J-Mart: Vega, The Fantastic Four, Doctor Doom

Where in all of your character write ups will go.
Jabroniville
Posts: 4073
Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart: LADIES' NIGHT! Kitana, Jade, Mileena, Orchid, Alisa Bosconovitch, Mai Shiranui

Post by Jabroniville » Sun Jul 30, 2017 7:25 am

Yipe! So many new builds at once! So hard to keep up!

Kitana was pretty good, and a great replacement for Sonya Blade as "The Chick" of Mortal Kombat II. It was pretty smart to "Palette Swap" her and make klones, though this had the effect of diluting her almost immediately. Jade was initially REALLY HARD TO DEFEAT, as all the Sekret Charakters were.

Talisa Soto, though. GROWL.

Jade is interesting, because she was just the "darker klone" for a long time, until her design got a bit updated after MK3, turning her not into a really unique character, but shifting her JUST ENOUGH that she was the best-looking of the three girls. That bright green contrasted really well with her skin tone. The problem with her is that she has no major place in the story- almost everyone else is important in some way, and she's just "Kitana's Friend".

Mileena's a hoot, because she's basically been turned into equal parts "Miss Fanservice" and "Insane Monster Chick", as she does the "Sexy dance" during her win poses, bares the most flesh... but also reveals a freak-mouth and EATS PEOPLE. She's always memorable to me because her infamous "Teleport Kick" was so unbalanced in MKII, allowing her to make short work of almost anyone in the game, including Shao Khan. MK was a lot of things, but was never really "well done" in terms of balance- too many things slipped through the kracks.

Jabroniville
Posts: 4073
Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart: LADIES' NIGHT! Kitana, Jade, Mileena, Orchid, Alisa Bosconovitch, Mai Shiranui

Post by Jabroniville » Sun Jul 30, 2017 7:32 am

Orchid is interesting as "The Chick" of Killer Instinct, though the horrible early art design hid that pretty well (her breasts looked like traffic cones).

Alicia, I've never heard of- though I haven't followed Tekken in a while. Nice that there's Androids out there besides the Jack series now. And OF COURSE she's a Cute Teenage Girl- Japan has such a dearth of those, it's a requirement to fill that drastically-wide void :).

Mai is one of those bizarre anime-type characters- the insanely busty chick with a one-sided crush on a stoic, weird guy :). And her always being put onto the Women's Team is both a "Back-To-Basics" thing, and conveniently makes the Fatal Fury character dynamics stuck in history for decades.

Thorpocalypse
Posts: 584
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-Mart: LADIES' NIGHT! Kitana, Jade, Mileena, Orchid, Alisa Bosconovitch, Mai Shiranui

Post by Thorpocalypse » Sun Jul 30, 2017 6:58 pm

Jabroniville wrote:
Sun Jul 30, 2017 7:25 am
Yipe! So many new builds at once! So hard to keep up!

MK was a lot of things, but was never really "well done" in terms of balance- too many things slipped through the kracks.
I know right? Felt like 2007 J-Mart for a little bit. Doubt I keep it up, but I have admit this little fighting game run has got me remotivated. :)

It's funny, I guess it's a Netherrealm Studios issue because apparently in Injustice 2, of all the normally powerful DC characters that you think would be unstoppable, Deadshot slipped through the cracks as being broken. The top tier lists I was looking at all had slight variations, but Deadshot was on every single one and I saw some reviews from some top players that he's almost unfair to use once you figure him out. He won't be that way in my setting, but it gives credence your comment for sure.

Thorpocalypse
Posts: 584
Joined: Fri Nov 04, 2016 8:52 pm

270 - Blanka

Post by Thorpocalypse » Sun Jul 30, 2017 8:43 pm

We're still dropping Fighting Game builds as we add to our Street Fighter line with this new item for Aisle 9!

Image
Now the beast is unleashed! - Blanka

BLANKA
PL9


OPL: 9; DPL: 9; HP: 2
Real Name: Jimmy
Age: 28
Height: 6-4
Weight: 240
Eyes: Green
Hair: Orange
Race: Human
Identity: Public
Alignment: Hero
Status: Active
Occupation: Warrior
Base of Operations: Mobile
Team Affiliations: None

ABILITIES: STRENGTH 4, STAMINA 5, AGILITY 6, DEXTERITY 2, FIGHTING 11, INTELLECT -2, AWARENESS 1, PRESENCE -1

SKILLS: Acrobatics 7 (+13) [Agile Feint], Athletics 9 (+13), Close Combat [Unarmed] 2 (+13), Deception (-1), Expertise [Survival] 7 (+5), Insight (+1), Intimidation 8 (+7), Perception 6 (+7), Persuasion (-1), Stealth 3 (+9)

ADVANTAGES: Agile Feint, All-Out Attack, Animal Empathy, Defensive Roll (1), Fighting Climb*, Improved Defense, Improved Grab, Improved Initiative (1), Power Attack (2) (Jungle Fury, Unarmed), Takedown (1)

