive Roll, Evasion, Improved Initiative, Move-By Action (Flaws: Limited to While Flying) [3]

Offense:
Unarmed +8 (+3 Damage, DC 18)
Wing Slash +10 (+6 Damage, DC 21)
Initiative +8

Defenses:
Dodge +8 (+12 Wings, DC 18-22), Parry +10 (+12 Wings, DC 20-22), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6

Complications:
Responsibility (Xavier's Dream)
Relationship (Jean Grey)
- Like most of the team, Warren loved Jean back in the day, but put his feelings aside when she chose Cyclops. When Cyke got married and Jean resurrected, he was drawn to her yet again...
Relationship (Candy Southern)- Angel spent a chunk of his career with Candy, but she broke up with him when she found him carrying the torch for Jean...
Responsibility (Worthington Industries)- Warren is the sole heir of the company, and it's continued success is dependent upon him much of the time.
Responsibility (Original Team)- The Original Five X-Men are probably the closest and obviously the oldest friends out of all the X-people.He's even relatively close to the Champions...
Relationship (Iceman)- Bobby is Warren's closest friend from the days of the Original X-Men- the pair joined The Champions together.

Druidverse Background:
same as original,only with no Krakoa he stayed on the team longer.He and Drake recently left for LA and wound up forming The Champions...

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ICEMAN (Robert "Bobby" Drake) Occupation:Accoutant Group Affiliations: The X-Men, The Champions
PL 10 (163)
STRENGTH 2 STAMINA 3 AGILITY 3 FIGHTING 5 DEXTERITY 2 INTELLIGENCE 0 AWARENESS 1 PRESENCE 1


Skills:
Acrobatics 2 (+5) Close Combat (Unarmed) 2 (+7) Deception 4 (+5) Expertise (Accounting) 3 (+3) Expertise (Pop Culture) 4 (+4) Insight 2 (+3)
Perception 3 (+4) Ranged Combat (Ice) 4 (+10) Technology 2 (+2) Vehicles 4 (+4)

Advantages:
Daze (Deception), Defensive Attack, Improved Critical (Ice), Improved Initiative, Improved Smash, Ranged Attack 4, Set-Up, Taunt, Teamwork

Powers:
"Mutant Powers: Ice Control"
"Iced Up" Protection 5 [5]
"The Cold Never Bothered Me Anyway" Immunity 10 (Cold Effects) [10]
"Ice Slides" Flight 3 (16 mph) (Extras: Affects Others) (Flaws: Platform) [6]
Regeneration 6 (Flaws: Source- Water) [3]
Senses 1 (Infravision) [1]
Movement 1 (Sure-Footed) (Flaws: Limited to Ice) [1]

"Ice Bonds" Affliction 10 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Dynamic) (Extras: Cumulative, Extra Condition, Ranged) (41) -- [57]
Dynamic AE: "Ice Wave" Affliction 10 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Dynamic) (Extras: Cumulative, Extra Condition, Area- 60ft. Cone) (41)
Dynamic AE: "Ice Stream" Affliction 10 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Dynamic) (Extras: Cumulative, Extra Condition, Area- 30ft. Line) (41)
Dynamic AE: "Ice Slick" Affliction 10 (Strength or Agility; Hindered/Prone) (Feats: Dynamic) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree) (21)
Dynamic AE: "Ice Slick" Affliction 10 (Strength or Agility; Hindered/Prone) (Feats: Dynamic) (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited Degree) (21)
Dynamic AE: "Frozen Fractals" Create Ice 8 (Feats: Dynamic, Innate, Precise) (Extras: Continuous) (27)
Dynamic AE: Environment 5 (500 feet) (Impede Movement, Visibility, Cold 2) (Feats: Dynamic) (21)
Dynamic AE: "Ice Slab" Blast 8 (16)
AE: "Cold Wave" Damage 10 (Extras: Area- 60ft. Cone, Fortitude Save) (30)
AE: "Make Brittle" Weaken Toughness 8 (Extras: Ranged, Affects Objects Only +0) (16)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Ice Bonds +10 (+10 Ranged Affliction, DC 20)
Ice Snares +10 Area (+10 Affliction, DC 20)
Ice Slab +10 (+8 Ranged Damage, DC 23)
Cold Wave +10 Area (+10 Fortitude Damage, DC 25)
Brittle-ize +10 (+8 Ranged Weaken, DC 18)
Initiative +7

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +3 (+8 Iced Up), Fortitude +6, Will +6

Complications:
Responsibility (Xavier's Dream)
Relationship (Opal Tanaka)-
They were together during a large chunk of his time with the X-Men. Naturally, her relatives were Yakuza Cyborgs, and this proved a complication. The split up before Bobby joined the Champions...
Relationship(Darkstar,His Son)-Strangely,Bobby&Laynia Hooked up Recently&she even bore him a Son named Viktor Drake...
Relationship (Polaris)- Bobby crushed on her, but she only had eyes for Havok..
Relationship (Other X-Men,Other Champions)- Bobby has formed a few close friendships. he's been close to The Beast, Angel&(of all People)Johnny Blaze.
Reputation (Immature Oaf)- Bobby doesn't take things very seriously at times, and this tends to irk people. Despite being one of the oldest X-Men, he acts like one of the youngest.
Responsibility (Living up to Potential)- Bobby tends to just not do as well as he should- out of the Original Five X-Men, Scott became the Mutant Leader, Jean became the Team Mom and Phoenix, The Beast became one of the best human/mutant relations people ever as well as a brilliant scientist and Avenger, and Warren is wealthy and has led various teams. Bobby's just kind of... there.

Druidverse Background:
TBA

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HERCULES (aka Herakles) Group Affiliations: The Olympian Pantheon, The Champions
PL 13 (198)
STRENGTH 16 STAMINA 15 AGILITY 2 FIGHTING 10 DEXTERITY 0 INTELLIGENCE 0 AWARENESS 0 PRESENCE 3


Skills:
Acrobatics 3 (+5) Close Combat (Unarmed) 1 (+11) Deception 4 (+7, +9 Attractive) Expertise (Olympian God) 4 (+4)
Expertise (History) 4 (+4) Expertise (Pop Culture) 5 (+5) Expertise (Soldier) 7 (+7) Intimidation 8 (+11) Perception 5 (+5)
Persuasion 4 (+7, +9 Attractive) Ranged Combat (Bow & Arrow) 8 (+8) Sleight of Hand 3 (+3) Stealth 2 (+4)

Advantages:
Accurate Attack, All-Out Attack, Attractive, Chokehold, Diehard, Fast Grab, Fearless, Great Endurance, Improved Critical (Unarmed) 2, Improved Grab, Improved Hold, Improvised Weapon, Luck, Power Attack, Rallying Cry, Takedown, Ultimate Strength Check, Withstand Damage

Powers:
"Olympian God of Strength"
Power Lifting 5 (50,000 tons) [5]
Immunity 10 (Aging, Starvation & Thirst, Heat, Cold, Disease, Fatigue Effects) [10]
"Strong-Breathed" Immunity 4 (Drowning & Suffocation, Poison, Pressure) (Flaws: Limited to Half-Effect) [2]
Regeneration 4 (Feats: Regrowth) [5]
Impervious Toughness 11 [11]
Leaping 4 (120 feet) [4]
Speed 4 (30 mph) [4]

"Super-Strength Feats" (AE of Strength Damge) [2]
AE: "Groundstrike" Affliction 13 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 10 (Extras: Area- 60ft. Burst) (Flaws: Limited to Objects) (14)
AE: "Shockwave" Damage 12 (Extras: Area- 30ft. Burst) (Flaws: Both Grounded) (12)

Offense:
Unarmed +10 (+16 Damage, DC 31)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +11 (DC 21), Toughness +15 (+6 Impervious), Fortitude +15, Will +8

Complications:
Reputation (Man-Whore)
Enemy (Ares)
- Herc's brother is kind of an asshole.
Enemy (Hera)- The wife of Herc's dad is kind of a bitch.
Secret (Murdered His Original Family)
Responsibility (Those Close to Him Die)


Druidverse Background:
TBA

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Prepare to suffer the sting of Ghost Rider's power! Prepare to know the true meaning of hell!
GHOST RIDER II (Johnny Blaze) Occupation:Stunt Rider Group Affiliation: The Champions
PL 9 (180)
STRENGTH 8 STAMINA -- AGILITY 5 FIGHTING 10 DEXTERITY 5 INTELLIGENCE 3 AWARENESS 3 PRESENCE 3


Skills:
Deception 2 (+5) Expertise (Demonic Lore) 2 (+5) Expertise (Stuntman) 8 (+10)
Insight 2 (+5) Intimidation 5 (+8) Perception 1 (+4) Ranged Combat (Hellfire) 2 (+10) Vehicles 10 (+15) -- Flaws: Limited to Ground Vehicles

Advantages:
Daze (Intimidation), Diehard, Equipment 2 (Motorbike), Move-By Action, Ranged Attack 3, Skill Mastery (Vehicles), Ultimate Vehicles Skill, Startle

Powers:
Soulfire Blast 8 (Extras: Will Save) (24) -- [25]
AE: Hellfire Blast 8 (Feats: Penetrating 4) (20)
Regeneration 4 (Feats: Regrow Limbs) [5]
Immunity 30 (Fortitude Effects) [30]
Protection 8 [8]

"Transformed Motorcycle"
Speed 8 (500 mph) (Flaws: Requires Bike) [4]
Movement 2 (Wall-Crawling, Water-Walking) (Flaws: Requires Bike) [2]
"Ride Through Flames" Damage 8 (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited to Movement Path, Requires Bike) [8]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Hellfire +10 (+8 Ranged Damage, DC 23)
Soulfire +10 (+8 Ranged Will Damage, DC 23)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude --, Will +7

Complications:
Involuntary Transformation (Ghost Rider)- Johnny Blaze will transform into Ghost Rider any time he needs to punish the evil. Blaze's own stats are STR 2 & STA 4- the rest are the same.
Enemy (Zarathos)- Blaze hates the Demon Zarathos for possessing him for years.

