We're hitting landmark
BUILD #300 at this latest iteration of J-Mart! And those builds deserve some of the best J-Mart has to offer so we're marking this occasion with a companion piece to our last group of builds that is one of our all-time best sellers! Check it out on Aisle 2!
My methods are a means to an end, no different than pruning weeds in order to let an orchid flourish. Those who stand in the way of my vision oppose me because they fear me, but more than that they fear what I represent. Change. Do you know why I despise Richards? And T'Challa? Because never one have they reined in their own self-righteous arrogance long enough to try and see what I see. Never once have they asked me: why? Do you want to know? Love. Measure my crimes against what mankind does to itself, and I am a saint. ... I have looked into the future, I have seen how one violent action after another spins the world toward a future where all that remains of Earth is a burned out cinder. Every time I have looked into the future, that is what I have seen. Every time but one. In one possible future mankind becomes united. Cures for all diseases are found. Global conflict ends. Hunger is abolished. Education is universal. And no one goes without. In that world, there are laws. To break even the slightest of these is to suffer immediate and terminal punishment. ... Ten thousand futures have I looked at. A hundred thousand. And in only one does mankind finally unite, and flourish...and survive. Only one. Doomworld. - Doctor Doom
DOCTOR DOOM
PL14
OPL: 13;
DPL: 14;
HP: 1
Real Name: Victor Von Doom
Age: 36
Height: 6-2/6-7
Weight: 225/415
Eyes: Brown
Hair: Brown
Race: Human
Identity: Public
Alignment: Neutral
Status: Active
Occupation: Ruler of Latveria
Base of Operations: Doomstadt, Latveria
Team Affiliations: None
ABILITIES: STRENGTH 3 [10], STAMINA 3, AGILITY 2, DEXTERITY 3, FIGHTING 10, INTELLECT 11, AWARENESS 5, PRESENCE 7
SKILLS: Athletics (+2/+10), Deception 8 (+15) [
Fascinate], Expertise [Civics] 4 (+15), Expertise [Magic] 11 (+22) [
Artificer, Ritualist, Skill Mastery], Expertise [Science] 11 (+22), Insight 8 (+13) [
Assessment], Intimidation 9 (+16), Investigation 2 (+13) [
Well-Informed], Perception 5 (+10), Persuasion 6 (+13) [
Connected], Stealth (+2), Technology 12 (+23) [
Inventor, Skill Mastery], Treatment 2 (+13)
ADVANTAGES: Artificer, Assessment, Benefit (8) (Status, Wealth, Resources 7 – Ruler of Latveria/Latveria; Diplomatic Immunity), Close Attack (2), Connected, Equipment (7), Fascinate (1) [
Deception], Favored Foe (Reed Richards), Inventor, Languages (2) (Latverian, Roma, 3 Others, Base: English), Leadership, Ranged Attack (8), Ritualist, Skill Mastery (2) (Expertise [Magic], Technology), Speed of Thought*, Trance, Well-Informed
POWERS:
The Will of Doom: Variable 7 (35 pts Traits; Technological or Magical Descriptor; Extra: Innate, Flaw: Check Required [Technology or Magic check at DC 30], Slow; 29 pts)
Nuclear Powered Armor: 106 pts Traits, Removable (-21 pts); 85 pts
Super Strength: Enhanced Strength 7; 14 pts
Self Contained Environment: Immunity 10 (Life Support); 10 pts
Weapons Systems: 32 pt Array; 35 pts
Armor Blaster: Ranged Damage 15 (Extra: Variable Descriptor 2 [Any Technological]); 32 pts
Electric Shock Aura: Reaction Electrical Damage 8 (Extra: Reaction [to being touched]); 1 pt
Force Shields: Create 15 (Energy Fields); 1 pt
Tractor Beam: Move Object 15; 1 pt
Armor: Protection 11; 11 pts
Force Field Generator: Impervious Protection 4 (Flaw: Sustained), Impervious Toughness 7 (Flaw: Sustained); 15 pts
Sensors: Senses 5 (Normal Vision [Extended], Infravision, Radio [Accurate], Ultrahearing); 5 pts
Jet Boots: Flight 8 (500 mph/1 mpr); 16 pts
Mystical Mastery: 36 pt Array; 38 pts
Mystic Binding: Ranged Cumulative Affliction 12 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Flaw: Limited to two Degrees); 36 pts
Mystic Burst: Burst Area Mystic Damage 14 (Extra: Burst Area [30 ft radius]); 1 pt
Mystic Teleport: Teleport 11 (8 Miles/2000 Miles; Extra: Extended, Increased Mass 4 [800 lbs], Flaw: Limited [Extended Only]), Movement 2 (Dimensional Movement 2 [Earth/Mystical Dimensions]); 1 pt
EQUIPMENT:
(35 pts)
Broomhandle Mauser: Ranged Ballistic Damage 4; 8 pts
Headquarters: (27 pts)
Castle Doom: Size - H, Tough - 12, Features - Communications, Computer, Death Traps 2 (various: +15 to hit, built on 30 points each), Defense Systems (various: +15 to hit, 30 point builds), Grounds, Hangar, Holding Cells, Laboratory, Library, Living Space, Personnel, Power System, Remote, Security System 2 (DC25), Workshop; 27 pts
OFFENSE:
Initiative +11
Close Attack +12 [Unarmed +10; Electrical Aura +8,
Reaction]
Ranged Attack +11 [Broomhandle Mauser +4; Armor Blast +15; Force Shields Create +15; Tractor Beam +15; Mystic Binding Affliction +12]
Special Attack [Mystic Burst +14,
Burst Area]
DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +14 (+18 with Force Field, +6 Impervious with Force Field), Fortitude +8, Will +10
COMPLICATIONS:
Arrogance: Because of his great intelligence and power, his overconfidence can be his downfall at times.
