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DalkonCledwin
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Fleur Delacour / TamaMachi

Post by DalkonCledwin »

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Fleur Isabelle Delacour - PL 10
Age: 19 / Height: 5' 3" / Weight: 110 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +10

Strength 6, Stamina 4, Agility 8, Dexterity 8, Fighting 7, Intellect 3, Awareness 4, Presence 9

Advantages
Accurate Attack, Attractive 2, Benefit, Status: Demon Sword User, Benefit, Status: Low-Class Devil, Daze (Intimidation), Defensive Attack, Diehard, Evasion, Fascinate (Persuasion), Favored Foe: Disgustingly Perverted Males, Great Endurance, Languages 2, Potioncraft, Precise Attack (Close, Concealment), Ranged Attack 2, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Skill Mastery: Athletics, Startle, Uncanny Dodge

Enhanced Advantages
Defensive Roll 4, Eidetic Memory, Improved Initiative 4

Skills
Acrobatics 12 (+20), Athletics 8 (+14), Close Combat: Unarmed 2 (+9), Close Combat: Wind Fleuret 4 (+11), Deception 4 (+13), Expertise: History 6 (+9), Expertise: Magic 10 (+13), Insight 8 (+12), Intimidation 8 (+17), Perception 4 (+8), Persuasion 8 (+17), Sleight of Hand 4 (+12), Treatment 4 (+7)

Powers
A Knight's Speed: Array
. . Devil Wings: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Activation: move action, Wings)
. . Running Speed: Speed 10 (racial, Speed: 2000 miles/hour, 4 miles/round)
. . Super-Leaping: Leaping 4 (racial, Leap 120 feet at 30 miles/hour)
Reincarnated Devil Physiology
. . Expanded Awareness: Senses 15 (racial, Acute (Type): Mental Senses, Analytical: Hearing, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Detect: Emotions [Mental] 2: ranged, Detect: Astral Beings [Visual] 2: ranged, Extended: Hearing 2: x100, Extended: Vision 2: x100, Low-light Vision)
. . Hard Target: Enhanced Trait 16 (racial, Dodge +4 (+12), Parry +4 (+12), Advantages: Defensive Roll 4, Improved Initiative 4)
. . Invulnerabilities: Immunity 4 (racial, Aging, Disease, Environmental Condition: Background Radiation, Poison; Custom: Devils still age, but at such an incredibly slow speed next to humans as to look immortal, Quirk 2: Limited to Human Diseases & Poisons)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained [3 ranks only])
Rosewood & Veela Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Confundo: Progressive Affliction 6 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Affects Objects, Increased Range: ranged, Progressive; Limited: Causing erratic or insane behavior)
. . . . Ducklifors: Cumulative Affliction 6 (magical, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged, Notes: Apparently this is the actual incantation for the spell that turns things to ducks, huh...)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Attempts, Limited Direction: Towards Caster)
. . . . Gelata Cerebrum: Broad Simultaneous Weaken 6 (jelly-brain hex, magical, Affects: Awareness & Presence, Resisted by: Will, DC 16; Broad: Awareness & Presence, Increased Range: ranged, Simultaneous, Notes: Modeled off of the Touch of Idiocy spell from Rogue Genius Games' Super-Powered Cleric sourcebook.)
. . . . Incarcerous: Cumulative Affliction 6 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Obliviate: Concentration Cumulative Affliction 6 (magical, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Purdictus: Damage 6 (force, magical, DC 21; Increased Range: ranged, Multiattack)
. . Wind Fleuret (Alternate; Easily Removable)
. . . . Fleuret Strike: Strength-based Damage 3 (piercing, DC 24; Aura: Demonic Wind [6 extra ranks], Dangerous, Precise)
Tricks of the Trade
. . Occlumens: Impervious Will 10 (magical, Advantages: Eidetic Memory; Sustained)
Wandless Magic: Array
. . Communication Glyph: Other Cosmic Communication 2 ([0 active, 0/50 PP, 4/r+3], magical, Sense Type: Magical Audiovisual Projection; Dimensional 3: any dimension)
. . Maou Leviathan Gate I: Movement 3 ([0 active, 0/50 PP, 4/r], magical, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Maou Leviathan Gate II: Teleport 6 ([0 active, 0/50 PP, 6/r], magical, 1800 feet in a move action, carrying 50 lbs.; Accurate, Extended: 60 miles in 2 move actions, Portal)
. . Maou Leviathan Gate III: Teleport 13 ([0 active, 0/50 PP, 2/r], magical, Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited Location: set of loctions - Potter Manor, Maou Leviathan Palace, Kuoh Town, Delacour Manor, Limited to Extended, Tiring)
. . PassionFyre: Damage 6 ([0 active, 0/50 PP, 2/r], extradimensional, fire, magical, DC 21; Alternate Resistance (no cost): Will, Increased Range: ranged)
. . Sensual Healing: Healing 1 ([0 active, 0/50 PP, 3/r], magical; Persistent, Restorative, Stabilize; Quirk 2: Treatment requires at least 10 minutes and skin-to-skin contact)
. . The Allure: Progressive Perception Area Affliction 10 ([0 active, 0/50 PP, 5/r], magical, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Progressive, Selective, Variable Condition (All); Limited: Choice of Conditions (See Notes), Limited: to characters who finds the feminine form sexually attractive, Notes: Fleur can choose between [Dazed, Compelled, Controlled], or [Impaired, Disabled, Incapacitated] when determining how the victims of her Allure react to her presence.)

Offense
Initiative +24
Confundo: Progressive Affliction 6, +10 (DC Will 16)
Ducklifors: Cumulative Affliction 6, +10 (DC Will 16)
Expelliarmus: Move Object 10, +10 (DC 20)
Fleuret Strike: Strength-based Damage 3, +11 (DC 24)
Gelata Cerebrum: Broad Simultaneous Weaken 6, +10 (DC Will 16)
Grab, +7 (DC Spec 16)
Incarcerous: Cumulative Affliction 6, +10 (DC Fort/Will 16)
Mystic Bolt: Damage 10, +10 (DC 25)
Obliviate: Concentration Cumulative Affliction 6, +10 (DC Will 16)
PassionFyre: Damage 6, +10 (DC Will 21)
Purdictus: Damage 6, +10 (DC 21)
The Allure: Progressive Perception Area Affliction 10 (DC Will 20)
Throw, +10 (DC 21)
Unarmed, +9 (DC 21)

Complications
- A Succubi By Any Other Name: There is actually a valid reason for why the Ministry for Magic classifies Veela as Dark Creatures. The Allure of a Veela has startlingly similar effects upon a person's mind to the Imperius Curse, and while they can't actually make the Allure illegal without declaring war on an entire species, they can make life miserable for Veela who might want to live in Great Britain.
- Hatred: Fleur quite viciously suggested turning Hyoudou Issei into a eunuch the very first time he used Dress Break within her field of vision. He had no idea what she was threatening him with of course, but he understood the shocked horror that had immediately appeared on the faces of every single female that was present at the time who had any romantic interest in him.
- Motivation: Doing Good: Fleur would willingly walk straight into the maw of The Great Red itself if it meant saving someone else's life from such a fate.
- Power Loss: As she is ONLY a Quarter Veela, Fleur lacks the Battle Form that a purer Veela would possess.
- Quirk: While Fleur is more than capable of being understood in any humanoid or tauric language to have ever existed as clearly as if she were a native speaker, she still tends to add just enough of her native accent to make her seem just that bit more exotic. This is a complication mostly because her prepubescent sister doesn't understand why Fleur feels it necessary to continually flunk her English Language lessons.
- Relationship: Fleur has an awkward relationship with Harry Potter, both due to her own romantic interest in him, and because of how badly she mishandled their first couple of encounters. Which is unfortunate, since Harry is Fleur's "Mate of Destiny" as it were. She is also the elder sister of Gabrielle Delacour and daughter of Apolline Delacour.

Languages
English, French [Native], Latin

Defense
Dodge 12/8, Parry 12/8, Fortitude 8, Toughness 8/4, Will 10

Power Points
Abilities 98 + Powers 148 + Advantages 23 + Skills 41 (82 ranks) + Defenses 11 = 321

--------------------
Comparison Time: Fleur is to Irina as Serafall is to Gabriel. There, I think that works for explaining personalities and skill sets. This is also not the "Rich Veela Princess" version of Fleur. This is the version of Fleur who actually NEEDED the prize money from that tournament.
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DalkonCledwin
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Windcutter Flora / TamaMachi

Post by DalkonCledwin »

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Windcutter Flora - PL 12
Age: 22 (31) / Height: 5' 11" / Weight: 121 lbs (not counting wings)
Hair Color: Blonde / Eye Color: Silver
Wealth Rank: +8 / Rep Rank: +12

Strength 7, Stamina 8, Agility 11, Dexterity 11, Fighting 11, Intellect 9, Awareness 7, Presence 7

General Advantages
Accurate Attack, Agile Feint, Attractive 2, Benefit, Status: Low-Class Devil, Defensive Attack, Evasion, Favored Foe: Awakened Beings, Grabbing Finesse, Improved Defense, Inspire, Leadership, Power Attack, Precise Attack (Close, Concealment), Seize Initiative, Skill Mastery: Perception, Takedown 2, Teamwork, Tracking

Enhanced Advantages
Defensive Roll 2, Diehard, Great Endurance, Improved Initiative 2

Skills
Acrobatics 6 (+17), Athletics 6 (+13), Close Combat: Claymore Sword 2 (+13), Expertise (AWE): Tactics 6 (+13), Expertise: Magic 6 (+15), Insight 10 (+17), Intimidation 6 (+13), Perception 6 (+13), Persuasion 6 (+13)

