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Thorpocalypse
Posts: 1076
Joined: Fri Nov 04, 2016 8:52 pm

361 - Molly Carpenter

Post by Thorpocalypse » Fri Jun 29, 2018 12:35 am

We've got another new item for Aisle 8 as we drop a GRASSHOPPER SPECIAL on the Dresden Aisle!

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She is not a cookie. Neither is she a biscuit, a PopTart, Sweet TART, apple tart, or any other kind of pastry. She is my apprentice. - Harry Dresden

MOLLY CARPENTER
PL8


OPL: 8; SPL: -; DPL: 8; FWPL: 7; HP: 1
Real Name: Molly Carpenter
Age: 17
Height: 5-11
Weight: 130
Eyes: Blue
Hair: Pink/Blonde/Blue
Skin: Fair
Race: Homo Magi
Identity: Public
Alignment: Hero
Status: Active
Occupation: Student; Wizard
Base of Operations: Chicago, IL, USA
Team Affiliations: Dresden Allies

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 2, FIGHTING 5, INTELLECT 2, AWARENESS 2, PRESENCE 3

SKILLS: Athletics (+1), Deception 5 (+8/+10) [Attractive], Expertise [Magic] 5 (+7), Expertise [Popular Culture] 3 (+5), Insight 7 (+9), Intimidation (+3), Investigation 2 (+4), Perception 3 (+5), Persuasion 5 (+8/+10) [Attractive], Stealth 2 (+4), Vehicles 2 (+4)

ADVANTAGES: Attractive (1), Equipment (1), Improved Initiative (1), Redirect, Ritualist, Teamwork

POWERS:
Prestidigitation: Feature 1 (You can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings); 1 pt
Wizard Physiology: Feature 1 (Longevity), Regeneration 1 (1/every 9 rounds, Extra: Persistent); 3 pts
Wizard Senses: 4 pt Array; 6 pts
Soulgaze: Mind Reading 8 (Extra: Affects Others, Flaw: Sense Dependent [Eye Contact], Distracting, Uncontrolled); 5 pts
Magic Senses: Senses 1 (Magical Awareness [Mental; Ranged, Acute, Extended]); 1 pt
The Sight: Senses 1 (Normal Vision [Accurate, Analytical, Counters Concealment, Counters Illusion], Flaw: Duration [Concentration]); 1 pt

Mind Shield: Enhanced Will 5 (Extra: Impervious 5, Flaw: Limited [Mental Powers only], Sustained); 5 pts
Magic Array: 40 pt Array; 45 pts
One Woman Rave: Burst Area Cumulative Affliction 8 (Resisted by Fortitude; 1st: Visual and Hearing Impaired, 2nd: Visual and Hearing Disabled, 3rd: Visual and Hearing Unaware, Extra: Burst Area x2 [60 ft radius], Concentration); 40 pts
Veils: Burst Area Concealment 4 (All Visual, Extra: Affects Others, Burst Area [30 ft radius], Increased Mass 6 [3200 lbs], Selective); 1 pt
Mental Intrusion: Mind Reading 8; 1 pt
Hireki: Burst Area Nullify Concealment 8 (Extra: Burst Area x2 [60 ft radius]); 1 pt
Misdirection Hex: Enhanced Dodge 8 (Extra: Affects Others, Subtle, Flaw: Sustained), Enhanced Parry 8 (Extra: Affects Others, Subtle, Flaw: Sustained); 1 pt
Hexus!: Perception Range Nullify 8 (Post WWII technology); 1 pt[/i]

EQUIPMENT:
(5 pts)
b]Magic Kit:[/b] Feature 1 (Spell casting paraphernalia); 1 pt

OFFENSE:
Initiative +6
Close Attack +5 [Unarmed +1]
Ranged Attack +2
Special Attack [One Woman Rave Affliction +8, Burst Area; Hireki Nullify +8, Burst Area; Hexus Nullify +8, Perception]

DEFENSES:
Dodge +6 (+14 with Misdirection Hex) [DC16/24] Parry +6 (+14 with Misdirection Hex) [DC16/24]
Toughness +2, Fortitude +5, Will +6 (+11 against Mental Effects)

COMPLICATIONS:
Accident: Wizards and technology don't mix.
Enemy: Just by virtue of being Harry's apprentice and the daughter of one of the Knights of the Cross, she's inherited MANY.
Power Loss: Wizards lose their magic under running water and can be affected by thresholds. Their magic can also be nullified by protective circles. They can also lose their powers if they overextend themselves. And they need to be able to gesture and/or speak to cast their spells.
Relationships: The Carpenter family and Harry Dresden, who is not only her mentor, but she also has an un
Reputation: Warlock in the eyes of the White Council and currently under the Doom of Damocles. Meaning any violation of the 7 Laws of Magic will result in the death penalty for both her and her mentor, Harry.
Vulnerable: Molly is very sensitive to magic and in particular the usage of strong black magic or mental magic. Being in the presence of such can cause her impairment, to be dazed and eventually immobilized

Abilities 38 + Skills 17 (34 ranks) + Advantages 6 + Powers 60 + Defenses 12 = 133 / 133

Build Comments: Harry’s apprentice Molly Carpenter. She's the wild child daughter of Michael and upcoming Charity Carpenter (not until Mother's Day, of course) who has magical gifts that she initially began to use the wrong way. She was using a bit of mind control to help some friends kick their drug addictions, but even those her usage was for good, it was a still a major violation of the Laws of Magic so Harry had to save her bacon and take her on as his apprentice to make sure the White Council didn't behead her. Michael helping save several members of the Senior Council right before the final vote was cast didn't hurt either.

She is under the Doom of Damocles, so if she messes up, both she and Harry get beheaded by a Warden of the White Council. No pressure, right. As such, I didn't include her Mind Reading powers or such since that would definitely be a power stunt under dire circumstances at this point. She does not have the "kaboom" magic power that Harry does, but she rocks at subtle magic like Veils, misdirection and her visual and auditory dazzle effect she calls the One Woman Rave. Which is the coolest name for anything that Jim Butcher has come up with so far, IMHO.

Secret Origins: Margaret "Molly" Katherine Amanda Carpenter is the oldest child of former Knight of the Cross Michael Carpenter and his wife Charity. As such, she has known Harry for years prior to manifesting her magical abilities.

The Story so Far: Molly sought out the help of Harry Dresden when her boyfriend was arrested as a suspect in an assault. As Harry investigated the case, he discovered that Molly has manifested as a wizard and has been unwittingly using dark magic in an attempt to help two friends shake off their drug addictions. By outmaneuvering the Merlin at Molly's trial, Dresden stalled the trial long enough for Ebenezar McCoy, Martha Liberty, and Injun Joe to show up, along with Molly's father, Michael Carpenter. With their help, Dresden managed to keep Molly from the Council's death penalty. Instead, the Doom of Damocles (an equivalent to probation) was placed on her.

Molly exhibits markedly different types of magical talent than Harry, and been described as “sensitive”. This talent allowed her to use dangerous, complicated mind manipulation magic without any training, and it likely plays a role in her being able to create even better veils than Harry himself (as well as a few of the Wardens), but it makes her sensitive to strong emotions and magic around her.

As well as being his apprentice, Molly has long carried romantic interest in Harry, possibly starting as a childish crush during her early teens, as Harry resembles her father, performs duties similar to Michael's (although with different motives) and provokes her mother's strong disapproval. This interest becomes apparent when Molly turns up in his hotel room, and Lasciel points out that Nelson, Molly's boyfriend at the time, carried a striking resemblance to Harry.

Adding to that is the fact that her developing relationship with Harry seems to parallel that of her own parents: Michael saved Charity from a dragon. Harry rescued Molly from Arctis Tor, the Winter Fae capital. He also saved her from execution by the White Council, and takes her in as his apprentice. This all leads to Molly falling for Harry and offering herself to him. He refuses by pouring a jug of ice-water on her.

She is starting to improve her magic talents, especially with veils. She also demonstrates she has the wisdom to know her boundaries, though Harry keeps making comments on how a wizard is supposed to act. In a short time, Molly shows massive progress.

Characterization: Molly is a balance of selfish and unselfish character traits. She is a loving daughter and big sister, and a hard-working, well-organized apprentice to Harry. She also has a tendency to ignore or manipulate limits she does not agree with - from her school clothing, to her friends' free will, to Harry's own dictates. According to Harry's discussion of mind-control and its effects on both the user and the used Molly's personality may have been permanently damaged by her actions in that book.

Harry nicknames her "grasshopper" (Kung-Fu TV show reference) or "padawan" (Star Wars), both references to her promising apprentice status. But even after coming under the Doom of Damocles she has on at least one occasion used 'tiny bits' of Black Magic when she thinks it could quickly help the situation, despite the threat this poses to both her and Harry's life. Her judgment is suspect; she's still unaware of her own limitations and hotheaded, occasionally putting herself in danger she can't handle.

Molly has a serious crush on Harry and has hit on him (without success) a few times, and has soulgazed Thomas Raith, expressing a great deal of empathy for his inner pain

Friends and Foes: Her relationship with her family has been strained at times but is currently in good status.