POWERS:
Jungle Movement: Leaping 1 (15 ft), Movement 2 (Swinging, Wall Crawling [half speed]); 5 pts
Jungle Honed Senses: Senses 5 (Low-light Vision, Scent [Acute, Extended, Tracking]); 5 pts
Jungle Combat: 25 pt Array; 26 pts
Electricity Aura: Electrical Damage 5 (Extra: Linked [Affliction], Reaction, Flaw: Distracting), Affliction 5 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, Extra: Linked [Damage], Reaction, Flaw: Distracting, Limited to two degrees); 25 pts
Jungle Fury: Multiattack Bludgeoning Strength-based Damage 2 (Extra: Dangerous 2, Flaw: Inaccurate, Unreliable [5 uses]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +10
Close Attack +11 [Jungle Fury Combo +7, Multiattack]
Unarmed +13 [Unarmed +4; Martial Strike Unarmed +5]
Ranged Attack +2
Special Attack [Electric Aura +5, Critical 18-20, Reaction]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +6 (+5 without Defensive Roll), Fortitude +8, Will +4

COMPLICATIONS:
Mommy Issues: Blanka feels like he is a disappointment to his mother and wants to prove himself to her and the world.
Monstrous Appearance: Blanka is a huge man with orange hair and green skin and rarely wears a shirt. This makes it hard from him to blend into normal society.
Relationships: He is friends with Dan Hibiki.

Abilities 52 + Skills 21 (42 ranks) + Advantages 11 + Powers 36 + Defenses 13 = 133 / 133

Build Comments: Good old Jimmy, otherwise known as Blanka, is another one of the more recognizable characters from Street Fighter. He even got a cameo at the end of Wreck-It Ralph, which was pretty cool.

Blanka is a jungle dude, giving him some pretty cool moves and a signature style. I kinda wanted to go more powerhouse with him, but I eased up on that. Still, he hits pretty hard and with his Movement abilities, he should be a tough out.

Secret Origins: Blanka’s birth name is Jimmy and he was in a plane crash as a little boy. This crash caused him to grow up in the wild, although he has connections to a local village in the Brazilian jungle. Ever since the crash, Blanka/Jimmy had been separated from his mother. At some point, he met Dan Hibikit and save his life. Eventually, Blanka ate a melon on a poacher's truck and unwittingly traveled to civilization for the first time.

The Story so Far: He wound up at a fighting tournament and eventually faced Dan Hibiki. Dan addresses Blanka as "Jimmy", and tells him that if ever he needs help, he can ask Dan.

Blanka apparently developed a taste for street fighting and competes in the second World Warrior tournament. he reunites with his mother, who recognizes him on televised broadcasts of his matches by the anklets he wears. She addresses him by his birth name, Jimmy, and reveals that she gave him the anklets before he was in the plane crash as a little boy.

Eventually Blanka leaves his mother because people kept staring at him, and goes to Hong-Kong with Dan. Dan quizzes him on what the second World Warrior tournament was like. He, Dan and Sakura then decide to enter the S.I.N. tournament, each for their own reasons, with Blanka himself wanting to win and earn people's respect.

After he loses in the final stages, he is wandering through S.I.N.'s HQ. There he bumps into Dan only to see flames heading towards them. The flames die before they can reach them, however, as they are extinguished by Sakura's and Ryu's Hadokens. It is revealed that his mother went looking for him and they are reunited, with Blanka resolving not to be concerned by the staring faces, since everything will be okay as long as he's with his "mama". He goes home, but isn't there long before he finds out that local visitors have arrived at his home to meet him and that he now has many new friends in town.

Characterization/Friends and Foes: Blanka is generally passive and docile, and is fond of family connections and friendships as well as children, as seen in the animated series. Yet, when angered, Blanka attacks like a wild animal let loose from a cage, ferociously attacking his opponents with predatorial rage.

As the series goes on, Blanka while retaining his usual manner of speech, starts to develop a bit more common sense, which ironically makes him a more cautious-minded foil to the hot-headed Dan Hibiki. His dislike of masked men is also shown in his rivalry battle with El Fuerte.

Thorpocalypse
Posts: 584
Joined: Fri Nov 04, 2016 8:52 pm

271 - EARTH-FG: Spider-Man

Post by Thorpocalypse » Sun Jul 30, 2017 8:53 pm

Another new build for our Fighting Game is hitting the Aisle 2 shelves!

