Ken's Kache of Khracters (Qaranites, the Hero clan, Bouncer, Dynamo, Thunderbolt, Phaze, Torpedo)

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Ken
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Torpedo

Post by Ken » Sun Dec 31, 2017 9:41 pm

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Torpedo - PL 11

Strength 7, Stamina 7, Agility 2, Dexterity 0, Fighting 4, Intellect 5, Awareness 4, Presence 4

Advantages
Agile Feint, Attractive, Benefit, Status: U.S. Senator, Benefit, Wealth 2 (independently wealthy), Close Attack 11, Connected, Contacts, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Favored Foe: Politicians, Improved Critical 3: Unarmed, Improved Initiative 7, Inspire 3, Instant Up, Interpose, Jack-of-all-trades, Move-by Action, Seize Initiative, Takedown, Uncanny Dodge, Well-informed

Skills
Deception 4 (+8), Expertise: Current Events 1 (+6), Expertise: Foreign Policy 3 (+8), Expertise: Law 3 (+8), Expertise: Politics 5 (+10), Insight 4 (+8), Intimidation 4 (+8), Persuasion 6 (+10), Sleight of Hand 4 (+8/+4), Stealth 4 (+6), Vehicles 2 (+2)

Powers
Aquatic
. . Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Movement 1 (Environmental Adaptation: Aquatic)
. . Senses 1 (Low-light Vision)
Fast: Quickness 5 (Perform routine tasks in -5 time ranks)
Friction Proof: Immunity 1 (Custom: Friction Heat 1)
Speed Tricks
. . Hyperspeed Punch (Advantages: Improved Critical 3; Multiattack)
. . Whirlwind: Cylinder Area Damage 11 (DC 26; Cylinder Area: 30 feet cylinder, DC 21; Activation: move action, Distracting)
Superspeed Movement
. . Hyperswimming: Swimming 12 (Speed: 2000 miles/hour, 4 miles/round)
. . Running: Speed 12 (Speed: 8000 miles/hour, 16 miles/round)
Superspeed: Enhanced Trait 47 (Traits: Dodge +9 (+13), Parry +9 (+13), Sleight of Hand +4 (+8), Advantages: Agile Feint, Close Attack 11, Defensive Roll 2, Improved Initiative 7, Instant Up, Interpose, Move-by Action, Seize Initiative, Takedown, Uncanny Dodge)

Equipment
COJ-106 Communicator 2, Defender Communicator 1, Flash Goggles

Offense
Initiative +30
Grab, +15 (DC Spec 17)
Throw, +0 (DC 22)
Unarmed, +15 (DC 22)
Whirlwind: Cylinder Area Damage 11 (DC 26)

Complications
Relationships: Burt loves his wife Heather and daughter Pamela very much. He is a dedicated politician who truly wants to help the constituents in his district in New York.
Vulnerability: Torpedo is affected more than usual by intense temperature changes. Heat/Fire and Cold attacks get +2 to the effect.

Languages
English

Defense
Dodge 13/4, Parry 13/4, Fortitude 8, Toughness 9/7, Will 8

Power Points
Abilities 66 + Powers 83 + Advantages 14 + Skills 20 (40 ranks) + Defenses 7 = 190

Background No one knows how Burt Kelley gained his underwater and superspeed powers. But he did so years and years ago, and adopted the secret identity of Torpedo. He and Shockwave teaming up in New York were the beginning of the short-lived Big Apple Knights. Some years later, Torpedo started being seen more in Washington DC. He joined the DC Defenders shortly after Fantastic Man retired from the team. In recent years, he seems to be retired, being seen very rarely.

Burt Kelley went into politics, and as a U.S. Senator, he spent a lot of time in the capitol. It was during that time that Torpedo worked with the Defenders. In recent months, Kelley was nominated by the Justice Party to run for President, which neccessitated not doing the Torpedo thing. He lost to the incumbant, Lynn Franklin, of the Freedom Party. She won her first full term, having become President after Andrew Mahn was arrested, imprisoned and impeached.

Real World Stuff Before we played Champions/Hero, there was a four month period where we dabbled with a homebrew system that Neil and I cobbled together over Labor Day Weekend that year. And since I was home, Matt was around. And Matt put Torpedo together, mixing aquatic powers and speedster powers. And he's been a background character ever since. It was Matt's decision to make Kelley a senator, but years later, he'd forgotten he'd done that.

Then, in 2016, we found that some of the newer players hadn't caught on that the RCU's American politics are completely divorced from the real world's, and had been since the 1990s, and Power Gate. So it meant a) figuring out who was running for President in the RCU and b) disposing of certain real world figures. I ran a story where Hillary and the Donald were killed. Third time (of 4) for her. And so, I as one of the few named Justice party politicians, I added Sen. Kelley to the ballot. Along with Mark (Stuntman) Lewis (Libertarian), and Monty Stryker (Reform). And then, the consensus was to keep President Lynn Franklin, so, we did.
I've learned to live every day like I was dying; every night I stick a catheter in me and scream for morphine.

