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Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Midnighter PC

Post by Thorpocalypse »

Check out this new item for Aisle 1!

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Harper! I ran a whole war computer! And there's a scary gay Batman and he's awesome! - Cullen Row

MIDNIGHTER
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 5, STAMINA 6, AGILITY 5, DEXTERITY 3, FIGHTING 10 [12], INTELLECT 1, AWARENESS 2 [4], PRESENCE 0

SKILLS: Acrobatics 2 (+7), Athletics 5 (+10), Close Combat [Unarmed] 2 (+14/+15), Deception (+0), Insight 6 (+10/+20) [Assessment], Intimidation 11 (+11) [Startle], Investigation 4 (+5), Perception 9 (+13), Persuasion (+0), Ranged Combat [Throwing] (+3/+9), Sleight of Hand (+3), Stealth 7 (+12) [Hide in Plain Sight], Technology (+1), Treatment (+1), Vehicles (+3)

ADVANTAGES: Assessment, Beginner’s Luck, Close Attack (1), Defensive Roll (1), Diehard, Equipment (2), Fearless, Hide in Plain Sight, Improved Critical (3) (Unarmed 3), Improved Initiative (1), Jack-of-all-Trades, Power Attack, Quick Draw, Skill Mastery (1) (Insight), Startle, Takedown (2), Uncanny Dodge

POWERS:
Survival Implants: Enhanced Advantages 3 (Beginner's Luck, Diehard, Jack-of-all-Trades), Immunity 4 (Critical Hits, Disease, Starvation/Thirst), Regeneration 2 (1/every 5 rounds, Extra: Persistent); 10 pts
Mental Combat Computer: Enhanced Awareness 2, Enhanced Fighting 2, Enhanced Dodge 2, Enhanced Skills 11 (Insight 10 ranks, Stealth 6 ranks, Ranged Combat [Throwing] 6 ranks), Enhanced Advantages 12 (Assessment, Close Attack (1), Improved Critical (2) (Unarmed 2), Improved Initiative (1), Power Attack, Quick Draw, Skill Mastery (1) (Insight), Takedown (2), Uncanny Dodge), Speed 2 (8 mph/120 fpr), Senses 3 (Superpower Awareness [Visual, Acute], Danger Sense); 37 pts

EQUIPMENT:
(10 pts)
Leather Costume: Protection 1, Subtle; 2 pts
Tonfa, Medium: Bludgeoning Strength-Based Damage 2, Defensive; 3 pts
Business Cards (Shuriken): Ranged Multiattack Piercing Damage 1; 3 pts

OFFENSE:
Initiative +5
Close Attack +13 [Tonfa +7]
Unarmed +15 [Unarmed +5, Critical 18-20]
Ranged Attack +3
Throwing +9 [Business Cards +1, Multiattack]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8 (+7 without Defensive Roll), Fortitude +9, Will +7

COMPLICATIONS:
Identity: Henry Bendix wiped his and Apollo's memories so they have no idea what their real names are or anything about their pasts. This bothers him sometimes.
Power Loss: If his Mental Combat Computer implants are nullified or somehow removed, in addition to losing those powers, his abilities drop to AGL 4, DEX 3, AWR 3.
Prejudice: He's openly homosexual.
Relationships: His husband, Apollo, and his daughter Jenny Quantum. He remains close to his former teammates in The Authority as well.
Reputation: The world's biggest bastard who kills anyone who needs killing.

Abilities 64 + Skills 23 (46 ranks) + Advantages 5 + Powers 47 + Defenses 11 = 150 / 150

Build Comments: I’m trying to branch out and not just post PC versions of builds I’ve already done so here’s PC take on Midnighter, a character I am sorely missing in Rebirth. I thought the first Midnighter book in the DC proper after the New 52 was fun and his crossover with Agent Grayson and the Bat-family were good, too. But overall, he’s struggled to find his way in the DCU so I have hopes he’ll show in the Wild Storm book or in a new series.

I’m probably going to take another run at this one later, but overall I like how he came out. He’s all about combat. He’s got some base skills and advantages but he’s all about being the biggest bastard on the Earth-PC battlefield and that’s that.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Wolverine (Logan) PC

Post by Thorpocalypse »

We've continuing with another version of this best selling item for our PC line!

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Hey, I'm an X-Man and on two Avengers teams. ... Multitasking. It's my mutant power. Don't tell anybody. - Wolverine

WOLVERINE
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 4 [5], STAMINA 8, AGILITY 4, DEXTERITY 2, FIGHTING 10, INTELLECT 1, AWARENESS 7, PRESENCE 1

SKILLS: Acrobatics 3 (+7), Athletics 3 (+8), Close Combat [Claws] 2 (+12), Deception (+1), Expertise [Military] 2 (+3), Insight (+7), Intimidation 10 (+11), Investigation (+1), Perception 8 (+15), Persuasion (+1), Ranged Combat [Firearms] 3 (+5), Sleight of Hand (+2), Stealth 7 (+11), Technology (+1), Treatment (+1), Vehicles (+2)

ADVANTAGES: All-Out Attack, Animal Empathy, Beginner’s Luck, Diehard, Great Endurance, Improved Critical (2) (Claws 2), Jack-of-all-Trades, Languages (1) (Japanese, 1 other, Base: English), Power Attack, Takedown (1)

POWERS:
Healing Factor: Immunity 2 (Aging, Disease [Limited], Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 8 (8/every 10 rounds); 12 pts
Enhanced Senses: Senses 8 (Normal Sight [Extended], Normal Hearing [Extended]; Scent [Extended, Accurate, Acute, Tracking], Low-Light Vision); 8 pts
Adamantium Claws: Slashing Strength-based Damage 3 (Extra: Penetrating 7); 10 pts
Adamantium Skeleton: Enhanced Strength 1, Protection 2, Feature 1 (Increased Mass); 5 pts
Berserker Rage: Enhanced Will 2, Enhanced Advantages 1 (Ultimate Effort [Will Check]), Immunity 4 (Critical Hits, Mind Reading), Buzzsaw Strike 8 (Extra: Multiattack on Claw Strike); (Flaws: Limited [only when Raging], Side Effect [Cannot use Awareness based skills, Must make DC20 Will Check each round to stop fighting until incapacitated or exhausted]); 5 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +10 [Unarmed +5]
Claws +12 [Claws +8, Critical 18-20; Raging Claws +8, Critical 18-20, Multiattack]
Ranged Attack +2
Firearms +5

DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +10, Fortitude +10, Will +8 (+10 when Raging, Ultimate Effort when Raging)

COMPLICATIONS:
Enemy: Sabretooth, Daken, Cyber, Romulus and others.
Honor: Wolverine generally lives by the samurai code, especially when in Japan. But he's willing to break it from time to time…
Prejudice: Mutant.
Relationships: Jubilee, X-23, Jean Grey, the X-students, memories of his deceased loves.
Reputation: He's the best he is at what he does, but what he does isn't very nice.
Rivalry: He and Cyclops have a long running rivalry for the affections of Jean Grey. And he has a thing about taking down Hulks, too.
Temper: He does have just a WEE bit of a temper…
Vulnerable: Because of his Adamantium skeleton he very vulnerable to Magnetic attacks.
Vulnerable: He is vulnerable to the Muramasa blade and items made from it that cancel out his healing factor and can kill him. Vibranium can also slow his healing factor as well.

