Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Miss Martian / The MCs / Stronger

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M'gann M'orzz - PL 10
Age: 18 (53) / Height: Usually 5' 6" / Weight: Usually 119 lbs
Hair Color: Usually Auburn / Eye Color: Usually Amber
Wealth Rank: +8 / Rep Rank: +12

Strength 10, Stamina 10, Agility 5, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 3

General Advantages
Attractive, Benefit, Renown, Connected, Defensive Attack, Eidetic Memory, Equipment 1, Improved Critical: Telekinesis, Move-by Action, Power Attack, Ranged Attack 4, Takedown, Untapped Potential

Enhanced Advantages
Diehard, Great Endurance

Skills
Deception 4 (+7), Expertise (AWE): Popular Culture 6 (+10), Expertise: Science 4 (+7), Insight 4 (+8), Investigation 4 (+7), Perception 6 (+10), Persuasion 4 (+7), Ranged Combat: Psionics 3 (+6), Stealth 4 (+9), Technology 4 (+7), Treatment 4 (+7), Vehicles 4 (+7)

Powers
Bio-Suit (Removable)
. . Living Clothes: Protection 2 (armor, +2 Toughness; Feature: Shapeshifting Garment, Impervious)
Martian Morphology: Dynamic Array
. . Density Increase: Impervious Toughness 3 ([0 active, 0/19 PP, 1/r+1], morphic; Feature: Increased Mass)
. . Fade Away: Concealment 4 ([0 active, 0/19 PP, 1/r], morphic, Other Sense Type: Mental, Sense - Sight; Blending)
. . Limb Multiplication: Extra Limbs 3 ([0 active, 0/19 PP, 1/r+1], morphic, 3 extra limbs, Advantages: Benefit, Ambidexterity, Improved Grab)
. . Shapeshifting: Morph 4 ([0 active, 0/20 PP, 5/r], morphic, +20 Deception checks to disguise; Any form)
Martian Physiology
. . Accelerated Healing: Regeneration 4 (racial trait, Every 2.5 rounds, Advantages: Diehard; Persistent)
. . Body Resistance: Impervious Toughness 7 (racial trait)
. . Invulnerabilities: Immunity 7 (racial trait, Critical Hits, Environmental Conditions (All); Feature: Longevity (Up to 270 years))
. . Levitation: Flight 10 (racial trait, Speed: 2000 miles/hour, 4 miles/round)
. . Martian Senses: Senses 4 (racial trait, Darkvision, Extended: Normal Hearing 1: x10, Extended: Visual Senses 1: x10)
. . Mind Scan: Senses 14 (racial trait, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Mental, Detect: Minds [Mental] 2: ranged, Extended: Mental Senses 5: x100k, Radius (Type): Mental Senses)
. . Psionic Interference: Impervious Will 10 (racial trait)
. . Super-Endurance: Immunity 2 (racial trait, Suffocation (All), Advantages: Great Endurance; Quirk: Immunity is limited to approximately 30 minutes at a time)
. . Telepathic Bond: Mental Cosmic Communication 2 (racial trait; Subtle: encrypted; Limited: to Friends or Loved Ones, Notes: Range: Worldwide)
Martian Telepathy: Array
. . Detect Thoughts: Cumulative Effortless Mind Reading 10 (telepathy, DC 20; Cumulative, Effortless)
. . Interfering Thoughts: Affliction 10 (telepathy, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 20; Increased Range 2: perception; Limited Degree)
. . Mental Blast: Damage 10 (telepathy, DC 25; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Illusions: Illusion 10 (telepathy, Affects: All Sense Types, Area: 1000 cft., DC 20; Limited to One Subject, Resistible: Will)
. . Psychic Surgery: Healing 10 (telepathy; Increased Range 2: perception, Persistent, Restorative; Limited: Affects Others Only, Limited to Minds)
. . Puppetry: Concentration Cumulative Affliction 10 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception; Instant Recovery)
. . Telekinesis: Move Object 10 (telekinetic, 25 tons, DC 25; Damaging, Multiattack)
. . Telekinetic Shield: Create 10 (telekinetic, Volume: 1000 cft., DC 20; Movable, Selective)
. . Telepathic Network: Mental Area Communication 4 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: World-wide)

Equipment
Team Communicator

Offense
Initiative +5
Detect Thoughts: Cumulative Effortless Mind Reading 10 (DC Will 20)
Grab, +6 (DC Spec 20)
Interfering Thoughts: Affliction 10 (DC Will 20)
Mental Blast: Damage 10 (DC Will 25)
Puppetry: Concentration Cumulative Affliction 10 (DC Will 20)
Telekinesis: Move Object 10, +10 (DC 25)
Throw, +7 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Motivation: Doing Good: Megan wants to use her powers to help the people of Earth.
- Phobia: Megan has been concealing her true form and heritage from her friends due to her fears of being rejected because of something she had absolutely no control over.
- Power Loss: Megan loses access to her Racial Traits, Morphic, Telepathic and Telekinetic effects whenever she is directly exposed to fire. Furthermore, these conditions will cause her Strength and Stamina to be reduced to a rank of 0 and 1 respectively. She has also been known to experience panic attacks in such situations.
- Quirk: Everything M'gann knows about Earth comes from having watched a cheesy old Sitcom called "Hello, Megan." What is more, she enjoyed the show so much that she has based her entire personality around its protagonist.
- Relationships: Megan is Harry's point of contact within both the Justice League and the Young Justice Team. She is also sort of on the rebound from having broken up with a young man known as Conner Kent.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12 (Imp. 12/9/7), Will 10

Power Points
Abilities 88 + Powers 160 + Advantages 15 + Skills 26 (51 ranks) + Defenses 11 = 300
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Morgaine Le Fey / Old Black Magick / Stronger

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Morgaine Le Fey - PL 13
Age: +/- 1,540 / Height: 5' 10" / Weight: 148 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +13

Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 6, Awareness 6, Presence 4

General Advantages
Adaptable Linguist 3, Benefit, Readied Rituals: (Enferio), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 4 (multimillionaire), Enchanter, Fascinate (Deception), Fascinate (Persuasion), Favored Environment: (The Astral Plane), Jack-of-all-trades, Languages 1, Potioneer, Ritualist, Seize Initiative, Skill Mastery: Expertise: Magic, Taunt, Trance

Enhanced Advantages
Second Chance: (Resisting Mental Control)

Skills
Athletics 4 (+4), Deception 10 (+14), Expertise (PRE): Dancing 4 (+8), Expertise (PRE): Harps 4 (+8), Expertise: History 10 (+16), Expertise: Magic 14 (+20), Expertise: Science 6 (+12), Insight 10 (+16), Intimidation 8 (+12), Investigation 2 (+8), Perception 10 (+16), Persuasion 8 (+12), Ranged Combat: Magic 10 (+12), Ride 4 (+6)

Powers
Golden Armor (Removable)
. . Armor Plating: Protection 5 (armor, +5 Toughness; Impervious)
. . Deathless: Immortality 6 (armor, Return after 16 hours; Limited: removing the armor and then killing Morgaine will work)
. . Healing Charm: Healing 12 (armor; Persistent, Restorative; Limited: to Self Only, Tiring)
. . Protective Wards: Enhanced Trait 12 (armor, Dodge +6 (+11), Parry +6 (+11))
. . Sustenance Charm: Immunity 11 (armor, Aging, Life Support)
Half-Fey Physiology
. . Blessing of the Lake: Movement 1 (racial trait, Water Walking 1: you sink if you are prone)
. . Fey Sight: Senses 3 (racial trait, Counters Illusion: Vision, Low-light Vision)
. . Invulnerabilities: Immunity 5 (Custom: All Sleep Effects 5)
. . Resist Enchantment: Impervious Will 8 (racial trait, Advantages: Second Chance: (Resisting Mental Control); Limited: to Mind-Influencing Effects)
Magical Supremacy: Array
. . Air Control: Move Object 13 (black magic, 200 tons, DC 28; Damaging, Increased Range: perception, Subtle: subtle; Limited Material: Air)
. . Bindings of the Mind: Progressive Affliction 10 (black magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive)
. . Conjuration: Create 13 (black magic, Volume: 8000 cft., DC 23; Increased Duration: continuous, Innate, Precise, Subtle: look natural)
. . Curse of Shaping: Progressive Affliction 14 (black magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 24; Increased Range: ranged, Progressive)
. . Mystic Beam: Linked Effect
. . . . Mystic Beam: Line Area Damage 8 (Linked; force, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18)
. . . . Sundering Beam: Line Area Weaken 8 (Linked; force, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects, Line Area 2: 5 feet wide by 60 feet long, DC 18)
. . Mystic Bolt: Linked Effect
. . . . Mystic Bolt: Damage 8 (Linked; force, DC 23; Increased Range: ranged)
. . . . Sundering Blast: Weaken 8 (Linked; force, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects, Increased Range: ranged)
. . Mystic Passage: Teleport 8 (black magic, Carry 50 lbs.; Accurate, Easy, Extended: 250 miles in 2 move actions, Portal; Limited to Extended)
. . Phantasmagoria: Illusion 13 (illusory, Affects: All Sense Types, Area: 8000 cft., DC 23; Selective; Resistible: Will)
. . Shapeshifting: Morph 4 (black magic, +20 Deception checks to disguise; Any form)
. . Withering Curse: Progressive Weaken 14 (black magic, Affects: Stamina, Resisted by: Fortitude, DC 24; Increased Range: ranged, Progressive)
Master Magician
. . Astral Projection: Remote Sensing 15 (black magic, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 120 miles; Dimensional: dimension - the Astral Plane, Subtle 2: looks normal; Side Effect 2: always - physical body is defenseless and immobile)
. . Glamour: Illusion 6 (black magic, Affects: Two Sense Types - Visual, Area: 60 cft., DC 16; Independent)
. . Levitation: Flight 4 (black magic, Speed: 30 miles/hour, 500 feet/round)
. . Mystic Shield: Protection 8 (black magic, +8 Toughness; Impervious, Sustained)
. . Nether World: Environment 12 (black magic, Cold, Visibility (-2), Radius: 8 miles; Feature: Morgaine doesn't need to remain within the area of effect once it's been established, Increased Duration: continuous; Limited: Slow Build Up, Tiring)