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Ken
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Houngan

Post by Ken » Sun Dec 31, 2017 9:42 pm

Houngan - PL 10

Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 8, Intellect 5, Awareness 4, Presence 2

Advantages
Artificer, Close Attack 4, Connected, Contacts, Defensive Roll 2, Equipment 2, Hide in Plain Sight, Improved Initiative, Languages 2, Power Attack, Ritualist, Skill Mastery: Investigation, Tracking, Well-informed

Skills
Deception 6 (+8), Expertise: Streetwise 4 (+9), Expertise: Voodoo Magic 8 (+13), Insight 5 (+9), Investigation 8 (+13), Perception 5 (+9), Persuasion 1 (+3), Ranged Combat: Mystic Snake Rattle: Damage 11 5 (+9), Stealth 1 (+5), Vehicles 3 (+7)

Powers
Amulet of Protection: Protection 6 (Removable, +6 Toughness)
Bag of Tricks (Easily Removable)
. . Enchanted Brass Knuckles: Strength-based Damage 5 (DC 23)
. . Mystic Snake Rattle: Damage 11 (DC 26; Alternate Resistance: Fortitude, Increased Range: ranged, Notes: When Houngan shakes the rattle, a mystical snake / energy creature emerges, attacks his opponent's fortitude, then returns to the rattle.)
. . Sleeping Dust: Progressive Cloud Area Affliction 8 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Cloud Area: 15 feet radius sphere, DC 18, Progressive, Selective; Unreliable (5 uses))
. . Vodun Dolls: Healing 6 (Increased Range: ranged, Indirect 4: any point, any direction, Persistent, Subtle: subtle; Custom: Needs to be made in advance using something personal)
Communing: Comprehend 4 (Animals - Speak To, Animals - Understand, Spirits - Communicate, Spirits - Medium)
Visions of the Past: Senses 4 (Postcognition; Uncontrolled)
Vodun Protection: Immunity 11 (Aging, Life Support; Limited - Half Effect)

Equipment
as needed 8, Cell Phone (Smartphone)

Offense
Initiative +8
Enchanted Brass Knuckles: Strength-based Damage 5, +12 (DC 23)
Grab, +12 (DC Spec 13)
Mystic Snake Rattle: Damage 11, +9 (DC Fort 26)
Sleeping Dust: Progressive Cloud Area Affliction 8 (DC Fort 18)
Throw, +4 (DC 18)
Unarmed, +12 (DC 18)

Complications
Enemy: Voodun practitioners are the natural enemies of the dark side of life, Voodoo priests and preistessses.
Responsibility: The Houngan is the defender of white vodun magic. As such, he treasure's the natural order of life and will do whatever he can to preserve it.
Vow of Mystery: Like any good mage, The Houngan tends to obfuscate matters of magic when talking to laymen.

Languages
Ceole, English, French

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12/10, Will 8

Power Points
Abilities 68 + Powers 43 + Advantages 20 + Skills 23 (46 ranks) + Defenses 12 = 166

Background Isidore "Izzy" Ogun was always a bit of a loner. His mother had died in childbirth. Izzy didn’t know who his father was and had no idea if had any older siblings. He grew up in various foster homes in southern Louisiana. He never had close friends and occasionally got into scraps with other kids. He always felt like he related better to animals than other kids.

He managed to stay out of trouble with the law, though. As a youth, he was always physically active and tended to well in sports. He was also a voracious reader, especially of mystery novels; first, the Hardy Boys and then moving on to Mickey Spillane and hard-boiled detectives as he got older. It seemed wherever he went, he would always have some animal at his side, a cat or a dog, or sometimes a squirrel. The animals were usually his closest companions.

Although there were some adults in his life, foster parents, coaches, and teachers; none were ever around long enough to be an influence on him, though. Things changed on the night of his twelfth birthday. During the night, in what he thought was a dream, he found himself in a vast, open area of haze and mist. From the recesses of the dark, he was approached by a beautiful black woman. She told Izzy that she knew who he was and that she had been called to him in this spirit realm. This was her story.

Philomise was a beautiful young woman in the early nineteenth century. In a small village of Haiti, she was the slave of a French blacksmith. She was also his lover and a powerful manbo asogwe, High Priestess, of the Orisha Lao, Ogoun, the vodun of war and deity of smiths. Philomise’s lover prospered and was quickly recognized as one of the most talented young smiths in Haiti. The couple’s happiness ended when a plague of evil spirits infected the community’s children. The mambo was eventually able to drive the spirits from the village, but her lover had been killed. Unkown to the villagers, the mambo was pregnant. Filled with anger and grief, she left the village to hunt down and destroy the spirits that had killed her lover. She never seen or heard from again.