Abilities 74 + Skills 19 (38 ranks) + Advantages 9 + Powers 40 + Defenses 8 = 150 / 150

Build Comments: Wolverine as PC, bub. He's another build that’s not too hard to fit into the format and really get the flavor of his character.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Wolverine (X23) PC

Post by Thorpocalypse »

We've got another version of our last item for our Earth-PC setting!

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I will find them. I will stop them from killing innocents. I will do what's right. - Wolverine

WOLVERINE (X-23)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 3, STAMINA 7, AGILITY 5, DEXTERITY 4, FIGHTING 13, INTELLECT 1, AWARENESS 3, PRESENCE 0

SKILLS: Acrobatics 6 (+11), Athletics 6 (+9), Deception 3 (+3), Insight 6 (+9), Intimidation 7 (+7), Investigation 2 (+3), Perception 9 (+12), Ranged Combat [Guns] 4 (+8), Sleight of Hand (+4), Stealth 6 (+11), Technology (+1), Treatment (+1), Vehicles 1 (+5)

ADVANTAGES: All-Out Attack, Beginner’s Luck, Diehard, Great Endurance, Improved Critical (1) (Claws), Jack-of-all-Trades, Languages (1) (2 others, Base: English), Move-by Action, Power Attack, Takedown (2)

POWERS:
Healing Factor: Immunity 2 (Aging, Disease [Limited], Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 8 (8/every 10 rounds); 12 pts
Enhanced Senses: Senses 8 (Normal Sight [Extended], Normal Hearing [Extended]; Scent [Extended, Accurate, Acute, Tracking], Low-Light Vision); 8 pts
Adamantium Claws: Slashing Strength-based Damage 3 (Extra: Penetrating 7); 10 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +13 [Unarmed +3; Claws +7, Critical 19-20]
Ranged Attack +4
Guns +8

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +7, Fortitude +8, Will +7

COMPLICATIONS:
Enemy: Kimura, The Facility.
Emotionally Stunted: With her being raised a weapon, she sometimes struggles with regular human emotion and thinking of people as more than targets. She has also been known to cut herself when she feels bad about herself.
Prejudice: Mutant.
Relationships: She is protective of her teammates in the X-Men and Teen Titans, particularly Ravager and Red Robin. She is also very close to Wolverine.
Reputation: She was a trained killer for years and even though she is trying to live a better life, many people will not let her forget what she's done.
Vulnerable: She was encoded with trigger scents and possibly phrases that can turn her into a berserker.
Vulnerable: Due to the Adamantium on her claws, she is slightly more vulnerable to magnetic attacks.

Abilities 72 + Skills 25 (50 ranks) + Advantages 9 + Powers 31 + Defenses 13 = 150 / 150

Build Comments: X-23 as Wolverine at PC level. I knew her run as Wolverine wouldn't last forever, but it was fun while it lasted. And it gave us Honey Badger which I will always be grateful for.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Sabretooth PC

Post by Thorpocalypse »

We're still SLASHING prices with this companion piece to our last new item for our PC line!

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Jumping out of planes without a parachute... always shows your enemies how buck wild you are. - Sabretooth

SABRETOOTH
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 8, STAMINA 8, AGILITY 4, DEXTERITY 2, FIGHTING 8, INTELLECT 2, AWARENESS 5, PRESENCE 0

SKILLS: Athletics 4 (+12), Deception 5 (+5), Expertise [Military] 3 (+5), Insight (+5), Intimidation 12 (+12) [Startle], Perception 7 (+12), Persuasion (+0), Ranged Combat [Guns] 7 (+9), Stealth 4 (+8), Technology 3 (+5), Vehicles 3 (+5)

ADVANTAGES: All-Out Attack, Close Attack (2), Defensive Roll (0), Favored Foe (Wolverine), Fearless, Improved Critical (1) (Claws), Languages (1) (Japanese, 1 other, Base: English), Power Attack, Startle, Takedown (1)

POWERS:
Healing Factor: Immunity 2 (Aging, Disease [Limited], Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 8 (8/every 10 rounds); 12 pts
Enhanced Senses: Senses 8 (Normal Sight [Extended], Normal Hearing [Extended]; Scent [Extended, Accurate, Acute, Tracking], Low-Light Vision); 8 pts
Mutant Physiology: Protection 2, Feature 1 (Insulating Fur), Leaping 1 (15 ft), Speed 1 (4 mph/60 fpr); 5 pts
Nail Claws: Strength Based Damage 2 (Extra: Split); 3 pts
Berserker Rage: Enhanced Will 2, Enhanced Advantages 1 (Ultimate Effort [Will Check]), Immunity 4 (Critical Hits, Mind Reading), Buzzsaw Strike 10 (Extra: Multiattack on Claw Strike); (Flaws: Limited [only when Raging], Side Effect [Cannot use Awareness based skills, Must make DC20 Will Check each round to stop fighting until incapacitated or exhausted]); 6 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +10 [Unarmed +8; Claws +10, Critical 19-20; Raging Claws +10, Critical 19-20, Multiattack
Ranged Attack +2
Guns +9

DEFENSES:
Dodge +7 [DC17] Parry +8 [DC18]
Toughness +12 (+10 without Defensive Roll), Fortitude +11, Will +5 (+7 when Raging, Ultimate Effort when Raging)

COMPLICATIONS:
Enemy: Wolverine.
Prejudice: Mutant.
Reputation: Well known killer for hire.
Temper: He has been known to lose it at times and go into a berserker rage.
Vulnerable: He is vulnerable to the Muramasa blade and items made from it that cancel out his healing factor and can kill him.

Abilities 74 + Skills 24 (48 ranks) + Advantages 12 + Powers 34 + Defenses 6 = 150 / 150

Build Comments: Loves me some Sabretooth. He should be a great fight for the PC Logan. I gave him the Berserker Rage as well this time, and with his edge in power, he should win against his old foe most of the time, but you never know.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Deadpool PC

Post by Thorpocalypse »

Check out this J-Mart Favorite Item on Aisle 2!

For context, during the Dark Reign timeframe, Bullseye (as Dark Hawkeye) was sent to kill Deadpool by Norman Osborn. They ended up fighting in a meat locker...

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Top ten Deadpool moment, hands down.

