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DalkonCledwin
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Fiore Forvedge / Martyrs, Maidens & Magic

Post by DalkonCledwin » Fri Feb 08, 2019 4:15 am

Image
Official Art by Erimo

Fiore Forvedge Yggdmillennia - PL 10
Age: 19 / Height: 5' 4" / Weight: 104 lbs
Hair Color: Brunette / Eye Color: Blue
Measurements: 33B / 22 / 32 in.

Strength 8/0, Stamina 1, Agility 1, Dexterity 2, Fighting 2, Intellect 8, Awareness 2, Presence 2

General Advantages
Artificer, Attractive, Benefit, Wealth 4 (multimillionaire), Eidetic Memory, Equipment 1, Improvised Tools, Languages 2, Ritualist, Ultimate Effort: Expertise: Thaumaturgy, Well-informed

Enhanced Advantages
Close Attack 6

Skills
Expertise: Human Engineering 6 (+14), Expertise: Spiritual Evocation 6 (+14), Expertise: Thaumaturgy 4 (+12), Insight 4 (+6), Perception 8 (+10), Persuasion 4 (+6)

Powers
Bronze-Link Manipulators, Coupled Reinforcement Mystic Codes (Removable)
. . Defensive Capabilities
. . . . Ability Amplifier: Enhanced Trait 12 (thaumaturgy, Dodge +4 (+11), Parry +4 (+11), Fortitude +4 (+7))
. . . . Wall of Legs: Protection 8 (thaumaturgy, +8 Toughness; Impervious, Sustained)
. . Doing the Doctor Octopus Thing: Array
. . . . Jupiter, Tin Arm of Protection: Deflect 11 (thaumaturgy; Redirection, Reflect; Limited: to Projectiles)
. . . . Mars, Iron Arm of War: Weaken 10 (thaumaturgy, Affects: Toughness, Resisted by: Fortitude, DC 20; Accurate 4: +8, Affects Objects Only, Increased Range: ranged)
. . . . Saturn, Lead Arm of Roaring: Damage 6 (thaumaturgy, DC 21; Accurate 4: +8, Increased Range: ranged, Multiattack)
. . . . Strength Boost: Enhanced Strength 8 (thaumaturgy, +8 STR, Advantages: Close Attack 6, Notes: Able to lift 6 Tons)
. . Locomotion System
. . . . Cyberleg - Leaping: Leaping 4 (thaumaturgy, Leap 120 feet at 30 miles/hour)
. . . . Cyberleg - Speed: Speed 7 (thaumaturgy, Speed: 250 miles/hour, 0.5 miles/round)
. . . . Cyberleg - Wall Crawling: Movement 2 (thaumaturgy, Wall-crawling 2: full speed)
Magus Physiology
. . Command Spells: Cumulative Affliction 9 (thaumaturgy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Feature: Can sacrifice a use to gain a Hero Point that must be used before the end of the Encounter, Increased Range 2: perception; Limited: to Archer of Black, Limited: Can only be used three times)
. . Eulyphis: Comprehend 1 (talent, Spirits - Medium)
. . Magus Senses: Senses 2 (talent, Acute: Mana Awarenes, Awareness: Mana [Mental])
Wheelchair
. . Wheelset: Feature 1 (technological, Notes: Allows Fiore to move at the normal movement speed for humans even when not using her Mystic Code.)

Equipment
Wheelchair

Offense
Initiative +1
Command Spells: Cumulative Affliction 9 (DC Will 19)
Grab, +8 (DC Spec 18)
Mars, Iron Arm of War: Weaken 10, +10 (DC Fort 20)
Saturn, Lead Arm of Roaring: Damage 6, +10 (DC 21)
Throw, +2 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Disability: Fiore was born with malfunctioning magic circuits in her legs. This has deeply affected Fiore's thaumaturgy and has also led to her two limbs losing all functionality. This means that when not using her wheelchair or mystic code, her Speed is considered to be Disabled as she has to rely upon her arms.
- Motivation: I Wish I May, I Wish I Might: If Fiore were to succeed in getting a wish granted by the Grail, it would be for her to regain use of her legs without having to sacrifice the ability to perform Thaumaturgy. This is what has driven her towards participation in the Grail War.
- Relationship: Fiore is the Head of the Forvedge branch of the Yggdmillennia clan of Mages. She is the older sister Caules Forvedge Yggdmillennia, and has been named the successor to Darnic Prestone Yggdmillennia as the Elder of the Yggdmillennia Clan. She is also the Master of Archer of Black in the Grail War.
- Rivalry: With both Rikudo Reika and Sisigou Kairi due to the fact that Fiore has made it her personal mission to stop Reika and her Servant from slaughtering non-combatants in the war, and because Kairi tends to get in the way a lot.

Languages
English, Greek, Romanian [Native]

Defense
Dodge 11/7, Parry 11/7, Fortitude 7/3, Toughness 9 (Imp. 8), Will 13

Power Points
Abilities 36 + Powers 79 + Advantages 14 + Skills 16 (32 ranks) + Defenses 24 = 169

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Sieg / Martyrs, Maidens & Magic

Post by DalkonCledwin » Fri Feb 08, 2019 6:15 am

Image
Official Art by Ototsugu Konoe

Sieg - PL 8 as Sieg, 16 as Siegfried
Age: 3 at best / Height: 5' 5" / Weight: 117 lbs
Hair Color: Brunette / Eye Color: Ruby Red

Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 2, Presence 2

Advantages
Artificer, Artificer, Defensive Roll, Luck (Heroic Feat) 3, Luck 3, Move-by Action, Ritualist, Skill Mastery: Expertise: Thaumaturgy

Skills
Athletics 4 (+6), Close Combat: Swords 15 (+17), Expertise: Thaumaturgy 4 (+11/+6), Insight 4 (+6), Investigation 4 (+6), Perception 8 (+10), Ranged Combat: Magecraft 4 (+6)

Powers
Class Skills
. . Homunculus: Enhanced Trait 4.5 (c+ rank, Expertise +5 (+11), Advantages: Artificer, Ritualist)
. . Independent Action: Immunity 10 (ex rank, Common Descriptor: Mind Control)
Demi-Servant Physiology
. . Endurance: Protection 2 (e rank, +2 Toughness; Impervious)
. . Running Speed: Speed 2 (e rank, Speed: 8 miles/hour, 120 feet/round)
. . . . Super-Leaping: Leaping 1 (Alternate; e rank, Leap 15 feet at 4 miles/hour)
Magecraft: Personal Skill Array
. . Akafiloga Argrise: Damage 13 (ex rank, anti-unit (self), DC 28; Increased Range: ranged; Inaccurate 2: -4, Noticeable: Sieg looks like the dragon known as Fafnir while using this attack, Tiring)
. . Logic Path/Open: Weaken 10 (c rank, thaumaturgy, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Increased Range: ranged)
. . Mystic Bolt: Damage 10 (c rank, thaumaturgy, DC 25; Increased Range: ranged)
. . Rejuvenation: Healing 7 (c rank, thaumaturgy; Persistent, Restorative, Stabilize)
. . Suggestion: Cumulative Affliction 8 (c rank, thaumaturgy, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious; Limited Degree)
Personal Skills
. . Man-Made Hero & Dragon Revelation: Variable 19 (ex rank; Activation: move action, Limited: Can only be used three times, Limited: Lasts for 30 combat rounds per usage, Slow, Notes: 80 pts for Duplicating the Traits of certain Servants)
. . . . Command Spells: Cumulative Affliction 8 (Alternate; thaumaturgy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: to Rider of Black, Limited: Shares usage counter with Dragon Revelation)
. . . . . . . . Armor Plating: Protection 14 (b+ rank, +14 Toughness; Impervious)
. . . . . . . . Felling of the Sky Demon: Line Area Damage 10 (a+ rank, anti-army, DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20)
. . . . . . . . . . Phantasmal Greatsword: Strength-based Damage 3 (Alternate; slashing, DC 20; Breaking, Smashing)

Power Settings
Dragon-Blooded Knight (Powers: Armor of Fafnir, Balmung, Strength +5 (+7), Fighting +5 (+7), Agility +4 (+6), Dexterity +4 (+6), Expertise (AGL) +6 (+8), Vehicles +6 (+8))

Offense
Initiative +2
Akafiloga Argrise: Damage 13, +2 (DC 28)
Command Spells: Cumulative Affliction 8 (DC Will 18)
Grab, +2 (DC Spec 12)
Logic Path/Open: Weaken 10, +6 (DC Fort 20)
Mystic Bolt: Damage 10, +6 (DC 25)
Suggestion: Cumulative Affliction 8 (DC Will 18)
Throw, +2 (DC 17)
Unarmed, +2 (DC 17)

Complications
- Motivation: Doing Good: Sieg opposes Shirou Kotomine not because it is in humanity's best interest for him to do so, but because it is simply the right thing to do.
- Quirk: Due to his young age, Sieg is rather clueless about a lot of the things people take for granted, such as basic human interaction skills. He might not even be fully cognizant of the fact that his crossdressing Servant isn't actually the gender his clothes would make you assume he is.
- Relationship: Sieg is the second person to hold the title of "Master of Rider of Black." He also holds within himself the heart of Saber of Black.
- Rivalry: Sieg harbors a crush on the Heroic Spirit housed in Laeticia's Delacroix's body, making him a romantic rival to Harry Potter.

