Heroes Unlimited: The Catsiverse Role Call

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catsi563
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:38 am

Tower: (Leroy Brower)

Image

PL: 11/173 pp

Abilities (40 pp)

Str 5/14 Agi 1 Fight 6 Awe 1
Sta 5/14 Dex 1 Int 0 Pre 1


Skills: (23 pp)

Athletics 4 (+9/+18), Expertise [Streetwise] 8 (+8), Expertise [Survival] 4 (+4), Expertise [Tactics] 4 (+5), Insight 6 (+7), Intimidation 12 (+13), Perception 8 (+9), Ranged Combat [Thrown] 7 (+8), Vehicles [Air] 4 (+5), Vehicles [Land] 8 (+9)

Advantages: (15 pp)

All-Out Attack, Benefit [Bruiser (Use Strength instead of Pre for Intimidation checks)], Close Attack 2, Cunning Fighter, Diehard, Great Endurance, Improved Grab, Improved Initiative, Interpose, Power Attack, Startle, Takedown, Ultimate Effort [Ultimate Strength], Ultimate Effort [Ultimate Toughness]

Powers: (85 pp)

Feats Of Super Strength: • 2 pts
-Shockwave: Damage 11 (Extra: Area [Burst]); (Flaw: Limited [both Tower & his targets must be on the same surface area])
-Thunderclap: Affliction 11 [Dazed & Vulnerable, Defenseless & Stunned; resisted by Fortitude] (Extras: Area [Burst], Cumulative, Extra Condition); (Flaws: Limited [Only affects those who can hear], Limited Degree)

Solid Tower: Impervious Toughness 12 • 12 pts

Tower Of Power: • 36 pts
Enhanced Strength 9
Enhanced Stamina 9

Towering Strength: Enhanced Strength 10 • 10 pts

Towering Legs: • 8 pts
Leaping 7
Speed 1

Immovable Tower: Immunity 10 [Being Moved] (Extra: Sustained) • 10 pts

Tough Tower: Immunity 7 [Critical Hits, Disease, Environmental Cold, Environmental Heat, Environmental Pressure, Environmental Radiation, Poison] • 7 pts

Combat: (10 pp)

Toughness +14* [*Impervious 12]

Dodge +8

Parry +8

Fortitude +14

Will +6


Complications:

Motivation ~Greed: Tower is in the game for the money….

Motivation ~Thrills: …but he does love the thrills of being a criminal.

Not A Bully: Tower is not a street thug by any stretch of the imagination and resents being treated as such.

Powerhouse: Tower is widely regarded as one of the strongest men on the planet and thus this leads to many people challenging him.

Rivalry: Naturally Tower loves the competition of fighting against others with physical strength near his and relishes throwing out a challenge or two of his own.

Wanted: Law Enforcement has a long record of Tower’s past criminal acts and would like to lock him away and throw away the key.


================================================== =============

Costs: Abilities 40+ Skills 23+ Advantages 15+ Powers 85+ Defenses 10= 173 pts.

================================================== =========
Last edited by catsi563 on Sun Dec 03, 2017 6:15 am, edited 1 time in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:38 am

Portal: (Natalie Crenshaw)

Image

PL: 11/298 pp

Abilities (66 pp)

Str 2/12 Agi 9 Fight 6 Awe 3
Sta 4 Dex 5 Int 2 Pre 2


Skills: (28 pp)

Acrobatics 6 (+15), Deception 4 (+6), Expertise [Civics] 4 (+6), Expertise [Criminal] 4 (+6), Expertise [Current Events] 4 (+6), Expertise [Life Sciences] 4 (+6), Expertise [Pop Culture] 4 (+6), Expertise [Physical Sciences] 4 (+6), Expertise [Tactics] 4 (+6), Insight 4 (+7), Investigation 4 (+6), Perception 4 (+7), Persuasion 4 (+6), Ranged Combat [Armor Weapons] 4 (+10), Sleight of Hand 8 (+13), Stealth 6 (+15), Technology 6 (+8), Treatment 4 (+6)

Advantages: (17 pp)

Accurate Attack, Agile Feint, Benefit [Up the Walls (use Acrobatics instead of Athletics for Climb Checks)], Close Attack 2, Contacts, Cypher, Defensive Attack, Eidetic Memory, Evasion, Gabbing Finesse, Great Endurance, Improved Defense, Improved Escape, Improved Initiative, Improved Trip, Ranged Attack, Tiger Leap