DEADPOOL
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 4, STAMINA 8, AGILITY 4, DEXTERITY 4, FIGHTING 12, INTELLECT 1, AWARENESS -1, PRESENCE 1

SKILLS: Acrobatics 7 (+11), Athletics 6 (+10), Close Combat [Unarmed] 2 (+14), Deception 12 (+13) [Taunt], Expertise [Streetwise] 4 (+5), Insight (-1), Intimidation (+1), Investigation 4 (+5), Perception 3 (+2), Persuasion (+1), Sleight of Hand 3 (+7), Stealth 8 (+12), Technology 2 (+3), Vehicles 1 (+5)

ADVANTAGES: All-Out Attack, Equipment (7), Improved Critical (1) (Long Blades), Improvised Weapon (1), Languages (1) (Japanese, 1 other, Base: English), Power Attack, Ranged Attack (8), Takedown (2), Taunt

POWERS:
Healing Factor: Immunity 2 (Aging, Disease [Limited], Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 8 (8/every 10 rounds); 12 pts
Hello Faithful Readers! Senses 1 (Fourth Wall Awareness); 1 pt
Crazier Than a Sack of Ferrets: Immunity 10 (Mental Effects, Flaw: Limited to half effect); 5 pts

EQUIPMENT:
(35 pts)
Twin Katanas: Slashing Strength-Based Damage 4, Dangerous, Split; 6 pts
Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
Arsenal: (28 pts)
Twin Uzis: Ranged Multiattack Ballistic Damage 8, Split; 25 pts
Assault Rifle: Ranged Multiattack Ballistic Damage 5; 1 pt
Fragmentation Grenades: Ranged Burst Area Ballistic Damage 5, Extra: Burst Area (30 ft radius); 1 pt

OFFENSE:
Initiative +4
Close Attack +12 [Twin Katanas +8, Critical 18-20; Knife +5, Critical 19-20
Unarmed +14 [Unarmed +4]
Ranged Attack +12 [Twin Uzis +8, Multiattack; Assault Rifle +5, Multiattack]
Special Attack [Fragmentation Grenades +5, Burst Area]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8, Fortitude +10, Will +6

COMPLICATIONS:
Addiction: He has a crippling addiction to Yoo-Hoo.
Enemy: T-Ray and many others with the list growing daily.
Greed: He'll do just about anything to make a buck.
Mental Instability: He's crazier than a sack o' ferrets and has multiple conversations going on his head with…himself. He also has bouts of drifting off into his own fantasy world, even during intense combat.
Relationships: Despite their occasional differences, he reveres Cable.
Reputation: Most everyone knows he's crazy, hero and villain alike and generally do not like associating with him.
Reputation: He also won't shut up…EVER.
Rivalry: He really, really wants to beat Wolverine but he always comes out the loser in the end and he also has a rivalry with Taskmaster, although they do have a respect for each other. Sorta…

Abilities 66 + Skills 26 (52 ranks) + Advantages 23 + Powers 18 + Defenses 17 = 150 / 150

Build Comments: D-Piddy as a PC is way effective. He was an easy fit into the format and as usual, he would a blast to play.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Nightwing PC

Post by Thorpocalypse »

We've got another J-Mart Favorite Item hitting the shelves!

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Every now and then I have the feeling I've totally lost my mind. It's a great feeling. - Nightwing

NIGHTWING (DICK GRAYSON)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 6, DEXTERITY 4, FIGHTING 14, INTELLECT 2, AWARENESS 2, PRESENCE 3

SKILLS: Acrobatics 11 (+17) [Agile Feint], Athletics 5 (+8), Deception (+3), Expertise [Streetwise] 3 (+5), Insight 5 (+7), Intimidation 2 (+5), Investigation 9 (+11), Perception 8 (+10), Persuasion 4 (+7), Ranged Combat [Throwing] 8 (+12), Sleight of Hand (+4), Stealth 7 (+13) [Hide in Plain Sight], Technology 5 (+7), Treatment (+2), Vehicles 1 (+5)

ADVANTAGES: Agile Feint, Beginner's Luck, Defensive Roll (1), Equipment (10), Grabbing Finesse, Hide in Plain Sight, Inspire (1), Jack-o-all-Trades, Languages (1) (2 others, Base: English), Leadership, Move-by Action, Power Attack, Quick Draw, Redirect, Takedown (1), Teamwork

POWERS:
NONE

EQUIPMENT:
(50 pts)
Nightwing Costume: Protection 2; 2 pts
Mask: Senses 2 (Low Light Vision, Infravision); 2 pts
Escrima Sticks: Bludgeoning Damage 3, Double; 4 pts
Lockpicks: Feature 1 (Tools, Technology); 1 pt
Utility Gauntlets: (28 pts)
Nightwing Gadgets: Variable 1 (5 pts traits; any tool or skill equipment, Free Action, Quirk [Limited to 2 equipment points or less]); 6 pts
Flash Bang Grenade: Ranged Burst Area Affliction 5 (Resisted by Dodge, Overcome by Fortitude; 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware; resisted by Dodge], Extra: Area Burst [30 ft radius], Extra Condition, Flaw: Diminished Range [10/25/50]); 19 pts
Nightarangs: Bludgeoning Strength-Based Ranged Damage 2; 1 pt
Grapple Gun: Movement 1 (Swinging); 1 pt
Wing Dings: Ranged Multiattack Piercing Damage 1; 1 pt
Vehicle: (13 pts)
Nightcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features - Navigation System, Remote Control, Secret Compartments; 13 pts

OFFENSE:
Initiative +6
Close Attack +14 [Unarmed +3; Escrima Sticks +6]
Ranged Attack +6
Throwing +12 [Nightarangs +5; Wing Dings +1, Multiattack]
Special Attack [Flash Bang Affliction +5, Burst Area]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6 (+5 without Defensive Roll), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: He's accumulated several other the years as a member of the Bat Family and Titans, but his primary enemies are Deathstroke, Shrike and Blockbuster.
Relationships: Even though they have had their differences, he is very close with Bruce Wayne again as well as Tim Drake-Wayne. He has gotten more respect from Damian Wayne and he feels a need to jelp keep him on the right path. He is very close to Alfred and Barbara Gordon (Batgirl). He also has close friendships with Donna Troy, Wally West, Roy Harper, Luke Cage, Peter Parker and Wolverine. And he has had a long, off-and-on relationship with Starfire.
Responsibility: To protect his city and to live up Batman's standard.
Secret Identity: He has a secret identity of Dick Grayson-Wayne, adopted son of Bruce Wayne.

Abilities 74 + Skills 34 (68 ranks) + Advantages 25 + Powers 0 + Defenses 17 = 150 / 150

Build Comments: I always love building Nightwing and this run at him as a PC, I feel I made some massive improvements over my original build. I originally built him twice, once a his Team Leader version and another where he would more of a solo hero. I think I got this version together as a combo with considerably more effectiveness.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Robin (Damian Wayne) PC

Post by Thorpocalypse »

We're keeping the new items coming from our Gotham supplier as we add another new item to Aisle 1!

