Art by Shinobisena on DeviantArt
Harry James Potter - PL 10
Age: 18+ /
Height: Usually 6' 0" /
Weight: Usually 176 lbs
Hair Color: Usually Brown /
Eye Color: Usually Green
Wealth Rank: +20 /
Rep Rank: +14 (Wizarding) / +10 (w/Muggles)
Strength 12, Stamina 10, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 4
General Advantages
All-out Attack, Animal Empathy, Attractive, Benefit, Renown 2, Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (millionaire), Connected, Conviction, Defensive Attack, Equipment 10, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (Aerial), Favored Foe: (Dark Wizards), Fearless, Improved Critical: Expelliarmus, Inspire 2, Interpose, Languages 3, Leadership, Luck 2, Move-by Action, Potioneer, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 3, Ritualist, Runesmith, Set-up
Enhanced Advantages
Diehard, Great Endurance
Skills
Acrobatics 4 (+9), Athletics 4 (+16), Close Combat: Grab 4 (+8), Deception 4 (+8), Expertise (AWE): Wizarding Culture 6 (+12), Expertise: Ancient Runes 4 (+7), Expertise: Magic 10 (+13), Insight 6 (+12), Investigation 6 (+9), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 6 (+11), Treatment 4 (+7), Vehicles 6 (+9)
Powers
Holly & Phoenix Feather Wand (Easily Removable)
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Yer A Wizard, Harry: Array
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Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Subtle: subtle, Turnabout; Distracting)
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Bombarda: Burst Area Damage 6 (force, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Subtle: subtle)
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Cantrips: Variable 1 (wizarding magic; Action 2: free; Quirk 2: Limited to 3 power points or less, Notes: 5 pts of Traits; Magical Descriptors)
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Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests in the form of a glowing stag, Tiring)
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Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged, Subtle: subtle; Nonlethal)
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Finite Incantatem: Nullify 6 (charm, Counters: Magical Effects, DC 16; Broad, Simultaneous, Subtle: subtle)
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Reparifors: Healing 5 (healing; Increased Range: ranged, Restorative, Subtle: subtle; Diminished Range 3)
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Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged, Subtle: subtle)
Martian Morphology: Dynamic Array
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Density Increase: Impervious Toughness 3 ([0 active, 0/30 PP, 1/r+1], morphic; Feature: Increased Mass, Sustained)
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Energy Vision: Damage 10 ([0 active, 0/30 PP, 3/r], energy, DC 25; Increased Duration: concentration, Increased Range 2: perception; Distracting)
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Fade Away: Concealment 4 ([0 active, 0/30 PP, 1/r], morphic, Other Sense Type: Mental, Sense - Sight; Blending)
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Hyper-Breath: Cone Area Move Object 8 ([0 active, 0/30 PP, 1/r], wind, 6 tons; Cone Area: 60 feet cone, DC 18; Limited Direction: Repulsion, Reduced Range: close)
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Limb Multiplication: Extra Limbs 3 ([0 active, 0/30 PP, 1/r], morphic, 3 extra limbs, Advantages: Improved Grab)
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Shapeshifting: Morph 4 ([0 active, 0/30 PP, 5/r-1], morphic, +20 Deception checks to disguise; Any form; Quirk: Limited to Masculine Forms)
Martian Physiology
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Accelerated Healing: Regeneration 4 (racial trait, Every 2.5 rounds, Advantages: Diehard; Persistent)
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Body Resistance: Impervious Toughness 7 (racial trait)
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Invulnerabilities: Immunity 9 (racial trait, Critical Hits, Disease, Environmental Conditions (All), Poison; Feature: Longevity (Up to 282 years))
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Martian Senses: Senses 10 (racial trait, Darkvision, Extended: Vision 2: x100, Extended: Hearing 2: x100, Penetrates Concealment: Vision)
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Natural Athlete: Speed 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Athletics Check Required)
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Psionic Interference: Impervious Will 10 (racial trait)
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Super-Endurance: Immunity 2 (racial trait, Suffocation (All), Advantages: Great Endurance; Quirk: Immunity is limited to approximately 30 minutes at a time)
