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DalkonCledwin
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Harry Potter / It's My Life

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Harry James Potter - PL 11
Age: 15 / Height: 5' 8" / Weight: 160 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +13

Strength 10, Stamina 10, Agility 8, Dexterity 7, Fighting 4, Intellect 2, Awareness 6, Presence 4

Advantages
All-out Attack, Artificer, Assessment, Attractive, Benefit, Renown, Benefit, Status 3: Heir to Multiple Houses, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Connected, Diehard, Equipment 3, Fascinate (Deception), Great Endurance, Improved Grab, Inspire 2, Languages 2, Leadership, Power Attack, Ranged Attack 3, Second Chance: Resisting Mind Control, Taunt, Teamwork

Skills
Acrobatics 4 (+12), Athletics 4 (+14), Close Combat: Þunor Strýkva 4 (+8), Deception 6 (+10), Expertise (AGL): Riding 6 (+14), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 8 (+10), Insight 4 (+10), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+8), Stealth 6 (+14), Treatment 2 (+4), Vehicles 4 (+11)

Powers
Asgardian Legacy Physiology
. . Allspeak: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained [3 ranks only])
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Invulnerabilities: Immunity 4 (racial, Aging, Environmental Condition: Cold, Environmental Condition: Heat, Starvation & Thirst; Quirk: Asgardians and their Legacies do age, just so much slower than humans as to appear immortal)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
. . Power-Lifting: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Able to lift 400 tons)
. . True Invulnerability: Impervious Toughness 6 (racial)
Basilisk Antivenom
. . Accelerated Healing: Regeneration 2 (accidental, Every 5 rounds; Persistent)
. . Antivenom Blood: Immunity 20 (accidental, Very Common Descriptor: All invasive toxins, bacteria and viruses)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
Wandless Magic: Array
. . Broccium Blicsum: Damage 6 (electricity, magical, DC 21; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Lumos Maxima: Environment 6 (magical, Light (Bright), Radius: 900 feet)
Þunor Strýkva (Easily Removable (indestructible))
. . Absorption: Immunity 5 (divine, Damage Effect: one energy damage descriptor; Reflect, Sustained, Variable Descriptor 2: broad group - any one energy type; Limited: Immunity removed after being subjected to chosen energy damage, Unreliable (5 uses))
. . Asgardian Mace: Array
. . . . Bifrost Summoning: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal)
. . . . Mace Deflection: Deflect 6 (bludgeoning; Redirection, Reflect; Reduced Range: close)
. . . . Mace Flight: Flight 8 (divine, Speed: 500 miles/hour, 1 mile/round)
. . . . Mace Strike: Strength-based Damage 2 (bludgeoning, DC 27; Affects Insubstantial: half ranks, Dangerous)
. . . . Mace Throw: Strength-based Damage 2 (bludgeoning, DC 27; Dangerous, Increased Range: ranged [10 extra ranks])
. . . . Shockwave: Cone Area Affliction 11 (seismic, divine, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 21; Cone Area 3: 250 feet cone, DC 21, Extra Condition, Secondary Effect; Distracting, Limited: Along the ground, Limited Degree, Unreliable (5 uses))
. . . . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . Asgardian Spacefarer: Immunity 5 (divine, Environmental Condition: High Pressure, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All))
. . Divine Atmokinesis: Array
. . . . Air Control: Move Object 10 ([0 active, 0/34 PP, 2/r+4], air, divine, 25 tons; Indirect 4: any point, any direction)
. . . . Dazzling Burst: Cumulative Burst Area Affliction 8 ([0 active, 0/34 PP, 3/r+1], divine, light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Burst Area 3: 120 feet radius sphere, DC 18, Cumulative, Feature: Extraordinary Effort for +2 Effect Ranks; Sense-dependent: Vision, Tiring)
. . . . Lightning Bolt: Damage 10 ([0 active, 0/34 PP, 2/r+3], divine, electricity, DC 25; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . . . Weather Control: Environment 12 ([0 active, 0/34 PP, 3/r-2], divine, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 8 miles; Activation 2: standard action)
. . Holly & Phoenix Feather Wand (Alternate; Easily Removable)
. . . . Wanded Magic: Array
. . . . . . Accio Firebolt: Summon 6 (magical; Controlled; Self-Powered)
. . . . . . Expecto Patronum: Progressive Perception Area Affliction 11 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Perception Area: DC 21 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . . . Obliviate: Concentration Cumulative Affliction 8 (magical, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . . . Relashio
. . . . . . . . Repulsion: Move Object 6 (Linked; force, magical, 3200 lbs.; Limited: to Pushing Away)
. . . . . . . . Snare: Cumulative Affliction 6 (Linked; magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Potter Manor

Offense
Initiative +8
Air Control: Move Object 10, +10 (DC 20)
Broccium Blicsum: Damage 6, +10 (DC 21)
Dazzling Burst: Cumulative Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Expecto Patronum: Progressive Perception Area Affliction 11 (DC Will 21)
Expelliarmus: Move Object 12, +10 (DC 22)
Grab, +6 (DC Spec 20)
Lightning Bolt: Damage 10, +10 (DC 25)
Mace Strike: Strength-based Damage 2, +10 (DC 27)
Mace Throw: Strength-based Damage 2, +10 (DC 27)
Mystic Bolt: Damage 12, +10 (DC 27)
Obliviate: Concentration Cumulative Affliction 8, +10 (DC Will 18)
Repulsion: Move Object 6, +10 (DC 16)
Shockwave: Cone Area Affliction 11 (DC Fort/Will 21)
Snare: Cumulative Affliction 6, +10 (DC Fort/Will 16)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Throw, +10 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Enemy: The Dark Lord Voldemort would like it very much if Harry were to simply let Voldemort kill him. He would not however, like it if someone else were to kill Harry for him.
- Honor: Harry is an honorable person who would prefer to face his opponents head-on.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Harry's closest bond of friendship within Hogwarts is with Hermione Granger, due to the fact that she has thus far not betrayed his trust. Harry is also, through his mother, the Grandson of Thor Odinson. If he were to have been given an Asgardian name, it would have been Haraldr Liljurson.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12 (Imp. 6), Will 12

Power Points
Abilities 102 + Powers 134 + Advantages 32 + Skills 33 (66 ranks) + Defenses 14 = 315

--------------------
Potter Manor - PL 11

Toughness 10, Size Huge

Features:
Concealed 1, Laboratory, Library, Living Space, Personnel, Sealed, Security System 1, Self-repairing 1, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Build Comments: "Þunor Strýkva" is my best guess at an Old Norse translation of the words "Thunder Strike", which when given as a single word is one of the weapons Thor is known to use.

The Firebolt minion is unchanged from the last time I built it.
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DalkonCledwin
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Brave Wizard Brainstorm & Notes

Post by DalkonCledwin »

Brave Wizard
Premise: Sometimes the thing a hero needs to most in order to survive his struggles, is a miracle. Usually such miracles have to be hard fought and won on the hero’s own back, but in this one case, a hero gets the miracle delivered by the Most Beautiful Angel in Heaven. (Warning: Contains a flawed portrayal of Christianity).
Required Inclusions:
- Harry must believe in the God of the Bible, and must pray regularly, as well as attend church when it is possible for him to do so.
- At some point between being left with the Dursley’s and the summer before his fifth year, Harry must, either due to the fact that he actually is or simply because he believes himself to, be dying and pray to heaven.
- Harry’s honest prayer must attract one of the Seraph.
- The Seraph attracted must, for whatever reason, decide to reincarnate Harry as one of their Evil Pieces.
- This means that the story can’t take place any earlier than the Peace Summit between the Three Factions just after the Excalibur Arc.
- Being an Angel must be the Power the Dark Lord Knows Not.
- Harry must not Fall from Grace.
Preferred Inclusions:
- Harry being reincarnated as one of Gabriel’s Brave Saints.
- Angels being able to sleep with one another provided that they are married. This option was added because apparently there are non-fallen Human-Angel hybrids (aka Miracle Children, such as Teodoro Legrenzi).
- Harry needing multiple wives to account for his many titles within the Wizarding World.
- Harry being paired with one or more of the following: Irina, Asia, Gabriel or Xenovia.
Optional Inclusions:
- If reincarnated by Gabriel, then having her view him as a surrogate son.
- Harry becoming a Brave Saint prior to Hogwarts, yet still attending the school while attempting to hide what he is from the students and teachers.
- Wrong Girl Who Lived.
Forbidden Things:
- Harry being in a romantic pairing with a male character.
- Harry the Emo Doormat.