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I'm not like Tim, or Jason, or even Dick. I'm light-years ahead of all the past Robins in skill and training. I'm either your partner in this or I'm not. - Robin

ROBIN (DAMIAN WAYNE)
PL8


OPL: 8; DPL: 8; HP: 1

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 4, DEXTERITY 4, FIGHTING 12, INTELLECT 5, AWARENESS 1, PRESENCE 0

SKILLS: Acrobatics 6 (+10), Athletics 4 (+5), Close Combat [Unarmed] 3 (+15), Deception 4 (+4), Insight (+1), Intimidation 5 (+5), Investigation 3 (+8), Perception 3 (+4), Persuasion (+0), Ranged Combat [Throwing] 7 (+11), Sleight of Hand (+4), Stealth 9 (+13), Technology 4 (+9), Treatment (+5), Vehicles (+4)

ADVANTAGES: Beginner's Luck, Eidetic Memory, Equipment (10), Improved Critical (1) (Unarmed), Jack-of-all-Trades, Languages (1) (Arabic, 1 other, Base: English), Move-by Action, Power Attack, Quick Draw, Takedown (1)

POWERS:
Vocal Mimicry: Illusion 2 (Auditory, Flaw: Limited to voices); 2 pts

EQUIPMENT:
(50 pts)
Robin Costume: Protection 2, Immunity 2 (Critical Hits, Flaw: Limited [Ballistics only]); 3 pts
The Cape and Mask: Senses 2 (Low Light Vision, Infravision), Movement 1 (Safe Fall, Flaw; Uncontrolled); 3 pts
Utility Belt: (32 pts)
Bat Gadgets: Variable 1 (5 pts traits; any tool or skill equipment, Free Action, Quirk [Limited to 2 equipment points or less]); 6 pts
Flash Bang Grenade: Ranged Burst Area Affliction 5 (Resisted by Dodge, Overcome by Fortitude; 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware; resisted by Dodge], Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Diminished Range [5/10/25]); 19 pts
Tear Gas Grenades: Ranged Cloud Area Affliction 5 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually Disabled, 3rd: Incapacitated, Extra: Cloud Area [15 ft radius], Extra Condition, Flaw: Diminished Range [5/10/25]); 1 pt
Robin Blades: Slashing Strength-Based Damage 2, Dangerous, Double; 1 pt
Bo Staff: Bludgeoning Strength-Based Damage 2, Double, Reach (5 ft.); 1 pt
Robinrangs: Ranged Bludgeoning Strength-Based Damage 2; 1 pt
Bolo: Ranged Grabbing 4, Flaw: Diminished Range (10/25/50); 1 pt
R Shuriken: Ranged Multiattack Piercing Damage 1; 1 pt
Smoke Grenade: Ranged Cloud Area Concealment 4 (Visual, Extra: Attack [Resisted by Dodge], Ranged Cloud Area [15 ft radius]); 1 pt
Vehicle: (12 pts)
Robincycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features - Navigation System, Remote Control; 12 pts

OFFENSE:
Initiative +4
Close Attack +12 [Robin Blades +3, Critical 19-20; Bo Staff +3]
Unarmed +14 [Unarmed +1, Critical 19-20]
Ranged Attack +4
Throwing +11 [Robinrangs +3; R Shuriken +1, Multiattack]
Special Attack [Flash Bang Affliction +5, Burst Area; Tear Gas Affliction +5, Cloud Area]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +4, Fortitude +5, Will +6

COMPLICATIONS:
Enemy: The House of Al Ghul.
Pain In The Ass: He's getting better, but because of his upbringing, he has very few social skills, is stubborn and condescending.
Relationships: He has grown close to Dick Grayson during his stint as Batman and he has always had respect for his father. Despite their differences, he also loves his mother, Talia Al Ghul.
Rivalry: He has a major rivalry with Red Robin, Batgirl and Spoiler.
Secret Identity: He has a secret identity of Damian Wayne, son of Bruce Wayne and Talia Al Ghul.
Temper: His impulsive temper gets him into trouble a lot.

Abilities 58 + Skills 24 (48 ranks) + Advantages 20 + Powers 2 + Defenses 16 = 120 / 120

Build Comments: I really went back and forth about the PL8 PC version of Damian. I will get around to a PL10/150 PC version, just because I want to do one for pretty much all the characters I’m posting here. But for a version I actually hope to use, I was really torn about him being PL8 or PL9.

On one hand, a “Robin” feels like it should be PL8 to me. Plus, even though he’s shown considerable skill in combat, outside of that, he’s figured some things out, but Beginner’s Luck should really take care of that. But man, as a fighter, he’s beaten Tim (I know it’s debatable but they’ve had some pretty even fights), gotten Dick with a couple of sucker shots and held his own with Jason. That is outside of the asses of villains he’s kicked. You could certainly make a case for him to be a PL9, I think. But I’m going with PL8 for now and if a PC Batman and Robin test doesn’t go well, I might pump him up.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Superman (Kal-El): Earth-FG

Post by Thorpocalypse »

Our Earth-FG builds are returning to Aisle 1!

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Superman: Only criminals need to fear me.
Batman: Shazam and Green Arrow were criminals?
Superman: Casualties of war...


SUPERMAN (KAL-EL)
PL10


OPL: 10; DPL: 10; HP: 2
Real Name: Kal-El; Clark Kent
Age: 38
Height: 6-4
Weight: 225
Eyes: Blue
Hair: Black
Skin: Fair
Race: Kryptonian
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Journalist; Adventurer
Base of Operations: Metropolis, USA
Team Affiliations: Justice League; JLAXI; Legion of Super Heroes (Honorary)

ABILITIES: STRENGTH 8, STAMINA 8, AGILITY 2, DEXTERITY 2, FIGHTING 8, INTELLECT 3, AWARENESS 5, PRESENCE 5

SKILLS: Athletics 8 (+16), Close Combat [Unarmed] 4 (+12), Deception (+5), Expertise [Journalism] 2 (+5), Insight (+5), Intimidation 3 (+8), Perception 5 (+10), Persuasion (+5), Stealth (+2)

ADVANTAGES: All-Out Attack, Benefit (1) (Status – He’s Superman), Diehard, Equipment (6), Extraordinary Effort, Great Endurance, Languages (1) (Kryptonian, 1 other, Base: English), Luck (Edit Scene) (1), Luck (Improved Roll) (1), Power Attack (2) (Heat Vision Blast, Unarmed), Ranged Attack (3)

POWERS:
More Powerful Than a Locomotive: Enhanced Strength 4 (100 Tons; Flaw: Limited to Lifting), Feature 1 (Extraordinary Effect for +2 ranks of strength); 5 pts
Invulnerability: Protection 2, Enhanced Advantages 2 (Diehard, Great Endurance), Immunity 11 (Aging, Life Support), Regeneration 2 (1/every 5 rounds); 17 pts
Faster Than a Speeding Bullet: 3 pt Array; 4 pts
Able to Leap Tall Buildings: Leaping 3 (60 ft); 3 pts
Flying: Flight 1 (4 mph/60 fpr); 1 pt

Powers Far Beyond Those of Mortal Men: 21 pt Array; 24 pts
Freezing Breath: Cumulative Affliction 8 (Ice; Resisted by Dodge, Overcome by Fortitude; 1st: Hindered, 2nd: Immobilized, 3rd: Paralyzed; Extra: Accurate, Reach 4 [20 ft]); 21 pts
Heat Vision Blast: Heat Energy Damage 7 (Extra: Accurate 2, Reach 4 [20 ft]); 1 pt
Heat Vision Beam: Ranged Heat Energy Damage 7 (Extra: Accurate 3, Flaw: Diminished Range [10/25/50]); 1 pt
Super Senses: Senses 19 (Normal Hearing [Acute, Extended 3, Penetrates Concealment, Flaw: Cannot see through lead], Normal Vision [Extended 3], Infravision [Extended], Microscopic Vision 4 [Atomic], Ultra-Hearing [Extended]); 1 pt


