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Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Mary Marvel: Earth-T1

Post by Thorpocalypse »

LADIES' NIGHT isn't quite over yet! Check out this MARVELOUS new item for Aisle 1!

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SHAZAM! - Mary Marvel

MARY MARVEL
PL12


OPL: 12; SPL: 5; DPL: 12; FWPL: 10; HP: 1
Real Name: Mary Batson
Age: 15
Height: 5-6
Weight: 139
Eyes: Blue
Hair: Brown
Skin: Fair
Race: Human
Identity: Public
Alignment: Hero
Status: Active
Occupation: Student; Adventurer
Base of Operations: Fawcett City, USA
Team Affiliations: JLAXI; Teen Titans; Lady Liberators

ABILITIES: STRENGTH 15, STAMINA 11, AGILITY 3, DEXTERITY 2, FIGHTING 5, INTELLECT 1, AWARENESS 10, PRESENCE 3

SKILLS: Acrobatics 3 (+6), Athletics (+15), Close Combat [Unarmed] 4 (+9), Deception (+3), Expertise [Magic] 4 (+5), Insight (+8), Intimidation (+3), Perception (+8), Persuasion 5 (+8), Ranged Combat [Blast] 6 (+8), Stealth (+3)

ADVANTAGES: Assessment, Beginner's Luck, Diehard, Eidetic Memory, Fearless, Great Endurance, Move-by Action

POWERS:
[S - Wisdom of Solomon: Enhanced Advantages 3 (Assessment, Beginner's Luck, Eidetic Memory), Comprehend 3 (Read, Speak, Write All Languages); 9 pts
H - Strength of Hercules: Enhanced Strength 7 (100,000 Tons; Flaw: Limited to Lifting); 7 pts
A - Stamina of Atlas: Enhanced Advantages 2 (Diehard, Great Endurance), Immunity 10 (Life Support), Impervious Protection 3, Impervious Toughness 9; 27 pts
Z - Power of Zeus: 29 pt Array; 31 pts
Mystic Lighting Blast: Ranged Mystical Electrical Damage 14, Feature 1 (Mystical and Electrical Descriptor]); 29 pts
Shazam!: Line Area Mystic Electrical Damage 12 (Extra: Line Area x2 [60 ft line], Indirect [From Above], Flaw: Side Effect [Changes Marvel Family to normal identity if struck]); 1 pt
Rock of Eternity: Movement 1 (Dimensional Travel [Earth/Rock of Eternity); 1 pt

A - Courage of Achilles: Enhanced Awareness 6, Enhanced Advantages 1 (Fearless), Immunity 2 (Mind Reading); 15 pts
M - Swiftness of Mercury: 29 pt Dynamic Array; 33 pts
Flight: Flight 14 (32,000 mph/60 mpr; Extra: Dynamic); 29 pts
Super-Speed: Speed 15 (32,000 mph/60 mpr), Quickness 8 (Extra: Dynamic); 2 pts
Space Travel: Movement 2 (Space Travel 2 [Other star systems], Extra: Dynamic); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +5
Unarmed +9 [Unarmed +15]
Ranged Attack +2 [
Lightning Blast +8 [Lightning Blast +14]
Special Attack [SHAZAM! +12, Line Area]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +14 (+7 Impervious), Fortitude +12, Will +8

COMPLICATIONS:
Enemy: Dr. Sivana, Black Marvel Family, Eclipso.
Power Loss: Miss Marvel loses her powers if she can be tricked into saying her magic word or if she's struck by +10 rank Lightning.
Relationships: Her brother Shazam (Billy Batson), Kid Shazam (Freddy Freeman) and she has also grown close to her "sister-in-law" Isis.
Secret Identity: In her normal identity of Mary Batson, she has STR 0, STA 0, FGT 1, and AWE 2 with corresponding adjustments to her skill ranks and defenses.

Abilities 84 + Skills 11 (22 ranks) + Advantages 2 + Powers 122 + Defenses 13 = 232 / 232

Build Comments: The ever awesome Mary Marvel. I still hold out hope that we'll get to see her returned to form in Rebirth, but I haven't seen it yet. I wish DC treated the Fawcett characters better.

Secret Origins: Prominent archaeologists C.C. and Marilyn Batson are assigned by the Sivana expedition on an excursion to Egypt. They took along their young daughter Mary, but are forced to leave their son Billy in America with C.C.'s half-brother. The elder Batsons were killed by their associate Theo Adam, who then kidnapped Mary. Upon Theo Adam's return to the United States, Adam’s sister, a maid named Sarah Primm, took Mary into her care. Primm arranged for her childless employers, Nick and Nora Bromfield, to illegally adopt Mary. As Mary Bromfield, the young girl grew up living an idyllic life in a wealthy family, but continuously had dreams of another family with a brother she has never seen.