Powers
A Knight's Speed: Array
. . 12 Dragonic Wings: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Wings)
. . Running Speed: Speed 14 (racial, Speed: 32000 miles/hour, 60 miles/round)
. . Super-Leaping: Leaping 6 (racial, Leap 500 feet at 120 miles/hour)
A Knight's Speed: Talents
. . Quicker Than the Eye: Concealment 4 (talent, All Visual Senses; Limited: to While Moving, Partial)
. . Too Fast to Follow: Enhanced Trait 10 (talent, Dodge +3 (+14), Parry +3 (+14), Advantages: Defensive Roll 2, Improved Initiative 2)
Awakened Devil Physiology
. . Accelerated Healing: Regeneration 4 (racial, Every 2.5 rounds, Advantages: Diehard; Persistent)
. . Dragonic Senses: Senses 28 (racial, Acute: Olfactory, Acute: Detect Gems, Acute: Magic Awareness, Acute (Type): Visual Senses, Analytical: Detect Gems, Analytical: Hearing, Analytical: Olfactory, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Darkvision, Detect: Gems [Mental] 2: ranged, Detect: Astral Beings [Visual] 2: ranged, Extended: Vision 2: x100, Extended: Hearing 2: x100, Extended: Olfactory 2: x100, Low-light Vision, Penetrates Concealment: Detect Gems)
. . Invulnerabilities: Immunity 12 (racial, Custom: Temporal effects 5, Disease, Environmental Conditions (All), Poison)
. . Super-Endurance: Immunity 4 (racial, Sleep, Starvation & Thirst, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained [3 ranks only])
. . Yoki Reading: Senses 5 (racial, Acute: Detect Yoki, Analytical: Detect Yoki, Danger Sense: Detect Yoki, Detect: Yoki [Mental] 2: ranged)
Blessings of Hayate (Removable)
. . Faux Barrier Jacket: Impervious Toughness 5 (armor)
Claymore Sword (Easily Removable (indestructible))
. . B.F.S.: Feature 1 (personalization, Notes: This sword is 62 inches long, and weighs in at approximately 800 lbs. You need not only a minimum strength score of 4 to lift this sword, but training in the use of a sword of approximately this size and shape in order to actually use it in combat. This is something very few people in the modern age, to say nothing of Devils, have as a skill set.)
. . Windcutter: Array
. . . . Faux - Tsubame Gaeshi I: Strength-based Damage 4 (slashing, DC 26; Penetrating 11, Precise, Subtle: subtle; Bane: Targets who are Defenseless or Vulnerable)
. . . . Faux - Tsubame Gaeshi II: Deflect 14 (skill; Limited: to Attacks Targeting Dodge, Limited: to Attacks Employing a Physical Projectile, Reduced Range: close)
Yoki Control: Array
. . Maou Leviathan Gate I: Movement 3 ([0 active, 0/26 PP, 4/r], magical, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Maou Leviathan Gate II: Teleport 4 ([0 active, 0/26 PP, 6/r], magical, 500 feet in a move action, carrying 50 lbs.; Accurate, Extended: 16 miles in 2 move actions, Portal)
. . Maou Leviathan Gate III: Teleport 13 ([0 active, 0/26 PP, 2/r], magical, Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited: to Once per Scene, Limited Location: set of loctions - Potter Manor, Maou Leviathan Palace & Kuoh City, Limited to Extended)
. . Shapeshifting: Variable 3 ([0 active, 0/26 PP, 8/r], yoki; Action: move, Notes: 15 pts of Traits for altering physical traits in a variety of ways; She primarily uses this to attach the "Activation" flaw to her Wings so that they aren't constantly visible, much like the wings of any other Devil.)
. . Water Walking: Movement 2 ([0 active, 0/26 PP, 2/r], yoki, Water Walking 2)
. . Wind Blast: Cone Area Move Object 12 ([0 active, 0/26 PP, 1/r], yoki, wind, 100 tons; Cone Area: 60 feet cone, DC 22; Limited: to Pushing Away, Reduced Range: close)

Offense
Initiative +19
Faux - Tsubame Gaeshi I: Strength-based Damage 4, +13 (DC 26)
Grab, +11 (DC Spec 21)
Throw, +11 (DC 22)
Unarmed, +11 (DC 22)
Wind Blast: Cone Area Move Object 12 (DC 22)

Complications
- Awakened Devil: Flora is the first "Awakened Devil" to exist, and represents a new path that Claymores could possibly take while undergoing their Awakening. There is literally no prior information on what an Awakened Devil is capable of, or what complications in there lives may arise, but one thing that is certain, the Organization is quite angry about this development.
- Bad Arse and Child Duo: Flora views Yagami Hayate as the little sister that she never had, and will protect the girl with a savage viciousry that not even the Wolkenritter can match. The only people that she considers just as worthy of her protection, are Takamachi Nanoha, Harlaown T. Fate, Gabrielle Delacour and Luna Lovegood.
- Motivation: Greed: Every single Awakened Being no matter what type they are, develops an obsession with one thing or another. Most develop an obsessive all consuming hunger for human flesh. A rare few develop an obsession with a romantic interest, Flora is one of the latter types, with her obsession having found a target in the form of Harry Potter and Serafall Leviathan.
- Superior Airs: The Organization that creates Claymore tends to rank the Claymore according to how strong they are at the time they graduate and in relation to pre-existing Claymore. That, combined with the general populace of Flora's world actually fearing Claymore and the isolationistic tendencies of the Claymore has resulted in Flora developing a tendency to view people as inferior to her until such time as they PROVE they are her equal or her superior in one way or another. She would thus, be the sort of person to not have any reason to fear Ophis simply because she lacks the necessary context that causes people to fear Ophis.
- Temper: Flora doesn't care one iota whether Hyoudou Issei tries to see her naked. However she will become frighteningly homicidal if he DARES to use Dress Break on any of the clothing that Serafall has commissioned Yagami Hayate to design for the Peerage.

Languages
Unnamed Native Language

Defense
Dodge 14/11, Parry 14/11, Fortitude 12, Toughness 10/8 (Imp. 5), Will 10

Power Points
Abilities 142 + Powers 148 + Advantages 20 + Skills 27 (54 ranks) + Defenses 7 = 344

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Builder's Comments: I suppose I should go ahead and point out, that for the purposes of this scenario that Kuoh Town is a suburb of Uminari City (which itself is apparently the Nanoha-verse name for Tokyo).

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Build Comments: The actual length of a Claymore Sword is said to be 9 inches shorter than the height of the Claymore Warrior that uses that particular sword. Meanwhile, the sword's weight has been left open to interpretation in the canonical manga, but was said to be 'incredibly heavy.' It is also said to be made of an unidentified metal that is seemingly indestructible, since not one of these swords has ever been shown in a broken state.

As for why she has no issue fighting in the buff, that is a homage to the Claymore Warrior named Teresa, who is actually noted for performing EXACTLY that stunt at one point in the manga, and also a reference to one of the most horrific facts about how one becomes a Claymore, that I would rather not go into details because of how gruesome it is, and because I've had her being healed of the problem in the process of becoming an Awakened Devil.
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DalkonCledwin
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Hitsugaya Toshiro / TamaMachi

Post by DalkonCledwin »

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Art by Cipire on DeviantArt

Hitsugaya Toshiro - PL 10
Age: 12 (128) / Height: 4' 4" / Weight: 62 lbs
Hair Color: White / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +12

Strength 6/4, Stamina 6, Agility 6, Dexterity 5, Fighting 9, Intellect 2, Awareness 6, Presence 4

General Advantages
Adorable, Agile Feint, All-out Attack, Assessment, Benefit, Renown, Benefit, Status 3: High-Class Pawn, Benefit, Wealth (well-off), Close Attack, Cool: Persuasion, Defensive Attack, Evasion, Improved Critical: Unarmed, Improved Initiative, Improved Smash, Improvised Weapon, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Set-up, Skill Mastery: Athletics, Startle, Takedown 2, Teamwork, Tracking, Trance, Uncanny Dodge, Weapon Break

Enhanced Advantage
Improved Grab

Skills
Acrobatics 10 (+16), Athletics 8 (+14), Close Combat: Unarmed 4 (+13), Deception 4 (+8), Expertise: Magic 8 (+10), Expertise: Philosophy 6 (+8), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+8), Perception 10 (+16), Persuasion 6 (+10), Sleight of Hand 6 (+11), Stealth 6 (+12), Treatment 4 (+6)