Offense
Initiative +2
Air Control: Move Object 13 (DC 28)
Bindings of the Mind: Progressive Affliction 10 (DC Will 20)
Curse of Shaping: Progressive Affliction 14, +12 (DC Will 24)
Grab, +5 (DC Spec 10)
Mystic Beam: Line Area Damage 8 (DC 23)
Mystic Bolt: Damage 8, +12 (DC 23)
Sundering Beam: Line Area Weaken 8 (DC Fort 18)
Sundering Blast: Weaken 8, +12 (DC Fort 18)
Throw, +2 (DC 15)
Unarmed, +5 (DC 15)
Withering Curse: Progressive Weaken 14, +12 (DC Fort 24)

Complications
- Obsession: None of Morgaine’s protections based on her armor equate to actual eternal youth, and she ages (cosmetically) over time though through her armor she remains physically vigorous. She hates true immortals and plots to steal their immortality; she also steals youth from various unfortunate mortals through ritual magic.
- Overconfident: Morgaine has a dangerous level of contempt for her enemies, causing her to underestimate them again and again.
- Weakness: Morgaine is Toughness Impaired when resisting the damage of wrought iron weaponry.

Languages
Brittonic [Native], English

Defense
Dodge 11/5, Parry 11/5, Fortitude 6, Toughness 15 (Imp. 13), Will 15 (Imp. 8)

Power Points
Abilities 54 + Powers 219 + Advantages 24 + Skills 52 (104 ranks) + Defenses 16 = 365

--------------------
Build Comments: Enferio is identical to the 14 pp version of the Necromancy power from Power Profiles.
Last edited by DalkonCledwin on Fri Oct 09, 2020 10:29 am, edited 1 time in total.
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Mordred / Old Black Magick / Stronger

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Mordred - PL 11
Age: +/- 1,510 / Height: 4' 7" / Weight: 66 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +11

Strength 11, Stamina 12, Agility 5, Dexterity 5, Fighting 7, Intellect 1, Awareness 2, Presence 2

Advantages
Adaptable Linguist 3, Adorable 2, Benefit, Child-Sized, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Evasion, Fascinate (Deception), Favored Foe: (Adults), Hide in Plain Sight, Improved Initiative, Improved Trip, Languages 1, Set-up, Skill Mastery: Deception, Taunt, Well-informed

Skills
Acrobatics 6 (+11), Athletics 4 (+15), Close Combat: Unarmed 2 (+9), Deception 6 (+8), Expertise (AWE): Popular Culture 6 (+8), Expertise: History 8 (+9), Insight 4 (+6), Intimidation 4 (+12), Investigation 4 (+5), Perception 6 (+8), Persuasion 4 (+6), Ranged Combat: Magic 5 (+10), Sleight of Hand 4 (+9), Stealth 4 (-3)

Powers
Amulet of First Magic (Removable)
. . Levitation: Flight 4 (primordial magic, Speed: 30 miles/hour, 500 feet/round)
. . Magical Supremacy: Array
. . . . Blinding Darkness: Affliction 12 (primordial magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Increased Range: ranged; Limited: to Visual Senses)
. . . . Cryokinesis: Cumulative Cone Area Affliction 11 (ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 21; Cone Area 3: 250 feet cone, DC 21, Cumulative, Extra Condition; Limited Degree)
. . . . Dazzling Aura: Concentration Perception Area Affliction 11 (primordial magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 21; Alternate Resistance (Dodge), Perception Area: DC 21 - Visual, Concentration; Limited: to Visual Senses)
. . . . Gigant Size Me: Growth 12 (primordial magic, +12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass ranks, +1 ; Increased Duration: continuous)
. . . . Mystic Bolt: Linked Effect
. . . . . . Mystic Bolt: Damage 8 (Linked; force, DC 23; Increased Range: ranged)
. . . . . . Sundering Bolt: Weaken 8 (Linked; force, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects, Increased Range: ranged)
. . . . Revealing Light: Environment 6 (primordial magic, Light (Bright), Radius: 900 feet)
. . . . Shadow Field: Burst Area Concealment 2 (primordial magic, Sense - Sight; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Increased Range: ranged)
. . . . Shadow Walk: Teleport 6 (primordial magic, 1800 feet in a move action, carrying 50 lbs.; Easy, Extended: 60 miles in 2 move actions; Medium: shadows )
. . Reality Manipulation: Variable 14 (primordial magic; Action 2: free; Tiring, Unreliable (1 use), Notes: 70 pts of Traits; Magical Effects)
Metahuman Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Aging)

Offense
Initiative +9
Blinding Darkness: Affliction 12, +10 (DC Dog/Fort/Will 22)
Cryokinesis: Cumulative Cone Area Affliction 11 (DC Fort/Will 21)
Dazzling Aura: Concentration Perception Area Affliction 11 (DC Dog/Fort/Will 21)
Grab, +7 (DC Spec 21)
Mystic Bolt: Damage 8, +10 (DC 23)
Sundering Bolt: Weaken 8, +10 (DC Fort 18)
Throw, +5 (DC 26)
Unarmed, +9 (DC 26)

Complications
- Addiction: A willing slave to his vices Mordred is proud of his shameless lifestyle. Every weekend is a Party!
- Alignment: Chaotic P****: A p**** for the sake of being a p****. When asked why he does such horrible things to people, even when there doesn't seem to be any benefit he'll admit without hesitation "Because I Can". He's petty, vindictive, and more than willing to ruin the lives of others simply because he has the ability to do so.
- Motivation: Thrills: Mordred does what he does simply because he can with no remorse or guilt. He has no sense of loyalty or love, willing to drop his allies when they become inconvenient or show pity on some random hero and put them on the fast track to power because he finds them interesting.
- Obsession: Mordred has this odd tendency to take the new heroes under his wing and mold them in his own image.
- Significant Other: Mordred is still pretty reliant upon his mother for helping him stay afloat in the modern world, as he looks far too young to perform most of the more menial functions of adulthood, to say nothing of the more entertaining functions thereof.

Languages
Brittonic [Native], English

Normal Defense
Dodge 16, Parry 16, Fortitude 0, Toughness 0, Will 10

Gigant Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 12, Will 10

Power Points
Abilities 42 + Powers 124 + Advantages 24 + Skills 34 (67 ranks) + Defenses 28 = 252
Last edited by DalkonCledwin on Fri Oct 09, 2020 10:28 am, edited 1 time in total.
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The Morganites / Old Black Magick / Stronger

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The Morganites - PL 8
Minion Rank: 9 / Sidekick Rank: 25

Strength 2, Stamina 3, Agility 1, Dexterity 1, Fighting 4, Intellect 4, Awareness 1, Presence 2

Advantages
Close Attack 2, Enchanter, Equipment 1, Extraordinary Effort, Improved Initiative, Power Attack, Ritualist, Takedown, Teamwork, Trance, Ultimate Effort: (Toughness Checks)

Skills
Athletics 4 (+6), Close Combat: Daggers 4 (+8), Deception 6 (+8), Expertise: Arthurian Lore 6 (+10), Expertise: Magic 8 (+12), Intimidation 6 (+8), Perception 4 (+5), Ranged Combat: Hocus, Pocus 7 (+8), Treatment 4 (+8)