EQUIPMENT:
(30 pts)
Kryptonian Battle Armor: Protection 2, Feature 1 (Quick Change); 3 pts
Headquarters: (26 pts)
Fortress of Solitude: Size – H, Tough – 20, Features - Communications, Computer, Concealed 3 [+20 DC], Defense System, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel [Kelex and Robots], Power System, Security System); 26 pts

OFFENSE:
Initiative +2
Close Attack +8
Unarmed +12 [Unarmed +8]
Heat Vision +12 [Heat Vision Blast +7]
Freezing Breath +10 [Freezing Breath Affliction +8]
Ranged Attack +2
Heat Vision +11 [Heat Vision +7]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +10, Fortitude +10, Will +8

COMPLICATIONS:
Power Loss: Superman loses his powers and his Str and Sta are reduced to 3 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers.
Relationships: Superman’s closest relationship is with his wife, Lois Lane and his son, Jon. Other important people in his life include his mother and father, Martha and Jonathan Kent, his cousin, Supergirl, his clone Kon-El, and friends and co-workers Jimmy Olsen, Perry White, and Catherine “Cat” Grant. In the superhero community he is close to Batman, Wonder Woman, Captain America and Thor. And of course, his loyal dog, Krypto..
Responsibility: Superman feels a strong sense of responsibility to use his powers for the benefit of all.
Secret Identity: Clark Kent, mild-mannered reporter for the Daily Planet.
Vulnerable: Kryptonians are as vulnerable to magic as anyone else. They lose their ranks of Protection and their Toughness is not Impervious against magical attacks.
Weakness: Kryptonite...Its radiation saps the Strength and powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a matter of minutes, less for a large enough amount) imposes the dying condition and may lead to death.

Abilities 82 + Skills 11 (22 ranks) + Advantages 17 + Powers 50 + Defenses 15 = 175 / 175

Build Comments: The portrayal of Superman in the Injustice series is fantastic. After the Joker tricks him into killing Lois and his unborn child, he loses it, kills the Joker in cold blood and begins to basically take over the world to keep protect it. In the comic series, you can feel him slipping from remorseful to pretty much a despot who will kill anyone who opposes him. And of course, that opposition comes from Batman and superhero Civil War x10 erupts. It’s a complete departure from the Clark we’ve all known and that’s why it so great. It gives credence to the “no kill” philosophy that Bruce has taught because it really seems that once Clark gave in, there was really no turning back, just like Bruce has said for years.

As a build, he's a beast for any of my fighting game builds to deal with, but not unbeatable. I tested him against my Earth-FG Batman for a few rounds and Clark squashed him and then I did a few rounds with Sub-Zero and he did OK, so hopefully I got the balance right. Once I get a few more fighting game builds up with more variety, I'll do more testing and probably make some tweaks.

And check out the coolness that is his Super Move in Injustice 2. :)
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
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Wonder Woman: Earth-FG

Post by Thorpocalypse »

As we continue to move items from our Fighting Game location, I think it's time we get to the first lady of J-Mart!

Image
You face a goddess of war. - Wonder Woman

WONDER WOMAN
PL10


OPL: 10; DPL: 10; HP: 2

ABILITIES: STRENGTH 5, STAMINA 7, AGILITY 6, DEXTERITY 7, FIGHTING 12, INTELLECT 3, AWARENESS 5, PRESENCE 5

SKILLS: Acrobatics 7 (+13), Athletics 8 (+13), Close Combat [Unarmed] 1 (+15), Deception (+5), Expertise [Mythology] 7 (+10), Insight 7 (+13) [Assessment], Intimidation (+5), Perception 8 (+13), Persuasion 4 (+9), Stealth (+6), Vehicles 1 (+8)

ADVANTAGES: Assessment, Benefit (1) (Status – Amazonian Princess), Close Attack (2), Diehard, Equipment (7), Great Endurance, Improved Defense, Improved Disarm, Improved Initiative (1), Languages (2) (English, Ancient Greek, Latin, 2 others, Base: Themiscryan), Move-by Action, Power Attack (3) (Sword Flurry, Sword Strike, Unarmed), Ranged Attack (5), Takedown (2), Weapon Break

POWERS:
Amazonian Physique: Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Immunity 2 (Disease [Limited], Poison [Limited]); 3 pts
Hera, Give me Strength!: Enhanced Strength 6 (50 Tons, Flaw: Limited to Lifting); 6 pts
Quick Change: Feature 1 (Quick Change into Wonder Woman from Diana Prince and vice versa); 1 pt
Fortitude of Gaia: Enhanced Advantages 2 (Diehard, Great Endurance); 2 pts
Wondrous Movement: 14 pt Array; 15 pts
Wind Riding: Flight 1 (4 mph/60 fpr); 2 pts
Amazonian Athleticism: Leaping 2 (30 ft); 1 pt

Bracers of Aegis: 10 pts Traits, Removable (-2 pts); 8 pts
Indestructible: Feature 1 (Indestructible); 1 pt
Defensive Array: 8 pt Array; 9 pts
Bracer Deflection: Deflect 8; 8 pts
Enhanced Defenses: Enhanced Advantages 2 (Improved Defense, Weapon Break); 1 pt

Amazonian Shield: 4 pts Traits, Removable (-1 pt); 3 pts
Shielding: Enhanced Dodge 1 (Flaw: Sustained), Enhanced Parry 1 (Flaw: Sustained), Enhanced Advantages 1 (Improved Disarm); 3 pts
Thrown Shield: Ranged Bludgeoning Strength-based Damage 1 (Flaw: Diminished Range [10/25/50]); 1 pt

Amazonian Sword: 4 pts Traits, Easily Removable (-2 pts); 2 pts
Sword Flurry: Magical Multiattack Slashing Strength-based Damage 1 (Extra: Additional Descriptor [Magic], Dangerous, Flaw: Unreliable [5 uses]); 3 pts
Sword Strike: Magical Slashing Strength-based Damage 1 (Extra: Additional Descriptor [Magic], Dangerous); 1 pt

Magic Lasso: 12 pts Traits, Easily Removable (–6 points); 6 pts
Indestructible: Feature 1 (Indestructible); 1 pt
Lasso Snare: Move Object 6 (Extra: Linked [Affliction], Reversible, Flaws: Diminished Range [10/25/50], Inaccurate, Limited to towards self), Ranged Affliction 6 (Resisted by Strength; 1st: Dazed and Vulnerable, 2nd: Stunned and Defenseless, Extras: Extra Condition, Reversible, Flaws: Diminished Range [10/25/50], Inaccurate, Limited to two degrees); 11 pts


EQUIPMENT:
(35 pts)
Vehicle: (35 pts)
The Invisible Jet: Size - H, Strength - 20, Flight - 11, Def- 0, Tough - 11; Features - Concealment 2 (Visual); 35 pts

OFFENSE:
Initiative +11
Close Attack +14 [Amazonian Sword Strike +6, Critical 19-20; Amazonian Sword Flurry +6, Critical 19-20, Multiattack]
Unarmed +15 [Unarmed +5]
Ranged Attack +12 [Thrown Shield +6; Lasso Move Object/Affliction +6; Bracer Deflect +8]

DEFENSES:
Dodge +12 (+13 with Shield) [DC22/23] Parry +12 (+13 with Shield) [DC22/23]
Toughness +7, Fortitude +8, Will +8

COMPLICATIONS:
Enemy: Circe, Cheetah, Mongal, Giganta and Superia among others.
Relationships: Her mother, Hippolyta, Donna Troy, Cassie Sandsmark, Steve Trevor, Batman and Superman. Her relationship with her daughter, Fury, is complicated.
Responsibility: She has duties as Princess of Themiscrya and to protect the world, mainly from Olympian/Mythological threats.
Rivalry: Thundra and most of the time, Jenny Sparks.
Secret Identity: In her Diana Prince identity, Wonder Woman has no powers and the abilities of an ordinary (if athletic and skilled) woman. Her Str and Sta are 3 and her Dex and Agl are 4.