Powers: (173 pp)

Perfect Balance: Movement 4 [Sure Footed, Safe Fall, Perfect Balance, Trackless] • 8 pts

Enhanced Early Warning: • 68 pts
Impervious Dodge 12 (Flaw: Limited [Only when arrival at new location via teleport]) • 11 pts
Remote Sensing 10 [hearing, olfactory, visual] (Extra: No Conduit); (Feat: Dimensional 3); (Flaws: Limited [Pre-teleport only], Limited [Can only view teleport location]) • 33 pts
Senses 20 [Danger Sense (mental), Direction Sense, Distance Sense, Time Sense, Spatial Awareness (Mental Sense: Accurate, Radius, Ranged), Precognition (Limited – only to pre-teleport only), Teleport Awareness, Detect (Teleport: Accurate, Acute, Extended 4, Ranged)] (Feats: Evasion, Second Chance [Dodge Checks], Ultimate Effort [Ultimate Dodge], Uncanny Dodge) • 24 pts

Ultimate Teleporter Array: • 59 pts
LONG Distance Teleport: Teleport 12 (Extras: Accurate, Easy, Extended); (Feats: Change Direction, Changed Velocity, Increased Mass 4 [800 lbs]); (Flaw: Limited [Extended only])
-Teleport: Teleport 12 (Extra: Accurate); (Feats: Change Direction, Changed Velocity, Increased Mass 5 [1,600 lbs], Move-By Action)
-Fast Teleport: Teleport 6 (Extra: Accurate); (Feats: Change Direction, Changed Velocity, Move-By Action); (Flaw: Limited [Short Range (line of sight)])
-Mass Porter: Teleport 12 (Extras: Accurate, Area [Burst]); (Feats: Change Direction, Changed Velocity, Increased Mass 5 [1,600 lbs])
-Rapid Fire Porting: Strength-Based Damage 8 (Extra: Area [Burst], Selective)
-Teleport Sickness: Affliction 12 [Dazed, Stunned, Incapacitated; resisted by Fortitude]

Teleport Mastery: Immunity 3 [Teleport Effects, Temporal Effects] • 3 pts

Blink Teleport: • 8 pts
Enhanced Dodge 2
Enhanced Parry 2
Concealment 4 [all visual] (Flaw: Passive)

Portal Armor: (Removable –17 pts) [71 pp]
DNA Lock: Feature 1 [Only wearable by Natalie Crenshaw] • 1 pt
Hardened Flexmesh Armor: Protection 6 (Extra: Impervious 8) • 14 pts
Improved Thermaweave Insulation & Sealed Systems: Immunity 10 [Life Support] • 10 pts
Protective Lenses & Suit: Immunity 5 [Sensory-based Afflictions] (Flaw: Limited [Half Effective] • 3 pts
Suit Sensory Array: Senses 5 [Vision (Extended), Hearing (Extended), Low-Light Vision, Infravision, Radio] • 5 pts
Neuromusclar Weave: • 22 pts
Enhanced Strength 10
Enhanced Strength 2 (Flaw: Limited [Lifting only])
MKIII LSCB Weapons System Array: • 29 pts
Laser: Ranged Light Damage 8 (Extra: Penetrating); (Feats: Improved Critical 2 [18-20], Precise)
-Stunner: Ranged Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative); (Feat: Improved Critical 2)
-Concussion: Ranged Force Damage 10 (Feat: Improved Critical 2)

Combat: (14 pp)

Toughness +10*/+4 [*Portal Armor (Impervious 8)]

Dodge +12*/+10 [*Blink Teleport]

Parry +12*/+10 [*Blink Teleport]

Fortitude +8

Will +8


Complications:

Identity: The fact that Portal is actually Natalie Crenshaw is a secret she protects passionately.

Motivation ~Greed: Portal is like the rest of the Masters, and is mostly in the game for the money she can make committing crimes….

Motivation ~Thrills: ….but she likes taking the big risks too.

Non-Violent: Portal doesn’t like to hurt people and actively tries to avoid fights where excess property damage can occur.

Wanted: Law Enforcement, especially AEGIS, would really like her to stop breaking the other Masters out of prison.

Weakness: Portal is vulnerable to Dimensional-based attacks, and suffers more damage from them (+50%).


===============================================================

Costs: Abilities 66+ Skills 28+ Advantages 17+ Powers 217+ Defenses 14 = Total 342 pts.