--------------------
Artificing Advantages: For the purposes of settings with multiple types of magic, I am using the rules for multiple types of Artificing advantages found on page 126 of the Compiled Gadget Guide. The advantages I will be using are as follows:
- Alchemy: For Nicolas Flamel style alchemy, potions and regents. This shouldn't be confused with the sorts of potions taught by Severus Snape (see below).
- Attunement: For psychic resonances found in crystaline structures. This is largely what Ajuka used to create the Evil Piece system, and was later duplicated using Investiture for the Brave Saint system.
- Enchantment: Used for things such as Ofuda, Runes, etc...
- Investiture: Used by various different religions to infuse divine or holy energy into otherwise mundane objects. This can also be reversed to infuse demonic energy into similarly mundane objects.
- Potioncraft: This is the sort of stuff you probably think of when you think of the potions taught at Hogwarts.
- Weird Science: This is what Azazel is known for, when it comes to his efforts to create all sorts of funky toys such as his Artificial Sacred Gear.
Last edited by DalkonCledwin on Tue May 14, 2019 6:30 am, edited 1 time in total.
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Harry Potter / Brave Wizard

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Harry James Potter - PL 10
Age: 15 / Weight: 5' 9" / Weight: 165 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +12

Strength 6, Stamina 7, Agility 6, Dexterity 5, Fighting 8, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Assessment, Attractive, Benefit, Renown, Benefit, Status 3: Lord to Multiple Houses, Benefit, Status: Gabriel's Four of Hearts, Benefit, Wealth 3 (millionaire), Connected, Equipment 4, Fascinate (Persuasion), Favored Foe: Voldemort, Improved Grab, Interpose, Languages 2, Leadership, Potioncraft, Power Attack, Ranged Attack 3, Ritualist, Second Chance: Resisting Mind Control, Taunt, Trance

Enhanced Advantages
Inspire 3, Luck 3, Teamwork

Skills
Acrobatics 2 (+8), Athletics 2 (+8), Close Combat: Spears 3 (+11), Deception 4 (+8), Expertise (AGL): Riding 6 (+12), Expertise (AWE): Cooking 4 (+8), Expertise: Cosmology 4 (+6), Expertise: Magic 8 (+10), Expertise: Religion 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+10), Stealth 6 (+12), Treatment 4 (+6)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Castria Evanidos: Progressive Affliction 6 (vanishment, magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Increased Range: ranged, Progressive)
. . . . Duckifors: Cumulative Affliction 8 (magical, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incarcerous: Cumulative Affliction 8 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
Holy Magic: Array
. . Bless: Burst Area Luck Control 1 (holy, magical, Bestow Luck, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Religion, Increased Action 2: move, Reduced Range 2: close)
. . Channel Energy (Healing Wave): Burst Area Healing 4 (holy, magical; Burst Area 3: 120 feet radius sphere, DC 14, Selective)
. . Channel Energy (Radiant Burst): Burst Area Damage 10 (magical, radiant, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank; Limited: to Unnatural Creatures, Tiring)
. . Gabriel's Portal I: Movement 2 (holy, magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Gabriel's Portal II: Teleport 8 (holy, magical, 1 mile in a move action, carrying 50 lbs.; Extended: 250 miles in 2 move actions, Portal; Distracting)
. . Gabriel's Portal III: Teleport 13 (holy, magical, Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited: to Once per Scenario, Limited Location: set of loctions - Gabriel's Aerie, Potter Manor, Kuoh Town, Limited to Extended)
. . Inspiring Word: Enhanced Trait 4 (holy, magical, Advantages: Inspire 3, Teamwork)
. . Repulsion: Cone Area Move Object 10 (holy, magical, 25 tons, DC 20; Cone Area 2: 120 feet cone, DC 20; Limited: to Pushing Away, Reduced Range: close, Resistible: Will)
. . Spear of Light I: Strength-based Damage 3 (piercing, radiant, DC 24; Dangerous, Reach (melee): 5 ft.)
. . Spear of Light II: Damage 8 (piercing, radiant, DC 23; Dangerous, Increased Range: ranged)
Reincarnated Angel Physiology
. . Angel Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings disappear when not in use; Wings)
. . Expanded Awareness: Senses 6 (racial, Acute: Magic Awareness, Analytical: Vision, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged, Extended: Vision 1: x10)
. . Invulnerabilities: Immunity 22 (racial, Aging, Environmental Condition: Cold, Very Common Descriptor: All invasive toxins, bacteria and viruses; Custom: Harry will continue to age until he is in his mid to late twenties)
. . Power-Lifting: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Able to lift 6 Tons)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained [3 ranks only])
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from the Reaper's Gaze: Concealment 7 (divine, All Visual Senses, Other Sense: Divine Senses, Other Sense Type: Remote Observation)

Equipment
Holy Book, Holy Symbol, Potter Manor

Offense
Initiative +6
Castria Evanidos: Progressive Affliction 6, +8 (DC Will 16)
Channel Energy (Radiant Burst): Burst Area Damage 10 (DC 25)
Duckifors: Cumulative Affliction 8, +8 (DC Will 18)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +8 (DC Spec 16)
Incarcerous: Cumulative Affliction 8, +8 (DC Fort/Will 18)
Mystic Bolt: Damage 12, +8 (DC 27)
Repulsion: Cone Area Move Object 10 (DC Will 20)
Spear of Light I: Strength-based Damage 3, +8 (DC 24)
Spear of Light II: Damage 8, +8 (DC 23)
Throw, +8 (DC 21)
Unarmed, +8 (DC 21)

Complications
- Accident: The beneficial effects of Holy Magic tend to have the opposite to normal effect when used on Undead and Devils. Horcrux Liches count as a form of Undead, despite usually still being alive, for the purposes of this drawback.
- Enemy: The Dark Lord Voldemort would like it very much if Harry were to simply let Voldemort kill him. He would not however, like it if someone else were to kill Harry for him.
- Honor: Harry is an honorable person who would prefer to face his opponents head-on.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship Problems: Harry will be required to marry three girls for the purposes of continuing the bloodlines which he is the Lord of. Much like any other angel who wishes a relationship with a mortal, fallen or devil, there will be certain requirements made of him if he wishes to pursue such a romance, though the only requirement for pursuing a romance with another angel is that he marry her.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Weakness: Harry suffers one automatic degree of effect when defending against effects with the "Unholy" descriptor, which is most commonly found on Demonic Swords, such as those generated by the "Sword Birth" Sacred Gear.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10, Will 12

Power Points
Abilities 84 + Powers 118 + Advantages 32 + Skills 36 (71 ranks) + Defenses 15 = 285

--------------------
Potter Manor - PL 10

Toughness 10, Size Huge

Features:
Concealed 1, Laboratory, Library, Living Space, Personnel, Sealed, Security System 1, Self-repairing 1, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Tue May 14, 2019 10:46 am, edited 1 time in total.
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Gabriel / Brave Wizard

Post by DalkonCledwin »

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Gabriel, the Seraph - PL 12
Age: Immortal / Height: 5' 4" / Weight: 106 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +28 / Rep Rank: +18

Strength 10, Stamina 11, Agility 9, Dexterity 9, Fighting 4, Intellect 4, Awareness 7, Presence 9

General Advantages
Assessment, Attractive 2, Benefit, Renown 3, Benefit, Status 2: Seraph of Heart, Benefit, Wealth 5 (billionaire), Close Attack 2, Connected, Contacts, Equipment 3, Fascinate (Persuasion), Favored Foe: Devils, Inspire 3, Investiture, Languages 3, Leadership, Power Attack, Ranged Attack 3, Ritualist, Skill Mastery: Persuasion, Teamwork, Trance, Ultimate Effort: Persuasion Checks

Enhanced Advantages
Luck 3

Skills
Acrobatics 2 (+11), Athletics 2 (+12), Close Combat: Spears 2 (+6), Close Combat: Swords 4 (+8), Expertise: Cosmology 6 (+10), Expertise: Eschatology 8 (+12), Expertise: Music Cognition 6 (+10), Expertise: Politics 6 (+10), Expertise: Religion 12 (+16), Insight 6 (+13), Intimidation 4 (+13), Investigation 6 (+10), Perception 6 (+13), Persuasion 6 (+21/+15), Treatment 12 (+16)

