J-Mart: Spider-Woman, Emma Frost, Jean Grey

Where in all of your character write ups will go.
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Woodclaw
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Re: J-Mart: HAPPY HOLIDAYS FROM J-MART!

Post by Woodclaw » Sat Dec 23, 2017 2:10 pm

Happy holidays to you all.

I'm working on something for the next year ... we'll see.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)

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Sidious
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Re: J-Mart: HAPPY HOLIDAYS FROM J-MART!

Post by Sidious » Sat Dec 23, 2017 3:28 pm

Happy Holidays my multiverse brethren.

Thorpocalypse
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309 - Mysterio

Post by Thorpocalypse » Sat Dec 30, 2017 5:16 pm

We're back to work adding some more items to our Spider-Verse Villains Line! Check out this J-Mart Favorite Item on Aisle 2!

Image
Regardless of the size of the audience... Always make an entrance boy...Always Make An Entrance! - Mysterio

MYSTERIO
PL10


OPL: 10; SPL: 5; DPL: 8; FWPL: 6; HP: 1
Real Name: Quentin Beck
Age: 35
Height: 5-11
Weight: 175
Eyes: Blue
Hair: Black
Skin: Fair
Race: Human
Identity: Secret
Alignment: Villain
Status: Active
Occupation: Criminal; Performer
Base of Operations: New York, New York, USA
Team Affiliations: The Sinister Six

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 3, FIGHTING 4, INTELLECT 4, AWARENESS 3, PRESENCE 3

SKILLS: Athletics (+1), Deception 9 (+12) [Daze], Expertise [Special Effects] 11 (+15) [Skill Mastery], Expertise [Stage Magic] 6 (+10), Insight (+3), Intimidation 2 (+5), Investigation 4 (+8) [Well-Informed], Perception (+3), Persuasion 2 (+5), Sleight of Hand 9 (+12) [Hide Tampering], Stealth 7 (+9) [Hide in Plain Sight], Technology 6 (+10)

ADVANTAGES: Daze (1) (Deception), Defensive Roll (1), Equipment (6), Hide in Plain Sight, Hide Tampering*, Ranged Attack (2), Set-Up (1), Skill Mastery (1) (Expertise [Special Effects]), Well-Informed

POWERS:
Mysterio Costume: 43 pts Traits, Removable (-9 pts); 34 pts
Fishbowl Helmet: Immunity 3 (Suffocation, Own powers), Feature 1 (Voice distortion); 4 pts
Body Armor: Protection 3; 3 pts
Special Effects Array: 32 pt Array; 36 pts
Holographic Projectors: Illusion 8 (Visual, Auditory, Extra: Area x2 [60 ft], Duration [Concentration]); 32 pts
Fog: Cloud Area Concealment 4 (All visual senses, Extra: Attack, Cloud Area x2 [30 ft radius]); 1 pt
Hypnotic Strobe: Perception Range Cumulative Affliction 10 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, Extra: Limited to two degrees, Sense Dependent [Visual]); 1 pt
Knockout Gas: Cloud Area Affliction 10 (Resisted by Fortitude; 1st: fatigued, 2nd: Exhausted, 3rd: Incapacitated, Extra: Cloud Area [15 ft radius]); 1 pt
Spider-Sense Neutralizing Fog: Cloud Area Nullify 10 (Sensory Powers, Extras: Alternate Resistance, Duration [Continuous], Cloud Area [15 ft radius], Flaws: Fades, Limited [Spider-Sense only]); 1 pt


EQUIPMENT:
(30 pts)
30 pts for a hideout with traps, etc.

OFFENSE:
Initiative +2
Close Attack +4 [Unarmed +1]
Ranged Attack +5
Special Attacks [Hypnotic Strobe +10, Perception; Knockout Gas Affliction +10, Cloud Area’ Spider-Sense Fog Nullify +10, Cloud Area]

DEFENSES:
Dodge +10 [DC20] Parry +8 [DC18]
Toughness +6 (+5 without Defensive Roll), Fortitude +5, Will +6

COMPLICATIONS:
Enemy: Spider-Man.
Greed: He's usually always in for making a quick buck.
Showboat: Above everything else, Beck likes to put on a great show and be seen as the best in the biz, sometimes taking risks or revealing his end game early to that end.

Abilities 44 + Skills 28 (56 ranks) + Advantages 15 + Powers 34 + Defenses 18 = 139 / 139

Build Comments: Much like BARON always loved Arcade, I love Mysterio. They’re basically the same dude, really, but Mysterio has that big ugly-ass fishbowl helmet that I just love for its iconic look, but endearing Silver Age goofiness. And I like villains that don't really have real "power" so to speak and impact the heroes in different ways. Same reason I always like Riddler stories in Batman books. It's good to see the heroes have to use their minds instead of their fists to win the day.