Thorpocalypse
Posts: 1076
Joined: Fri Nov 04, 2016 8:52 pm

362 - Thomas Raith

Post by Thorpocalypse » Fri Jun 29, 2018 12:56 am

We've got another new item for our Dresden File Aisle!

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And I swear to you by my stunning good looks and towering ego, that I am not lying to you. - Thomas Raith

THOMAS RAITH
PL9


OPL: 9; SPL: 5; DPL: 9; FWPL: 7; HP: 1
Real Name: Thomas Raith
Age: 31
Height: 6-2
Weight: 190
Eyes: Blue/Grey
Hair: Black
Skin: Fair
Race: Vampire (White Court)
Identity: Public
Alignment: Hero
Status: Active
Occupation: Hairdresser; Adventuer
Base of Operations: Chicago, IL, USA
Team Affiliations: Dresden Allies

ABILITIES: STRENGTH 4 [6], STAMINA 5 [7], AGILITY 4 [6], DEXTERITY 5, FIGHTING 9, INTELLECT 1, AWARENESS 1, PRESENCE 3

SKILLS: Acrobatics 5 (+9/+11), Athletics 5 (+9/+11), Deception 5 (+8/+13) [Attractive 2, Daze], Expertise [Hairdresser] 4 (+5), Expertise [History] 4 (+5), Expertise [Magic] 4 (+5), Insight 4 (+5), Intimidation 4 (+7), Investigation 4 (+5), Perception 6 (+7), Persuasion 4 (+7/+12) [Attractive 2], Ranged Combat [Firearms] 2 (+9), Stealth 3 (+7/+9), Vehicles 2 (+7)

ADVANTAGES: All-Out Attack, Attractive (2), Benefit (3) (Status – Venatori, Wealth 2 [Independently Wealthy]), Close Attack (1), Daze (1) (Deception), Equipment (6), Evasion (1), Extraordinary Effort, Power Attack, Ranged Attack (2), Seize Initiative, Takedown (1)

POWERS:
White Court Vampire Physiology: Immunity 2 (Aging, Disease), Leaping 1 (15 ft), Speed 1 (4 mph/fpr); 4 pts
White Court Vampire Lust: Ranged Cumulative Affliction 9 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, Extra: Accurate, Subtle, Flaw: Limited to 2 degrees, Sense-dependent [Visual]); 11 pts
White Court Vampire Feeding: 9 pt Array; 10 pts
Lust Feeding: Weaken Presence 8 (Resisted by Will; Extra: Subtle); 9 pts
Kiss of Death: Weaken Stamina 9 (Resisted by Will; Flaw: Grab-based, Distracting); 1 pt

White Court Vampire Battle Fury: Enhanced Strength 2, Enhanced Stamina 2, Enhanced Agility 2, Enhanced Dodge 2, Enhanced Parry 2, Enhanced Advantages 5 (All-Out Attack, Close Attack 1, Evasion 1, Extraordinary Effort, Seize Initiative), Enhanced 1 (4 [8]/60 fpr [120 fpr]), Enhanced Leaping 1 (30 ft), Regeneration 5 (1/every other round), (Flaw: All Sustained); 28 pts

EQUIPMENT:
(30 pts)
Cavalry Saber: Slashing Strength-Based Damage 2, Dangerous; 3 pts
Arsenal: (13 pts)
Heavy Machine Pistol: Ranged Multiattack Ballistic Damage 4; 12 pts
Sawed Off Shotgun: Ranged Ballistic Buckshot Damage 5; Accurate, Flaw: Limited to +3 damage against targets with any increase in natural Toughness Save, Diminished Range (10/25/50); 1 pt
Vehicle: (10 pts)
The Water Beetle: Size - H, Strength -10, Speed - 5, Def - 6, Tough - 9; 9 pts
Hummer: Size - H, Strength - 9, Speed - 5, Def - 6, Tough - 10; 1 pt

OFFENSE:
Initiative +4 (+6 with Battle Fury)
Close Attack +9 [Unarmed +4; Calvary Saber +6, Critical 19-20; Lust Feeding Weaken +8; Kiss of Death Weaken +9]
Battle Fury Close Attack +10 [Unarmed +6; Calvary Saber +8, Critical 19-20]
Ranged Attack +7
Firearms +9 [Sawed Off Shotgun +5; Machine Pistol +4, Multiattack]
White Court Vampire Lust +9 [White Court Vampire Lust Affliction +9]

DEFENSES:
Dodge +9 (+11 with Battle Fury) [DC19/21] Parry +9 (+11 with Battle Fury) [DC19/21]
Toughness +5 (+7 with Battle Fury), Fortitude +6 (+8 with Battle Fury), Will +8

COMPLICATIONS:
Addiction: Thomas is driven indulge his hunger to feed on human life force by the "demon" that lives inside him. The more he draws on his power, the hungrier his demon becomes and the harder it is for him to resist.
Doing Good: Despite his inner demons and White Court upbringing, has a strong desire to do good things.
Relationships: Harry, Justine, and despite some of their issue, the rest of the Raith family, especially Inari.
Responsibility: To his Raith family, whether he really wants to or not.
Secret: To some, who is brother is, and to others, his means of support.
Weakness: As a White Court vampire, Thomas must feed on a regular basis or become weakened and eventually die of starvation. This is never more apparent than after he comes out of a Battle Fury or when he is injured.
Vulnerable: All White Court vampires are vulnerable to the touch of real love which burns them at the touch and can kill them if they have enough exposure.

Abilities 64 + Skills 28 (56 ranks) + Advantages 16 + Powers 53 + Defenses 10 = 171 / 171

Build Comments: Here’s Thomas Raith, from the Dresden Files series. He initially comes off as a vapid, rich, spoiled drunken member of the White Court of Vampires, who are the least physically powerful of the vampires in the Dresdenverse, but the most cunning.

Now even though the White Court Vampires are not the most physically imposing vampires, he is a good fighter and all of the White Court vampires have an ability to boost up their abilities for a short while, allowing them to be fearsome combatants but are tired afterwards until they feed. The White Court vampires feed on emotion, not blood, which makes them less gruesome, but equally, if not more frightening than their blood sucking "cousins".

Thomas’ main ability is that he is ungodly handsome, like “the forgotten Greek god of body cologne” that Harry has called him. As such, he gets two ranks of Attractive. He doesn’t get the greatest charisma because he seems to share Harry’s ability to make people want to kill him. But women are nuts about him and when he goes into feeding mode, he is nearly impossible for women to refuse, hence the Emotion Control.

Spoilers abound, so if you haven’t read the books and plan on it, stop here.


Last chance…


OK, don’t say I didn’t warn you.


Secret Origins: Thomas is the son of Lord Raith, the lord of the White Court Vampires and Margaret Gwendolyn LeFay, Harry’s mother, making the two of them half-brothers. Thomas's birthday is February 14, Valentine's Day.

The Story so Far: Thomas was first introduced to Harry, where he showed up at the ball hosted by Bianca, a vampire of the Red Court. His presence there, instead of the presence of his father, was an insult to Bianca planned by Thomas's father, Lord Raith. He showed up with Justine, his girlfriend, whom he had "poached" from Bianca. However, as Thomas is a White Court vampire, he feeds on Justine, causing damage to her soul. He ends up betraying Harry to save Justine, but helps him and Michael later, after Justine is kidnapped by Bianca. He returns Michael's sword to him, and helps them journey through the Nevernever.

Thomas later shows up as the second in a duel for Ortega, a Count of the Red Court who was sent to kill Harry. Once again, his father's presence had been requested, and Thomas was sent as an insult. Although Thomas appeared intoxicated during most of the duel, he was actually helping Harry to some extent.

Sometime after, Thomas comes to Harry asking for a favor. He asks Harry to investigate the set of Thomas's friend Arturo's movie, a pornography film. It is later revealed that the White Court is heavily involved in the pornography industry, and that Thomas is attempting to take power from his father, the king of the White Court. Thomas reveals that the reason he has helped Harry is that they are half-brothers, sharing the same mother. Thomas was born at least five years before his half-brother, to a human mother and the White Court Vampire king. His mother was little better than a slave, and when Thomas was a preschooler she managed to escape. Thomas apparently was aware that his mother gave birth to another child before her death, but Harry did not know of his brother's existence until Thomas reveals himself.

Thomas is then nearly sacrificed by his father in a ritual meant to kill Harry, but Harry and Karrin Murphy intervene in time to save him. When his sister Lara takes control of the Raith family, she is forced to exile Thomas from his family, to continue the illusion that their father is still in control. Lara promises to care for Justine. Harry, having no other family, welcomes Thomas into his apartment. Also, it is shown that Thomas's relationship with Justine goes beyond that of predator and prey. He loved her, and after receiving a near fatal injury, he fed on Justine to the point where she should have died. However, somehow he held back, and they both managed to survive, although Justine was greatly weakened. Moreover, the true love she displayed for Thomas means that he can no longer touch her skin without suffering severe burns and blistering.