Powers
Angel Steel Armor (Removable (indestructible))
. . Armor Plating: Impervious Toughness 11 (armor)
Angel Steel Shield (Easily Removable (indestructible))
. . Defensive Block: Enhanced Trait 4 (armor, Dodge +2 (+13), Parry +2 (+13))
Holy Magic: Array
. . "Be Not Afraid": Enhanced Trait 3 (divine authority, magical, Persuasion +6 (+21); Limited: to improving target’s attitude)
. . "Escape to Egypt": Cumulative Affliction 8 (divine authority, magical, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Extra Condition, Increased Range 2: perception; Limited: targets only Impaired or Disabled if they refuse to obey request)
. . 1000 Needles of Light: Damage 7 (piercing, radiant, DC 22; Dangerous 4, Increased Range: ranged, Multiattack)
. . Anti-Magic Field: Burst Area Nullify 6 (magical, Counters: Magic, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Broad, Increased Duration: concentration, Simultaneous; Reduced Range: close)
. . Bless: Burst Area Luck Control 1 (Bestow Luck, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Religion, Increased Action 2: move, Reduced Range 2: close)
. . Breath of Life: Healing 12 (holy, magical; Resurrection)
. . Channel Divinity (Healing Wave): Burst Area Healing 6 (holy, magical; Burst Area 3: 120 feet radius sphere, DC 16, Selective)
. . Channel Divinity (Radiant Burst): Burst Area Damage 12 (magical, radiant, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank; Limited: to Unnatural Creatures, Tiring)
. . Channel Divinity (Turn Eldritch Horror): Progressive Burst Area Affliction 10 (magical, radiant, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Progressive; Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee)
. . Dazing Touch: Cumulative Affliction 8 (holy, magical, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 18; Cumulative; Limited Degree)
. . Gabriel's Portal I: Movement 2 (holy, magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Gabriel's Portal II: Teleport 10 (holy, magical, 4 miles in a move action, carrying 50 lbs.; Extended: 1000 miles in 2 move actions, Portal; Distracting)
. . Gabriel's Portal III: Teleport 13 (holy, magical, Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited: to Once per Scenario, Limited to Extended)
. . Illusory Projection: Other Communication 4 (holy, magical, Sense Type: Magical Audiovisual Projection; Dimensional 2: group - Mystical Dimensions)
. . Rebuke Death: Healing 8 (holy, magical; Stabilize; Limited: to Dying Targets)
. . Repulsion: Cone Area Move Object 12 (holy, magical, 100 tons, DC 22; Cone Area 2: 120 feet cone, DC 22; Limited: to Pushing Away, Reduced Range: close, Resistible: Will)
. . Restoration: Healing 8 (holy, magical; Restorative)
. . Spear of Light II: Damage 12 (piercing, radiant, DC 27; Dangerous, Increased Range: ranged)
. . Spears of Light I: Strength-based Damage 5 (piercing, radiant, DC 30; Dangerous, Reach (melee): 5 ft.)
. . Spell Immunity: Immunity 10 (holy, magical, Common Descriptor: Magical Effects; Sustained; Limited: to a single spell effect per activation)
Holy Magic: Talents
. . Shield Other: Healing 8 (holy, magical; Increased Range 2: perception, Triggered: 1 use - when suffering two or more degrees of damage; Limited: to one specified target wearing a bonded platinum ring)
Holy Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (radiant, slashing, DC 28)
Seraphim Physiology
. . 12 Wing Seraph: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Feature: Wings disappear when not in use; Wings)
. . Expanded Awareness: Senses 7 (racial, Acute: Magic Awareness, Analytical: Vision, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged, Extended: Vision 2: x100)
. . Invulnerabilities: Immunity 4 (racial, Aging, Disease, Environmental Condition: Cold, Poison)
. . Power-Lifting: Enhanced Strength 10 (racial, +10 STR; Limited to Lifting, Notes: Able to lift 25,000 tons)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained [3 ranks only])

Equipment
Gabriel's Aerie

Offense
Initiative +9
"Escape to Egypt": Cumulative Affliction 8 (DC Will 18)
1000 Needles of Light: Damage 7, +12 (DC 22)
Anti-Magic Field: Burst Area Nullify 6 (DC Will 16)
Channel Divinity (Radiant Burst): Burst Area Damage 12 (DC 27)
Channel Divinity (Turn Eldritch Horror): Progressive Burst Area Affliction 10 (DC Will 20)
Dazing Touch: Cumulative Affliction 8, +8 (DC Will 18)
Grab, +6 (DC Spec 20)
Repulsion: Cone Area Move Object 12 (DC Will 22)
Spear of Light II: Damage 12, +12 (DC 27)
Spears of Light I: Strength-based Damage 5, +8 (DC 30)
Sword Strike: Strength-based Damage 3, +10 (DC 28)
Throw, +12 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Fame: As she is the Seraph of Annunciation, it can be said that Gabriel is also the figurehead of heaven in general, making her one of the most famous angels in all of history.
- Honor: Gabriel is a Pure-Angel, and is therefore expected to uphold the ideals of Heaven.
- Motivation: Responsibility: As is the case with her brothers and sisters, Gabriel was inspired by her father to help shepherd humanity to the best of her ability when and wherever she could.
- Reputation: Gabriel has a reputation as being a ditz. She earned this reputation because she will consider everyone she meets, regardless of their species, as a generally good person unless she is given sufficient evidence to the contrary, and said evidence needs to be something she can verify with her own eyes.
- Rivalry: Although Gabriel doesn't acknowledge it, the fact remains that Serafall Leviathan views Gabriel as her personal rival. The rivalry was made all the worse when Gabriel decided to add Harry Potter, the Boy Who Lived to her Brave Saint Deck before Serafall so much as even contemplated the notion of adding the same boy to her Peerage.

Languages
Ancient Semitic [Native], English, Greek, Persian

Defense
Dodge 13/11, Parry 13/11, Fortitude 14, Toughness 11 (Imp. 11), Will 10

Power Points
Abilities 126 + Powers 144 + Advantages 39 + Skills 44 (88 ranks) + Defenses 15 = 368

--------------------
Gabriel's Aerie - PL 12

Toughness 14, Size Huge

Features:
Chapel, Concealed 1, Infirmary, Isolated, Laboratory, Library, Living Space, Self-repairing 1

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Build Comments: If you are wondering why I picked the image for Gabriel that I did, you only have to look at the one below for evidence of why:
Image
The girl on the screen's right is Serafall Leviathan. While the girl on the screen's left is the CPU known as Noire. Gabriel's image is also of one of the CPU's from Choujigen Game Neptune. This second image is by Kazenokaze.
Last edited by DalkonCledwin on Tue May 14, 2019 11:21 am, edited 1 time in total.
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Xenovia Quarta / Brave Wizard

Post by DalkonCledwin »

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Art by OlchaS on DeviantArt

Xenovia Quarta - PL 10
Age: 16 / Height: 5' 5" / Weight: 123 lbs
Hair Color: Blue / Eye Color: Yellow
Wealth Rank: +12 / Rep Rank: +10

Strength 6, Stamina 4, Agility 8, Dexterity 7, Fighting 10, Intellect 4, Awareness 2, Presence 2

General Advantages
All-out Attack, Assessment, Attractive, Benefit, Ambidexterity, Benefit, Status: Rias Gremory's 2nd Knight, Benefit, Wealth (well-off), Close Attack 2, Daze (Intimidation), Fascinate (Intimidation), Favored Foe: Fallen, Fighting Style: Fencing, Great Endurance, Inspire, Investiture, Languages 3, Leadership, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Startle, Teamwork, Trance

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative 2, Power Attack, Taunt

Enhanced Advantages
Evasion, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Acrobatics 6 (+14), Athletics 6 (+12), Close Combat: Durandal 6 (+16), Expertise: Cosmology 4 (+8), Expertise: Magic 6 (+10), Expertise: Religion 8 (+12), Insight 6 (+8), Intimidation 8 (+10), Perception 6 (+8), Persuasion 5 (+7), Sleight of Hand 4 (+11), Treatment 4 (+8)

Powers
A Knight's Speed
. . Bullet: Protection 4 (talent, +4 Toughness; Impervious)
. . Lightning Speed: Speed 10 (talent, Speed: 2000 miles/hour, 4 miles/round)
. . Quickstep Defense: Enhanced Trait 9 (talent, Dodge +2 (+12), Parry +2 (+12), Advantages: Evasion, Instant Up, Interpose, Move-by Action, Seize Initiative)
Blessings from the Throne
. . Holy Sword Wielder: Immunity 5 (talent, Damage Effect: Radiant Damage)
. . The Kindness of Angels: Immunity 2 (bestowed, Uncommon Descriptor: Headaches derived from Prayer)
Devilish Magic: Array
. . Gremory Portal I: Movement 2 (magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Gremory Portal II: Teleport 8 (magical, 1 mile in a move action, carrying 50 lbs.; Extended: 250 miles in 2 move actions, Portal; Distracting)
Durandal (Easily Removable (indestructible))
. . Holy Sword: Array
. . . . Destructive Aura: Cone Area Damage 10 (radiant, DC 25; Cone Area: 60 feet cone, DC 20, Penetrating 10)
. . . . Sword Strike: Strength-based Damage 4 (radiant, slashing, DC 25; Impressive, Penetrating 10, Smashing; Inaccurate 4: -8)
Reincarnated Devil Physiology
. . Devil Wings: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Feature: Wings disappear when not in use; Wings)
. . Expanded Awareness: Senses 8 (racial, Acute: Magic Awareness, Analytical: Hearing, Analytical: Vision, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged, Extended: Hearing 1: x10, Extended: Vision 1: x10)
. . Immense Strength: Enhanced Strength 6 (racial, +6 STR; Limited to Lifting, Notes: Able to lift 100 tons)
. . Invulnerability: Immunity 4 (racial, Aging, Disease, Environmental Condition: Background Radiation, Poison; Custom: Quirk (Devils do age, just very slowly in comparison to humans), Quirk 2: Immune to human diseases & poisons only)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained [3 ranks only])

Offense
Initiative +16
Destructive Aura: Cone Area Damage 10 (DC 25)
Grab, +12 (DC Spec 16)
Sword Strike: Strength-based Damage 4, +10 (DC 25)
Throw, +7 (DC 21)
Unarmed, +12 (DC 21)

Complications
- Durandal: Due to how dangerous it is, Xenovia tends to store Durandal in an extradimensional pocket space. As such, in order for her to utilize it in a combat situation, she must use a Standard Action in order to summon it from the pocket space she stores it in, similar to what would happen if the Device as a whole had the Activation flaw.
- Guy Magnet: Apparently the Church hands out skin tight Lycra bodysuits to it's Combat Nuns for their use during missions that would see them engaging any number of enemies that would as soon lust after them as hurt them.
- Leeroy Jenkins: Xenovia will tend to charge into battle before anyone else. Also, her idea of helping to train her fellow Peerage members in the use of their powers involves 'pretending' to exorcise them with freaking Durandal.
- Motivation: Responsibility: Initially, Xenovia was quite fanatical in her beliefs regarding how she should deal with the enemies of the Church. After learning that God is dead, she lost her raison d'etre. Rias Gremory gave her a new meaning to her life by offering her a place to live and family who wouldn't turn their backs on her for knowing too much. As such, she is just as fanatical in her loyalty to Rias and her Peerage.
- Prejudice: Xenovia was excommunicated from the Church for having consciously decided to join a Devil's peerage after she became aware of the fact that God has been dead for a good long while. This marks her as being different from Asia Argento, whose excommunication wasn't the result of a conscious decision.
- Quirk: Xenovia has a decidedly BAD understanding of when it is politic to mention topics that she probably shouldn't be discussing until after she is married, and even then, only with the individual she marries. Then again, the only member of Rias Gremory's peerage who doesn't seem to have such a problem is Koneko.
- Relationship: Xenovia's legal guardian is none other than Griselda Quarta, the Queen of Hearts in Gabriel's Brave Saint Deck. Michael of the Seraph has also been gracious enough to extend to both Xenovia and Asia the ability to resume praying without suffering divine punishment simply because they are devils.