===============================================================
Last edited by catsi563 on Sun Dec 03, 2017 6:16 am, edited 1 time in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:39 am

Jaguar: (Lisa Dorner)

Image

PL: 11/ 225pp

Abilities (88 pp)

Str 6 Agi 10 Fight 8 Awe 4
Sta 6 Dex 6 Int 2 Pre 2


Skills: (29 pp)

Acrobatics 8 (+18), Athletics 4 (+10), Deception 4 (+6), Expertise [Criminal] 7 (+9), Expertise [Current Events] 4 (+6), Expertise [Life Sciences] 4 (+6), Expertise [Pop Culture] 8 (+10), Expertise [Survival] 8 (+10), Expertise [Tactics] 4 (+6), Insight 8 (+12), Perception 8 (+12), Sleight of Hand 8 (+14), Stealth 8 (+18), Treatment 4 (+6)

Advantages: (26 pp)

Agile Feint, All-Out Attack, Attractive, Benefit [Up The Walls (use Acrobatics instead of Athletics for Climb Checks)], Close Attack 5, Defensive Roll 1, Equipment, Evasion 2, Environmental Adaptation [Forest/Jungle], Grabbing Finesse, Improved Initiative, Improved Feint, Instant Up, Move-By Action, Power Attack, Skill Mastery [Acrobatics], Skill Mastery [Athletics], Skill Mastery [Perception], Takedown 2, Uncanny Dodge

Powers: (64 pp)

Jaguar Speed: • 8 pts
Leaping 5
Speed 3

Jungle Movement: Movement 4 [Sure Footed 2, Safe Fall, Trackless] • 8 pts

Jaguar Strength: Enhanced Strength 3 (Flaw: Limited [Lifting only]) • 3 pts

Jaguar Senses: Senses 4 [Hearing (Extended), Olfactory (Extended, Tracking), Low-Light Vision] • 4 pts

Jaguar Claws: Strength-Based Slashing Damage 3 (Feat: Improved Critical 2 [18-20]) • 5 pts

Fast Healing: Regeneration 5 (Extra: Persistent); (Feats: Diehard, Regrowth) • 12 pts

Fast Metabolism: Immunity 4 [Environmental Cold, Environmental Heat, Disease, Poison] • 4 pts

Jaguar Roar: Affliction 10 [Dazed, Stunned; resisted by Fortitude] (Extra: Area [Cone] 2); (Flaw: Tiring) • 20 pts


Equipment:

Multi-Tool (1 ep)
Flexmesh Costume: Protection 2; Subtle; Commlink (4 ep)

Combat: (18 pp)

Toughness +9*/+8**/+6 [*Flexmesh Costume & Defensive Roll/** Flexmesh Costume]

Dodge +13

Parry +13

Fortitude +8

Will +8


Complications:

Catlike: Jaguar’s animal instincts sometimes can run a little strong.

Enemy: Pantera (Jaguar tangled with Eurostar’s cat-woman once, the two did not come out of the encounter happy with each other).

Identity: Jaguar’s real name of Lisa Dorner is not widely known.

Motivation ~Greed: Jaguar is in the game for the money….

Motivation ~Thrills: …as well as some fun along the way.

Secret: Jaguar is part of a larger family of cat-like individuals with roots all over the world.

Wanted: Law Enforcement does not enjoy Jaguar’s idea of playtime and they want to put her in the pound.


===============================================================
Costs: Abilities 88+ Skills 29+ Advantages 26+ Powers 64+ Defenses 18= 225 pts.
===============================================================
Last edited by catsi563 on Sun Dec 03, 2017 6:17 am, edited 1 time in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:39 am

Arachne (Alison Mclean)

Image

PL: 11/ 273pp

Abilities (42 pp)

Str 6/1 Agi 10/3 Fight 6 Awe 2
Sta 6/1 Dex 6/1 Int 4 Pre 3


Skills: (43 pp)

Acrobatics 4 (+7/+20), Athletics 8 (+9/+14), Close Combat 2 [unarmed] (+8 ), Deception 8 (+11), Expertise [Computers] 8 (+12), Expertise [Electronics] 8 (+12), Expertise [Mechanical] 8 (+12), Expertise [Chemistry] 8 (+12), Expertise [Life Sciences] 8 (+12), Expertise [Physical Sciences] 8 (+12), Expertise [Streetwise] 8 (+12), Expertise [Survival] 4 (+8), Expertise [Tactics] 8 (+12), Insight 8 (+11), Investigation 8 (+12), Perception 8 (+11/+14 Spider sense), Ranged Combat [Blaster] 4 (+10), Ranged Combat [Web Shooters] 4 (+10), Sleight of Hand 8 (+14), Stealth 2 (+5/+20), Technology 8 (+12), Treatment 4 (+8), Vehicles [Air] 4 (+10), Vehicles [Land] 6 (+12)