Thomas spends the next few years living with Harry in his cramped basement apartment and attempts to live on only occasional sexual encounters with women he only meets once. This is complicated by the fact that wizards are at war with vampires; if a vampire is found in Harry's apartment it will cause trouble. Thomas becomes increasingly frustrated, both because he can't hold down a job due to his vampiric powers, and because he feels Harry doesn't sympathize with his hunger. After demonstrating to Harry how it feels, he seems to calm down. But Harry still worries about him, especially when Thomas vanishes during the day for months at a time, with no mention of where he's been, and moves out of Harry's apartment.

During this time, Thomas becomes a suspect in several murders/disappearances. Once Harry tracks him down, however, he discovers that Thomas has been taking women who are being targeted by the White Court to safe houses, protecting them. Thomas helps Harry to find and confront the real killers, and helps him fight off an army of ghouls summoned by Cowl. He is briefly reunited with Justine, who has recovered somewhat from her draining and is now in a position to give him inside information on the White Court's plotting. At the end of the case, Harry discovers that Thomas has gone into business for himself as a hairstylist and beauty salon owner. He had enrolled in cosmetology school and taken a job as a night watchman to pay for his tuition before opening the shop. For him, shampooing and cutting hair created a feeling of intimacy that allowed him to feed in small doses from the women who make up his clientele. Thomas kept this enterprise a secret because he was afraid that Harry would laugh at him, but he admitted that he no longer cared because he can stay well-fed, taking tiny sips from many women, avoiding those in love, and enjoying an intense personal experience they share. Nevertheless, his newly reduced hunger does not keep him from being tempted by sexual energy or weak humans, so he needs to stay away from sex clubs and hospitals.

It also turns out that he has been reluctantly allowed to rejoin the Raith family's ranks, because of his contribution to saving the White Court. Though this would allow him to live in wealth and luxury, Thomas seems uninterested in leaving the new life he has made for himself.

The Small Favor case had Harry calling in his brother as his backup, and shows that their formerly tense relationship has softened now that Thomas no longer feeds sexually. Thomas has apparently bought a Hummer with all the luxurious trappings, which Harry refers to as the "oil tanker," and is able to wear the best quality casual clothes with a scarf crocheted by Justine. Thomas is repeatedly tempted by the Denarians throughout the book, since they could allow him to reunite with Justine, and Harry does his best to help his brother overcome these temptations since he knows more of the Denarians' natures. By the end, he seems to have gotten over this temptation. Mab says that she might offer the post of Winter Knight to Thomas, even though this post usually goes to a mortal, saying that "He's in love. That's mortal enough for me."

In his own story seen through his eyes, Thomas reveals more of himself, showing how deeply his demon influences his choices, possibly increased due to his new "vegetarian" diet. Several moments throughout the story show him struggling to keep himself controlled around the women in his life; while Thomas shows care and consideration for the bonds he has created, his demon regards them as food and playthings, urging him to give in and act upon his monstrous appetites. He also explains that his skills at magic are rather simple compared to Harry's, and just barely achieves a tracking spell. This story also reveals that Thomas is part of a secret organization, The Venatori Umbrorum, who Harry Dresden has previously described as "like the masons, but with machine guns." Thomas is part of an even more secret group of Venators whose purpose is to keep certain entities known as the 'Old Ones' at bay by directly opposing their servants and followers also by concealing information of their existence, as they draw power from those that think about them. This conflict is known as the Oblivion War. It appears though that while The Venatori Umbrorum and The White Council of Wizards are openly strong allies, the more secretive Venators like Thomas only reveal themselves to others like himself otherwise it is common practice to either kill or recruit people who stumble on the conflict.

The Turn Coat case was a turning point of sorts for Thomas, who is kidnapped by a Native American Skinwalker who attempts to bargain for Morgan using Thomas' life. In the meantime, it tortured him mercilessly, "fed" him young women, before torturing him again. This seems to have broken Thomas' resolve to live without sexual feeding, as he claims he was stupid to try to live with "nibbling," and that he only sees food when he looks at humans. He has rejoined the Raith household rather than living on his own, and indicates that contact with Harry will be limited (despite Harry's repeated refusals to shun his brother). However, he shows some signs of his other personality when Harry fries his radio and asks about Justine, indicating that hope is not lost.

Characterization: Thomas initially is very flippant and seemingly arrogant, even swearing by "my towering ego" and acting in a rather flaky manner about poisoned punch. He is immensely charming and apparently immune to verbal barbs. However, he has more of a sense of humor than most vampires, similar to Harry's. Perhaps because of his highly dysfunctional family, he also likes Harry from the very moment he meets him. It is unknown at exactly what point he becomes aware of Harry's relationship to him.

It's gradually revealed that Thomas is a deeper, more caring person than he wants to reveal. His flaky attitude turns out to have a purpose—all his vampire brothers have been murdered by their father, and he risks putting his lover Justine in danger if he shows more than passing affection for her. When Harry and Michael were about to throw him out, Thomas switched from being flippant to genuinely pleading. He is the only White Court vampire shown to be capable of true love, which is rare even by human standards in the Dresdenverse; it should be noted that as the actual son of a king, this theoretically makes him almost uniquely suited to wield Amoracchius, should the need arise.

One of Thomas' major traits is an overpowering loyalty to his family. With the definite exception of his father, he is willing to put his life on the line to save any one of them, and has done so for Harry on more than one occasion before they had any sort of a relationship. In the case of others, he can be rather brutally blunt, such as describing Butters as a coward and advising Harry that the nervous coroner would only endanger him.

Like all White Court vampires, Thomas is not harmed by religious items, sunlight or garlic. Unlike most of them, he experiences guilt over his incubic nature, and tries to minimize the damage he causes—perhaps the legacy of his late mother. Like his brother, he is a monogamist at heart, and tries to keep his seductiveness in check.

His dislikes include Red Court vampires, unnecessary clothing (i.e. shirts, shoes) when indoors, polka music, secrets (that he isn't in on), and his father. Thomas is also a massive slob: he lives almost exclusively on beer and microwave meals, and leaves the private rooms of his chic apartment an undecorated mess. Unlike many fictional vampires, he has a sense of humor about his nature, even showing up at a duel wearing a "Buffy the Vampire Slayer" T-shirt.

Friends and Foes: He hates his father Lord Raith, murders his own sons before they get ideas of knocking him off or out of power, and his psychotic cousins, which is understandable as they seem to regularly try to kill him. He seems to have a decent relationship with Lara, though she's manipulative and emotionally distant. He is fiercely loving and protective of his baby sister, Inari. Thomas's sister, Lara Raith, said to Harry: "Thomas would sooner tear off one of his arms than see one of his siblings hurt. He's quite irrational about it."

He is especially close to Harry himself, often confessing things to him that he wouldn't tell others. Ever since the two have found themselves half-brothers they have become quickly close. Thomas often refers to Harry as 'little brother' or just 'brother'. He seems keen to keep a close connection to Harry and the feeling seems to be mutual due to a lack of proper family for both. Thomas often gives Harry advice on things, though mostly encouraging him to get over Susan and ask Murphy out. Though they both annoy each other, they both have a genuine affection for each other and seem to understand each other well.

He met Justine, the love of his life, at Zero almost five years before he met Harry. He almost killed her in with excessive feeding, but manages to stop at the last possible moment, despite the seeming impossiblity. She is weak for a while, but eventually recovered when she should have died. However, this causes her to have the mark of true love on her, and Thomas can no longer touch her directly without burning himself. Harry sees this as very tragic, or his words, “a kick in the balls.”

Thorpocalypse
Posts: 1076
Joined: Fri Nov 04, 2016 8:52 pm

363 - Ninjak

Post by Thorpocalypse » Fri Jun 29, 2018 1:10 am

Let's keep stocking some of our other Aisles! We'll add some new items to our Valiant Comics Aisle 7 starting with this new item that continues to remind me that I will always be a NINJAHOLIC!