Languages
English, Italian [Native], Japanese, Latin

Defense
Dodge 12/10, Parry 12/10, Fortitude 8, Toughness 8, Will 10

Power Points
Abilities 86 + Powers 123 + Advantages 31 + Skills 35 (69 ranks) + Defenses 14 = 289
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Hestia Carrow / Brave Wizard

Post by DalkonCledwin »

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Art by Sciamano240 on DeviantArt

Hestia Katherine Carrow - PL 8
Age: 14 / Height: 5' 5" / Weight: 115 lbs
Hair Color: Black / Eye Color: Grey
Wealth Rank: +20 / Rep Rank: +10

Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 2, Intellect 2, Awareness 4, Presence 2

General Advantages
Attractive 2, Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Renown, Benefit, Status: Heiress Presumptive to the House of Carrow, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Defensive Roll, Enchantment, Fascinate (Deception), Inspire, Jack-of-all-trades, Languages 2, Potioncraft, Ranged Attack 3, Ritualist, Set-up 3, Skill Mastery: Deception, Startle, Taunt, Teamwork, Well-informed

Enhanced Advantages
Eidetic Memory

Skills
Acrobatics 2 (+6), Athletics 2 (+6), Deception 8 (+10), Expertise (AWE): Muggle Savvy 4 (+8), Expertise (PRE): Singing 6 (+8), Expertise: History 4 (+6), Expertise: Magic 8 (+10), Expertise: Wizarding Culture 6 (+8), Insight 6 (+10), Intimidation 6 (+8), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+8), Sleight of Hand 4 (+7), Stealth 4 (+8)

Powers
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Broccium Blicsum: Damage 6 (electricity, magical, DC 21; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Legilimens: Cumulative Mind Reading 6 (magical, DC 16; Cumulative; Reduced Range: ranged)
. . . . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Obliviate: Concentration Cumulative Affliction 6 (magical, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Tricks of the Trade
. . Occlumens: Immunity 5 (magical, Custom: Mind Reading 5, Advantages: Eidetic Memory; Sustained)
Wandless Magic: Array
. . Exhilaro: Cumulative Affliction 6 (magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged, Subtle: subtle; Limited: to Cheering people up)
. . Somnus: Cumulative Affliction 6 (magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +4
Broccium Blicsum: Damage 6, +6 (DC 21)
Exhilaro: Cumulative Affliction 6, +6 (DC Will 16)
Expelliarmus: Move Object 10, +6 (DC 20)
Grab, +2 (DC Spec 11)
Legilimens: Cumulative Mind Reading 6, +6 (DC Will 16)
Mystic Bolt: Damage 10, +6 (DC 25)
Obliviate: Concentration Cumulative Affliction 6, +6 (DC Will 16)
Somnus: Cumulative Affliction 6, +6 (DC Fort 16)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +6 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Enemies: As the younger daughter to the Lord of one of Sacred Twenty-Eight Houses, Hestia would be wise to consider Voldemort and his Death Eaters as her enemies, as they will try whatever they can to lock Hestia into an arranged marriage that is little better than slavery in terms of what rights she would have.
- Motivation: Recognition: Hestia wishes to be recognized as a prominent opera singer. Unfortunately, opera isn't all that popular in the Wizarding World, so she will likely have to go to the Muggle World, or some other circle of society, in order to actually pursue such a career.
- Relationship: Hestia and her sister are identical in almost every single way. They even have the same interests and skill sets. The only real way of telling them apart is in what their life ambitions is. Hestia's is noted above, while Flora's is more in becoming a trophy wife for a random Pure-Blood Lord.
- Rivalry: Hestia, like all other members of Slytherin House, is party to a rather longlasting schoolyard feud between the members of her House and the members of Gryffindor House. This is in spite of whether she wants to be a part of such childish behavior or not.

Languages
English [Native], Latin, Spanish

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/5, Will 10

Power Points
Abilities 40 + Powers 53 + Advantages 32 + Skills 37 (74 ranks) + Defenses 24 = 186

--------------------
Build Comments: This stat block represents a Hogwarts Student who has no supernatural powers BEYOND his or her magic. A typical adult Witch or Wizard would be at Power Level 10, while on who is on Dumbledore or Voldemort's level would be at Power Level 12. Almost no one from a Wizarding background in the modern era would be on par with Sirzechs or Michael, both of whom sit at Power Level 14 for the purposes of these builds. Power Level 12 is NORMALLY the pinnacle of achievement for anything that isn't considered at or above the rank of a Super-Devil in terms of power.

That said, Longinus tend to throw everything I just said completely out the window, as it is possible for a person with a Longinus to be utterly and completely human, while having a Power Level of 14 or greater. Cao Cao is sitting on AT LEAST a Power Level of 14 thanks to that ruddy spear of his, and he is about as human as they come.
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The Royal We Brainstorm & Notes

Post by DalkonCledwin »

The Royal We
Premise: In an attempt to divert a disaster she has foreseen happening, one woman calls forth a hero from across time. Only this hero is someone she hadn’t anticipated existing, he is her descendant, one Harry Potter.
Required Inclusions:
- Harry Potter is bodily transported across time, and possibly dimensions, to the beginning of Nasuverse’s Arthurian era, not long after learning of the prophecy from Dumbledore.
- Harry meets Morgan Le Fay not long after her sister has drawn Caliburn from the stone.
- Morgan must immediately realize Harry is from the future, and he must admit he doesn’t care if she might have one day destroyed her sister, so long as she doesn’t do that now that he is here.
- Morgan must ask Harry to help her bridge the gap between herself and her sister, in the way only a man is going to be capable of, and in doing so, wind up making Harry a very lucky man.
- Harry’s powerset must be drawn from both the Caster and the Assassin grouping, while Morgan would be a pure Caster, and Artoria a pure Saber.
Preferred Inclusions:
- Harry having certain powers and skills that reflect the fact that he is one of the descendants of the Lady of the Lake. This means things like “Protection of the Fairies” among other things.
- Harry meeting the Founders, and possibly even gaining Helena as a third girlfriend, with Rowena’s blessing.
- Naturally, the Clergy of the Church should have misgivings about the fact that Harry has a harem consisting of the local monarch, if not be outright hostile towards him.
Optional Inclusions:
- Harry, Morgan and Artoria surviving to the Modern Age, and discovering that due to Harry’s presence in the Arthurian era, there is now a Girl Who Lived.
- Harry, Morgan and Artoria meddling in the Holy Grail Wars, but not actively summoning Servants for participation therein.
- Harry earning the affections of one, or both, Brunestud Sisters.
Forbidden Inclusions:
- Dumbledore, the Dark Lord.
- Harry & Morgan, the Sociopathic Dark Lords.
- Harry, Morgan & Artoria, the Weak Emo Doormats.
- Harry being paired with anyone who is the same gender as himself.
Last edited by DalkonCledwin on Thu May 16, 2019 12:04 am, edited 1 time in total.
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Harry Potter / The Royal We

Post by DalkonCledwin »

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Art by Helga-Helleborus on DeviantArt

Harry James Potter - PL 10
Age: 15 / Height: 5' 9" / Weight: 165 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14

Strength 1, Stamina 5, Agility 3, Dexterity 3, Fighting 1, Intellect 2, Awareness 5, Presence 3

General Advantages
All-out Attack, Animal Empathy, Assessment, Attractive, Benefit, Renown 2, Benefit, Status 3: Prince Consort to the Co-Rulers of Camelot, Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Equipment 1, Fascinate (Persuasion), Improved Grab, Inspire, Interpose, Languages 1, Leadership, Luck (Instant Counter) 2, Luck 2, Move-by Action, Power Attack, Quick Draw, Ranged Attack 2, Skill Mastery: Expertise: Magic, Taunt, Trance, Well-informed

Enhanced Advantages
Artificer, Benefit 2: Readied Rituals, Favored Environment: Specially designated "Personal Territory", Ritualist

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Deception 6 (+9), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Cooking 4 (+9), Expertise: Magic 10 (+16/+12), Insight 6 (+11), Intimidation 2 (+5), Investigation 4 (+6), Perception 6 (+11), Persuasion 6 (+9), Ranged Combat: Magic 6 (+9), Stealth 8 (+11), Treatment 4 (+6)