Meanwhile, Billy, eventually found himself on the streets, and was given the power to become Shazam. He learned that Mary was still alive, but after four years of searching, he could never find the girl. The only thing Billy has to remember Mary by is her favorite toy, a "Tawky Tawny" doll, which was shipped to America with the Batsons’ possessions after their murders.

As a young teenager, Mary enters a regional spelling bee held in Fawcett City and emceed by Billy. After saving Mary from kidnappers twice as Shazam, Billy notices how much Mary Bromfield reminds him of Mary Batson and has an undercover cop named “Muscles” McGinnis retrieve the girl’s forged adoption record. Learning that Mary is indeed his sister, Billy tries to figure out a way to let Mary know he is her brother. The old "Tawky Tawny" doll suddenly transforms into a full-sized humanoid tiger and comes to life, instructing Billy to take it to Mary. As Shazam, Billy flew out to the Bromfields’ hometown of Fairfield to deliver the doll and the adoption papers to Mary.

Shazam arrived at the Bromfield estate and changes back to Billy Batson to deliver the package, but is immediately kidnapped by the thugs who helped Primm forge Mary’s adoption records. Mary, not having seen Billy, took the package and opens it, discovering the adoption records and the Tawky Tawny doll. Once again, the doll comes to life and instructs the bewildered girl to say the magic word "Shazam" and save her brother. Mary complies and is transformed by a bolt of magic lightning into a superpowered doppelganger of her deceased mother. She saves Billy, who transforms into Shazam to help Mary defeat the thugs, but the two Shazams cannot save Sarah Primm, who is murdered by one of the thugs.

The Story so Far: Mary and Billy soon forged a strong relationship and Mary became a superhero as well, joining Billy, and their friend Freddy Freeman who became Kid Shazam, on many adventures. For a time, she operated as Shazam as well, but with Carol Danvers’ blessing, she has taken on the Ms. Marvel mantle to separate herself from Billy’s name.

She’s currently a member of the new Justice League Avengers Alliance and has taken on a more prominent role as of late.

Characterization: Mary has the pureness of soul that her brother Billy possesses and has become a fine hero in her own right.

Friends and Foes: She has made a number of friends in the superhero community over the years in addition to the Shazam Family. She is closest to Supergirl and Captain Marvel, who she sees a mentor.
Last edited by Thorpocalypse on Tue May 05, 2020 7:33 pm, edited 3 times in total.
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Thorpocalypse
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153 - Psylocke

Post by Thorpocalypse »

Our last LADIES' NIGHT item is hitting the Aisle 2 shelves!

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I tell myself that if I do it... If I do take lives in the course of doing what's right... Then at least it means other people won't have to. Like I'm... Like I'm saving innocent souls. But that's a lie. That's lazy guilt-dodging bollocks. The truth is this: I rejoined X-Force because I couldn't bear to stay away. My name is Elizabeth Braddock, and I'm an addict. - Psylocke

PSYLOCKE
PL10


OPL: 10; SPL: 5; DPL: 10; FWPL: 10; HP: 1
Real Name: Elizabeth "Betsy" Braddock
Age: 25
Height: 5-11
Weight: 155
Eyes: Violet
Hair: Purple
Skin: Olive
Race: Mutant Otherworlder Hybrid
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: Mobile
Team Affiliations: X-Men; X-Force

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 5, DEXTERITY 4, FIGHTING 12 [14], INTELLECT 2, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 8 (+13) [Agile Feint], Athletics 8 (+10), Deception (+2), Insight 9 (+13), Intimidation (+2), Perception 7 (+11), Persuasion 5 (+7), Ranged Combat [Throwing] 6 (+10), Sleight of Hand 4 (+8), Stealth 10 (+15) [Hide in Plain Sight], Vehicles 3 (+7)

ADVANTAGES: Agile Feint, Defensive Attack, Defensive Roll (2), Equipment (2), Hide in Plain Sight, Improved Initiative (1), Languages (2) (Japanese, French, 3 others, Base: English), Move-by Action, Power Attack (3) (Katana, Psychic Crossbow, Psychic Katana), Ranged Attack (2), Takedown (1), Trance, Uncanny Dodge