Image
Look out! Here comes the Spider-Man! - Spider-Man

SPIDER-MAN (PETER PARKER)
PL9


OPL: 9; DPL: 9; HP: 2

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 8 [10], DEXTERITY 5, FIGHTING 8, INTELLECT 6, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 0 (+8/+10/+16) [Accelerated Acrobatics, Agile Feint], Athletics 0 (+6/+10) [Accelerated Climb, Fighting Climb], Close Combat [Unarmed] 1 (+9/+13), Deception 5 (+7/+13) [Taunt], Expertise [Photography] 1 (+7), Expertise [Science] 7 (+13), Insight (+4), Intimidation (+2), Investigation 1 (+7), Perception 3 (+7/+15), Persuasion (+2), Ranged Combat [Web Shooters] 4 (+9/+11), Stealth (+10/+12), Technology 7 (+13)

ADVANTAGES: Accelerated Climb*, Agile Feint, Deep Ties (1) (Responsibility), Defensive Attack, Defensive Strike (1)*, Equipment (1), Evasion (2), Extraordinary Effort, Fighting Climb*, Improved Defense, Inventor, Move-by Action, Power Attack (2) (Spider Strike, Combo, Unarmed), Ranged Attack (2), Takedown (1), Taunt

POWERS:
Quip Machine: Enhanced Skills 3 (Deception 6 ranks, Flaw: Limited to Deception checks to Feint/Taunt); 2 pts
Spider-Senses: Enhanced Advantages 12 (Accelerated Climb*, Agile Feint, Defensive Attack, Defensive Strike*, Evasion 2, Fighting Climb*, Improved Defense, Move-by Action, Ranged Attack 2, Takedown), Enhanced Skills 5 (Acrobatics 6 ranks, Close Combat [Unarmed] 4 ranks), Enhanced Skills 4 (Perception 8 ranks, Flaw: Limited to Danger Sense checks), Enhanced Agility 2, Enhanced Dodge 3, Enhanced Parry 3, Senses 6 (Danger Sense [Mental, Ranged, Extra: Extended, Counters Concealment]); 36 pts
Spider-Strength: Enhanced Strength 3 (12 Tons; Flaw: Limited to lifting), Enhanced Skills 2 (Athletics 4 ranks); 5 pts
Does Whatever a Spider Can: Leaping 2 (30 ft), Speed 1 (4 mph/60 fpr), Movement 2 (Wall-Crawling 2 [Normal speed]); 7 pts
Spider Strike Combo!: Multiattack Bludgeoning Strength-based Damage 2 (Flaw: Inaccurate, Unreliable [5 uses]); 2 pts
Web Shooters: 28 pts Traits, Removable (-6 pts); 22 pts
Web Swinging: Movement 1 (Swinging); 2 pts
Web Slinging Array: 22 pt Array; 26 pts
Web Slinging: Ranged Cumulative Affliction 7 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Split, Flaw: Limited to two Degrees); 22 pts
Web Throwing: Move Object 7 (Extra: Split); 1 pt
Web Balls: Ranged Multiattack Bludgeoning Damage 3 (Extra: Accurate, Split, Flaw: Diminished Range [10/25/50]); 1 pt
Web Spinning: Create 6 (Extra: Continuous, Stationary, Tether, Flaw: Permanent, Quirk 3 [No complex objects, Stationary requires anchor, Disolves in 2 hours]); 1 pt


EQUIPMENT:
(5 pts)
Spider-Tracer: Feature 2 (Tracking, 5 Mile range; Linked to Spider-Sense); 2 pts
Camera: Feature 1 (Photography); 1 pt
Extra Web Fluid Canisters: Feature 1 (Can eliminate Web Fluid Power Loss Complication at GM discretion); 1 pt

OFFENSE:
Initiative +12
Close Attack +8
Unarmed +9 (+13 with Spider Sense) [Unarmed +5]
Spider Strike Combo +11 [Spider Strike Combo! +7, Multiattack]
Ranged Attack +7
Web Shooters +11 [Web Slinging Affliction +7; Web Throwing Object +7; Web Balls +3, Multiattack; Web Spinning Create +6]

DEFENSES:
Dodge +10 (+13 with Spider-Sense) [DC20/23] Parry +10 (+13 with Spider Sense) [DC20/23]
Toughness +5 (+5 without Defensive Roll), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: Doctor Octopus, Green Goblin, Sandman, Mysterio, Electro, The Chameleon, The Kingpin, Mr. Negative, Rhino, Kraven the Hunter and on and on...
Guilt: He still has great guilt over the deaths of his beloved Uncle Ben and his first love, Gwen Stacy. He still tries to make up for them every day.
Power Loss: Sometimes the flu, a radiation drain or just his own mental state can cause him lose his powers. If he does, his stats change to STR 2, STA 2, AGL 2, DEX 1, and FGT 4.
Power Loss: Those web shooters seem to run out of fluid at the most inopportune times.
Prejudice: J. Jonah Jameson and those that he influences will NEVER accept Spider-Man. And thanks to JJJ, he still suffers from the "hero or menace" problem with the public.
Relationships: The list is long, but includes, Mary Jane, Aunt May, Uncle Ben's memory, Spider Girl, Spider-Man Miles Morales, Scarlet Spiders Ben Reilly and Kaine, Robbie Robertson, Betty Brandt, Carlie Cooper, Flash Thompson and sometimes Harry Osborn.
Responsibility: With great power comes great…
Secret Identity: He has his secret identity of Peter Parker which he guards fiercely thanks to his Rogues' Gallery.