Powers
Blessings of Hayate (Removable)
. . Pseudo-Shinigami Robes: Protection 5 (armor, +5 Toughness)
Hyōrinmaru: Sacred Gear (Easily Removable (indestructible))
. . Balance Break - Daiguren Hyōrinmaru (Activation: Standard Action)
. . . . Accelerated Healing: Regeneration 2 (balance break, Every 5 rounds; Source: Water)
. . . . Enhanced Flight: Flight 4+5 ([Stacking ranks: +5], balance break, Speed: 1000 miles/hour, 2 miles/round)
. . . . Ice Tail: Extra Limbs 1 (balance break, 1 extra limb, Advantages: Improved Grab)
. . . . Strength Augmentation: Enhanced Strength 2 (balance break, +2 STR)
. . Balance Breaker Special Abilities: Array
. . . . Guncho Tsurara: Damage 6 ([0 active, 0/18 PP, 3/r-1], cold, DC 21; Increased Range: ranged, Multiattack; Quirk: Balance Breaker must be active)
. . . . Hyōryū Senbi: Line Area Damage 6 ([0 active, 0/18 PP, 3/r-1], cold, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16; Quirk: Balance Breaker must be active)
. . . . Ryūsenka
. . . . . . Freezing Stab: Weaken 4 (Linked; [0 active, 0/18 PP, 3/r-1], cold, Affects: Toughness, Resisted by: Fortitude, DC 14; Affects Objects, Secondary Effect; Quirk: Balance Breaker must be active)
. . . . . . Shatter Point: Damage 4 (Linked; [0 active, 0/18 PP, 2/r-1], balance break, DC 19; Secondary Effect; Quirk: Balance Breaker must be active)
. . . . Shield of Ice Wings: Deflect 6 ([0 active, 0/18 PP, 1/2r-1], balance break; Reflect; Distracting, Quirk: Balance Breaker must be active, Reduced Range: close)
. . . . Zanhyō Ningyō: Concealment 4 ([0 active, 0/18 PP, 1/r-1], balance break, All Visual Senses; Limited: to Decoy Images, Quirk: Balance Breaker must be active)
. . Katana Strike: Strength-based Damage 4 (slashing, DC 25; Dangerous)
. . Sōten ni Zase: Array
. . . . Ice Dragons: Cumulative Affliction 8 ([0 active, 0/32 PP, 4/r], cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Affects Objects, Cumulative, Increased Range: ranged)
. . . . Kusai Gama: Cumulative Affliction 6 ([0 active, 0/32 PP, 2/r+4], weapon, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength, DC 16; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.; Limited Degree)
. . . . Rokui Hyōketsujin: Cumulative Affliction 8 ([0 active, 0/32 PP, 3/r+1], cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Affects Objects, Cumulative, Triggered: 1 use - By someone stepping on the "Pressure Plate")
. . . . Ryōjin Hyōheki: Impervious Toughness 11 ([0 active, 0/32 PP, 1/r], ice; Sustained)
. . . . Tensō Jūrin: Cumulative Affliction 6 ([0 active, 0/32 PP, 4/r], dehydration, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range 2: perception)
Kidō Expertise: Array
. . Bakudō #26. Kyokkō: Concealment 2 ([0 active, 0/36 PP, 2/r], light, magical, Sense - Sight)
. . Bakudō #63. Sajō Sabaku: Cumulative Affliction 8 ([0 active, 0/36 PP, 3/r], magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Hadō #31. Shakkahō: Damage 12 ([0 active, 0/36 PP, 2/r], fire, magical, DC 27; Increased Range: ranged)
. . Hadō #40. Hyōga Seiran: Cone Area Damage 8 ([0 active, 0/36 PP, 3/r+1], cold, magical, DC 23; Cone Area 3: 250 feet cone, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Kūkanten'i: Teleport 8 ([0 active, 0/36 PP, 4/r], magical, 1 mile in a move action, carrying 50 lbs.; Easy, Extended: 250 miles in 2 move actions)
. . Maou Leviathan Gate: Teleport 13 ([0 active, 0/36 PP, 2/r], magical, Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited: to Once per Scene, Limited Location: set of loctions - Potter Manor, Maou Leviathan Palace & Kuoh City, Limited to Extended)
. . Reiatsu Release: Environment 12 ([0 active, 0/36 PP, 3/r], magical, Cold, Impede Movement (2 ranks), Radius: 8 miles)
. . Senkaimon: Movement 3 ([0 active, 0/36 PP, 4/r], magical, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Shunpo: Speed 8 ([0 active, 0/36 PP, 1/r+1], magical, Speed: 500 miles/hour, 1 mile/round; Subtle: subtle)
Reincarnated Devil Physiology
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Stacks with: Enhanced Flight: Flight 4+5; Activation: move action, Wings)
. . Expanded Senses: Senses 14 (racial, Acute: Magic Awareness, Analytical: Hearing, Analytical (Type): Vision, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged, Extended: Hearing 3: x1k, Extended: Vision 3: x1k, Low-light Vision)
. . Invulnerabilities: Immunity 4 (racial, Aging, Disease, Environmental Condition: Background Radiation, Poison; Custom 2: Quirk (Toshiro does age, but at an even slower rate than other Devils do), Quirk 2: Limited to Human Diseases & Poisons)
. . Promotion: Variable 4 (racial; Action: move; Limited: Must either be within a designated "Enemy Territory" or else have Serafall's permission to activate, Notes: 20 pts of Traits; Toshiro will usually Promote to a Bishop so as to increase his spell arsenal. He was VERY impressed with the selection of spells Harry has at his disposal.)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained [3 ranks only])

Offense
Initiative +10
Bakudō #63. Sajō Sabaku: Cumulative Affliction 8, +8 (DC Fort/Will 18)
Freezing Stab: Weaken 4, +10 (DC Fort 14)
Grab, +10 (DC Spec 16)
Guncho Tsurara: Damage 6, +8 (DC 21)
Hadō #31. Shakkahō: Damage 12, +8 (DC 27)
Hadō #40. Hyōga Seiran: Cone Area Damage 8 (DC 23)
Hyōryū Senbi: Line Area Damage 6 (DC 21)
Ice Dragons: Cumulative Affliction 8, +8 (DC Fort 18)
Katana Strike: Strength-based Damage 4, +10 (DC 25)
Kusai Gama: Cumulative Affliction 6, +10 (DC Fort/Will 16)
Rokui Hyōketsujin: Cumulative Affliction 8, +10 (DC Fort 18)
Shatter Point: Damage 4, +10 (DC 19)
Tensō Jūrin: Cumulative Affliction 6 (DC Fort 16)
Throw, +8 (DC 21)
Unarmed, +14 (DC 21)

Complications
- Adults Are Annoying: Toshiro is constantly annoyed with Serafall because she seems utterly determined to play matchmaker between him and any girl her peerage encounters that is approximately the same physical age as he is, despite knowing that he is actually a little over 100 years old chronologically. The reason this annoys him, is Hayate seems to be trying to pair him with herself and her two best friends as well. If he were to be asked, he'd gladly admit to being interested in pursuing Toujou Koneko from Rias Gremory's Peerage.
- Cast From Hit Points: For every round that Hitsugaya wishes to keep his Balance Breaker active, he must make a Fortitude check. The Difficulty Class for this check starts at 10 on the first round, and increases by 1 for each subsequent round. Failure of the check immediately shuts off his Balance Breaker, and he will be incapable of reactivating it for at least an hour (similar to a power with the Fades flaw). This complication is something that MOST Sacred Gear users that have achieved their Balance Breaker will possess. Some Sacred Gear users, such as Issei Hyoudou, will have it simply for using their Sacred Gear in it's default state.
- Dragonic Sacred Gear: Hitsugaya is one of a very rare few individuals who possesses a Dragonic Sacred Gear that has an actual honest to goodness Dragon sealed within it. This means he, like Hyoudou Issei, and Vali Lucifer, is at risk for entering Juggernaut Drive. This would most likely occur if someone were to actually succeed in killing Hinamori Momo, who Hitsugaya views as an embarrassing older sister.
- Independent Avatar Sacred Gear: Both Toshiro and Momo possess what are termed Independent Avatar Sacred Gears. This means not only can their Sacred Gears be more easily stolen from them, but that the Avatars, the spirits resting within the Sacred Gear, can manifest in the real world and annoy the heck out of them if they so choose. These spirits are rarely useful for anything other than annoying the heck out of their Masters when they manifest, which is why this is a complication.
- Motivation: Doing Good: Toshiro was trained as an Exorcist, just not one of the ones employed by the Church. He's a former Onmyōji, and with that comes a distinct desire to help the common people to the best of his ability. Toshiro along with Momo, are also who Serafall usually has assigned to the task of locating and dealing with any Stray Devils that are attacking territories belonging to the political allies of the Four Great Maous, such as the Youkai of Kyōto.

Languages
Japanese [Native]

Defense
Dodge 9, Parry 9, Fortitude 10, Toughness 11 (Imp. 11), Will 10

Power Points
Abilities 84 + Powers 168 + Advantages 34 + Skills 44 (88 ranks) + Defenses 11 = 339

--------------------
Build Comments: I had to slightly re-imagine what Hitsugaya Toshiro and Hinamori Momo actually are in order to be able to use them as members of Serafall's Peerage, as strictly speaking Shinigami would be forbidden by the Evil Piece system for the same reason that Grim Reapers are normally forbidden. Evil Pieces can't be used to reincarnate Gods, Buddhas or Dragon Gods (i.e. Ophis & Great Red). Incidentally, do to what I am classifying Trihexa as, they can technically be used to turn Trihexa into a Devil, but I would argue that only Sirzechs, Ajuka and Rizevim would have the pure demonic muscle-power necessary to pull such a feat off and survive, though Vali is closing in on that level of strength as of the current issue of the Light Novel.
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Hinamori Momo / TamaMachi

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Hinamori Momo - PL 10
Age: 17 (135) / Height: 4' 11" / Weight: 86 lbs
Hair Color: Black / Eye Color: Brown
Wealth Rank: +12 / Rep Rank: +14

Strength 4, Stamina 4, Agility 9, Dexterity 8, Fighting 6, Intellect 3, Awareness 4, Presence 4

Advantages
Accurate Attack, Attractive, Benefit, Renown 2, Benefit, Status 3: High-Class Devil, Benefit, Wealth (well-off), Cool: Intimidation, Daze (Deception), Defensive Attack, Enchantment, Fascinate (Deception), Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Ritualist, Skill Mastery: Expertise: Magic, Taunt, Tracking, Trance, Well-informed

Skills
Close Combat: Tobiume 6 (+12), Deception 4 (+8), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 4 (+8), Stealth 4 (+13), Treatment 4 (+7)