POWERS:
Mind Shield: Enhanced Will 4 (Flaw: Limited to Mental Effects); 2 pts
Psionic Combat: Enhanced Advantages 7 (Improved Initiative, Power Attack 3, Ranged Attack 2, Uncanny Dodge; Flaw: Limited to opponents where surface thoughts have been read), Enhanced Dodge 2 (Flaw: Limited to opponents where surface thoughts have been read), Enhanced Fighting 2 (Flaw: Limited to opponents where surface thoughts have been read); 10 pts
Psychic Senses: Senses 3 (Danger Sense [Mental, Extended], Telepathic Awareness); 3 pts
Aura Reading: Senses 4 (Detect Emotional and Physical State [Visual, Mental], Ranged); 4 pts
Psionic Powers: 41 pt Dynamic Array; 57 pts
Mind Control: Perception Ranged Cumulative Affliction 10 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extras: Dynamic, Subtle); 41 pts
Telepathy: Mind Reading 10 (Extra: Cumulative, Dynamic, Subtle); 2 pts
Mental Communication: Communication 4 (Mental, Worldwide; Extra: Area, Dynamic, Selective); 2 pts
Psychic Katana: Psychic Damage 10 (Extra: Alternate Resistance [Will], Dynamic, Flaw: Inaccurate); 2 pts
Psychic Crossbow: Ranged Psychic Damage 8 (Extra: Accurate 3, Alternate Resistance [Will], Dynamic); 2 pts
Mental Invisibility: Concealment 10 (All Senses; Flaw: Limited to Minds, Resistible [Will, DC20]); 2 pts
Telekinesis: Move Object 10 (Extra: Accurate 2, Dynamic, Subtle); 2 pts
Mental Detection: Senses 5 (Detect Minds [Mental], Accurate, Acute, Ranged, Extra: Dynamic, Subtle); 2 pts
Astral Projection: Remote Sensing 10 (4 miles; Visual, Auditory, Aural, Mental; Extra: Dynamic, Subtle, Flaw: Side Effect [Physical Body is defenseless and immobile]); 2 pts


EQUIPMENT:
(10 pts)
Katana: Slashing Strength-Based Damage 3, Dangerous; 4 pts
Shuriken: Ranged Multiattack Piercing Damage 1; 3 pts

OFFENSE:
Initiative +9
Close Attack +12 (+14 with Psychic Combat) [Unarmed +2; Katanas +5, Critical 19-20]
Psychic Katana +10 [Psychic Katana +10, Critical 19-20]
Ranged Attack +4 (+6 with Psychic Combat)
Throwing +10 (+12 with Psychic Combat) [Shuriken +1, Multiattack]
Telekinesis +8 (+10 with Psychic Combat) [Move Object +10]
Psychic Crossbow +10 (+12 with Psychic Combat) [Psychic Crossbow +8]
Special Attack [Mind Control Affliction +10, Perception; Mental Blast +10, Perception]

DEFENSES:
Dodge +11 (+13 with Psionic Combat) [DC21/23] Parry +12 (+14 with Psionic Combat) [DC22/24]
Toughness +5 (+3 without Defensive Roll), Fortitude +6, Will +9 (+13 against Mental Effects)

COMPLICATIONS:
Phobia: She has a strong fear of dying again.
Prejudice: Mutant.
Relationships: Her brothers, Jamie Braddock (coo-coo), and Brian (Captain Britain), and she and Archangel have had a long on-and-off relationship.
Responsibility: Xavier's Dream.

Abilities 68 + Skills 30 (60 ranks) + Advantages 12 + Powers 76 + Defenses 14 = 200 / 200


Build Comments: Betsy is almost like The Hawkman of the X-Verse. Convoluted backstory, constantly changing powers and now she’s really angry like Carter. And she does have a serious thing for the winged bad boy in Archangel. Hmmm...

As of late, Betsy has been raised to an “omega level telepath” thanks to some help from Jean Grey and she’s been using a Psychic Crossbow in addition to her Psychic Katana which used to be her Psychic Dagger. And for a long time she didn’t have telekinesis and then she had it, then it went away, and now it’s back at “omega levels”. It’s too confusing. I moved her Mind Reading up to 11 to raise her offensive PL to 11 but I didn’t put her in Emma’s, Charles’ or Jean’s level overall telepathically. I like her as a good telepath that is mainly a kick ass ninja, so I amped her close combat to close to PL10 with her Psychic Combat and PL9 without. That puts her on par with most of main A/B List martial artists so even without her telepathy (which is due to go away again any time now, you inconsistent @#%#% X-writing bastards) she can be a key player on any X-Team.

Secret Origins: Elizabeth "Betsy" Braddock was born in England and was raised in the small town of Maldon, Essex. Betsy was Sir James Braddock's second child and she, her twin brother Brian, and elder brother Jamie had a very privileged life. By the time their parents died, Betsy had become a charter pilot. After she and Jamie were taken hostage by the Red Skull's agents and freed by Captain America and Captain Britain, Betsy learned the latter was her brother Brian. At this time Betsy began to develop precognitive powers. She dyed her hair purple and took up modeling. At the age of sixteen, her psychic powers fully manifested, which grew to include telepathy.

The Story so Far: Agent Matthew recruited Betsy into S.T.R.I.K.E.'s Psi Division, and she became fellow psi Tom Lennox's lover. As she had inherited membership to the Hellfire Club from her father, Betsy was sent to infiltrate it, but was warned off by Tessa for her own protection. She also met future boyfriend Warren Worthington for the first time during one of the Hellfire Club parties.