Advantages: (23 pp)

Agile Feint, Close Combat 2, Defensive Attack, Defensive Throw, Equipment 4, Evasion, Grabbing Finesse, Improved Initiative, Improved Trip, Improvised Tools, Inventor, Power Attack, Prone Fighting, Skill Mastery [Sleight of Hand], Skill Mastery [Disabling Checks], Skill Mastery [Acrobatics], Skill Mastery [Stealth], Takedown

Powers: (151 pp)

Proportionate Strength & Agility Of A Spider: • 44 pts
Enhanced Strength 5
Enhanced Stamina 5
Enhanced Agility 7
Enhanced Dexterity 5

Spider Strong & Fast: • 10 pts
Enhanced Strength 4 (Flaw: Limited [Lifting only])
Leaping 5
Speed 1

Wall Crawler: Movement 5 [Sure Footed, Safe Fall, Perfect Balance, Wall-Crawling 2] • 10 pts

Spider-Sense: • 28 pts
Enhanced Skills 5 [Acrobatics +3, Athletics +3 (Limited – Climb only), Perception +3, Stealth +6]
Enhanced Advantages 9 [Evasion, Fast Acrobatics, Improved Initiative 2, Instant Up, Move-By Action, Seize Initiative, Uncanny Dodge, Ultimate Effort (Ultimate Dodge)]
Enhanced Fighting 2
Enhanced Dodge 4
Enhanced Parry 4
Sense 2 [Danger Sense (mental), Tremor Sense (Tactile: Extended)]

Web Shooters: (Removable –7 pts) [29 pp]
Web Lines: Movement 1 [Swinging] • 2 pts
Web Wrap: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree) • 30 pts
-Wide Webs: Ranged Affliction 6 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Area [Cone], Cumulative, Extra Condition); (Flaw: Limited Degree) • 1 (30) pt(s)
-Web Snag: Ranged Affliction 10 [Hindered & Dazed, Defenseless & Prone; resisted by Dodge] (Extras: Cumulative, Extra Condition); Flaw: Limited Degree) • 1 (30) pt(s)
-Impact Webbing: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative) • 1 (30) pt(s)
-Sticky Webbing: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Contagious, Extra Condition); (Flaw: Limited Degree) • 1 (30) pt(s)

Electro-Blaster: (Easily Removable –8 pts) [16 pp]
Lightning Blast: Ranged Electrical Damage 10 (Feat: Improved Critical 2 [18-20]) • 22 pts
-Focused Lightning: Ranged Electrical Damage 7 (Extra: Penetrating); (Feat: Precise) • 1 (22) pt(s)
-Lightning Shock: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Flaw: Diminished Ranged) • 1 (10) pt(s)

Bag Of Tricks: Variable 2 [10 pt pool of the tech descriptor] • 14 pts

Equipment: 4pp (20ep)

Flexmesh Suit: Protection 2 (Feat: Subtle) (3 ep)
Thermaweave Insulation: Immunity 7 [Environmental Cold, Environmental Heat, Electrical Damage(Half damage -1)] (5 ep)
Mask Lenses: Senses 7 [Vision (Extended 2), Low-Light Vision, Infravision, Darkvision, Ultra-Vision] (7 ep)
Radio, Commlink, Gas Mask (3 ep)

Combat: (14 pp)

Toughness +8*/+6 [*Flexmesh Suit]

Dodge +14*/+10 [*Spider-Sense]

Parry +14*/+10 [*Spider-Sense]

Fortitude +9

Will +9


Complications:

Identity: Arachne’s identity as Alison Mclean isn’t known to the public.

Loyalty ~Hi-Tech: Hi-Tech rescued Arachne from a VIPER lab and raised her virtually as his own daughter, she is totally loyal to him and would hunt down anyone that hurts him no matter where they would go.

Motivation ~Greed: Like the other Masters, Arachne is in it for the money….

Motivation ~Thrills: …but she is a thrill-seeker underneath it all, even more so than her teammates and she revels in her powers.

Non-Violent: Arachne shares her mentor’s respect for life and avoids violence when possible.