Languages
Romanian [Native]

Defense
Dodge 9, Parry 8, Fortitude 8, Toughness 5/4 (Imp. 2), Will 8

Power Points
Abilities 32 + Powers 127 + Advantages 10 + Skills 22 (43 ranks) + Defenses 25 = 216

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DalkonCledwin
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Harry's Togrutas Brainstorm & Notes

Post by DalkonCledwin » Sat Feb 09, 2019 12:34 am

Harry’s Togrutas
Premise: What would happen if Harry Potter wound up in the Star Wars universe and formed a relationship with a Jedi? This, this is what would happen…
Required Inclusions:
- Shaak Ti and Harry Potter as the primary pairing.
- Harry cannot join the Jedi Order.
- Harry and Shaak Ti must keep their relationship a secret for her sake, though they can be still be friends as far as the Order is aware.
- Harry and Shaak Ti must be Ahsoka Tano’s biological parents.
- Shaak must have managed to hide the fact that she is Ahsoka’s mother from the Jedi.
- At some point between Anakin taking her as his apprentice, and the events of Revenge of the Sith, Harry must in some way save Ahsoka’s life.
- After Ahsoka is rescued by Harry, it must somehow become known that he and Shaak Ti are her parents.
- Ahsoka can’t be paired with a Clone Trooper.
Preferred Inclusions:
- Harry being a Bounty Hunter of some form or another.
- Harry and Shaak secretly having married one another.
- Harry, with the exceptions of Shaak and Ahsoka, having a rather low opinion of the Jedi.
- Ahsoka knowing Harry and Shaak are her parents all along, despite no other Jedi being aware of this fact (the above mentioned revelation applying to the other Jedi instead of just Ahsoka).
- Anakin and/or Padme learning about Harry and Shaak’s relationship and their parenthood of Ahsoka in some way.
- Harry somehow having been able to teach Ahsoka a bit of his ‘magic’ before she needs to be rescued by him.
- As for why Shaak Ti decided not to take Ahsoka as her apprentice? She probably felt it would be a conflict of interest, and thus that she would be incapable of being an impartial master for her daughter.
Forbidden Things:
- Harry being in a relationship with another male character, especially Anakin.
- Harry the Emo Doormat.

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DalkonCledwin
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Harry Potter / Harry's Togrutas

Post by DalkonCledwin » Sat Feb 09, 2019 12:49 am

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Art by Asha47110 on DeviantArt

Harry James Potter - PL 12
Age: 38 / Height: 6' 1" / Weight: 182 lbs
Hair Color: Jet Black / Eye Color: Bottle Green

Strength 1, Stamina 1, Agility 3, Dexterity 5, Fighting 7, Intellect 2, Awareness 3, Presence 1

General Advantages
Agile Feint, Artificer, Assessment, Attractive, Benefit, Status: Master of Death, Benefit, Wealth 3 (millionaire), Daze (Deception), Equipment 12, Hide in Plain Sight, Improved Initiative 2, Inspire 3, Interpose, Languages 4, Leadership, Move-by Action, Power Attack, Ranged Attack 4, Second Chance: Perception checks, Skill Mastery: Expertise: The Force, Teamwork, Trance

Enhanced Advantages
Animal Empathy, Extraordinary Effort, Improved Aim, Ultimate Effort: Aim

Skills
Athletics 8 (+9), Close Combat: Adv. Weapons 6 (+13), Deception 8 (+9), Expertise: Astrogation 8 (+10), Expertise: Galactic Lore 10 (+12), Expertise: Tactics 8 (+10), Expertise: The Force 8 (+10), Insight 8 (+11), Investigation 4 (+6), Perception 8 (+11), Persuasion 6 (+7), Ranged Combat: Force Wizardry 6 (+11), Stealth 8 (+11), Technology 4 (+6), Treatment 6 (+8), Vehicles 6 (+11)

Powers
Dire Vibroblade (Easily Removable)
. . Blade Strike: Strength-based Damage 4 (force attuned, DC 20; Accurate: +2, Aura: Force Empowered [1 extra rank], Penetrating 5, Variable Descriptor: close group - Slashing or Piercing)
Force Wizardry: Array
. . Apparition (Close): Teleport 9 (universal power, 2 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass, Turnabout; Limited: Must pass through intervening distance in a gaseous form)
. . Apparition (Far): Teleport 7 (universal power, Carry 50 lbs.; Accurate, Easy, Extended: 120 miles in 2 move actions; Limited: Must pass through intervening distance in a gaseous form, Limited to Extended)
. . Awakened Inner Eye: Mental Cosmic Communication Perception (Visual) 3 (universal power, DC 13; Perception (Visual): Visual; Resistible: Will)
. . Bombarda: Cone Area Damage 9 (universal power, DC 24; Cone Area: 60 feet cone, DC 19, Split: 2 targets, Variable Descriptor: close group - Bludgeoning, Force or Piercing)
. . Expelliarmus: Move Object 9 (universal power, 12 tons; Split: 2 targets; Limited 2: to Disarm Checks, Limited Direction: Towards Harry)
. . Flipendo: Move Object 9 (universal power, 12 tons; Split: 2 targets; Limited Direction: Away)
. . Imp. Stupefy: Cumulative Affliction 9 (universal power, 1st degree: Dazed, Hindered, 2nd degree: Stunned, Immobile, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Extra Condition, Increased Range: ranged)
. . Incendio: Damage 9 (universal power, fire, DC 24; Increased Range: ranged)
. . Ophidian Command: Cumulative Affliction 9 (force tradition, parselmouth, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Limited: to Snakes and similar creatures)
. . Protego: Protection 9 (universal power, +9 Toughness; Impervious, Sustained)
. . Wingardium Leviosa: Move Object 9 (universal power, 12 tons; Split: 2 targets; Concentration)
Force Wizardry: Talents
. . Adept Spellcaster: Enhanced Trait 3 (force tradition, force wizard, Advantages: Extraordinary Effort, Improved Aim, Ultimate Effort: Aim; Limited: to the effects in the Force Wizardry array, Quirk: Must be using Wand to benefit from this ability)
. . Force Sensitivity: Senses 2 (talent, Acute: Force Awareness, Awareness: The Force [Mental])
. . Imp. Force Trance: Regeneration 5 (force technique, Every 2 rounds; Source: Use of the Trance Advantage)
. . Indomitable: Immunity 10 (force disciple, Common Descriptor: Mental Powers)
. . Parseltongue: Comprehend 2 (force tradition, parselmouth, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Broad Type: Snakes and other similar creatures)
. . Prophet: Feature 1 (force disciple, Notes: Harry can draw insight from the Force into what he needs to do in the near future. This is essentially like a use of inspiration via hero points (Deluxe Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the flash of insight). He can use this Feature once per rank per adventure.)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death: Concealment 5 (cosmic, All Visual Senses, Other Sense: Lifeline Senses)
The Potter Headship Ring (Removable (indestructible))
. . Force Talisman: Enhanced Trait 1 (force infused, Dodge +1 (+14))

Equipment
Archaic Baronial-class Yacht, Blaster Pistol, Holly Wand 1

Offense
Initiative +11
Blade Strike: Strength-based Damage 4, +15 (DC 20)
Blaster Pistol, +9 (DC 20)
Bombarda: Cone Area Damage 9 (DC 24)
Expelliarmus: Move Object 9, +15 (DC 19)
Flipendo: Move Object 9, +15 (DC 19)
Grab, +7 (DC Spec 11)
Imp. Stupefy: Cumulative Affliction 9, +15 (DC Fort 19)
Incendio: Damage 9, +15 (DC 24)
Ophidian Command: Cumulative Affliction 9 (DC Will 19)
Throw, +9 (DC 16)
Unarmed, +7 (DC 16)
Wingardium Leviosa: Move Object 9, +15 (DC 19)

Complications
- Destiny: Rescue: It is currently Harry's Destiny to rescue his daughter, one Ahsoka Tano, from a dire threat that she faces, but only when she is in most need of his assistance.
- Flashbacks: Harry may or may not be the last survivor of his world, but what is certain is that he occasionally suffers traumatizing flashbacks to an earlier time and place that leave him shaken by the experience.
- Honor: Harry adheres to a strict code of honor. He always keeps his given word.
- Motivation: Responsibility: During Harry's time at Hogwarts, he heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man had many faults the one thing he did say that Harry keeps in mind even to this day was: "there will be a time when we must choose between what is easy and what is right."
- Relationship: Harry is secretly the husband of Jedi Master Shaak Ti, and through her, he is the father of Jedi Padawan Ahsoka Tano.