After losing her eyes in savage beating by Slaymaster, Betsy went to Switzerland to recuperate.
Betsy was kidnapped from the Alps by Mojo, brainwashed, given cybernetic eyes, and, as "Psylocke," became the star of his new show "Wildways." Brian and the New Mutants rescued her, after which Betsy moved to the X-Men's mansion to recover. When the Marauders attacked the Morlocks, the X-Mansion was used as a temporary infirmary for injured survivors of the massacre. Knowing that the X-Men were away in New York, the Marauder Sabretooth invaded the mansion. Psylocke used herself as a bait to lead him away from the injured until the X-Men arrived to help her. While Sabretooth and Wolverine fought, Psylocke used her telepathy to gather information about the Marauders and their leader, Mr. Sinister, from Sabretooth's mind. Wolverine, though initially reluctant to involve outsiders in the X-Men's affairs, was impressed by her bravery and nominated her to join the team.

As an X-Man she had many adventures and was given the Siege Perilous, which she could use if they ever wanted to start new lives. As they were about to depart the Savage Land after battling the Savage Land Mutates, Betsy had a precognitive flash of the Reavers killing the team. To prevent this, she sent them through the Siege Perilous.

Betsy reappeared amnesiac on an island near China, where the Hand, a ninja clan, found her. Matsu'o Tsurayaba, their leader, saw a chance to save his brain-dead lover, Kwannon. Spiral informed Matsu'o that Psylocke's telepathy could restore Kwannon, and Matsu'o accepted. Unknown to Matsu'o, however, Spiral actually placed the two women's minds into each other's bodies. She also merged their genetic structures, leaving both women with physical and mental traits of the other, and with each possessing half of Psylocke's telepathic power. With some physical and mental conditioning, Psylocke—inhabiting Kwannon's body—became the Hand's prime assassin, taking the name Lady Mandarin. She gained highly remarkable fighting skills and learned to focus her telepathic power into a "psychic knife." Lady Mandarin's first mission pitted her against Wolverine. Betsy's psychic knife attack revealed Wolverine's memories of who she used to be and allowed her to break free from the Hand's conditioning.

Psylocke rejected her role as Lady Mandarin and escaped with Wolverine and Jubilee, eventually going with them to the island nation of Genosha, where the New Mutants had been kidnapped along with the X-Men's leader, Storm, by Cameron Hodge. Following Hodge's defeat, the X-Men reunited and returned to New York. Psylocke then joined the Blue Team led by Cyclops, for whom she displayed an obvious attraction. When Phoenix found out, the two women fought, but were interrupted by the arrival of Kwannon, now calling herself Revanche, in Betsy's former body, claiming to be the real Psylocke. Unable to discern which was truly Betsy, both stayed with the X-Men, maintaining an uneasy coexistence. Learning she had the Legacy Virus, Revanche had Matsu'o kill her, restoring Psylocke's full personality and telepathic potential.

Subsequently she aided Storm against the Shadow King, who tricked Psylocke into initiating a psychic shockwave that disabled all other telepaths, leaving him unchallenged on the astral plane. Her own astral form was destroyed, but her exposure to the Crimson Dawn gave her a new shadow form with temporarily enhanced powers, which she used to trap the Shadow King's core. To keep him trapped she was forced to constantly focus her telepathy on him, effectively rendering herself powerless.

Jean Grey's attempt to help Betsy deal with the Shadow King somehow swapped their powers, leaving Betsy telekinetic. In Valencia, Psylocke died in combat with the man known as Vargas while protecting Rogue and Beast, who were badly beaten by the villain. Brian Braddock and Meggan collected Psylocke's body from Spain. She was buried at the Braddock family estate and a memorial to her was erected at the X-Mansion by Beast.

One year after her death, Betsy awoke where she had died, unaware of how she had survived, and was soon reunited with the X-Men, helping them against the Saurian Hauk'ka, Mojo and Spiral. Jamie started to covertly observe his resurrected sister, allowing her to catch occasional glimpses of him. Betsy was reunited with Brian during the Scarlet Witch's "House of M" reality storm; when the timeline was set right, the memories of their encounter took on a dreamlike state, prompting Betsy and several of the X-Men to visit London to check on Brian's status.

Back in the USA, Betsy and the X-Men failed to stop Shi'ar Death Commandos from slaughtering the Grey family, targeted for death because of their relationship to Phoenix, but helped defeat them before they could kill Rachel Grey. With the First Fallen's servants, the Foursaken, about to make their move, Jamie revealed his part in Betsy's resurrection to the X-Men: sensing the approaching threat of the cosmically powerful First Fallen (a harbringer of frozen, eternal "perfection") and learning of Betsy's demise, an annoyed Jamie resurrected her, reaching back through time to stop her spirit passing into the afterlife. Intending her to be a weapon to use against the First Fallen, Jamie tightened up the "quantum strings" of Betsy's body, rendering her mostly immune to external manipulation, enhancing her telekinetic powers, and leaving her invisible to the First Fallen's senses. Jamie was abducted by the Foursaken before he could fully inform them of the imminent threat; trying to rescue him, the X-Men were easily captured, except Betsy, who found herself invisible to the Foursaken's senses. Disrupting their attempt to give the First Fallen full access to Earth, Betsy and the X-Men were pulled into his realm, the Singing City, where Betsy's immunity to his mental control allowed her to free the City's residents, including the Foursaken, from his dominance. As a wrathful First Fallen turned on them, Jamie sent the X-Men home while he held the entity back, apparently sacrificing himself.