Secret Origins: Quentin Beck was born in Riverside, California. Before becoming Mysterio, Beck was a special-effects wizard who worked for a major studio and had dreams to make a name for himself in the film industry. Quentin Beck began his career as a movie stuntman in Hollywood, then became interested in special effects. He became one of the most accomplished special effects designers in the industry but due to lack of recognition wanted to become an actor. However, he lacked the looks and talent to be a star and the patience to be a director, and saw his career in special-effects to be a dead-end job. When a friend of his jokingly suggested that the quickest way to become famous was to take out a costumed hero, Beck realized that his expertise in illusions could make him an effective super-villain. Choosing Spider-Man, a relatively weak and inexperienced target, Beck prepared his resources for a few months before attempting to eliminate the wall-crawler. Mysterio, his chosen identity, became one of Spider-Man's most elusive and persistent foes.

The Story so Far: He studied Spider-Man and wanted to emulate and eventually take Spider-Man's place as a costumed crimefighter. Under the guidance of the Tinkerer he became a convincing alien, but was defeated by Spider-Man. Later he posed as Spider-Man and created the identity of Mysterio, but again was defeated. He joined the Sinister Six and was one of Spider-Man's more frequent villains. He took on the alias of psychiatrist Ludwig Rinehart and nearly convinced Spider-Man he was insane and to reveal his secret identity.

In later years he was succumbing to cancer and decided to drive a hero insane and picked Daredevil. After finding out Daredevil's true identity, he brought together an elaborate scheme of driving Daredevil insane by portraying an innocent baby as the Anti-Christ, framing Foggy Nelson for murder and tricking Matt Murdock's ex-lover Karen Page into thinking she was a carrier of H.I.V. due to her past as a porn star. After hiring Bullseye to locate Daredevil and the baby, it resulted in Karen Page's death who died protecting Daredevil. Eventually Mysterio was confronted by Daredevil, and he then committed suicide having nothing to live for, with Daredevil refusing to give him the pleasure of killing Mysterio personally.

After committing suicide, Beck supposedly came back from Hell in a red Mysterio suit to wreak havoc on Peter Parker's life after Peter was unmasked. Beck took off his helmet at one point to show the giant hole in his head from where he had shot himself, showing he was still dead. It is yet to be seen how he was animated or what sort of new powers he has or whether this was just an illusion.

More recently, Mysterio helped Norman Osborn fake Harry Osborn's death. He has seemingly come back from the dead, and is back in his original green suit.

Now, again as part of the Sinister Six, Mysterio helped Doctor Octopus with his plans of robbing technology. Also, he participated in the battle against Intelligencia, where his group robbed the Zero Cannon and killed almost the whole rival team.

Later, Doctor Octopus, in his plan to be remembered as the man who saved Earth, offered the chance to stop the Greenhouse effect, as well as speed it up, using a special device connected with different satellites on the orbit.

Disguised as Al Gore, Chameleon tried to accelerate the decision of world's leaders about the matter, but was uncovered by Spider-Man, who interrupted the scene along the Avengers. When the Chameleon was freed, he arrived in the Mediterranean on a meeting with the rest of the team. The Avengers followed them and arrived, fighting the Sinister Six, but they were all defeated by the villains, the price of the battle was Electro, who was sent to space by Thor.

Using an explosion as a distraction, Silver Sable saved Spider-Man and Black Widow. When they tried to get to one of Octavius manufacturing plants of satellites, they defeated Sandman, but Octavius asked for help to all nations, due his position in the matter, to capture Spider-Man. When trying to defeat the heroes, Beck was convinced by Spider-Man to join them. After a fierce battle against the Avengers, who was being controlled by Octavius, Mysterio revealed Doc Ock's hideout and fled.

Characterization: Beck is a master of make-up, physical stunt work, mechanical and visual special effects. He knows basic psychiatry and can employ hypnotism successfully. He also learned a great deal of applied chemistry, especially the use of hallucinogens, and electronics. Beck is a meticulous planner and organizer, and a skilled actor who keeps himself in top physical form.

Friends and Foes: He doesn’t really have any real relationships but certainly still has a great desire to destroy Spider-Man.
Last edited by Thorpocalypse on Thu May 17, 2018 2:59 am, edited 1 time in total.

Thorpocalypse
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310 - Paste-Pot Pete

Post by Thorpocalypse » Sat Dec 30, 2017 5:31 pm

It's been a little while since we've added to our JOB SQUAD line so we're dropping this new item that is a staple of that the line on our Marvel Aisle!