Powers
Blessings of Hayate (Removable)
. . Pseudo-Shinigami Robes: Protection 4 (armor, +4 Toughness)
Kidō Mastery: Array
. . Bakudō #26. Kyokkō: Concealment 2 ([0 active, 0/37 PP, 2/r], light, magical, Sense - Sight)
. . Bakudō #63. Sajō Sabaku: Cumulative Affliction 12 ([0 active, 0/37 PP, 3/r+1], magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 22; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Limited Degree)
. . Bakudō #8. Seki: Deflect 8 ([0 active, 0/37 PP, 1/r], magical; Reflect; Reduced Range: close)
. . Hadō #31. Shakkahō: Damage 12 ([0 active, 0/37 PP, 2/r+1], fire, magical, DC 27; Increased Range: ranged, Split: 2 targets)
. . Hadō #4. Byakurai: Cumulative Line Area Affliction 8 ([0 active, 0/37 PP, 4/r+1], electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Line Area 2: 5 feet wide by 60 feet long, DC 18, Cumulative, Split: 2 targets)
. . Hadō #57. Daichi Tenyō: Burst Area Damage 10 ([0 active, 0/37 PP, 3/r+5], earth, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Penetrating 5, Selective)
. . Jikanteishi: Cumulative Burst Area Affliction 8 ([0 active, 0/37 PP, 4/r+1], magical, time, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Increased Range: ranged, Split: 2 targets)
. . Kaidō: Healing 8 ([0 active, 0/37 PP, 3/r+1], magical; Energizing, Restorative, Stabilize; Distracting)
. . Kukanten'i: Teleport 8 ([0 active, 0/37 PP, 4/r], magical, 1 mile in a move action, carrying 50 lbs.; Easy, Extended: 250 miles in 2 move actions)
. . Maou Leviathan Gate: Teleport 13 ([0 active, 0/37 PP, 2/r], magical, Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited: to Once per Scene, Limited Location: set of loctions - Potter Manor, Maou Leviathan Palace & Kuoh City, Limited to Extended)
. . Reiatsu Release: Environment 8 ([0 active, 0/37 PP, 1/r], magical, Impede Movement (1 rank), Radius: 0.5 miles)
. . Senkaimon: Movement 3 ([0 active, 0/37 PP, 4/r], magical, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Shunpo: Speed 8 ([0 active, 0/37 PP, 1/r+1], magical, Speed: 500 miles/hour, 1 mile/round; Subtle: subtle)
Reincarnated Devil Physiology
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Activation: move action, Wings)
. . Expanded Awareness: Senses 10 (racial, Acute: Magic Awareness, Analytical: Hearing, Analytical (Type): Vision, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged, Extended: Hearing 1: x10, Extended: Vision 1: x10, Low-light Vision)
. . Invulnerabilities: Immunity 4 (racial, Aging, Disease, Environmental Condition: Background Radiation, Poison; Custom: Quirk (Devils still age, but at such an incredibly slow speed next to humans as to look immortal), Quirk 2: Limited to Human Diseases & Poisons)
. . Promotion: Variable 4 (racial; Action: move; Limited: Must either be within a designated "Enemy Territory" or else have Serafall's permission to activate, Notes: 20 pts of Traits; Momo will usually Promote to a Knight as it compliments her preferred fighting style.)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained [3 ranks only])
Tobiume: Sacred Gear (Easily Removable (indestructible))
. . Hajike (Activation: Move Action)
. . . . Fireball Release: Burst Area Damage 10 (fire, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Illegal Move - Moar Dakka: Enhanced Extra 12 (magical; Multiattack, Variable Descriptor: close group - Applies to all Kidō spells; Quirk: Must be Promoted to a Knight in order to use this power)
. . Katana Strike: Strength-based Damage 4 (slashing, DC 23; Binding, Dangerous; Quirk: Binding only while Hajike is active)

Offense
Initiative +13
Bakudō #63. Sajō Sabaku: Cumulative Affliction 12, +8 (DC Fort/Will 22)
Fireball Release: Burst Area Damage 10 (DC 25)
Grab, +6 (DC Spec 14)
Hadō #31. Shakkahō: Damage 12, +8 (DC 27)
Hadō #4. Byakurai: Cumulative Line Area Affliction 8 (DC Fort 18)
Hadō #57. Daichi Tenyō: Burst Area Damage 10 (DC 25)
Jikanteishi: Cumulative Burst Area Affliction 8 (DC Will 18)
Katana Strike: Strength-based Damage 4, +12 (DC 23)
Throw, +8 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Fame: Momo is the most frequent guest star on "Miracle☆Levia-tan", which is Serafall's television series in the Underworld. This has afforded her a level of "fame" that the rest of Serafall's peerage have been trying to avoid gaining.
- Independent Avatar Sacred Gear: Both Momo and Toshiro possess what are termed Independent Avatar Sacred Gears. This means not only can their Sacred Gears be more easily stolen from them, but that the Avatars, the spirits resting within the Sacred Gear, can manifest in the real world and annoy the heck out of them if they so choose. These spirits are rarely useful for anything other than annoying the heck out of their Masters when they manifest, which is why this is a complication.
- Motivation: Doing Good: Momo was trained as an Exorcist, just not one of the ones employed by the Church. She's a former Onmyōji, and with that comes a distinct desire to help the common people to the best of her ability. Momo along with Toshiro, are also who Serafall usually has assigned to the task of locating and dealing with any Stray Devils that are attacking territories belonging to the political allies of the Four Great Maous, such as the Youkai of Kyōto.
- Relationship: Momo is very close friends with Hitsugaya Toshiro, and the two consider each other to be siblings. She is however, also the most dangerous member of the "Let's pair 'Shiro up with one of these cuties" club, because Toshiro would never do anything to upset Momo.
- Reputation: Momo has figured out how to combine her Kidō with the amplification qualities of her Sacred Gear while in a Promotion state as a Knight. This has earned her the nickname of "Bullet Hell Pawn" by those who are aware of video games that use that concept, which includes people like Rias Gremory.

Languages
Japanese [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 12

Power Points
Abilities 84 + Powers 148 + Advantages 23 + Skills 26 (52 ranks) + Defenses 21 = 302
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Hyoudou Issei / TamaMachi

Post by DalkonCledwin »

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Hyoudou Issei - PL 10
Age: 16 / Height: 5' 7" / Weight: 137 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +16 / Rep Rank: +14

Strength 6, Stamina 4, Agility 4, Dexterity 3, Fighting 4, Intellect 1, Awareness 4, Presence 6

General Advantages
Attractive, Benefit, Renown 2, Benefit, Status: Low-Class Devil, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Daze (Deception), Languages 1, Move-by Action, Taunt

Enhanced Advantages
Improved Critical 3: Unarmed, Luck (Recover) 5, Luck 5, Ultimate Effort: Healing power effect checks

Skills
Athletics 4 (+10), Close Combat: Grab 4 (+8), Close Combat: Unarmed 6 (+10), Deception 6 (+12), Expertise (AWE): Tactics 4 (+8), Expertise: Magic 4 (+5), Expertise: Perverted Lore 4 (+5), Perception 4 (+8), Stealth 2 (+6), Technology 4 (+5)

Powers
Balance Breaker Bracelet (Removable)
. . Welsh Dragon Over Booster (Activation: Standard Action)
. . . . Dragon Armor: Protection 4 (armor, +4 Toughness; Impervious)
. . . . Rapid Boost: Cumulative Affliction 10 (dragonic, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Insidious; Limited: targets are vulnerable or defenseless only against Issei's attacks, Limited Degree)
. . . . Rocket Boosters: Flight 4+6 ([Stacking ranks: +6], armor, Speed: 2000 miles/hour, 4 miles/round; Fades)
Boosted Gear Gift (Activation: Move Action)
. . Berserker Strength: Enhanced Strength 2 (dragonic, +2 STR, Advantages: Improved Critical 3)
. . BOOST!: Luck Control 2 (dragonic, Force a Re-roll, Spend on Other, Advantages: Luck (Recover) 5, Luck 5; Limited: to forcing targets to re-roll vs. Isssei's attacks [1 rank only], Notes: This method of handling the Boost power was suggested to me by Squirrelly-Sama, and is what he uses as part of his build for Yang's Semblance, which has decidedly similar effects. It also provides an inherent limitation on how often he can use Boost in a given encounter.)
. . Bust: Healing 5 (dragonic, Advantages: Ultimate Effort: Healing power effect checks; Restorative, Triggered: 1 use - by touching an obvious part of Rias' body; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Limited: to Self Only, Unreliable (5 uses))
. . Wrecking Ball: Impervious Toughness 4 (dragonic; Limited: to Surface Area of Gauntlet)
Demonic Powers: Array
. . Dragon Shot: Line Area Damage 10 (magical, DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Feature: Extraordinary Effort for +2 effect rank, Penetrating 10; Distracting, Tiring)
. . Dress Break - Ver. B: Weaken 10 (magical, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only; Grab-based, Limited: to clothes and/or armor, Noticeable: Issei has to snap his fingers to cause the signature effect of this spell to occur, Notes: This can be used on male characters, but Issei would likely be offended if someone suggested he do such a thing.)
Dragonification
. . Dragon Arm: Immunity 7 (dragonic, Damage Effect: Radiant Damage, Uncommon Descriptor: Holy Objects; Limited: to Surface Area of Left Arm)
Reincarnated Devil Physiology
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Stacks with: Rocket Boosters: Flight 4+6; Activation: move action, Wings)
. . Expanded Awareness: Senses 10 (racial, Acute: Magic Awareness, Analytical: Hearing, Analytical (Type): Vision, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged, Extended: Hearing 1: x10, Extended: Vision 1: x10, Low-light Vision)
. . Invulnerabilities: Immunity 2 (racial, Aging, Environmental Condition: Background Radiation; Custom: Quirk (Devils still age, but at such an incredibly slow speed next to humans as to look immortal))
. . Promotion: Variable 4 (racial; Action: move; Limited: Must either be within a designated "Enemy Territory" or else have Rias' permission to activate, Notes: 20 pts of Traits; Issei tends to promote to a Queen more than just about any other piece.)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained [3 ranks only])

Offense
Initiative +4
Dragon Shot: Line Area Damage 10 (DC 25)
Dress Break - Ver. B: Weaken 10, +10 (DC Fort 20)
Grab, +10 (DC Spec 16)
Rapid Boost: Cumulative Affliction 10 (DC Will 20)
Throw, +3 (DC 21)
Unarmed, +12 (DC 21)

Complications
- Almighty Janitor: Issei lacks the training and stamina at the current point in time to be a true powerhouse, but at the same time what he does possess, whether inherently or via gifts from patrons such as Azazel, makes him a noticeable threat.
- Dragonic Sacred Gear: Unlike Hitsugaya, Issei's Sacred Gear is a core part of his biology, which means that he is vulnerable to the same things that a dragon would be vulnerable to, such as dragon slaying magic and weapons. He suffers an automatic degree of effect when attacked by such things. Furthermore he is just as vulnerable to entering Juggernaut Drive as Hitsugaya, but has far more potential triggers to cause him to enter said berserker fury than Hitsugaya does. Issei is also far more vulnerable to diseases and poisons than most other Devils would be for the simple reason that he can catch the ones that affect Dragons, even if they would ordinarily be things Devils are immune to, rendering him vulnerable to pretty much every disease and poison that exists.
- Cast From Hit Points: For every round that Issei wishes to keep his Balance Breaker active, he must make a Fortitude check. The Difficulty Class for this check starts at 10 on the first round, and increases by 1 for each subsequent round. Failure of the check immediately shuts off his Balance Breaker, and he will be incapable of reactivating it for at least an hour (similar to a power with the Fades flaw). This complication is something that MOST Sacred Gear users that have achieved their Balance Breaker will possess. Furthermore, Issei has not yet mastered the use of his Balance Breaker, thus he requires the Balance Breaker Bracelet just to enter the state.
- Fame: Issei is known far and wide within the supernatural world under the title of "Sekiryuutei." This is at least partially responsible for the "All the Girls Want Him" effect he has going on.
- Honor: Issei is utterly shameless when it comes to ogling girls and gushing about their finer attributes, however he would NEVER force a girl to be intimate with him, nor would he ever take advantage of a girl in a moment of weakness. Those who would do such things tend to piss Issei off more than anything else.
- Motivation: To Be A Harem King!: THIS is the carrot that Rias Gremory to help her maintain some semblance of control over Issei Hyoudou, as he is someone who possesses one of the thirteen most powerful Sacred Gear in all of existence, and one of the two most uncontrollable at that.
- Relationship: Almost every member of Rias Gremory's peerage, including the other two male members, has some form of romantic interest in Issei. The only one who might switch to a different romantic interest being Koneko. He also somehow also managed to acquire the romantic interest of a sizable chunk of Riser Phenex's Peerage too. There is also the "Self-Proclaimed Childhood Friend" to consider.