Languages
English [Native], French, Galactic Basic, Huttese, Latin, Ryl, Togruti

Defense
Dodge 14/13, Parry 14, Fortitude 5, Toughness 10 (Imp. 9), Will 15

Power Points
Abilities 46 + Powers 85 + Advantages 43 + Skills 56 (112 ranks) + Defenses 33 = 263

--------------------
Archaic Baronial-class Yacht - PL 12

Strength 16, Defense -8, Toughness 13, Size Colossal

Features:
Alarm 2, Communications 1, Computer, Hidden Compartments 1, Library, Living Space, Navigation System 1, Trophy Room, Workshop

Powers
Locomotion System
. . Hyperdrive: Movement 3 (technological, Dimensional: Hyperspace 1: one dimension, 50 lbs., Space Travel 2: other solar systems; Quirk: Journeys take 1d6 x 2 days)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Other Systems
. . Double Laser Cannons: Damage 7 (force, DC 22; Increased Range: ranged, Multiattack; Inaccurate: -2, Limited: Can't score critical hits against modern ships)
. . Shields: Impervious Toughness 10 (technological; Sustained; Unreliable (roll))

Offense
Double Laser Cannons: Damage 7, +7 (DC 22)

Power Points
Abilities 4 + Powers 35 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 49

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DalkonCledwin
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Shaak Ti / Harry's Togrutas

Post by DalkonCledwin » Sat Feb 09, 2019 3:15 am

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Art by Totemos on DeviantArt

Shaak Ti-Potter - PL 11
Age: 37 / Height: 5' 10" / Weight: 126 lbs
Skin Color: Red w/White & Blue Stripes / Eye Color: Black
Measurements: 32C / 22 / 32 in.

Strength 1, Stamina 1, Agility 2, Dexterity 6, Fighting 7, Intellect 2, Awareness 3, Presence 2

General Advantages
Accurate Attack, Animal Empathy, Assessment, Attractive, Benefit, Galactic Authority 2, Close Attack 3, Connected, Contacts, Equipment 14, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: Felucia, Great Endurance, Inspire 3, Instant Up, Languages 1, Leadership, Skill Mastery: Expertise: The Force, Tracking, Well-informed

Enhanced Advantages
Luck 3, Second Chance: Stealth checks, Teamwork

Skills
Acrobatics 8 (+10), Athletics 6 (+7), Close Combat: Lightsaber 6 (+13), Deception 6 (+8), Expertise (AWE): Survival 6 (+9), Expertise: Astrogation 6 (+8), Expertise: The Force 10 (+12), Insight 6 (+9), Intimidation 6 (+8), Investigation 6 (+8), Perception 6 (+9), Persuasion 6 (+8), Ranged Combat: The Force 4 (+10), Stealth 6 (+8), Treatment 6 (+8), Vehicles 6 (+12)

Powers
Force Manipulation: Array
. . Battle Meditation: Burst Area Luck Control 1 (universal power, Bestow Luck, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Force Slam: Cone Area Damage 11 (universal power, DC 26; Cone Area: 60 feet cone, DC 21, Variable Descriptor: close group - Bludgeoning, Force or Piercing)
. . Force Stun: Cumulative Affliction 12 (universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged)
. . Force Thrust: Move Object 12 (universal power, 100 tons; Limited Direction: Away)
. . Rebuke: Healing 12 (universal power; Custom: Can Counter Extra Effort Fatigue, Reaction 3: reaction; Limited: to Absorbed energy rank, Limited: to Self, Source: independently directed Force energy)
. . Surge: Enhanced Trait 6 (universal power, Athletics +12 (+19))
. . Telekinesis: Move Object 12 (universal power, 100 tons; Concentration)
Jedi Guardian: Talents
. . Imp. Force Sensitivity: Senses 17 (force technique, Acute: Force Awareness, Analytical: Detect Force Users, Awareness: The Force [Mental], Danger Sense: Force Awareness, Detect: Other Force Users [Mental] 2: ranged, Extended: Detect Force Users 3: x1k, Penetrates Concealment: Force Awareness, Precognition)
. . Imp. Force Trance: Regeneration 5 (force technique, Every 2 rounds; Source: Use of the Trance Advantage)
Jedi Robes (Removable)
. . Armored Garment: Protection 9 (armor, +9 Toughness; Impervious [5 ranks only])
Lightsaber (Easily Removable)
. . Weapon Array
. . . . Deflection: Deflect 12 (radiant; Redirection, Reflect; Limited: to Projectiles, Reduced Range: close)
. . . . Saber Strike: Strength-based Damage 5 (radiant, DC 21; Multiattack [1 extra rank], Penetrating 6)
. . . . Sparring Mode: Cumulative Affliction 5 (radiant, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 15; Cumulative; Limited Degree)
Lightsaber Combat: Array
. . Form I (Shii-Cho): Enhanced Trait 7 (martial, Advantages: All-out Attack, Daze (Intimidation), Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Quick Draw)
. . Form IV (Ataru): Enhanced Trait 7 (martial, Advantages: Agile Feint, All-out Attack, Improved Initiative 2, Move-by Action, Skill Mastery, Takedown)
Togruta Physiology
. . Pack Tactics: Enhanced Trait 2 (talent, Advantages: Second Chance: Stealth checks, Teamwork)
. . Sonar: Senses 3 (talent, Accurate: Hearing, Ultra-hearing)

Equipment
Seltaya-class Courier

Offense
Initiative +2
Force Slam: Cone Area Damage 11 (DC 26)
Force Stun: Cumulative Affliction 12, +10 (DC Will 22)
Force Thrust: Move Object 12, +10 (DC 22)
Grab, +10 (DC Spec 11)
Saber Strike: Strength-based Damage 5, +16 (DC 21)
Sparring Mode: Cumulative Affliction 5, +16 (DC Fort 15)
Telekinesis: Move Object 12, +10 (DC 22)
Throw, +6 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Destiny: Redemption: It is Shaak Ti's current destiny to sway Galen Marek away from the Dark Side of the Force.
- Enemy: A common enemy to the Jedi Order happens to be the Sith and their associates. These associates include the Witches of Dathomir, as well as the Confederation of Independent Systems, and who knows how many other groups.
- Motivation: Responsibility: Shaak Ti is a Jedi Master, and has many responsibilities and obligations that come hand in hand with her position as such. Least of which is maintaining her seat on the Jedi Council and acting as one of the Generals in the Grand Army of the Republic.
- Relationships: General: Shaak Ti is secretly the wife of Harry Potter, and also secretly the mother of Ahsoka Tano. While she is 'guilty' of the same crime that Anakin Skywalker has committed, she is secure in the knowledge that her spouse can protect himself and her child if it becomes necessary, and he is secure in knowing she can look out for herself as well, which in turn allows them to both avoid falling to the Dark Side. There is still however, the issue of what will happen when their relationship becomes public knowledge. Shaak Ti was also the former Master to Jedi Padawan Fe Sun, but alas she was murdered by Zeltron criminal Lyshaa.
- Relationships: The Clones: Shaak Ti sort of acts as the den mother for the Clone Training facilities and can even be said to be akin to the mother of all the various Clone Troopers that exist out there.

Languages
Galactic Basic, Togruti [Native]

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 10 (Imp. 5), Will 12

Power Points
Abilities 48 + Powers 97 + Advantages 38 + Skills 50 (100 ranks) + Defenses 28 = 261

--------------------
Seltaya-class Courier - PL 11

Strength 16, Defense -6, Toughness 12, Size Gargantuan

Features:
Alarm 3, Autopilot 2 (+8), Communications 2, Computer, Infirmary, Library, Living Space, Navigation System 2, Personnel, Workshop

Powers
Locomotion Systems
. . Faster Than Light: Movement 3 (technological, Dimensional: Hyperspace 1: one dimension, 50 lbs., Space Travel 2: other solar systems; Quirk: Journeys take 1d6 days)
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Other Systems
. . Lt. Double Laser Cannon Turret: Damage 7 (force, DC 22; Increased Range: ranged)
. . Shields: Impervious Toughness 12 (technological; Sustained)

Offense
Lt. Double Laser Cannon Turret: Damage 7, +6 (DC 22)

Power Points
Abilities 7 + Powers 45 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 68
Last edited by DalkonCledwin on Sat Feb 09, 2019 3:33 am, edited 1 time in total.