That woman, the mambo, was an ancestor of Izzy. She had been called to Izzy in this spirit world. In his budding adulthood, his spirit was awakening with the kind of power and passion that Philomise had possessed in her lifetime. In the years that followed, Philomese would meet him in the spirit realm and teach him the ways of a houngan and to understand the ways of the lao. He quickly grew adept in the vodun arts and the creole language of his ancestors. Finding he had a natural ability with metals, his first enchantment was knuckles of brass that he had forged himself. He amazed himself with how comfortable he felt using them, like they were an extension of himself.

Now, as a young adult under the tutelage of Philomese, he seeks his identity and to grow stronger in his commune with the lao spirits.

Real World Stuff With Force d'Orleans set in New Orleans it was natural we'd get some voodoo stories. Jim created Izzy to represent the Good Magic side (voodun; we use the "voodoo" term for the evil magic side). And then when Kyle started gaming with us again, after some time away, Kyle took him over. Sadly, Kyle's not that regular yet. But then again, he lives far from the rest of us, somewhere near Keystone, Smallville, and Henry and Em Gale.

He doesn't have a visual design yet. I think Jim sees him more as a "street clothes mage" type. I keep picturing something more like Brother Voodoo. Izzy has also been working with Menagerie to help her with her powers.
I've learned to live every day like I was dying; every night I stick a catheter in me and scream for morphine.

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jcjec
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Re: Houngan

Post by jcjec » Mon Jan 01, 2018 3:20 pm

Ken wrote:
Sun Dec 31, 2017 9:42 pm
Real World Stuff With Force d'Orleans set in New Orleans it was natural we'd get some voodoo stories. Jim created Izzy to represent the Good Magic side (voodun; we use the "voodoo" term for the evil magic side). And then when Kyle started gaming with us again, after some time away, Kyle took him over. Sadly, Kyle's not that regular yet. But then again, he lives far from the rest of us, somewhere near Keystone, Smallville, and Henry and Em Gale.
Addendum:

Houngan was originally the brainchild of John Belding, who had also created Thoth, for the Canadian group that we briefly gamed with, and 273 with the Aces. Unfortunately, he only stuck around long enough to play 273 once and tell me his idea for Houngan, the voodoo detective, but never play him. I liked the idea enough, though, to go ahead and introduce the character as an NPC for the reasons stated above. Then, when Kyle said that he's be interested in playing a Voodun priest, I pointed him toward Houngan and Kyle liked it, creating the backstory, the deceased mentor, and powers to make him buff enough to run with the heroes.
Jim C.

I know that into every life a little rain must fall,
but why do we have to live in the flood plains?

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Ken
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Re: Ken's Kache of Khracters (Torpedo, Houngan, Black Volt, Stalwart, Diamant)

Post by Ken » Mon Jan 01, 2018 5:44 pm

Mia culpa.
I've learned to live every day like I was dying; every night I stick a catheter in me and scream for morphine.

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Ken
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Phaze

Post by Ken » Mon Jan 01, 2018 6:34 pm

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Phaze - PL 11

Strength 4, Stamina 6, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 2, Presence 3

Advantages
Beginner's Luck, Benefit: CoJ, Connected, Contacts, Diehard, Equipment 1, Evasion 2, Improved Initiative, Improvised Tools, Skill Mastery: Deception, Well-informed

Skills
Acrobatics 1 (+4), Close Combat: Unarmed 5 (+8), Deception 12 (+15), Expertise: Mimicry 8 (+10), Expertise: News Cameraman 3 (+5), Insight 2 (+4), Intimidation 1 (+4), Investigation 1 (+3), Perception 1 (+3), Persuasion 1 (+4), Sleight of Hand 1 (+4), Stealth 1 (+4), Technology 2 (+4), Vehicles 1 (+4)

Powers
Assume Any Form: Variable 9 (Action 2: free)
Gets Fluid: Insubstantial 1 (Fluid; Precise)
Increased Might
. . Enhanced Stamina 1 (+1 STA)
. . Enhanced Strength 1 (+1 STR)
Shape Changing Array
. . Gets Bigger: Growth 8 ([0 active, 0/24 PP, 3/r], +8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Increased Duration: continuous)
. . Gets Longer: Elongation 12 ([0 active, 0/24 PP, 2/r]; Increased Duration: continuous)
. . Gets Smaller: Shrinking 8 ([0 active, 0/24 PP, 3/r], -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Increased Duration: continuous)
. . Gets Stronger: Feature 6 ([0 active, 0/24 PP, 4/r]; Custom 3: Stacks With, Stacks with: Enhanced Strength 1, Stacks with: Enhanced Stamina 1)