Languages
English, Japanese [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/4 (Imp. 8/4), Will 8

Power Points
Abilities 60 + Powers 143 + Advantages 12 + Skills 21 (42 ranks) + Defenses 14 = 250

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Build Comments: In Mutants and Masterminds, objects, whether they are Equipment or Devices, will break, shatter or otherwise fall apart, when their Toughness score is reduced to 0. That is why I built Dress Break as a Weaken effect rather than a damage effect.

Perfectly mundane clothes that don't have any qualities other than protecting one's modesty will have a Toughness score of 1 tops, meaning Dress Break ALWAYS destroys them, which is what makes it's existence such an annoyance.

Actual Armor would have a higher Toughness score, and thus might actually survive being struck with Dress Break. Things like a suit of Iron Man armor would DEFINITELY survive since Dress Break simply isn't powerful enough to break something like that.

It is also worth noting that Issei's defensive stats are sub-optimal for his Power Level specifically because he REGULARLY got hit by Spears of Light in the early series and because he uses his Promotion power to become a Queen, which I would model by simply boosting his defensive values rather than increasing his offensive traits.
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Harry Potter Yggdmillennia Brainstorm & Notes

Post by DalkonCledwin »

Harry Potter Yggdmillennia
Premise: One day Harry Potter is adopted by the Yggdmillennia Clan Head, Darnic Prestone Yggdmillennia. This leads to him becoming a Master of the Black Faction in a Great Holy Grail War. Although Harry will be fighting for his own reasons, especially once he discovers the reasons behind the war.
Required Inclusions:
- Harry must be adopted into the Yggdmillennia Clan at some point between the ends of his second and fourth years at Hogwarts.
- Harry is thus, able to become a Master in the Great Holy Grail War when it is set to begin.
- Harry must summon Hassan of Serenity as his Servant, and he must be immune to her toxins as a result of having the Basilisk Venom and Phoenix Tears flowing through his system.
- Harry must, as a result of summoning Hassan of Serenity, effectively replace Hyouma Sagara as the Master of Assassin of Black, meaning that there won’t be a Jack the Ripper scenario.
- Harry must eventually defect from Yggdmillennia once Darnic meets his ends, though he can defect sooner depending on the circumstances.
Preferred Inclusions:
- The setting being a merged Nasuverse and Potterverse setting.
- Harry being the Clocktower’s mole within Yggdmillennia.
- In addition to Serenity, Harry being paired with one or more of the following ladies: Laeticia/Jeanne, Mordred Pendragon, Eve Frankenstein, or Fiore Forvedge Yggdmillennia.
Forbidden Things:
- Harry being paired with any male characters.
- Harry being paired with Jack the Ripper (Um…?)
- Harry being paired with Celenike Icecolle Yggdmillennia.

--------------------
Important Notes: I have broken the different disciplines of Magecraft up into separate Expertise skills for the purposes of this story, since they actually sort of entail different thought processes.
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Harry Yggdmillennia / Harry Potter Yggdmillennia

Post by DalkonCledwin »

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Harry Potter Yggdmillennia - PL 10
Age: 18 / Height: 5' 9" / Weight: 184 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +16

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 5, Presence 5

Advantages
Assessment, Attractive, Benefit, Renown 3, Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Defensive Roll 3, Equipment 8, Evasion, Improved Initiative, Inspire 3, Instant Up, Languages 3, Leadership, Potioncraft, Power Attack, Ranged Attack 5, Ritualist, Second Chance: Resisting Mind Control, Skill Mastery: Expertise (AWE): Streetwise, Skill Mastery: Investigation, Trance, Well-informed

Skills
Acrobatics 2 (+5), Athletics 2 (+4), Close Combat: Unarmed 6 (+12), Deception 6 (+11), Expertise (AWE): Cooking 2 (+7), Expertise (AWE): Streetwise 4 (+9), Expertise: Formalcraft 6 (+10), Expertise: Potioncraft 8 (+12), Expertise: Witchcraft 10 (+14), Insight 6 (+11), Investigation 6 (+10), Perception 6 (+11), Persuasion 4 (+9), Sleight of Hand 6 (+9), Stealth 6 (+9), Treatment 4 (+8), Vehicles 6 (+9)

Powers
Basilisk Antivenom
. . Accelerated Healing: Regeneration 2 (accidental, Every 5 rounds)
. . Body Resistance: Protection 3 (accidental, +3 Toughness)
. . Invulnerabilities: Immunity 20 (accidental, Very Common Descriptor: All invasive toxins, bacteria and viruses)
Expanded Pouch: Array (Removable)
. . Befuddlement Potion Bombs: Cumulative Cloud Area Affliction 6 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cloud Area: 15 feet radius sphere, DC 16, Cumulative, Increased Range: ranged; Limited: Causing erratic or insane behavior, Unreliable (5 uses))
. . Exploding Potion Bombs: Burst Area Damage 6 (force, magical, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Unreliable (5 uses))
. . The Cloak of Invisibility: Concealment 4 (magical, All Visual Senses; Affects Others; Passive)
Holly & Phoenix Feather Wand (Easily Removable)
. . Witchcraft Ploy: Array
. . . . Diffindo: Weaken 12 (cutting, magical, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Increased Range: ranged, Precise)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incarcerous: Cumulative Affliction 8 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Protego: Cloud Area Deflect 12 (magical; Cloud Area: 15 feet radius sphere, DC 22, Redirection, Reflect; Limited: Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Lord of Eternity Physiology
. . Familiar Bond: Summon 5 (magical; Heroic, Mental Link; Self-Powered)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Resistances: Immunity 1 (racial, Aging; Limited - Half Effect)
Ployless Mage & Witchcraft: Array
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Command Spells: Cumulative Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Feature: Can sacrifice a use to gain a Hero Point that must be used before the end of the Encounter, Increased Range 2: perception; Limited: Can only be used 3 times, Limited: to Assassin (Hassan of Serenity))
. . Lumos Maxima: Environment 6 (magical, Light (Bright), Radius: 900 feet)

Equipment
Firebolt, Workshop

Offense
Initiative +7
Befuddlement Potion Bombs: Cumulative Cloud Area Affliction 6 (DC Will 16)
Command Spells: Cumulative Affliction 10 (DC Will 20)
Diffindo: Weaken 12, +8 (DC Fort 22)
Expelliarmus: Move Object 12, +8 (DC 22)
Exploding Potion Bombs: Burst Area Damage 6 (DC 21)
Grab, +8 (DC Spec 12)
Incarcerous: Cumulative Affliction 8, +8 (DC Fort/Will 18)
Mystic Bolt: Damage 12, +8 (DC 27)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 17)
Unarmed, +14 (DC 17)

Complications
- Fame: Harry is famous within Magical Britain as the slayer of the Dark Lord Voldemort.
- Honor: Harry would much prefer to face his opponents head on in open combat, rather than to deal with them in a much more subtle manner. This is something that causes a little bit of friction between Harry and his Servant, who he was quite surprised by the nature of, since he hadn't expected his Cloak to be a Catalyst.
- Motivation: Doing Good: Harry will always try to save a damsel in distress, even if that damsel is actually a guy, or even when that damsel might not be someone he really has a good relationship with.
- Prejudice: Many of the Magi of the Clock Tower look down upon Harry not just as a member of the Yggdmillennia Clan, but also because he has opted to practice a branch of Magecraft that they consider to be a dying form of the art. Witchcraft is considered so archaic as to be obsolete by much of the Clock Tower.
- Relationship: Harry has been betrothed to Fiore Forvedge Yggdmillennia for quite some time now, as the two of them represent Darnic Prestone Yggdmillennia's hopes for the future of his clan to be just as successful as it has been long after he fades from the world. Harry is also the son of the late Lily Evans Yggdmillennia, who married into the Potter family, and the inheritor of both her own Witchcraft and that of his father's family.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Latin, Parseltongue, Romanian

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8/5, Will 14

Power Points
Abilities 60 + Powers 107 + Advantages 45 + Skills 45 (90 ranks) + Defenses 28 = 285

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Hedwig - PL 5

Strength -3, Stamina -1, Agility 4, Dexterity 0, Fighting 4, Intellect -1, Awareness 2, Presence -3

Advantages
Close Attack, Evasion 2, Fast Grab, Improved Critical: Talons & Beak, Improved Hold, Interpose, Languages 1

Skills
Acrobatics 2 (+6), Athletics 6 (+3), Close Combat: Talons & Beak 4 (+8), Expertise (AWE): Survival 6 (+8), Intimidation 6 (+1), Perception 12 (+14), Stealth 6 (+14)

Powers
Owl Physiology
. . Animal Senses: Senses 5 (racial, Analytical: Hearing, Communication Link: Harry Potter, Extended: Vision 1: x10, Low-light Vision, Ultravision)
. . Feathered Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Subtle: subtle; Wings)
. . Resilient: Protection 2 (racial, +2 Toughness)
. . Small Size: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Talons & Beak: Strength-based Damage 4 (piercing or slashing, DC 16)

Offense
Initiative +4
Grab, +5 (DC Spec 7)
Talons & Beak: Strength-based Damage 4, +9 (DC 16)
Throw, +0 (DC 12)
Unarmed, +5 (DC 12)

Complications
- Disability: Owls cannot speak to humans, nor can they use their talons to easily manipulate objects. Owls are also noteworthy as one of the few natural predators for skunks on account of their absolutely terrible sense of smell.
- Fame: Hedwig is easily one of the most recognizable owls in Great Britain on account of the fact that she is the personal mail owl of Harry Potter.