Powers
Harry Hunting: Array
. . Running Speed: Speed 3 (skill, Speed: 16 miles/hour, 250 feet/round; Check Required: DC 10 - Athletics)
. . Vaulting: Leaping 1 (skill, Leap 15 feet at 4 miles/hour; Check Required: DC 10 - Acrobatics)
Holly & Phoenix Feather Wand (Easily Removable)
. . Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 6 (force, magical, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 9 (magical, 12 tons; Limited 2: Towards Caster, Limited Direction: to Disarm Checks)
. . . . Incarcerous: Cumulative Affliction 6 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Incendio: Damage 9 (fire, magical, DC 24; Increased Range: ranged)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Reducto: Burst Area Weaken 6 (force, magical, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Personal Skills & Noble Phantasm: Array
. . Animal Dialogue (Snakes): Comprehend 2 (magical, Animals - Speak To, Animals - Understand; Sustained; Broad Type: Other characters with Animal Dialogue (Snakes) & Snakes themselves)
. . Protection of the Fairies: Protection 4 (luck, +4 Toughness; Feature: Immune to Aging, Impervious, Sustained)
. . Sacrificial Devotion, The All Loving Hero: Perception Area Nullify 9 (noble phantasm, barrier / a rank, Counters: Magic & Magecraft, DC 19; Perception Area: DC 19 - Visual, Broad, Increased Duration: concentration, Selective, Simultaneous; Activation: move action, Reduced Range: close, Side Effect 2: always - Harry must hit by a power effect equal to the rank he wishes to activate this power at, Tiring)
. . Serpentine Network: Remote Sensing 18 (magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Tactile, Range: 1000 miles; Medium: Snakes, Side Effect 2: always - Physical Body is Immobile and Defenseless)
. . Snake Charmer: Cumulative Perception Area Affliction 9 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Perception Area: DC 19 - hearing, Cumulative; Limited: to Snakes)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Presence Concealment: Concealment 7 (divine, All Visual Senses, Other Sense: Magical Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
Tricks of the Trade
. . Item Construction: Enhanced Trait 3 (skill, Expertise +4 (+16), Advantages: Artificer; Limited: Expertise: Magic increase is for Artificing only [2 ranks only])
. . Master Linguist: Comprehend 2 (talent, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . Territory Creation: Enhanced Trait 4 (skill, Advantages: Benefit 2: Readied Rituals, Favored Environment: Specially designated "Personal Territory", Ritualist; Limited: Readied Rituals in Personal Territory only [3 ranks only])
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magic Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
The Marauder's Map 1

Offense
Initiative +3
Bombarda: Burst Area Damage 6 (DC 21)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 9, +11 (DC 19)
Grab, +1 (DC Spec 11)
Incarcerous: Cumulative Affliction 6, +11 (DC Fort/Will 16)
Incendio: Damage 9, +11 (DC 24)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Sacrificial Devotion, The All Loving Hero: Perception Area Nullify 9 (DC Will 19)
Snake Charmer: Cumulative Perception Area Affliction 9 (DC Will 19)
Stupefy: Cumulative Affliction 6, +11 (DC Fort 16)
Throw, +5 (DC 16)
Unarmed, +1 (DC 16)

Complications
- Enemies: Neither Merlin or the Archdiocese of Camelot think very highly of Harry and his success with courting both Morgan Le Fay and Artoria Pendragon. And that is all before getting to the topic of Harry's enemies in the era that he originates from.
- Honor: Harry will not break his word once he has given it to someone, and he will always save a damsel in distress if he learns that such an occurrence has cropped up.
- Motivation: Responsibility: During Harry's time at Hogwarts, he heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man had many faults the one thing he did say that Harry keeps in mind even to this day was: "there will be a time when we must choose between what is easy and what is right."
- Relationship: Harry fell in love with Morgan Le Fay almost as soon as he laid eyes upon her, and she felt much the same. The fact that her sister was virtually identical to her, and that she harbored romantic feelings for Artoria meant that he was willing to humor her desire to seduce her sister, something that they both took great relish in succeeding at. He is also distantly related to the Lady of the Lake through her less famous son, Guivret.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
Latin, Modern English [Native]

Defense
Dodge 8, Parry 8, Fortitude 9, Toughness 12 (Imp. 4), Will 11

Power Points
Abilities 46 + Powers 67 + Advantages 34 + Skills 38 (76 ranks) + Defenses 22 = 207
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Morgan Le Fay / The Royal We

Post by DalkonCledwin »

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Art by YorktownCV-5 on Reddit

Morgan Le Fay - PL 12
Age: 22 (Looks 16) / Height: 5' 1" / Weight: 93 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +18

Strength 2, Stamina 10, Agility 4, Dexterity 4, Fighting 2, Intellect 3, Awareness 10, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Renown 3, Benefit, Status 4: Co-Ruler of Camelot, Benefit, Wealth 4 (multimillionaire), Close Attack 2, Connected, Contacts, Daze (Deception), Eidetic Memory, Fascinate (Deception), Favored Foe: Merlin, Inspire 2, Languages 3, Leadership, Luck (Heroic Feat) 2, Luck 3, Power Attack, Ranged Attack 3, Ritualist, Skill Mastery: Deception, Taunt, Trance, Well-informed

Enhanced Advantages
Benefit 4: Readied Rituals, Favored Environment: Specially designated "Personal Territory"

Skills
Acrobatics 2 (+6), Athletics 2 (+4), Deception 10 (+16), Expertise (AGL): Riding 4 (+8), Expertise (AWE): Governing 4 (+14), Expertise: Magic 12 (+19/+15), Expertise: Politics 6 (+9), Insight 6 (+16), Intimidation 6 (+12), Investigation 4 (+7), Perception 4 (+14), Persuasion 4 (+10), Ranged Combat: Magic 8 (+12), Sleight of Hand 6 (+10), Stealth 4 (+8), Treatment 8 (+11)

Powers
Alter-Ego Physiology
. . Endurance: Protection 4 (racial, +4 Toughness; Impervious)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Independent Manifestation: Immunity 6 (racial, Aging, Custom: Death Effects 5)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
Fata Morgana (Easily Removable (indestructible))
. . Noble Phantasm: Array
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 19; Reach (melee): 5 ft.)
. . . . The Distant Illusion Hovering Over the Horizon: Progressive Burst Area Affliction 9 (anti-army / barrier, 1st degree: Entranced, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Burst Area 4: 250 feet radius sphere, DC 19, Extra Condition, Progressive, Selective; Activation: move action, Distracting, Limited to Minds, Tiring)
Personal Skills: Array
. . Alluring Nightingale: Cumulative Affliction 9 (skill, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Sense-dependent: Hearing)
. . Authority of the Beast
. . . . Great Fortitude: Immunity 5 (Linked; talent, Fatigue Effects; Sustained; Limited: to no more than 5 rounds of continuous use)
. . . . Independent Action: Healing 6 (Linked; talent; Reaction 3: reaction, Restorative, Stabilize; Activation: move action, Limited: to once per turn for up to 5 rounds, Quirk: Limited to Self, Unreliable (5 uses))
. . Incarnated Elemental: Variable 4 (magical; Action 2: free; Unreliable (5 uses), Notes: 20 pts of Traits for Wizarding Magic, Weather & Plant descriptor effects)
. . . . Mystic Bolt (Powers: Mystic Bolt: Damage 9)
. . . . . . Mystic Bolt: Damage 9 (magical, DC 24; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Nega-Hero: Summon 12 (talent; Heroic, Type (Broad): Any Type of Anti-Hero; Limited 2: requires the usual period of time for gestation, Quirk: Requires a genetic sample from an authentic Hero)
Superior Agility: Array
. . Running Speed: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Super-Leaping: Leaping 1 (talent, Leap 15 feet at 4 miles/hour)
Tricks of the Trade: Talents
. . Item Construction: Enhanced Trait 2 (skill, Expertise +4 (+19); Limited: Expertise: Magic increase is for Artificing only )
. . Territory Creation: Enhanced Trait 5 (skill, Advantages: Benefit 4: Readied Rituals, Favored Environment: Specially designated "Personal Territory")

Power Settings
Mystic Bolt (Powers: Mystic Bolt: Damage 9)

Offense
Initiative +4
Alluring Nightingale: Cumulative Affliction 9 (DC Will 19)
Grab, +4 (DC Spec 12)
Mystic Bolt: Damage 9, +15 (DC 24)
Staff Strike: Strength-based Damage 2, +4 (DC 19)
The Distant Illusion Hovering Over the Horizon: Progressive Burst Area Affliction 9 (DC Will 19)
Throw, +7 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Enemy: The Archdiocese of Camelot would much prefer it if they could arrange for Morgan to marry someone of their choosing, rather than for her to be romantically entangled with Harry and through him Artoria.
- Godzilla Threshold: Morgan has the ability to become a Beast of Calamity, a manifestation of one of the countless Evils of Humanity. She hasn't yet become such a manifestation due to Harry entering her life, but should something happen to him, it might still be possible for such to occur.
- Motivation: Greed: Everything Morgan does is motivated by her romantic feelings towards both Harry and her sister.
- Relationship: Morgan fell in love with Harry Potter the instant she first laid eyes on him. Furthermore, she had pre-existing romantic feelings for her half-sister, Artoria Pendragon, and with Harry's help succeeded in forming a romantic relationship with Artoria.
- Rivalry: With Merlin, who like Morgan was a member of the First Class of Hogwarts.