Abilities 86 + Skills 15 (30 ranks) + Advantages 7 + Powers 73 + Defenses 7 = 188 / 188

Build Comments: My take on Peter from the Marvel vs. Capcom series. Not a lot of changes from my core build of him, at least on this first run. He just get the obligatory Combo power that most of my fighting game builds have and I eased up on some of his standard abilities to put the ranks in line with my Earth-FG guidelines at the moment.

I could have put him at PL10, but I want to see how he performs at PL9. That’s my main PL for characters that COULD win a tournament but he’d have to struggle against most of my PL10’s. That feels about right.

Thorpocalypse
Posts: 584
Joined: Fri Nov 04, 2016 8:52 pm

272 - EARTH-FG: Hulk

Post by Thorpocalypse » Mon Jul 31, 2017 2:01 am

We've got a GREEN LIGHT SPECIAL as we continue to add more builds that are ready to...

FIGHT!

Image
HULK SMASH! - Hulk

THE HULK (SAVAGE)
PL9


OPL: 9; DPL: 9; HP: 2

ABILITIES: STRENGTH 4 [8], STAMINA 4 [8], AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -1

SKILLS: Athletics 7 (+15), Close Combat [Unarmed] 4 (+10), Deception (-1), Insight (+2), Intimidation 11 (+10/+11), Perception 3 (+5), Persuasion (-1), Ranged Combat [Throwing] 5 (+5), Stealth (+2/-2)

ADVANTAGES: All-Out Attack, Diehard, Fearless, Great Endurance, Improved Critical 4 (Unarmed 4), Improved Grab, Improved Smash, Power Attack (2) (Hulking Out Combo, Unarmed), Takedown (1)

POWERS:
Hulk Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Healing Factor: Immunity 14 (Aging, Disease, Poisons [Limited], Need to Sleep, Thirst, Pressure, Heat, Cold, Suffocation 2, Radiation Effects), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 2 (1/every 5 rounds, Extra: Persistent); 20 pts
Hulk Hide: Protection 2, Impervious Toughness 3; 5 pts
Fractured Mind: Enhanced Will 5 (Flaw: Limited to Mental effects), Immunity 10 (Mental Effects, Flaw: Limited [Half effect]); 8 pts
Incredible Senses: Senses 4 (Normal Vision [Counters Concealment]; Direction Sense, Distance Sense [Flaw: Limited to location of origin]); 3 pts
Incredible Leg Strength: Leaping 2 (30 ft); 2 pts
HULK IS STRONGEST THERE IS!: Enhanced Strength 2 (100 Tons, Flaw: Limited to Lifting), Feature 2 (In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie; Extraordinary Effort for +2 ranks of Strength); 4 pts
Finger Flick: Subtle 1 on Strength Damage; 1 pt
Makeshift Handholds: Movement 1 (Wall-crawling, Flaw: Limited to surfaces with material Toughness less than Strength modifier); 1 pt
Hulking Out Combo: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Dangerous 3, Flaw: Unreliable [5 uses]); 3 pts
Gamma Stunts: 8 pt Array; 10 pts
Gamma Wave: Line Area Damage 8 (Extras: Line Area [30 ft line], Flaws: Limited [Hulk must be on the ground, targets must be on the ground]); 8 pts
Hulking Out Combo: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Dangerous 3, Flaw: Unreliable [5 uses]); 3 pts
Groundstomp: Line Area Affliction 8 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Line Area x2 [60 line], Flaws: Limited to two degrees, Instant Recovery, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6
Unarmed +10 [Unarmed +8; Hulk Out Combo +8, 17-20 Critical, Multiattack]
Ranged Attack +0
Throwing +5
Special Attack [Gamma Wave +8, Line Area; Groundstomp Affliction +8, Line Area]

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +10 (+2 Impervious), Fortitude +10, Will +5

COMPLICATIONS:
Enemy: Thunderbolt Ross, The Abomination, The Leader and others.
Normal Identity: When calm or if he has his gamma energy drained, he reverts to his Bruce Banner form (see Banner build).
Relationships: His loves, Betty Ross, the late Caiera and Jarella; his sons Skaar and Hiro-Kala, his cousin Jennifer Walters (She-Hulk), the Warbound.
Temper: Believe it or not, he can get a WEEEEEEEEEEE bit angry at times, causing him to do lots of damage.

Abilities 30 + Skills 14 (28 ranks) + Advantages 7 + Powers 66 + Defenses 12 = 129 / 129

Build Comments: The Hulk from Capcom vs. Marvel. Pretty much The Hulk we all know and love. Hulk Smash or get smashed.

Thorpocalypse
Posts: 584
Joined: Fri Nov 04, 2016 8:52 pm

273 - EARTH-FG: Captain America

Post by Thorpocalypse » Mon Jul 31, 2017 2:17 am

The fighters keep coming as we drop a new version of our all-time best selling items!