Image
But no flaming freak can defeat Paste-Pot Pete! If it's a showdown you want, you'll get it! - Paste Pot Pete

PASTE-POT PETE
PL9


OPL: 9; SPL: -; DPL: 7; FWPL: 5; HP: 1
Real Name: Peter Petruski
Age: 39
Height: 5-10
Weight: 160
Eyes: Brown
Hair: None
Skin: Fair
Race: Human
Identity: Public
Alignment: Villain
Status: Active
Occupation: Criminal
Base of Operations: New York, New York, USA
Team Affiliations: The Lethal Legion; The Frightful Four

ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 3, DEXTERITY 5, FIGHTING 6, INTELLECT 4, AWARENESS 1, PRESENCE 0

SKILLS: Acrobatics 1 (+4), Athletics 3 (+5), Deception 6 (+6), Expertise [Chemistry] 8 (+12), Expertise [Criminal] 3 (+7), Insight (+1), Intimidation 3 (+3), Perception (+1), Ranged Combat [Paste Shooter] 2 (+7), Sleight of Hand 3 (+8), Stealth (+3), Technology 5 (+9) [Inventor]

ADVANTAGES: Improved Disarm, Inventor, Set-Up (1), Teamwork

POWERS:
Paste-Pot Costume: 13 pts Traits, Removable (-3 pts); 10 pts
Body Armor: Protection 2; 2 pts
Unsnareable: Immunity 6 (Own Powers, Snare effects); 6 pts
Sticky Fingers: Movement 2 (Wall Crawling 2 [Normal speed]), Enhanced Advantages 1 (Improved Disarm); 5 pts

Paste Gun: 48 pts Traits, Easily Removable (-20 pts); 28 pts
Paste Shooter Array: 44 pt array; 48 pts
Paste Snare: Ranged Cumulative Affliction 11 (Glue; Resisted by Dodge, Overcome by Strength/Damage/Sleight of Hand; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Contagious, Extra Condition, Flaw: Limited to two Degrees); 44 pts
Paste Objects: Create 11 (Extra: Continuous); 1 pt
Hard Paste Shot: Ranged Bludgeoning Damage 11; 1 pt
Constricting Paste: Ranged Cumulative Affliction 8 (Glue; Resisted by Dodge, Overcome by Strength/Damage/Sleight of Hand; 1st: Dazed, Hindered and Vulnerable, 2nd: Stunned, Defenseless and Immobilized, 3rd: Incapacitated; Extra: Contagious, Extra Condition 2); 1 pt
Glue Line: Movement 1 (Swinging); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +6 [Unarmed +2]
Ranged Attack +5
Paste Shooters +7 [Paste Snare Affliction +11; Hard Paste Blast +11; Constricting Paste +8; Paste Objects +11]

DEFENSES:
Dodge +10 [DC20] Parry +8 [DC18]
Toughness +4, Fortitude +5, Will +5

COMPLICATIONS:
Motivation: Money and respect.
Reputation: He has a rep as a loser villain and this drives him crazy.

Abilities 46 + Skills 17 (34 ranks) + Advantages 3 + Powers 38 + Defenses 16 = 120 / 120

Build Comments: You cannot post jobbers without the legend himself, Paste Pot Pete. Oh, he tried to make it work as the Trapster, but recently, he's returned to his old alias. Granted that was in a Gwenpool comic, so it will probably get retconned, but he will always be Paste-Pot Pete to me and that how is in the Thorpocaverse.

Secret Origins: Peter Petruski was working as a research chemist in New York City when he invented an extremely adhesive "multi-polymer" liquid. Creating a paste-gun and calling himself Paste-Pot Pete, he decided to use his invention to commit crimes. Each time he was defeated by the Human Torch-- from his initial attempt at stealing a top-secret army missile, to joining forces with the Wizard. Finally jailed, he was given a parole when he helped the Avengers with a solvent to free the city from Baron Heinrich Zemo’s Adhesive X. Using his freedom to develop better weaponry, he was again defeated by the Human Torch and the Thing.

The Story so Far: For the first time since his unique discovery, Petruski found success as a member of the Frightful Four, which the Wizard founded with Petruski, the Sandman, and Medusa, in order to defeat the Fantastic Four. The Frightful Four attempted to use the Wizard's anti-grav discs to send the Fantastic Four-minus the Torch-into space, but Johnny appeared after being alerted by Alicia Masters, and forced the Wizard to help him save his teammates. Then, together, the Fantastic Four defeated the Frightful Four until the Sandman and the Wizard exploded the Wizard's ship as a distraction, and the four criminals escaped. After this, along with the Wizard’s help on several new projectile weapons and traps, Petruski developed his Trapster codename.

Petruski later returned to his original alias of Paste-Pot Pete, realizing he could use the underestimation of his reputation to his advantage, successfully neutralizing the police officers he came across.

Characterization: Pete is one of the busiest low level villains in the business. He’s taken on the best and been beaten by the best. And the mediocre. And rookies. And retired heroes…

He just wants respect and to score that big win over a big time hero, but it just hasn’t happened. But it doesn’t mean it won’t.