Somehow, Psylocke was kidnapped by Madelyne Pryor's Sisterhood while traveling between parallel worlds. They also stole Betsy's original body, in which Kwannon had died, at a graveyard. A ritual of sorts with both bodies was performed, resulting in Betsy's original body being brought back to life. The Sisterhood, now including a brainwashed Psylocke, attacked the X-Men. Dazzler was forced to use her powers on Psylocke, blowing half of Betsy's face off. Dazzler's attack shocked Betsy back to consciousness, enabling her to overcome the Red Queen's control and return to her Japanese body.

After these events Psylocke's powers changed once again; she now possesses both telepathic and telekinetic abilities, but with her psionic potential divided between them neither ability is as strong as it once was. The following days saw Betsy travel back in time alongside Beast's X-Club. Psylocke also led the X-Club in a mission to raise Asteroid M, which was at the bottom of the Pacific Ocean, in order for it to serve as the X-Men's new base of operations and a haven for mutantkind, called Utopia. Soon after, Psylocke goes to Japan with Wolverine to re-inter her former body. Arriving in Japan, she is ambushed by the Hand, who destroyed her original body at the behest of Matsu'o Tsurayaba. Enraged, Psylocke tracks Matsu'o down, finding him terribly disfigured as the result of Wolverine's yearly revenge on Matsu'o for his role in the murder of Mariko Yashida. Matsu'o, now missing both hands and other body parts, desires an honorable death and wants Psylocke to grant him that honor since he cannot himself hold a blade to perform seppuku. Before Psylocke can oblige, Wolverine emerges from the shadows and says that Matsu'o's punishment is not over yet. Unwilling to walk away, Psylocke engages Wolverine in a brutal fight which ends in a truce. Wolverine then permits her to finish Matsu'o off. She does so, mercifully, using her telepathy to project illusions into Matsu'o's mind of his body restored and of Kwannon embracing him, then quickly kills him with her psi-blade.

During the Nation X storyline, Psylocke, Wolverine, and Colossus were sent down into the sewers under San Francisco to investigate the case of a missing Predator X. They encounter Fantomex, who has slain the beast. Psylocke battles Sublime's associates with the help of Fantomex and her teammates. Following the return of Cable and Hope Summers, Psylocke is selected as part of Cyclops' "Alpha roster" of X-Men sent to locate and protect the two from the forces of Bastion.

In the aftermath of The Second Coming, Psylocke, along with Deadpool, Fantomex, and Archangel, are selected by Wolverine to be a member of the new X-Force, the sole condition being that no one must learn of the team's existence. Psylocke had been seen using her telepathy to help Warren control the "Archangel" persona in his mind, which has led to the two rekindling their previous relationship. The team's first mission is to locate and kill Apocalypse, who has been reborn. With X-Force, Psylocke also faced long-time rivals such as the Reavers and the Shadow King. The latter succeeds in freeing the Archangel persona in Warren. In order to prevent Archangel's ascension into Apocalypse, X-Force travels to the Age of Apocalypse to seek a Life Seed, which could cleanse Warren. Psylocke's hesitation to kill Archangel leads to her transformation into the Horseman of Death at his hands. Jean Grey of the Age of Apocalypse manages to revert this process. Psylocke then stabs Archangel with the Life Seed, which kills Warren and creates a new being in his likeness.

After the Schism between the X-Men, while Psylocke has decided to stay on Utopia with Cyclops' team, she also secretly stays on X-Force to help whenever Wolverine requests. Cyclops also places her in charge of a new X-Men Security team, asking her to be his spy and spy-hunter. Captain Britain learns of Betsy's activities with X-Force through their bond and decides to retrieve her to Otherworld, where Jamie Braddock is revealed to be alive, and punish Fantomex for his crimes. Betsy takes up the Lady Briton mantle to rescue Fantomex and is ultimately forced to kill Jamie in order to prevent his future self from destroying the multiverse. Soon after X-Force faces a new Brotherhood of Mutants, of which the Shadow King is a member. Psylocke imprisons his psyche for good into Omega White, whose ability is to eat psychic energy.

After this last mission, X-Force disbands and Fantomex, who had been keeping a relationship with Betsy, but died at the hands of the Brotherhood, is resurrected in three different bodies for each of his brains. As a member of Cyclops' Extinction Team, Psylocke deals with the fallout from Archangel's machinations in Tabula Rasa and sides with the X-Men against the Avengers once the Phoenix Force returns to Earth to reclaim a host.