Power Settings
Whacky Cartoon Character (Powers: Goofy Weapon: Strength-based Damage 3, Immunity 40, Agility +4 (+7), Fighting +4 (+7), Strength +2 (+6))
Basic Brick (Powers: Getting Strong is at full ranks: Impervious Toughness 15, Leaping 6, Protection 1, Running: Speed 6, Strength +4 (+8), Stamina +2 (+8), Close Combat +3 (+6), Ranged Combat +5 (+8), Fortitude +1 (+7))
Blue Whale (Powers: Huge Animal: Growth 6, Huge Lungs: Immunity 1, Immunity 2, Swimming 7, Thar He Blows: Line Area Damage 10, Strength -3 (+1), Stamina -5 (+1), Parry +8 (+15), Dodge +7 (+14), Fighting -1 (+2))
Imitation Dragon (Powers: Dragon Eyes: Senses 1, Dragon Hide: Protection 2, Dragon Tail: Extra Limbs 1, Dragon Wings: Flight 7, Fire Breath: Line Area Damage 11, Power-Lifting: Enhanced Strength 1, Strength +6 (+10), Parry +1 (+8), Dodge +1 (+8), Perception +4 (+7))
Tyrannosaur (Powers: Great Snout: Senses 6, Hunter's Legs: Speed 4, Terrible Teeth: Strength-based Damage 3, Velociraptor (alternate): Enhanced Trait 4, Dodge +5 (+12), Parry +4 (+11), Close Combat +4 (+7), Intimidation +10 (+14), Close Combat +2 (+10), Strength -1 (+3), Fighting +1 (+4))

Equipment
CoJ Communicator COJ-025 2, Contribution to CoJ Bases 1, Contribution to CoJ Vehicles 2

Offense
Initiative +7
Fire Breath: Line Area Damage 11 (DC 26)
Goofy Weapon: Strength-based Damage 3, +7 (DC 22)
Grab, +3 (DC Spec 14)
Terrible Teeth: Strength-based Damage 3, +3 (DC 22)
Thar He Blows: Line Area Damage 10 (DC 25)
Throw, +3 (DC 19)
Unarmed, +8 (DC 19)

Complications
Arachnophobia: Jason Peterson suffers from an unexplainable, abnormal and persistent fear of spiders.
Relationships: Jason is very protective of his co-worker Felecia Suh, a reporter for KENN (Knox Enterprises Network News). He is still in love with his ex-wife, Jodi Barton Peterson, and is jealous of Dan York, her new boyfriend.

Languages
English

Defense
Dodge 7, Parry 7, Fortitude 6, Toughness 6, Will 7

Power Points
Abilities 48 + Powers 122 + Advantages 12 + Skills 20 (40 ranks) + Defenses 13 = 215

Background Jason Peterson has never shared how he became the shape-shifting Phaze. The Champions of Justice met him several years ago and quickly inducted him. However, after about nine months, he became an inactive member. He still shows up to help on occasion. However, his peculiar sense of humour, and difficulty in using his powers effectively have not endeared him to many of the teammates that have followed.

Real World Stuff "Wisconsin Bob" as we nicknamed him, was Eric's (Dragon, Wheel of Fortune) best friend in high school. And for whatever reason, Bob never came to visit Eric at college, so we didn't meet Bob until after. The other thing that happened was that the year most of us met Bob was the year I lived in far northeastern Illinois. I was actually about as close to Bob's place in Milwaukee as I was to Jim's place. So for that year, Bob gamed with us pretty regularly. After that, it became more and more sporadic as time went on. The other thing that happened is that Phaze developed a post-modern Plastic Man problem.

If one reads golden age Plastic Man comics, they're pretty damn funny. Jack Cole was a genius. But Plastic Man wasn't the comedian. He was the straight man. Everything else in Plas' life was insane, and, from the outside, quite funny. And Plas getting frustrated with the weirdness was funny too. However, in the past few decades, things have had to switch around. Plas has been inserted into the main DC universe. The things surrounding Plastic Man were no serious and so the post-modern Plastic Man has become a the comedian. Which hasn't always been welcome, and in fact is often annoying.

Bob has a sense of humour, and when he's gaming he rarely turns it off. Which would be fine if the jokes were OOC asides. But when it gets into the game, it gets... frustrating. When someone who can turn into anything turns into Warner Bros. "Taz" character for the 7th time, it's not funny.

Then again, the last time he tried playing with us, he tried to convince us that Mon Mothma's "many bothans died" was in A New Hope not Return of the Jedi and no one believed him. Especially with my brother being there. One does not simply debate 'Star Wars' with my brother. My brother is the one who can recite Greedo's lines in Rhodian. Strangely, right after that, Bob's internet connection (he was joining us over Google Plus) started "having issues" and Bob signed off.
I've learned to live every day like I was dying; every night I stick a catheter in me and scream for morphine.