Prankster: Arachne is the Masters’ resident clown, this can be both fun and a pain to the team.

Rivalry ~That Spider Guy: Arachne and Spider-Man have a bit of a friendly rivalry going.

Wanted: Arachne is a career criminal who AEGIS and all the other members of the law enforcement community want to lock away.

================================================== =============

Costs: Abilities 42+ Skills 43 + Advantages 23+ Powers 151+ Defenses 14= 273 pts.

================================================== =============
Last edited by catsi563 on Sun Dec 03, 2017 6:26 am, edited 2 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:40 am

Hi-Tech (Adam Goldberg)

Image


PL: 11/264 pp

Abilities (54 pp)

Str 2/8 Agi 3 Fight 4/8 Awe 4
Sta 2 Dex 3 Int 6 Pre 3


Skills: (25 pp)

Acrobatics 3 (+6/+8), Athletics 2 (+4/+10), Deception 5 (+8), Expertise [Computers] 12 (+18 ), Expertise [Science] 12 (+18 ), Expertise [Structural] 6 (+12), Expertise [Survival] 1 (+7), Insight 4 (+8), Investigation 3 (+9), Perception 4 (+8), Ranged Combat (MK IV LSCB Weapons System) 0 (+12), Stealth 5 (+8/+10), Technology 12 (+18 ), Vehicles [Air] 3 (+6/+8), Vehicles [Land] 3 (+6/+8)

Advantages: (17 pp)

Beginner’s Luck, Defensive Attack, Defensive Throw, Evasion, Improved Initiative, Improvised Tools, Improved Trip, Improved Throw, Inventor, Online Research, Power Attack, Precise Attack [ranged; concealment], Skill Mastery [Expertise (Computers)], Skill Mastery [Expertise (Science)], Skill Mastery [Technology], Task Focus [Expertise (Science): Chemistry], Well-Informed


Powers: (159 pp)

Mental Acuity: Quickness 6 (Flaw: Limited [Mental Tasks only]) • 6 pts

Modular Systems Array: Variable 5 [technology descriptor] • 35 pts

Hi-Tech Power Suit: (Removable –29 pts) [118 pp]
Micro Scale Mail Armor: Protection 8 (Extra: Impervious) • 16 pts
Sealed Systems: Immunity 10 [Life Support] • 10 pts
Sensory Filters: Immunity 5 [Sensory based Afflictions] (Flaw: Limited [Half Effective]) • 3 pts
Force Shield: • 8 pts
Enhanced Dodge 2
Enhanced Parry 2
Protection 2 (Extra: Impervious)
Psionic Diffusion Field: Enhanced Will 2 (Extra: Impervious 8); (Flaw: Limited [Only vs. Mental Effects]) • 5 pts
Combat Computer: • 24 pts
Enhanced Fighting 4
Enhanced Skills 5 [Acrobatics +2, Ranged Combat (MK IV LSCB Weapons System) +9]
Enhanced Advantages 3 [Close Attack 2, Uncanny Dodge]
Enhanced Dodge 4
Enhanced Parry 4
Enhanced Sensory Array: Variable 2 [sensory & communications] (Extra: Move Action) • 16 pts
Multi-Vectored Thrust System: Flight 6 • 12 pts
Neuro-Muscular Weave: • 17 pts
Enhanced Strength 6
Enhanced Strength 5 (Flaw: Limited [Lifting only])
MK IV LSCB Weapons System Array: • 36 pts
Laser: Ranged Light Damage 10 (Extra: Penetrating); (Feats: Improved Critical 1 [19-20], Precise) • 32 pts
-Stunner: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative) • 1 (30) pt(s)
-Concussion: Ranged Bludgeoning Damage 10 & Move Object 10 (Flaws: Limited [Away Only]), Limited [Only affects targets that fail Affliction check]) • 1 (30) pt(s)
-Pulse Laser: Ranged Light Damage 10 (Extra: Multiattack) • 1 (30) pt(s)
-Flash Pulse: Affliction 10 [Vision Impaired, Vision Disabled; resisted by Fortitude] (Extras: Area [Burst], Cumulative); (Flaw: Limited [1 Sense only (vision)]) • 1 (20) pt(s)

Combat: (9 pp)

Toughness +12*/+10**/+2 [*Hi-Tech Power Suit & Force Shield/** Hi-Tech Power Suit]

Dodge +10*/+8**/+4 [*Combat Computer & Force Shield/**Combat Computer]

Parry +10*/+8**/+4 [*Combat Computer & Force Shield/**Combat Computer]

Fortitude +6

Will +10*/+8 [*Psionic Diffusion Field (Impervious 8)]


Complications:

Bitterness: Hi-Tech bares a bit of a grudge against AEGIS, and by proxy all other law enforcement agencies, for their “treatment” of him.