Characterization: Betsy has been through many changes over the years but maintains a positive outlook and a commitment to Xavier’s dream. However, as of late, her approach has become more aggressive and her former compunction against killing has fallen by the wayside.

Friends and Foes: She remains close to her brother Brian and still has feelings for Archangel, but with the changes he’s gone through, she is trying to sort her feelings out for him.
Last edited by Thorpocalypse on Sun Mar 25, 2018 5:40 pm, edited 1 time in total.
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danelsan
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by danelsan »

At this point "Omega Level mutant" in X-Men stories is approaching those Korean comics in which every freaking character is at least a "one in a generation prodigy of unbelievable potential" :lol:
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by Jabroniville »

Hokey Smokes, that's a lot of updates in a day. Now I gotta read them all :)!!

Nice Wrecking Crew, as always. Marvel's best jobbers haven't been around much lately, suffering from that weird "Jobbers as Background Faces" thing that's stricken Marvel over the past several years.

And jeepers, they changed Psylocke AGAIN?? I could figure out all the "Asian Ninja" stuff, but the endless alterations of her powers are crazy. I mean, all that fuss for a character whose popularity peaked in friggin' 1993.
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by Spectrum »

I almost didn't recognizing Psylocke without her bendy straw spine.
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by Goldar »

Gone for a few days, and I come back to pages of great builds, many of my favorites!

DC and Marvel all mixed in and some very heavy hitters as well! Very nice.

The J-shelves are well stocked, and I want to go back and make sure I did not miss any goodness.
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by Spectrum »

A bit of fluffy coherent light walks up to the clerks with shady eyes, voice kept low, "Uhh hey, I was looking for something *special*.. uhh, what do you have in the bendy straw spine section? And uhh.. if you could keep it on the downlow, that would be great."
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by Gamebook »

I've seen that pic of Mary Marvel before. It's the one where she looks as though she isn't wearing any underwear in a dress that is basically a belted open-sided tabard. And she's flying in it.
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by Bladewind »

Gamebook wrote: Mon Feb 27, 2017 9:08 pm I've seen that pic of Mary Marvel before. It's the one where she looks as though she isn't wearing any underwear in a dress that is basically a belted open-sided tabard. And she's flying in it.
How many people scrolled back up to look at the pic again? :lol:
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by catsi563 »

Bladewind wrote: Mon Feb 27, 2017 11:10 pm
Gamebook wrote: Mon Feb 27, 2017 9:08 pm I've seen that pic of Mary Marvel before. It's the one where she looks as though she isn't wearing any underwear in a dress that is basically a belted open-sided tabard. And she's flying in it.
How many people scrolled back up to look at the pic again? :lol:
*sheepishly waves* :oops:
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by Thorpocalypse »

Spectrum wrote: Mon Feb 27, 2017 3:38 pm A bit of fluffy coherent light walks up to the clerks with shady eyes, voice kept low, "Uhh hey, I was looking for something *special*.. uhh, what do you have in the bendy straw spine section? And uhh.. if you could keep it on the downlow, that would be great."
Randal looks up from his copy of the 2017 Sports Illustrated Swimsuit issue. He winks and nods toward the fluffy coherent lights and leads it towards the back of the store to a doorway with a purple velvet curtain. He looks around then pulls back the curtain and motions for the fluffy light to enter the dark room. He follows and turns on a dim light...

"And what is your pleasure, sir?" he says as he pulls down two boxes, one labeled Wildstorm and one labeled Image. "Could we interest you in a Zealot perhaps? Something more pleasurable to the ear, like a Diva? Perhaps something more fashionable like a Vogue?"
Bladewind wrote: Mon Feb 27, 2017 11:10 pm
Gamebook wrote: Mon Feb 27, 2017 9:08 pm I've seen that pic of Mary Marvel before. It's the one where she looks as though she isn't wearing any underwear in a dress that is basically a belted open-sided tabard. And she's flying in it.
How many people scrolled back up to look at the pic again? :lol:
I posted the damn thing and I didn't even notice that! I just liked that she was flying and happy, like Mary Marvel should be. :oops:
Me fail English? That's unpossible. - Ralph Wiggum
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by Jabroniville »

Bladewind wrote: Mon Feb 27, 2017 11:10 pm
Gamebook wrote: Mon Feb 27, 2017 9:08 pm I've seen that pic of Mary Marvel before. It's the one where she looks as though she isn't wearing any underwear in a dress that is basically a belted open-sided tabard. And she's flying in it.
How many people scrolled back up to look at the pic again? :lol:
I was gonna, but then I read Catsi's & Thorp's posts. Then I did. For research purposes. Then I did it again. And again. And again.