Languages
Cumbric [Native], Frankish, Goidelic, Latin, Pictish

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 4), Will 13

Power Points
Abilities 82 + Powers 116 + Advantages 44 + Skills 45 (90 ranks) + Defenses 18 = 305

--------------------
Build Comments: Morgan is going to be one of three characters who will be participating in this story who is getting "Backup" from the Counterforce known as Gaia. That means she is substantially stronger than anyone who lacks such backup, but also substantially weaker than those existences that are classified as "Ultimate Ones", which is what one of the two other participants who get Backup from the Counterforce known as Gaia will be. One the other hand, Merlin is considered a Grand Servant, so he is just as strong as Morgan is, even without the Planetary Backup.

Those of you who know your linguistic history, will likely realize that her native language places her region of origin as being in Lower Scotland or Upper England in and around the 4th to 8th century Common Era. This is actually in line with where the EARLIEST references to a ruler specifically named "Arthur" originate from, and also fits with the fact that Hogwarts is located somewhere in Scotland. It's worth noting that the names of every King of England to have ever existed can be verified going back a considerably long time and none of them were specifically named Arthur, but the same can't possibly be said for Scotland due to the fact that they lacked a centralized government right up until Christianity managed to become the dominant religion in Scotland.

It is also worth noting, in Nasuverse, Renown is meant to represent how likely it is that a Servant will identify you based upon your Noble Phantasm and other similar factors.
Last edited by DalkonCledwin on Thu May 16, 2019 6:12 am, edited 2 times in total.
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Artoria Pendragon

Post by DalkonCledwin »

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Artoria Pendragon - PL 10
Age: 16 / Height: 5' 1" / Weight: 93 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +20

Strength 2, Stamina 4, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Animal Empathy, Assessment, Attractive 2, Benefit, Renown 5, Benefit, Status 4: Co-Ruler of Camelot, Benefit, Wealth 4 (multimillionaire), Close Attack 3, Connected, Contacts, Daze (Intimidation), Equipment 7, Fascinate (Persuasion), Improved Critical: Swords, Inspire 3, Interpose, Languages 3, Leadership, Luck (Heroic Feat) 3, Luck (Instant Counter) 4, Power Attack, Skill Mastery: Expertise (AWE): Governing, Takedown, Well-informed

Enhanced Advantages
Agile Feint, Evasion, Great Endurance, Luck 3, Skill Mastery: Athletics, Ultimate Effort: Athletics Checks, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 6 (+8), Close Combat: Swords 8 (+12), Expertise (AGL): Riding 6 (+13/+9), Expertise (AWE): Governing 10 (+14), Expertise: Magic 4 (+6), Expertise: Politics 10 (+12), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 10 (+14), Stealth 4 (+7), Treatment 4 (+6), Vehicles 6 (+13/+9)

Powers
Dragonkin Physiology
. . Extreme Athleticism: Enhanced Trait 3 (racial, Advantages: Great Endurance, Skill Mastery, Ultimate Effort: Athletics Checks)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
Instinct
. . Combat Sense: Enhanced Trait 7 (talent, Dodge +2 (+12), Parry +2 (+12), Advantages: Agile Feint, Evasion, Uncanny Dodge)
. . Danger Sense: Senses 5 (talent, Danger Sense: Visual, Precognition; Limited: to momentary visions of impending danger [4 ranks only])
Laminate Armor (Removable)
. . Armor Plating: Protection 4 (armor, +4 Toughness)
Personal Skills: Array
. . Blossoming Journey: Burst Area Luck Control 1 (talent, Bestow Luck, Advantages: Luck 3; Burst Area 13: 16 miles radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Mana Burst (Defy Gravity): Movement 4 (talent, Wall-crawling 2: full speed, Water Walking 2)
. . Mana Burst (Leaping): Leaping 6 (talent, Leap 500 feet at 120 miles/hour)
. . Mana Burst (Speed): Speed 9 (talent, Speed: 1000 miles/hour, 2 miles/round)
Tricks of the Trade
. . Holy Sword Wielder: Immunity 1 (bestowed, Aging)
. . Magic Resistance: Nullify 6 (talent, Counters: Magic, DC 16; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Notes: Reaction to being affected by Magic or Magecraft)
. . Riding: Enhanced Trait 4 (skill, Vehicles +4 (+13), Expertise (AGL) +4 (+13); Limited: to Animals & Vehicles that have received proper tuning or training)

Expanded Equipment
Caliburn
. . Noble Phantasm: Array
. . . . Golden Sword of the Victorious: Burst Area Damage 6 (anti-army / a rank, DC 21; Burst Area: 30 feet radius sphere, DC 16, Feature 2: Untapped Potential for +3 Effect Ranks, Increased Range: ranged; Activation: move action, Tiring)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 20)

Equipment
Caliburn [Caliburn], Camelot

Offense
Initiative +3
Golden Sword of the Victorious: Burst Area Damage 6 (DC 21)
Grab, +7 (DC Spec 12)
Magic Resistance: Nullify 6, +7 (DC Will 16)
Sword Strike: Strength-based Damage 3, +15 (DC 20)
Throw, +3 (DC 17)
Unarmed, +7 (DC 17)

Complications
- Betty & Veronica: Artoria is the Betty half of any Love Triangle that involves either her sister Morgan or Lady Guinevere. Which is interesting to note, because she is just as in love with Lancelot as she is with Harry, but Guinevere has no intentions of sharing Lancelot, while her sister is more than happy to share Harry.
- Curse Sworn: Having pulled the sword from the stone, Artoria is now forced to live her life according to the expectations of the people she calls her countrymen, rather than the way she truly wishes to live her life.
- Honor: Artoria is one of the people who has gone down in history as an archetypal example of knightly virtue. In fact, her reign is remembered as the Golden Age of Great Britain more than any other period. The concept of Chivalry was designed based on her rule and that of Charlemagne.
- Motivation: Patriotism: Artoria is motivated by her desire to be a good and fair ruler to the people of her kingdom.
- Relationship: Artoria is the daughter of Uther Pendragon, the half-sister of Morgan Le Fay, and the former ward of Sir Ector, as well as the foster sister to Sir Kay.
- Reputation: For trying to help people and winding up just making matters worse for the situation. This happened quite a lot during her "world" tour after she pulled Caliburn from the stone. It was usually her foster brother, who had joined her on the journey, who had to repair the damage she or Merlin had wrought.

Languages
Cumbric [Native], Frankish, Goidelic, Latin, Pictish

Defense
Dodge 12/10, Parry 12/10, Fortitude 8, Toughness 8, Will 10

Power Points
Abilities 52 + Powers 76 + Advantages 52 + Skills 47 (94 ranks) + Defenses 23 = 250

--------------------
Camelot - PL 10

Toughness 12, Size Huge

Features:
Chapel, Grounds, Holding Cells, Infirmary, Library, Living Space, Personnel, The Round Table 1, Training Field 1, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 17
--------------------
Build Comments: If you know anything about Arthurian Mythology, you'll understand why I decided to make Caliburn a piece of Equipment rather than a device.
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Archetype-Earth / The Royal We

Post by DalkonCledwin »

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Arcueid Brunestud - PL 14
Age: 126 (Appears 20) / Height: 5' 6" / Weight: 115 lbs
Hair Color: Blonde / Eye Color: Red (Normally) / Gold (Mystic Eye Activation)
Wealth Rank: +28 / Rep Rank: +14

Strength 10, Stamina 4, Agility 9, Dexterity 9, Fighting 4, Intellect 1, Awareness 4, Presence 4

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive 2, Benefit 7: Benefit, Status: White Princess of the True Ancestors, Close Attack 2, Daze (Deception), Defensive Roll 3, Disarming (DC 18), Eidetic Memory, Equipment 4, Evasion, Fascinate (Deception), Favored Foe: Dead Apostles, Fearless, Improved Defense, Improved Initiative 3, Improved Smash, Instant Up, Interpose, Luck 2, Move-by Action, Power Attack, Seize Initiative, Takedown 2, Trance

Enhanced Advantages
Benefit 7: Readied Rituals, Benefit, Wealth 5 (billionaire), Connected, Favored Environment: Millennium Castle Brunestud, Ritualist

Skills
Acrobatics 6 (+15), Athletics 6 (+16), Close Combat: Last Arc 6 (+10), Deception 8 (+12), Expertise (AWE): Tactics 6 (+10), Expertise: Magecraft 6 (+7), Insight 8 (+12), Intimidation 6 (+10), Investigation 6 (+7), Perception 10 (+14), Persuasion 6 (+10), Stealth 10 (+19), Treatment 4 (+5)