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Gabriel Herrol
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Re: Dalkon's Expanded Potterverse Archives

Post by Gabriel Herrol » Sat Feb 09, 2019 3:19 am

I really like the picture you found for ShaakTi. She looks bad ass on it. :)
Haven't you lot ever seen a feller with an armload of woman before?

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DalkonCledwin
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Ahsoka Tano / Harry's Togrutas

Post by DalkonCledwin » Sat Feb 09, 2019 4:33 am

Image
Art by Totemos on DeviantArt

Ahsoka Tano - PL 8
Age: 14 / Height: 5' 3" / Weight: 119 lbs
Skin Color: Orange, White & Blue / Eye Color: Blue

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 4, Intellect 0, Awareness 1, Presence 2

General Advantages
Agile Feint, Animal Empathy, Attractive, Beginner's Luck, Benefit, Status: Padawan of the Chosen One, Connected, Defensive Roll 6, Interpose, Languages 1, Luck 3, Move-by Action

Enhanced Advantages
Second Chance: Stealth checks, Teamwork

Skills
Acrobatics 4 (+7), Athletics 2 (+2), Close Combat: Lightsaber 9 (+13), Deception 2 (+4), Expertise (AWE): Survival 2 (+3), Expertise: Astrogation 2 (+2), Expertise: The Force 8 (+8), Insight 2 (+3), Intimidation 2 (+4), Investigation 2 (+2), Perception 2 (+3), Persuasion 2 (+4), Stealth 2 (+5), Technology 2 (+2), Treatment 2 (+2), Vehicles 2 (+5)

Powers
Force Manipulation: Array
. . Force Slam: Cone Area Damage 7 (universal power, DC 22; Cone Area: 60 feet cone, DC 17, Variable Descriptor: close group - Bludgeoning, Force or Piercing)
. . Rebuke: Healing 7 (universal power; Custom: Can Counter Extra Effort Fatigue, Reaction 3: reaction; Limited: to Absorbed energy rank, Limited: to Self, Source: independently directed Force energy)
. . Surge: Enhanced Trait 3 (universal power, Athletics +6 (+8))
. . Telekinesis: Move Object 7 (universal power, 3 tons; Concentration)
Half-Togruta Physiology
. . Pack Tactics: Enhanced Trait 2 (talent, Advantages: Second Chance: Stealth checks, Teamwork)
. . Sonar: Senses 3 (talent, Accurate: Hearing, Ultra-hearing)
Jedi Guardian: Talents
. . Force Sensitivity: Senses 2 (talent, Acute: Force Awareness, Awareness: The Force [Mental])
Lightsaber (Easily Removable)
. . Weapon Array
. . . . Deflection: Deflect 10 (radiant; Limited: to Projectiles, Reduced Range: close)
. . . . Saber Strike: Strength-based Damage 3 (radiant, DC 18; Penetrating 3)
. . . . Sparring Mode: Cumulative Affliction 3 (radiant, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 13; Cumulative; Limited Degree)
Lightsaber Combat: Array
. . Form I (Shii-Cho): Enhanced Trait 7 (martial, Advantages: All-out Attack, Daze (Deception), Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Quick Draw)

Offense
Initiative +3
Force Slam: Cone Area Damage 7 (DC 22)
Grab, +4 (DC Spec 10)
Saber Strike: Strength-based Damage 3, +13 (DC 18)
Sparring Mode: Cumulative Affliction 3, +13 (DC Fort 13)
Telekinesis: Move Object 7, +3 (DC 17)
Throw, +3 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Destiny: Rescue: It is Ahsoka Tano’s current destiny to rescue the huttling Rotta from the clutches of the Separatists and return him to the safety of his father, Jabba the Hutt, on Tatooine.
- Enemy: A common enemy to the Jedi Order happens to be the Sith and their associates. These associates include the Witches of Dathomir, as well as the Confederation of Independent Systems, and who knows how many other groups.
- Motivation: Recognition: Ahsoka is a Jedi Padawan and it is her goal in life at the moment to be recognized as being worthy to undertake the Jedi Trials of Knighthood, a goal which is wholly dependent upon her relationship with "Skyguy."
- Relationship: Unknown to Ahsoka and pretty much everyone else too, she is the daughter of Harry Potter and Jedi Master Shaak Ti. Ahsoka is also the recently named Padawan of Anakin Skywalker, the alleged Chosen One of the Force Prophecy. Incidentally, she has a much better relationship with Master Kenobi than with Anakin, at least at the moment.

Languages
Galactic Basic, Togruti [Native]

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/0, Will 12

Power Points
Abilities 26 + Powers 42 + Advantages 18 + Skills 24 (47 ranks) + Defenses 28 = 138

--------------------
Builder's Note: Ahsoka grows quite noticeably during the course of the Clone Wars television series, so I'm not going to bother guessing her measurements.

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DalkonCledwin
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Twilight Sister Brainstorm & Notes

Post by DalkonCledwin » Sat Feb 09, 2019 5:36 pm

The Legend of Potter: Twilight Sister
Premise: When Harry felt more alone than he ever had before, something unprecedented occurred that would change everything. His little sister came to visit him… or at least, she claims she is his little sister.
Required Inclusions:
- The story must start at a point in time where Harry feels alone, be it the summer holidays or during the school year, or even after Sirius’ death.
- Harry must utter a ‘prayer’ for someone or something to bring his loneliness to an end, a prayer which causes his magic to ‘stir’ within him.
- As a result of this ‘prayer’ he must find himself in the company of a female figure whom addresses him as ‘big brother’ and identifies herself as ‘Midna.’
- Harry’s new sibling must be rather powerful, and must immediately go to work to make Harry into the hero he was always meant to be.
- Certain people must be wary of the newcomer, and try to convince Harry to get rid of her. Needless to say, their efforts don’t go too well.
Preferred Inclusions:
- Crossover with Legend of Zelda: Twilight Princess, and possibly also other Legend of Zelda games as well.
- Harry being a Half-Human/Half-Twili, which is why he can exist outside of a shadow during the daylight hours.
- At some point, someone tries to hurt Midna, which causes Harry to become homicidal towards them, as he is a very overprotective older brother.
- The sibling having a brocon fetish, cause that is always fun if you ignore the squick factor.
- The sibling managing to get Harry a harem that includes at least one Potterverse girl and one LoZ girl other than the sibling.
- Lily and/or James turns out to be alive, and very powerful, with Harry and the sibling actually being blood related through whichever parent is still alive.
Forbidden Things:
- Harry turning away or denying his sibling.
- Harry and the sibling being weak emo doormats.
- Anyone convincing Harry to hurt his sibling.
- Harry and his sibling joining Voldemort and/or Ganon, or Demise.

--------------------
Important Notes
- The Self-Fueled flaw forces a character to make a Resistance check (the type is indicated next to the flaw) as though it were a damage effect equal to the rank of the flaw, when a power with that flaw is used. It is the best way I could think of to represent both a "Magical Core" and the magical exhaustion component used in Potterverse Fanon, and it also is a good way to represent the Magic Point component of many video games. Self-Fueled comes from page 74 of Misfit Studio's Better Mousetrap sourcebook.