I researched the HELL out of that pic, I tell you what.
scc
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by scc »

Gamebook wrote: Mon Feb 27, 2017 9:08 pm I've seen that pic of Mary Marvel before. It's the one where she looks as though she isn't wearing any underwear in a dress that is basically a belted open-sided tabard. And she's flying in it.
Yeah I had to take a double take when I saw that picture. Maybe triple take ;)
Last edited by scc on Wed Mar 01, 2017 4:26 pm, edited 1 time in total.
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Ken
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Re: J-Mart: The Wrecking Crew, Black Widow, Captain Marvel, Power Girl, Supergirl

Post by Ken »

I'd seen it before. I was just glad that she was in red, and she was happy.
My Amazing Woman: a super-hero romantic comedy podcast.

When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
Thorpocalypse
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Lady Deathstrike: Earth-T1

Post by Thorpocalypse »

We're going to keep LADIES' NIGHT going with some less than heroic characters! Check this new item out on Aisle 2!

Image
I have been cheated of my birthright... my human essence and now... my just and long-awaited revenge -- but I will not be cheated of my honor gaijin dog! - Lady Deathstrike

LADY DEATHSTRIKE
PL10


OPL: 10; SPL: 3; DPL: 10; FWPL: 7; HP: 1
Real Name: Yuriko Oyama
Age: 41
Height: 5-9
Weight: 129
Eyes: Brown
Hair: Black
Skin: Olive
Race: Human Mutate
Identity: Secret
Alignment: Villain
Status: Active
Occupation: Criminal; Mercenary
Base of Operations: Osaka, Japan
Team Affiliations: None

ABILITIES: STRENGTH 5, STAMINA 6, AGILITY 6, DEXTERITY 3, FIGHTING 12, INTELLECT 1, AWARENESS 3, PRESENCE 1

SKILLS: Acrobatics 7 (+13) [Agile Feint], Athletics 5 (+10), Close Combat [Unarmed] 1 (+13), Deception 6 (+7), Insight (+3), Intimidation 8 (+9), Perception 3 (+6), Persuasion (+1), Stealth 5 (+10), Technology 4 (+5), Vehicles 2 (+5)

ADVANTAGES: Agile Feint, All-Out Attack (1) (Claws), Diehard, Favored Foe (Wolverine), Great Endurance, Improved Critical (1) (Claws), Improved Initiative (1), Languages (1) (English, 1 other, Base; Japanese), Move-by Action, Power Attack (1) (Claws), Ranged Attack (2), Takedown (1)

POWERS:
Cybernetic Enhancements: Protection 2, Impervious 3, Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 5 (1/every other round), Immunity 2 (Critical Hits, Flaw: Limited [Bludgeoning damage]), Speed 1 (4 mph/60 fpr); 17 pts
Datalink: Comprehend 2 (Speak, Understand Machines); 4 pts
Adamantium Claws: Slashing Strength-based Damage 3 (Extra: Breaking, Penetrating 8, Reach [5 ft]); 13 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +10
Close Attack +12 [Claw Strike +8, Critical 19-20]
Unarmed +13 [Unarmed +5]
Ranged Attack +5

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8, Fortitude +9, Will +5

COMPLICATIONS:
Mental Instability: Lady Deathstrike was always a bit unstable, but the cyberization process made it worse to where she can become completely unhinged at the drop of a hat without proper medication.
Obsession: Revenge against Wolverine.
Vulnerable: She is vulnerable to magnetic attacks, taking an extra degree failure against them.

Abilities 74 + Skills 20 (40 ranks) + Advantages 11 + Powers 34 + Defenses 11 = 150 / 150

Build Comments: Lady Deathstrike, the long-time Wolverine foe, was not a fave of mine until X2 when Kelly Hu did a smashing, er, stabbing interpretation of her character that I really liked. They also did a nice revamp of her for Messiah CompleX so she’s grown on me. She’s basically a slightly better X-23 with some cyborg parts and a serious hatred for Wolverine. She can hang with him, but without help, Logan will take her the greater majority of the time.

Secret Origins: Yuriko Oyama is the daughter of Kenji Oyama, a former Japanese kamikaze pilot during World War II, whose face was horribly scarred in a failed suicide attack on an American battleship. Later becoming the head of Oyama Heavy Industries, Kenji had Yuriko and her two brothers privately tutored by Marcy Stryker, wife of an American soldier named William Stryker. Kenji felt much shamed by his failure decades earlier, and as a result he ultimately scarred the faces of his three children in a ritual design. Becoming the criminal scientist Lord Dark Wind, Kenji developed a means for bonding the virtually indestructible metal Adamantium to human bone, a procedure he hoped to use in creating an army of super-soldiers for Japan. However, his notes were stolen and it took him years to rediscover the process.
Growing to despise post-war Japanese civilization, Lord Dark Wind had the then-crippled assassin Bullseye brought to his island off the Japanese coast. There, Dark Wind replaced some of Bullseye's broken bones with Adamantium substitutes, hoping that in return Bullseye would assassinate Japan's minister of trade for him. Arriving in Japan intent on recapturing Bullseye, the blind costumed crime-fighter Daredevil encountered Yuriko, who sought vengeance on her father, both for scarring her and for the deaths of her brothers, who had perished in Lord Dark Wind's service. Moreover, the young man Yuriko loved, Kira, served in Dark Wind's private army, and she did not want her father to cause him harm. After Yuriko guided Daredevil to her father's private island, Bullseye escaped and Yuriko herself slew Lord Dark Wind just as he was about to kill Daredevil.