Science!: Hi-Tech is always pushing the boundaries of science and technological advancement, which can lead to occasional dangerous situations.

Non-Violent: While a trained AEGIS agent, Hi-Tech is reluctant to take a life if unnecessary.

Wanted: AEGIS and several other law enforcement agencies want him in custody, while VIPER isn’t too happy with him either after he made a chump out of their tech division a few too many times.

Rivalry: (other Tech users) Hi-Tech is a bit of a tech geek and loves to compete against other tech geniuses in tests of skill and ingenuity.

===============================================================
Costs: Abilities 54+ Skills 25 + Advantages 17+ Powers 159+ Defenses 9= 264 pts.
===============================================================
Last edited by catsi563 on Sun Dec 03, 2017 6:20 am, edited 2 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:40 am

Frostbite (Mylena Crichton)


Image

PL: 11/218 pp

Abilities (64 pp)

Str 2 Agi 4 Fight 6 Awe 4
Sta 4 Dex 4 Int 4 Pre 4


Skills: (30 pp)

Acrobatics 8 (+12), Deception 9 (+13/+15), Expertise [Behavioral Science] 8 (+12), Expertise [Civics] 4 (+8), Expertise [Life Sciences] 4 (+8), Expertise [Philosophy] 8 (+12), Expertise [Survival] 4 (+8), Insight 8 (+12), Intimidation 8 (+12), Investigation 4 (+8), Perception 8 (+12), Persuasion 9 (+13/+15), Ranged Combat [Ice Queen Array] 6 (+10), Vehicles [Air] 4 (+8), Vehicles [Land] 4 (+8)

Advantages: (18 pp)

Accurate Attack, Assessment, Attractive, Daze [Deception], Daze [Persuasion], Improved Critical [Cold Powers], Improved Daze, Improved Initiative, Improved Taunt, Power Attack, Skill Mastery [Deception], Skill Mastery [Investigation], Skill Mastery [Perception], Skill Mastery [Persuasion], Taunt, Truth Sense, Uncanny Dodge, Well-Informed

Powers: (93 pp)

Ice Queen Array: • 45 pts
Cold Control: Environment 12 [extreme cold] (Extra: Selective)
-Icy Blast: Ranged Cold Damage 12
-Bitter Freeze Ray: Ranged Affliction 12 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Bitter Frost: Ranged Cold Damage 11 (Extra: Alternate Resistance Fortitude])
-Ice Slick: Ranged Affliction 12 [Hindered & Vulnerable, Defenseless & Prone; resisted by Dodge] (Extras: Area [Burst], Extra Condition); (Flaw: Limited Degree)
-Brittalize: Ranged Weaken Toughness 12
- Polar Vortex: Environment 12 [extreme cold, impede movement 2] (Extra: Selective)
-Blizzard: Concealment 2 [visual] (Extra: Area, Attack)
-Ice Shards: Ranged Cold Bludgeoning Damage 12 (Extra: Multiattack)
-Glacier: Ranged Affliction 9 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Area [Shapeable], Cumulative, Extra Condition); (Flaw: Limited Degree)
-Icy Fist: Strength-Based Cold Damage 8 (Feat: Improved Critical 2)

Icy Armor: • 24 pts
Enhanced Dodge 4
Enhanced Parry 4
Protection 8 (Extra: Impervious, Sustained)

The Cold Never Bothered Me Anyways…: Immunity 10 [Cold Effects] • 10 pts

See The Warmth: Senses 1 [Infravision] • 1 pt

Snow Is White: Immunity 5 [visual Afflictions] (Flaw: Limited [visual only] • 3 pts

Ice Walker: Movement 2 [Sure Footed, Trackless (Limited – only in snowy/icy environments)] • 3 pts

Ice Slide: Flight 4 (Flaw: Platform) • 4 pts

Frost tricks(3pp)
Is That Too Hot To Eat/Drink?: You can generate sufficient cold to perfectly chill food and beverages by touch.
Cool It Down: You can cool small, hot items instantly by touch, turning boiling water into ice water, for example, or making hot food cold.
Too cool for the room: (Can lower temperatures in a room or persons in the area +2 circumstance bonus for presence checks)


Combat: (10 pp)

Toughness +12*/+4 [*Ice Armor]

Dodge +10*/+6 [*Ice Armor]

Parry +10*/+6 [*Ice Armor]

Fortitude +8

Will +8


Complications:

Ice Queen: Frostbite is known for being cold hearted and not just because of her powers.