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DalkonCledwin
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Harry Potter / Twilight Sister

Post by DalkonCledwin » Sat Feb 09, 2019 5:44 pm

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Art by oleolah on DeviantArt

Harry James Potter - PL 10
Age: 15 / Height: 5' 8" / Weight: 152 lbs
Hair Color: Jet Black / Eye Color: Bottle Green

Strength 1, Stamina 2, Agility 4, Dexterity 4, Fighting 5, Intellect 1, Awareness 3, Presence 3

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Status: Cultural Celebrity, Benefit, Wealth 2 (independently wealthy), Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 8, Extraordinary Effort, Great Endurance, Inspire 2, Languages 2, Leadership, Luck 2, Power Attack, Skill Mastery: Expertise: Magic, Skill Mastery: Persuasion, Taunt

Enhanced Advantages
Improved Defense

Skills
Acrobatics 4 (+8), Athletics 6 (+7), Close Combat: Swords 6 (+11), Close Combat: Unarmed 4 (+9), Deception 8 (+11), Expertise (AGL): Riding 4 (+8), Expertise (AWE): Cooking 4 (+7), Expertise: Magic 10 (+11), Insight 6 (+9), Investigation 4 (+5), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat: Twili Might 4 (+8), Sleight of Hand 2 (+6), Stealth 6 (+10), Treatment 2 (+3), Vehicles 4 (+8)

Powers
Half-Twili Physiology
. . Daybreaker: Immunity 5 (talent, Sensory Affliction Effects; Limited: to Sensory afflictions originating from Light or Radiant descriptors)
. . Magical Awareness: Senses 2 (talent, Acute: Magic Awareness, Awareness: Magic [Mental])
. . Twili Resistances: Immunity 5 (talent, Damage Effect: darkness effects)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Demise's Eyes: Concealment 5 (divine, All Visual Senses, Other Sense: Remote Sensing)
The Magical Penknife
. . Knife Strike: Strength-based Damage 1 (slashing, DC 17; Dangerous)
. . The Ultimate Unlocking Tool: Transform 4 (magical, Affects: Broad > Broad - Locked to Unlocked & Tied to Untied, Transforms: 12 lbs., DC 14; Limited: Doesn't work on some doors)
Messrs M, W, P & P, Proudly Present
. . The Marauder's Map: Remote Sensing 8 (magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults any who try to break the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesn't show all of Hogwarts, Medium: The Map, Quirk: Doesn't depict honorifics, titles, degrees or pseudonyms)
Twili Might: Array
. . Arresto Momentum: Movement 1 (magical, Safe Fall; Concentration, Custom 2: Self-Fueled (Will), Quirk: Requires a Magical Focus)
. . Dark Bolt: Damage 12 (darkness, magical, DC 27; Increased Range: ranged; Custom 2: Self-Fueled (Will))
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged; Diminished Range 2, Distracting, Limited: to Dementors, Lethifolds & Occasionally Boggarts, Limited: Forcng Targets Away from Area, Limited: to Once per Encounter, Tiring)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Custom 2: Self-Fueled (Will), Limited 2: to Disarm Checks, Limited Direction: Towards Caster, Quirk: Requires a Magical Focus)
. . Protego: Protection 6 (magical, +6 Toughness, Advantages: Improved Defense; Impervious, Sustained; Custom 2: Self-Fueled (Will), Distracting, Quirk: Requires a Magical Focus)
. . Shadow Tendrils: Move Object 7 (magical, shadow, 3 tons, DC 22; Damaging, Split: 2 targets; Custom 2: Self-Fueled (Will))
. . Shadow Walk: Teleport 14 (darkness, magical, 60 miles in a move action, carrying 50 lbs.; Custom 2: Self-Fueled (Will), Medium: shadows )
. . Twilight Sword: Strength-based Damage 3 (magical, slashing, DC 19; Penetrating 4; Custom 2: Self-Fueled (Will))

Equipment
The Firebolt, The Tools of a Hero (Holly Wand 1, The Magical Penknife, The Marauder's Map)

Offense
Initiative +4
Dark Bolt: Damage 12, +8 (DC 27)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +5 (DC Spec 11)
Knife Strike: Strength-based Damage 1, +5 (DC 17)
Shadow Tendrils: Move Object 7, +8 (DC 22)
The Ultimate Unlocking Tool: Transform 4, +5 (DC Dog 14)
Throw, +4 (DC 16)
Twilight Sword: Strength-based Damage 3, +11 (DC 19)
Unarmed, +9 (DC 16)

Complications
- Enemies: Not only does Harry have to worry about Voldemort and the Death Eaters, but he also has to worry about the forces of Demise, as they are once again on the move and it is only a matter of time before they follow Midna to Earth.
- Honor: Harry adheres to a strict code of honor. He always keeps his given word.
- Infamy: Harry is both famous and at the moment, reviled, within the Wizarding World. He is famous for the fact that he is the one most believe to be responsible for the past fourteen years of virtual peace. He is however, reviled because he has sounded the warning call that the Dark Lord Voldemort has returned, a fact which no one wants to believe.
- Motivation: Responsibility: Harry has heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man has many faults the one thing he has said that Harry always tries to keeps in mind is that, "there will be a time when we must choose between what is easy and what is right."
- Relationship: Harry retains a firm loyalty to his friends, such as Hermione Granger and the Weasley family. He is also closely connected with the Loyal Marauders, Sirius Black and Remus Lupin. Although, many of these relationships will soon be tested due to the discovery of his sister, Midna Eveningshade.
- Rivalry: Harry has something of a love-hate relationship with Alya Malfoy.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10/2 (Imp. 6), Will 14

Power Points
Abilities 46 + Powers 46 + Advantages 34 + Skills 43 (86 ranks) + Defenses 26 = 195

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The Firebolt - PL 10

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 3 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21

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DalkonCledwin
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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin » Sat Feb 09, 2019 7:28 pm

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Midna Eveningshade - PL 10
Age: 14 / Height: 5' 1" / Weight: 105 lbs
Hair Color: Orange / Eye Color: Red
Measurements: 30C / 22 / 29 in.

Strength 1, Stamina 2, Agility 1, Dexterity 2, Fighting 4, Intellect 3, Awareness 3, Presence 1

Advantages
Assessment, Attractive 2, Daze (Intimidation), Fascinate (Intimidation), Improved Aim, Inspire 2, Languages 1, Leadership, Power Attack, Ritualist, Startle

Skills
Acrobatics 4 (+5), Deception 2 (+3), Expertise: Magic 10 (+13), Expertise: Twili Lore 8 (+11), Insight 4 (+7), Intimidation 4 (+5), Perception 4 (+7), Ranged Combat: Twili Might 6 (+8), Stealth 4 (+5)

Powers
At One with the Shadows
. . Shadow Meld: Concealment 8 (Linked; talent, All Aural Senses, All Olfactory Senses, All Visual Senses; Limited: to areas of shadow or darkness)
. . The Light Can't Hurt Me Now: Immunity 5 (Linked; talent, Sensory Affliction Effects; Limited: to Sensory afflictions originating from Light or Radiant descriptors, Limited: to areas of shadow or darkness)
Twili Might: Array
. . Dark Bolt: Damage 12 (darkness, magical, DC 27; Increased Range: ranged; Custom 2: Self-Fueled (Will))
. . Dimensional Portal: Movement 2 (magical, Dimensional: Earth, Hyrule & the Twilight Realm 2: group, 50 lbs.; Portal; Custom 2: Self-Fueled (Will))
. . Disguise Self: Morph 4 (magical, +20 Deception checks to disguise; Any form; Custom 2: Self-Fueled, Resistible: Will)
. . Shadow Door: Movement 3 (darkness, magical, Permeate 3: full speed; Custom 2: Self-Fueled (Will))
. . Shadow Shield: Protection 10 (dark force, +10 Toughness; Impervious, Sustained; Custom 2: Self-Fueled (Will))
. . Shadow Tendrils: Move Object 7 (shadow, 3 tons, DC 22; Damaging, Split: 2 targets; Custom 2: Self-Fueled (Will))
. . Shadow Walk: Burst Area Teleport 8 (magical, shadow, Carry 6 tons; Affects Others, Burst Area 2: 60 feet radius sphere, DC 18, Extended: 250 miles in 2 move actions, Increased Mass 8; Custom 2: Self-Fueled (Will), Distracting, Limited to Extended, Medium: shadows , Tiring)
Twili Physiology
. . Darkvision: Senses 3 (talent, Darkvision, Low-light Vision)
. . Levitation: Flight 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Twili Resistances: Immunity 5 (talent, Damage Effect: Darkness Effects)

Offense
Initiative +1
Dark Bolt: Damage 12, +8 (DC 27)
Grab, +4 (DC Spec 11)
Shadow Tendrils: Move Object 7, +8 (DC 22)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Enemies: Midna, much like the rest of her family, stands opposed to both the forces of Voldemort, as well as the forces of Demise.
- Motivation: Onii-kun!: Midna wants to do everything in her power to make her brother happy, even going as far as to marry herself to him if that would do the trick.
- Mythic Weakness: When she is not concealed in shadow, darkness or within the Twilight Realm, Midna becomes Visually Impaired due to her eyes being particularly sensitive to light. She also suffers an additional degree of failure from Light and Radiant afflictions, as well as Light and Radiant damage.
- Relationship: Midna is the daughter of Lilith Eveningshade, who had spent a portion of her life under a spell that allowed her to live among the humans of Earth without fear of the sunlight. During that time, she became the mother of Harry James Potter, making him Midna's older half-brother.