Friends and Foes: Trapster usually works with the Wizard and whichever incarnation of the Frightful Four that he’s put together. He really has a grudge against the Fantastic Four, but as a team and individually, they’ve all put him down every time.

And he really doesn’t like this new Robin…
Last edited by Thorpocalypse on Thu May 17, 2018 3:05 am, edited 1 time in total.

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MisterB
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Re: J-Mart: Sandman, Mysterio, Paste-Pot

Post by MisterB » Sat Dec 30, 2017 10:27 pm

Huh, Pete there is a neat villain. I like him. Been ages since I've picked up a comic, but I don't have the funds for frivolous purchases these days. But anyways nice to see your still at it, thorp!

BriarThrone
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Re: J-Mart: Sandman, Mysterio, Paste-Pot Pete

Post by BriarThrone » Mon Jan 01, 2018 4:57 pm

I love how gadget villains jump to "I could totally commit crimes with this!" instead of "hey, this has some interesting commercial applications! I bet a patent would make me tons of money! And that way I never spend a day in prison with the name 'Paste-Pot Pete!'"

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Spam
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Re: J-Mart: Sandman, Mysterio, Paste-Pot Pete

Post by Spam » Tue Jan 02, 2018 6:13 pm

If I ever invent a gun that turns things into gold, first thing I'll do is use it to rob a bank.

scc
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Re: J-Mart: Sandman, Mysterio, Paste-Pot Pete

Post by scc » Tue Jan 02, 2018 11:35 pm

Spam wrote:
Tue Jan 02, 2018 6:13 pm
If I ever invent a gun that turns things into gold, first thing I'll do is use it to rob a bank.
Of course. What else could you do with it. ;)

Thorpocalypse
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311 - Electro

Post by Thorpocalypse » Thu Jan 04, 2018 12:14 am

Check out this SHOCKING new addition to our Spidey-Verse Villains Line!

Image
My name is Max Dillon. Some of you know me, some of you don't -- but I broke you losers out!! Have fun, enjoy your lives... but from here on in, now and forever... you guys owe me huge!! All of you. - Electro

ELECTRO
PL10


OPL: 10; SPL: -; DPL: 8; FWPL: 5; HP: 1
Real Name: Maxwell Dillon
Age: 39
Height: 5-11
Weight: 165
Eyes: Blue
Hair: None
Skin: Fair
Race: Human Mutate
Identity: Secret
Alignment: Villain
Status: Deceased
Occupation: Criminal
Base of Operations: New York, New York, USA
Team Affiliations: The Sinister Six

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 2, DEXTERITY 3, FIGHTING 5, INTELLECT 0, AWARENESS 1, PRESENCE 1

SKILLS: Athletics 1 (+5), Deception 4 (+5), Expertise [Criminal] 5 (+5), Expertise [Electrician] 4 (+4), Insight (+1), Intimidation 6 (+7), Perception (+1), Persuasion (+1), Ranged Combat [Electrical Control] 5 (+8), Stealth 3 (+5)

ADVANTAGES: Defensive Roll (3), Improved Initiative (1), Power Attack (3) (Chain Lightning, Electrical Blast, Taser Blast)

POWERS:
Static Electricity: Features 1 (You can generate enough static electricity to move small objects within arm’s reach, weighing no more than a pound [weight rank –5] or so); 1 pt
Human Spot Welder: Features 1 (You can do spot-welding by touch, like an arc-welder. This may also be a capability of Precise Electrical Damage effects); 1 pt
Human Defibrillator: Features 1 (You can act like a defibrillator to treat heart attack victims, automatically stabilizing their condition); 1 pt
Hot Wire: Features 1 (Similarly, you may be able to jump start or reset an incapacitated construct with an electrical system); 1 pt
Electric Body: Immunity 10 (Electrical Effects); 10 pts
Electric Aura: Reaction Electrical Damage 5 (Extra: Reaction [to being touched]); 20 pts
Electrical Senses: Senses 3 (Detect Electricity [Mental, Ranged]); 3 pts
Electrical Control: 32 pt Array; 38 pts
Electrical Blast: Ranged Electrical Damage 12 (Extra: Penetrating 10); 32 pts
Chain Lightning: Multiattack Ranged Electrical Damage 10; 1 pts
Taser Blast: Ranged Affliction 12 (Electrical; Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, Incapacitated); 1 pt
Electrical Drain: Weaken 12 (Extra: Affects Objects, Flaw: Limited [Electrical Devices]); 1 pt
Riding the Current: Speed 10 (2,000 mph/4 mpr; Flaw: Requires electrical wires); 1 pt
Enhanced Electrical Aura: Enhanced Reaction Electrical Damage 7 (Extra: Reaction [to being touched); 1 pt
Electronics Contol: Ranged Affliction 12 (Electrical; Resisted/Overcome by Technology skill or Will; 3rd: Controlled, Flaw: Limited Degree [third degree only], Affects Objects Only, Limited [to electronics]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +6 [Unarmed +4; Electrical Aura +5, Reaction; Boosted Electrical Aura +12, Reaction]
Ranged Attack +5
Electrical Control +8 [Electrical Blast +12; Chain Lightning +10, Multiattack]