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Telepathic Bond: Mental Cosmic Communication 1 (racial trait; Subtle: encrypted; Concentration, Limited: to Friends & Loved Ones, Notes: Range: Continental)
Martian Psionics: Array
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"Go to Sleep": Progressive Perception Area Affliction 8 (telepathy, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 18; Perception Area: DC 18 - Aural, Progressive, Reversible, Selective; Check Required 2: DC 11 - Will, Tiring)
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Levitation: Flight 10 (telekinetic, Speed: 2000 miles/hour, 4 miles/round)
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Mental Bolts: Damage 10 (telepathy, DC 25; Alternate Resistance: Will, Increased Range 2: perception, Split 2: 3 targets; Check Required 2: DC 11 - Will, Side Effect: on failure - Psychic Backlash)
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Mental Illusions: Illusion 10 (telepathy, Affects: All Sense Types, Area: 1000 cft., DC 20; Limited to One Subject, Resistible: Will)
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Mental Probe: Cumulative Mind Reading 10 (telepathy, DC 20; Cumulative)
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Mental Shield: Burst Area Immunity 10 (telepathy, Common Descriptor: Mental Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Selective; Concentration, Limited - Half Effect)
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Mind Scan: Senses 14 (clairsentience, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Mental, Detect: Minds [Mental] 2: ranged, Extended: Mental Senses 5: x100k, Radius (Type): Mental Senses; Sustained)
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Telekinesis: Move Object 10 (telekinetic, 25 tons, DC 25; Damaging, Multiattack; Distracting)
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Telekinetic Shield: Create 10 (telekinetic, Volume: 1000 cft., DC 20; Movable, Selective; Distracting)
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Telepathic Network: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration)
Special Qualities
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Parseltongue: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Feature: Can be used to communicate with other Parselmouths; Narrow Type: Snakes)
Equipment
12 Grimmauld Place, Cell Phone (Smartphone), Team Communicator
Offense
Initiative +5
"Go to Sleep": Progressive Perception Area Affliction 8 (DC Will 18)
Bombarda: Burst Area Damage 6 (DC 21)
Energy Vision: Damage 10 (DC 25)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +10 (DC 25)
Finite Incantatem: Nullify 6, +10 (DC Will 16)
Grab, +8 (DC Spec 22)
Hyper-Breath: Cone Area Move Object 8 (DC 18)
Mental Bolts: Damage 10 (DC Will 25)
Mental Probe: Cumulative Mind Reading 10 (DC Will 20)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Telekinesis: Move Object 10, +6 (DC 25)
Throw, +6 (DC 27)
Unarmed, +4 (DC 27)
Complications
- Fame: Harry is famous within Wizarding Society for the part he played in the defeat of the dark wizard commonly known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry loses access to his Racial Traits, Morphic, Clairsentient, Telepathic and Telekinetic effects whenever he is directly exposed to fire. Furthermore, such conditions will cause his Strength and Stamina to be reduced to a rank of 2. He has also been known to experience panic attacks in such situations. All of which means that Floo Travel is entirely pointless for him.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
Languages
English [Native], French, Gobbledegook, Old Norse
Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10 (Imp. 10/7), Will 10 (Imp. 10)
Power Points
Abilities 94 + Powers 153 + Advantages 50 + Skills 40 (80 ranks) + Defenses 15 = 352
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12 Grimmauld Place - PL 10
Toughness 10, Size Huge
Features:
Amplifier 3 (Magical Traits), Concealed 5 (DC 40), Dining Area, Dual Size: Medium, ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Basic 4 (Up to 2 ea., 8), Living Space, Luxury 4 (Up to 2 ea., 8), Meeting Room, Mystic Locale, Personnel, Sealed, Secret 3 (DC 30), Typewriter, Wards 3 (DC 30)
Complications
- Accessible Bowels: 12 Grimmauld Place was once a respectable Muggle Townhouse, and as is the case with other similar structures, it is riddled with ductwork, plumbing and other structures that are large enough for a man-sized creature to crawl through. These passageways connect the rooms within the building, and could allow an infiltrator to move about the structure unseen.
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 40 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 45