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Ken
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Thunderbolt

Post by Ken » Mon Jan 01, 2018 6:35 pm

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Thunderbolt - PL 12

Strength 2, Stamina 5, Agility 8, Dexterity 2, Fighting 2, Intellect 1, Awareness 2, Presence 3

Advantages
Accurate Attack, Agile Feint, All-out Attack, Attractive 2, Benefit: COJ, Defensive Attack, Equipment 1, Fascinate (Expertise: Dancing), Improved Initiative, Move-by Action, Power Attack, Takedown 2

Skills
Acrobatics 2 (+10), Athletics 2 (+4), Deception 2 (+5), Expertise (AGL): Dancing 2 (+10), Insight 1 (+3), Intimidation 2 (+5), Perception 1 (+3), Persuasion 2 (+5), Ranged Combat: Lightning Array 8 (+10), Ranged Combat: Lightning Barrage 3 (+5), Sleight of Hand 3 (+5), Stealth 2 (+10), Technology 2 (+3)

Powers
Electromagnetic Aura: Protection 9 (+9 Toughness; Impervious)
Impressive Equipment: Feature 1
Lightning Array
. . Lightning Barrage: Blast 9 (DC 24; Accurate: +2, Multiattack)
. . Lightning Bolt: Blast 14 (DC 29)
. . Lightning Manipulation: Deflect 10 (Redirection, Reflect; Limited: Only vs Electricity)
. . Lightning Punch: Strength-based Damage 10 (DC 27; Accurate 5: +10)
Lightning Field: Damage 6 (DC 21; Reaction 3: reaction)
Lightning Flight: Flight 16 (Speed: 125000 miles/hour, 250 miles/round)
. . Lightning Jump: Teleport 7 (Alternate; 0.5 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 120 miles in 2 move actions, Turnabout)

Equipment
COJ Comm 2, Contribution to CoJ Bases and CoJ Vehicles (empty) 3

Offense
Initiative +12
Grab, +2 (DC Spec 12)
Lightning Barrage: Blast 9, +15 (DC 24)
Lightning Bolt: Blast 14, +10 (DC 29)
Lightning Field: Damage 6, +2 (DC 21)
Lightning Punch: Strength-based Damage 10, +12 (DC 27)
Throw, +2 (DC 17)
Unarmed, +2 (DC 17)

Complications
Racial Pride: David Parks is a proud African-American male.
Relationships: David goes through lovers at a rapid rate.
Vulnerability: Thunderbolt is a walking electric generator. If he is attacked in or by water, attacks get +2 to the Attack Check and +2 to the effect.

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 14, Will 8

Power Points
Abilities 50 + Powers 107 + Advantages 14 + Skills 16 (32 ranks) + Defenses 19 = 206

Background David Parks was a male exotic dancer. And on one occasion there was an accident with the bucket of water he dumped on himself, and one of the lights that edged the stage exploding, and David being electrocuted. Naturally, enough, given the genre, he didn't die, he gained electrical powers. He made a costume, and became the super hero Thunderbolt. He joined the Champions of Justice, but was an active member only briefly.

In more recent years, he's given up dancing and started selling exotic dance supplies through his own company: Pole2Pole.

Real World Stuff Thunderbolt was Wisonsin Bob's third RCU hero (after Phaze and Mentalus III). Originally he was going to be a part of a different group, one I was thinking about reviving, and once I recognised that the revival wasn't going to happen, Thunderbolt became a Champion. I think the whole "secret identity is a male stripper" says something about Bob's sense of humour. I remember Bob saying that David had an 'electric sex life'. Still, I came to prefer Bob playing Thunderbolt to Bob playing Phaze.
I've learned to live every day like I was dying; every night I stick a catheter in me and scream for morphine.

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Re: Ken's Kache of Khracters (Thunderbolt, Phaze, Torpedo, Houngan, Black Volt)

Post by Jabroniville » Tue Jan 02, 2018 3:22 am

The number of black guys with electrical powers has always been a fascinating oddity about comic books. It's interesting how the more "outside the group" characters tend to have less thought going into their origin stories and their place in the universe, along with the odd explanations that amount to "the player left".

Houngan is pretty interesting. I like how other players can pick up characters that others leave behind- that's not something I've heard of very often.

I can definitely see how "Funny" Guy RPers can get annoying, especially if they're way too high on their own antics. I actually had no idea that Plastic Man was the "Straight Man" of his own strip. That's weird, especially given that he's so insane now that he's basically a cartoon character in a serious world. So Bob bailed and you haven't heard from him in a while? Given that Eric also left the campaigns, I'm surprised he hung around afterwards. I still have no idea what a "Google Hangout" is.