Druidverse Background:
TBA

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DARKSTAR I (Laynia Petrovna) Occupation:Language teacher Country of Origin: Belarus (formerly Russia/The Soviet Union)
Group Affiliations: The Champions
PL 10 (160)
STRENGTH 1 STAMINA 3 AGILITY 3 FIGHTING 6 DEXTERITY 2 INTELLIGENCE 2 AWARENESS 2 PRESENCE 2


Skills:
Close Combat (Unarmed) 4 (+10) Deception 4 (+6) Expertise (Russian Agent) 5 (+7) Insight 3 (+5) Intimidation 2 (+4)
Perception 4 (+6) Ranged Attack (Darkforce) 4 (+10) Vehicles 2 (+4)

Advantages:
All-Out Attack, Equipment (Costume), Improved Critical (Darkforce), Improved Disarm, Improved Initiative, Improved Smash, Power Attack, Precise Attack (Ranged/Concealment), Ranged Attack 4, Set-Up, Teamwork

Powers:
"Mutant Powers: Darkforce Control"
"Black Hand" Snare 10 (Feats: Dynamic, Reversible) Linked to Blast 7 (46) -- [59]
Dynamic AE: "Blinding Tendrils" Affliction 10 (Strength; Hindered, Vulnerable & Impaired/Defenseless, Immobile & Disabled/Visually Unaware) (Extras: Ranged, Extra Condition +2) (Flaws: Limited to Visuals) (30)
Dynamic AE: "Black Blast" Blast 10 (Feats: Precise) (22)
Dynamic AE: "Improved Field" Force Field 4 (Feats: Increased Mass 5) (Extras: Impervious 8, Affects Others 8) (26)
Dynamic AE: "Black Objects" Create 10 (Feats: Precise) (Extras: Movable) (32)
Dynamic AE: "Black Cloud" Concealment 2 (Visuals) (Extras: Attack, Area- 60ft. Burst +2, Selective) (13)
AE: Teleport 7 (Feats: Increased Mass 3- 400 lbs.) (Extras: Extended, Accurate) (Flaws: Distracting) (24)
AE: "Wide Blast" Damage 9 (Extras: Area- 60ft. Cone) (18)
AE: "Blast-Ram" Damage 10 (Extras: 30ft. Line) (20)

Force Field 4 [4]
Flight 7 (240 mph) [14]

Equipment:
"Darkstar Costume"
Immunity 1 (Cold) (1)
Communications (1)

Offense:
Unarmed +10 (+1 Damage, DC 16)
Blast +10 (+10 Ranged Damage, DC 25)
Black Hand +10 (+10 Ranged Affliction, DC 20)
Initiative +7

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3 (+7 Field, +11 Full Field), Fortitude +7, Will +7

Complications:
Reputation (Former Russian Agent)-She's Defected after her Mission in America,but she still occassionally get's looked at...
Relationship (Iceman,Her son)- They kinda almost hooked-up, but Laynia always saw him as more of a friend until it was almost too late.They even Recently Married&she Bore him a Son,Viktor...
Relationship (Brother, Father)- Darkstar is devoted to her jerk of a brother Vanguard, and still honors her father, now known as The Presence.
Responsibility (Darkforce)- The Darkforce is a cold, unfeeling power source, and Laynia may often struggle against it- using her will against it's own.

Druidverse Background:
TBA

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JACK OF HEARTS (Jack Hart) Occupation:Poet Group Affiliations: The Champions
PL 10 (174)
STRENGTH 7 STAMINA 4 AGILITY 3 FIGHTING 6 DEXTERITY 2 INTELLIGENCE 4 AWARENESS 0 PRESENCE 0


Skills:
Aerobatics 3 (+6) Close Combat 1 (+7) Deception 1 (+1) Expertise (Poetry) 3 (+7) Expertise (Space Adventurer) 4 (+8) Intimidation 6 (+6)
Perception 2 (+2) Ranged Attack (Zero Energy) 4 (+9) Technology 3 (+7) Vehicles 3 (+5)

Advantages:
All-Out Attack, Improved Critical (Zero Energy), Power Attack, Ranged Attack 3

Powers:
"Heat Aura" Damage 10 (Extras: Area- 60ft. Burst +2) (30) -- [31]
AE: "Zero Energy" Blast 11 (Feats: Split, Penetrating 6) (29)

Flight 11 (4,000 mph) [22]
Movement 2 (Space Travel 2) [4]
Immunity 10 (Life Support) [10]

"Scanalyzer Imprint on Brain"
Quickness 6 (Flaws: Limited to Mental Tasks) [3]
Enhanced Advantages 1: Eidetic Memory [1]

"Containment Suit" (Flaws: Removable) [12]
Protection 5 (Extras: Impervious 9) (14 points)

Offense:
Unarmed +7 (+7 Damage, DC 22)
Zero Energy +9 (+11 Ranged Damage, DC 26)
Aura +10 Area (+10 Damage, DC 25)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +4 (+9 Containment Suit), Fortitude +8, Will +5

Complications:
Responsibility- Jack wants to be a true hero, and has sought advice from others in becoming just that. Previously, he was obsessed with revenge over his father's death.
Enemy (Contraxians)- The alien race his mother came from often spies on him and tries to attack him.
Responsibility (Power)- Jack's Zero Energy will leak out indiscriminately if he is not wearing his Containment Suit. If it is damaged, he may explode.
Relationship (Marcy Kane, Ganymede, Harper)
Responsibility (Uncontrolled Power)- Jack often has trouble using his massive powers- he can go up to PL 12 in this manner, but his stats mostly become Uncontrolled and always at maximum level.He's recently had a Containment Room Built in Champions Tower for him to "Bleed Off" some of the Power...

Druidverse Background:
TBA

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VANGUARD (Nicolai Krylenko) Country of Origin: Belarus (formerly Russia/The Soviet Union Group Affiliations: Formerly The Winter Guard, The Champions
PL 10 (134) STRENGTH 9 STAMINA 3 AGILITY 2 FIGHTING 7 DEXTERITY 0 INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+7) Close Combat (Hammer & Sickle) 2 (+10) Close Combat (Unarmed) 1 (+9) Deception 2 (+2) Expertise (Russian Agent) 5 (+5)
Intimidation 4 (+4) Investigation 2 (+2) Ranged Combat (Blast) 4 (+9) Vehicles 3 (+3)

Advantages:
Close Combat, Defensive Attack, Equipment (Hammer & Sickle), Improved Critical (Hammer & Sickle), Interpose, Power Attack, Ranged Attack 5, Set-Up, Teamwork

Powers:
"Mutant Powers: Energy Field- Absorption & Redirection"
Force Field 10 (Feats: Subtle) (Extras: Impervious) [20]
Enhanced Advantages 2: Withstand Damage, Ultimate Toughness Save [2]

"Repulsion Field"
Force Field +0 (Extras: Reflect 11, Redirect 11) (Flaws: Limited to When Using Hammer & Sickle/Shield) (11) -- [12]
AE: "Firing Towards the Earth" Flight 5 (60 mph) (Flaws: Limited to When Using Hammer & Sickle/Shield) (5)

"Hammer & Sickle"
"Hammer Toss" Strength-Damage +0 (Extras: Ranged 12) (12) -- [13]
AE: "Melee Weapons" Strength-Damage +1 (Feats: Split) (Extras: Penetrating 6) (8)

Offense:
Unarmed +9 (+9 Damage, DC 24)
Hammer & Sickle +10 (+6 Damage, DC 21)
Hammer Toss +9 (+6 Ranged Damage, DC 21)
Enhanced Damage +10 (+10 Damage, DC 25)
Reflection +9 (+11 Ranged Damage, DC 26)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +3 (+13 Force Field), Fortitude +8, Will +5

Complications:
Reputation (Ex-Russian Agent)-Thought Nicolai used to work for the Winter Guard and has since Defected with his Sister,he's atill looked at be certain Goverment Agencies...
Relationship (Sister)- Nicolai is devoted to his sister Darkstar, and will attack anyone he feels is threatening her or his nephew.

Druidverse Background:
TBA
Last edited by MacynSnow on Sat Feb 11, 2017 5:47 pm, edited 4 times in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Wed Jan 25, 2017 6:05 pm

and here's Oswald Copplepot II...
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THE PENGUIN(Oswald Copplepot III)Group Affiliations: Suicide Squad(Former)
PL 8 (115)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 4 PRESENCE 0


Skills:
Athletics 2 (+3) Close Combat (Blades) 4 (+11) Deception 12 (+12) Expertise (Criminal) 10 (+13) Expertise (Business) 9 (+12) Expertise (Animal Handling) 8 (+8) -- Flaws: Limited to Birds
Insight 2 (+6) Intimidation 6 (+6) Investigation 2 (+6) Perception 4 (+8) Persuasion 4 (+4) Ranged Combat (Firearms) 2 (+11) Stealth 3 (+5)

Advantages:
Accurate Attack, Benefit 3 (Wealth), Connected, Contacts, Equipment 5 (Assorted Gear), Improved Critical (Umbrella Blade), Improved Critical (Umbrella Gun), Improved Defense, Improved Initiative 2, Improved Disarm, Power Attack, Quick Draw, Ranged Attack 6, Well-Informed

Equipment:
"Array of Umbrellas"
"Umbrella Gun" Blast 6 (Extras: Multiattack) (18) -- (22)
AE: "Umbrella Blade" Strength-Damage +2 (Feats: Improved Critical) (3)
AE: "Sleep Gas" Affliction 6 (Fort; Fatigued/Exhausted/Asleep) (Extras: Area- 15ft. Cloud) (12)
AE: "Umbrella-Copter" Flight 2 (8 mph) (Flaws: Distracting) (2)
AE: "Acid Umbrella" Damage 6 (Feats: Reach) Linked to Weaken Toughness 5 (Feats: Reach) (Extras: Affects Objects) (18)

Offense:
Unarmed +7 (+1 Damage, DC 16)
Umbrella Sword +11 (+3 Damage, DC 18)
Umbrella Gun +10 (+6 Ranged Damage, DC 21)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2, Fortitude +4, Will +6

Complications:
Motivation (Greed)- The Penguin is a criminal, plain and simple.
Reputation (Freak)- The Penguin has a long nose, strange teeth, short stature, and flipper-like hands. As such, he cannot pass for an ordinary human, and is constantly stared at and made fun of.
Responsibility (Man of Wealth and Taste)- The Penguin understands the finer things in life, and is a bit of a snob.