Languages
Understands English, Understands Romanian

Defense
Dodge 9, Parry 9, Fortitude 3, Toughness 1, Will 7

Power Points
Abilities 6 + Powers 25 + Advantages 8 + Skills 21 (42 ranks) + Defenses 15 = 75
--------------------
Firebolt - PL 10

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 3 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
--------------------
Workshop - PL 10

Toughness 10, Size Huge

Features:
Concealed 1, Defense System, Dual Size: Medium, Laboratory, Library, Living Space, Sealed, Security System 1, Self-repairing 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Build Comments: I suppose I should explain something. That being the fact that in Nasuverse, the term "Wizard" has a very significant meaning. Calling oneself a Wizard without having earned the right to do so, would be like having a random person off the street saying they were a Five Star General in the United States Military without being able to prove that they were.

That by the way, is about the equivalent rank in military terms, that the title of "Wizard Marshal" represents within the Clock Tower. That is also why I have decided to use the term "Witchcraft" to describe Potterverse magic when working with a merged setting, as such a term actually works more effectively within a Nasuverse context when describing the sorts of stunts you see Potterverse characters performing.

It's also probably worth noting that Middle English word that ultimately became the modern word "Witch," was SUPPOSED to be gender neutral, but it stopped being such around the time of the 16th century.

It is also worth noting that this version of Harry had a different life to the canonical one after his second or third year, which is why Hedwig still lives. Snowy Owls can live for at least 28 years unless something happens to them.
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DalkonCledwin
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Assassin of Black / Harry Potter Yggdmillennia

Post by DalkonCledwin »

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Assassin of Black - PL 12
Age: Appears 16 / Height: 5' 3" / Weight: 93 lbs
Hair Color: Violet / Eye Color: Plum
Wealth Rank: +8 / Rep Rank: +8

Strength 5, Stamina 5, Agility 12, Dexterity 12, Fighting 5, Intellect 2, Awareness 7, Presence 5

Advantages
Attractive 2, Beginner's Luck, Benefit, Ambidexterity, Benefit, Cipher 2, Close Attack 7, Daze (Deception), Defensive Roll 5, Fascinate (Deception), Fascinate (Expertise: Seduction), Fascinate (Persuasion), Inspire 3, Jack-of-all-trades, Luck 5, Ritualist, Set-up 3, Startle, Taunt, Teamwork, Trance, Well-informed

Skills
Acrobatics 10 (+22), Athletics 8 (+13), Deception 10 (+15), Expertise (PRE): Seduction 10 (+15), Expertise: History 4 (+6), Expertise: Poisons 12 (+14), Expertise: Religion 8 (+10), Insight 8 (+15), Intimidation 4 (+9), Investigation 10 (+12), Perception 6 (+13), Persuasion 8 (+13), Sleight of Hand 6 (+18), Stealth 10 (+22), Treatment 12 (+14)

Powers
Astralization (Activation: Move Action)
. . Intangibility: Insubstantial 4 (magical, Incorporeal; Custom: Passive)
. . Invisibility: Concealment 6 (magical, Other Sense Type: Remote Observation, Sense - Hearing, Sense - Sight, Sense - Smell; Passive)
Class Skills: Talents
. . Presence Concealment: Concealment 10 (a+ rank, All Senses; Passive)
. . Second Wind: Healing 11 (a rank; Custom: Bonus Effect (Can counter Fatigue & Exhaustion); Activation: move action, Limited: to Self, Limited: to countering Fatigue & Exhaustion, Unreliable (5 uses))
Hassan Physiology
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Modern Understanding: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Limited: to Modern Languages [3 ranks only])
. . Poison Body: Immunity 20 (racial, Very Common Descriptor: All invasive toxins, bacteria and viruses; Innate)
. . Zabaniya - Delusional Poison Body: Progressive Weaken 7 (anti-unit / c+ rank, noble phantasm, poison, Affects: Strength, Resisted by: Fortitude, DC 17; Insidious, Progressive, Reaction 3: reaction, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0; Quirk: This power is only insidious if she delivers the poison via a kiss, Notes: Reaction to being touched or touching others)
Heroic Movement: Array
. . Running Speed: Speed 12 (a+ rank, Speed: 8000 miles/hour, 16 miles/round)
. . Super-Leaping: Leaping 5 (a+ rank, Leap 250 feet at 60 miles/hour)
Personal Skills: Array
. . Door to Paradise: Cumulative Affliction 9 ([0 active, 0/26 PP, 2/r], b+ rank, allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Limited: to Feelings of Desire, Sense-dependent: Vision)
. . Poisoned Blade: Strength-based Damage 7 ([0 active, 0/26 PP, 3/r], poison, c++ rank, slashing, DC 27; Alternate Resistance: Fortitude, Secondary Effect [5 extra ranks])
. . Projectile (Daggers): Strength-based Damage 7 ([0 active, 0/26 PP, 3/r], c rank, piercing, DC 27; Increased Range: ranged, Multiattack [5 extra ranks])
. . Shapeshift (Infiltration Specialization): Morph 2 ([0 active, 0/26 PP, 5/r], c rank, +20 Deception checks to disguise; Narrow group, Notes: Any female humanoid with roughly the same body shape as Serenity)
. . Silent Dance: Weaken 9 ([0 active, 0/26 PP, 2/r+3], b rank, poison, Affects: Fortitude, Resisted by: Fortitude, DC 19; Increased Range: ranged, Insidious, Subtle 2: undetectable)

Offense
Initiative +12
Door to Paradise: Cumulative Affliction 9 (DC Will 19)
Grab, +12 (DC Spec 15)
Poisoned Blade: Strength-based Damage 7, +12 (DC Fort 27)
Projectile (Daggers): Strength-based Damage 7, +12 (DC 27)
Silent Dance: Weaken 9, +12 (DC Fort 19)
Throw, +12 (DC 20)
Unarmed, +12 (DC 20)
Zabaniya - Delusional Poison Body: Progressive Weaken 7, +12 (DC Fort 17)

Complications
- Accident: Assassin's Noble Phantasm is ALWAYS active, which means that even a glancing touch of Assassin by someone who is not immune to her toxins, will tend to have disastrous consequences.
- Cosmic Irony: It turns out that the "Death" that created the Deathly Hallows was the same "Death" who beheaded Assassin when she was still alive, and who was the founder of the group that went down in history under the name of Hassan-i-Sabbah. Which in turn makes Harry be Assassin's boss as well as her Master in a very weird and convoluted way of thinking about the matter.
- Friend to All Children: Assassin will absolutely and utterly refuse to do anything to harm a child, even if harming a child is the most surefire way to fulfill her Master's requests of her.
- Motivation: Happily Ever After: Assassin's wish for the Holy Grail has been granted simply by being summoned by Harry Potter. Now she plans to do everything he ever asks of her just to ensure he keeps her around after the Grail War ends as his familiar so that she can have her Happily Ever After.
- Paradoxical Existence: The first Hassan-i-Sabbah supposedly lived between the years 1050 and 1124 of the Common Era. Meanwhile, Assassin of Black, who is also known as Hassan of Serenity, is the Heroic Spirit embodying the various young women known as the Visha Kanya, who date to no later than the 2nd Century B.C.E.

Languages
Sanskrit [Native]

Defense
Dodge 14, Parry 14, Fortitude 5, Toughness 10/5, Will 12

Power Points
Abilities 106 + Powers 159 + Advantages 40 + Skills 63 (126 ranks) + Defenses 16 = 384
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The Beryl Quarrel Brainstorm & Notes

Post by DalkonCledwin »

The Beryl Quarrel
Premise: When Harry discovers the art of archery, he decides to explore this new form of combat; guess what? He’s pretty damn good at it!
Required Inclusions:
- Harry must have a Light or Gray moral and ethical alignment.
- How Harry discovers the art of archery is up to the author.
- When the story starts is up to the author.
- When Harry goes to Hogwarts (even if it’s before or after what would be his first year), his bow and arrows go with him.
- Harry somehow discovers the magic of archery (what this may be is up to the author).
- There must be those who are envious and/or frightened of Harry’s abilities.
- At some point Sirius is freed.
- Harry MUST NOT side with Voldemort.
- All romantic pairings save for those which involve another male are welcome.
Preferred Inclusions:
- Crossover with DC Comics.
- Super or Overpowered Harry.
- Harry discovering the art before attending Hogwarts.
- Harry adapts his archery for other ranged projectile weapons (e.g. Shurikens, Throwing Stars, etc…, but probably not guns).
- For some weird, but funny reason, Harry never misses his target.
- Somehow, Harry’s abilities are hereditary.
- Harry being involved in a plural relationship.
- Harry not directly fighting Dumbledore or Voldemort, at least not at first, instead opting to take a ‘wait and see’ approach when dealing with them.
Optional Inclusions:
- If/when Harry draws Gryffindor’s sword from the hat, it somehow infuses it’s magic with his bow and arrows.
Forbidden Things:
- Dark or Evil Harry.
- Harry relying solely upon his magic.
- Harry abandoning his archery.
- Harry the Weak Emo Doormat.
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Harry Potter / The Beryl Quarrel

Post by DalkonCledwin »

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Harry James Potter - PL 12
Age: 18 / Height: 5' 9" / Weight: 184 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +16

Strength 4, Stamina 4, Agility 6, Dexterity 6, Fighting 8, Intellect 2, Awareness 6, Presence 3

General Advantages
Accurate Attack, Agile Feint, Assessment, Attractive, Benefit, Ambidexterity, Benefit, Renown 2, Benefit, Wealth 4 (multimillionaire), Chokehold, Connected, Daze (Deception), Defensive Roll 3, Equipment 6, Evasion, Fascinate (Persuasion), Favored Environment: Aerial, Grabbing Finesse, Hide in Plain Sight, Improved Aim, Improved Critical: Arcane Bow, Improved Grab, Improved Hold, Inspire, Languages 3, Leadership, Potioncraft, Power Attack, Ranged Attack 3, Second Chance: Resisting Mind Control, Skill Mastery: Persuasion, Taunt, Teamwork, Ultimate Effort: Aim