Languages
English, Twili [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 12 (Imp. 10), Will 14

Power Points
Abilities 34 + Powers 54 + Advantages 13 + Skills 23 (46 ranks) + Defenses 26 = 150

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DalkonCledwin
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Alya Z. Malfoy / Twilight Sister

Post by DalkonCledwin » Sat Feb 09, 2019 9:37 pm

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Alya Zelda Malfoy - PL 10
Age: 15 / Height: 5' 2" / Weight: 120 lbs
Hair Color: Platinum Blonde / Eye Color: Blue
Measurements: 28B / 21 / 28 in.

Strength 0, Stamina 0, Agility 1, Dexterity 3, Fighting 4, Intellect 5, Awareness 6, Presence 5

General Advantages
Artificer, Attractive 2, Benefit, Status: Priestess of Hylia, Benefit, Wealth 2 (independently wealthy), Equipment 4, Favored Foe: Demise, Inspire 3, Languages 4, Leadership, Ranged Attack 5, Ritualist, Speed of Thought, Trance

Enhanced Advantages
Improved Defense, Luck 3

Skills
Acrobatics 2 (+3), Athletics 2 (+2), Deception 6 (+11), Expertise (AGL): Riding 6 (+7), Expertise: Cosmology 6 (+11), Expertise: Magic 8 (+13), Expertise: Religion 10 (+15), Insight 4 (+10), Intimidation 4 (+9), Perception 4 (+10), Persuasion 6 (+11), Stealth 4 (+5), Treatment 4 (+9), Vehicles 6 (+9)

Powers
Channel Divinity: Array
. . Channel Divinity (Bane): Burst Area Affliction 7 (divine, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Extra Condition, Insidious, Selective, Subtle 2: undetectable; Limited Degree, Unreliable (5 uses))
. . Channel Divinity (Bless): Burst Area Luck Control 1 (divine, Bestow Luck, Advantages: Luck 3; Burst Area: 30 feet radius sphere, DC 11, Selective; Unreliable (5 uses))
. . Nimbus of Light: Burst Area Damage 10 (divine, radiant, DC 25; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 20, Feature: Sheds light as per the Environment (Light) effect; Limited: to Undead, Dementors & Lethifolds, Unreliable (5 uses))
. . Purifying Touch: Nullify 10 (divine, Counters: Mind-Influencing Effects, DC 20; Simultaneous; Reduced Range: close, Unreliable (5 uses))
Domains of Hylia: Array
. . Heat Metal: Damage 12 (divine, heat, DC 27; Increased Range: ranged, Secondary Effect; Limited: to creatures touching metal, Unreliable (5 uses))
. . Protection vs. Chaos
. . . . Lawful Mind: Immunity 5 (Linked; divine, Custom: Mind Control effects 5; Sustained; Unreliable (5 uses))
. . . . Lawful Resistances: Enhanced Trait 8 (Linked; divine, Dodge +2 (+8), Fortitude +2 (+6), Parry +2 (+8), Will +2 (+14); Limited: to Anarchic or Chaotic foes, Unreliable (5 uses))
. . Searing Light: Damage 12 (divine, radiant, DC 27; Increased Range: ranged, Penetrating 12; Limited: Penetrating only vs. the Undead, Unreliable (5 uses))
. . Spell Immunity: Immunity 10 (divine, Common Descriptor: Magical effects; Sustained; Limited: to the Killing Curse, Unreliable (5 uses))
Wizarding Might: Array
. . Arresto Momentum: Movement 1 (magical, Safe Fall; Concentration, Custom 2: Self-Fueled (Will), Quirk: Requires a Magical Focus)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Custom 2: Self-Fueled (Will), Limited 2: to Disarm Checks, Limited Direction: Towards Caster, Quirk: Requires a Magical Focus)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged; Custom 2: Self-Fueled (Will), Quirk: Requires a Magical Focus)
. . Protego: Protection 12 (magical, +12 Toughness, Advantages: Improved Defense; Impervious [6 ranks only], Sustained; Custom 2: Self-Fueld (Will), Distracting, Quirk: Requires a Magical Focus)
Wizarding Physiology
. . Magical Awareness: Senses 2 (talent, Acute: Magic Awareness, Awareness: Magic [Mental])

Equipment
Hawthorn Wand 1, Nimbus 2001

Offense
Initiative +5
Channel Divinity (Bane): Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +4 (DC Spec 10)
Heat Metal: Damage 12, +8 (DC 27)
Incendio: Damage 12, +8 (DC 27)
Nimbus of Light: Burst Area Damage 10 (DC Will 25)
Purifying Touch: Nullify 10, +4 (DC Will 20)
Searing Light: Damage 12, +8 (DC 27)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Enemy: As the reincarnation of the Goddess Hylia, Alya is eternally destined to oppose the forces of Demise. This is a problem for her, due to the fact that her father is colluding with this realities counterpart to Ganondorf Dragmire.
- Motivation: Doing Good: She doesn't quite realize it just yet, but Alya is the most recent reincarnation of the Goddess known as Hylia, and is destined to do good and great things with the powers she is only just realizing she possesses.
- Relationship: Alya is the only child and beloved daughter of Lucius and Narcissa Malfoy. She is also best friends with Daphne and Astoria Greengrass, as well as their friend Tracey Davis.
- Rivalry: Alya has a love-hate relationship with Harry Potter.

Languages
Ancient Hylian, English [Native], French, Hylian, Latin, Shiekah

Defense
Dodge 8/6, Parry 8/6, Fortitude 6/4, Toughness 12 (Imp. 6), Will 14/12

Power Points
Abilities 48 + Powers 67 + Advantages 27 + Skills 36 (72 ranks) + Defenses 17 = 195

--------------------
Nimbus 2001 - PL 10

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 6 (magical, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 3 + Powers 12 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18

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DalkonCledwin
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Our Fate, Our Bond Brainstorm & Notes

Post by DalkonCledwin » Sun Feb 10, 2019 6:12 am

Our Fate, Our Bond
Premise: Once there existed a force that was so powerful that when it died, it’s spirit did not pass on; instead it found itself bound to a certain hero of magic… Who knows what could happen next? «Response to DZ2’s “Fates Bound” challenge»
Required Inclusions:
- Harry and the other characters can be any alignment.
- The entity that bonds with Harry must initially find their bond to be annoying, but later must view it as if they were getting a second chance.
- When Harry accesses the powers of the entity, something about him must change (e.g. marks appear on his skin, his eye color changes, his appendages transform, or ect…)
- Over time, the entity must teach Harry to use the full extent of his own powers, including wandless and parselmagic.
- The entity either destroys or devours the horcrux inside of Harry.
- Because of the difference between Harry and the entity, there are those who find Harry’s new ‘powers’ threatening, particularly the Weasley’s and Dumbledore.
- All pairings are welcome, except for those which have Harry paired with another male.
Preferred Inclusions:
- Crossovers with other fandoms.
- Super-OP & Immortal Harry.
- Harry is taught to tap into the entity’s powers by himself.
- At some point, the entity can take some sort of spectral form that Harry and others can see.
- The entity becomes ‘human’ and winds up paired with Harry.
- Soul Bonds being involved with the fic.
- The entity takes up temporary residence inside a familiar or weapon owned by Harry.
- Harry being involved in a plural relationship that includes the entity.
- Even if the entity manages to leave Harry’s body, he retains the ability to draw upon its power.
Forbidden Things:
- Harry ridding himself of the entity.
- Harry the weak emo doormat.
- Harry and the entity as enemies.
- Others managing to convince Harry to not use the powers of the entity.