Total: Abilities: 42 / Skills: 64--32 / Advantages: 26 / Powers: 0 / Defenses: 15 (115)
Merge Background:
same as always,only in his world he kept in contact with The Suicide Squad&occassionally worked as their Planner.Currently runs an Iceberge Lounge in DC...
Last edited by MacynSnow on Sat Feb 11, 2017 5:39 pm, edited 1 time in total.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Wed Jan 25, 2017 6:21 pm

and this will be the only Druidverse member of the Serpent Society to appear in the Merge...
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BOOMSLANG (real name unknown) Occupation:Mob Hitman
PL 10 (150)
STRENGTH 3 STAMINA 4 AGILITY 6
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 2 PRESENCE 3

Skills:
Acrobatics 6 (+12) Athletics 7 (+10) Close Combat (Unarmed) 2 (+12) Deception 2 (+5) Expertise (Criminal) 4 (+6) Intimidation 4 (+7)
Ranged Combat (Boomerang) 4 (+15) Technology 3 (+6) Stealth 2 (+8)

Advantages:
Accurate Attack, Agile Feint, Equipment (Armour +2), Improved Aim, Improved Critical (Serpent-Rang) 2, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Instant Up, Precise Attack 2 (Ranged/Cover & Concealment), Quick Draw, Ranged Combat 6, Uncanny Dodge

Powers:

"Trick Snakearangs" (Flaws: Easily Removable) [22]
"Poisonous Snakearangs" Blast 4 (Feats: Homing, Ricochet 3) (Diminished Range -1) Linked to Weaken Stamina 5 (Extras: Ranged, Progressive +2) (Diminished Range -1) (30) -- (36 points)
AE: "Constrictor Snakearangs" Snare 5 (Feats: Homing, Ricochet 3) (Extras: Progressive +2) (Diminished Range -1) (28)
AE: "Spitting Snakearangs" Affliction 6 (Fort; Dazed & Vision Impaired/Stunned & Vision Disabled/Vision Unaware) (Feats: Homing, Ricochet 3) (Extras: Ranged, Area- 15ft. Cloud, Extra Condition) (Diminished Range -1) (27)
AE: "Rattling Snakearangs" Blast 8 (Feats: Homing, Ricochet 3) (Extras: Area- 15ft. Burst +1/2) (Diminished Range -1) (23)
AE: "Sharp Snakearangs" Blast 5 (Feats: Homing, Ricochet 3) (Extras: Multiattack, Penetrating) (Diminished Range -1) (23)
AE: "Buzzsaw Snakearangs" Blast 7 (Feats: Homing, Ricochet 3) (Extras: Multiattack, Penetrating) (Diminished Range -1, Inaccurate) (28)
AE: "Hissing Snakearangs" Auditory Dazzle 8 (Feats: Homing, Ricochet 3) (Extras: Area- 30ft. Burst) (Diminished Range -1) (27)

Offense:
Unarmed +12 (+3 Damage, DC 18)
Constrictor +15 (+5 Ranged Affliction, DC 15)
Rattling +8 Area (+8 Ranged Damage, DC 23)
Sharp +15 (+5 Ranged Damage, DC 20)
Buzzsaw +13 (+7 Ranged Damage, DC 22)
Hissing +8 Area (+8 Affliction, DC 18)
Poison +15 (+4 Ranged Damage +5 Ranged Weaken, DC 19 & 15)
Initiative +10

Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +4 (+6 Armour), Fortitude +6, Will +6

Complications:
Motivation (Greed)

Total: Abilities: 72 / Skills: 34--17 / Advantages: 21 / Powers: 22 / Defenses: 18 (150)
Merge/Druid-verse Background:
this version of Boomslang took some training time with Taskmaster&got much better at what he did.After the Merge,he's gone to work for Fisk as one of his hitmen....

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Thu Jan 26, 2017 6:01 pm

Here's another Merge/Druidverse Hero&his "Team"(which didn't crossover)...
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"Is that what you were hoping to hear from those girls, Mortar? You know, when you were going to torture and execute them in front of millions? Why should I abide by the rules you refuse to follow? Why should I show you any mercy?"
NOMAD II (Jack Monroe, aka Bucky III) Group Affiliations:The Rough Riders
PL 9 (125)
STRENGTH 4 STAMINA 5 AGILITY 6 FIGHTING 12 DEXTERITY 4 INTELLIGENCE 1 AWARENESS 2 PRESENCE 1


Skills:
Acrobatics 8 (+14) Athletics 6 (+10) Deception 5 (+6) Expertise (Streetwise) 6 (+7) Intimidation 6 (+7) Peception 4 (+6) Stealth 1 (+7) Treatment 1 (+2) Vehicles 5 (+7)

Advantages:
All-Out Attack, Equipment 3 (Assorted Weapons), Great Endurance, Improved Critical (Unarmed), Precise Attack (Ranged/Cover), Ranged Attack 8, Startle, Takedown

Powers:
"The Super-Soldier Serum- Absolute Peak Human"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Immunity 2 (Poison, Disease) (Flaws: Limited to Half-Effect) [1]
Regeneration 2 [2]
"Hitting Power" Strength-Damage +1 [1]

Offense:
Unarmed +12 (+5 Damage, DC 20)
Guns +12 (+4-6 Ranged Damage, DC 19-21)
Initiative +6

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +5, Fortitude +7, Will +5

Complications:
Responsibility (Man Out of Time)- Jack Monroe was born in the 1930s or '40s.
Responsibility (Insane)- The process that gave Jack Cap-like stats also left him insane. He appeared cured once he was thawed out of suspended animation...
Relationship ("Bucky")- Jack cared deeply for a toddler he took from a drug-addicted mother.
Enemy (The Slug)- Nomad's key foe is the obese crimelord of Florida.

Total: Abilities: 70 / Skills: 42--21 / Advantages: 17 / Powers: 7 / Defenses: 10 (125)
Merge/Druidverse Background:
Jack was born on December 7, 1941 in Clutier, Iowa, on the day that Imperial Japan launched their attack on Pearl Harbor, signaling the United States official entry into World War II. Jack grew up in a town of Nazi sympathizers, and he and his sister were beaten by their parents. In 1944, Jack discovered that his father secretly kept Nazi paraphernalia. Furious that the boy could jeopardize their family secret, Jack's father beat him[2]. By 1949, Jack lived a relatively normal life outside of his abuse and the secret the town kept. He and his friends bullied an overweight boy named Bartholomew Ingrid, whom they teased by calling Ingrid Bergman. One day Batholomew stood up to Jack by fighting back but Jack easily beat him. The young boy fled the fight vowing to get revenge against against Jack. Not long after, Jack secretly grabbed a swastika armband from his father's collection and took it to school for show and tell. He was taken to the principal's office and the FBI was alerted. His parents were arrested and executed as traitors. The FBI uncovered the entire town's Nazi secret. Due to the trauma of the abuse and the arrest of his parents, Jack and his sister, like all the children in town, were separated from their families and placed into foster homes.Jack suppressed these memories.
Jack was relocated to a foster home, not much is known about his activities in the following years. By 1953, Jack was living in New York City where he attended the Lee School. He took an avid interest into the lives of Captain America and his partner Bucky. Jack idolized Cap's young sidekick so much that he began calling himself Bucky, who disappeared and were presumed dead in 1945. While attending the school he was taught by William Burnside, who had legally changed his name to Steve Rogers, and getting plastic surgery to resemble the original Captain America in a failed attempt to get the government backing him as the next Captain America. "Steve Rogers", learning of Jack's love of Captain America, he confided in the boy and told him that he had also redeveloped the Super Soldier Serum from Nazi documents. Jack tried to convince William to become the new Captain America, even making him a costume, but Burnside decided to honor the government's wishes that Captain America was not needed at that time[4]. This changed on the day that the communist Red Skull attacked the United Nations Buildingin New York City, "Rogers" decided that it was time for Captain America and Bucky to return. When they arrived at the UN Building, Burnside injected himself with the Super Soldier Serum and decided to give Jack an injection as well. The two were enhanced by the Super-Soldier Serum being given enhanced strength on top of being brought to their physical peaks. The pair then successfully defeated the Red Skull. However unknown to the two at the time, there Super Soldier treatment was incomplete without a needed bombardment of Vita-Rays, the repercussions of which would not be realized until over a year into their careers as Captain America and Bucky.Believed to be the original Captain America and Bucky, the two heroes found themselves welcomed by both law enforcement and government. They were asked by the military to travel to Las Vegas, Nevada to prevent a new experimental atomic bomb trigger from falling into communist hands, and prevented it from being taken by the Executioner. Next Captain America was contacted by Dr. Standish to give lectures about the dangers of communism. Cap and Bucky were unaware that Standish was really a communist spy seeking to inject Captain America with a drug that would make him a loyal communist. Deducing this, the Super Soldier Serum in Cap's body neutralized the drug and Cap played along with Standish, giving pro-communist lectures and even going so far as to destroy an American military base in Alaska to earn his trust and attacking Standish's leaders and sending them fleeing back to Russia.
The Red Skull soon returned to trouble Captain America and Bucky again, this time capturing the pair and trying to force Cap into showing him the location of a secret government facility. Instead, Cap tricked the Red Skull's minions into crashing their truck and the Red Skull was seemingly slain in the crash[8]. However this Red Skull, like his predecessor, would prove hard to kill. By this time Burnside and Monroe had left the Lee School and enlisted in the army where they met Betsy Ross who was a retired government agent who worked with the previous Captain America and now a reporter. Ross was unimpressed by this new "Steve Rogers", but soon sought Captain America's help when she stood to face treason charges when she was accused of leaking government secrets. Captain America and Bucky revealed that it was really her photographer and editor who were the real communist spies, clearing Betsy's name. Deployed to a neutral country courting both sides of the Cold War, "Rogers" and "Bucky" exposed a plot by the Secretary of War to try and discredit the American Embassy for his communist benefactors. Relocated to Indochina on their tour of duty, they learned that communist agents were drugging American prisoners of war and forcing them to make pro-communist radio broadcasts. As Captain America and Bucky the pair smashed this operation. The pair were next relocated to Egypt where they were invited into the home of American loving millionaire Adu Bey, and as Captain America and Bucky exposed communist agents working out of Bey's family tomb.
Returning to the United States, the pair investigated communist activities along shipping routes and exposed a ship captain as a communist agent smuggling supplies to communist spies in South Africa. Returning home they stopped communist spies from forcing the inventor of a new atomic sub to give over his plans by threatening his blind son. In New York's Chinatown, the pair assisted Detective Wing search for the communist agent known as the Man With No Face who was blackmailing Chinese-Americans to send money back to communist China or their loved ones back home would face torture. Captain America clashed with the Man with No Face, learning that he was the detectives twin brother Philip. Preferring death over capture Philip Wing threw himself off a building to his death and Cap decided to keep his true identity a secret. Due to their heroics, Captain America and Bucky were awarded the key to New York City by the mayor. When news that North Korean prisoners of war were poisoning themselves to make America look bad, Captain America and Bucky traveled to Korea to administer an antidote and expose the plot.
Stationed in Korea in their capacity in the military, "Steve Rogers" and "Bucky" were assigned to transport released prisoners of war home, including Tim Potter who unknown to them was drugged by his captors to weaken his courage. The pair sprang into action as Captain America and Bucky when they were attacked by gorilla forces but ended up being captured. Thankfully for them, Tim snapped out of drugged conditioning and helped rescue them[14]. While still in Korea, the pair failed to stop a communist spy from fleeing into China with a list of defectors from the Korean War. Sneaking into China as Captain America and Bucky, they recovered the list, apparently with the help of the mystical Green Dragon.
Returning State side, Captain America and Bucky came home to a parade in being thrown in their honor in New York City. The celebration was marred when the Russians sent their operative Electro to try and kill the two heroes. The pair overloaded Electro's powers seemingly killing the foe. When communist agent Chuck Blaine used his public notoriety to plant a bomb in the UN Building that threatened to destroy half of New York City. Captain America and Bucky forced a confession out of Blaine and disarmed the bombs before they could go off. Not long after this, the Red Skull revived Electro and attacked the UN Building in an attempt to recover Adolf Hitler's strong box, which reportedly contained the plans to a secret weapon. Captain America and Bucky rushed to stop them, foiling the Red Skull and seemingly slaying Electro again.
By about 1955, the impurities in their Super Soldier treatment became apparent: Both Captain America and Bucky were becoming paranoid schizophrenics, beginning to see "communist spies" in just about anybody, in particular visible minorities attacking African-Americans in the Harlem and Watts area. Learning of this the United States government intervened and attempted convince Cap and Bucky to surrender, but they refused forcing the government to neutralize the pair and place them in cryogenic suspension.
Eventually after extensive rehabilitation, Jack was allowed to go out in public again,where he became the Hero Nomad...
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"There are days that are the worst days. There are days that tear hope down and stamp on it. Days when the horror gets so thick you think you might drown. But even on those days, we can stand up. We can fight. We can rise. And I will stand and fight and rise alongside you. My name's Sam Wilson. I'm The Falcon. And that's what I do."
THE FALCON (Sam Wilson) Occupation:Social Worker Group Affiliations: S.H.I.E.L.D., The Rough Riders
PL 9 (163)
STRENGTH 3 STAMINA 4 AGILITY 4 FIGHTING 11 DEXTERITY 0 INTELLIGENCE 2 AWARENESS 3 PRESENCE 2