Enhanced Advantages
Animal Empathy, Favored Foe: Dark Spellcasters, Luck 5, Skill Mastery: Investigation, Tracking

Skills
Acrobatics 2 (+8), Athletics 4 (+8), Close Combat: Grab 6 (+14), Deception 6 (+9), Expertise (AGL): Riding 6 (+12), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 12 (+14), Expertise: Wizarding Customs 6 (+8), Insight 6 (+14/+12), Intimidation 4 (+7), Investigation 6 (+12/+8), Perception 6 (+12), Persuasion 6 (+11/+9), Ranged Combat: Arcane Bow 5 (+11), Stealth 6 (+12), Technology 2 (+4), Treatment 4 (+6), Vehicles 4 (+10)

Powers
Arcane Bow (Easily Removable)
. . Arcane Arrows: Array
. . . . Arrows of Light: Damage 10 (magical, piercing, DC 25; Increased Range: ranged, Multiattack; Limited: to Dark Spellcasters)
. . . . Corrosive Arrows
. . . . . . Acidic Burn: Damage 5 (Linked; magical, projectile, DC 20; Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . . . . . Acidic Corrosion: Weaken 5 (Linked; magical, projectile, Affects: Toughness, Resisted by: Fortitude, DC 15; Affects Objects, Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . . . Dazzling Arrow: Cumulative Burst Area Affliction 10 (light, projectile, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Sense-dependent: Vision, Unreliable (5 uses))
. . . . Explossive Arrows: Burst Area Damage 10 (force, projectile, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Unreliable (5 uses))
. . . . Grappling Arrows: Movement 1 (projectile, Swinging)
. . . . Longseeker Arrow: Damage 10 (magical, piercing, DC 25; Increased Range 2: perception; Unreliable (5 uses))
. . . . Magical Arrows: Damage 6 (magical, piercing, DC 21; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Standard Arrows: Damage 6 (piercing, DC 21; Increased Range: ranged, Multiattack)
. . Holly & Phoenix Feather Wand (Alternate; Easily Removable)
. . . . Magical Aptitude: Array
. . . . . . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3, Portal; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . . . Ghorummaz's Dictum: Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . . . Protego: Cloud Area Deflect 12 (magical; Cloud Area: 15 feet radius sphere, DC 22, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Armor & Cloak (Removable (indestructible))
. . Laminate Armor: Protection 4 (armor, +4 Toughness)
. . The Cloak of Invisibility: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Passive)
Urban Ranger
. . Favored Enemy I: Enhanced Extra 6 (skill, Advantages: Favored Foe: Dark Spellcasters; Penetrating 6, Variable Descriptor: close group - Any attack vs. Favored Foe; Quirk: Lower of Attack or Extra's Rank)
. . Favored Enemy II: Enhanced Trait 5 (talent, Advantages: Luck 5; Limited: to use when attacking/defending against a Favored Foe)
. . Swift Tracker: Quickness 4 (skill, Perform routine tasks in -4 time ranks; Limited to One Task: to while tracking)
. . Urban Tracking: Enhanced Trait 4 (skill, Investigation +4 (+12), Advantages: Skill Mastery, Tracking; Limited: to tracking down a missing person, suspect or individual within a community)
. . Wild Empathy: Enhanced Trait 3 (talent, Insight +2 (+14), Persuasion +2 (+11), Advantages: Animal Empathy; Limited: to when used with animals)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)

Equipment
Cell Phone (Smartphone), Potter Int. Apothecary, Potter Manor

Offense
Initiative +6
Acidic Burn: Damage 5, +14 (DC 20)
Acidic Corrosion: Weaken 5, +14 (DC Fort 15)
Arrows of Light: Damage 10, +14 (DC 25)
Dazzling Arrow: Cumulative Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +14 (DC 22)
Explossive Arrows: Burst Area Damage 10 (DC 25)
Grab, +14 (DC Spec 16)
Longseeker Arrow: Damage 10 (DC 25)
Magical Arrows: Damage 6, +14 (DC 21)
Mystic Bolt: Damage 12, +14 (DC 27)
Standard Arrows: Damage 6, +14 (DC 21)
Stupefy: Cumulative Affliction 8, +14 (DC Fort 18)
Throw, +9 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Fame: Harry is famous within Magical Britain as the slayer of the Dark Lord Voldemort.
- Honor: Harry will not break his word once he has given it to someone
- Motivation: Doing Good: Harry will always try to save a damsel in distress, even if that damsel is actually a guy, or even when that damsel might not be someone he really has a good relationship with.
- Responsibility: Harry is the newly recognized C.E.O. of Potter International Apothecary, and while the Potter family itself usually lives in Great Britain, the Apothecary itself is located in the magical district that sits between Metropolis and Gotham City. Meaning that Harry has had to move to what he terms as "The Colonies" to manage his business affairs.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], French, Latin, Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 11/8, Will 16

Power Points
Abilities 78 + Powers 56 + Advantages 47 + Skills 48 (95 ranks) + Defenses 26 = 255

--------------------
Potter Int. Apothecary - PL 12

Toughness 12, Size Gargantuan

Features:
Concealed 3, Fire Prevention System, Garage, Grounds, Habitat, Infirmary, Laboratory, Library, Living Space, Personnel, Sealed, Secret 2, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23

--------------------
Potter Manor - PL 12 (Alternate of Potter Int. Apothecary)

Toughness 10, Size Huge

Features:
Concealed 1, Defense System, Laboratory, Library, Living Space, Personnel, Sealed, Security System 1, Self-repairing 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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Beatrice Wayne / The Beryl Quarrel

Post by DalkonCledwin »

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Beatrice Martha Wayne - PL 11
Age: 25 / Height: 5' 9" / Weight: 133 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +24 / Rep Rank: +15

Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 8, Intellect 6, Awareness 2, Presence 3

General Advantages
Agile Feint, Assessment, Attractive 2, Benefit, Renown 2, Benefit, Wealth 4 (multimillionare), Close Attack 2, Connected, Contacts, Daze (Intimidation), Defensive Roll 2, Eidetic Memory, Equipment 14, Evasion, Hide in Plain Sight, Improved Aim, Improved Initiative, Improvised Tools, Inventor, Jack-of-all-trades, Languages 6, Leadership, Power Attack, Ranged Attack 7, Redirect, Set-up 3, Skill Mastery: Expertise (AWE): Streetwise, Skill Mastery: Expertise: Chemistry, Skill Mastery: Intimidation, Skill Mastery: Stealth, Skill Mastery: Technology, Startle, Taunt, Teamwork, Throwing Mastery, Uncanny Dodge, Well-informed

Enhanced Advantages
Beginner's Luck, Luck 5, Seize Initiative, Speed of Thought

Skills
Acrobatics 6 (+10), Athletics 6 (+9), Close Combat: Unarmed 6 (+14), Deception 8 (+11), Expertise (AWE): Streetwise 10 (+12), Expertise: Business 6 (+12), Expertise: Chemistry 10 (+20/+16), Insight 6 (+8), Intimidation 8 (+11), Investigation 6 (+12), Perception 6 (+8), Persuasion 6 (+9), Sleight of Hand 8 (+12), Stealth 10 (+14), Treatment 8 (+14), Vehicles 6 (+10)

Powers
Empirical Investigator
. . Ceaseless Observation: Feature 1 (talent, Notes: May use Intellect in place of the normal modifer associated with Sleight of Hand, Perception & Insight checks.)
. . Chemist I: Enhanced Trait 2 (skill, Expertise +4 (+20); Feature: May use Expertise (Chemistry) with the Inventor advantage; Limited: to use with the Inventor advantage)
. . Chemist II: Variable 4 (chemical; Slow, Notes: 20 pts of Traits for duplicating the effects of various chemical compounds)
. . Inspiration: Enhanced Trait 6 (skill, Advantages: Beginner's Luck, Luck 5)
. . Master Intellect: Enhanced Trait 2 (talent, Advantages: Seize Initiative, Speed of Thought)
. . Trap Sense: Immunity 5 (skill, Damage Effect: Triggered Effects)
. . Trapfinding: Senses 2 (talent, Detect: Traps [Visual] 2: ranged)
. . Unfailing Logic: Immunity 10 (talent, Common Descriptor: Illusion Effects)
Tactical Armor (Removable)
. . Body Armor: Protection 3 (armor, +3 Toughness; Impervious [4 extra ranks])
. . Cowl: Senses 4 (technological, Darkvision, Tracking: Visual 2: full speed)
. . Wrist Spikes: Strength-based Damage 3 (slashing, DC 21; Binding, Dangerous; Inaccurate: -2)
. . . . Wrist Blade Shurikens: Damage 2 (Alternate; slashing, DC 17; Increased Range: ranged)
. . . . Wrist Spikes: Enhanced Trait 2 (Alternate; piercing, Athletics +4 (+13); Limited: to Climbing)

Expanded Equipment
Swing Line
. . Grapple Line: Movement 1 (technological, Swinging)
Utility Belt: Array
. . Batarang: Strength-based Damage 2 (bludgeoning, DC 20; Accurate 3: +6, Increased Range: ranged)
. . Bolas: Cumulative Affliction 8 (projectile, 1st degree: Hindered & Vulnerable, 2nd degree: Defenseless & Immobile, Resisted by: Dodge, Overcome by Damage, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Explosives: Burst Area Damage 8 (force, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Taser: Cumulative Affliction 8 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Tear-Gas Pellets: Cloud Area Affliction 8 (projectile, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, Resisted by: Fortitude, DC 18; Cloud Area: 15 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged; Limited Degree)

Equipment
Cell Phone (Smartphone), Flashlight, Motorcycle, Multi-tool, Rebreather, Restraints, Swing Line, The Batcave, Undeclared Equipment 1, Utility Belt

Offense
Initiative +10
Batarang: Strength-based Damage 2, +17 (DC 20)
Bolas: Cumulative Affliction 8, +11 (DC Fort/Will 18)
Explosives: Burst Area Damage 8 (DC 23)
Grab, +10 (DC Spec 13)
Taser: Cumulative Affliction 8, +11 (DC Fort 18)
Tear-Gas Pellets: Cloud Area Affliction 8 (DC Fort 18)
Throw, +11 (DC 19)
Unarmed, +16 (DC 18)
Wrist Blade Shurikens: Damage 2, +11 (DC 17)
Wrist Spikes: Strength-based Damage 3, +8 (DC 21)

Complications
- Flashbacks: Beatrice is sometimes stunned by traumatic flashbacks to the night her parents and little brother were murdered, especially when confronted with something from Crime Alley, where the killings took place.
- Motivation: Justice: Beatrice is driven to get criminals off the streets. She doesn't really care if they stay off the streets because she's always ready and willing to track them down when they re-offend. She also chooses to blatantly ignore the fact that vigilantism is illegal, and thus she is herself a criminal.
- Nemesis: Beatrice has a number of recurring foes, several of whom are rather yandere about showering her with "affection."
- Relationship: Beatrice's closest relationship is with Alfred Pennyworth, who is the closest thing she has to a father figure these days. She also has a working relationship with Police Commissioner Gordon.
- Responsibility: Beatrice considers Gotham to be her city and her responsibility, but is always willing to assist other heroes with protecting their own protectorates if they ask for the assistance.