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DalkonCledwin
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Harry Potter / Our Fate, Our Bond

Post by DalkonCledwin » Sun Feb 10, 2019 6:23 am

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Art by oleolah on DeviantArt

Harry James Potter - PL 10
Age: 14 / Height: 5' 4" / Weight: 146 lbs
Hair Color: Jet Black / Eye Color: Bottle Green

Strength 1, Stamina 0, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 5, Presence 3

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Wealth 2 (independently wealthy), Connected (OotP), Equipment 6, Great Endurance, Languages 2, Luck 2, Power Attack, Ranged Attack 5, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Magic, Specialization (Expertise: Riding), Specialization (Vehicles)

Skills
Acrobatics 2 (+5), Athletics 2 (+3), Deception 2 (+5), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Cooking 4 (+9), Expertise: Magic 10 (+12), Insight 6 (+11), Investigation 4 (+6), Perception 6 (+11), Persuasion 4 (+7), Stealth 4 (+7), Vehicles 4 (+7)

Powers
Messrs M, W, P & P, Proudly Present
. . The Marauders Map: Remote Sensing 8 (magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults any who try to break the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: Hogwarts & the Grounds, Limited: Doesn't show all of Hogwarts, Medium: The Map, Quirk: Doesn't depict honorifics, titles, degrees or pseudonyms)
Mortal Host Physiology
. . Bound to Cthugha: Morph 1 (preternatural, +20 Deception checks to disguise; Single form; Metamorph; Uncontrolled)
. . Guarded Mind: Impervious Will 10 (preternatural)
. . Old One Bound: Immunity 3 (preternatural, Rare Descriptor: Exorcism, Uncommon Descriptor: Possession)
. . Troubleseeker: Senses 7 (preternatural, Accurate (Type): Mental Senses, Awareness: Trouble [Mental], Awareness: Magic [Mental], Awareness: Paranormal Activity [Mental])
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Sight: Concealment 5 (cosmic, All Visual Senses, Other Sense: Remote Sensing)
Wizarding Might: Array
. . Expelliarmus: Move Object 12 (magical, 100 tons; Check Required: DC 10 - Expertise: Magic, Limited 2: to Disarm checks, Limited Direction: Towards Caster, Quirk: Requires an appropriate magical focus)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Quirk: Requires an appropriate magical focus)
. . Petrificus Totalus: Affliction 10 (magical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Extra Condition, Increased Range: ranged, Reversible; Check Required: DC 10 - Expertise: Magic, Limited Degree, Quirk: Requires an appropriate magical focus)
. . Protego: Protection 12 (magical, +12 Toughness; Impervious [6 ranks only], Sustained; Check Required: DC 10 - Expertise: Magic, Concentration, Quirk: Requires an appropriate magical focus)
. . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Quirk: Requires an appropriate magical focus)

Equipment
Legendary Equipment (The Holly Wand 1, The Marauder's Map), The Firebolt

Offense
Initiative +3
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +4 (DC Spec 11)
Incendio: Damage 12, +8 (DC 27)
Petrificus Totalus: Affliction 10, +8 (DC Fort/Will 20)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Cursed: Harry is "cursed" to host the Great Old One known as Cthugha. Furthermore, the curse compels Cthugha to come forth when the innocent are in need of defending.
- Dark Fated: For so long as Harry hosts Cthugha, his life will constantly be at risk and intruded upon by other entities of a similar nature, or who hold a grudge against Cthugha. Coupled with his need to accomodate Cthugha's insatiable need to protect the innocent, it makes leading a normal life difficult at best.
- Enemy: In addition to any enemies he might have gained by being the bound host of the Great Old One known as Cthugha, Harry is also the enemy of the Dark Lord known as Voldemort. This incidentally, is what leads to Cthugha's presence being such a burden for Harry, because Voldemort tends to endanger innocent lives just by waking up in the morning.
- Motivation: Doing Good: Harry tries to do good things in the world, but oftentimes his good deeds are dwarfed by those of Cthugha.
- Supernatural Aura: Because of having an Eldritch god bound to him, Harry is detectable as a Supernatural Creature in much the same way that a Dragon, Dementor or Veela would be.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 12 (Imp. 6), Will 16 (Imp. 10)

Power Points
Abilities 42 + Powers 58 + Advantages 29 + Skills 27 (54 ranks) + Defenses 24 = 180

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The Firebolt - PL 10

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 3 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
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Cthugha, the Trapped Flame - PL 10
Age: Ancient / Height: 5' 4" / Weight: 146 lbs
Hair Color: Jet Black / Eye Color: Molten Gold

Strength 6, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 5, Awareness 5, Presence 1

Advantages
All-out Attack, Artificer, Assessment, Attractive, Diehard, Fearless, Improved Initiative, Languages 3, Precise Attack (Close, Concealment), Ritualist

Skills
Acrobatics 6 (+8), Athletics 4 (+10), Expertise: Magic 8 (+13), Insight 4 (+9), Intimidation 8 (+9), Perception 4 (+9), Ranged Combat: Defender 6 (+8), Stealth 8 (+10)

Powers
Bound Entity Physiology
. . Bound to Harry Potter: Morph 1 (preternatural, +20 Deception checks to disguise; Single form; Metamorph; Uncontrolled)
. . Fearsome Presence: Perception Area Affliction 4 (preternatural, 1st degree: Impaired, Resisted by: Will, DC 14; Perception Area: DC 14 - Visual, Selective; Limited Degree 2)
. . Fire Shield: Protection 13 (preternatural, +13 Toughness; Impervious, Sustained; Limited: Impervious vs. Flammable Weapons only)
. . Inhuman: Immunity 13 (preternatural, Aging, Life Support, Sleep, Starvation & Thirst)
. . Living Flame: Immunity 5 (preternatural, Damage Effect: Fire Damage)
. . Old One Senses: Senses 8 (preternatural, Accurate: Detect Trouble, Danger Sense: Mental, Darkvision, Detect: Trouble [Mental] 2: ranged, Tracking: Detect Trouble 1: -1 speed rank)
Defender of the Innocent: Array
. . Animate Objects: Summon 2 (preternatural; Controlled, Horde, Mental Link, Multiple Minions 2: 4 minions, Type (Broad): Available Objects; Concentration, Limited: to Available Objects)
. . Essence of Innocence: Create 6 (preternatural, Volume: 60 cft., DC 16; Impervious, Movable, Precise)
. . Fiery Darts: Damage 8 (fire, preternatural, DC 23; Increased Range: ranged, Multiattack)
. . Heat Wave: Environment 6 (preternatural, Heat (Extreme), Impede Movement (1 rank), Radius: 900 feet; Selective)
. . Punish the Guilty: Damage 12 (fire, preternatural, DC 27; Alternate Resistance (no cost): Will, Increased Range: ranged, Incurable)
. . Wall of Innocence: Burst Area Protection 10 (preternatural, +10 Toughness; Affects Others Only, Burst Area: 30 feet radius sphere, DC 20, Impervious; Limited: to the Relatively Innocent)

Offense
Initiative +6
Fearsome Presence: Perception Area Affliction 4 (DC Will 14)
Fiery Darts: Damage 8, +8 (DC 23)
Grab, +5 (DC Spec 16)
Punish the Guilty: Damage 12, +8 (DC Will 27)
Throw, +2 (DC 21)
Unarmed, +5 (DC 21)

Complications
- Compelled: No matter how contrary it is to Cthugha's true nature, the Old One is compulsed to take over Harry's body when he is exposed to the realization that an innocent's life is in danger. Once manifested, Cthugha is forced to do everything in his (her?) power to see that innocent's life saved, no matter how abhorent doing such a thing may be to him/her. Under normal circumstances, Cthugha will revert to Harry's identity if s/he is rendered incapacitated (unconscious) or asleep.
- Cursed: Cthugha has been cursed to pursue the purpose of defending the innocent, which is strictly speaking, contrary to his/her nature as the Great Old One who represents the act of arson. To expedite Cthugha's new purpose, s/he has been bound within a mortal host until such time as an opportunity to serve that goal presents itself to Harry.

Languages
Aklo [Native], English, Latin, Parseltongue

Defense
Dodge 5, Parry 5, Fortitude 4, Toughness 15 (Imp. 13), Will 10

Power Points
Abilities 56 + Powers 78 + Advantages 12 + Skills 24 (48 ranks) + Defenses 10 = 180

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DalkonCledwin
Posts: 380
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Puris Omnia Pura Brainstorm & Notes

Post by DalkonCledwin » Sun Feb 10, 2019 12:40 pm

Puris Omnia Pura
Premise: When Harry was called to Gringotts, the last thing he expected was to be told that he was going to be married before the year was out. Wait, did we say that was the last thing he expected? Not so; the last thing he was expecting was for his bride to be a Goddess!
Required Inclusions:
- The story must start in fourth year or above.
- Harry must be contracted to marry an immortal. This can be a spirit or a goddess. How the contract came about is entirely up to the author.
- Harry’s bride-to-be must initially be unaware that the contract exists. How she reacts to finding out is entirely up to the author.
- Harry must spend the time when he is not attending Hogwarts living with his bride-to-be in her palace/realm, and they must develop a new realm together when they are properly married.
- The wedding must take place before the end of the year in which the contract becomes known.
Preferred Inclusions:
- Harry actually being a deity himself, or at least being granted divinity status upon marriage.
- Crossovers with other fandoms are highly recommended.
- Harry’s bride-to-be being protective of Harry and making life difficult for those who would try to hurt him.
- The Dursley’s getting their just deserts.
- Harry succeeding in becoming a father.
Optional Inclusions:
- Wizarding Britain being in possession of some rather archaic marriage laws.
Forbidden Things:
- Harry the weak emo doormat.
- The contract being broken for any reason.
- Harry being involved in a romance with another male.