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +7 (+4 without Defensive Roll), Fortitude +6, Will +4

COMPLICATIONS:
Enemy: Spider-Man, Daredevil.
Motivation: Max wants money, power and recognition.
Power Loss: He needs electricity to draw from to keep his power reserves full. Sustained denial of it can greatly weaken, or eliminate his powers.
Weakness: Non-conductive substances such as rubber, stone or Spider-Man's webs, are relatively immune to his powers. Water will also "short him out" if he's charged, causing his powers to fail and rendering him disabled or incapacitated in short order.

Abilities 42 + Skills 14 (28 ranks) + Advantages 7 + Powers 75 + Defenses 15 = 153 / 153

Build Comments: I always thought Electro was a neat villain, at least back when I was a kid before I truly realized what a mook he was. Now that I know that, I like him even more.

From time to time, he gets a significant power up for some reason or another, but I like him as more of a street level threat. I tried to go with a stripped down version, leaving more of his other tricks for power stunts. He's still a tough out for my Spidey and DD, for sure. In my setting, he is still generally a free agent, but mainly works for the Kingpin.

Secret Origins: Maxwell Dillon was born in Endicott, New York, the son of Jonathan and Anita Dillon. His father was often fired from jobs making them move a lot. One day his father walked out on them and his mother became overprotective. When he wanted to leave home to go to college, his mother was against the idea and told him if he was interested in learning about electricity that he should work for the local electric company. His mother died when Dillon was twenty-four while he was working at the electric company. There he became one of the best linemen. He also met and married a fellow co-worker Norma Lynn, but she left him when she realized he wasn't ambitious enough to become an engineer and he stayed a lineman.

One day another lineman got in trouble and Dillon agreed to save him, for a fee. In the process he gained super powers when he was struck by lightning while in contact with power lines still connected to their spool. The unusually configured magnetic field generated by the wound spool of cable and live, high-tension wires induced a body-wide mutagenic change to his nervous system. Dillon found himself transformed into a living electrical capacitor, powered by the micro-fine rhythmic muscle contractions that normally regulate body temperature.

The Story so Far: Generally, Dillon's criminal actions were governed by his selfish love of money. Adopting the gaudy garb of a so-called super-villain, the deranged Dillon sought to use his newfound power for personal gain. Electro's first and most frequent nemesis was the wisecracking, web-slinging super hero known as Spider-Man. The Daily Bugle publisher J. Jonah Jameson was convinced that Spider-Man and Electro were the same man, until Spidey defeated Electro by wearing rubber gloves and shoes. He next battled Daredevil when he attempted to break in the Baxter Building, headquarters of the Fantastic Four.

Unable to best the wall-crawler on his own, Electro often sought strength in numbers. Early in his career, he and five other members of Spider-Man's rogues’ gallery united under the leadership of Doctor Octopus -- brilliant, respected scientist turned tentacled terror. The inaugural incarnation of the Sinister Six also included the shifty Sandman; the illusion-casting Mysterio; the high-flying, lowdown Vulture; and Kraven the Hunter. The villains' master plan: Pummel the wall-crawler one by one until one of them would manage to defeat him. The outcome: Spidey 6, bad guys 0.

After the events of The Six, Electro was hired by Doctor Doom amongst others to disrupt the wedding of Reed Richards and Susan Storm. Later he was defeated by Daredevil and sought the help of other super-villains when he created his own Emissaries of Evil.

Hoping to energize his campaign to smear Spider-Man's reputation, J. Jonah Jameson surreptitiously secured Electro's supercharged services to battle the web-slinger on national television. Before an audience of millions, Spider-Man stood triumphant once more. Electro's extended string of ignominious defeats nearly came to an end when the world-weary villain, hungry for respect, attempted to deprive the entire city of power by drawing it into his body. Dillon almost killed himself as a result, again meeting defeat at the hands of Spider-Man.

Electro was also a member of Mysterio's Sinister Seven, created to combat Spider-Man's insane, homicidal clone, Kaine. However, Kaine disappeared and with no further need to keep the group together, it was disbanded and Dillon returned to his self-imposed exile.

Electro was once again brought out of retirement by the Rose, who offered Dillon the chance at an experimental procedure to greatly enhance his abilities in exchange for his services as an underworld enforcer. Dillon agreed, sensing the opportunity to rise above his past failures. After undergoing the procedure and dispatching several members of the True Believers, an offshoot of the Hand at the request of the Rose, Dillon returned to his original plan of taking over the New York City power supply. Once again defeated by Spider-Man, who had donned an insulated suit, a frustrated Dillon threw himself into the Hudson River, apparently killing himself.