I notice that a LOT of your characters have "Attractive". Was that more of an "auto-buy" in Champions or something? I mean, obviously I have issues with the Advantage in M&M games, but seeing it so often is eyebrow-raising.

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Ken
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Re: Ken's Kache of Khracters (Thunderbolt, Phaze, Torpedo, Houngan, Black Volt)

Post by Ken » Tue Jan 02, 2018 4:17 am

Jabroniville wrote:
Tue Jan 02, 2018 3:22 am
I can definitely see how "Funny" Guy RPers can get annoying, especially if they're way too high on their own antics. I actually had no idea that Plastic Man was the "Straight Man" of his own strip. That's weird, especially given that he's so insane now that he's basically a cartoon character in a serious world.
I dig old comics, and have read them when I could. Including some old "Plastic Man" stories.
Jabroniville wrote:
Tue Jan 02, 2018 3:22 am
So Bob bailed and you haven't heard from him in a while? Given that Eric also left the campaigns, I'm surprised he hung around afterwards. I still have no idea what a "Google Hangout" is.
Actually, Bob called me up Friday afternoon. We're still friends, despite the distance. He just doesn't really game with us much. Then again, I haven't tried running anything since July, and that's the last time he tried.

Google Hangouts is basically a Google utility that functions in a manner similar to Facetime. It's a video conferencing tool. Individuals sit in front of their computers or devices looking and listening to video feed of other people doing the same thing. It basically allows face-to-face communication over great distances. Sometimes things go wrong, but it's generally a pretty useful tool. We've played with people in California, North Carolina, Quebec, England all without leaving home.
I notice that a LOT of your characters have "Attractive". Was that more of an "auto-buy" in Champions or something? I mean, obviously I have issues with the Advantage in M&M games, but seeing it so often is eyebrow-raising.
"Comeliness" as it was called in Champions was one of the cheapest attributes in the game. And, as such, people often decided to raise it. In fact, I had to police it because it was so cheap that people would buy it up a LOT if I'd let them.

The other thing is that I used to avidly go to shows of an all-girl rock band, eventually even doing the roadie thing for them. And I became a firm believer in the unintentional use of the Attractive bonus. Watching the band perform, watching the band interact with fans, watching people in the crowd, watching the band just being people. So, I don't have the objections to the Advantage that others may have.
I've learned to live every day like I was dying; every night I stick a catheter in me and scream for morphine.

Jabroniville
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Re: Ken's Kache of Khracters (Thunderbolt, Phaze, Torpedo, Houngan, Black Volt)

Post by Jabroniville » Tue Jan 02, 2018 6:10 am

"Comeliness" as it was called in Champions was one of the cheapest attributes in the game. And, as such, people often decided to raise it. In fact, I had to police it because it was so cheap that people would buy it up a LOT if I'd let them.
Ah, COMELINESS. I remember the old poster Pamela Isley always going on about that stat needing to be in M&M. She was so upset over 3e not having it that she basically ragequit the game, I think. It always struck me as a very bizarre thing.
The other thing is that I used to avidly go to shows of an all-girl rock band, eventually even doing the roadie thing for them. And I became a firm believer in the unintentional use of the Attractive bonus. Watching the band perform, watching the band interact with fans, watching people in the crowd, watching the band just being people. So, I don't have the objections to the Advantage that others may have.
Oh yeah, it's definitely a thing in real life. Primarily something that afflicts men, especially younger ones- pretty women are nearly automatically treated better. It DOES work with attractive men; just much more rarely (Chris Rock has a big routine on that- "Women get OFFERED DICK EVERY DAY!"). It's why salespeople and advertising specializes in it, too.

With guys, it's basically... "can play guitar". That's how men use Attractive in real life :).

I just grew to hate it largely thanks to, well, the endless "_____ should really have Attractive, because in Comic B, a character off-handedly mentioned them being attractive". And the fact that, in comics, EVERY WOMAN would have it, given that they all have the same body type. So I had to basically make an edict that the only people who should have it are active flirts (Emma Frost, Selene), women who are ALWAYS treated well and fussed over by men (Jean Grey, Susan Richards), and women who actively suck when dealing with other women (in this case, almost treating it like a penalty).