Powers
Personal Skills & Noble Phantasm: Array
. . Blood-Sucking
. . . . Blood Drain: Concentration Weaken 4 (Linked; talent, Affects: Stamina, Resisted by: Fortitude, DC 14; Concentration; Grab-based, Side Effect 2: always - Inflicts the Addiction complication on Arcueid)
. . . . Blood Healing: Healing 8 (Linked; talent; Persistent, Restorative; Limited: to Self)
. . Last Arc, Shall We Play Around Some?: Strength-based Damage 6 (noble phantasm, anti-unit / ex rank, DC 31; Dangerous 4, Multiattack [10 extra ranks]; Limited 2: to people who have caused Arueid to use her "Deathless" power [3 ranks only], Tiring [10 extra ranks])
. . Marble Phantasm: Variable 6 (magical; Action 2: free; Unreliable (5 uses), Notes: 30 pts of Traits for Cosmic, Weather & Plant Descriptors)
. . . . Colony Drop (Powers: Mirror Moon: Burst Area Damage 7)
. . . . . . Mirror Moon: Burst Area Damage 7 (cosmic, DC 22; Burst Area 2: 60 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank, Increased Range 2: perception; Tiring)
. . Mystic Eyes of Enchantment: Cumulative Affliction 9 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Sense-dependent: Vision)
Tricks of the Trade
. . Blessings of Grandpa Zel: Enhanced Trait 6 (bestowed, Advantages: Benefit, Wealth 5 (billionare), Connected)
. . Existence Outside the Domain: Senses 1 (cosmic, Awareness: Cosmic [Mental]; Feature 2: Cosmic Council, Notes: Arcueid can gain the attention of Gaia and what remains of Crimson Moon Brunestud's consciousness, calling upon them for advice, council, or to render judgment in matters pertaining to threats to the planet Earth or the Moon which orbits it. This is essentially like a use of inspiration via hero points (Deluxe Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the cosmic beings). She can use Cosmic Council once per rank per adventure.)
. . Independent Action: Healing 9 (talent; Restorative, Stabilize; Quirk: to Self, Unreliable (5 uses))
. . Magic Resistance: Nullify 9 (talent, Counters: Magic, DC 19; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Notes: Reaction to being affected by Magic or Magecraft)
. . Territory Creation: Enhanced Trait 9 (talent, Advantages: Benefit 7: Readied Rituals, Favored Environment: Millennium Castle Brunestud, Ritualist; Limited: Readied Rituals within Millennium Castle Brunestud only [8 ranks only])
Ultimate Agility: Array
. . Running Speed: Speed 9 (talent, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 6 (talent, Leap 500 feet at 120 miles/hour)
Ultimate One Physiology
. . Deathless: Immortality 10 (racial, Return after 1 hour; Limited: Can be permanently killed during daytime hours)
. . Endurance: Protection 6 (racial, +6 Toughness; Impervious)
. . Expanded Awareness: Senses 12 (racial, Acute: Olfactory, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Astral Beings [Visual] 2: ranged, Extended: Vision 1: x10, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds)
. . Omniglot: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
. . Timeless: Immunity 5 (racial, Custom: Temporal effects 5, Notes: Includes an immunity to aging)
. . Ultimate One (Primordial One): Perception Area Affliction 13 (racial, 1st degree: Impaired, Resisted by: Fortitude, DC 23; Perception Area: DC 23 - Visual, Selective, Triggered: 1 use - by engaging an enemy force in battle; Limited Degree 2)

Power Settings
Colony Drop (Powers: Mirror Moon: Burst Area Damage 7)

Equipment
Millennium Castle Brunestud

Offense
Initiative +21
Blood Drain: Concentration Weaken 4, +6 (DC Fort 14)
Grab, +6 (DC Spec 20)
Last Arc, Shall We Play Around Some?: Strength-based Damage 6, +12 (DC 31)
Magic Resistance: Nullify 9, +6 (DC Will 19)
Mirror Moon: Burst Area Damage 7 (DC 22)
Mystic Eyes of Enchantment: Cumulative Affliction 9 (DC Will 19)
Throw, +9 (DC 25)
Ultimate One (Primordial One): Perception Area Affliction 13 (DC Fort 23)
Unarmed, +6 (DC 25)

Complications
- Brutally Efficient: Arcueid is known to brutally rip Dead Apostles apart in the bloodiest and most efficient manner imaginable simply to get the job done as swiftly as possible and with as small a chance of a loss of innocent lives as possible.
- Defrosting Ice Queen: Up until rather recently, Arcueid had only exhibited two emotions, and those were cold indifference or homicidal rage. Her initial interactions with Harry managed to introduce her to a whole slew of emotions she wasn't prepared for and now she wants to experience those emotions full time.
- Motivation: Barrier Maiden: Arcueid raison d'etre is the destruction of anything and everything that could possibly jeopardize the long term survival of the planet, up to and including humanity itself if such a thing ever becomes necessary. Normally this would make her Morgan's worst enemy, but something has changed to stop that from happening, something called Harry Potter.
- Mythic Weakness: If Arcueid drinks blood and subsequently becomes addicted to it, she can ignore the effects of that addiction by means of allowing herself to be Impaired in every aspect of her stat block except her Mental Ability Scores. Furthermore, she will also become Impaired in all of her parameters except for her Mental Ability Scores if her hair is ever cut against her will. If both were to happen it would be equivalent to being Disabled in every aspect of her stat block except for her Mental Ability Scores.
- Quirk: Arcueid is a horribly perverted drunk, and it isn't exactly hard to get her drunk either. She also tends to prefer more direct methods of dealing with a situation than her Mystic Eyes would normally be used for, so she tends not to activate them very often.
- Yandere: If you ever dare to hurt her Harry and you will die a brutal and messy death.

Languages
Every Language Imaginable

Defense
Dodge 15, Parry 15, Fortitude 8, Toughness 13/10, Will 10

Power Points
Abilities 90 + Powers 204 + Advantages 40 + Skills 41 (82 ranks) + Defenses 27 = 402

--------------------
Millennium Castle Brunestud - PL 14

Toughness 12, Size Huge

Features:
Deathtraps, Holding Cells, Infirmary, Isolated, Library, Living Space, Movable, Sealed, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16
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Beast IV/L / The Royal We

Post by DalkonCledwin »

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Altrouge Brunestud - PL 14
Age: 1,566 (Appears 20) / Height: 5' 6" / Weight: 115 lbs
Hair Color: Black / Eye Color: Red
Wealth Rank: +16 / Rep Rank: +14

Strength 11/6, Stamina 6, Agility 4, Dexterity 4, Fighting 6, Intellect 4, Awareness 13, Presence 7

Advantages
Accurate Attack, All-out Attack, Assessment, Attractive 2, Benefit, Status: Eclipse Princess of Black Blood, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Daze (Deception), Eidetic Memory, Equipment 2, Evasion, Fascinate (Deception), Favored Foe: Arcueid Brunestud, Fearless, Improved Defense, Improved Initiative, Improved Smash, Luck (Heroic Feat) 3, Luck (Instant Counter) 3, Luck 3, Power Attack, Ranged Attack 3, Ritualist, Skill Mastery: Deception, Takedown 2, Trance

Skills
Acrobatics 2 (+6), Athletics 2 (+13), Close Combat: Talons 6 (+12), Deception 12 (+19), Expertise: Magecraft 6 (+10), Insight 6 (+19), Intimidation 8 (+15), Investigation 4 (+8), Perception 8 (+21), Persuasion 6 (+13), Ranged Combat: Personal Skills 8 (+12), Sleight of Hand 4 (+8), Stealth 10 (+14), Treatment 4 (+8)

Powers
Beast of Calamity Physiology
. . Deathless: Immortality 10 (racial, Return after 1 hour; Limited: Can be permanently killed during daylight hours)
. . Endurance: Protection 10 (racial, +10 Toughness; Impervious)
. . Expanded Awareness: Senses 12 (racial, Acute: Magic Awareness, Acute: Olfactory, Awareness: Magic [Mental], Darkvision, Detect: Astral Beings [Visual] 2: ranged, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Omniglot: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
. . Timeless: Immunity 10 (racial, Custom: Temporal effects 5, Custom: Death effects 5)
Personal Skills & Noble Phantasm: Array
. . Blood-Sucking
. . . . Blood Drain: Concentration Weaken 4 (Linked; talent, Affects: Stamina, Resisted by: Fortitude, DC 14; Concentration; Grab-based)
. . . . Blood Healing: Healing 8 (Linked; talent; Persistent, Restorative; Limited: to Self)
. . Eternal Lament, The Curse-Blooded Immortal's Song of Grief: Burst Area Damage 4 (noble phantasm, anti-army / c+ rank, DC 19; Burst Area 3: 120 feet radius sphere, DC 14, Feature: Extraordinary Effort for +2 effect rank, Feature: Altrouge's appearance subtly changes after each activation of this ability, Increased Range: ranged; Activation: move action, Tiring)
. . Marble Phantasm: Variable 3 (magical; Action 2: free; Unreliable (5 uses), Notes: 15 pts of Traits for Cosmic, Weather & Plant Descriptors)
. . Monstrous Strength: Enhanced Trait 10 (skill, Strength +5 (+11); Fades)
. . Nega-Contract I: Create 13 (evil, Volume: 8000 cft., DC 23; Increased Duration: continuous, Innate, Precise, Subtle: look natural)
. . Nega-Contract II: Progressive Affliction 13 (evil, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 23; Increased Range: ranged, Progressive)
. . Talons: Strength-based Damage 2 (slashing, DC 28)
Superior Agility: Array
. . Running Speed: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Super-Leaping: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
Tricks of the Trade
. . Authority of the Beast: Affliction 9 (talent, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 19; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: only affects attempts to resist Altrouge's attacks, Limited Degree, Quirk: Limited to those things with a proper cardiovascular system)
. . Presence Concealment: Concealment 10 (skill, All Senses; Blending, Passive)

Equipment
Villainous Lair

Offense
Initiative +8
Authority of the Beast: Affliction 9 (DC Will 19)
Blood Drain: Concentration Weaken 4, +8 (DC Fort 14)
Eternal Lament, The Curse-Blooded Immortal's Song of Grief: Burst Area Damage 4 (DC 19)
Grab, +8 (DC Spec 21)
Nega-Contract II: Progressive Affliction 13, +15 (DC Will 23)
Talons: Strength-based Damage 2, +14 (DC 28)
Throw, +7 (DC 26)
Unarmed, +8 (DC 26)

Complications
- Always Someone Better: Altrouge would quite happily eviscerate her younger sister due to the sin that she represents as a Beast of Calamity being that of "Comparison." She can't stand the fact that Arcueid was born as the Ultimate One of Earth, when that was something she had always assumed she would eventually become.
- Monstrous: Altrouge is a Beast of Calamity, which means that while she might look like a beautiful young woman, in reality she is something far more repulsive. She exists for the sole purpose of destroying the lives of mortals. She does this by granting "wishes" that are literally too good to be true.
- Relationship: Altrouge is the much, much older half-sister to Arcueid Brunestud.