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NINJAK
PL11


OPL: 11; SPL: 6; DPL: 11; FWPL: 8; HP: 1
Real Name: Collin King
Age: Unknown
Height: 5-10
Weight: 167
Eyes: Brown
Hair: Brown
Skin: Fair
Race: Human
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Adventurer; Secret Agent
Base of Operations: London, England
Team Affiliations: MI-6; MI-13

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 6, DEXTERITY 6, FIGHTING 14, INTELLECT 8, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics 9 (+15) [Accelerated Acrobatics, Agile Feint, Up the Wall], Athletics 10 (+13), Close Combat [Unarmed] 1 (+15), Deception 9 (+13), Expertise [Ninja] 4 (+12), Expertise [Spy] 4 (+12), Insight 11 (+15) [Assessment, Combat Clarity], Intimidation 6 (+10), Investigation 5 (+13) [Well-Informed], Perception 11 (+15), Persuasion 6 (+10), Ranged Combat [Throwing] 2 (+14), Sleight of Hand 5 (+11), Stealth 10 (+16) [Skill Mastery], Technology 7 (+15) [Inventor], Treatment (+8), Vehicles 4 (+10)

ADVANTAGES: Accelerated Acrobatics*, Agile Feint, Assessment, Benefit (7), Combat Clarity* (1), Defensive Attack, Defensive Roll (2), Eidetic Memory, Equipment (28), Extraordinary Effort, Improved Critical (2) (Shuriken, Unarmed), Improved Defense, Improved Initiative (1), Instant Up, Inventor, Jack-of-all-Trades, Languages (3) (French, Latin, Spanish, 7 others, Base: English), Move-by Action, Power Attack (3) (Long Blades, Shuriken, Unarmed), Precise Attack (1) (Close; Concealment), Quick Draw, Ranged Attack (6), Second Chance (1) (Fortitude checks against Poison effects), Skill Mastery (1) (Stealth), Sneak Attack*, Sweeping Strike*, Takedown (2), Tracking, Trance, Up the Wall*, Well-Informed

POWERS:
Ninja Training: Features 2 (Iron Stomach, Longevity); 2 pts
Ninjak Stealth Suit: 23 pts Traits, Removable (-5 pts)
Body Armor: Protection 2, Immunity 12 (Critical Hits [Flaw: Limited to ballistics], Fire Effects [Flaw: Limited to half effect]); 8 pts
Ninja Mask Sensor Array: Variable 1 (5 pts Traits, Extra: Action [Move] Flaw: Limited to Senses); 7 pts
Ninja Movement: Movement 2 (Wall-Crawling 2 [Normal speed]); 4 pts
Glider Wings: Flight 4 (30 mph/500 ft pr; Flaw: Limited to gliding); 4 pts
, ,

EQUIPMENT:
(140 pts)
Ninjak Gadgets: Variable 1 (5 pts traits; Any tool or skill equipment, Free Action, Quirk [Limited to 2 equipment points or less]); 6 pts
Twin Ninjato: Slashing Strength-based Damage 4, Dangerous 2, Double; 7 pts
Smoke Pellet: Enhanced Advantage 1 (Hide in Plain Sight); 1 pt
Mini-Tracers: Senses 1 (Tracking [Radio], 5 Mile range); 1 pt
Arsenal: (27 pts)
Flash Bang Shuriken: Ranged Burst Area Affliction 6 (Resisted, Overcome by Fortitude; 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware, Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Diminished Range [5/10/25]); 23 pts
Masterwork Shuriken: Ranged Multiattack Piercing Damage 4; 1 pt
Tear Gas Shuriken: Cloud Area Affliction 6 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually Disabled, 3rd: Incapacitated, Extra: Cloud Area [15 ft radius], Extra Condition); 1 pt
Exploding Shuriken: Ranged Burst Area Ballistic Damage 6, Extra: Burst Area (30 ft radius), Flaw: Diminished Range (5/10/25), Unreliable (5 uses); 1 pt
Mini-Tracers: Senses 1 (Tracking [Radio], 5 Mile range); 1 pt
Vehicle: (71 pts)
Stealth Jet: Size - H, Strength - 10, Speed - 12, Def - 6, Tough - 10; Features - Autopilot (+5 Vehicles), Cloaking, Communication, Hidden Compartments (DC20), Navigation System (+5 Skill Checks), Air-to-Air Missiles: Ranged Burst Area Ballistic Damage 11, Extra: Burst Area 8 (30 ft. radius), Homing 6; Machine Guns: Ranged Multattack Ballistic Damage 6; 71 pts
Headquarters: (27 pts)
King Castle: Size - H, Tough - 12, Features - Combat Simulator, Communications, Computer, Defense Systems, Fire Prevention System, Garage, Grounds, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System 2 [DC25], Workshop; 27 pts

OFFENSE:
Initiative +10
Close Attack +14 [Twin Ninjato +7, Critical 18-20]
Unarmed +15 [Unarmed +3]
Ranged Attack +12
Throwing +14 [Shuriken +4, Multiattack; Exploding Shuriken +6, Burst Area; Flash Bang Shuriken +6, Burst Area; Tear Gas Shuriken Affliction +6, Cloud Area]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +7 (+5 without Defensive Roll), Fortitude +7, Will +8

COMPLICATIONS:
Aloof: Due to his childhood he has trouble forging real relationships and while he can work well with others, he seems them more tools then allies.
Enemy: The Weaponeer group, among others.
Responsibility: To MI-6.
Rivalry: With X-O Manowar.
Secret Identity: Collin King, wealthy bon vivant.

Abilities 98 + Skills 52 (104 ranks) + Advantages 76 + Powers 20 + Defenses 15 = 261 / 261

Build Comments: I rejoined Comixology and when I did, I got a free trial of their Unlimited service. I bailed on it, but for a week, I had my choice of thousands of comics. I really like Faith so I decided I would read more of the Valiant Universe stuff. I was really glad I did. I fell in love with Archer and Armstrong, and I really liked Ninjak and Bloodshot, even though they still get about Iron Age as you can get sometimes.

I didn't get to finish it before my trial was up but I read about half a Ninjak trade and it was pretty fun. Ninjak is pretty much the Batman of the Valiant universe, except he doesn’t have the code about killing. As a matter of fact, from I’ve seen so far, his code seems to be to TRY and kill everyone he can.

From the Wikis, he’s supposed to be the smartest man in the Valiant universe, with a plan for everything and trained in multiple disciplines, just like someone else we know, as mentioned above. Given that, I probably undersold him a bit, but I wanted to keep him a step below Bruce because the Valiant universe overall seems to be a bit lower powered overall. But considering he’s held his own with X-O Manowar, who is probably at least an Iron Man level super, and several other extremely powerful foes, I may have to bump him later.

Secret Origins: Colin King is the wealthy son of a master spy who was employed by the British Government. King was raised in the Orient but was an outcast in that society. When his father was killed by rival agent Iwatsu, King decided to go into training, determined to continue his father’s tradition and bring his killers to justice. Now a master of the secret arts of the ninja, he serves England and the world as Ninjak.

The Story so Far/Characterization: Ninjak is world’s foremost espionage expert. He uses his expertise in martial arts, demolition, information acquisition and other skills, a keen intellect and an ability to prepare people for any outcome in a given situation. Ninjak joins the British Intelligence organization under Neville Alcott, who also works with Bloodshot and Eternal Warrior. Alcott has known Colin since he was a boy, as Colin's father also worked for Alcott many years ago in Japan.

Ninjak's greatest asset is his powerful intellect. He is one of the smartest men in the world. He understands human psychology and is always one step ahead of his opponents. Ninjak can anticipate every possible element in a given situation and prepare a counter for it. Ninjak is also adept at learning and understanding languages, including computer languages. He can learn languages easily and can decipher computer codes and hack into the most complex computer systems.
Last edited by Thorpocalypse on Fri Jun 29, 2018 6:40 pm, edited 1 time in total.

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Re: J-Mart: Harry Dresden, Mouse, Murphy, Molly Carpenter, Thomas Raith, Ninjak

Post by Jabroniville » Fri Jun 29, 2018 6:46 am

Haha, wow- Ninjak! That's... a name I think I've literally only ever heard in the context of those "ETM is the Biggest & the Best!" ads that used to run in every comic book back in the '90s!

The Dresdenverse stuff sounds interesting- so it's usually a First-Person Narrative? With a classic "Everyone wants to see them hook up" thing between Harry and the sexy Lady Copy? I can appreciate the wacky sense of humor the book series seems to have, while also acknowledging that apparently they do a very good job of avoiding the usual "Magic is garbage" tropes I hate in Marvel & DC Comics.

So I really like seeing these builds, as it gives me a big sense of characters I'll never otherwise see, since I don't read novels or anything like that any more. Are you the guy who statted up the other characters, too? I remember a more thorough set of Dresdenverse builds back in the day, with a husband/wife duo or something- was that you?

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Re: J-Mart: Winter Soldier, Odin, Harry Dresden, Mouse, Karrin Murphy

Post by Jabroniville » Fri Jun 29, 2018 6:47 am

catsi563 wrote:
Thu Jun 28, 2018 12:24 am
always loved this description of Murph

“The door burst open. Murphy came through it, her eyes living flames of azure blue, her hair a golden coronet around her. She held a blazing sword in her hand and she shone so bright and beautiful and terrifying in her anger that it was hard to see. The Sight, I realized, dimly. I was seeing her for who she was.”
haha, damn- that is kick-ass.

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Re: J-Mart: Harry Dresden, Mouse, Murphy, Molly Carpenter, Thomas Raith, Ninjak

Post by Ares » Fri Jun 29, 2018 2:46 pm

Jabroniville wrote:
Fri Jun 29, 2018 6:46 am
The Dresdenverse stuff sounds interesting- so it's usually a First-Person Narrative? With a classic "Everyone wants to see them hook up" thing between Harry and the sexy Lady Copy? I can appreciate the wacky sense of humor the book series seems to have, while also acknowledging that apparently they do a very good job of avoiding the usual "Magic is garbage" tropes I hate in Marvel & DC Comics.
I would highly recommend the Dresden Files series. The main series is told from Harry's perspective, who I would describe essentially as if Peter Parker was doing John Constantine's job. Harry is smart in his area of expertise, terrible at real life, has refined snarking at his enemies into an art form, is intensely loyal to his friends and family, and primarily does his job because people need help, and someone has to do it. As someone described it, it's like if Peter Parker was a magic nerd instead of a science nerd, and had decided to be a supernatural detective rather than a superhero.