Following Daredevil's departure, Kira committed suicide in despair over Dark Wind's death. The shock of Kira's death radically altered Yuriko's outlook on life, and she resolved to carry on her father's work. Yuriko became convinced that the mutant adventurer Wolverine had gained his Adamantium-laced skeleton by means of the process stolen from her father years earlier. Garbed as a female samurai and calling herself Lady Deathstrike, Yuriko led a number of her father's warriors to Canada where they confronted Wolverine, seeking to retrieve his Adamantium skeleton for study. She was defeated by Wolverine's long-time friend Heather Hudson, who had adopted the costumed identity of Vindicator in her role as leader of the Canadian super-team Alpha Flight..

The Story so Far: Having failed to defeat Wolverine, Lady Deathstrike resolved to better fight him on his own terms and so struck a deal with Donald Pierce, the renegade White King of the elitist Hellfire Club, who had formed a band of cyborg mercenaries named the Reavers. Pierce had the extradimensional being named Spiral transform Deathstrike into a cyborg, healing her facial scars in the process. Now possessing superhuman strength and Adamantium claws to rival Wolverine's own, she led three other cyborgs in Pierce's employ - former Hellfire Club soldiers Cole, Macon, and Reese - in an attack on Wolverine, only to again meet defeat. Now interested only in vengeance, Deathstrike later joined Pierce and his Reavers in an ambush on Wolverine in a remote town in the Australian outback. Capturing him, they crucified him on an X-shaped cross and left him to die. Wolverine was rescued by the young mutant Jubilee, and after a brief clash with the Reavers, the pair escaped. Believing Wolverine had fled to the mutant research facility on Muir Island, the Reavers arrived and clashed with both a ragtag group of X-Men and the US government-sponsored Freedom Force team. After both sides suffered casualties, the tide of battle began to turn against them and the Reavers retreated.

She has come into conflict with Wolverine and the X-Men many times since. At times she has resigned her quest to kill Logan and has even worked with the X-Men cooperatively toward a common goal, such as the defeat of Stryfe. In an encounter with Logan shortly after Magneto removed the adamantium from his skeleton, Lady Deathstrike again encountered Puck and Vindicator. The fight with Wolverine destroys much of Vindicator's house and ends when Wolverine reveals his bone claws. As Logan no longer possessed the adamantium stolen from her father, she concluded there was no honor to be gained by killing him. She left the premises peacefully.

Lady Deathstrike later went to the aid of her former associate William Stryker, who had since become a minister and led an anti-mutant crusade that resulted in his imprisonment due to the murderous actions of his Purifier soldiers. Breaking him out of government custody, Deathstrike gave him access to the resources of Oyama Heavy Industries. In the course of aiding Stryker in his efforts, she fell under the control of Paul, a sentient computer entity who sought to protect the community of mutants living in Mount Haven. Under Paul's control, Deathstrike fought both Stryker and the X-Men, once more dueling with Wolverine and, ironically, meeting more success under Paul's control than she ever had on her own. In the course of one clash, Deathstrike was buried beneath collapsing rubble, but when the X-Man Bishop investigated he found only her severed cybernetic arm.

She later resurfaced with a second incarnation of the Reavers, who had allied with the Purifiers. When the New X-Men attacked, she mortally wounded Hellion. The New X-Men barely escaped alive. The Reavers then went for Cable, who had the messiah baby, Hope. While they attacked, X-Force, attacked as well. X-23 went against Deathstrike, ending with X-23 seemingly killing her.

Deathstrike was apparently repaired by Spiral in her Body Shop. While Spiral repaired Deathstrike's body, she also gave her a more submissive personality, as she continually did whatever she is told, while referring to Spiral as "Mistress". It is believed she has since overcome the reprogramming and continues as the mercenary leader of her Reavers.

Characterization: Lady Deathstrike has gone from a young woman with plans of vengeance to an often unhinged cyborg assassin. However, she still remains a mercenary and an assassin. Despite all this, Yuriko is set apart from many of the X-Men's foes in that she adheres to an honor code, despite being emotionally disturbed. It is not known if her cybernetics caused her mental instability, but she is often completely different in mindset from encounter to encounter.

Friends and Foes: Her greatest enemy is Wolverine, who she still blames for the loss of her father’s work.
Last edited by Thorpocalypse on Fri Jun 26, 2020 7:10 pm, edited 4 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
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