Skills:
Aerobatics 10 (+14) Athletics 4 (+7) Close Combat (Unarmed) 1 (+11) Expertise (Streetwise) 4 (+6) Insight 4 (+7) Intimidation 3 (+5) Investigation 5 (+8) Perception 7 (+10) Sleight of Hand 4 (+4) Stealth 4 (+8) Technology 2 (+4)

Advantages:
Agile Feint, Animal Empathy, Evasion, Improved Disarm, Improved Initiative, Minion 4 (Redwing), Move-By Action, Ranged Attack 8, Takedown, Uncanny Dodge

Powers:
"Link to Birds"
Enhanced Skills 8: Persuasion 8 (+10) (Flaws: Limited to Birds -2) [1]
Senses 1 (Communication Link- Redwing) [1]
"Recall Birds' Memories" Senses 4 (Postcognition) (Flaws: Limited to Birds) [2]

"Bird's Eye View" Remote Sensing (Visual) 10 (8 miles) (Flaws: Medium- Birds) (10) -- [11]
AE: "Control Birds" Affliction 3 (Will; Dazed/Compelled/Controlled) (Extras: Area- 120ft. Burst +3) (Flaws: Limited to Birds -2) (6)

"Falcon's Wing Harness" (Flaws: Removable) [29]
Flight 6 (120 mph) (Flaws: Winged) (6)
Concealment 4 (Visuals) (Flaws: Limited to Machines) (4)
"Vibranium Micro-Weave" Protection 2 (Extras: Impervious 7) (Weak Point -1) (8)
Senses 3 (Infravision, Radius Sight, Microvision) (3)
"Wing Attack" Strength-Damage +2 (2)

"Grappling Hook"
Snare 6 (Feats: Tether) (Flaws: Limited to One Target) (12) -- (13)
AE: Movement 1 (Swinging) (2)

-- (36 points)

Offense:
Unarmed +13 (+3 Damage, DC 18)
Wing Attack +13 (+5 Damage, DC 20)
Bird Control +3 Area (+3 Affliction, DC 13)
Grappling Hook +8 (+6 Ranged Affliction, DC 16)
Initiative +8

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +4 (+6 Harness, +4 Impervious), Fortitude +6, Will +7

Complications:
Motivation (The Youth)- A social worker, Sam is devoted to helping young street kids learn a better way.
Relationship(Vagabond)-After Sam Left being Nomad's Partner,he felt he could finally start a Relationship the Prycilla...

Total: Abilities: 58 / Skills: 48--24 / Advantages: 20 / Powers: 44 / Defenses: 17 (163)
REDWING PL 5 (55)- Minion Rank 4
STRENGTH -3 STAMINA -1 AGILITY 4 FIGHTING 4 DEXTERITY 0 INTELLIGENCE -4 AWARENESS 0 PRESENCE -3

Skills:
Acrobatics 6 (+10) Athletics 6 (+3) Close Combat (Natural Weapons) 4 (+8) Expertise (Survival) 6 (+6) Perception 10 (+10)

Advantages:
Evasion, Fast Grab, Improved Critical (Natural Weapons), Improved Hold

Powers:
"Animal Senses" Senses 3 (Extended, Ultra & Low-Light Vision) [3]
"Natural Weapons- Talons & Beak" Strength-Damage +4 [4]
Senses 1 (Communication Link- Sam Wilson) [1]

Flight 8 (120 mph) (Flaws: Winged) [8]

"Small Size" Shrinking 8 (Feats: Innate) (Extras: Permanent +0) [9]
(-2 Strength & Speed, +4 Defenses, +8 Stealth, -4 Intimidation)

Offense:
Unarmed +4 (-3 Damage, DC 12)
Natural Weapons +8 (+1 Damage, DC 16)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness -1, Fortitude +3, Will +4

Complications:
Disabled (Animal)- Birds cannot speak to humans, nor use their talons to easily manipulate objects.

Total: Abilities: -2 / Skills: 32--16 / Advantages: 4 / Powers: 25 / Defenses: 12 (55)
Druidverse Backstory:
Sam Wilson grew up in a tough Harlem neighborhood. His father, a minister, had been killed trying to stop a fight between two rival gangs when Sam was 9 years old. Some years later his mother was murdered by a mugger while she tried to protect her children. Sam did his best to try and do the right thing, but his grief and anger eventually led him down a criminal path. He took on the name of "Snap" Wilson while working for the mob
After an assignment, on the way to Rio de Janeiro, Sam's plane crashed on a remote Caribbean island named Exile where the Red Skull and his henchmen were hiding out. The Red Skull sought to use Wilson as a pawn to attackNomad (who was currently on the island) with. He used the Cosmic Cube to revert 'Snap' into Sam, and give him the ability to telepathically communicate with birds, especially a bird that Wilson had bought named Redwing. After their initial skirmish, Jack was able to free Wilson from the Skull's programming. Together they defeated the Skull, and the Falcon became Nomad's partner for a long time. It was later revealed that the 'Snap' persona had entirely been a construction of the Red Skull to manipulate Wilson, and in fact he had never been a criminal at all.
Wilson received help from the Black Panther, who created a harness for Wilson, allowing him to fly.The Falcon ultimately left as Jack's partner when he Formed the Rough Riders.He's recently started a Relationship with Vagabond...

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FREE SPIRIT (Cathy Webster) Occupation:College Student Group Affiliation:Rough Riders
PL 7 (79)
STRENGTH 4 STAMINA 5 AGILITY 5 FIGHTING 6 DEXTERITY 2 INTELLIGENCE 1 AWARENESS 1 PRESENCE 2


Skills:
Close Combat (Unarmed) 2 (+8) Deception 2 (+4) Insight 2 (+3) Perception 1 (+2) Persuasion 1 (+3)

Advantages:
Improved Defenses, Ranged Attack 2

Powers:
"Radiation Treatments"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Immunity 2 (Poison, Disease) (Flaws: Limited to Half-Effect) [1]
Regeneration 2 [2]
"Hard Hitter" Strength-Damage +1 [1]

Offense:
Unarmed +8 (+5 Damage, DC 20)
Initiative +5

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +5, Fortitude +8, Will +4

Complications:
Motivation (Heroism)- all Cathy wanted to do was the right thing...

Total: Abilities: 52 / Skills: 8--4 / Advantages: 3 / Powers: 7 / Defenses: 13 (79)
Druidverse Background:
Cathy Webster was born and raised in Macomb, Illinois. She attended Hayden College and as a graduate student participated in an unsanctioned psychology experiment involving subliminal recordings at the Glasser Institute. She was subliminally programmed to hate all men, and her body subjected to "mutagenic radiation". The radiation enhanced her body to peak human conditioning similar to the Super Soldier Serum that enhanced Captain America. Cathy eventually overcame her brainwashing and discovered the woman in charge of the experiment was the criminal scientist named Dr. Deidre Wentworth, alias Superia.She teamed up with Nomad and Diamondback agaist Baron Helmut Zemo and his wife Baroness Zemo. She tracked the missing children to Castle Zemo in Mexico, and when she arrived she helped them battle his robotic army of Plastoids. Baron Zemo hoped to use Superia's process to create super-soldiers but she turned against him. They defeated Zemo but he was accidentally dropped into Adhesive X scarring his face. The heroes then free the children. Jack then asked to join his Rough Riders...

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JACK FLAG (Jack Harrison) Group Affiliations: The Rough Riders
PL 9 (115)
STRENGTH 7 STAMINA 7 AGILITY 5 FIGHTING 11 DEXTERITY 5 INTELLIGENCE 2 AWARENESS 2 PRESENCE 3


Skills:
Acrobatics 5 (+10) Athletics 4 (+11) Deception 2 (+5) Expertise (Streetwise) 2 (+4) Insight 2 (+4) Intimidation 2 (+5) Perception 4 (+6) Ranged Combat (Thrown Objects) 2 (+11) Stealth 1 (+6)

Advantages:
Improved Critical (Unarmed), Improved Disarm, Ranged Attack 4, Takedown

Powers:
"Enhanced Physiology"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]

Offense:
Unarmed +11 (+7 Damage, DC 22)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +7, Fortitude +7, Will +5

Complications:
Relationship (Lucy)- Jack had a girlfriend and would do anything for her....
Motivation (Justice)- Jack is devoted enough to being a hero that he risked his ass by saving a woman from some thugs, despite the threat of Retaliation...

Total: Abilities: 84 / Skills: 24--12 / Advantages: 7 / Powers: 3 / Defenses: 9 (115)
Druidverse Background:
Jack Harrison and his brother, Drake, were members of Nomad's computer hotline network, and they created a citizen's patrol group in their home town, Sandhaven, Arizona. Drake was attacked by a couple of criminals, and the attack left him unable to use his legs. After the attack, Jack and Drake discovered that the Serpent Society had infiltrated his home town, and they had attempted to contact the local authorities, but the Serpent Society had paid them all off. Jack was unhappy with this information, so he began training in the martial arts and weight lifting so that he could fight the Serpent Society himself. He took on a disguise that he thought would make Captain America proud, and began to fight crime as Jack Flag.During a bank robbery, Jack intervened and stopped Rock Python and Fer-de-Lance (both of whom were members of the Serpent Society). Shortly after this, Jack attempted to infiltrate the Society, but King Cobra did not fully trust Flag. King Cobra sent him to steal a painting from Mr. Hyde, who severely beat Jack. While fighting, Flag was drenched in Hyde's chemicals and developed superhuman strength. After receiving his new powers, Flag easily defeated Mr. Hyde and retrieved the painting that he was supposed to steal for the Serpent Society. Before returning the painting to the King Cobra, Flag contacted Captain America's hotline and informed them that the Serpent Society was in Sandhaven.Impressed that he was able to defeat Mr. Hyde, Cobra tried out Jack as a new King Cobra. While Flag was undercover with the Serpent Society, Nomad and the rest of the Riders showed up to aid Jack and defeat the Society.He joined the "Team"shortly thereafter...