Image
I've fought in more wars than you can count! - Captain America

CAPTAIN AMERICA (STEVE ROGERS)
PL10


OPL: 10; DPL: 10; HP: 2
Real Name: Steve Rogers
Age: 97
Height: 6-2
Weight: 220
Eyes: Blue
Hair: Blonde
Race: Human
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: New York, NY, USA
Team Affiliations: The Avengers; JLAXI; The Invaders; Justice Society Initiative

ABILITIES: STRENGTH 4, STAMINA 5, AGILITY 6, DEXTERITY 6, FIGHTING 12, INTELLECT 2, AWARENESS 5, PRESENCE 7

SKILLS: Acrobatics 7 (+13), Athletics 9 (+13), Close Combat [Unarmed] 1 (+15), Deception (+7), Expertise [History] 4 (+6), Expertise [Tactics] 18 (+20), Insight 10 (+15) [Assessment, Combat Clarity], Intimidation (+7), Investigation 5 (+7), Perception 10 (+15), Persuasion 8 (+15) [Connected], Ranged Combat [Thrown Shield] 2 (+13), Stealth 6 (+12), Treatment 1 (+3), Vehicles 3 (+9)

ADVANTAGES: Assessment, Benefit (3) (Status - He’s Captain America, SHIELD Clearance 2), Close Attack (2), Combat Clarity* (1), Connected, Deep Ties* (1) (The Standard), Defensive Attack, Diehard, Equipment (4), Extraordinary Effort, Great Endurance, Improved Defense, Inspire (5), Interpose, Languages (2) (German, French, 3 others, Base: English), Leadership, Power Attack (2) (Shield Bash, Shield Smash Combo), Rallying Cry*, Ranged Attack (5), Rousing Speech* (1) (Persuasion), Takedown (2), Teamwork

POWERS:
Super Soldier Enhancements: Immunity 4 (Aging, Intoxication, Disease, Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft); 8 pts
Star Spangled Shield: 19 pts Traits, Easily Removable (-8 pts); 11 pts
Shielding: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained), Enhanced Advantages 1 (Improved Defense), Enhanced Strength 5 (Flaw: Limited to Resisting Movement); 10 pts
Shield Mastery: 7 pt Array; 9 pts
Shield Toss: Ranged Bludgeoning Strength-Based Damage 2 (Extra: Ricochet 4, Flaw: Diminished Range [10/25/50]); 7 pts
Shield Smash Combo: Multiattack Bludgeoning Strength-Based Damage 2 (Extra: Breaking, Dangerous 2, Disarming, Flaw: Unreliable [5 uses]); 1 pt
Shield Bash: Bludgeoning Strength-Based Damage 2 (Extra: Breaking, Disarming); 1 pt


EQUIPMENT:
(20 pts)
Chain Mail Costume: Protection 1; 1 pt
Binoculars: Feature 1 (+5 Perception [Visual at Distance]); 1 pt
Mini-Tracer: Feature 1 (Tracking, 2 Mile range); 1 pt
Lockpicks: Feature 1 (Tools, Technology); 1 pt
Vehicle: (12 pts)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features 2 - Navigation System, Secret Compartments; 12 pts

OFFENSE:
Initiative +6
Close Attack +14 [Shield Bash +6; Shield Smash Combo +6, Critical 18-20, Multiattack]
Unarmed +15 [Unarmed +4]
Throwing +13 [Thrown Shield +6]

DEFENSES:
Dodge +12 (+14 with Star Spangled Shield) [DC22/24] Parry +12 (+14 with Star Spangled Shield) [DC22/24]
Toughness +6 (+6 without Defensive Roll), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: The Red Skull, Grand Director, Hate Monger, Batroc The Leaper, among others.
Man out of Time: Steve still sometimes has problems coping in the new millennium.
Patriotism: Next to Uncle Sam, he's the closest thing to living embodiment of American Patriotism in the world.
Power Loss: If Cap misses his target badly, or an opponent catches his shield, etc. he will have to retrieve it, losing it’s powers and advantages.
Relationships: Sharon Carter, The Falcon, Iron Man, Thor, Bucky and Superman are among his closest friends. He is also close with the original Avengers and sometimes, Nick Fury.
Responsibility: He feels a strong sense of responsibility for his country and the superhero community at large.
The Standard: Steve Rogers is held in the highest esteem amongst all the world's heroes, even by most villains, for his courage and unwavering moral compass and he feels a strong sense of responsibility to live up to that standard.

Abilities 94 + Skills 42 (84 ranks) + Advantages 36 + Powers 19 + Defenses 12 = 203 / 203

Build Comments: From what I could see, Cap was pretty basic in the Marvel vs. Capcom series. Shield bash, shield bash, high kick, shield throw, shield combo, win. So he gets a pretty basic build. Sometimes, that’s best, really.

Jabroniville
Posts: 4073
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Re: J-Mart: LADIES' NIGHT! Kitana, Jade, Mileena, Orchid, Alisa Bosconovitch, Mai Shiranui

Post by Jabroniville » Mon Jul 31, 2017 5:15 am

Thorpocalypse wrote:
Sun Jul 30, 2017 6:58 pm
Jabroniville wrote:
Sun Jul 30, 2017 7:25 am
Yipe! So many new builds at once! So hard to keep up!