Hatred: RICHARDS!!!
Honor: Doom always keeps his word and despite his megalomaniacal nature, he cares for his subjects.
Monstrous Appearance: He rarely removes his mask due to the facial disfigurement he has.
Responsibility: As ruler of Latveria, he has a responsibility to his people.
Abilities 88 + Skills 39 (78 ranks) + Advantages 38 + Powers 152 + Defenses 18 = 335 / 335
Build Comments: Doctor Doom. Love him. One of the greatest, if not the greatest comic villain of all time. Smart, powerful and at times sympathetic, he’s a character the Marvel U really needs in some form or fashion to keep rolling. He ROCKED in Dark Reign as the one member of Norman’s cabal that he tried everything to keep in line, but could never do. But I didn’t dig Doomwar too much, although admittedly I didn’t read the whole thing. But he was da bomb in Secret Wars where he became Godking Doom and created his own reality. The main story with him wasn't that great, but the side series that spun off during the event were great. A Thor book written like a buddy cop story? Captain America and Devil Dinosaur? Those were great!
And he always brings a jolt of energy to the FF books, even though they've gone at a 1000 times. Which he better be doing soon when they get their book back. You hear me, Marvel?!?!?!?
He generally comes off as PL12 in this build, but with the right invention or ritual, he can hit his PL13 caps easily. And with his many abilities, outside of a straight up brawl with a mega-paragon or powerhouse, he can handle pretty much anyone one-on-one. Great team wrecker villain.
Secret Origins: Victor was the child of Gypsy travelers in Latveria, a small European country. Victor's mother, Cynthia, was killed soon after she called upon the demon Mephisto for power. She left Victor with his father, asking him to protect him from Mephisto. Victor's father, Werner, was a doctor who was called upon by King Vladimir of Latveria to treat his wife. Unable to do so, Werner fled with Victor and died soon afterward trying to protect his son. Victor was left with his father's best friend Boris. Victor later discovered his mother's mystical books and artifacts. With them he was able to teach himself sorcery. He made several unsuccessful attempts to free his mother's soul from Mephisto.
Victor excelled in science, developed several inventions, and was eventually given a scholarship to Empire State University. While attending this school Victor met Reed Richards, who would later become his enemy, Mr. Fantastic. In school, they were considered scholarly rivals. One day, Victor designed an invention to rescue his mother which would become his greatest downfall. Richards attempted to warn Victor of an error in his calculations. However, Von Doom's arrogance refused to let him listen. The machine then exploded, scarring his face, and led to his expulsion from the university.
Von Doom later went to Tibet and found an old order of monks. He practiced their ways enough for him to become their leader. Von Doom then asked them to make his first suit of armor. Eager to wear the suit, Doom placed the still-hot steel faceplate to his face, making him even more scarred than before. As Dr. Doom, he then killed Baron Vladimir and imprisoned his son Rudolfo, and gained control over Latveria. Rudolfo would escape and lead a rebellion and become a thorn in Doom's side for years till his death. Later, Rudolfo's younger brother Zorba would take over where his brother left off. Doom using his intellect and inventions, turned Latveria into a thriving nation.
The Story so Far: There are too many stories to tell with the great Doctor Doom. He has been a frequent foe and reluctant ally to the Fantastic Four and has done battle with Superman, the Justice League, the Avengers, Stormwatch, the Defenders, Lex Luthor, Batman and countless other heroes.
Characterization: He is Doom. His arrogance is only matched by brilliance. He is the world’s greatest villain and a mind only matched by Reed Richards and Lex Luthor. He’s both threatened the world and saved the world all with the intention of being seen as the ruler Earth he believes the world truly needs.
Friends and Foes: His greatest rivalry is Reed Richards. He has reconciled with his son Kristoff for the time being but generally Doom needs no allies.