Identity: Frostbite is one of the few Masters whose real name, Mylena Crichton, isn’t known to members of Law Enforcement.

Manipulative Vamp: Frostbite like to play games with people’s heads.

Motivation ~Greed: Like rest of the Masters of Fortune, Frostbite is in the game for the money….

Motivation ~Thrills: …as well as the thrills of living the life of super-crime.

Weakness: Frostbite is vulnerable to fire-based powers and attacks, suffering an additional amount of damage from them (+100%).

===============================================================

Costs: Abilities 64+ Skills 33+ Advantages 18+ Powers 93+ Defenses 10= 218 pts.

===============================================================
Last edited by catsi563 on Sun Dec 03, 2017 6:21 am, edited 1 time in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:41 am

Gemstone: (Elizabeth Rainer, AKA Ruby Redd)

Image

PL: 11/271 pp

Abilities (78 pp)

Str 3 Agi 6 Fight 6 Awe 4
Sta 4 Dex 6 Int 4 Pre 6

Skills: (63 pp)

Acrobatics 8 (+14), Athletics 8 (+11), Deception 8 (+12/+17), Expertise [Actress] 8 (+14), Expertise [Art] 8 (+12), Expertise [Business] 4 (+8), Expertise [Civics] 8 (+12), Expertise [Computers] 4 (+8), Expertise [Criminal] 8 (+12), Expertise [Fashion Model] 8 (+12/+14), Expertise [Gemology] 12 (+16), Expertise [History] 4 (+8), Expertise [Physical Science] 4 (+8), Expertise [Pop Culture] 8 (+12), Expertise [Singer] 8
(+12/+16), Expertise [Survival] 4 (+8), Expertise [Tactics] 8 (+12), Insight 8 (+12), Investigation 8 (+12), Perception 8 (+12), Persuasion 8 (+14/+19), Sleight of Hand 9 (+15), Stealth 9 (+15), Technology 5 (+9),
Treatment 4 (+8), Vehicles [Air] 4 (+10), Vehicles [Land] 4 (+10)

Advantages: (31 pp)

Accurate Attack, Agile Feint, Artificer, Assessment, Attractive 2, Benefit [Wealthy (Well-Off)], Close Attack 3, Connected, Contacts, Daze [Deception], Defensive Attack, Equipment 2, Evasion, Fascinate [Deception],
Fascinate [Singer], Grabbing Finesse, Improved Feint, Improved Initiative, Improved Trip, Luck, Multilingual, Power Attack, Quick Change, Skill Mastery [Acrobatics], Skill Mastery [Sleight of Hand], Skill Master [Stealth], Uncanny Dodge, Well-Informed

Powers: (82 pp)

Energy Resistant: Immunity 30 [Energy Effects] (Flaw: Limited [Half Effective]) • 15 pts
Perfect Balance: Movement 1 [Perfect Balance] • 2 pts
Protected Vision: Immunity 5 [Sensory-based Afflictions] (Flaw: Limited [Visual only]) • 3 pts
Rapid Healing: Regeneration 2 (Extra: Persistent); (Feats: Diehard, Regrowth) • 6 pts

Gemstone Powers: (Flaw: Limited [Powers Require specific gemstone]) • 82 pts


Equipment:
Assorted Gems, Multi-Tool, Thieves’ Tools [+2 To Technology (Security)/Criminal Checks] (3 ep)
Flexmesh Armor: Protection 2; Subtle; Commlink (4 ep)
Thermaweave Insulation: Immunity 2 [Environmental Cold, Environmental Heat] (2 ep)


Combat: (16 pp)

Toughness +14* [*Diamond Form (Impervious 12)]
Toughness +6*/+4 [*Flexmesh Armor]

Dodge +9*/+10 [*Diamond Form]

Parry +9*/+10 [*Diamond Form]

Fortitude +*/+8 [*Diamond Form]

Will +8

Complications:



Enemies: Facet hates her guts and wants them splayed out, VIPER wants her dead, and she’s no friend of Deathstroke after single handily making chumps out of the lot of them.