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VAGABOND (Priscilla Lyons) Group Affiliations: The Rough Riders
PL 6 (95)
STRENGTH 2 STAMINA 3 AGILITY 4 FIGHTING 5 DEXTERITY 0 INTELLIGENCE 0 AWARENESS 0 PRESENCE 1


Skills:
Acrobatics 1 (+5) Athletics 4 (+6) Close Combat (Unarmed) 4 (+9) Expertise (Streetwise) 3 (+3) Insight 4 (+4) Intimidation 2 (+3) Perception 2 (+2) Ranged Combat (Rifle) 2 (+8) Stealth 1 (+5) Vehicles 3 (+3)

Advantages:
Ranged Attack 6

Offense:
Unarmed +9 (+2 Damage, DC 17)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3, Fortitude +5, Will +3

Complications:
Motivation (Justice)
Relationship (Phil Lyons)-
Priscilla was close to her brother, and strove to rescue him from his drug-dealing lifestyle.
Relationship(Falcon)-In this one,Instead of being Drawn to Jack,she was drawn to Sam instead...
Total: Abilities: 30 / Skills: 26--13 / Advantages: 6 / Powers: 32 / Defenses: 14 (95)
Druidverse Background:
Priscilla Lyons was in Kentucky hitchhiking to Miami, Florida when she was picked up by Jack Monroe, who was also the costumed crime fighter Nomad, who was passing through on his motorcycle. Priscilla told Monroe that she was going to Miami to find her brother Phil, who she feared had become involved with dangerous criminals in the illegal drug trade. Monroe promised to find and rescue Phil for her.
Monroe learned that Phil Lyons was in the employ of Ulysse X. Lugman, alias the Slug, the head Of Miami's illegal drug trade. Monroe managed to get a job working aboard Lugman's yacht and told Phil Lyons that Priscilla had sent him to bring him home. But Phil said he was happy working for Lugman and did not want to be "rescued". Phil Lyons then informed his superiors about Monroe, injected him with a hypodermic needle containing drugs, and threw him overboard to drown.
However, worried that she had not heard from Monroe in three weeks, Priscilla Lyons had contacted his occasional partner, The Falcon.Sam rescued Monroe from drowning, and together they battled the Slug and his men aboard the yacht. Nomad set the boat on fire, but he,Falcon, and the Slug all escaped. So too, apparently did Phil Lyons.
They formed The Rough Riders shortly therafter...

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ZACHARY MOONHUNTER Occupation: Pilot, Hunter Group Affiliations: The Rough Riders
PL 8 (88)
STRENGTH 3 STAMINA 3 AGILITY 3 FIGHTING 7 DEXTERITY 2 INTELLIGENCE 2 AWARENESS 2 PRESENCE 2


Skills:
Athletics 3 (+6) Close Combat (Unarmed) 2 (+9) Expertise (Werewolf Hunter) 8 (+10) Intimidation 2 (+4) Perception 4 (+6) Stealth 3 (+6)
Technology 2 (+4) Vehicles 8 (+10)

Advantages:
Favoured Foe (Werewolves), Equipment 4, Ranged Attack 7

Equipment:
"Werewolf-Hunting Gear"
"Suit" Protection 2, Features 1 (Made of Silver) (3)
"Specialized Gun" "Drug-Tipped Darts" Affliction 5 (Fort; Fatigued/Hindered/Incapacitated) (Extras: Ranged, Cumulative) (15) -- (17)
AE: Blast 5 (Features: Silver Bullets) (11)
AE: "Silver Whip" Strength-Damage +0 (Feats: Reach 4, Improved Trip) (5)

Offense:
Unarmed +9 (+3 Damage, DC 18)
Gun +9 (+5 Ranged Damage, DC 20)
Darts +9 (+4 Ranged Affliction, DC 14)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3 (+5 Suit), Fortitude +5, Will +4

Complications:
Responsibility (The Rough Riders)
Responsibility (Hunting Werewolves)
Power Loss (Darts)- The Darts will not affect anyone wearing Protection 3 armour or better, or anything with a rank of Impervious.

Total: Abilities: 48 / Skills: 32--16 / Advantages: 12 / Powers: 0 / Defenses: 12 (88)
Druidverse Background:
Moonhunter was mesmerized into the service of Dredmund, the Demon Druid. His silver plated body armor made him the perfect wrangler for Dredmund's pack of werewolves. He encountered Nomad and Doctor Druid when they were searching for Druid's missing pilot, former Manwolf John Jameson.After Dredmund was defeated, John Jameson chose not to return to the Defender's mansion staff. Zachary Moonhunter Decided to join up with Nomad's Rough Riders....

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CODENAME:BRAVO(Richard Davies) Group Affiliations: Rough Riders
PL 9 (145)
STRENGTH 5 STAMINA 5 AGILITY 6 FIGHTING 12 DEXTERITY 2 INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 5 (+11) Deception 4 (+6) Expertise (History) 5 (+8) Expertise (Soldier) 5 (+8) Insight 4 (+7) Intimidation 3 (+5) Investigation 4 (+7)
Perception 5 (+8) Persuasion 2 (+4) Stealth 2 (+7) Technology 2 (+5) Vehicles 5 (+7)

Advantages:
All-Out Attack, Beginner's Luck, Diehard, Equipment 5 (Wrist Computer, Knives +1, Handguns +5), Fast Grab, Great Endurance, Improved Aim, Improved Critical 2 (Knife, Handgun), Improved Disarm, Improved Trip, Power Attack, Precise Attack (Ranged/Cover), Quick Draw, Ranged Attack 10, Set-Up, Teamwork, Tracking

Powers:
Peak Human Attributes"
Super-Senses (Extended Vision) [1]
Immunity 2 (Aging, Disease) (Flaws: Limited to Half-Effect) [1]

"Trained Mental Stealth"
Concealment 1 (Mental Detection) [2]

Offense:
Unarmed +12 (+5 Damage, DC 20)
Knife +12 (+6 Damage, DC 21)
Handgun +12 (+5 Damage, DC 20)
Initiative +6

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +5, Fortitude +10, Will +5

Complications:
Motivation (Justice)- Bravo want's to see Hydra Destroyed for what they did to his Friend Jimmy...
Man out of Time

Total: Abilities: 74 / Skills: 46--23 / Advantages: 31 / Powers: 4 / Defenses: 13 (145)
Druidverse Background:
A Super Soldier from the 20s and 40s that was part of a team built by Nick Fury along with Captain America, Peggy Carter, Dum-Dum Dugan and Jimmy Jankovicz to attack Hydra. Also, Bravo hated Captain America, because Peggy prefered Steve than him. After Jimmy used his powers to open a portal to Nowhere (a dimension different from ours), a Hydra agent bashed Jimmy's head in, rendering him comatose, and trapping Bravo along other soldiers in Nowhere.After many years trapped in Nowhere he was able to escape when Jimmy waked from coma, and helped Nomad&the Other Riders Take down Baron Zemo joining the Team in the Process...

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's M&M Builds(2e&3e)

Post by MacynSnow » Thu Feb 02, 2017 6:23 pm

and now,the Druidverse Moon Knight&his Rogue's Gallery!
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"I'm a ghost now... A spectre of the moon... the moon's knight of vengeance---and I got work to do."
MOON KNIGHT- THE FIST OF KHONSHU (Marc Spector ) PL 10 (164)
STRENGTH 4/6 STAMINA 4/6 AGILITY 4 FIGHTING 12 DEXTERITY 7 INTELLIGENCE 2 AWARENESS 2 PRESENCE 2


Skills:
Acrobatics 5 (+9) Athletics 5 (+9/+12) Deception 6 (+8) Expertise (Religion) 4 (+6) Expertise (Mercenary) 6 (+8) Insight 5 (+7)
Intimidation 8 (+10) Investigation 6 (+8) Perception 5 (+7) Sleight of Hand 1 (+7) Stealth 4 (+8) Technology 4 (+6) Vehicles 3 (+10)

Advantages:
Accurate Attack, All-Out Attack, Beginner's Luck, Benefit 2 (Wealth, Multiple Identities), Daze (Intimidation), Diehard, Equipment 12 (Arsenal), Evasion, Fast Grab, Great Endurance, Improved Aim, Improved Critical (Unarmed), Improved Initiative, Improved Hold, Last Stand (Spend an HP to Ignore Damage for 1 Round), Power Attack, Quick Draw, Ranged Attack 5, Seize Initiative, Startle, Taunt

Powers:
"Moon Phase-Based Powers" (All have Flaws: Limited to Night and the Strength of the Moon)
Enhanced Strength 2 [2]
Enhanced Stamina 2 [2]
Leaping 1 (15 feet) [0.5]
Speed 3 (16 mph) [1.5]

Equipment:
"The Mooncopter" As Military Helicoper minus the Rockets (37) -- (38)
AE: "Remote-Controlled Limousine"

"Armor" Protection 2 (Extras: Impervious 3) (5)
"Throwing Darts" Blast 4 (Extras: Multiattack) (Diminished Range -1) (11) -- (16)
AE: "Nunchuku" Strength-Damage +1 (Feats: Split, Fast Grab) (3)
AE: "Truncheon" Strength-Damage +2 (Inaccurate -1) (1) note: Once had a Danger Sense Power, too
AE: "Bolas" Snare 4 (Diminished Range -1) (11)
AE: "Ivory Boomerang" Blast 4 (Feats: Homing, Ricochet 2) (Diminished Range -1) (10)
AE: "Grappling Hook" Movement 1 (Swinging) (2)

Offense:
Unarmed +12 (+4 Damage, DC 19)
At Night +12 (+6 Damage, DC 21)
Nunchuku +12 (+7 Damage, DC 22)
Truncheon +12 (+8 Damage, DC 23)
Bolas +12 (+4 Ranged Affliction, DC 14)
Throwing Darts & Boomerang +12 (+4 Ranged Damage, DC 19)
Initiative +8

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 12), Toughness +4 (+6 at Night, +8 Armor), Fortitude +7 (+9 at Night), Will +5