--------------------
Important Notes:
- First things first, as of this moment, I have officially sworn off the Cthulhu Mythos as far as writing stories and stat blocks go. That wasn't any fun and has never been any fun.
- Next up, this story will primarily make use of the Avatars of various deities, as well as Demigods, rather than focusing on the interactions of the actual deities themselves. This is because I firmly believe that it is through the Avatars of the Gods that most mortals actually interacted with the Gods in mythology, rather than through the presence of the deities themselves, as that would seem quite silly.
- Lastly, the majority of the info for these characters comes from two places. Those being Misfit Studio's "Supernatural Supers & Metahuman Mustics: Avatars" pamphlet, and Rogue Genius Games' "Super Powered Cleric" Source Book. The Potterverse stuff is largely secondary to those components. I may also include some elements from Rogue Genius Games' "Super Powered Bard" Source Book and Misfit Studio's other sourcebooks and pamphlets as needed.

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DalkonCledwin
Posts: 380
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / Puris Omnia Pura

Post by DalkonCledwin » Sun Feb 10, 2019 12:49 pm

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Art by phamoz on DeviantArt

Harry James Potter - PL 10
Age: 15 / Height: 5' 4" / Weight: 146 lbs
Hair Color: Jet Black / Eye Color: Bottle Green

Strength 4/2, Stamina 5/3, Agility 3, Dexterity 3, Fighting 6/5, Intellect 2, Awareness 6, Presence 4

Advantages
Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Wealth 2 (independently wealthy), Connected (OotP), Diehard, Eidetic Memory, Equipment 7, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: Avatars of Poseidon or Apollo, Great Endurance, Improved Initiative, Inspire 5, Interpose, Languages 2, Leadership, Luck 2, Power Attack, Quick Draw, Ranged Attack 5, Second Chance: Resisting Mind Control, Startle

Skills
Acrobatics 2 (+5), Athletics 2 (+6), Close Combat: Blades 6 (+12), Deception 4 (+8), Expertise (AGL): Riding 8 (+11), Expertise (AWE): Cooking 4 (+10), Expertise: DaDA 6 (+8), Expertise: Magic 10 (+12), Insight 4 (+10), Intimidation 6 (+10), Investigation 4 (+6), Perception 8 (+14), Persuasion 6 (+10), Stealth 4 (+7), Treatment 2 (+4), Vehicles 8 (+11)

Powers
Defender Physiology
. . Bliss of Life: Burst Area Weaken 10 (divine, Affects: Awareness, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20; Check Required 10: DC 19 - Persuasion)
. . Defender's Armor: Protection 7 (armor, divine, +7 Toughness; Impervious)
. . Expanded Awareness: Senses 12 (divine, Acute (Type): Mental Senses, Awareness: Deific [Mental], Awareness: Magic [Mental], Detect: Hestia [Mental] 2: ranged, Detect: Poseidon & Apollo [Mental] 2: ranged, Extended: Deific Awareness 1: x10, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10)
. . Superior Abilities: Enhanced Trait 10 (divine, Strength +2 (+4), Stamina +2 (+5), Fighting +1 (+6))
Defender's Boon: Dynamic Array
. . Antimagic Field: Burst Area Nullify 8 ([0 active, 0/24 PP, 3/r], divine, Counters: Magic, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close, Tiring)
. . Incendio: Damage 12 ([0 active, 0/24 PP, 2/r-2], fire, magical, DC 27; Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Quirk: Requires an appropriate magical focus)
. . Mind Blank
. . . . Iron Mind: Burst Area Impervious Will 4 (Linked; [0 active, 0/24 PP, 3/r], divine; Affects Others, Burst Area 2: 60 feet radius sphere, DC 14, Sustained; Limited: to Mental Effects)
. . . . Mental Invisibility: Burst Area Concealment 4 (Linked; [0 active, 0/24 PP, 3/r], divine, All Visual Senses, DC 14; Affects Others, Burst Area 2: 60 feet radius sphere, DC 14; Limited to Minds, Resistible: Will)
. . Protection from Energy: Immunity 5 ([0 active, 0/24 PP, 1/r+2], divine, Damage Effect: One Energy Descriptor; Affects Others, Sustained, Variable Descriptor 2: broad group - Any one Energy type; Limited: Immunity removed after being subjected to chosen energy damage)
. . Repulsion: Burst Area Move Object 6 ([0 active, 0/24 PP, 4/r], divine, 3200 lbs., DC 21; Alternate Resistance (no cost): Will, Burst Area 2: 60 feet radius sphere, DC 16, Damaging, Selective; Limited Direction: Away, Reduced Range: close)
. . Shield Other: Healing 10 ([0 active, 0/24 PP, 2/r+1], divine; Increased Range: ranged, Triggered: 1 use - when target suffers two or more degrees of damage; Limited: to one specified target wearing a bonded platinum ring)
. . Wizarding Magic: Variable 4 ([0 active, 0/24 PP, 7/r-6], magical; Action: move; Check Required 5: DC 14 - Expertise: Magic, Distracting, Quirk: Requires an appropriate magical focus)
Hades's Cap of Invisibility (Easily Removable (indestructible))
. . Cloth of Concealment: Concealment 5 (divine, All Visual Senses, Other Sense: Remote Sensing; Affects Others, Feature: Harry can spend a Free Action to cause it to assume the shape of any type of clothing ; Passive)
The Magical Penknife: Array
. . Knife Strike: Strength-based Damage 1 (slashing, DC 20; Dangerous)
. . The Ultimate Lockpick: Transform 3 (magical, Affects: Broad > Broad - Locked to Unlocked & Tied to Untied, Transforms: 6 lbs., DC 13; Limited: Doesn't work on all doors)
Messrs M, W, P & P, Proudly Present
. . The Marauders Map: Remote Sensing 8 (magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults any who try to break the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesn't show all of Hogwarts, Medium: The Map, Quirk: Doesn't depict honorifics, titles, degrees or pseudonyms)
Touch of the Defender: Talents
. . Accelerated Healing: Regeneration 4 (divine, Every 2.5 rounds; Persistent; Limited: Doesn't work against Poseidon or Apollo)
. . Life Support: Immunity 10 (divine, Life Support)

Equipment
Legendary Accessories (The Holly Wand 1, The Magical Penknife, The Marauders Map), The Firebolt

Offense
Initiative +7
Antimagic Field: Burst Area Nullify 8 (DC Will 18)
Bliss of Life: Burst Area Weaken 10 (DC Will 20)
Grab, +6 (DC Spec 14)
Incendio: Damage 12, +8 (DC 27)
Knife Strike: Strength-based Damage 1, +12 (DC 20)
Repulsion: Burst Area Move Object 6 (DC Will 21)
The Ultimate Lockpick: Transform 3, +12 (DC Dog 13)
Throw, +8 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Divine Aura: Harry exudes an aura of positive energy. This aura is noticeable and can easily be detected by those with even the most rudimentary of magical awareness. It can also be felt, but not truly sensed, even by those who lack such an awareness. The only way to conceal this aura, is to be beneath Hades's Cap.
- Enemies: Both Poseidon and Apollo despise Harry's very existence for the same reason that Severus Snape despises Harry's existence. He represents something they all three desired, but were unsuccessful in obtaining, the heart of the goddess Hestia, or as she was known to Severus Snape, Lily Evans. He also has a fairly large number of enemies in the form of Voldemort and his Death Eaters.
- Motivation: Doing Good: Harry is a being that encapsulates the all the ideals of good and just people everywhere, as that is the divine nature that was granted to him by his mother. As such, he really can't help himself from rescuing fair damsels in distress, or doing various other heroic stunts, it is hard coded into his very essence.
- Mythic Weakness: Harry suffers an additional degree of failure when trying to resist the attacks of the Avatars of Poseidon & Apollo. Conversely, they also suffer an additional degree of failure when trying to resist Harry's attacks.
- Relationship: Harry is the son of Lily Potter, who up until her death at the hands of the Dark Lord Voldemort, had been the Avatar of the Greek goddess known as Hestia. This in turn makes Harry, Hestia's only offspring even if it is only through her Avatar's choice to ignore the goddess's vow to remain a virgin for all eternity. Harry is also, through Lily's further meddling, the betrothed of the goddess Artemis, who is herself another of the virgin goddesses. His father was James Potter, a mortal man of mostly good character, making Harry himself a demigod in terms of his powers and abilities.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 12 (Imp. 7), Will 14

Power Points
Abilities 56 + Powers 105 + Advantages 41 + Skills 42 (84 ranks) + Defenses 16 = 260

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The Firebolt - PL 10

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 3 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21

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