Powers
Battle Robes (Removable)
. . Enchanted Thread: Protection 4 (artifice, +4 Toughness)
Hocus, Pocus: Array
. . Denied: Deflect 7 (magical; Redirection, Reflect)
. . Glamour: Illusion 8 (illusory, Affects: Two Sense Types - Visual, Area: 250 cft., DC 18)
. . Illusory Damage: Damage 7 (illusory, DC 22; Alternate Resistance: Will, Increased Range: ranged)
. . Invisibility: Concealment 4 (illusory, All Visual Senses; Passive)
. . Mirror-Step: Teleport 10 (magical, 4 miles in a move action, carrying 50 lbs.; Extended: 1000 miles in 2 move actions; Medium: Mirrors)

Equipment
Knife

Offense
Initiative +5
Grab, +6 (DC Spec 12)
Illusory Damage: Damage 7, +8 (DC Will 22)
Knife, +10 (DC 18)
Throw, +1 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Accident: Morgaine's goons are especially prone to causing mayhem and accidents, or losing control of their powers.
- Responsibility: Morgaine's goons are responsible for helping Morgaine achieve whatever goal it is that she has currently set for herself.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 7, Will 10

Power Points
Abilities 36 + Powers 28 + Advantages 12 + Skills 25 (49 ranks) + Defenses 23 = 124
Last edited by DalkonCledwin on Fri Oct 09, 2020 10:28 am, edited 2 times in total.
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The Mad Hatter / Wonderland / Stronger

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The Mad Hatter - PL 10
Age: 38? / Height: 5' 8" / Weight: 149 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 4, Awareness 2, Presence 2

Advantages
Daze (Deception), Defensive Roll 3, Equipment 2, Improved Treatment, Inventor, Ranged Attack 4, Set-up, Taunt

Skills
Deception 8 (+10), Expertise: Alice in Wonderland 12 (+16), Expertise: Neurology 10 (+14), Investigation 6 (+10), Ranged Combat: Guns 4 (+7), Sleight of Hand 8 (+11), Stealth 4 (+7), Technology 10 (+14), Treatment 8 (+12)

Powers
Mad Hats: Array
. . Mind Control Hats: Grouped Effect
. . . . Command Interface: Radio Cosmic Communication 1 (technological; Custom: Affects Others, Subtle: encrypted; Limited: to receiving orders from Mad Hatter's Hat)
. . . . Mind Control Chips: Affliction 10 (technological, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Duration 2: sustained, Insidious)
. . Special Tea: Progressive Weaken 10 (biological, Affects: Awareness, Resisted by: Will, DC 20; Progressive, Triggered: 1 use - Ingestion; Limited: to Triggering Effect)
Mad Hatter's Hat (Removable)
. . Enthralling Broadcast: Burst Area Affliction 10 (technological, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Insidious, Selective, Subtle: subtle; Limited Degree 2)
. . Hat Link: Radio Area Cosmic Communication 1 (technological; Area, Subtle: encrypted; Limited: to Mind Control Hats)

Equipment
Heavy Pistol

Offense
Initiative +3
Enthralling Broadcast: Burst Area Affliction 10 (DC Will 20)
Grab, +2 (DC Spec 11)
Heavy Pistol, +11 (DC 19)
Mind Control Chips: Affliction 10, +2 (DC Will 20)
Special Tea: Progressive Weaken 10, +2 (DC Will 20)
Throw, +7 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Disability: The Mad Hatter exhibits symptoms of bipolar disorder and an inability to distinguish the fictional universe of Lewis Carroll’s Alice in Wonderland from reality.
- Obsession: The Mad Hatter is obsessed with hats and Alice in Wonderland.
- Target Lock: The Mad Hatter has decided that Gabrielle Delacour absolutely must be Alice.

Languages
English [Native]

Defense
Dodge 12, Parry 8, Fortitude 6, Toughness 5/2, Will 10

Power Points
Abilities 38 + Powers 59 + Advantages 14 + Skills 35 (70 ranks) + Defenses 27 = 173
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The White Rabbit / Wonderland / Stronger

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The White Rabbit - PL 8
Age: Um...? / Height: 5' 7" / Weight: Um...?
Hair Color: Presumably White / Eye Color: Presumably Pink
Wealth Rank: Unknown / Rep Rank: +10

Strength 1, Stamina 3, Agility 5, Dexterity 5, Fighting 4, Intellect 2, Awareness 4, Presence 4

Advantages
Agile Feint, Attractive 2, Avoidance, Beauty's Never Tarnished, Benefit, Athletics Based on Agility, Benefit, Renown, Charming, Chokehold, Daze (Deception), Defensive Roll 4, Evasion, Fascinate (Deception), Fascinate (Persuasion), Flirtation, Improved Grab, Improved Hold, Improved Trip, Move-by Action, Prone Fighting, Second Chance: (Acrobatics Checks for Tumbling), Set-up, Skill Mastery: Acrobatics, Skill Mastery: Deception, Uncanny Dodge

Skills
Acrobatics 10 (+15), Athletics 6 (+11), Close Combat: Grab 6 (+10), Deception 8 (+12), Expertise (PRE): Acting 8 (+12), Expertise: Organized Crime 8 (+10), Insight 8 (+12), Investigation 8 (+10), Perception 6 (+10), Persuasion 8 (+12), Sleight of Hand 10 (+15), Stealth 6 (+11)

Powers
White Rabbit Escape
. . White Rabbit Eyes: Remote Sensing 12 (bio-fission, Affects: All Types, Range: 16 miles; Simultaneous, Subtle: DC 20+rank; Limited: to Targeting White Rabbit Illusion & White Rabbit Hands)
. . White Rabbit Hands: Move Object 1 (bio-fission, 100 lbs., DC 16; Damaging, Increased Range: perception, Precise; Limited: to objects which her illusory double is "physically touching", Limited Material: Things which can be perceived by White Rabbit Eyes)
. . White Rabbit Illusion: Illusion 2 (bio-fission, Affects: All Sense Types, Area: 4 cft., DC 12; Independent; Limited: to an illusory duplicate of her own appearance)

Offense
Initiative +5
Grab, +10 (DC Spec 11)
Throw, +5 (DC 16)
Unarmed, +4 (DC 16)
White Rabbit Hands: Move Object 1 (DC 16)

Complications
- Devious: The White Rabbit is fond of overly complex plots.
- Who Am I?: The person you see before you has already escaped back to her civilian life, and doesn't plan on showing you what she looks like when not on the job. This means that it's probably safe to assume that the illusion she left behind to taunt you doesn't look anything like her civilian persona!

Languages
English [Native?]

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/3, Will 10

Power Points
Abilities 56 + Powers 74 + Advantages 28 + Skills 46 (92 ranks) + Defenses 18 = 222
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The Tweedles / Wonderland / Stronger

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Tweedledum & Tweedledee - PL 10
Minion Rank: 7 / Sidekick Rank: 21

Strength 9/2, Stamina 3, Agility 1, Dexterity 1, Fighting 4, Intellect 0, Awareness 1, Presence 0

General Advantages
Beginner's Luck, Close Attack 3, Equipment 5, Improved Initiative, Power Attack, Takedown, Teamwork, Ultimate Effort: (Toughness Checks)

Enhanced Advantages
Improved Grab

Skills
Athletics 6 (+15), Close Combat: Gimicked Cane: Linked Effect 2 (+6), Expertise (AWE): Streetwise 8 (+9), Expertise (PRE): Acting 4 (+4), Expertise: Organized Crime 4 (+4), Intimidation 6 (+6), Perception 4 (+5), Sleight of Hand 4 (+5), Technology 4 (+4)

Powers
Armored Costume (Removable)
. . Padded Armor: Protection 4 (armor, +4 Toughness)
Twin Powerhouses
. . Resilient: Immunity 10 (talent, Life Support; Limited - Half Effect)
. . Super-Strong: Enhanced Trait 16 (talent, Strength +7 (+9), Close Attack 3 +1 (+3), Advantages: Improved Grab)

Expanded Equipment
Gimmicked Cane: Linked Effect
. . Cane Smash: Strength-based Damage 2 (Linked; bludgeoning, DC 26)
. . Shock Cane: Cumulative Affliction 11 (Linked; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative)

Equipment
Gimmicked Cane

Offense
Initiative +5
Cane Smash: Strength-based Damage 2, +9 (DC 26)
Grab, +7 (DC Spec 19)
Shock Cane: Cumulative Affliction 11, +9 (DC Fort 21)
Throw, +1 (DC 24)
Unarmed, +7 (DC 24)

Complications
- Accident: Teedledum & Tweedledee are large and aggressive men, who love making a mess of their opposition. Unfortunately, this tends to come with a whole lot of collateral damage.
- Da Boss: Tweedledum & Tweedledee are subordinates to Jervis Tetch, and thus responsible for helping him achieve his ambitions by whatever, and I do mean whatever, means necessary.
- Goober: No one really takes these two cousins very seriously, not even their allies.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 7, Will 7

Power Points
Abilities 24 + Powers 24 + Advantages 13 + Skills 21 (42 ranks) + Defenses 21 = 103
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DalkonCledwin
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Manchester Black / Fallen Elite / Stronger

Post by DalkonCledwin »