The magical system write Jim Butcher developed is the one I hold up as a model for all other magical systems. It has consistent rules while being very flexible, it explains away a lot of the issues of a "Supernatural Masquerade" where the modern world is unaware of wizards and vampires and the like, to the point that when those rules and explanations are violated, it isn't bad writing, but a plot point that pays off later.

Harry's cast of characters feels very "Comic Book" where they're important, notable and have a direct affect on his life. Some characters such as Murphy and Michael Carpenter are just as popular as Harry himself. Jim has written several short stories in the setting that are from different characters perspectives, such as Murphy, Molly, Thomas and Butters. I'd honestly have anyone who wants to play / write a Paladin-type character read the stories that involve Michael Carpenter. The man is a perfect example of how to write a Lawful Good Devoutly Religious person as a genuinely good person and certifiable badass.

If you were going to try to get into the series, there's a few ways to do it. You can start at the very beginning, which requires getting through the first two books, which are considered sub-par compared to the rest of the series. The third book is where Butcher starts to find his stride, and from the fourth book onward the series is concentrated awesome.

I got into it by reading the book Dead Beat, the 7th book in the series and the first book I could get my hands on. Luckily, that story was also the first time a Dresden Files book had been released in hardback, so Jim new that it would be a lot of people's first exposure to the Dresden Files setting. As such, he included a character who serves as an audience surrogate, asking questions that we would ask, etc. After reading that book, I collected the first 6 books of the series, got caught up, and have been hooked ever since.

So you can either start right from the beginning, or skip to the 3rd or 7th book and then start the series over.

There are 15 books as of this writing, along with two books of short fiction that he's created. So if you're looking for a new world to get engrossed in, this is a good one to do it.

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Re: J-Mart: Harry Dresden, Mouse, Karrin Murphy, Molly Carpenter, Thomas Raith

Post by L-Space » Fri Jun 29, 2018 3:09 pm

Thorpocalypse wrote:
Fri Jun 29, 2018 1:10 am
Build Comments: I rejoined Comixology and when I did, I got a free trial of their Unlimited service. I bailed on it, but for a week, I had my choice of thousands of comics. I really like Faith so I decided I would read more of the Valiant Universe stuff. I was really glad I did. I fell in love with Archer and Armstrong, and I really liked Ninjak and Bloodshot, even though they still get about Iron Age as you can get sometimes.
I really need to get back into the Valiant Universe. I started collecting most of the after the reboot, but had to eventually drop them. I really liked Archer and Armstrong, Harbinger, and loved X-O Manowar. If Comixology Unlimited was just a little cheaper, I'd keep up a subscription.
Jabroniville wrote:
Fri Jun 29, 2018 6:46 am
The Dresdenverse stuff sounds interesting- so it's usually a First-Person Narrative? With a classic "Everyone wants to see them hook up" thing between Harry and the sexy Lady Copy? I can appreciate the wacky sense of humor the book series seems to have, while also acknowledging that apparently they do a very good job of avoiding the usual "Magic is garbage" tropes I hate in Marvel & DC Comics.

So I really like seeing these builds, as it gives me a big sense of characters I'll never otherwise see, since I don't read novels or anything like that any more. Are you the guy who statted up the other characters, too? I remember a more thorough set of Dresdenverse builds back in the day, with a husband/wife duo or something- was that you?
Ares pretty much covered most of it in his post, but I will add one thing, it almost seems made for Mutants and Masterminds too. Almost to the point where I wonder if Jim Butcher ever played the system. There are some perfect examples of extra/extraordinary effort, power stunting, and the like.
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Re: J-Mart: Harry Dresden, Mouse, Murphy, Molly Carpenter, Thomas Raith, Ninjak

Post by Ares » Fri Jun 29, 2018 3:26 pm

Jim is a clear RPG fan based on his books (he included lawyer friendly versions of both Dungeons and Dragons and a Vampire: The MAsquerade), and he worked with the Evil Hat guys to create an official Dresden Files RPG. So I wouldn't be surprised if Jim hasn't "statted" his characters up to know how they compare against each other.

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Re: J-Mart: Harry Dresden, Mouse, Karrin Murphy, Molly Carpenter, Thomas Raith

Post by Ares » Fri Jun 29, 2018 3:40 pm

Thorpocalypse wrote:
Fri Jun 29, 2018 1:10 am

From the Wikis, he’s supposed to be the smartest man in the Valiant universe, with a plan for everything and trained in multiple disciplines, just like someone else we know, as mentioned above. Given that, I probably undersold him a bit, but I wanted to keep him a step below Bruce because the Valiant universe overall seems to be a bit lower powered overall. But considering he’s held his own with X-O Manowar, who is probably at least an Iron Man level super, and several other extremely powerful foes, I may have to bump him later.
All of my experience with Valiant is from the 90s, back when it had Solar and Magnus as integral parts of the setting (and without whom the setting feels very different). However, based on that, I'd say that while the X-O Armor was powerful for its setting, in the Marvel Universe I don't think it would be on par with the Iron Man armor unless some TV Tropes Power Creep was involved. Its possible that the newer versions operate at a much higher power level, but in the 90s at least, the Valiant Universe as a whole operated more along the lines of the 80's Claremont X-Men. The Manowar armor's big feats of strength were things like ripping helicopters in half and the like.

A skilled user of the armor could give Solar a good fight, but Solar's combat capabilities were far lower than what his power feats would imply. Solar could drain the energy of an entire sun into his being Dark Phoenix style and destroy planets, but he needed to absorb that much power to perform his high end feats. Otherwise it wasn't that hard to disrupt his physical form, to hurt him, and he could wear himself out throwing too much energy around. Solar was someone who was hard to permanently destroy, but could be harmed and defeated by much weaker opponents.

By the same token, the X-O armor was damned impressive, but it was generally pitted up against people who weren't much above Spider-Man in terms of power.

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Re: J-Mart: Harry Dresden, Mouse, Murphy, Molly Carpenter, Thomas Raith, Ninjak

Post by L-Space » Fri Jun 29, 2018 4:56 pm

X-O Manowar definitely got an upgrade from his previous version, though with most comics it kind of fluctuates. One moment Ninjak is holding his own and causing him problems, the next X-O is fighting off an entire Vine invasion fleet by himself.
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Re: J-Mart: Harry Dresden, Mouse, Murphy, Molly Carpenter, Thomas Raith, Ninjak

Post by Ares » Fri Jun 29, 2018 5:01 pm

Might just be a good example of what the suit is and isn't designed for. Something that's good at blasting alien spaceships out in the vastness of space might not be well suited for dealing with a sneaky ninja in confined quarters.

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Re: J-Mart: Harry Dresden, Mouse, Karrin Murphy, Molly Carpenter, Thomas Raith

Post by Thorpocalypse » Fri Jun 29, 2018 5:07 pm

Ares wrote:
Fri Jun 29, 2018 3:40 pm
Thorpocalypse wrote:
Fri Jun 29, 2018 1:10 am

From the Wikis, he’s supposed to be the smartest man in the Valiant universe, with a plan for everything and trained in multiple disciplines, just like someone else we know, as mentioned above. Given that, I probably undersold him a bit, but I wanted to keep him a step below Bruce because the Valiant universe overall seems to be a bit lower powered overall. But considering he’s held his own with X-O Manowar, who is probably at least an Iron Man level super, and several other extremely powerful foes, I may have to bump him later.
All of my experience with Valiant is from the 90s, back when it had Solar and Magnus as integral parts of the setting (and without whom the setting feels very different). However, based on that, I'd say that while the X-O Armor was powerful for its setting, in the Marvel Universe I don't think it would be on par with the Iron Man armor unless some TV Tropes Power Creep was involved. Its possible that the newer versions operate at a much higher power level, but in the 90s at least, the Valiant Universe as a whole operated more along the lines of the 80's Claremont X-Men. The Manowar armor's big feats of strength were things like ripping helicopters in half and the like.

A skilled user of the armor could give Solar a good fight, but Solar's combat capabilities were far lower than what his power feats would imply. Solar could drain the energy of an entire sun into his being Dark Phoenix style and destroy planets, but he needed to absorb that much power to perform his high end feats. Otherwise it wasn't that hard to disrupt his physical form, to hurt him, and he could wear himself out throwing too much energy around. Solar was someone who was hard to permanently destroy, but could be harmed and defeated by much weaker opponents.