Non-Violent: Gemstone is a thief, not a murderer, thus she avoids violence when possible.

Not So Secret Identity: Gemstone is well known as a notorious thief/model/actress/robin hood-type.

Robin Hood Was A Great Fellow: Most of Gemstone’s ill-gotten gains tend to end up at the local charities, and she has a tendency to target the wealthy.

Wanted: Law Enforcement is after Gemstone big time as she has stumped them constantly.

===============================================================
Costs: Abilities 78+ Skills 63+ Advantages 32+ Powers 82+ Defenses 16= 271 pts.
===============================================================

Background to come

Sample Gem Powers:

Diamond-Based Powers: • 75 pts
Diamond Body: • 52 pts
Enhanced Strength 9
Enhanced Strength 6 (Flaw: Limited [Lifting only])
Enhanced Stamina 6
Protection 4 (Extra: Impervious 12)
Lowered Dodge -1
Lowered Parry -1

~Agate-Based Powers: • 25 pts
Density Control: Insubstantial 4 [incorporeal]
AE: Density Increase: (Growth 12 (Quirk: size doesn't change -0)

~Bloodstone-Based Powers: • 29 pts
Energy Punch: Energy Damage 11 (Extra: Penetrating); (Feats: Accurate, Improved Critical 4, Improved Smash)
AE: Energy Blast (Ranged Energy Damage 11 (Extra: move object 6 (away only -1)

~Emerald-Based Powers: • 44 pts
Plant Control:
Animate Plants: Summon 10 (Extras: Controlled, General Type [plants])
-Internal Flora: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Cumulative, Perception); (Feat: Subtle)
-Pollen Cloud: Affliction 10 [Fatigued, Exhausted, Incapacitated; resisted by Fortitude] (Extra: Area [Cloud])
-Plant Growth: Create Plants 10 (Extra: Moveable); (Flaw: Permanent)
-Tanglevines: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Area [Burst], Extra Condition); (Feat: Indirect 3); (Flaw: Limited Degree)


~Ruby-Based Powers: • 74 pts
Fire Control:
Move Object 10 (Extra: Perception); (Flaw: Limited [Fire only])
Immunity 6 [Environmental Heat, Heat Damage]
Senses 1 [Infravision]
Fire Jet: Flight 7
Fire Blast: Ranged Fire Damage 10 (Extra: Penetrating); (Feat: Improved Critical)
-Fire Balls: Ranged Fire Damage 10 (Extra: Multiattack); (Feat: Improved Critical)
-Flame Thrower: Fire Damage 10 (Extra: Area [Cone])

~Sapphire-Based Powers: • 29 pts
Superspeed:
Enhanced Advantages 6 [Improved Initiative 4, Move-By Action, Seize Initiative]
Immunity 1 [Friction Heat]
Quickness 8
Speed 12
Flurry of Blows: Multiattack (Extra: Variable Descriptor [any mêlée attack you wield])

~Topaz-Based Powers: • 32 pts
Illusions: Ranged Affliction 10 [Figment, Phantasm, Immersion; resisted by Will] (Extra: Area [Burst])
-Illusionary Damage: Affliction 10 [Impaired, Disabled, Incapacitated; resisted by Will] (Extra: Cumulative)
-Mass Illusions: Ranged Affliction 11 [Figment, Phantasm, Immersion; resisted by Will]

~Turquoise-Based Powers: • 73 pts
Ice Control:
Environment 8 [extreme cold, impede movement 2] (Extra: Selective); (Feat: Precise)
Immunity 6 [Environmental Cold, Cold Damage]
Ice Slides: Flight 5 (Extra: Affects Others); (Flaw: Platform)
Icicles: Ranged Cold Damage 10 (Extra: Multiattack)
-Ice Shapes: Create 10 (Feat: Innate)
-Ray Of Cold: Ranged Cold Damage 10 (Extra: Alternate Resistance [Fortitude])
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:41 am

Binder

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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:42 am

Black Star

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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:43 am

The Blur

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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:46 am

Kelvin

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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:47 am

Hazmat

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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:48 am

Dust Devil

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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 » Sun Mar 19, 2017 7:48 am

Thunderbolt II

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Re: Heroes Unlimited: The Catsiverse Role Call

Post by MacynSnow » Wed Mar 22, 2017 2:05 pm

catsi563 wrote:
Sun Mar 19, 2017 7:46 am
Kelvin

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favorite image so far.Can't wait to see how you build him! :)

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