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Art by Feenixfirez on DeviantArt

Manchester Black - PL 11
Age: Um...? / Height: 6' 0" / Weight: 210 lbs
Hair Color: Purple / Eye Color: Brown
Wealth Rank: +8 / Rep Rank: +11

Strength 1, Stamina 4, Agility 2, Dexterity 2, Fighting 3, Intellect 6, Awareness 6, Presence 3

Advantages
Assessment, Connected, Contacts, Eidetic Memory, Fascinate (Intimidation), Inspire 2, Interpose, Leadership, Ranged Attack 2, Second Chance: (Resisting Mental Control), Set-up, Well-informed

Skills
Deception 8 (+11), Expertise: Tactics 6 (+12), Insight 10 (+16), Intimidation 8 (+11), Investigation 6 (+12), Perception 6 (+12), Persuasion 8 (+11), Ranged Combat: Telekinesis 6 (+8)

Powers
Metahuman Physiology
. . Levitation: Flight 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round)
. . Mind Scan: Senses 14 (racial trait, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Mental, Detect: Minds [Mental] 2: ranged, Extended: Mental Senses 5: x100k, Radius (Type): Mental Senses)
. . Psionic Shield: Protection 9 (racial talent, +9 Toughness; Impervious, Sustained)
Telekinetic Control: Array
. . Force Bolts: Damage 10 (telekinetic, DC 25; Increased Range: ranged, Multiattack, Penetrating 10)
. . Nerve Pinching: Cumulative Affliction 10 (telekinetic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle)
. . Telekinesis: Move Object 12 (telekinetic, 100 tons, DC 27; Damaging, Multiattack)
Telepathic Manipulation: Array
. . Detect Thoughts: Cumulative Effortless Mind Reading 10 (telepathy, DC 20; Cumulative, Effortless, Subtle: subtle)
. . Mental Bolts: Damage 10 (telepathy, DC 25; Alternate Resistance: Will, Increased Range 2: perception, Split 2: 3 targets, Subtle: subtle)
. . Mental Illusions: Illusion 10 (telepathy, Affects: All Sense Types, Area: 1000 cft., DC 20; Limited to One Subject, Resistible: Will)
. . Mental Shield: Burst Area Immunity 10 (telepathy, Common Descriptor: Mental Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Selective; Concentration, Limited - Half Effect)
. . Mind Control: Cumulative Affliction 8 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle 2: undetectable)
. . Telepathic Network: Mental Area Communication 3 (telepathy; Area, Subtle: encrypted; Concentration)

Offense
Initiative +2
Detect Thoughts: Cumulative Effortless Mind Reading 10 (DC Will 20)
Force Bolts: Damage 10, +10 (DC 25)
Grab, +3 (DC Spec 11)
Mental Bolts: Damage 10 (DC Will 25)
Mind Control: Cumulative Affliction 8 (DC Will 18)
Nerve Pinching: Cumulative Affliction 10 (DC Fort 20)
Telekinesis: Move Object 12, +10 (DC 27)
Throw, +4 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Nemesis: Manchester's sister is the new leader of the Justice League Elite team, and wants to find her brother so that she can lock him away for becoming a card carrying supervillain.
- Overconfident: Manchester believes himself to be better than “lesser minds.”

Languages
English [Native]

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 13 (Imp. 9), Will 15

Power Points
Abilities 54 + Powers 142 + Advantages 14 + Skills 29 (58 ranks) + Defenses 25 = 264
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DalkonCledwin
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Menagerie / Fallen Elite / Stronger

Post by DalkonCledwin »

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Menagerie Doesn't Have a Face Today, by Blindfaith311 on DeviantArt

Menagerie - PL 11
Age: Um...? / Height: 5' 6" / Weight: 119 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +11

Strength 8, Stamina 9, Agility 7, Dexterity 4, Fighting 6, Intellect 2, Awareness 4, Presence 2

Advantages
Defensive Attack, Defensive Roll 2, Diehard, Evasion, Favored Environment: (Aerial), Improved Grab, Improved Trip, Instant Up, Languages 1, Move-by Action, Power Attack

Skills
Acrobatics 4 (+11), Athletics 4 (+12), Close Combat: Unarmed 4 (+10), Perception 4 (+8), Stealth 4 (+11)

Powers
Crèche Physiology
. . Acidic Blood: Damage 6 (corrosive, DC 21; Reaction 3: reaction; Limited: to Being expelled from Open Wounds)
. . Bugs: Remote Sensing 8 (racial talent, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 1 mile; Limited: to Bug Placement, Medium: Transmission Bug)
. . Claws: Strength-based Damage 4 (slashing, DC 27)
. . Insect Wings: Flight 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Resilient: Immunity 20 (racial trait, Common Descriptor: Corrosive Effects, Life Support)
. . Utility Bugs: Variable 1 (racial talent; Action 2: free; Quirk 3: Limited to no more than 2 power points per effect)
Fusillade: Strength Effect 8 (Line Area: 5 feet wide by 30 feet long, DC 18)
. . Bio-Electric Blasts: Damage 8 (Alternate; electricity, DC 23; Increased Range: ranged)

Offense
Initiative +7
Acidic Blood: Damage 6, +6 (DC 21)
Bio-Electric Blasts: Damage 8, +4 (DC 23)
Claws: Strength-based Damage 4, +10 (DC 27)
Grab, +6 (DC Spec 18)
Throw, +4 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Death by Power Loss: Menagerie is utterly dependent upon her powers, and will quickly begin to die if she is ever deprived of those abilities.
- Obsession: Menagerie truly believes that she's making the world a better place by brutally mauling villains until the only thing left to do is bury them!
- Weakness: Menagerie is Toughness Impaired against fire-based attacks.

Languages
English, Spanish [Native]

Defense
Dodge 7, Parry 7, Fortitude 13, Toughness 11/9, Will 8

Power Points
Abilities 84 + Powers 71 + Advantages 12 + Skills 10 (20 ranks) + Defenses 9 = 186
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DalkonCledwin
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Voldemort / He Who Taunts Death / Stronger

Post by DalkonCledwin »

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Art by Smackfoo on DeviantArt

Voldemort - Mano a Mano - PL 9
Age: 72 / Height: 6' 2" / Weight: 187 lbs
Hair Color: Bald of Evil / Eye Color: Milky White
Wealth Rank: +16 / Infamy Rank: +15

Strength 1, Stamina -, Agility 3, Dexterity 3, Fighting 3, Intellect 5, Awareness 8, Presence 8

Advantages
Accurate Attack, Adaptable Linguist 3, All-out Attack, Assessment, Benefit, Infamy 3, Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Defensive Attack, Dirty Fighting, Extraordinary Effort, Fascinate (Deception), Favored Environment: (Aerial), Favored Foe: (Harry Potter), Fearless, Improved Defense, Improved Initiative, Inspire 3, Languages 1, Leadership, Potioneer, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Skill Mastery: Expertise: Magic, Takedown, Taunt, Trance, Well-informed

Skills
Deception 10 (+18), Expertise (PRE): Oratory 8 (+16), Expertise: Curse Breaking 6 (+11), Expertise: History 6 (+11), Expertise: Magic 12 (+17), Insight 10 (+18), Intimidation 10 (+18), Perception 6 (+14), Persuasion 8 (+16), Ranged Combat: Magic 5 (+8), Stealth 6 (+9)

Powers
Homunculi Physiology
. . Accelerated Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Damage Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Fire, Heat or Enchanted Bludgeoning Weapons)
. . Night Vision: Senses 2 (racial trait, Darkvision)
. . Resistances: Immunity 10 (racial trait, Damage Effect: Cold Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Toughened: Protection 7 (racial trait, +7 Toughness)
. . Unliving: Immunity 31 (racial trait, Aging, Fortitude Effects)
Special Qualities
. . Indomitable Will: Impervious Will 9 (talent)
. . Occlumens: Immunity 3 (wizarding talent, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Can load a false memory into Reflect by using Hold, Hold, Reflect, Sustained)
. . Parseltongue: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Feature: Can be used to communicate with other Parselmouths; Narrow Type: Snakes)
The Elder Wand (Easily Removable)
. . Dark Flight: Flight 6 (magical travel, Speed: 120 miles/hour, 1800 feet/round)
. . Magical Mastery: Array (Notes: Spells have Subtle 1 & Split 1)
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 2, Turnabout)
. . . . Avada Kedavra: Damage 9 (magick moste evile, DC 24; Alternate Resistance: Fortitude, Increased Range 2: perception, Secondary Effect; Unreliable (1 use))
. . . . Azreth: Damage 10 (curse, fire, DC 25; Increased Duration: concentration, Increased Range: ranged, Multiattack, Selective; Check Required 8: DC 17 - Expertise: Magic, Side Effect: on failure - Spell gains the Continuous and Uncontrolled modifiers)
. . . . Crucio: Concentration Cumulative Affliction 9 (magick moste evile, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 19; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Unreliable (1 use))
. . . . Curse Breaking: Burst Area Broad Concentration Simultaneous Weaken 8 (wizarding talent, Affects: Magic, Resisted by: Will, DC 18; Affects Objects, Burst Area 3: 120 feet radius sphere, DC 18, Broad: Magic, Concentration, Simultaneous, Subtle 2: undetectable; Check Required 5: DC 14 - Expertise: Curse Breaking, Distracting, Side Effect: on failure - psychic backlash, Slow: Minutes)
. . . . Imperio: Cumulative Progressive Affliction 9 (magick moste evile, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception, Progressive, Subtle: subtle; Unreliable (1 use))
. . . . Legilimens: Cumulative Effortless Mind Reading 9 (divination, DC 19; Cumulative, Effortless)
. . . . Sectumsempra: Damage 10 (curse, DC 25; Dangerous 4, Increased Range: ranged, Incurable, Multiattack, Penetrating 10)