MK was a lot of things, but was never really "well done" in terms of balance- too many things slipped through the kracks.
I know right? Felt like 2007 J-Mart for a little bit. Doubt I keep it up, but I have admit this little fighting game run has got me remotivated. :)

It's funny, I guess it's a Netherrealm Studios issue because apparently in Injustice 2, of all the normally powerful DC characters that you think would be unstoppable, Deadshot slipped through the cracks as being broken. The top tier lists I was looking at all had slight variations, but Deadshot was on every single one and I saw some reviews from some top players that he's almost unfair to use once you figure him out. He won't be that way in my setting, but it gives credence your comment for sure.
Boon & Tobias have ALWAYS been awful for that. They hire killer actors (compare MK to Way of the Warrior or Kasumi Ninja in terms of digitized footage), have great art design, and write bitching stories... but when it comes to the gameplay, they just throw down "whatever" without thinking about it, leaving some characters insanely overpowered.

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Psistrike
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Re: J-Mart: FIGHT! Alisa Bosconovitch, Mai Shiranui, Blanka, Spider-Man, Hulk, Cap

Post by Psistrike » Mon Jul 31, 2017 8:03 am

*starts frothing at the mouth at seeing Marvel vs. Capcom 3 screenshots* Sorry. Just the final boss in that game was insane and nearly unbeatable unless you had insane dodging skills or could take him down before he killed you with one of his supers in one go. Galactus as the final boss was nuts. :evil:

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L-Space
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Re: J-Mart: FIGHT! Alisa Bosconovitch, Mai Shiranui, Blanka, Spider-Man, Hulk, Cap

Post by L-Space » Mon Jul 31, 2017 8:46 pm

Psistrike wrote:
Mon Jul 31, 2017 8:03 am
*starts frothing at the mouth at seeing Marvel vs. Capcom 3 screenshots* Sorry. Just the final boss in that game was insane and nearly unbeatable unless you had insane dodging skills or could take him down before he killed you with one of his supers in one go. Galactus as the final boss was nuts. :evil:
His damn AOEs were huge! At least he didn't have the Marvel vs Capcom 2 boss' annoying as hell laugh!
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Formerly luketheduke86

Thorpocalypse
Posts: 584
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-Mart: FIGHT! Alisa Bosconovitch, Mai Shiranui, Blanka, Spider-Man, Hulk, Cap

Post by Thorpocalypse » Wed Aug 09, 2017 3:45 am

Sorry about the delay in posting. First I got sick for a few days (stupid summer cold) and then football and marching band season kicked off for the Young Thorpocalypses and I've gone back into full time shuttle service work. :roll:

I'll get back to the builds later in the week. I'm going stick with the Fighting Game builds for a while longer and I think I'm either going to dive into Boss Level or drop "The Ryu's" of all the games I'm taking characters from at the moment before moving into some of the characters that I either liked from playing or I fell in love with during research.

Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

274 - Heihachi Mishima

Post by Thorpocalypse » Sat Aug 12, 2017 8:05 pm

We're back to work on our Fighting Game builds and we're going to be adding some BOSS LEVEL SPECIALS over the next few days, along with the heroes that oppose them! Check out this new item for our Tekken line!

Image
Come back when you're ready to fight. - Heihachi Mishima

HEIHACHI MISHIMA
PL11


OPL: 11; DPL: 11; HP: 2
Real Name: Heihachi Mishima
Age: 73
Height: 5-11
Weight: 200
Eyes: Brown
Hair: Grey
Race: Human
Identity: Public
Alignment: Villain
Status: Active
Occupation: CEO Mishima Zaibatsu; Head of Tekken Force; Warrior
Base of Operations: Tokyo, Japan
Team Affiliations: Mishima Zaibatsu; Tekken Force

ABILITIES: STRENGTH 5, STAMINA 6, AGILITY 5, DEXTERITY 5, FIGHTING 14, INTELLECT 4, AWARENESS 6, PRESENCE 6

SKILLS: Acrobatics 3 (+8), Athletics 10 (+15), Close Combat [Unarmed] 2 (+17), Deception 7 (+13), Expertise [Business] 9 (+13), Expertise [Demonolgy] 6 (+10), Expertise [Martial Arts] 8 (+12), Insight 7 (+13) [Combat Clarity], Intimidation 7 (+13), Investigation 5 (+9) [Well-Informed], Perception 4 (+10), Persuasion (+6), Stealth (+5)

ADVANTAGES: All-Out Attack, Benefit (6) (Status, Wealth, Resources 6 – Head of the Mishima Zaibatsu), Close Attack (1), Combat Clarity* (1), Damaging Escape*, Defensive Roll (2), Diehard, Extraordinary Effort, Favored Foe (Devil Gene Carriers), Favored Foe (Martial Artists), Fearless, Improved Critical (1) (Unarmed), Improved Defense, Improved Initiative (1), Languages (1), Power Attack (3) (Demon Scissors, Flash Punch Combo, Unarmed), Ranged Attack (2), Takedown (2), Well-Informed