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DOOMBOTS
PL12
OPL: 12;
DPL: 12;
HP: 1
ABILITIES: STRENGTH 10, STAMINA --, AGILITY 2, DEXTERITY 3, FIGHTING 10, INTELLECT 8, AWARENESS 2, PRESENCE 0
SKILLS: Athletics (+10), Deception 12 (+12), Expertise [Civics] 5 (+13), Expertise [Magic] 5 (+13), Expertise [Science] 7 (+15), Insight (+2), Intimidation 12 (+12), Perception (+2), Persuasion 12 (+12), Stealth (+3), Technology 7 (+15)
ADVANTAGES: Benefit (1) (Status – Stands in for and believes they ARE Doctor Doom), Close Attack (2), Favored Foe (Reed Richards), Interpose, Languages (2) (Latverian, Roma, 3 Others, Base: English), Ranged Attack (7)
POWERS:
Robotic Body: Immunity 40 (Fortitude Effects, Mental Effects [Flaw: Limited to half effect]); 35 pts
Armored Body: Protection 2, Impervious Protection 12; 28 pts
Weapons Systems: 30 pt Array; 33 pts
Armor Blaster: Ranged Damage 14 (Extra: Variable Descriptor 2 [Any Technological]); 30 pts
Electric Shock Aura: Reaction Electrical Damage 7 (Extra: Reaction [to being touched]); 1 pt
Force Shields: Create 14 (Energy Fields); 1 pt
Tractor Beam: Move Object 14; 1 pt
Sensors: Senses 5 (Normal Vision [Extended], Infravision, Radio [Accurate], Ultrahearing); 5 pts
Jet Boots: Flight 8 (500 mph/1 mpr); 16 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +3
Close Attack +12 [Unarmed +10; Electrical Aura +7,
Reaction]
Ranged Attack +10 [Blast +14; Force Shields +14; Tractor Beam +14]
DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +14 (+6 Impervious), Fortitude
Immune, Will +10
COMPLICATIONS:
Arrogance: Doombots believe they ARE Doctor Doom, ergo, they are just as arrogant.
Responsibility: To Doctor Doom.
Vulnerable: Unlike their creator, Doombots are vulnerable to magnetic attacks and EMPs.
Abilities 60 + Skills 30 (60 ranks) + Advantages 14 + Powers 117 + Defenses 16 = 237 / 237
DOOMBOT MASS COMBAT
CORPS (20,000-50,000): ATTACK 22, DAMAGE 27, DEFENSE 7, TOUGHNESS 27, INITIATIVE 2, MORALE 5
DIVISION (9,000-15,000): ATTACK 21, DAMAGE 26, DEFENSE 7, TOUGHNESS 26, INITIATIVE 2, MORALE 5
BRIGADE (6,000-8,000): ATTACK 20, DAMAGE 25, DEFENSE 7, TOUGHNESS 25, INITIATIVE 2, MORALE 5
REGIMENT 1 (3,000-4,000): ATTACK 19, DAMAGE 24, DEFENSE 7, TOUGHNESS 24, INITIATIVE 2, MORALE 5
REGIMENT 2 (1,250-2,750): ATTACK 18, DAMAGE 23, DEFENSE 7, TOUGHNESS 23, INITIATIVE 2, MORALE 5
BATALLION 1 (500-1,000): ATTACK 17, DAMAGE 22, DEFENSE 7, TOUGHNESS 22, INITIATIVE 2, MORALE 5
BATALLION 2 (150-450): ATTACK 16, DAMAGE 21, DEFENSE 7, TOUGHNESS 21, INITIATIVE 2, MORALE 5
COMPANY 1 (140): ATTACK 15, DAMAGE 20, DEFENSE 7, TOUGHNESS 20, INITIATIVE 2, MORALE 5
COMPANY 2 (55-125): ATTACK 14, DAMAGE 19, DEFENSE 7, TOUGHNESS 19, INITIATIVE 2, MORALE 5
PLATOON 1 (30-50): ATTACK 13, DAMAGE 18, DEFENSE 7, TOUGHNESS 18, INITIATIVE 2, MORALE 5
PLATOON 2 (15-40): ATTACK 12, DAMAGE 17, DEFENSE 7, TOUGHNESS 17, INITIATIVE 2, MORALE 5
SQUAD (8-10): ATTACK 11, DAMAGE 16, DEFENSE 7, TOUGHNESS 16, INITIATIVE 2, MORALE 5
SQUAD (4-6): ATTACK 10, DAMAGE 15, DEFENSE 7, TOUGHNESS 15, INITIATIVE 2, MORALE 5
BASE (2-3): ATTACK 8, DAMAGE 13, DEFENSE 7, TOUGHNESS 13, INITIATIVE 2, MORALE 5
Build Comments: Victor’s Doombots.