Offense
Initiative +7
Avada Kedavra: Damage 9 (DC Fort 24)
Azreth: Damage 10, +8 (DC 25)
Crucio: Concentration Cumulative Affliction 9 (DC Will 19)
Curse Breaking: Burst Area Broad Concentration Simultaneous Weaken 8 (DC Will 18)
Grab, +3 (DC Spec 11)
Imperio: Cumulative Progressive Affliction 9 (DC Will 19)
Legilimens: Cumulative Effortless Mind Reading 9 (DC Will 19)
Sectumsempra: Damage 10, +8 (DC 25)
Throw, +3 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Bane: Voldemort is struck with a Rank 10 Will Resisted Affliction with the 1st Degree: Dazed & 2nd Degree: Prone conditions whenever one of his Horcruxes is destroyed within visual perception range of his location.
- Fatal Weakness: Voldemort is not the True Master of the Elder Wand, which means that he is under the effects of the Unreliable (Roll) flaw whenever he attempts to cast a spell at the True Master, and that he'll be subjected to a Psychic Backlash effect whenever he fails to successfully cast his spells.
- Motivation: Corruption: Voldemort seeks to corrupt and dominate the population of the entire wizarding world, turning them from good to evil, with him as their undisputed emperor.
- Overconfident: Voldemort has such confidence in his eventual success, that he'll completely ignore the effects of his Fatal Weakness complication, and may very well ignore anyone who tries to explain the weakness to him.
- Temper: Uttering Voldemort's true name within his hearing range is a very good way to get hit in the back with a Killing Curse.

Languages
Albanian, English [Native]

Defense
Dodge 11, Parry 11, Fortitude Immune, Toughness 7 (Imp. 5), Will 9 (Imp. 9)

Power Points
Abilities 52 + Powers 112 + Advantages 41 + Skills 44 (87 ranks) + Defenses 17 = 266
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DalkonCledwin
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Guardian of Balance Brainstorm & Notes

Post by DalkonCledwin »

Guardian of Balance
Premise: Harry Potter decides to leave Wizarding Britain after the defeat of Voldemort so that he might experience at least some of the joys of childhood he never found while living in England. Over the course of his journey, he becomes the new Doctor Fate and meets a young girl in desperate need of a better father figure.
Required Inclusions:
- Harry Potter’s decision to leave Wizarding Britain to experience what he missed as a child must be one that his closest friends and family fully endorse.
- During his travels, Harry must find and adopt a 10 year old Rachel ‘Raven’ Roth at least 5 years prior to the start of the Young Justice animated TV Series.
- At some point during the course of his journey, Harry must meet and apprentice under Kent Nelson, who ultimately appoints Harry as his chosen successor for the role of Doctor Fate.
- Harry’s status as the Master of Death must be something which allows him to have much greater autonomy, and the ability to retain his memories, while acting as Doctor Fate.
- The events depicted in the YJ episode “Denial” must either be invalidated, or else altered, to account for the fact that Harry is the new Doctor Fate instead of Zatara.
- Harry must begin the story as a loose ally of the Justice League who may actually be reluctant to outright join in on their heroic activities due to his prior experience with that sort of lifestyle.
Preferred Inclusions:
- The author is encouraged to have Raven eventually join the YJ Team or the Outsiders.
- The author is encouraged to pair Harry with one or more of the following: Wonder Woman, Hawkgirl, Karen Starr, Gabrielle Delacour, Daphne Greengrass, or Susan Bones.
- Harry and Batman should possess a mildly antagonistic relationship due to a difference of opinion on what qualifies as an acceptable starting age for heroic sidekicks.
- Harry being particularly reluctant to allow Raven to join YJ, if that is the team she wants to join.
Optional Inclusions:
- Harry’s reason for leaving Wizarding Britain might have been inspired by a posthumous letter he received from Dumbledore that urged him to go on such a journey.
- The author is encouraged to give Harry a resistance to Starrophytes and Starro Tech.
Forbidden Things:
- Harry the Weak Emo Doormat.
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DalkonCledwin
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Doctor Fate / The House of Fate / Guardian of Balance

Post by DalkonCledwin »

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Art by TayArtist2010 on DeviantArt

Doctor Fate (Harry Potter) - PL 13 (w/Helmet) & 10 (w/o Helmet)
Age: 23 / Height: 6' 0" / Weight: 176 lbs
Hair Color: Black / Eye Color: Green
DEO Threat Level: Epsilon-A

Strength 6/1, Stamina 6/3, Agility 5, Dexterity 3, Fighting 3, Intellect 3, Awareness 6, Presence 4

General Advantages
All-out Attack, Attractive, Benefit, Magical Renown 5 (master mage), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Status: (Master of Death), Benefit, Wealth 3 (millionaire), Connected, Contacts, Conviction, Cool: Persuasion, Equipment 11, Extraordinary Effort, Fascinate (Expertise: Magic), Favored Environment: (Aerial), Favored Foe: (Dark Spellcasters), Fighting Style: Jujutsu, Inspire 4, Interpose, Languages 4, Leadership, Potioneer, Power Attack, Ranged Attack 7, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Set-up, Trance, Well-informed

Enhanced Advantages
Adaptable Linguist 2, Chronal Bulwark, Chronal Memory, Close Attack 2, Eidetic Memory, Luck 2, Luck 4, Skill Mastery: (Expertise (AWE): Theology & Philosophy), Skill Mastery: (Expertise: Ancient Runes), Skill Mastery: (Expertise: History), Skill Mastery: (Expertise: Magic), Ultimate Effort: (Expertise: Ancient Runes checks), Ultimate Effort: (Expertise: History checks), Ultimate Effort: (Expertise: Magic checks), Ultimate Effort: (Expertise: Theology & Philosophy checks)

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Skills
Acrobatics 6 (+11), Athletics 6 (+12), Close Combat: Brawling 2 (+5), Deception 6 (+10), Expertise (AWE): Survival 4 (+14/+10), Expertise (AWE): Theology & Philosophy 6 (+18/+12), Expertise (AWE): Wizarding Culture 8 (+18/+14), Expertise: Ancient Runes 6 (+15/+9), Expertise: Geography 4 (+11/+7), Expertise: History 8 (+17/+11), Expertise: Magic 10 (+21/+13), Insight 8 (+14), Investigation 8 (+11), Perception 8 (+14), Persuasion 10 (+14), Ranged Combat: Wizardry 3 (+6), Sleight of Hand 4 (+7), Stealth 6 (+11), Treatment 4 (+7), Vehicles 6 (+9)