POWERS:
Still Spry: Feature 1 (Longevity); 1 pt
Mishima Style Karate: 5 pt Array; 6 pts
Flash Punch Combo/Electric Wind God Fist: Multiattack Strength-based Damage 2 (Extra: Dangerous 2, Variable Descriptor [Bludgeoning/Electric], Flaw: Unreliable [5 uses]); 5 pts
Demon Scissors: Bludgeoning Strength-based Damage 2 (Extra: Dangerous 2, Flaw: Distracting); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +9
Close Attack +15 [Demon Scissors +7, Critical 18-20; Electric Wind God Fist/Flash Punch Combo +7, Critical 18-20, Multiattack]
Unarmed +17 [Unarmed +5, Critical 19-20]
Ranged Attack +7

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +8 (+6 without Defensive Roll), Fortitude +9, Will +9

COMPLICATIONS:
Enemy: Due to his actions, he had made enemies out of son, Kazuya and his grandson, Jin.
Motivation: Heihaci desires power in all its forms and seeks to drive out the weakness in those who he sees greatness in.
Relationships: He does love his wife, Kazumi and cares for his bear, Kuma Jr. as he did Kuma's father.
Rivalry: He has a long rivalry with his adopted sons, Lee Chaolan and Lars Alexandersson.

Abilities 102 + Skills 34 (68 ranks) + Advantages 29 + Powers 7 + Defenses 15 = 187 / 187

Build Comments: The main antagonist of the Tekken series for most of it's run, Heihachi Mishima. The story of the Mishima Clan's conflict has been the driving force for the series, but after the events of Tekken 7, I see that coming to an end soon. But Heihachi has been one of the best characters in the fighting game genre for years. He's arrogant, powerful and sometimes pretty evil, but he shows enough humanity at times, especially in this last game, for you to continue to stay engaged with him and his story.

Secret Origins: Heihachi is better known as the only son of Jinpachi Mishima, a famous martial artist who founded the Mishima Zaibatsu company. Decades before the events of the original Tekken, Heihachi used to have a happy life following his father's foot-steps. He later meets Kazumi Hachijo, who is much younger than him and sent by her family to train in Jinpachi's dojo, with Heihachi as her friendly rival. Eventually, Heihachi and Kazumi become close and get married, and Kazumi gives birth to their son, Kazuya. A few years later, when Kazuya was five years old, Kazumi suddenly becomes ill, leaving Heihachi to nurse her. Thankfully, Kazumi recovers quickly, but her personality changes considerably. One evening during Heihachi's training, Kazumi attempts to kill Heihachi in cold blood and reveals that the reason she married him. Her clan foresaw his attempt at world domination in the future and she was sent to assassinate him before that future comes to pass. However, Heihachi overpowers and, realizing the woman he loved is gone, regretfully kills her. In the same year, Heihachi overthrows his father for control of the Mishima Zaibatsu. He wished to go against his father's wishes and utitilize the company as a military power and manufacture weapons for the highest bidder. When Jinpachi attempted a coup d'état to reclaim the Mishima Zaibatsu, Heihachi quickly captures and imprisons him below the Mishima compound Hon-Maru and left him to starve to death.

Later, in an attempt to eliminate his son's "weakness", he revealed to his five-year-old son Kazuya that he killed Kazumi in cold blood, unleashing Kazuya's anger towards Heihachi. As Kazuya is too weak to fight his father, Heihachi knocked Kazuya out and tossed him down a deep ravine. According to Heihachi, if Kazuya was truly his son, he would be able to survive the fall and climb back up. In actuality, Heihachi used this means to confirm if Kazuya has the Devil Gene or not. To further motivate Kazuya, Heihachi adopted Chinese orphan Lee and raised him as a rival to his biological son.

The Story so Far: After Kazuya travels abroad and becomes an undefeated champion, the 52-year-old Heihachi announces the King of Iron Fist Tournament. Kazuya wins the tournament, tosses Heihachi off the same cliff and assumes control of the Zaibatsu. Heihachi survives the fall, meditates and trains extensively, then returns two years later in the second tournament to defeat his son. After Defeating Kazuya, Heihachi tosses Kazuya's body into a volcano, effectively killing him.

After assuming control of the Mishima Zaibatsu once more, Heihachi formed the Tekken Force, an elite army whose actions would ultimately lead to world peace. Fifteen years later, during a Tekken Force expedition at an Aztec Temple in Mexico, the Tekken Force was obliterated by a mysterious being called "Ogre". Realizing that Ogre had immortal blood, Heihachi sought its blood in order to create an "ultimate life form". Around this time, he met a teenager named Jin Kazama, who claimed to be his grandson and begged Heihachi to train him so he could take revenge against Ogre for murdering his mother Jun. Heihachi agreed, and four years later, announced the King of Iron Fist Tournament 3 to lure Ogre out. After Jin defeated Ogre, Heihachi betrayed and attempted to kill him. However, Jin transformed to Devil and knocked Heihachi out.