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Ken
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Re: Ken's Kache of Khracters (Thunderbolt, Phaze, Torpedo, Houngan, Black Volt)

Post by Ken » Tue Jan 02, 2018 12:43 pm

Jabroniville wrote:
Tue Jan 02, 2018 6:10 am
"Comeliness" as it was called in Champions was one of the cheapest attributes in the game. And, as such, people often decided to raise it. In fact, I had to police it because it was so cheap that people would buy it up a LOT if I'd let them.
Ah, COMELINESS. I remember the old poster Pamela Isley always going on about that stat needing to be in M&M. She was so upset over 3e not having it that she basically ragequit the game, I think. It always struck me as a very bizarre thing.
This Pamela Isely must have been before my time. Honestly, I've very glad M&M doesn't have a Comeliness type trait. I suspect that this Pamela person was either very vain, or very caught up in the virtual dick-waving that the score tends to have on role-players.
Jabroniville wrote:
Tue Jan 02, 2018 6:10 am
The other thing is that I used to avidly go to shows of an all-girl rock band, eventually even doing the roadie thing for them. And I became a firm believer in the unintentional use of the Attractive bonus. Watching the band perform, watching the band interact with fans, watching people in the crowd, watching the band just being people. So, I don't have the objections to the Advantage that others may have.
Oh yeah, it's definitely a thing in real life. Primarily something that afflicts men, especially younger ones- pretty women are nearly automatically treated better. It DOES work with attractive men; just much more rarely (Chris Rock has a big routine on that- "Women get OFFERED DICK EVERY DAY!"). It's why salespeople and advertising specializes in it, too.
I think it afflicts women just as much as men. I just think that men aren't as quick to notice when women are doing it because we're thick and more often than not, it isn't happening to me.

Back in college, my roommate Doug (Count Zero player, Eclipse GM) tended to be the one guy in the group who'd regularly be the target of crushes. I remember a girl who shot me down pursuing Doug later. I remember Rick pursuing Karen who was pursuing Doug.

Years later, Jim, Doug, and I were at WindyCon and that the three of us would be sitting together, and despite the gold band on the third finger of Doug's left hand (as this was some years before the divorce), and female con goers would come up and flirt with Doug. And it finally dawned on me, and I said something to the effect of "Doug always was the pretty one." "Why didn't you tell me?" "Because I didn't know. Besides it was Anne and Karen and _______ and _______ who were telling you."
Jabroniville wrote:
Tue Jan 02, 2018 6:10 am
I just grew to hate it largely thanks to, well, the endless "_____ should really have Attractive, because in Comic B, a character off-handedly mentioned them being attractive". And the fact that, in comics, EVERY WOMAN would have it, given that they all have the same body type. So I had to basically make an edict that the only people who should have it are active flirts (Emma Frost, Selene), women who are ALWAYS treated well and fussed over by men (Jean Grey, Susan Richards), and women who actively suck when dealing with other women (in this case, almost treating it like a penalty).
And you are right to hate it. And I think your list of who and who shouldn't get it are correct. The difference is that you're adapting comic book characters. I'm mostly posting characters from actual play. Which means, yes there are the characters that are supposed to be active flirts, but there are a tremendous number of PCs where the players wanted their character to be in the Jean Grey/Sue Richards category. It tends to happen where the players want their characters to have romance subplots, when the player has self-esteem issues, and when the players are attention-hogs.

I suspect that's why the Pamela Isley's of the world want their to be a Comeliness stat, and why I had to police the stat. So the players can say, "no, it be my character who should get the attention".

Curiously, looking through my own list of PCs, it seems that my PCs without Attractive get more action than the ones who do.
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Re: Ken's Kache of Khracters (Thunderbolt, Phaze, Torpedo, Houngan, Black Volt)

Post by Jabroniville » Wed Jan 03, 2018 7:01 am

Ken wrote:
Tue Jan 02, 2018 12:43 pm
This Pamela Isely must have been before my time. Honestly, I've very glad M&M doesn't have a Comeliness type trait. I suspect that this Pamela person was either very vain, or very caught up in the virtual dick-waving that the score tends to have on role-players.
She was prominent on the ATT 2nd Edition, and was around for a bit on 3e. She HAAAAAAAAAAAAAAATED how difficult the game made it to kill people- that and lack of Comeliness basically got rid of her in a hurry. I remember a lot of people disliked her attitude- more than one person has assumed she & Badpenny were the same person. Oddly, I used to think she was BatgirlIII, and had actually merged the two in my head before looking at an old post and realizing my mistake.

I'm not really sure WHY she wanted the stat so specifically. Maybe it was a vanity thing. I know a lot of guys would tend to amp it up for a female OC of theirs. It was just a really odd hill to die on.
I think it afflicts women just as much as men. I just think that men aren't as quick to notice when women are doing it because we're thick and more often than not, it isn't happening to me.
I can see that. A friend once got a free slurpee from 7-11 after he was working out a bunch, and bragged about it non-stop :). But men are usually INSANELY clueless about things like that, and girls just don't get it. I remember all the hate Dexter Charming got on Ever After High for being thoughtless with Cupid's feelings for him, when it was VERY CLEAR that he was completely oblivious as to how she felt. Yes I just made an Ever After High reference in your thread, deal with it.