Powers
Gryffindor Physiology
. . Heroic: Enhanced Trait 2 (racial trait, Advantages: Luck 2)
. . Wayfarer: Enhanced Trait 8 (racial trait, Expertise (AWE) +4 (+14), Expertise (AWE) +4 (+18), Expertise +4 (+11), Advantages: Adaptable Linguist 2; Limited: Expertise: Survival bonus is for avoiding becoming lost only [1 rank only])
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Subtle: subtle, Turnabout)
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Subtle: subtle)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Chaos, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests in the form of a glowing stag, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged, Subtle: subtle; Nonlethal)
. . . . Finite Incantatem: Nullify 6 (charm, Counters: Magical Effects, DC 16; Broad, Simultaneous, Subtle: subtle)
. . . . Reparifors: Healing 7 (healing; Increased Range: ranged, Restorative, Subtle: subtle; Diminished Range 3, Distracting)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged, Subtle: subtle)
Special Qualities
. . Parseltongue: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Feature: Can be used to communicate with other Parselmouths, Feature: Made for Her Pleasure; Narrow Type: Snakes)
The Cloak of Invisibility (Removable)
. . Hide Thyself from Death's Gaze: Concealment 6 (cosmic relic, All Visual Senses, Other Sense Type: Black Lantern Spectral Sight; Affects Others; Distracting, Limited: to a single adult or up to three children, Passive)
. . Thief's Windfall: Immunity 1 (cosmic relic, Rare Descriptor: Thief's Downfall)
The Helmet of Fate (Removable (indestructible))
. . Chronal Stabilization: Immunity 5 (cosmic magic, Custom: Temporal Effects 5, Advantages: Chronal Bulwark, Chronal Memory)
. . Cosmic Attunement: Senses 7 (cosmic magic, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 6: x1m)
. . Dual Persona: Impervious Will 16 (cosmic, Advantages: Eidetic Memory; Feature 3: Guidance from Nabu (Directed Inspiration))
. . Lord of Order Incarnate: Enhanced Trait 56 (cosmic, Ranged Attack 7 +3 (+7), Stamina +3 (+6), Toughness +3 (+13), Will +6 (+16), Parry +3 (+13), Expertise (AWE) +6 (+18), Expertise +6 (+15), Expertise +6 (+17), Expertise +8 (+21), Inspire 4 +2 (+4), Strength +5 (+6), Advantages: Close Attack 2, Skill Mastery, Skill Mastery, Skill Mastery, Skill Mastery, Ultimate Effort: (Expertise: Theology & Philosophy checks), Ultimate Effort: (Expertise: Ancient Runes checks), Ultimate Effort: (Expertise: History checks), Ultimate Effort: (Expertise: Magic checks))
. . Major Arcana: Array
. . . . Ankh Gate: Teleport 10 (ancient magic, Carry 50 lbs.; Accurate, Easy, Extended: 1000 miles in 2 move actions, Portal; Limited to Extended)
. . . . Ankhs of Destruction: Damage 16 (ancient magic, DC 31; Affects Insubstantial 2: full rank, Homing 3: 3 extra attempts, Increased Range: ranged, Multiattack, Reversible)
. . . . Blessings of Nabu: Burst Area Luck Control 1 (ancient magic, Bestow Luck, Advantages: Luck 4; Burst Area 14: 30 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Will, Increased Action 2: move, Reduced Range 2: close)
. . . . Debar Magic: Broad Progressive Simultaneous Weaken 9 (ancient magic, Affects: Magical Effects, Resisted by: Will, DC 19; Broad: Magical Effects, Increased Range: ranged, Precise, Progressive, Simultaneous)
. . . . Dimensional Ankh: Movement 3 (ancient magic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . . . Enthrall: Concentration Perception Area Affliction 13 (ancient magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 23; Perception Area: DC 23 - Aural, Concentration, Extra Condition, Selective; Limited Degree 2)
. . . . Geas: Cumulative Affliction 13 (ancient magic, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Extra Condition, Increased Range 2: perception; Limited: Targets are only Impaired/Disabled if they attempt to resist the Command)
. . . . Hand of Fate: Move Object 13 (ancient magic, 50000 ktons; Increased Mass 18, Increased Range: perception, Precise, Subtle 2: undetectable)
. . . . Hidden Kingdom: Obscure 13 (ancient magic, Affects: All Sense Types, Area: 16 miles radius, DC 23; Selective; Reduced Range: close, Resistible: Will)
. . . . Major Image: Illusion 12 (ancient magic, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Resistible: Will)
. . . . Scrying: Remote Sensing 11 (ancient magic, Affects: 3 Types, inc. Visual - Visual, Aural, Mental, Range: 8 miles; Dimensional 2: group - Mystical Dimensions, Simultaneous, Subtle: DC 20+rank)
. . . . Spellbreaking: Nullify 14 (ancient magic, Counters: Magical Effects, DC 24; Broad, Multiattack, Precise, Simultaneous)
. . . . The Kylo Ren Effect: Deflect 13 (ancient magic; Hold, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . True Resurrection: Healing 14 (cosmic magic; Persistent, Restorative, Resurrection, Notes: Harry can only resurrect people who have been dead for 14 or less minutes)
. . . . You Can't Deceive Fate: Cumulative Effortless Mind Reading 13 (ancient magic, DC 23; Cumulative, Effortless, Penetrating 8)
. . Minor Arcana: Variable 1 (ancient magic; Action 2: free; Quirk: Limited to Utility Spells & Features, Notes: 5 pts of Traits; Magical Descriptors; See Power Settings)
. . Mystic Shield: Impervious Toughness 13 (ancient magic; Sustained)
. . Sustenance Charm: Immunity 10 (ancient magic, Life Support)
. . True Flight: Array
. . . . Levitation: Flight 8 (ancient magic, Speed: 500 miles/hour, 1 mile/round)
. . . . Soar the Spaceways: Movement 2 (cosmic magic, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Sight: Senses 22 (ancient magic, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Vision] 2: ranged, Detect: Magic [Vision] 2: ranged, Extended: Visual Senses 4: x10k, Microscopic Vision 4: atom-size, Ultravision; Noticeable: Harry's eyes glow while using this power)

Power Settings
. . Hot as Heck (Powers: In the Desert: Environment 2)
. . . . In the Desert: Environment 2 (ancient magic, Heat, Light (Bright), Radius: 60 feet; Concentration)
. . Infinite Do-Overs (Powers: Master of Death Incarnate: Immortality 19)
. . . . Master of Death Incarnate: Immortality 19 (cosmic, Return after 6 seconds; Concentration, Distracting, Limited 2: Can only be used against enemies the DEO considers to be an Omega Level Threat)
. . Lesser Invisibility (Powers: Disillusionment: Concealment 10)
. . . . Disillusionment: Concealment 10 (ancient magic, All Senses; Blending, Passive)
. . Sending (Powers: Magical Whisper: Other Cosmic Communication 1)
. . . . Magical Whisper: Other Cosmic Communication 1 (ancient magic, Sense Type: Magic; Subtle: encrypted, Notes: Range: Continental)

Equipment
Battle Robes, Cell Phone (Smartphone), The Tower of Fate

Offense
Initiative +5
Ankhs of Destruction: Damage 16, +10 (DC 31)
Bombarda: Burst Area Damage 6 (DC 21)
Debar Magic: Broad Progressive Simultaneous Weaken 9, +10 (DC Will 19)
Enthrall: Concentration Perception Area Affliction 13 (DC Will 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +13 (DC 25)
Finite Incantatem: Nullify 6, +13 (DC Will 16)
Geas: Cumulative Affliction 13 (DC Will 23)
Grab, +7 (DC Spec 16)
Hand of Fate: Move Object 13 (DC 23)
Spellbreaking: Nullify 14, +10 (DC Will 24)
Stupefy: Cumulative Affliction 6, +13 (DC Fort 16)
Throw, +10 (DC 21)
Unarmed, +7 (DC 21)
You Can't Deceive Fate: Cumulative Effortless Mind Reading 13 (DC Will 23)

Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for all the effort he went to in order to keep his fellow students at Hogwarts safe during the years that he was a student of the school.
- Honor: Harry will always keep his word, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Responsibility: As Doctor Fate, Harry must maintain the balance between Order and Chaos, keeping level the scales of fate. If Chaos becomes dominant, then everything will dissolve into endless turmoil. If Order becomes dominant, then existence will freeze into stasis.
- Significant Other: Harry is the foster father of the half-demon child known as Rachel Roth.
- Worthiness: The Helmet of Fate imparts immense knowledge of magic to whoever wears it... If it finds them worthy to use it's immense powers. Those who it doesn't find worthy could potentially be subjected to an attack by any of it's mystical effects.

Languages
Ancient Greek, Dynastic Egyptian, English [Native], Gobbledegook, Hebrew, Latin, Old Norse

Defense
Dodge 13, Parry 13/10, Fortitude 10, Toughness 13/6 (Imp. 13), Will 16/10 (Imp. 16)

Power Points
Abilities 56 + Powers 218 + Advantages 60 + Skills 63 (125 ranks) + Defenses 23 = 420
Abilities 56 + Powers 31 + Advantages 60 + Skills 63 (125 ranks) + Defenses 23 = 233 w/o Helmet

--------------------
The Tower of Fate - PL 13

Toughness 12, Size Awesome

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 4 (DC 35), Defensive Enchantments, Dimensional Portal, Drones (Golems), Dual Size: Medium, Dueling Hall, ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 4, Holding Cells, Isolated, Library, Living Space, Luxury 4 (Up to 2 ea., 8), Mystic Locale, Owlery, Personnel (Kreacher & Winky), Ritual Chamber, Sealed, Self-repairing 1, Vault 1 (Tough 18, DC 20), Wards 4 (DC 35)

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 40 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 49
Last edited by DalkonCledwin on Sun Oct 11, 2020 12:54 pm, edited 2 times in total.
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Raven / The House of Fate / Guardian of Balance

Post by DalkonCledwin »

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Raven (Rachel Roth) - PL 8
Age: 13 / Height: 5' 7" / Weight: 92 lbs
Hair Color: Purple / Eye Color: Violet
DEO Threat Level: Beta-A

Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 2, Intellect 3, Awareness 7, Presence 4