Afterwards, Heihachi collected the remains of Ogre and attempted to combine his and Ogre's DNA, but discovered that he would need the Devil Gene possessed by his son and grandson as a catalyst. Unable to find Jin, Heihachi learned Kazuya had been resurrected by G Corporation. To lure both to him, Heihachi held the fourth King of Iron Fist Tournament two years later with his company's ownership as the grand prize. After the Tekken Force captured Jin upon arrival, Heihachi is eventually defeated by Kazuya in the finals, and took him to Hon-Maru. However, the two would later be defeated by Jin, who escaped after sparing Heihachi's life.

Immediately after Jin's departure, an army of G Corporation Jack-4s invaded Hon-Maru. Heihachi was seemingly killed in the attack, but in reality was blown a great distance away after the Jacks detonated. It is revealed in Tekken 6 that he was unconscious for the duration of the fifth King of Iron Fist Tournament. Upon his recovery, he discovered that Jin had taken control of the Mishima Zaibatsu in his absence, and so he entered the sixth King of Iron Fist Tournament to take back the Zaibatsu. He appears as an enemy in the Scenario Campaign, the story mode in the console version of Tekken 6 whose main character is Lars Alexandersson, Heihachi's illegitimate son. Heihachi apparently forgot about Lars, as he was quite surprised when Lars recalled his past. Heihachi tries to make an alliance with Lars, who refuses and tries to shoot Heihachi, but is unsuccessful. Lars leaves, telling Heihachi that he will be the "last person" Heihachi ever meets.

Heihachi returns following Jin's disappearance after his battle with Azazel, Heihachi single-handedly retakes the Mishima Zaibatsu and announces a seventh tournament to lure Kazuya out. At the same time, he is confronted by Akuma, whose life was once saved by Heihachi's deceased wife, Kazumi, and who promised to kill both Heihachi and Kazuya for her in return. Heihachi clashes with Akuma and loses, but survives. In order to save the Zaibatsu's image, Heihachi captures footage of Kazuya's battle with Akuma in his Devil form; Kazuya loses but also survives. Deciding to face his son one on one, Heihachi allows a reporter to interview him about his past; Heihachi reveals that he was once happily married to Kazumi Hachijo, who had secretly been sent by her family to get close to Heihachi and kill him, having foreseen his future actions. Heihachi killed Kazumi in self-defence, and then threw Kazuya off the cliff to kill him in case he had inherited the Devil Gene from Kazumi; Kazuya's survival confirmed his worst fears. Heihachi then confronts Kazuya at the site of a volcano and the two clash.

Characterization: A ruthless man, Heihachi is a great fighter and leader who can be considered one of the most dangerous men in the world. He is determined to end the world of the Devil Gene that his son and grandson carry.

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danelsan
Posts: 169
Joined: Fri Nov 04, 2016 8:31 pm

Re: J-Mart: FIGHT! Heihachi Mishima

Post by danelsan » Sat Aug 12, 2017 8:36 pm

I'm not all that fond of Tekken, but it will be hard to pass on Gouki X Heihachi X Geese

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Scots Dragon
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Location: Trapped in England

Re: J-Mart: FIGHT! Heihachi Mishima

Post by Scots Dragon » Sat Aug 12, 2017 8:42 pm

Tekken was the first real fighting game series I really got into as a kid, with Tekken 2 on the original PlayStation. I have some really fond memories there, though I have to admit I haven't played any real entries in the series since Tekken 4 thanks to eventually switching over to the X-Box console wise and finally just becoming an exclusive PC player.

It's a damn pity it's apparently been one of the latest franchises to be devoured by the ever-expanding Pachinko bollocks, though.
Formerly known as Narsil on the ATT and Ronin Army forums.

Thorpocalypse
Posts: 584
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-Mart: FIGHT! Heihachi Mishima

Post by Thorpocalypse » Sun Aug 13, 2017 12:15 am

danelsan wrote:
Sat Aug 12, 2017 8:36 pm
I'm not all that fond of Tekken, but it will be hard to pass on Gouki X Heihachi X Geese
I don't have Gouki/Akuma ready yet, but I've got some good subs to throw into that Three Way Dance in the meantime. ;)
Scots Dragon wrote:
Sat Aug 12, 2017 8:42 pm
Tekken was the first real fighting game series I really got into as a kid, with Tekken 2 on the original PlayStation. I have some really fond memories there, though I have to admit I haven't played any real entries in the series since Tekken 4 thanks to eventually switching over to the X-Box console wise and finally just becoming an exclusive PC player.
I had that Tekken, too. I switched to Xbox, too, in the next generations, although we do have a PS3 gathering dust in the basement that I could get back into it on, I suppose. In doing research, Tekken is actually the best selling fighting game series of all time, which I didn't realize. I figured it was Street Fighter but that's second and Mortal Kombat is 3rd.

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