Complications:
Responsibility (The Fist of Khonshu)- Moon Knight is expected to do Khonshu's bidding, and hears the God's voice in his head. Khonshu is the God of Vengeance & Justice, often driving Marc to violent territory.
Motivation (Making Good)- An ex-mercenary, Marc Spector now fights for justice to make up for his wicked life.
Relationship (Marlene & Frenchie)- Marc had his own teammates during his war with crime, though Marlene would frequently leave him when he got too obsessive with his work.
Enemy (John Bushman, Midnight)- Bushman is Spector's old partner (who murdered him), and Midnight is a former sidekick who Marc's had to kill twice.
Relationship (Randall Spector, Brother)- Randall also became The Shadow Knight and fought Marc.
Total: Abilities: 74 / Skills: 62--31 / Advantages: 37 / Powers: 4 / Defenses: 14 (160)
Druidverse Background:
Spector's father, a rabbi, managed to escape Germany when Hitler invaded Czechoslovakia. Spector was born in the US. His mother died soon afterward. Marc refused to follow his father's calling; he could not understand why Elias never fought back against persecution. Instead he became a prize fighter, but when his father got into the ring one night to stop him, Marc punched him.The next morning he enlisted in the Marines, and he never saw his father again. After two tours of duty, he became a field agent of the C.I.A.. There he worked with several people who would later interact with Moon Knight, including William Cross, Amos Lardner, and his own brother, Randall Spector. Randall killed Spector's girlfriend Lisa with a hatchet to keep her from exposing a gun-running scheme; Spector retaliated with a grenade and assumed Randall was dead.After leaving the CIA, Spector became a soldier-for-hire. During this period he befriended "Frenchie" Duchamp, who became his professional partner. They took on several assignments, mainly in Africa and South America. Spector later went to trial for assassinating the president of Bosqueverde, a South American country; such assignments paid well, though, and Spector invested wisely.Spector and Frenchie took on a job in Sudan for Raoul Bushman. Whereas Spector worked for the money, Bushman seemed to enjoy plunder and killing. When Bushman massacred the inhabitants of Selima, as well as archaeologist Peter Alraune, to find an Egyptian pharaoh's tomb, Spector could stomach no more. He got Alraune's daughter Marlene to safety at the tomb and challenged Bushman, who mortally wounded him in the desert. Spector managed to reach the tomb before he collapsed, and Marlene and the crew laid him beneath an idol of Khonshu. His spirit had an encounter with Khonshu, who promised to save his life in exchange for his service. Spector agreed, although he later considered this encounter a hallucination. Restored to life, he punished Bushman's men, while Bushman himself escaped.Finally having found a purpose in life, Spector applied himself fully. He, Franchie, and Alraune (now his lover) moved to New York, taking the idol along. With their help he developed the costume, equipment, and persona of Moon Knight. With his fortune he could not only support his new career of fighting crime, he could create another persona: Steven Grant, financier. With the Death of Daredevil,Specter became the De-Facto "Street Hero" of New York along with The Racer(before he joined the Defenders)...
and here's the Man's Rogues Gallery:
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BUSHMAN (Raoul Bushman)
PL 8 (107) STRENGTH 3 STAMINA 4 AGILITY 4 FIGHTING 11 DEXTERITY 5 INTELLIGENCE 2 AWARENESS 3 PRESENCE 3


Skills:
Acrobatics 2 (+6) Athletics 5 (+8) Close Combat (Unarmed) 1 (+12) Deception 4 (+7) Expertise (Mercenary) 8 (+10) Insight 2 (+5) Intimidation 2 (+5) Investigation 3 (+6) Perception 4 (+7) Stealth 3 (+7)

Advantages:
Equipment 4 (Sharp Teeth +1, Guns), Ranged Attack 5, Tracking

Offense:
Unarmed +12 (+3 Damage, DC 18)
Metal Teeth +11 (+4 Damage, DC 19)
Guns +10 (+4-6 Ranged Damage, DC 19-21)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4, Fortitude +6, Will +4

Complications:
Motivation (Greed)- Bushman's greed is so great, that he will stoop to murdering innocent people to steal.

Total: Abilities: 70 / Skills: 34--17 / Advantages: 10 / Powers: 0 / Defenses: 10 (107)
Druidverse Background:
same as original,only he'll occassionally take on D-Man(if hired by the Leader) and mostly works for the Committee...

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THE COMMITTEE
Leaders:

Bruno
Carruthers
Donnie
Professor Makko
Operatives:
Baron Thunder
Ma Mayhem
Behemoth (Kay-Twelve)
Bushman
Cyclone
Slayer's Elite
Story:
The Committee was a secret organization of anonymous businessmen and financiers. Their purpose was to stimulate what they perceive to be a sinking global economy by any means available to them. Many of the Committee's practices are ethically questionable, and usually illegal. To promote consumerism, Committee members were known to implement a doctrine of fear to "shock" the private sector into investing in various enterprises. One of the earliest examples of this practice involved their decision to employ the disfigured Sarnak, Master of Sound, to create "an army of fear" so that citizens spend more because they feel unsafe. These efforts brought the Committee into conflict with Jack Russell – also known by the sobriquet, the Werewolf by Night. The Committee's involvement with the Russell family included Jack's stepfather, Philip Russell – who was being blackmailed via his wife Laura. When Philip refused to pay, they had her killed - leading Jack to believe that his step-father had been responsible.
Despite their frequent conflicts with the Werewolf, the Committee's most persistent adversary is the lunar avenger, Moon Knight. At first, Moon Knight had been on the Committee's payroll, and offered $10,000 to bring them the Werewolf, but he soon turned against them and actively sought to bring them down.

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CROSSFIRE (William Cross)
Group Affiliations:
Cross Technological Enterprises, The C.I.A.
PL 9 (153) STRENGTH 2 STAMINA 4 AGILITY 4 FIGHTING 10 DEXTERITY 6 INTELLIGENCE 6 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 4 (+8) Athletics 5 (+7) Deception 6 (+8) Expertise (Spy) 7 (+12) Expertise (Criminal) 5 (+10) Insight 6 (+9) Investigation 8 (+11)
Perception 7 (+10) Persuasion 5 (+7) Sleight of Hand 6 (+12) Stealth 10 (+14) Technology 9 (+15) Vehicles 2 (+8)

Advantages:
Accurate Attack, Defensive Roll, Equipment 5 (Spy Gear, Suit, Pistol), Evasion, Improved Aim, Improved Critical (Pistol), Precise Attack (Close/Concealment), Ranged Attack 6, Skill Mastery 2 (Spy, Deception), Ultimate Spy Skill, Well-Informed

Powers:
"Cybernetics"
Senses 4 (Enhanced & Ultra-Hearing, Extended Sight, Infra-Vision) [4]
"Partially Deaf Without Sensors" Immunity 3 (Hearing-Based Dazzles, Ultrasonics) [3]

Equipment:
"Twin Handguns" Blast 6 (Feats: Split) (13) -- (14)
AE: "Sniper Rifle" Blast 6 (Feats: Increased Range 2) (Flaws: Distracting) (8)
"Suit" Protection 2 (2)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Guns 12 (+6 Ranged Damage, DC 21)
Initiative +6

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4 (+6 Suit), Fortitude +6, Will +5

Complications:
Motivation (Destroying Heroes)- Cross' early schtick was to try and Mind Control heroes to attack each other. If he'd only known how much simpler that would be...
Enemy (Moon Knight)- Cross soon became a recurring nemesis for Marc Spectre, and it would soon grow into a blood feud.
Disabled (Cybernetic Replacements)- Crossfire is missing his left eye and ear, and 85% of the hearing in his right ear- without his cybernetics, his senses are drastically reduced.

Total: Abilities: 74 / Skills: 80--40 / Advantages: 21 / Powers: 6 / Defenses: 14 (153)
Druidverse Background:
same as original,but because Hawkeye was accidentally killed helping Black Widow Defect he became a recurring Foe of Moon Knight's Instead...

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CYCLONE (Andre Girard) Group Affiliations: The Committee
PL 8 (112) STRENGTH 2 STAMINA 3 AGILITY 4 FIGHTING 5 DEXTERITY 3 INTELLIGENCE 3 AWARENESS 0 PRESENCE 1

Skills:
Close Combat (Unarmed) 2 (+7) Deception 4 (+5) Expertise (Criminal) 6 (+6) Expertise (Science) 5 (+8) Intimidation 2 (+3) Perception 2 (+2)
Technology 5 (+8)

Advantages:
Ranged Attack 5

Powers:
"Cyclone Uniform" (Flaws: Removable) [38]
"Wind Funnels" Move Object 9 (Feats: Precise) (Extras: Perception Range) (28) -- (35)
AE: "Tornado" Blast 8 (Extras: Area- 30ft. Burst) (Flaws: Distracting) (16)
AE: Damage 8 (Extras: Area- 30ft. Shapeable) (16)
AE: Damage 8 (Extras: Area- 30ft. Line) (16)
AE: Wind Blast 8 (Feats: Split) (17)
AE: "Wind" Features: Extinguish Flames, Thrown Objects Auto-Miss, -4 Ranged Attacks
AE: "Wind Screen" Deflect 8 (Extras: Ranged) (16)
AE: "Wind Storm" Affliction 8 (Strength; Hindered & Vulnerable/Prone & Defenseless) (Extras: Extra Condition, Area- 30ft. Burst) (Flaws: Instant Recovery, Limited Degree) (8)

Flight 6 (120 mph) (12)
-- (47 points)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Wind Attacks +8 Area (+8 Damage & Affliction, DC 23-18)
Wind Blast +8 (+8 Ranged Damage, DC 23)
Initiative +2

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3, Fortitude +5, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 42 / Skills: 26--13 / Advantages: 5 / Powers: 38 / Defenses: 14 (112)
Druidverse Background:
in this one,instead of the Maggia hiring him it was the Committee instead and he became a recurring foe of Moon Knight's..

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SHADOWKNIGHT(Randall Spector)
PL 9 (93) STRENGTH 9 STAMINA 8 AGILITY 3 FIGHTING 7 DEXTERITY 2 INTELLIGENCE 0 AWARENESS 0 PRESENCE 1


Skills:
Acrobatics 3 (+6) Deception 2 (+3) Expertise (Mercenary) 5 (+5) Intimidation 4 (+5) Perception 2 (+2)

Advantages:
Accurate Attack, Equipment 3 (Daggers, Firearms), Fast Grab, Improved Critical (Unarmed), Improved Grab, Improved Hold, Improved Trip, Ranged Attack 6

Powers:
Leaping 1 (15 feet) [1]

Offense:
Unarmed +7 (+9 Damage, DC 24)
Daggers +8 (+5 Damage, DC 20)
Pistol +8 (+5 Damage, DC 20)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8, Fortitude +8, Will +3

Druidverse Background:
Randall Spector was a mercenary like his brother, but betrayed him and killed Lisa, Marc's then girlfriend, in Italy. Marc Spector then hunted Randall down, chasing his brother for two days and two nights until he lobbed a grenade at him, which mangled and almost killed him. When he recovered Randall killed a nurse, then began a killing spree as a serial killer who preyed on nurses. Later, Randall, after being dubbed the Hatchet-Man would be confronted by Marc, and while they were fighting near a cave he lunged and was knocked into and impaled on a tree. However, this was later revealed to have been an imposter , as Randall returned as a member of the Cult of Khonshu, having been mystically enhanced with impenetrable skin and super-human strength by Princess Nepthys...