Advantages
Assessment, Attractive, Benefit, Apprentice Master, Benefit, Magical Renown (adept of note), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Daze (Intimidation), Demonic Glare, Equipment 1, Fascinate (Expertise: Magic), Favored Environment: (Dark Rooms), Languages 1, Lionheart, Luck, Reviving Team Attack, Ritualist, Second Chance: (Resisting Mental Control), Startle, Trance, Well-informed

Skills
Close Combat: Claws 2 (+4), Expertise (PRE): Poetry 4 (+8), Expertise: Magic 8 (+11), Insight 8 (+15), Intimidation 6 (+10), Investigation 6 (+9), Perception 8 (+15), Persuasion 4 (+8), Ranged Combat: Magic 6 (+8), Sleight of Hand 4 (+6), Stealth 6 (+8), Treatment 4 (+7)

Powers
Half-Demon Physiology
. . Claws: Strength-based Damage 1 (slashing, DC 22)
. . Demonic Senses: Senses 9 (racial trait, Acute: Detect Demons, Awareness: Emotions [Mental], Darkvision, Detect: Demons [Mental] 2: ranged, Low-light Vision, Radius (Type): Mental Senses)
. . Flotation: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Levitation)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Electricity Damage, Damage Effect: Fire Damage, Poison, Sleep, Starvation & Thirst; Feature: Longevity (Up to 596 years); Limited - Half Effect)
. . Telepathic Bond: Mental Cosmic Communication 1 (racial trait; Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: Continental)
Movement of Souls: Array
. . Astral Projection: Remote Sensing 14 (soul magic, Affects: All Types, Range: 60 miles; Dimensional: dimension - The Astral Plane; Feedback, Noticeable: Raven-shaped Shadow, Side Effect 2: always - Physical Body is Defenseless & Immobile)
. . Levitation: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
Psionic Potential: Array
. . Emotion Negation: Cumulative Affliction 6 (empathy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions; Side Effect: on failure - Psychic Backlash)
. . Empathic Healing: Healing 6 (empathy; Feature: Allows Raven to use her Telepathic Bond power with whomever she heals, Restorative; Empathic)
. . Empathic Probe: Cumulative Mind Reading 6 (empathy, DC 16; Cumulative; Limited to Emotions, Side Effect: on failure - Psychic Backlash)
. . Telepathic Network: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide / Small Nation)
Soul Magic: Array
. . Azarath, Metrion, Zinthos: Variable 1 (magical; Action 2: free; Quirk: Limited to Utility Spells & Features)
. . Passwall: Movement 3 (soul magic, Permeate 3: full speed; Portal)
. . Soul Bolts: Damage 8 (soul magic, DC 23; Increased Range: ranged, Multiattack)
. . Soul Gate: Movement 2 (soul magic, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Soul Jump, Mass: Burst Area Teleport 6 (soul magic, Carry 3200 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 16, Extended: 60 miles in 2 move actions, Increased Mass 6; Limited to Extended, Tiring)
. . Soul Jump, Solo: Teleport 9 (soul magic, 2 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . Soul Self Shaping: Create 6 (soul magic, Volume: 60 cft., DC 16; Movable, Selective)
. . Soul Wave: Cone Area Damage 8 (soul magic, DC 23; Cone Area 2: 120 feet cone, DC 18)
Special Qualities
. . Empathic Precognition: Senses 4 (talent, Precognition; Source: Exposure to Extreme Emotions, Uncontrolled)
. . Klaatu Barada Nikto!: Comprehend 3 (talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Narrow Type: Dead Occult Languages)
. . Quoth the Raven, Nevermore!: Perception Area Concentration Weaken 5 (performance, Affects: Will, Resisted by: Will, DC 15; Perception Area: DC 15 - Aural, Concentration; Check Required 5: DC 14 - Expertise: Poetry, Distracting)
. . Soul Self Shield: Impervious Toughness 8 (soul magic; Sustained)
Teachings of Nabu: Array
. . Hand of the Acolyte: Move Object 4 (ancient magic, 800 lbs.; Increased Range: perception, Precise, Subtle 2: undetectable)
. . Minor Image: Illusion 5 (ancient magic, Affects: Three Sense Types - Visual, Auditory, Area: 30 cft., DC 15; Selective; Resistible: Will)
. . The Kylo Ren Effect: Deflect 5 (ancient magic; Hold, Redirection, Reflect; Limited: to Attacks Targeting Dodge)

Equipment
Light Battle Robes

Offense
Initiative +2
Claws: Strength-based Damage 1, +4 (DC 22)
Emotion Negation: Cumulative Affliction 6 (DC Will 16)
Empathic Probe: Cumulative Mind Reading 6 (DC Will 16)
Grab, +2 (DC Spec 16)
Hand of the Acolyte: Move Object 4 (DC 14)
Quoth the Raven, Nevermore!: Perception Area Concentration Weaken 5 (DC Will 15)
Soul Bolts: Damage 8, +8 (DC 23)
Soul Wave: Cone Area Damage 8 (DC 23)
Throw, +2 (DC 21)
Unarmed, +2 (DC 21)

Complications
- Bittersweet Sixteen: There are a lot of advantages to be had for a Half-Demon who has just turned sixteen years old, such as eternal youth and a massive increase in power; however all of these advantages come with one massive drawback in the sense that they become a harbinger of the apocalypse by allowing Trigon a doorway into whichever world they are living on when they turn sixteen.
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Inheritor: Raven is technically the apprentice to the Master Mage known as Doctor Fate. However, due to her demonic heritage she'll never be allowed to wear the Helmet of Fate, and thus she'll be unable to acquire the title of Master Mage if she continues to follow in her current Master's footsteps.
- Motivation: Acceptance: Rachel wants to be accepted for who she is, not feared for what her father could unleash upon the world by using her to access it.
- Relationships: Raven is the Archdemon Trigon's only daughter, and also the foster daughter of the Master Mage known as Doctor Fate (aka Harry Potter).
- Temper: Raven’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the infernal embodiment of Pride and it’s up to her closest friends to bring her back.

Languages
Azaranian [Native], English

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8 (Imp. 8), Will 10

Power Points
Abilities 64 + Powers 139 + Advantages 22 + Skills 33 (66 ranks) + Defenses 15 = 273

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Builder's Note: The disagreement between Harry and Batman over when an appropriate age to begin acting as a hero is, will have more to do with Robin than it does with Raven, as Batman allowed Robin to begin as a sidekick when the kid was like 9 or so years old.
Last edited by DalkonCledwin on Sun Oct 11, 2020 3:02 am, edited 1 time in total.
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Daphne Greengrass / The Ladies of Fate / Guardian of Balance

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 10
Age: 24 / Height: 5' 6" / Weight: 113 lbs
Hair Color: Blonde / Eye Color: Blue
DEO Threat Level: Gamma-A

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 3, Intellect 5, Awareness 4, Presence 6

General Advantages
Accurate Attack, Attractive 2, Beginner's Luck, Benefit, Magical Renown 2 (potential inheritor), Benefit, Sith Rank (acolyte), Benefit, Spiritual Diplomat, Connected, Defensive Attack, Defensive Roll 6, Demonic Glare, Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Fearless, Improved Initiative 2, Improved Treatment, Languages 3, Luck 2, Motivate, Potioneer, Precise Attack (Ranged, Cover), Ritualist, Runesmith, Skill Mastery: Expertise: Magic, Speed of Thought, Startle, Trance, Uncanny Dodge, Well-informed

Enhanced Advantages
Assessment, Charming

Skills
Deception 6 (+16/+12), Expertise (AWE): Wizarding Culture 8 (+12), Expertise: Ancient Runes 8 (+13), Expertise: Magic 10 (+15), Insight 6 (+14/+10), Intimidation 14 (+20), Investigation 6 (+11), Perception 4 (+8), Persuasion 8 (+18/+14), Ranged Combat: Magic 6 (+8), Sleight of Hand 4 (+6), Stealth 4 (+7), Treatment 8 (+13)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Subtle: subtle, Turnabout)
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range, Increased Range: ranged, Subtle: subtle)
. . . . Deprimo: Burst Area Move Object 8 (charm, 6 tons, DC 23; Burst Area: 30 feet radius sphere, DC 18, Damaging, Extended Range, Subtle: subtle; Limited Direction: Downwards)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Extended Range, Increased Range: ranged, Multiattack, Subtle: subtle; Nonlethal)
. . . . Finite Incantatem: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Extended Range, Multiattack, Simultaneous, Subtle: subtle)
. . . . Glacius Virilis: Progressive Affliction 6 (jinx, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, DC 16; Alternate Resistance (Dodge), Extended Range, Extra Condition, Increased Range: ranged, Multiattack, Progressive, Subtle: subtle; Limited: to Male Targets)
. . . . Legilimens: Cumulative Mind Reading 10 (divination, DC 20; Cumulative, Subtle: subtle; Side Effect: on failure - Psychic Backlash)
. . . . Reparifors: Healing 6 (healing; Increased Range: ranged, Restorative, Subtle: subtle; Diminished Range 2)
. . . . Spell Deflection: Deflect 12 (wizarding talent; Redirection, Reflect, Subtle: subtle; Limited: to Magical Attacks, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Extended Range, Increased Range: ranged, Multiattack, Subtle: subtle)
Slytherin Physiology
. . Eye for Talent: Enhanced Trait 3 (racial trait, Insight +4 (+14), Advantages: Assessment)
. . Silver-Tongued: Enhanced Trait 5 (racial trait, Deception +4 (+16), Persuasion +4 (+18), Advantages: Charming)
Special Qualities
. . Detecting Traces: Senses 7 (wizarding talent, Analytical: Detect Magic, Detect: Magic [Visual] 2: ranged, Penetrates Concealment: Detect Magic; Limited: Penetrates Concealment is blocked by 1 ft. of stone, 1 in. of metal or 3 ft. of wood/dirt [4 ranks only])
. . Occlumens: Immunity 3 (wizarding talent, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Can load false memories into Reflect effect by using Hold effect, Hold, Reflect, Sustained)