Heh- Doug the Ladies Man. I think women might be as affected by it... but aren't as VULNERABLE to it. To a degree. The amount of stupid things I've seen women do for the wrong kind of guy are pretty staggering. Men seem more affected on a day-to-day basis (a few women I know who've gone from chubby to skinny say the difference in how they're treated is HUGELY noticeable, and frequently disgusting in regularity), while women seem to make bigger decisions in the wrong sort of way.
And you are right to hate it. And I think your list of who and who shouldn't get it are correct. The difference is that you're adapting comic book characters. I'm mostly posting characters from actual play. Which means, yes there are the characters that are supposed to be active flirts, but there are a tremendous number of PCs where the players wanted their character to be in the Jean Grey/Sue Richards category. It tends to happen where the players want their characters to have romance subplots, when the player has self-esteem issues, and when the players are attention-hogs.

I suspect that's why the Pamela Isley's of the world want their to be a Comeliness stat, and why I had to police the stat. So the players can say, "no, it be my character who should get the attention".

Curiously, looking through my own list of PCs, it seems that my PCs without Attractive get more action than the ones who do.
Interesting that you'd have to police it- it must have been REALLY good in that system. So in your experience, the players were either being vain, insecure or attention-seeking? I can see that, in a way.

Glad you see my point regarding the issue coming up in my build thread. I still remember giving my huge rant a re-post to some newbie poster when he'd made the suggestion, and I think I scared him away :|.

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Re: Ken's Kache of Khracters (Thunderbolt, Phaze, Torpedo, Houngan, Black Volt)

Post by Ken » Wed Jan 03, 2018 2:28 pm

Jabroniville wrote:
Wed Jan 03, 2018 7:01 am
Ken wrote:
Tue Jan 02, 2018 12:43 pm
I think it afflicts women just as much as men. I just think that men aren't as quick to notice when women are doing it because we're thick and more often than not, it isn't happening to me.
I can see that. A friend once got a free slurpee from 7-11 after he was working out a bunch, and bragged about it non-stop :). But men are usually INSANELY clueless about things like that, and girls just don't get it. I remember all the hate Dexter Charming got on Ever After High for being thoughtless with Cupid's feelings for him, when it was VERY CLEAR that he was completely oblivious as to how she felt. Yes I just made an Ever After High reference in your thread, deal with it.

Heh- Doug the Ladies Man.
It took me 20 years to figure out that it was happening to Doug, and when I did, it was right when I was in my "Groupie"/people watching stage. Heck, the ink was barely dry before Jim's sister said something about Doug being available.

So you made an Ever After High reference. What about EAH references need "dealing with"?
Maybe it was a vanity thing. I know a lot of guys would tend to amp it up for a female OC of theirs.
Interesting that you'd have to police it- it must have been REALLY good in that system. So in your experience, the players were either being vain, insecure or attention-seeking? I can see that, in a way.

Glad you see my point regarding the issue coming up in my build thread. I still remember giving my huge rant a re-post to some newbie poster when he'd made the suggestion, and I think I scared him away :|.
Insecure AND attention seeking. Vanity, not so much. Unless you mean for their character. The amping it it up for a female OC was prevalent. And that's why I had to police it. Yes, it was insanely cheap by Hero System standards, but it was also kind of meaningless. Getting beyond human norms, into the realms of "superhuman beauty", it becomes nuts. Besides beauty being subjective, it would mean that the standard of beauty would be determined by whomever put the most points into the stat. It was psychologically easier to cap it.
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Re: Ken's Kache of Khracters (Thunderbolt, Phaze, Torpedo, Houngan, Black Volt)

Post by Jabroniville » Wed Jan 03, 2018 9:52 pm

I joke "deal with it" because I got a bunch of comments like "I always enjoy your thread... except when you stat doll characters", so I figured it'd be funny to inundate other threads with my love of that toyline's series :).

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Re: Ken's Kache of Khracters (Thunderbolt, Phaze, Torpedo, Houngan, Black Volt)

Post by Spectrum » Wed Jan 03, 2018 11:27 pm

To put things into perspective.

The super-useful stat, Dexterity is 3 points per level.
Constitution, Body and Ego were all 2.
Strength, Intelligence and Presence were all 1.
Comliness was... 1/2.
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Re: Ken's Kache of Khracters (Thunderbolt, Phaze, Torpedo, Houngan, Black Volt)

Post by Ken » Thu Jan 04, 2018 2:02 am

Spectrum wrote:
Wed Jan 03, 2018 11:27 pm
To put things into perspective.

The super-useful stat, Dexterity is 3 points per level.
Constitution, Body and Ego were all 2.
Strength, Intelligence and Presence were all 1.
Comliness was... 1/2.
Yes, but Strength was only useful if one bought 5 points of it. Well, maybe three. Basically everyone's strength had a 0, 3, 5, or 8 in the 'ones' column.
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