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"You know, this is a respectable office building! I'm not very happy about having tenants who seem to be involved with some of the most despicable criminals of all! Now, I'm a broad-minded man, but must you defend such cut-throats and knaves?"
THE MASKED MARAUDER(Frank Farnum) Group Affiliations: The Maggia
PL 9 (148) STRENGTH 3 STAMINA 4 AGILITY 5 FIGHTING 10 DEXTERITY 4 INTELLIGENCE 6 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 5 (+10) Athletics 3 (+8) Deception 3 (+6) Expertise (Science) 9 (+14) Perception 2 (+5) Technology 9 (+14) Vehicles 2 (+6)

Advantages:
Inventor, Ranged Attack 4

Powers:
"Masked Marauder's Mask" (Flaws: Removable) [40]
"Opti-Blasts" Dazzle Visuals 10 (Extras: Continuous +3) (50 points)

Offense:
Unarmed +10 (+3 Damage, DC 18)
Opti-Blasts +8 (+10 Ranged Affliction, DC 20)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4, Fortitude +5, Will +5

Complications:
Responsibility (Obsessive-Compulsive)- The Marauder's plans are ridiculously-detailed, being scheduled down to the last second. He is also an egomaniac, often overestimating how debilitated his opponents are by his Opti-Blast.

Druidverse Background:
Manager of an office building whose tenants once included the Law Firm of Nelson and Murdock, Frank Farnum leads a double life as criminal mastermind, the Masked Marauder.After Daredevils death,Frank tried to use the opportunity to become a big shot in the Maggia,but ran afoul of Moon Knight...

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"This isn't going to be a fight. I'm just going to kill you. I'm better than you. I deserve to be you. And now I'm going to show you why I deserve to be loved more than you"
BLACK SPECTRE(Ryan Trent)
PL 9 (120) STRENGTH 3 STAMINA 4 AGILITY 5 FIGHTING 12 DEXTERITY 5 INTELLIGENCE 2 AWARENESS 3 PRESENCE 3


Skills:
Acrobatics 7 (+12) Athletics 8 (+11) Deception 5 (+8) Expertise (Politics) 6 (+8) Expertise (Law Enforcement) 5 (+7) Expertise (Soldier) 4 (+6) Insight 2 (+5)
Intimidation 3 (+6) Investigation 5 (+8) Perception 3 (+6) Persuasion 3 (+6) Stealth 3 (+8)

Advantages:
Beginner's Luck, Equipment 3 (Weapons Arsenal), Great Endurance, Improved Critical (Gun), Ranged Attack 4

Offense:
Unarmed +12 (+3 Damage, DC 18)
Guns +12 (+6 Damage, DC 21)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +4

Complications:
Motivation (Destroying New York)- Knowles feels let down by the system, and wishes to tear it apart.
Responsibility (The Agent of Seth)- Carson is an Agent of Seth, an evil Egyptian God of Douchebags.

Druidverse Background:
Since he was a kid Ryan Trent was constantly undermined, having his decisions throuhout his life continously questioned. Even after he joined the NYPD, he didn't feel he was good enough.When Moon Knight showed up in New York City as a consultant for Detective Flint, Flint's preference over the vigilante caused Trent to finally break, and slowly descend into madness as he became obsessed with Moon Knight. Ryan began training himself, as well as he investigated about Moon Knight by interrogating former allies of him disguised as a S.H.I.E.L.D. agent...

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MIDNIGHT(Jeffery Wilde)
PL 9 (130) STRENGTH 8 STAMINA 5 AGILITY 4 FIGHTING 8 DEXTERITY 7 INTELLIGENCE 1 AWARENESS 1 PRESENCE 1


Skills:
Acrobatics 3 (+7) Athletics 2 (+10) Close Combat (Unarmed) 2 (+10) Deception 2 (+3) Expertise (Thief) 4 (+5) Insight 2 (+4) Intimidation 4 (+5)
Perception 2 (+3) Stealth 2 (+6) Technology 3 (+4)

Advantages:
Evasion, Ranged Attack 3

Powers:
"Cybernetic Enhancements"
"Rocket Boots" Flight 6 (120 mph) [12]
"Extendible Arms" Elongation 2 (Flaws: Limited to Arms) [1]
Laser Blast 8 [16]
Protection 3 [3]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Laser Beam +10 (+8 Ranged Damage, DC 23)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude +5, Will +4

Complications:
Enemy (The Secret Empire)-he hates them for what they did to him...
Enemy(Midnight Man)-even though he's his dad,Jeff is determined to bring his father in...
Relationship(Lynn Church)-he left her after finding out she worked for the Secret Empire...

Druidverse Background:
Same as before,only his dad had faked his death so that he could continue his Criminal ways&jeff was rescued by Moon Knight and his allies before the Empire could lie to him...

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BOBCAT (Real Name Unknown) Group Affiliations: The Claws (his own personal gang)
PL 7 (98) STRENGTH 2 STAMINA 3 AGILITY 4 FIGHTING 10 DEXTERITY 4 INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+10) Athletics 6 (+8) Close Combat (Unarmed) 1 (+11) Deception 3 (+5) Expertise (Criminal) 5 (+5) Insight 2 (+4) Intimidation 3 (+5) Perception 3 (+5) Stealth 3 (+7)

Advantages:
Defensive Attack, Defensive Roll, Equipment 2 (Bolas), Evasion, Fast Grab, Improved Critical 2 (Unarmed, Claws), Power Attack, Ranged Attack 4, Set-Up, Startle, Takedown, Teamwork

Powers:
"Bobcat Costume" (Flaws: Removable) [4]
"Claws"
Strength-Damage +2 (Feats: Split) (3)
Movement 1 (Wall-Crawling) (2)
-- (5 points)

Equipment:
"Bolas" Snare 5 (Flaws: Limited to 5 Uses) (Diminished Range -1) (9)

Offense:
Unarmed +11 (+2 Damage, DC 17)
Claws +10 (+4 Damage, DC 19)
Bolas +8 (+5 Ranged Affliction, DC 15)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +5, Will +3

Complications:
Motivation (Greed)

Druidverse Background:
Same as mainstream,but he&the Claws became Moon Knight enemies instead...

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TRICKSHOT (Charles "Barney" Barton) Group Affiliation: FBI
PL 9 (121) STRENGTH 3 STAMINA 4 AGILITY 5 FIGHTING 10 DEXTERITY 5 INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 2 (+7) Athletics 5 (+8) Deception 3 (+6) Expertise (FBI Agent) 4 (+6) Expertise (Soldier) 2 (+4) Insight 3 (+6) Investigation 3 (+6)
Perception 3 (+6) Ranged Combat (Bow & Arrow) 2 (+13) Stealth 1 (+6)

Advantages:
Improved Aim, Improved Critical (Bow), Ranged Attack 6

Powers:
"Trick Bow & Arrow" (Flaws: Easily Removable) [18]
"Explosive Arrow" Blast 8 (Extras: Area- 30ft. Burst) (24) -- (29 points)
AE: "Smoke Bombs" Concealment 2 (Visuals) (Extras: Ranged, Area- 15ft. Cloud, Attack) (10)
AE: "Bola Arrow" Snare 7 (Inaccurate -1) (20)
AE: "Boomerang Arrow" Blast 5 (Feats: Split 2, Homing, Ricochet 2) (15)
AE: "Gas Arrow" Sleep 8 (Extras: Area- 30ft. Burst) (24)
AE: "Standard Arrow" Blast 5 (Feats: Variable- Blunt, Electrical or Sharp) (Extras: Multiattack) (16)

Offense:
Unarmed +8 (+3 Damage, DC 18)
Standard Arrow +13 (+5 Ranged Damage, DC 20)
Gas Arrow +8 Area (+8 Affliction, DC 18)
Bola Arrow +11 (+7 Ranged Affliction, DC 17)
Explosive Arrow +8 Area (+8 Ranged Damage, DC 23)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +4, Fortitude +6, Will +4

Complications:
Enemy (Moon Knight,Black Widow)- Barney blames every hero he can for his little brother's death,but has become a personal foe of Specter's&Natasha's...

Druidverse Background:
Same as before,but became a villian fully after his Brother's death...

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CONQUER-LORD(Mr.Quinn) PL 9 (127)
STRENGTH 3 STAMINA 4 AGILITY 4 FIGHTING 12 DEXTERITY 4 INTELLIGENCE 2 AWARENESS 3 PRESENCE 3


Skills:
Athletics 5 (+7) Deception 5 (+8) Expertise (Criminal) 11 (+13) Insight 3 (+6) Intimidation 5 (+8) Investigation 4 (+7) Perception 5 (+8)
Stealth 2 (+6) Vehicles 2 (+6)

Advantages:
All-Out Attack, Benefit 2 (Wealth), Chokehold, Daze (Intimidation), Diehard, Equipment 5 (Arsenal), Improved Aim, Improved Critical (Knife), Improved Critical (Firearms), Improved Initiative, Power Attack, Quick Draw, Ranged Attack 7, Startle

Equipment:
"Arsenal"
"Automatic Rifle" Blast 7 (Extras: Multiattack) (Inaccurate -1) (20) -- (25)
AE: "Rifle Shot" Blast 7 (14)
AE: "Grenades" Blast 7 (Extras: Area- 30ft. Burst) (Diminished Range -1) (20)
AE: "Knife" Strength-Damage +1 (Feats: Improved Critical) (2)
AE: "Shotgun" Damage 7 (Extras: Area- 30ft. Cone +1/2) (10.5)

Offense:
Unarmed +12 (+3 Damage, DC 18)
Knife +12 (+4 Damage, DC 19)
Rifle +11 (+7 Ranged Damage, DC 22)
Automatic Rifle +9 (+7 Ranged Damage, DC 22)
Shotgun & Grenades +7 Area (+7 Damage, DC 22)
Initiative +8

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +4, Fortitude +6, Will +6

Complications:
Motivation (Greed)
Enemy (Moon Knight)
- Ever since Specter stopped him the first time, these two have been going at it on&off for years now...