Languages
Every Language Imaginable

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 16 (Imp. 10), Will 18

Power Points
Abilities 100 + Powers 140 + Advantages 39 + Skills 43 (86 ranks) + Defenses 23 = 345

--------------------
Villainous Lair - PL 14

Toughness 10, Size Large

Features:
Deathtraps, Library, Living Space, Sealed, Secret 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
--------------------
Build Comments: Nega-Contract was modeled based on the "Granting Wishes" power set used for the DC Comics character known as Blaze that can be found in DC Adventures Heroes & Villains Vol. 1. This was the best I could come up with to represent the fact that what Altrouge's signature ability, the thing which gave her the moniker of "Master of Blood and Contract", is really doing to a person is to inject a Reality Marble into their minds that they ultimately will have absolutely no control over.

--------------------
The Number of the Beast: This story takes place in a Fate/Stay Night continuity, so Cath Palug will not become Primate Murder, which means there wouldn't have been a Beast IV at all, except for the fact that Altrouge is more than capable of taking on that role, and it is conceivable that in a Fate/Stay Night continuity she always was intended to be Beast IV. Thus I have decided on using the divergent designation system for Beasts of Calamity that is currently being used for Kama/Mara & Kiara Sessyoin.
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DalkonCledwin
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St. Mungo / The Royal We

Post by DalkonCledwin »

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Kentigern of Culross - PL 10
Age: 35 / Height: 5' 8" / Weight: 195 lbs
Hair Color: Prematurely Gray / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +12

Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 4

General Advantages
Animal Empathy, Assessment, Benefit, Renown, Benefit, Status 3: Archbishop of Camelot, Benefit, Status: Founder of Glasgow, Benefit, Wealth (well-off), Chokehold, Close Attack 3, Connected, Contacts, Daze (Intimidation), Defensive Roll 3, Equipment 1, Fascinate (Intimidation), Fascinate (Persuasion), Favored Foe: Merlin, Fearless, Great Endurance, Improved Grab, Improved Hold, Interpose, Languages 4, Power Attack, Ritualist, Set-up, Skill Mastery: Expertise: Religion, Startle, Trance, Well-informed

Enhanced Advantages
Inspire 2, Leadership, Luck (Edit Scene) 2, Luck 2, Teamwork

Skills
Acrobatics 2 (+4), Athletics 4 (+6), Close Combat: Grab 6 (+10), Close Combat: Spears 8 (+12), Deception 4 (+8), Expertise (AGL): Riding 4 (+6), Expertise (AWE): Governing 6 (+10), Expertise: Politics 10 (+12), Expertise: Religion 12 (+14), Insight 6 (+10), Intimidation 8 (+12), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+10), Treatment 8 (+10)

Powers
Apostolic Physiology
. . Charisma: Enhanced Trait 4 (divine, Advantages: Inspire 2, Leadership, Teamwork)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
. . Running Speed: Speed 2 (skill, Speed: 8 miles/hour, 120 feet/round; Check Required: DC 10 - Athletics)
Laminate Armor (Removable)
. . Armor Plating: Protection 4 (armor, +4 Toughness)
Personal Skills & Noble Phantasm: Array
. . Baptism Rite: Concentration Weaken 7 (training, Affects: Strength, Resisted by: Will, DC 17; Concentration, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0; Check Required: DC 10 - Expertise: Religion, Grab-based, Limited: to 1 Rank per Standard Action spent on maintaining effect)
. . Miracle: Luck Control 4 (divine, Bestow Luck, Force a Re-roll, Negate Luck, Spend on Other, Advantages: Luck (Edit Scene) 2, Luck 2)
. . St. Mungo's Bell, the Bell That Never Rang: Perception Area Affliction 6 (noble phantasm, anti-populace / b rank, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Perception Area: DC 16 - Auditory, Subtle 2: undetectable; Activation: move action, Limited: only works on characters that utilize the "Minion" rules, Limited Degree, Tiring)

Equipment
Spear

Offense
Initiative +2
Baptism Rite: Concentration Weaken 7, +13 (DC Will 17)
Grab, +13 (DC Spec 12)
Spear, +15 (DC 20)
St. Mungo's Bell, the Bell That Never Rang: Perception Area Affliction 6 (DC Will 16)
Throw, +2 (DC 17)
Unarmed, +7 (DC 17)

Complications
- Class Miscast: Kentigern has the attributes of a Saver class Servant not because he is a messianic figure, but rather because by the time Harry was born, his alias of St. Mungo had long since been associated with healing magic. That is why he's very likely the least efficient example of the Saver class.
- Counter Hero: Kentigern's Baptism Rite is Impaired when used against Anti-Heroes, and Disabled when used against Beasts of Calamity, Dead Apostles or other similarly monstrous existences. This complication is why Kentigern is the least efficient example of a Saver, as Counter Hero is normally meant to be an aura with a similar effect to Ultimate One (Primordial One) or Altrouge's version of Authority of the Beast.
- Enemies: Those who are legitimately guilty of what Christianity would identify as infidelity, as well as those who would attempt to preserve the Old Ways. This makes Kentigern a significant antagonist to pretty much everyone Harry cares for, including Harry himself.
- Motivation: Responsibility: Kentigern was inspired to spread the Good News by his guardian and mentor, Serbán of Fife, and has made signficant progress in doing just that.
- Rivalry: Kentigern actually comes into conflict with Merlin quite often, and is historically remembered for one such conflict that occurred during the Battle of Arfderydd in the year 573. Merlin had been using the alias of Lailoken at the time.

Languages
Cumbric [Native], Frankish, Goidelic, Latin, Pictish, Primitive Welsh

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/6, Will 14

Power Points
Abilities 44 + Powers 34 + Advantages 38 + Skills 46 (92 ranks) + Defenses 30 = 192

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Continuity Explanation: According to the video game version of Harry Potter and the Philosopher's Stone, the founder of St. Mungo's Hospital was a person named Mungo Bonham. The problem I have with that is that it ignores the real life historical figure that was commonly referred to by the name "Mungo." The fact that said historical figure is tied to Arthurian mythology in a variety of ways, and might even be the real life inspiration for the Chrétien de Troyes's story entitled "Yvain, the Knight of the Lion" means that he makes a crap ton more sense for a Bishop of Camelot and namesake for the hospital than a person whose name in my opinion was nothing more than a thinly disguised Easter Egg; even if that wasn't the intention of the game's producers.

You can also use this character to identify what year it is that Harry wound up in, since this man's birth year is actually documented.
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Gabriel Herrol
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Re: Dalkon's Expanded Potterverse Archives

Post by Gabriel Herrol »

Too bad the idea flunked so fast. It was very original. Oh well, we'll likely try something similar another time. :)
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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The Eyes Have It Brainstorm & Notes

Post by DalkonCledwin »

The Eyes Have It
Premise: When one suffers a near death experience, sometimes it awakens a power that is beyond the scope of anything a human normally would possess. This has now happened to our protagonist, Harry James Potter.
Required Inclusions:
- Harry gained access to the powers of the Mystic Eyes of Death Perception due to having been exposed to the Killing Curse at the age of one year old.
- Other than the Mystic Eyes, any other sort of powers are welcome for Harry.
- When Harry activates his Mystic Eyes, the nature of his eyes must change slightly, similar to how that happens with Shiki Tohno and Shiki Ryougi. Though they must remain green.
- Any ethical or moral alignment is welcome for the purposes of this fic.
- Harry’s primary pairing must be Altrouge Brunestud.
Preferred Inclusions:
- In addition to the ocular powers of the Mystic Eyes, Harry must also gain something else from possessing them, such as the Title of Shiki, or something like that.
- As a result of possessing this power, Harry gains a new enemy.
- The fic being set in a Tsukihime-universe, rather than a Fate-universe.
Optional Inclusions:
- As is the case with anyone who possesses the Mystic Eyes of Death Perception, Harry develops a split personality, only Harry’s split personality is a girl and he is a Metamorph.
- Pairings aside from Altrouge are up to the author, but pairing him with a male is forbidden.
Forbidden Inclusions:
- Harry losing or giving up his powers.
- Harry the Emo Doormat.
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