By the same token, the X-O armor was damned impressive, but it was generally pitted up against people who weren't much above Spider-Man in terms of power.
It's funny, I was thinking along those same lines. Then I did a search for some Valiant stuff on the old ATT to make sure I wasn't too far off on my builds since my experience is limited, and I can't remember who statted a few of them in 2E and had X-O Manowar at PL18 and Solar the same. That blew my mind. From what I have seen, the overall setting seems a tad lower PL than Marvel or DC so I'm assuming those were from the earlier version of the Valiant Universe. There's no way I would see X-O Manowar in the range with the bit of seen so far.
Jabroniville wrote:
Fri Jun 29, 2018 6:46 am
So I really like seeing these builds, as it gives me a big sense of characters I'll never otherwise see, since I don't read novels or anything like that any more. Are you the guy who statted up the other characters, too? I remember a more thorough set of Dresdenverse builds back in the day, with a husband/wife duo or something- was that you?
I did stat up a lot of them on the old ATT at one point but someone else did, too, I just can't remember who. I'll get to more eventually, I hope. I need to focus more on Harry's foes this go-around.
Ares wrote:
Fri Jun 29, 2018 3:26 pm
Jim is a clear RPG fan based on his books (he included lawyer friendly versions of both Dungeons and Dragons and a Vampire: The MAsquerade), and he worked with the Evil Hat guys to create an official Dresden Files RPG. So I wouldn't be surprised if Jim hasn't "statted" his characters up to know how they compare against each other.
I could totally see that. It really feels like his gaming experience has guided his writing in that aspect. As you noted before, it feels like his rules are pretty well defined and his characters pretty much stick to their core abilities unless a "power stunt" is needed. There doesn't seem to be those wild power swings like there are in a lot of books.

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364, 365 - Archer and Armstrong

Post by Thorpocalypse » Fri Jun 29, 2018 6:57 pm

We've got a J-Mart 2-FOR-1 SPECIAL hitting the Aisle 7 shelves as we add a couple of new J-Mart Favorite Items to our Valiant Aisle!

Image


ARCHER AND ARMSTONG

Build Comments: All the wasted years…

How could one of you not tell me how awesome the reboot of Archer and Armstrong was?!?!?! That first arc was one of the most fun trades I had read in a long time. I’ve mentioned this on a few builds I feel like somewhere along the line, comics forgot (and actually, that goes for a lot things these days) that it helps to be FUN sometimes. Archer and Armstrong is just fun.

To sum up, Armstrong is a hedonistic, ne’er-do-well immortal who was the target of the naïve fundamentalist assassin Archer, who was sent to kill him under false pretenses. They team up, defeat the bad guys and go on adventures. A premise that we’ve certainly seen variations on before, but man, is it fun. Their chemistry is fantastic, the supporting characters are written wonderfully and the villains are tried and true villain archetypes that never cease to be fun to root against. I highly recommend it.

--

Image
Man, I don't know what a Bloodshot is but make mine a double! - Armstrong

ARMSTRONG
PL10


OPL: 9; SPL: 10; DPL: 9; FWPL: 8; HP: 1
Real Name: Arama Anni-Padda
Age: Unknown (at least 10,000)
Height: 6-10
Weight: 450
Eyes: Brown
Hair: Black
Skin: Olive
Race: Human
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: Mobile
Team Affiliations: Archer and Armstrong

ABILITIES: STRENGTH 11, STAMINA 9, AGILITY 0, DEXTERITY 2, FIGHTING 6, INTELLECT 3, AWARENESS 3, PRESENCE 6

SKILLS: Athletics (+11), Close Combat [Unarmed] 1 (+7), Deception 6 (+12/+14) [Attractive, Daze], Expertise [History] 17 (+20), Expertise [Magic] 4 (+7), Expertise [Poetry] 7 (+10), Insight 7 (+10), Intimidation (+6), Investigation 2 (+5) [Well-Informed], Perception 4 (+7), Persuasion 7 (+13/+15) [Connected, Rousing Speech], Sleight of Hand 5 (+7)

ADVANTAGES: Attractive (1), Connected, Daze (1) (Deception), Diehard, Fast Grab, Great Endurance, Interpose, Languages (2) (Latin, English, 3 others, Base: Sumerian), Ranged Attack (3), Rousing Speech* (1) (Persuasion), Takedown (1), Well-Informed

POWERS:
Boon of Immortality: Immunity 2 (Aging, Disease), Immortality 17 (10 rounds); 36 pts
Boon of Fortitude: Protection 2, Regeneration 3 (1/every 3 rounds, Extra: Persistent); 8 pts
Boon of Wisdom: Immunity 7 (Mind Reading, Mind Control); 7 pts
Armstrong Satchel: 36 pts Traits, Easily Removable (-14 pts); 22 pts
Bottomless Bag: 35 pt Array; 36 pts
Satchel of Many Things: Variable 5 (25 pts Traits, Mystical Descriptor); 35 pts
Bag Dimension: Movement 1 (Dimensional Movement [Bag Dimension], Extra: Effects Others); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +0
Close Attack +6
Unarmed +7 [Unarmed +11]
Ranged Attack +5

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +11 (+11 without Defensive Roll), Fortitude +9, Will +7

COMPLICATIONS:
Enemy: The Sect and it's sub-sects. He's also pissed off several other people over the millennia.
Hedonist: He could be one of the world's great heroes and historians but he's a lot more focused on his baser needs, like wine, women, song and good food.
Relationships: He has become close to Obadiah Archer and although it's often complicated and sometimes adversarial, he does love his brothers.
Reputation: Lazy, drunken, ne'er-do-well. Pretty much on point.
Secret: Even though he tells a lot, there's a lot he hasn't told Archer or anyone about what he's seen over the past 10,000 years.

Abilities 80 + Skills 30 (60 ranks) + Advantages 15 + Powers 73 + Defenses 9 = 207 / 207

Build Comments: I’m starting the pair with Armstrong, the oaf that drives the story and sets up Archer for all his wonderfully deadpan comedic responses. He’s a low level powerhouse, but he can’t die, which gives him a great advantage in combat. He’s a got that satchel which is the definition of the Gadgets power. I love the fact that they don’t overuse it in the book, so I’m making it Uncontrolled here so that the GM can only allow it’s usage sometimes to keep things in check

I have an idea for a crossover playtest for them with some other mystical themed heroes so I hope I can pull it together soon. Armstrong and Hellboy just seem meant to butt heads at some point.

Secret Origins: Millennia ago in the ancient Sumerian state of Ur, the three Anni-Padda brothers-Ivar, Gilad and Aram- stole an immensely powerful device called the Boon from a mysterious land known as the Faraway. Though successful, their thievery came at a tremendous price: the death of Gilad. Driven to desperation by his brother's death, Ivar activated the Boon, resulting in an explosion that rendered Aram immortal and left him to wander the Earth for all of recorded history...as a hedonistic, pleasure-seeking drunk and hard-living adventurer.

The Story so Far: But, after millennia of poetry, wine, and women, Aram—calling himself Armstrong in the modern day—would not have to go it alone forever. Enter youthful idealist Obadiah Archer. Although he didn't know it himself, Archer had been adopted and raised by the evil Sect, a secret coalition of conspiracies and cults that for centuries has had but one mission: kill Armstrong and retrieve the shattered pieces of the Boon. Sent to assassinate Armstrong in New York City, things did not go as planned and Archer soon discovered that it was the Sect, and not Armstrong, that was truly evil. Archer subsequently turned on his parents' order and joined forces with Armstrong to destroy the Boon once and for all. While the new partners succeeded in crushing the Sect's plan, Archer lost his family-including his adopted beloved sister Mary-Maria-to a mountaintop explosion in Tibet.

Now alone in the world, Archer joined Armstrong full-time and the adventurers soon teamed up with the new Geomancer, Kay McHenry, and Armstrong's long-lost brother Gilad (now known as the Eternal Warrior) in order to stop a cult called the Null from erasing existence. Shortly thereafter, after retiring for some downtime on the Vegas strip, Archer & Armstrong went looking for some clues about Archer's hazy past, only to find themselves breaking into Area 51 in search of Archer's classified Project Rising Spirit files. While Archer was unable to find the answers he sought, he did discover that his thought-dead sister, Mary-Maria was indeed alive, and found a portal to the Faraway, the time-lost origin place of the Boon. Transported to an alien land full of dinosaurs, strange peoples, and futuristic technology, Archer, Armstrong, and Mary-Maria found themselves locked into a war for control of the Faraway against the fiery General Redacted. Emerging victorious, the trio was only able to escape to Earth with the aid of Armstrong's brother, Ivar the Timewalker...but things were even worse than they had left them. Part of this was because Archer had come to understand Mary-Maria was not biologically related and had developed romantic feelings for her.

After holding a shaky alliance through the ages, the Sect had begun to splinter. A secret cell of disgruntled Sect henchmen, calling themselves the Black Bloc, had begun fomenting discontent between all the Sect factions, culminating in a terrible Sect Civil War.

Characterization: Armstrong, whose real name is Aram Anni-Pada, is the middle of three immortal brothers. He is a 10,000-year-old immortal who possesses superhuman strength, near-invulnerability, and the ability to heal quickly from injuries.

But unlike his siblings who have dedicated their existences to meaningful causes, Aram changed his name to Armstrong and spends his eternal life drinking beer, writing poetry, chasing women and generally getting into trouble. Over a number of centuries, his free thinking behavior has gotten the attention of a number of Cults, including The 1% who believe him to be the devil and refer to him as "He Who Is Not To Be Named".

Armstrong carries a satchel that contains a variety of mysterious and interesting artifacts that Armstrong has accumulated throughout history, including, according to Armstrong, "the mysteries of the ancient worlds, the eye of the sphynx and the trinkets of the gods."