Druidverse Background:
Mr. Quinn ran a small criminal empire in New York City and sought to gain control of the entire city by having his pawn become mayor in the upcoming election. The only person that he believed to be a threat to his plans was the Moon Knight, and he went to great lengths to procure the superhero's secret identity and various video files depicting him in action from the group known only as the Committee. Using this knowledge, Quinn sent an agent named Merkins into the home of Steven Grant (One of the Moon Knight's several secret identities), posing as his new valet, so that he could keep an eye on the hero and ensure that he did nothing to interfere with his plans.
The Conquer-Lord also had many undercover police officers on his payroll and he sent seven of them to break into the office of Charles Thurston, Mr. Quinn's mayoral candidate, in order to try and frame the current mayor of burglary a la Watergate-style in order to ensure his own chances of success. The Moon Knight stumbled upon the masked men's burglary attempt, however, and after a brief skirmish, he knocked all seven unconscious. Plain clothes police officers soon arrived on the scene but mistakenly believed that the Moon Knight had attacked the undercover police officers while they were on duty and reported that Moon Knight should be dealt with extreme force, forcing Moon Knight to flee from the police.
After learning of his men's failure, Mr. Quinn believed himself the only capable one in his employ and decided to don a suit of armor and mask that he had developed for himself. As the Conquer-Lord Quinn planned to simply assassinate the current mayor and cause his candidate to become the de facto mayor of the city. While his men created a distraction in the downstairs of the mayor's house, Conquer-Lord sat on a nearby rooftop with a sniper rifle, waiting for the perfect opportunity to strike. Just as he was squeezing the trigger, however, the Moon Knight jumped him from behind. Though the Knight was unable to prevent the mayor from getting shot, the mayor's wounds were not life threatening and he later recovered in hospital. During Moon Knight's and Conquer-Lord's battle, Conquer-Lord grabbed the Moon Knight's girlfriend, Marlene Fontaine, and used her as a hostage while he escaped back to his headquarters. Once there, he tied Marlene upside-down over a large pit of crocodiles and cut the sandbag holding her aloft, causing her to slowly sink into the crocodile pit.
Back at Grant's house, the Moon Knight discovered that Merkins was in the employ of the Conquer-Lord and allowed him to escape, following him to the Conquer-Lord's headquarters in order to rescue Marlene and stop the madman. Merkins was subsequently killed for his failure and the Conquer-Lord prepared for his showdown with the Moon Knight. He lured the knight into a room which resembled a life-sized chess board with himself representing the black king, and the Moon knight representing a white knight. The space's on the floor were rigged with explosives which would detonate if the Moon Knight jumped on one that would be an illegal move for a knight, and the black pieces were armed with small missiles and flamethrowers all directed against the knight. The Moon Knight overcame all of these disadvantages and had the Conquer-Lord on the ropes as he tried to escape through a trap-door in the ceiling. The Knight beat the Conquer-Lord at his own game and had him trapped and at his mercy, revealing the location of the still falling Marlene to the Knight. The Moon Knight arrived just in time to save his love and they tied up the Conquer-Lord to be left for the police.

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SNAPDRAGON (Sheoke Sanada) Group Affiliations: Various Villains' Employ
PL 8 (112) STRENGTH 2 STAMINA 3 AGILITY 6 FIGHTING 11 DEXTERITY 0 INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 6 (+12) Athletics 5 (+7) Close Combat (Unarmed) 1 (+12) Close Combat (Bo Staff) 1 (+12) Expertise (Criminal) 6 (+7) Insight 2 (+4)
Intimidation 5 (+6) Perception 4 (+6) Ranged Combat (Bolas) 4 (+12) Sleight of Hand 6 (+6) Stealth 1 (+7) Technology 1 (+2) Vehicles 2 (+2)

Advantages:
Accurate Attack, Agile Feint, Chokehold, Defensive Attack, Equipment 4, Evasion, Fast Grab, Follow-Up Strike, Improved Critical (Unarmed), Improved Disarm, Precise Attack (Close/Concealment), Ranged Attack 8, Startle

Equipment:
"Armour" Protection 2 (2)
"Visor" Senses 1 (Infravision) (1)
"Bolas" Snare 5 (15) -- (17)
AE: "Sword" Strength-Damage +3 (Feats: Improved Critical) (4)
AE: "Bo Staff" Strength-Damage +2 (Feats: Reach 2) (4)

Powers:
"Martial Arts Prowess" Strength-Damage +1 [1]

Offense:
Unarmed +12 (+3 Damage, DC 18)
Bo Staff +11 (+4 Damage, DC 19)
Sword +11 (+5 Damage, DC 20)
Initiative +6

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +3 (+5 Armour), Fortitude +6, Will +5

Complications:
Motivation (Greed)- Snapdragon is a relatively-simple mercenary.
Enemy (Diamondback,Marlene)- Snapdragon was wronged by Rachel Leighton somehow when the two were just trainees of The Taskmaster, and she is devoted to revenge. She attempted to murder Rachel by beating her unconscious and then throwing her off a Cruise Liner.She also seem's to dislike Specter's Girlfriend/Lover Marlene as "The Other Woman"...
Relationship(Moon Knight)-even thought they're usually on the wrong side of things,there seem's to be a mutual Attraction there...
Relationship(Kono Sanada)-Kono is Snapdragon's devoted Sumo wrestling Brother...

Druidverse Background:
A skilled martial artist, Snapdragon was first seen when she was hired to defeat the Black Widow in Japan. She succeeded in this mission, but Black Widow soon regained her composure and quickly dispatched Snapdragon.
Later, Snapdragon joined Superia's all-female superhuman army the Femizons and became one of her lieutenants. There, Snapdragon came across another Femizon recruit, her long-time enemy Diamondback. The two had both been trained by Anaconda in Taskmaster's Academy for training criminal mercenaries, but Diamondback had subsequently dishonored Snapdragon in some way. While on Superia's S.S. Superia cruise ship, Snapdragon faced Diamondback when she was without her trademark throwing diamond weapons. The two fought, and Snapdragon knocked Diamondback unconscious. Snapdragon threw the unconscious Diamondback overboard, leaving her to drown. Diamondback was rescued and eventually recovered, but briefly swore off her life as a costumed mercenary out of fear of dying.

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MIDNIGHT MAN (Anton Mogart) Occupation: Thief Group Affiliations: None
PL 7 (105) STRENGTH 2 STAMINA 3 AGILITY 5 FIGHTING 6 DEXTERITY 7 INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 8 (+13) Athletics 11 (+13) Close Combat (Unarmed) 3 (+9) Deception 4 (+6) Expertise (Thief) 8 (+10) Insight 2 (+4) Intimidation 2 (+4)
Perception 4 (+6) Ranged Combat (Firearms) 1 (+9) Sleight of Hand 2 (+9) Stealth 7 (+12, +14 at Night) Technology 2 (+4)

Advantages:
Equipment 3 (Thief Gear, Pistol +4, Black Costume- +2 Stealth at Night), Evasion, Hide in Plain Sight, Ranged Attack

Offense:
Unarmed +9 (+1 Damage, DC 16)
Pistol +9 (+4 Ranged Damage, DC 19)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3, Fortitude +5, Will +3

Complications:
Motivation (Greed)
Relationship(Midnight,son)-After faking his death,Anoton's son became Moon Knight's Partner and has attempted to bring his father in for a while now...

Druidverse Background:
Same as before,only he Faked his death&is still acting as a Villian...

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SLASHER (aka Razorblade) Group Affiliations: The Committee
PL 7 (84) STRENGTH 3 STAMINA 3 AGILITY 5 FIGHTING 8 DEXTERITY 4 INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Athletics 3 (+6) Deception 3 (+4) Expertise (Criminal) 3 (+3) Intimidation 3 (+4)

Advantages:
Equipment 3 (Flechette Gun- Blast 4 Multiattack), Improved Critical (Slashing), Ranged Attack 4

Powers:
"Slasher Costume" (Flaws: Removable) [14]
Blade Aura 4 (Extras: Reaction +3) (12)
"Slashing" Strength-Damage +2 (2)
Protection 3 (3)
-- (17 points)

Offense:
Unarmed +6 (+6 Damage, DC 21)
Slashing +8 (+5 Damage, DC 20)
Bladed Costume +8 (+4 Damage, DC 19)
Flechette Gun +8 (+4 Ranged Damage, DC 19)
Initiative +5

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+6 Costume), Fortitude +4, Will +3

Complications:
Motivation (Greed)

Druidverse Background:
The Slasher was a thief operating in Communist Vietnam. In order to facilitate his escape with the goods, he claimed allegiance to the Red party and manipulated the local government's super-group, the Titanic Three, into battling the Defenders for him. When the Three realized Slasher was nothing but a crook, they ended the fight.
Slasher resurfaced years later as a mercenary working for the Viper as Razorblade and started running into Moon Knight..

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MORPHEUS (Robert Markham)
PL 10 (110) STRENGTH 3 STAMINA 4 AGILITY 4 FIGHTING 8 DEXTERITY 3 INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 3 (+6) Intimidation 9 (+9) Stealth 2 (+6)

Advantages:
Daze (Intimidation), Fast Grab, Startle

Powers:
Immunity 1 (Need For Sleep) [1]

"Ebon Energy"
"Psionic Blast" Blast 10 (Extras: Alternate Save- Will, Perception-Ranged) (40) -- [41]
AE: "Telepathic Nightmares" Affliction 10 (Will; Fatigued/Exhausted) (Extras: Area- 120ft. Burst +3) (Flaws: Limited to Sleeping Targets) (30)

Offense:
Unarmed +12 (+3 Damage, DC 18)
Psionic Blast -- (+10 Perception-Ranged Damage, DC 25)
Nightmares +10 Area (+10 Affliction, DC 20)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +6, Will +4

Complications:
Motivation (Revenge)- Morpheus wishes to kill Doctor Alraune for transforming him into a monster.
Prejudice (Freak)- Morpheus is all bumpy and looks like a vampire.

Druidverse Background:
Robert Markham was born in New York City. He had an unprecedented viral infection that caused competitive inhibition of certain segments in his DNA in the process of replication. He consulted Dr. Peter Alraune, who prescribed an experimental, untested drug. The drug reacted with Markham's DNA, causing a freakish appearance and the inability to sleep. Markham discovered that he no longer needed sleep, and that he developed a highly destructive psionic ability. He names himself Morpheus, after the god of dreams. Crazed, Morpheus sought to punish Dr. Alraune, which brought him to the attention of Moon Knight, a wealthy vigilante. In the resulting fight, Morpheus was defeated.
Under heavy sedation, Morpheus was taken to the Seaview Research Hospital. He was given an artificially induced sleep period every day. Which, for a time, resulted in normal dreams. Morpheus' brain underwent further mutation, and he established a mental link with Alraune. Through him, Morpheus projected nightmares into the minds of the unwilling.he's currently still pretending to be under sedation at Seaview...
Last edited by MacynSnow on Tue Feb 07, 2017 6:19 pm, edited 2 times in total.

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