Abilities 100 + Skills 22 (44 ranks) + Advantages 23 + Powers 23 + Defenses 9 = 177 / 177

Build Comments: Wonder Woman’s beta gameplay in Injustice 2 was bad ass and is the inspiration for this Earth-FG version of Diana. I wasn’t hip on her shield slinging as it seemed to Cap-like, but it does look pretty cool, just not as cool as most of the other super moves.

I've also heard a lot of players were disappointed in her as a competitive character, but this is my fighting game so she's top tier like the rest of The Trinity.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Spider-Man (Peter Parker): Earth-FG

Post by Thorpocalypse »

Another build for our Fighting Game setting is hitting the Aisle 2 shelves!

Image
Look out! Here comes the Spider-Man! - Spider-Man

SPIDER-MAN (PETER PARKER)
PL9


OPL: 9; DPL: 9; HP: 2

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 8 [10], DEXTERITY 5, FIGHTING 8, INTELLECT 6, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 0 (+8/+10/+16) [Accelerated Acrobatics, Agile Feint], Athletics 0 (+6/+10) [Accelerated Climb, Fighting Climb], Close Combat [Unarmed] 1 (+9/+13), Deception 5 (+7/+13) [Taunt], Expertise [Photography] 1 (+7), Expertise [Science] 7 (+13), Insight (+4), Intimidation (+2), Investigation 1 (+7), Perception 3 (+7/+15), Persuasion (+2), Ranged Combat [Web Shooters] 4 (+9/+11), Stealth (+10/+12), Technology 7 (+13)

ADVANTAGES: Accelerated Climb*, Agile Feint, Deep Ties (1) (Responsibility), Defensive Attack, Defensive Strike (1)*, Equipment (1), Evasion (2), Extraordinary Effort, Fighting Climb*, Improved Defense, Inventor, Move-by Action, Power Attack (2) (Spider Strike, Combo, Unarmed), Ranged Attack (2), Takedown (1), Taunt

POWERS:
Quip Machine: Enhanced Skills 3 (Deception 6 ranks, Flaw: Limited to Deception checks to Feint/Taunt); 2 pts
Spider-Senses: Enhanced Advantages 12 (Accelerated Climb*, Agile Feint, Defensive Attack, Defensive Strike*, Evasion 2, Fighting Climb*, Improved Defense, Move-by Action, Ranged Attack 2, Takedown), Enhanced Skills 5 (Acrobatics 6 ranks, Close Combat [Unarmed] 4 ranks), Enhanced Skills 4 (Perception 8 ranks, Flaw: Limited to Danger Sense checks), Enhanced Agility 2, Enhanced Dodge 3, Enhanced Parry 3, Senses 6 (Danger Sense [Mental, Ranged, Extra: Extended, Counters Concealment]); 36 pts
Spider-Strength: Enhanced Strength 3 (12 Tons; Flaw: Limited to lifting), Enhanced Skills 2 (Athletics 4 ranks); 5 pts
Does Whatever a Spider Can: Leaping 2 (30 ft), Speed 1 (4 mph/60 fpr), Movement 2 (Wall-Crawling 2 [Normal speed]); 7 pts
Spider Strike Combo!: Multiattack Bludgeoning Strength-based Damage 2 (Flaw: Inaccurate, Unreliable [5 uses]); 2 pts
Web Shooters: 28 pts Traits, Removable (-6 pts); 22 pts
Web Swinging: Movement 1 (Swinging); 2 pts
Web Slinging Array: 22 pt Array; 26 pts
Web Slinging: Ranged Cumulative Affliction 7 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Split, Flaw: Limited to two Degrees); 22 pts
Web Throwing: Move Object 7 (Extra: Split); 1 pt
Web Balls: Ranged Multiattack Bludgeoning Damage 3 (Extra: Accurate, Split, Flaw: Diminished Range [10/25/50]); 1 pt
Web Spinning: Create 6 (Extra: Continuous, Stationary, Tether, Flaw: Permanent, Quirk 3 [No complex objects, Stationary requires anchor, Disolves in 2 hours]); 1 pt


EQUIPMENT:
(5 pts)
Spider-Tracer: Feature 2 (Tracking, 5 Mile range; Linked to Spider-Sense); 2 pts
Camera: Feature 1 (Photography); 1 pt
Extra Web Fluid Canisters: Feature 1 (Can eliminate Web Fluid Power Loss Complication at GM discretion); 1 pt

OFFENSE:
Initiative +12
Close Attack +8
Unarmed +9 (+13 with Spider Sense) [Unarmed +5]
Spider Strike Combo +11 [Spider Strike Combo! +7, Multiattack]
Ranged Attack +7
Web Shooters +11 [Web Slinging Affliction +7; Web Throwing Object +7; Web Balls +3, Multiattack; Web Spinning Create +6]

DEFENSES:
Dodge +10 (+13 with Spider-Sense) [DC20/23] Parry +10 (+13 with Spider Sense) [DC20/23]
Toughness +5 (+5 without Defensive Roll), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: Doctor Octopus, Green Goblin, Sandman, Mysterio, Electro, The Chameleon, The Kingpin, Mr. Negative, Rhino, Kraven the Hunter and on and on...
Guilt: He still has great guilt over the deaths of his beloved Uncle Ben and his first love, Gwen Stacy. He still tries to make up for them every day.
Power Loss: Sometimes the flu, a radiation drain or just his own mental state can cause him lose his powers. If he does, his stats change to STR 2, STA 2, AGL 2, DEX 1, and FGT 4.
Power Loss: Those web shooters seem to run out of fluid at the most inopportune times.
Prejudice: J. Jonah Jameson and those that he influences will NEVER accept Spider-Man. And thanks to JJJ, he still suffers from the "hero or menace" problem with the public.
Relationships: The list is long, but includes, Mary Jane, Aunt May, Uncle Ben's memory, Spider Girl, Spider-Man Miles Morales, Scarlet Spiders Ben Reilly and Kaine, Robbie Robertson, Betty Brandt, Carlie Cooper, Flash Thompson and sometimes Harry Osborn.
Responsibility: With great power comes great…
Secret Identity: He has his secret identity of Peter Parker which he guards fiercely thanks to his Rogues' Gallery.

Abilities 86 + Skills 15 (30 ranks) + Advantages 7 + Powers 73 + Defenses 7 = 188 / 188

Build Comments: My take on Peter from the Marvel vs. Capcom series. Not a lot of changes from my core build of him, at least on this first run. He just get the obligatory Combo power that most of my fighting game builds have and I eased up on some of his standard abilities to put the ranks in line with my Earth-FG guidelines at the moment.