However, Dillon survived as he reappeared as part of the next series of subsequent incarnations of the Sinister Six, each of which were either defeated or disbanded due to internal conflicts. The most recent incarnation, the Sinister Twelve, gathered by the Green Goblin as part of a larger plan to enable his escape from prison and destroy Spider-Man. They were defeated with the help of the combined efforts of Captain America, Iron Man, Daredevil, Yellowjacket and the Fantastic Four.

Electro was hired by Brainchild to free Karl Lykos (Sauron) from the Raft, a maximum-security prison designed to hold supervillians. Electro initiated a prison break the likes of which had never been seen, releasing scores of criminals. However, his actions also brought together a number of the world's most powerful heroes to contain the disaster including: Captain America, Iron Man, Luke Cage, Spider-Woman, Daredevil, the Sentry and Spider-Man, many of whom were trapped in the Raft when the power was shut off. With the exception of Daredevil (and Sentry at first), this impromptu gathering of heroes reunited shortly after the prison break to form a new Avengers team. Dillon tried to escape with his girlfriend, a waitress in Boston, but was captured by the New Avengers, the very team he inadvertently helped create.

As Electro aged, his power became unstable and he began working for the Mad Thinker, who could help him control his powers. Blackmailing Dexter Bennett, he gained money and his powers were upgraded. He attacked the Daily Bugle and destroyed it before being beaten once again by Spider-Man.

Electro joined Doc Ock's new Sinister Six and helped him to rob technology from the Baxter Building as well as robbing the Zero Cannon from the Intelligencia. Sometime later, Doctor Octopus, in his plan to be remembered as the man who saved Earth, offered the chance to stop the Greenhouse Effect, as well as speed it up, using a special device connected with different satellites on the orbit.

Disguised as Al Gore, Chameleon tried to accelerate the decision of world's leaders about the matter, but was uncovered by Spider-Man, who interrupted the scene along with the Avengers. When the Chameleon was freed, he arrived in the Mediterranean on a meeting with the rest of the team. The Avengers followed them and arrived, fighting the Sinister Six, but they were all defeated by the villains, the price of the battle was Electro, whose electrical form was absorbed by Thor’s hammer Mjolnir and sent into space.

Electro has returned to Earth somehow, though, and is looking for payback on Thor and his usual nemesis, Spider-Man.

Characterization: Electro’s a pretty simple man. He wants to get money and get respect and he doesn’t really care about how it’s done. He just wants it.

Friends and Foes: He has been enemies with Spider-Man and Daredevil for years and has an obsession with taking each of them out.
Last edited by Thorpocalypse on Thu May 17, 2018 3:09 am, edited 1 time in total.

Doc chaos
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Re: J-Mart: Sandman, Mysterio, Paste-Pot Pete, Electro

Post by Doc chaos » Fri Jan 05, 2018 4:38 am

Thorp! Wow, I love this game! Long time fan. Your movie Transformers from 2e are some of my favorite builds. I'm not sure how you feel about request, but I came across some fan made Dinobots that you should see. This guy took every dinosaur I ever heard of (and some I never heard of) and made them into an s named dinobot.
Here's a link. https://f-for-feasant-design.deviantart ... 4/DINOBOTS
Happy New year!

Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Re: J-Mart: Sandman, Mysterio, Paste-Pot Pete, Electro

Post by Thorpocalypse » Sat Jan 06, 2018 6:05 pm

Doc chaos wrote:
Fri Jan 05, 2018 4:38 am
Thorp! Wow, I love this game! Long time fan. Your movie Transformers from 2e are some of my favorite builds. I'm not sure how you feel about request, but I came across some fan made Dinobots that you should see. This guy took every dinosaur I ever heard of (and some I never heard of) and made them into an s named dinobot.
Here's a link. https://f-for-feasant-design.deviantart ... 4/DINOBOTS
Happy New year!
Thanks, Doc. The last few Transformers movies have really dimmed my love of the Bots, but I might get a run of them going this year sometime. The first movie remains one of my faves and the 3rd wasn't too bad, but the others...yikes. Cool art, though, thanks for the link. 8-)

Doc chaos
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Re: J-Mart: Sandman, Mysterio, Paste-Pot Pete, Electro

Post by Doc chaos » Sun Jan 07, 2018 3:59 am

Yeah, that last one. Haven't seen it twice. Idw comics holds it down though. Not heavy on fighting,but oddly entertaining as far as characterization goes. Continuity and editing is on point as well. The writer builds off the bios and gives everyone their own personality that makes them feel familiar to Geewun!

