
Glenn Ferguson, the Hero Prime - PL 11
Strength 2, Stamina 4, Agility 3, Dexterity 5, Fighting 7, Intellect 10, Awareness 9, Presence 3
Advantages
Accurate Attack, All-out Attack, Assessment, Connected, Contacts, Defensive Attack, Defensive Roll 3, Eidetic Memory, Equipment 1, Evasion 2, Extraordinary Effort, Fascinate (Expertise: Science), Favored Foe: the Villain, et al., Improved Defense, Improved Initiative, Improvisation 5, Jack-of-all-trades, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 2, Speed of Thought, Teamwork, Uncanny Dodge, Well-informed
Skills
Acrobatics 1 (+4), Athletics 8 (+10), Close Combat: Unarmed 4 (+11), Deception 2 (+5), Expertise: General Knowledge 5 (+15), Expertise: History 5 (+15), Expertise: Instructor 2 (+12), Expertise: Literature 5 (+15), Expertise: Science 5 (+15), Insight 3 (+12), Intimidation 2 (+5), Perception 6 (+15), Persuasion 2 (+5), Ranged Combat: Hero Vision 3 (+8), Sleight of Hand 1 (+6), Stealth 5 (+8), Technology 2 (+12), Vehicles 1 (+6)
Powers
Hero Vision
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Blaster Vision, Offensive: Blast 12 (DC 27; Variable Descriptor: close group - Electromagnetic)
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Conical Blaster Vision: Cone Area Damage 11 (DC 26; Cone Area: 60 feet cone, DC 21, Variable Descriptor: close group - Electromagnetic)
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Cryo Vision: Create 11 (ice, Volume: 2000 cft., DC 21; Innate, Stationary; Permanent)
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Defensive Blaster Vision: Deflect 15
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Gamma Vision: Senses 25 (Counters All Concealment: Vision, Counters Illusion: Vision, Distance Sense, Extended: Vision 5: x100k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Tracking: Vision 2: full speed, Ultravision)
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Pyro Vision: Damage 7 (heat, DC 22; Increased Range 2: perception, Penetrating 4)
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Tractor Vision: Move Object 8 (6 tons; Increased Range: perception)
Heroic Flying: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Just how smart: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: only those languages he's studied for at least 48 hours, Notes: Includes (at least) English, German, French, Spanish, Latin)
Martial Strike: Strength-based Damage 2 (DC 19; Accurate 2: +4)
Perineum Tattoo ID and Nanochip: Feature 1
Protective Uniform: Impervious Toughness 3
Speed Reading: Senses 2 (Rapid: Vision 2)
Equipment
CoJ Honorary Communicator COJ-123 2
Offense
Initiative +14
Blaster Vision, Offensive: Blast 12, +10 (DC 27)
Conical Blaster Vision: Cone Area Damage 11 (DC 26)
Grab, +7 (DC Spec 12)
Martial Strike: Strength-based Damage 2, +15 (DC 19)
Pyro Vision: Damage 7 (DC 22)
Throw, +7 (DC 17)
Tractor Vision: Move Object 8 (DC 18)
Unarmed, +11 (DC 17)
Complications
My Brother, My Enemy: Glenn has at least one evil clone running around out there (probably more) that he sees as his personal mission to stop.
Police Record: The Villain, the evil clone, is wanted by local and federal law enforcement agencies.
Power Limit: Gamma Vision is the name of the power that allows the Hero and his clones to see through matter at great distances. Despite the name, gamma radiation is not involved. It can penetrate lead and gold. However, very dense materials (e.g. Uranium, Platinum, Putonium, Osmium, Iridium) will block it. Also arrays of mirrors, with the reflective sides facing one another create a reflective distortion that will also interfere with seeing beyond them.
Responsibility: Glenn is dedicated to helping people, protecting the innocents and making the world safe.