I could have put him at PL10, but I want to see how he performs at PL9. That’s my main PL for characters that COULD win a tournament but he’d have to struggle against most of my PL10’s. That feels about right.
Me fail English? That's unpossible. - Ralph Wiggum
myway24454
Posts: 6
Joined: Sun Dec 02, 2018 11:53 pm

Re: Spider-Man (Peter Parker): Earth-FG

Post by myway24454 »

I feel like you should've added in his super combos to the build.
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Captain America: Earth-FG

Post by Thorpocalypse »

The fighters keep coming as we drop a new version of our all-time best selling items!

Image
I've fought in more wars than you can count! - Captain America

CAPTAIN AMERICA (STEVE ROGERS)
PL10


OPL: 10; DPL: 10; HP: 2

ABILITIES: STRENGTH 4, STAMINA 5, AGILITY 6, DEXTERITY 6, FIGHTING 12, INTELLECT 2, AWARENESS 5, PRESENCE 7

SKILLS: Acrobatics 7 (+13), Athletics 9 (+13), Close Combat [Unarmed] 1 (+15), Deception (+7), Expertise [History] 4 (+6), Expertise [Tactics] 18 (+20), Insight 10 (+15) [Assessment, Combat Clarity], Intimidation (+7), Investigation 5 (+7), Perception 10 (+15), Persuasion 8 (+15) [Connected], Ranged Combat [Thrown Shield] 2 (+13), Stealth 6 (+12), Treatment 1 (+3), Vehicles 3 (+9)

ADVANTAGES: Assessment, Benefit (3) (Status - He’s Captain America, SHIELD Clearance 2), Close Attack (2), Combat Clarity* (1), Connected, Deep Ties* (1) (The Standard), Defensive Attack, Diehard, Equipment (4), Extraordinary Effort, Great Endurance, Improved Defense, Inspire (5), Interpose, Languages (2) (German, French, 3 others, Base: English), Leadership, Power Attack (2) (Shield Bash, Shield Smash Combo), Rallying Cry*, Ranged Attack (5), Rousing Speech* (1) (Persuasion), Takedown (2), Teamwork

POWERS:
Super Soldier Enhancements: Immunity 4 (Aging, Intoxication, Disease, Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft); 8 pts
Star Spangled Shield: 19 pts Traits, Easily Removable (-8 pts); 11 pts
Shielding: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained), Enhanced Advantages 1 (Improved Defense), Enhanced Strength 5 (Flaw: Limited to Resisting Movement); 10 pts
Shield Mastery: 7 pt Array; 9 pts
Shield Toss: Ranged Bludgeoning Strength-Based Damage 2 (Extra: Ricochet 4, Flaw: Diminished Range [10/25/50]); 7 pts
Shield Smash Combo: Multiattack Bludgeoning Strength-Based Damage 2 (Extra: Breaking, Dangerous 2, Disarming, Flaw: Unreliable [5 uses]); 1 pt
Shield Bash: Bludgeoning Strength-Based Damage 2 (Extra: Breaking, Disarming); 1 pt


EQUIPMENT:
(20 pts)
Chain Mail Costume: Protection 1; 1 pt
Binoculars: Feature 1 (+5 Perception [Visual at Distance]); 1 pt
Mini-Tracer: Feature 1 (Tracking, 2 Mile range); 1 pt
Lockpicks: Feature 1 (Tools, Technology); 1 pt
Vehicle: (12 pts)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features 2 - Navigation System, Secret Compartments; 12 pts

OFFENSE:
Initiative +6
Close Attack +14 [Shield Bash +6; Shield Smash Combo +6, Critical 18-20, Multiattack]
Unarmed +15 [Unarmed +4]
Throwing +13 [Thrown Shield +6]

DEFENSES:
Dodge +12 (+14 with Star Spangled Shield) [DC22/24] Parry +12 (+14 with Star Spangled Shield) [DC22/24]
Toughness +6 (+6 without Defensive Roll), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: The Red Skull, Grand Director, Hate Monger, Batroc The Leaper, among others.
Man out of Time: Steve still sometimes has problems coping in the new millennium.
Patriotism: Next to Uncle Sam, he's the closest thing to living embodiment of American Patriotism in the world.
Power Loss: If Cap misses his target badly, or an opponent catches his shield, etc. he will have to retrieve it, losing it’s powers and advantages.
Relationships: Sharon Carter, The Falcon, Iron Man, Thor, Bucky and Superman are among his closest friends. He is also close with the original Avengers and sometimes, Nick Fury.
Responsibility: He feels a strong sense of responsibility for his country and the superhero community at large.
The Standard: Steve Rogers is held in the highest esteem amongst all the world's heroes, even by most villains, for his courage and unwavering moral compass and he feels a strong sense of responsibility to live up to that standard.

Abilities 94 + Skills 42 (84 ranks) + Advantages 36 + Powers 19 + Defenses 12 = 203 / 203

Build Comments: From what I could see, Cap was pretty basic in the Marvel vs. Capcom series. Shield bash, shield bash, high kick, shield throw, shield combo, win. So he gets a pretty basic build. Sometimes, that’s best, really.
Me fail English? That's unpossible. - Ralph Wiggum
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Hulk: Earth-FG

Post by Thorpocalypse »

We've got a GREEN LIGHT SPECIAL as we continue to add more builds that are ready to...

FIGHT!

Image
HULK SMASH! - Hulk

THE HULK (SAVAGE)
PL9


OPL: 9; DPL: 9; HP: 2

ABILITIES: STRENGTH 4 [8], STAMINA 4 [8], AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -1

SKILLS: Athletics 7 (+15), Close Combat [Unarmed] 4 (+10), Deception (-1), Insight (+2), Intimidation 11 (+10/+11), Perception 3 (+5), Persuasion (-1), Ranged Combat [Throwing] 5 (+5), Stealth (+2/-2)

ADVANTAGES: All-Out Attack, Diehard, Fearless, Great Endurance, Improved Critical 4 (Unarmed 4), Improved Grab, Improved Smash, Power Attack (2) (Hulking Out Combo, Unarmed), Takedown (1)

POWERS:
Hulk Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Healing Factor: Immunity 14 (Aging, Disease, Poisons [Limited], Need to Sleep, Thirst, Pressure, Heat, Cold, Suffocation 2, Radiation Effects), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 2 (1/every 5 rounds, Extra: Persistent); 20 pts
Hulk Hide: Protection 2, Impervious Toughness 3; 5 pts
Fractured Mind: Enhanced Will 5 (Flaw: Limited to Mental effects), Immunity 10 (Mental Effects, Flaw: Limited [Half effect]); 8 pts
Incredible Senses: Senses 4 (Normal Vision [Counters Concealment]; Direction Sense, Distance Sense [Flaw: Limited to location of origin]); 3 pts
Incredible Leg Strength: Leaping 2 (30 ft); 2 pts
HULK IS STRONGEST THERE IS!: Enhanced Strength 2 (100 Tons, Flaw: Limited to Lifting), Feature 2 (In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie; Extraordinary Effort for +2 ranks of Strength); 4 pts
Finger Flick: Subtle 1 on Strength Damage; 1 pt
Makeshift Handholds: Movement 1 (Wall-crawling, Flaw: Limited to surfaces with material Toughness less than Strength modifier); 1 pt
Hulking Out Combo: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Dangerous 3, Flaw: Unreliable [5 uses]); 3 pts
Gamma Stunts: 8 pt Array; 10 pts
Gamma Wave: Line Area Damage 8 (Extras: Line Area [30 ft line], Flaws: Limited [Hulk must be on the ground, targets must be on the ground]); 8 pts
Hulking Out Combo: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Dangerous 3, Flaw: Unreliable [5 uses]); 3 pts
Groundstomp: Line Area Affliction 8 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Line Area x2 [60 line], Flaws: Limited to two degrees, Instant Recovery, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6
Unarmed +10 [Unarmed +8; Hulk Out Combo +8, 17-20 Critical, Multiattack]
Ranged Attack +0
Throwing +5
Special Attack [Gamma Wave +8, Line Area; Groundstomp Affliction +8, Line Area]