Jabroniville
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Re: J-Mart: Sandman, Mysterio, Paste-Pot Pete, Electro

Post by Jabroniville » Sun Jan 07, 2018 6:49 am

That list gives me some ideas for dinos to look up for my "Dino Set" at least, so thanks for that, Doc chaos :).

Doc chaos
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Joined: Fri Dec 02, 2016 11:13 pm

Re: J-Mart: Sandman, Mysterio, Paste-Pot Pete, Electro

Post by Doc chaos » Mon Jan 08, 2018 1:29 pm

I tried to use your 2e dinos as a template for size, but couldn't hack it Jab.
Besides the the MnM community, those Dinobots are some of the best fan made stuff I've seen! His Insecticons are nice too. Can't you make out the transformation just by the art? :shock:

Thorpocalypse
Posts: 952
Joined: Fri Nov 04, 2016 8:52 pm

312 - Kraven the Hunter

Post by Thorpocalypse » Sat Jan 13, 2018 5:18 pm

We've got another new addition to our Spidey-Verse Villains Line with this J-Mart Favorite Item!

Image
Because, in my own way, Spider-Man, I am a man of honor -- And you are a foe worthy of respect. - Kraven the Hunter

KRAVEN THE HUNTER
PL11


OPL: 11; DPL: 10; HP: 1
Real Name: Sergei Kravinoff
Age: 90
Height: 6-0
Weight: 235
Eyes: Brown
Hair: Black
Race: Human Mutate
Identity: Public
Alignment: Villain
Status: Active
Occupation: Hunter; Criminal
Base of Operations: Mobile
Team Affiliations: Kraven Family

ABILITIES: STRENGTH 6, STAMINA 7, AGILITY 6, DEXTERITY 5, FIGHTING 13, INTELLECT 3, AWARENESS 5, PRESENCE 2

SKILLS: Acrobatics 4 (+10), Athletics 7 (+13), Close Combat [Short Blades] 2 (+15), Close Combat [Unarmed] 3 (+16), Deception 5 (+7), Expertise [Chemistry] 2 (+5), Expertise [Hunter] 13 (+16), Insight 7 (+12) [Assessment], Intimidation 7 (+9), Perception 10 (+15) [Skill Mastery, Tracking], Persuasion (+2), Stealth 6 (+12), Technology 1 (+4), Treatment 1 (+4)

ADVANTAGES: Animal Empathy, Assessment, Benefit (3) (Wealth 3 [Millionaire]), Chokehold, Close Attack (1), Defensive Roll (1), Equipment (5), Improved Critical (2) (Short Blades, Unarmed), Improved Hold, Improved Initiative (1), Languages (2) (English, Swahili, 3 others, Base: Russian), Lionheart*, Power Attack, Ranged Attack (8), Skill Mastery (1) (Perception), Takedown (1), Tracking

POWERS:
Jungle Serum Enhancements: Feature 1 (Longevity), Leaping 1 (15 ft), Speed 4 (30 mph/500 fpr); 6 pts
Enhanced Senses: Senses 4 (Normal Vision [Extended], Normal Hearing [Extended], Scent [Extended, Accurate]); 4 pts

EQUIPMENT:
(10 pts)
Spear: Piercing Strength-Based Damage 3, Dangerous; 4 pts
Dual Knives: Piercing Strength-Based Damage 1, Dangerous, Double; 3 pts

OFFENSE:
Initiative +10
Close Attack +13 [Spear +9, Critical 19-20]
Short Blades +15 [Knives +7, Critical 18-20]
Unarmed +16 [Unarmed +6, Critical 19-20]
Ranged Attack +13

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8 (+7 without Defensive Roll), Fortitude +9, Will +7 (+9 against Fear Effects)

COMPLICATIONS:
Enemy: Spider-Man.
Honor: He has a strict code of honor that he will not break.
Obsession: With hunting and the law of the jungle.
Power Loss: Without regular doses of him serum, he loses his powers and his stats go to STR 4, STA 5, AGL 4.
Relationships: With his family (at most of them).

Abilities 92 + Skills 34 (68 ranks) + Advantages 29 + Powers 10 + Defenses 10 = 175 / 175

Build Comments: Man, have I developed a love for Kraven. I didn’t care for him that much in the 70’s and 80’s when I first started reading Spider-Man, but after Kraven’s Last Hunt and the recent Grim Hunt, I have become a Kraven mark for sure. And Slott handled the Grim Hunt so well, making his return powerful and also taking the chance to thin out the "spiders" in the Marvel U, which was needed.