Languages
English
Defense
Dodge 15, Parry 15, Fortitude 10, Toughness 7/4, Will 10
Power Points
Abilities 86 + Powers 60 + Advantages 33 + Skills 31 (62 ranks) + Defenses 27 = 237
Background: Glenn Ferguson was a bright young man from Maryland who decided to attend Kensington College in Delaware. As an undergraduate he started working under, and befriended, a parapsychology graduate student named Brent Lockwood. Together, they worked on experiments that involved developing humanity's psionic potential. After Glenn had graduated and began working on his Masters of Library Science, Brent took their research and was ready to reveal it to the scientific community. Instead, it got him attacked by someone that wanted the research. Mortally wounded, he escaped and located his friend and aide. Together, they used their theories on Glenn, and with his dying breath, Brent told Glenn to "be a hero and destroy their research."
Glenn took Brent's words to heart, and besides destroying the research, Glenn masked himself and used his new occularly focused psionic abilities to bring his friend's murderer to justice. Whether it was an absence of originality, or a nod to his friend's last words, Glenn identified himself simply as the Hero.
The Hero was a founding and stalwart member of the Crusaders. However, being a psychologically healthy adult, he was often overlooked. This made it easy for Dr. Clayton Vangor, once he captured Glenn, to send in a clone of the Hero into the Crusaders. The problems from the then-still-beta altered mental duplication process went unnoticed. However, Vangor's original plan for the Crusaders went unrealised as the Hero clone was killed in the Crusaders-Havok incident before it could be realised. Vangor then began his next experiment, and created the Villain; a clone of the Hero with his sense or morality reversed. This caused Glenn to redouble his efforts, after months of captivity, at escaping. He helped the then-New Crusaders defeat and destroy the Villain, but not before the Villain exposed the civilian names of several of the original Crusaders. The Hero then served with the New Crusaders for a time. He discovered that the Villain has attained a kind of immortality, as there were multiple Villains created and more in hidden in stasis, waiting to be unleashed.
When the Champions of Justice discovered one of these Villain lairs, they also discovered five more clones of Glenn, four in various stages of post-adolescence, and one still biologically a teenager. Moreover, the mental engram duplication was only partially complete, and the morality inversion had yet to be implemented. Glenn was contacted, and he has taken custody of his infant-teenage duplicates. This led him to his current teaching post at the Radio Ranch. He disappointed Tom (Mr. Behemoth) Wayne when he opted to not be involved with Tom's new Crusader Force project. He did allow some of the more adventurous clones to be involved, until the traumatic suicide of Missile Man made him rethink that decision.
Personality: Glenn Ferguson is a very broken man. He chalks this up to karmic payback for having been an emotionally mature Crusader. He's spent months in captivity, had his friends fail to notice that he had been replaced by a duplicate, been declared dead, had someone he thought of as a close friend woo and marry his former fiancée, had his sense of individuality destroyed, and has an unknown number of evil twins lurking around the world. And some of his oldest colleagues act surprised that he's in therapy.
He happily has thrown himself into teaching and into raising his, admittedly atypical, family. He is willing to help out in an emergency, but being "the Hero" has cost him dearly, and he does not resume the role easily. With some of his boys now using the name "the Hero", he has willingly started to accept the codename "Hero Prime" just to avoid confusion.
Powers/Tactics: Lockwood's process that he underwent expanded Glenn's mind. He went from being a bright student to becoming absolutly brilliant. While he's stayed focused on literature, science, and history, there are few subjects he couldn't master with just a small modicum of effort. Moreover, the process turned him into a powerful psionic. Except for his psionic ability to fly, these abilities are focused around his eyes. He can see great distances and through solid matter (Gamma Vision). He can telekinetically move objects (tractor vision) or blast them with telekinetic force (blaster vision). He's even learned to psychokinetically affect matter on an atomic or subatomic level, essentially emitting heat or generating cold. His great knowledge of physics grants him even more options he's only partially explored. Lacking any defensive powers, he has become very adept at making himself a difficult target. While far from world class, he has become a reasonably skilled melee fighter over the years.
Appearance: Glenn Ferguson is 5'10" and weighs around 180 lbs. His dark hair is greying at the temples and lines surround his dark eyes. He has aged prematurely, and looks to be in his early fifties. His now rarely-worn uniform is green and gold with a green cape. His identity has not been a secret for a long time, but he'll still sometimes includes his mask.