Equipment
Casual Clothes, Expanded Suitcase

Offense
Initiative +13
Bombarda: Burst Area Damage 8 (DC 23)
Deprimo: Burst Area Move Object 8 (DC 23)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 8, +8 (DC Will 18)
Glacius Virilis: Progressive Affliction 6, +8 (DC Dog/Fort/Will 16)
Grab, +3 (DC Spec 10)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Motivation: Responsibility: Daphne is in a betrothal with the Head of the House of Black, and is now searching for said Head of House so that she can demand he do the honorable thing and marry her.
- Relationships: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
Bulgarian, English [Native], French, Latin

Defense
Dodge 10, Parry 8, Fortitude 3, Toughness 8/1, Will 12

Power Points
Abilities 48 + Powers 52 + Advantages 45 + Skills 46 (92 ranks) + Defenses 22 = 213

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Expanded Suitcase - PL 10

Toughness 8, Size Medium

Features:
Amplifier 3 (Magical Traits +2, Daphne Only), Artificer Lab, Concealed, Cosmetic 2 (DC 25), Dual Size: Miniscule, ECM 4 (Vs. Magic, -8), Hero Point Bank 4, Library, Living Space, Basic 2 (Up to 2 ea., 4), Movable, Ritual Chamber, Sealed Wards 3 (DC 30)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 26
Last edited by DalkonCledwin on Sun Oct 11, 2020 3:02 am, edited 1 time in total.
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Power Girl / The Ladies of Fate / Guardian of Balance

Post by DalkonCledwin »

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Power Girl (Karen Starr) - PL 12
Age: 24 / Height: 5' 11" / Weight: 180 lbs
Hair Color: Blonde / Eye Color: Blue
DEO Threat Level: Epsilon-E

Strength 16, Stamina 12, Agility 10, Dexterity 7, Fighting 6, Intellect 6, Awareness 4, Presence 4

General Advantages
Attractive 2, Benefit, Alternate Identity: (Kara Zor-El), Benefit, Cynical, Benefit, Wealth 3 (millionaire), Connected, Equipment 1, Extraordinary Effort, Favored Environment: (Aerial), Fighting Style: Krav Maga, Instant Up, Inventor, Languages 3, Leadership, Percussive Maintenance, Ranged Attack, Skill Mastery: Athletics, Startle, Teamwork

Enhanced Advantages
Eidetic Memory, Great Endurance, Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Power Attack

Skills
Acrobatics 4 (+14), Athletics 6 (+22), Close Combat: Unarmed 2 (+8), Expertise: Business & Finance 10 (+16), Expertise: Kryptonian Lore 8 (+14), Expertise: Science 8 (+14), Insight 4 (+8), Intimidation 6 (+10), Investigation 6 (+12), Perception 8 (+12), Persuasion 4 (+8), Technology 8 (+14), Treatment 4 (+10), Vehicles 4 (+11)

Powers
Hyper-Punching: Strength Effect 16 (bludgeoning, racial talent; Multiattack)
. . Freezing Breath I: Cumulative Cone Area Affliction 8 (Alternate; cold, racial talent, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Fortitude, DC 18; Cone Area 2: 120 feet cone, DC 18, Cumulative, Extra Condition; Limited Degree)
. . Freezing Breath II: Cumulative Affliction 10 (Alternate; cold, racial talent, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Fortitude, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Freezing Breath III: Create 12 (Alternate; ice, racial talent, Volume: 4000 cft., DC 22; Increased Duration: continuous, Innate, Tether; Source: Water)
. . Freezing Breath IV: Cone Area Nullify 8 (Alternate; cold, racial talent, Counters: Heat Effects & Fire, DC 18; Cone Area 2: 120 feet cone, DC 18, Broad, Simultaneous; Reduced Range: close)
. . Heat Vision: Damage 10 (Alternate; heat, racial talent, DC 25; Increased Range: ranged, Multiattack, Precise)
. . Optic Heat Wave: Cone Area Damage 10 (Alternate; heat, racial talent, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . Power-Lifting: Enhanced Strength 12 (Alternate; racial talent, +12 STR; Limited to Lifting, Notes: Lifting Strength 28: Up to 6,400,000 tons)
. . Super-Breath: Cone Area Move Object 12 (Alternate; racial talent, wind, 100 tons; Cone Area 2: 120 feet cone, DC 22; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Super-Inhalation: Cone Area Nullify 8 (Alternate; racial talent, Counters: Gases & Airborne Toxins, DC 18; Cone Area 2: 120 feet cone, DC 18, Broad, Simultaneous; Reduced Range: close)
Kryptonian Physiology
. . Fast Action: Quickness 6 (racial trait, Perform routine tasks in -6 time ranks, Advantages: Eidetic Memory)
. . Invulnerabilities: Immunity 13 (racial trait, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison)
. . Kryptonian Senses: Senses 31 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Darkvision, Extended: Auditory Senses 3: x1k, Extended: Olfactory Senses 3: x1k, Extended: Visual Senses 4: x10k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision does not penetrate lead-based concealment [4 ranks only])
. . Lightning Reflexes: Enhanced Trait 8 (racial trait, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Direct Exposure to Yellow Sunlight)
. . Super-Endurance: Immunity 3 (racial trait, Sleep, Suffocation (All), Advantages: Great Endurance; Quirk: Immunity is limited to approximately 30 minutes at a time)
. . True Invulnerability: Protection 2 (racial trait, +2 Toughness; Impervious [12 extra ranks])
True Flight: Array
. . Soar the Spaceways: Movement 2 (racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 14 (racial talent, Speed: 32000 miles/hour, 60 miles/round; Precise)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +22
Freezing Breath I: Cumulative Cone Area Affliction 8 (DC Fort 18)
Freezing Breath II: Cumulative Affliction 10, +8 (DC Fort 20)
Freezing Breath IV: Cone Area Nullify 8 (DC Will 18)
Grab, +6 (DC Spec 26)
Heat Vision: Damage 10, +8 (DC 25)
Optic Heat Wave: Cone Area Damage 10 (DC 25)
Super-Breath: Cone Area Move Object 12 (DC 22)
Super-Inhalation: Cone Area Nullify 8 (DC Will 18)
Throw, +8 (DC 31)
Unarmed, +8 (DC 31)

Complications
- Motivation: Doing Good: Karen is an altruist, and wants to do all she can to help humanity. Unlike her cousin Superman she is not afraid of her powers, but increasingly sees them as less important than what she can do in the world of business and technology.
- Power Loss: Karen's Toughness is not Impervious against magical attacks. Furthermore, while under the light of a Red star Karen's Strength and Stamina scores will each lower by 1 rank per round until they reach a rank of 1 and 2 respectively. She'll also lose access to her Racial Traits and Racial Talents whenever she is directly exposed to Red Sunlight.
- Reputation: Karen can be arrogant, though it has to be said that she can nearly always back up her attitude. Her figure and rather revealing costume also causes some prurient controversy.
- Weakness: As a Kryptonian, Karen is susceptible to the radiation that is emitted by the space rocks commonly referred to as Kryptonite. However, this only applies to the Kryptonite which originates from the dimension known as Earth-2.

Languages
English, German, Kryptonian [Native], Russian, Spanish

Defense
Dodge 10, Parry 10, Fortitude 13/12, Toughness 14 (Imp. 14), Will 11/10

Power Points
Abilities 130 + Powers 133 + Advantages 29 + Skills 41 (82 ranks) + Defenses 10 = 343

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Build Comments: The "Benefit, Cynical" advantage gives anyone who possesses it a +1 bonus to their Fortitude and Will defenses that applies only against magical attacks. However, this bonus is still limited by the character's Power Level caps. Oh, and Percussive Maintenance does what Animal Empathy does, except it works on machines and is limited to Intimidation.
Last edited by DalkonCledwin on Sun Oct 11, 2020 3:01 am, edited 1 time in total.
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