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +10 (+2 Impervious), Fortitude +10, Will +5

COMPLICATIONS:
Enemy: Thunderbolt Ross, The Abomination, The Leader and others.
Normal Identity: When calm or if he has his gamma energy drained, he reverts to his Bruce Banner form (see Banner build).
Relationships: His loves, Betty Ross, the late Caiera and Jarella; his sons Skaar and Hiro-Kala, his cousin Jennifer Walters (She-Hulk), the Warbound.
Temper: Believe it or not, he can get a WEEEEEEEEEEE bit angry at times, causing him to do lots of damage.

Abilities 30 + Skills 14 (28 ranks) + Advantages 7 + Powers 66 + Defenses 12 = 129 / 129

Build Comments: The Hulk from Capcom vs. Marvel. Pretty much The Hulk we all know and love. Hulk Smash or get smashed.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Re: Spider-Man (Peter Parker): Earth-FG

Post by Thorpocalypse »

myway24454 wrote: Mon Mar 11, 2019 11:29 pm I feel like you should've added in his super combos to the build.
I kinda sorta did, but I took the laz, er, effort economized route.
Spider Strike Combo!: Multiattack Bludgeoning Strength-based Damage 2 (Flaw: Inaccurate, Unreliable [5 uses]); 2 pts
I didn't have a lot of background info on the Marvel/Capcom stuff so I'd be glad to make changes if better informed.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Sub-Zero: Earth-FG

Post by Thorpocalypse »

Let's continue our Fighting Game builds with this KOLD KOMFORT SPECIAL!


Image
I am Sub-Zero. Grandmaster of the Lin Kuei. And you are trespassing. FIGHT - Sub-Zero

SUB-ZERO
PL10


OPL: 10; DPL: 10; HP: 2

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 5, DEXTERITY 1, FIGHTING 13, INTELLEKT 1, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatiks 7 (+12) [Agile Feint], Athletiks 6 (+9), Klose Kombat [Unarmed] 3 (+16), Deception (+2), Expertise [Ninja] 4 (+5), Insight 4 (+7), Intimidation 4 (+6), Perception 4 (+7), Persuasion (+2), Ranged Combat [Kold Kontrol] 10 (+11), Stealth 8 (+13)

ADVANTAGES: Agile Feint, Benefit (2) (Status, Resources – Grandmaster of the Lin Kuei), Defensive Attakk, Defensive Roll (2), Improved Kritikal (1) (Unarmed), Improved Initiative (1), Improved Trip, Languages (1) (English, 1 other, Base: Mandarin), Move-by Action, Power Attakk, Takedown (1)

POWERS:
Half-Outworld Kryomancer Physiology: Immunity 3 (Aging, Enviromental Kold, Own Powers), Movement 1 (Sure Footed); 5 pts
Kryomancy: 15 pt Array; 24 pts
Freezing Ice: Ranged Kumulative Affliktion 8 (Ice; Resisted by Dodge, Overcome by Strength Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Kondition, Flaw: Diminished Range [10/25/50], Limited to two Degrees, Limited to 2 rounds in duration]); 15 pts
Ground Ice: Line Area Affliktion 10 (Ice; Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Line Area [30 ft line], Flaws: Diminished Range [10/25/50], Distrakting, Limited to two degrees, Instant Recovery, Limited [Sub Zero must be on the ground, targets must be on the ground]); 1 pt
Ice Blast: Ranged Multiattakk Damage 5 (Extra: Accurate, Indirekt [from above], Flaw: Diminished Range [10/25/50]) 1 pt
Kori Blade: Piercing Strength-based Damage 3 (Extra: Dangerous); 1 pt
Kori Daggers: Piercing Multattakk Strength-based Damage 1 (Extra: Dangerous); 1 pt
Ice Dekoys: Koncealment 4 (All Visual Senses; Flaw: Limited [to Ice Dekoy Duplikates]); 1 pt
Ice Wall: Kreate 8 (Ice Objekts; Flaw: Diminished Range 2 [5/10/25], Unreliable [5 uses]); 1 pt
Ice Slide: Speed 2 (8 mph/120 fpr); 1 pt
Ice Kounter: Reaktion Affliktion 5 (Resisted by Fortitude, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Kondition, Reaktion [to being hit], Flaw: Distrakting, Limited to two Degrees); 1 pt
Freezing Teleport: Teleport 1 (60 ft; Extra: Linked [Affliktion]), Ranged Affliktion 8 (Resisted by Dodge; 1st: Vulnerable, 2nd: Defenseless, Extra: Linked [Teleport], Flaw: Diminished Range [10/25/50], Limited to two degrees, Unreliable [5 uses]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +9
Klose Attakk +13 [Kori Blade +6, Kritikal 19-20; Ice Kounter Affliktion +5; Kori Daggers +4, Kritikal 19-20, Multiattakk]
Unarmed +16 [Unarmed +3, Kritikal 19-20]
Ranged Attakk +1
Kryomancy +11 [Freeze Affliktion +9; Ice Wall Create +9]
Ice Blast +13 [Ice Blast +5, Multiattakk]
Special Attakk [Ground Ice +10, Line Area]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6 (+4 without Defensive Roll), Fortitude +7, Will +7

KOMPLIKATIONS:
Enemy: Shang Tsung, Quan Chi, Shao Kahn.
Reputation: Assassin with a heart so KOLD!
Responsibility: Win the Mortal Kombat Tournament and bring honor back to the Lin Kuei.
Rivalry: With Scorpion and Noob Saibot, who is his resurrected brother.

Abilities 64 + Skills 25 (50 ranks) + Advantages 13 + Powers 31 + Defenses 17 = 150 / 150

Build Comments: I know it’s been a big debate about who is the best/most iconic character in the Mortal Kombat series. As always, it’s a matter of preference, but for me, it’s Sub-Zero. So in this Earth-FG experiment, he’s going to be part of my “beta” test with around 8-12 builds that I plan to test in short combat scenarios to see if I have my general fighting game style mechanics right. I think this Sub-Zero will be able to hold his own with any of the higher tier fighters I’m building. My main concern with his powerset is that I’ll have to figure out a way to make sure he uses more than just his ice powers.
Last edited by Thorpocalypse on Fri Apr 19, 2019 9:31 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
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