Secret Origins: The young life of Sergei Kravinoff was very difficult as the son of Russian Aristocrats in Volgograd and St. Petersburg, Russia. With Dimitri becoming the illegitimate son of Sergei’s father, Sergei would torment his talented half-brother in response from the beatings he received from his own alcoholic father. Yet the relationship among the Kravinoff’s were unstable, Dimitri still admired his older half-brother as he entertained Sergei with his mimicking abilities. Life would hit hard for the Kravinoff’s when the Bolshevik Revolution forced the Kravinoff’s into immigration. When Sergei’s father died, his mother was forced into an asylum as both Sergei and Dimitri were forced into becoming orphans. Upon visiting his mother, Sergei would gain arachnophobia after seeing his mother mentally tormented in a spider-infested asylum. Later his mother would commit suicide and this would increase Sergei’s fear for spiders and be the first step for developing an unstable and obsessive personality. Sergei learned that the only way to life was survival, and this caused Sergei to travel broadly throughout various parts of the world as he managed to sneak aboard on stowaway ships and trains. Living within various cities located in throughout Asia and Europe, Sergei and Dimitri would eventually depart and go their separate ways.

As a young adult, Sergei would finally relocate himself in Africa where he found a natural talent for hunting. Changing his name to Kraven, Sergei pursued his talents as he increased his hunting and survival skills throughout the safari. As years passed, Kraven became notorious and extremely wealthy as big game hunter. Kraven would eventually stumble upon the lair of a local witch doctor in the Belgian Congo and take notice of an herbal potion that was believed to give increased strength, reflexes, and stamina. Blinded by the need for excitement with his hunting career, Kraven stole the potion and consumed it, causing to gain the potions benefits. With his new found abilities, Kraven’s reputation increased worldwide as he became a game hunter who tested and challenged himself with each dangerous and rare hunt. Eventually Kraven partnered with Smerdyakov in a business that exported extremely rare and possibly illegal animal skins and ivory. Not only did Kraven gain a reputation with his hunting career, but also became a very well-known ladies’ man who fathered several children with several women throughout various countries. Even though Kraven hardly participated any acts of being a father to any of his children, he only favored one son known as Vladimir who was mostly watched by Kraven's assistant.

The Story so Far: Kraven eventually became bored with all his successes. Kraven's associate (later revealed to be his half-brother) proposed to Kraven that he hunt Spider-Man, and thus gave Kraven new purpose in life.

Despite being assisted by the Chameleon, his scheme failed and he was deported from the U.S. He returned soon, however, first alongside the Chameleon (where he was caught by Iron Man, and as a member of the Sinister Six, but he was defeated once more and put in prison.

He made several other attempts to kill the wall-crawler, but each time he failed. His aggravation with his inability to run the superhero down continually eroded his sanity. With that, he hatched a scheme that actually defeated Spider-Man, and seemingly and uncharacteristically shot him. Considering his enemy effectively dead, Kraven buried him alive. After this, Kraven donned a copy of Spider-Man's costume and sought to prove that he was superior at his enemy's activities. He brutally attacked and beat criminals, culminating in 15 men in the hospital and one killed. He single-handed captured a minor super villain, Vermin, whom Spider-Man needed the help of Captain America to defeat previously. After that triumph, Spider-Man revived from the tranquilizer dart he was actually shot with and dug his way out of the grave. Kraven greeted him and explained that he had made his point about defeating his enemy. Then he released Vermin and told Spider-Man to pursue him. Convinced he had finally regained his honor, the deranged Kraven left a note for the police confessing that he impersonated Spider-Man and took his own life.

Kraven is resurrected from the dead by Sasha Kravinoff and the Kraven family with a ritual using the blood of Spider-Man. He is shown to now be explosively psychopathic and cold towards his family, beating his son and daughter and expressing little attention towards his wife. After being stabbed by his daughter Ana, Sergei recovers stating that Sasha restored him with corrupted blood which he calls "unlife". They pull off the mask of the corpse of Spider-Man hung in their mantel and discover that Kaine is in Spider-Man's costume. Spider-Man, in his black suit, confronts Kraven and the rest of the Kravinoff Family. Spider-Man is tempted to kill Kraven, but he refuses to do so when he is reminded by Julia Carpenter (who has inherited the powers of Madame Web after her death) that committing murder in not in his moral code.

After their defeat, the Kravinoff family escaped to the Savage Land.

Characterization: Even without his superhuman powers, Kraven is an Olympic-level athlete, a gifted tactician, hunter, and hand-to-hand combatant. He also has great knowledge of pressure points, both in the anatomy of humans and in many animals. He can strike at these nerve clusters with pinpoint accuracy, allowing him to incapacitate more-powerful opponents or animals. He is familiar with many exotic poisons and tranquilizers, which he often uses during his hunts.

Due to a flaw in the ceremony that resurrected him, Kraven was given "the unlife... the eternal curse", as he discovered when his daughter stabbed him through the heart. According to Kraven, he can now only die by Spider-Man's hand.

Friends and Foes: Since regaining his sanity, Kraven has accepted his family again. But his main goal in life remains killing Spider-Man.

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