Friends and Foes: Armstrong has gathered many allies and enemies in his long life. He has complicated relationships with his brothers and is currently a loyal (for him, anyway) ally of Archer.

Build Comments: I’m starting the pair with Armstrong, the oaf that drives the story and sets up Archer for all his wonderfully deadpan comedic responses. He’s a low level powerhouse, but he can’t die, which gives him a great advantage in combat. He’s a got that satchel which is the definition of the Gadgets power. I love the fact that they don’t overuse it in the book, so I’m making it Uncontrolled here so that the GM can only allow it’s usage sometimes to keep things in check

I have an idea for a crossover playtest for them with some other mystical themed heroes so I hope I can pull it together soon. Armstrong and Hellboy just seem meant to butt heads at some point.

-----------------------------------------------------------------------------------------------------

Image
I think he's out to kill me. Well take a flippin' number, friend-o! - Archer

ARCHER
PL12


OPL: 8 [12]; SPL: 5 [12]; DPL: 10 [12]; FWPL: 7 [12]; HP: 1
Real Name: Obadiah Archer
Age: 19
Height: 5-9
Weight: 155
Eyes: Blue
Hair: Blonde
Skin: Fair
Race: Psiot
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: Mobile
Team Affiliations: Archer and Armstrong

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 7, DEXTERITY 7, FIGHTING 14, INTELLECT 7, AWARENESS 5, PRESENCE 0

SKILLS: Acrobatics 8 (+15) [Agile Feint], Athletics 11 (+13), Deception (+0), Expertise [Religion] 1 (+8), Insight (+5), Intimidation (+0), Investigation (+7), Perception 8 (+13), Persuasion 3 (+3), Sleight of Hand (+7), Stealth 5 (+12), Technology (+7), Treatment (+7), Vehicles (+7)

ADVANTAGES: Agile Feint, Beginner’s Luck, Defensive Roll (3), Eidetic Memory, Equipment (2), Extraordinary Effort, Grabbing Finesse, Improved Initiative (1), Jack-of-all-Trades, Move-by Action, Ranged Attack (6), Takedown (2), Teamwork

POWERS:
Photographic Reflexes: Variable 4 (20 pts Traits; Extra: Action [Free], Duration [Continuous], Flaw: Limited [Skills, Advantages, Active Defenses only]), Enhanced Advantages 2 (Beginner's Luck, Jack-of-all-Trades); 38 pts

EQUIPMENT:
(10 pts)
Heavy Crossbow: Ranged Piercing Damage 3, Dangerous; 7 pts

OFFENSE:
Initiative +11
Close Attack +14 [Unarmed +2]
Ranged Attack +13 [Crossbow +3, Critical 19-20]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6 (+3 without Defensive Roll), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: The Sect and it's sub-sects, like the 1 Percent.
Honor: Despite the revelation of his parents' true intent, Archer holds true to many of his Christian and moral values.
Motivation: Archer is driven to rid the world of the evil and those that would prey upon the innocent.
Naïve: Being raised in a sheltered fundamentalist Christian compound has left Obadiah naïve to the true workings of the outside world.
Plot Device: It is believe that Archer can channel the powers of any other metahuman in his vicinity but it's only happended on rare occasions. It is left up to the GM to allow this as a power stunt.
Relationships: He has become close to Armstrong and is currently in a relationship with Faith Herbert (Zephyr). He also is close to his sister (adopted, only mentioned because she was his first love…it's complicated…) Mary-Maria Archer.

Abilities 90 + Skills 18 (36 ranks) + Advantages 20 + Powers 38 + Defenses 13 = 179 / 179

Build Comments: It’s quite possible that Obadiah Archer is my favorite comic character at the moment. His lack of worldliness is an infinite source of comedy for Armstrong and Faith, who he has dated in the comics and is doing so in my setting because it’s an awesome pairing. If you haven’t read the two issues where she takes him to a comic-con, you’re missing out.

But it’s his clear sense of right and wrong, despite his messed up upbringing that makes him a favorite of mine. He could come off as a dimwit or holier than thou, but the writers seem to really get that he’s can be the best of what people can be no matter what horrors he has in his past.

As a build, he’s a Taskmaster type martial artist as he’s shown to be able to learn fighting styles and abilities as soon as he’s seen them. It’s also been shown that he can duplicate the abilities of other Psiots (Valiant’s version of mutants for the most part) making him one of the most powerful beings on Earth, but that’s a bit much for me so he just gets the Photographic Reflexes in my setting.

Secret Origins: Archer was trained as a child assassin by his preacher/politician parents out of a theme park in Kansas. Along with several other children, Archer was adopted, but his true origin is unknown to him. His foster parents had told him that he was their real son, in efforts to make him more obedient. After winning a competition between his siblings, Archer is sent out into the world for the first time to find and kill a man whom his parents have led him to believe to be a demon. Travelling to New York City, Archer meets a man named Armstrong and learns that he is the man he was sent to kill. They fight, but are both captured by a secret society known as the Sect. While captive, Archer escapes but discovers he was lied to by his parents, who are actually members of the Sect, and teams up with Armstrong to stop them from destroying the world.

The Story so Far: See Armstrong’s build.

Characterization: Archer is a very kind and caring person, but is uptight and naive due to his Christian fundamentalist education. He also never uses any profanities, instead using pseudo-curses such as "flip" or "bullcorn." Due to a combination of his training and his ability, Archer has mastered many forms martial arts such as Taekwondo, Krav Maga, Aikido, etc.. He is a better fighter than even Gilad, the Eternal Warrior, himself, who has 10,000 year’s worth of experience.

Friends and Foes: He is a loyal ally of Armstrong and his lone living sibling, Mary-Maria Archer. He is currently seeing Faith Herbert, the hero known as Zephyr, when time permits.

Thorpocalypse
Posts: 1076
Joined: Fri Nov 04, 2016 8:52 pm

366 - Bloodshot

Post by Thorpocalypse » Fri Jun 29, 2018 7:56 pm

We've got another new item for our Valiant Aisle!

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They call me Bloodshot. And I always finish the job. And they're the the job. - Bloodshot

BLOODSHOT
PL10

OPL: 10; SPL: -; DPL: 10; FWPL: 8; HP: 1
Real Name: Ray Garrison (probably)
Age: Unknown
Height: 6-3
Weight: 275
Eyes: Red
Hair: Black
Skin: White
Race: Human Mutate
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Mercenary; Adventurer
Base of Operations: Mobile
Team Affiliations: Bloodshot Squad

ABILITIES: STRENGTH 6, STAMINA 8, AGILITY 5, DEXTERITY 5, FIGHTING 10, INTELLECT 1, AWARENESS 3, PRESENCE 0

SKILLS: Acrobatics 2 (+7), Athletics 7 (+13), Deception (+0), Expertise [Military] 9 (+10), Insight (+3), Intimidation 8 (+8), Investigation 6 (+7), Perception 7 (+10) [Tracking], Persuasion (+0), Ranged Combat [Guns] 4 (+12), Stealth 6 (+11), Technology 4 (+5), Vehicles 3 (+8)

ADVANTAGES: All-Out Attack, Chokehold, Close Attack (2), Equipment (7), Favored Foe (Project Rising Spirit), Interpose, Languages (1) (2 others, Base: English), Power Attack (2) (Guns, Unarmed), Quick Draw, Ranged Attack (3), Takedown (1), Tracking

POWERS:
Healing Factor: Enhanced Advantages 2 (Diehard, Great Endurance), Feature 1 (Longevity), Regeneration 8 (8/every 10 rounds, Extra: Persistent), Protection 2; 21 pts
Datalink: Comprehend 2 (Speak, Understand Machines), Enhanced Skills 4 (Technology 8 ranks); 8 pts
Morphing: Morph 2 (Narrow Group of Forms/single animal/people roughly same size and gender); 10 pts

EQUIPMENT:
(35 pts)
Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
Light Pistol: Ranged Ballistic Damage 3; 6 pts
Arsenal: (27 pts)
Twin Heavy Machine Pistols: Ranged Multiattack Ballistic Damage 8, Double; 25 pts
Assault Rifle: Ranged Multiattack Ballistic Damage 5; 1 pt
Twin Heavy Pistols: Ranged Ballistic Damage 8, Double; 1 pt

OFFENSE:
Initiative +5
Close Attack +12 [Unarmed +6; Knife +7, Critical 19-20]
Ranged Attack +8
Guns +12 [Light Pistol +3; Twin Uzis +8, Multiattack; Assault Rifle +5, Multiattack]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +10 (+10 without Defensive Roll), Fortitude +10, Will +6

COMPLICATIONS:
Enemy: Project Rising Spirit and others that he has garnerd during his mercenary career.
Guilt: Ray has a lot of guilt over many of the things he did as a tool of the government and Project Rising Spirit.
Mental Instability: Ray is a constant battle with the nanites in his system for control of his psyche and this sometimes leads to him talking to the personification of his violent side, Bloodsquirt, in his head. Often at inopportune times.
Monstrous Appearance: Bloodshot has red, pupil-less eyes, white skin and big red circle on his chest.
Motivation: Ray wants to make up for the wrong he's done as Bloodshot.
Relationships: He is in love with his girlfriend, Magic. He also seems to have bonded with Bloodhound.
Vulnerable: Ray loses his powers if the nanites are somehow removed from his system. If he does, his stats drop to STR 2, STA 2, FGT 5, AWE 2 in addition to the loss of his powers.,

Abilities 76 + Skills 28 (56 ranks) + Advantages 22 + Powers 39 + Defenses 10 = 175 / 175

Build Comments: You know, I was pleasantly surprised by the Bloodshot comics I read recently. I’m sure he lived up to his Iron Age roots previously but the trade I read was Bloodshot Reborn where he left the killing life and had to be forced back in by some bad stuff going on. Very John Wick-ish, really. I also started Bloodshot Salvation where he ends on Bloodshot Island where he finds out he's not the first, or last, Bloodshot. And we get introduced to Bloodhound so expect a build of him coming once I learn a little more about him.

As a character, he’s a bit OP for his setting but he’s actually a compelling character. He had the whole government weapon with no memory bit going for a while but he’s worked through that and generally fights on the hero side unless he gets controlled again. He’s got a good amount of street-level power for sure. Super strength, healing factor, datalinking and morphing, too. Seems like he will fit in well with Midnighter, Logan and Deadpool in the Thorpocaverse.

Secret Origins/The Story so Far: Ray Garrison, known as Bloodshot, is an operative of a group called Project Rising Spirit. This group has used him as an operative to eliminate a variety of terrorist threats around the world. Bloodshot has recently discovered that his mind has been implanted with hundreds of fake memories. These memory implants include many different versions of family, loved ones and comrades that he believes he's been sent to rescue.

Special Nanites in subjects' blood give him a variety of powers, including the ability to recover from almost any trauma by consuming protein. It is believed that Bloodshot’s real name is Ray Garrison. But to improve his efficiency, he was brainwashed with a number of implanted identities, allowing PRS to give him personal motivations for every mission. Eventually he would escape his programming and go on a search for his true identity.

Characterization: Ray is now driven by purpose to try and make up for a lot of the wrong he’s done by trying to help others and take down the PRS. He wanted to quit the life, but he’s realized that he is one of the few people who can actually control the nanites and he feels a responsibility to keep them from making others into what he was. He has a relationship with a younger woman, Magic, who he saved from her ex-boyfriend and has been a calming influence on him.

Thorpocalypse
Posts: 1076
Joined: Fri Nov 04, 2016 8:52 pm

Re: 207 - Green Lantern Hal Jordan

Post by Thorpocalypse » Sun Jul 01, 2018 2:40 am

Made some updates to most all of my Green Lantern builds in preparation to drop some more members of the Corps soon. My current plan is to add a few X-builds, some odds and ends Avengers that I haven't gotten to, some cosmic stuff including some ring wielders all wrapped around a big Spider Verse run. Since I have a short attention span, I have to hop around to keep things interesting. I just don't have Jab's fortitude for sticking to one subject for very long... :(

I have a lot in the storeroom right now so things should stay pretty steady for the next few weeks until we go on vacation as long as things keep progressing well with The Odinthorpe. I might even mix in some playtests, too. I'd like to redo a few that I did on the ATT, including Thor vs. Lobo, Catwoman vs. Pink Pearl and the Guardians of the Galaxy vs. Lobo. If nothing else, I'll probably repost them here since those are the ones I feel pretty good about.
Thorpocalypse wrote:
Tue Apr 04, 2017 2:14 am
We're going to stay in the Cosmic Thorpocaverse for one more build and it's a GREEN LIGHT SPECIAL!

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Sucker-punched by Guy Gardner. Must be Tuesday. - Green Lantern Hal Jordan

GREEN LANTERN (HAL JORDAN)
PL14

OPL: 14; SPL: -; DPL: 13; FWPL: 12; HP: 1
Real Name: Hal Jordan
Age: 32
Height: 6-2
Weight: 188
Eyes: Brown
Hair: Brown
Skin: Fair
Race: Human
Identity: Public
Alignment: Hero
Status: Active
Occupation: Green Lantern; Pilot
Base of Operations: Coast City, CA, USA
Team Affiliations: Green Lantern Corps; Justice League

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 3, DEXTERITY 4, FIGHTING 8, INTELLECT 1, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics 3 (+5/+9), Athletics 5 (+7), Deception 5 (+9), Expertise [Green Lantern Lore] 6 (+7), Expertise [Law Enforcement] 4 (+5), Expertise [Military] 4 (+5), Insight 3 (+7), Intimidation 3 (+7), Investigation 7 (+8), Perception 5 (+9), Persuasion 3 (+7), Ranged Combat [Power Ring] 6 (+10), Stealth 2 (+5), Vehicles 11 (+15)

ADVANTAGES: All-Out Attack, Close Attack (2), Defensive Roll (2), Extraordinary Effort, Evasion, Favored Environment (Flying), Fearless, Improved Defense, Improved Initiative (1), Luck (Heroic Feat) (1), Luck (Improve Roll) (1), Teamwork, Ultimate Effort (1) (Ultimate Will Check)

POWERS:
Great Will: Enhanced Will 6 (Flaw: Limited to Power Ring effects); 3 pts
Dogfighter: Enhanced Dodge 3 (Flaw: Limited [only when flying]), Enhanced Parry 3 (Flaw: Limited [only when flying]), Enhanced Skills 2 (Acrobatics 4, Flaw: Limited [only when flying]), Enhanced Advantages 2 (Evasion, Improved Defense, Flaw: Limited [only when flying]); 5 pts
Green Lantern Power Ring: 150 pts Traits, Removable (-30 pts); 120 pts
Attention Green Lantern...: Features 2 (A.I. and Green Lantern Corps Database); 2 pts
Communication: Senses 1 (Communication Link to Central Power Battery); 1 pt
Quick Change: Features 1 (Quick Change); 1 pt
Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
Green Lantern's Light: Environment 2 (60 ft radius; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
Scanning Beam: Variable 1 (5 pts Traits, Extra: Action [Move] Flaw: Limited to Senses); 7 pts
Ring Flight: Flight 14 (32,000 mph/60 mpr), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system]), Feature 1 (Use Will [DC20 check] to increase Flight speed instead of Athletics); 37 pts
Personal Force Field: Protection 9 (Flaw: Sustained), Impervious Toughness 11 (Flaw: Sustained), Immunity 10 (Life Support); 30 pts
Force Manipulation: 52 pt Dynamic Array; 64 pts
Force Blast: Ranged Multiattack Force Energy Damage 17, Feature 1 (Extraordinary Effect for +2 ranks), (Extra: Dynamic); 52 pts
Force Constructs: Create 17, Feature 1 (Extraordinary Effect for +2 ranks), (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
Force Lifting: Move Object 17, Feature 1 (Extraordinary Effect for +2 ranks), (Extra: Dynamic); 2 pts
Force Bubble: Ranged Burst Area Immunity 8 (All Environmental Conditions, Suffocation, Airborne Toxins, Extra: Affects Others, Dynamic, Burst Area [30 ft radius], Flaw: Affects others only); 2 pts
Mass Communication: Communication 5 (Subspace audiovisual projection; Any Distance, Extra: Dynamic, Selective); 2 pts
Force Minions: Summon 4 (60 pt minions; Extra: Dynamic, Multiple Minions 2 [4 minions], Variable Type 2 [Broad, Hard Light Constructs], Flaw: Concentration); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +10 [Unarmed +2]
Ranged Attack +4
Power Ring +10 [Force Blast +17, Multiattack; Force Constructs Create +17; Force Lifting Move Object +17]

DEFENSES:
Dodge +9 (+12 when Flying) [DC19/22] Parry +9 (+12 when Flying) [DC19/22]
Toughness +5 (+3 without Defensive Roll, +14 with Force Field, +6 Impervious with Force Field, +12 with Force Field without Defensive Roll), Fortitude +7, Will +11 (+17 for Power Ring Effects, Ultimate Effort)

COMPLICATIONS:
Enemy: Sinestro and the Sinestro Corps, Hector Hammond, Black Hand, Evil Star.
Guilt: Hal feels responsible for the terrible acts of Parallax while the fear entity controlled him.
Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
Relationships: Carol Ferris, Green Arrow (Oliver Queen), Flash (Barry Allen).
Reputation: Hal Jordan is a maverick in nearly all aspects of his life and known for having issues with authority.
Responsibility: To protect his space sector as the Green Lantern of Sector 2814.
Rivalry: Nova Prime (Richard Rider), Batman.
Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

Abilities 58 + Skills 33 (66 ranks) + Advantages 13 + Powers 128 + Defenses 18 = 250 / 250

Build Comments: I love building Lantern Corpsmen (obviously) and this run at Hal gave me a chance to review my power ring power structure and make some very minor tweaks. From a couple of tests with him it works exactly how I wanted to I didn’t figure there was much sense in making many changes. I did adjust all the Lanterns' power levels just a bit because even though they've done it in the comics for the most part, I don't see them hanging with Superman for long one-on-one. They should be able to make it interesting, but in the end, Clark should win the greater majority of the time.

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