Languages
Arabic, Chinese (Cantonese), Chinese (Mandarin), English [Native], Filipino, French, German, Greek, Hebrew, Italian, Japanese, Korean, Latin, Polish, Portuguese, Russian, Spanish, Turkish, Vietnamese

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 9/7 (Imp. 7), Will 14

Power Points
Abilities 68 + Powers 68 + Advantages 69 + Skills 58 (116 ranks) + Defenses 30 = 293

--------------------
Motorcycle - PL 11

Strength 1, Defense 0, Toughness 8, Size Medium

Powers
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
--------------------
The Batcave - PL 11

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 3, Defense System, Garage, Gym, Infirmary, Laboratory, Library, Living Space, Power System, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
Build Comments: It should be obvious that I am doing something a bit differently with these stat blocks than most people do, including myself in previous renditions. Well what I've changed is that I am including certain characteristics inspired by D&D and/or Pathfinder. I am trying to find the best match for each specific hero that I am doing stat blocks for, and I like to think that the Empiricist archetype for Pathfinder's Investigtor hybrid class works really well for the Bat Family.
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Carina Kent / The Beryl Quarrel

Post by DalkonCledwin »

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Carina Estella Kent - PL 12
Age: 17 / Height: 5' 6" / Weight: 137 lbs
Hair Color: Crimson / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +14

Strength 16, Stamina 10, Agility 4, Dexterity 4, Fighting 8, Intellect 1, Awareness 2, Presence 2

General Advantages
Agile Feint, Assessment, Attractive, Benefit, Alternate Identity: Kalresa Jor-El, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Chokehold, Defensive Roll 2, Equipment 5, Extraordinary Effort, Fast Grab, Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 3, Improved Trip, Inspire 2, Instant Up, Languages 1, Leadership, Move-by Action, Power Attack, Takedown, Teamwork, Ultimate Effort: Toughness Checks, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Diehard

Skills
Acrobatics 8 (+12), Athletics 6 (+22), Deception 4 (+6), Expertise (AWE): Current Events 4 (+6), Expertise: Kryptonian Lore 10 (+11), Expertise: Popular Culture 4 (+5), Insight 8 (+10), Investigation 4 (+5), Perception 8 (+10), Persuasion 6 (+8), Stealth 4 (+8), Technology 6 (+7)

Powers
Kryptonian Attacks: Array
. . Freeze Breath: Cumulative Cone Area Affliction 6 (ice, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, Resisted by: Fortitude, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative, Extra Condition; Limited Degree, Unreliable (5 uses))
. . Heat Vision: Damage 10 (heat, DC 25; Accurate 3: +6, Increased Range: ranged; Distracting)
. . Super-Breath: Cone Area Move Object 10 (wind, 25 tons, DC 25; Cone Area: 60 feet cone, DC 20, Damaging; Custom: Damage component of power has the "Unreliable Roll)" flaw, Limited: to moving towards or away from Carina, Reduced Range: close)
Kryptonian Movement: Array
. . Fast Action: Quickness 10 ([0 active, 0/24 PP, 1/r], racial, Perform routine tasks in -10 time ranks)
. . Running Speed: Speed 10 ([0 active, 0/24 PP, 1/r], racial, Speed: 2000 miles/hour, 4 miles/round)
. . True Flight: Flight 12 ([0 active, 0/24 PP, 2/r], racial, Speed: 8000 miles/hour, 16 miles/round)
Kryptonian Physiology
. . Accelerated Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard)
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Invulnerabilities: Immunity 9 (racial, Aging, Critical Hits, Disease, Environmental Conditions (All); Limited - Half Effect [1 rank only])
. . Otherworldly Senses: Senses 23 (racial, Analytical (Type): Hearing, Analytical (Type): Vision, Extended: Hearing 5: x100k, Extended: Vision 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision does not penetrate lead-based concealment [4 ranks only])
. . Super-Strength: Enhanced Strength 14 (racial, +14 STR; Limited to Lifting [8 ranks only], Notes: Able to lift 400,000 tons)
. . Superior Lung Capacity: Immunity 2 (racial, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . True Invulnerability: Impervious Toughness 12 (racial)
Warrior of Rao
. . Diamond Body: Immunity 5 (talent, Custom: Poison Effects 5)
. . Flurry of Blows: Enhanced Extra 11 (talent; Multiattack, Variable Descriptor: close group - Any Melee Attack; Quirk: Lower of Attack or Extra's Rank)
. . Stunning Fist: Affliction 16 (bludgeoning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 26)
. . Tongue of Rao: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Equipment
Fortress of Solitude

Offense
Initiative +16
Freeze Breath: Cumulative Cone Area Affliction 6 (DC Fort 16)
Grab, +8 (DC Spec 26)
Heat Vision: Damage 10, +10 (DC 25)
Stunning Fist: Affliction 16, +8 (DC Fort 26)
Super-Breath: Cone Area Move Object 10 (DC 25)
Throw, +4 (DC 31)
Unarmed, +8 (DC 31)

Complications
- Motivation: Responsibility: Carina feels a strong sense of responsibility to use her powers for the benefit of all.
- Power Loss: Carina loses her powers and her Strength, Stamina, Agility & Dexterity are reduced to 2 under a red sun, like that of Krypton.
- Relationship: Carina's closest relationships in life include her mother, Martha Kent. She is also in an on-again, off-again romance with Allen Lang.
- Rivalry: With Lena Luthor and Louis Lane.
- Temper: Just like many other redheads are famed for, Carina has an extraordinarily volatile temper. One that is made infinitely worse in the event that she comes into contact with Red Kryptonite.
- Weakness: Carina is vulnerable to magic. Her Toughness is not Impervious against magical attacks. She is also vulnerable to the effects of the countless types of Kryptonite that have found their way to the planet Earth.

Languages
English [Native], Kryptonian

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14/12 (Imp. 12), Will 12

Power Points
Abilities 82 + Powers 151 + Advantages 37 + Skills 36 (72 ranks) + Defenses 20 = 326

--------------------
Fortress of Solitude - PL 12

Toughness 12, Size Gargantuan

Features:
Communications, Computer, Concealed 3, Defense System, Gym, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System 1, Teleport Lock, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
Last edited by DalkonCledwin on Sat May 25, 2019 9:08 pm, edited 1 time in total.
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Anne Curry / The Beryl Quarrel

Post by DalkonCledwin »

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Art by Arkenstellar on DeviantArt

Anne Jocelyn Curry - PL 12
Age: 21 / Height: 5' 8" / Weight: 145 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +14

Strength 11/7, Stamina 12/8, Agility 6, Dexterity 4, Fighting 8, Intellect 1, Awareness 2, Presence 3

General Advantages
Accurate Attack, Agile Feint, Animal Empathy, Assessment, Attractive, Benefit, Renown, Daze (Intimidation), Defensive Roll, Diehard, Extraordinary Effort, Great Endurance, Improved Initiative, Inspire 3, Languages 1, Leadership, Precise Attack (Close, Concealment), Ritualist, Second Chance: Resisting Mind Control, Second Chance: Resisting the effects of damaging spells cast by allied characters, Seize Initiative, Startle, Takedown, Teamwork, Ultimate Effort: Fortitude Checks, Ultimate Effort: Strength Checks, Ultimate Effort: Toughness Checks, Uncanny Dodge

Enhanced Advantages
All-out Attack, Power Attack

Skills
Acrobatics 6 (+12), Athletics 6 (+17), Close Combat: Unarmed 2 (+10), Expertise (AWE): Survival 6 (+8), Expertise (AWE): Tactics 6 (+8), Expertise: Magic 6 (+7), Expertise: Marine Biology 8 (+9), Expertise: Oceanography 8 (+9), Insight 6 (+8), Intimidation 6 (+9), Perception 6 (+8), Ranged Combat: Thrown Weapons 6 (+10), Stealth 4 (+10), Technology 4 (+5), Vehicles 4 (+8)

Powers
Aquatic Bloodrager
. . Damage Reduction: Impervious Toughness 4 (talent)
. . Deep Fury I: Immunity 10 (talent, Damage Effect: Cold Damage, Damage Effect: Pressure Damage)
. . Deep Fury II: Senses 4 (talent, Extended: Ranged Touch 3: x1k, Ranged: Touch; Limited: to while in the water)
. . Fish Whisperer: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Broad Type: Marine Life)
. . Indomitable Will: Impervious Will 4 (talent; Sustained; Limited: to While Bloodraging)
. . Mighty Bloodrage: Enhanced Trait 18 (talent, Strength +4 (+11), Stamina +4 (+12), Will +2 (+12), Dodge -1 (+11), Parry -1 (+11), Advantages: All-out Attack, Power Attack; Activation: move action)
Atlantean Movement: Array
. . Fast Movement: Speed 1 (talent, Speed: 4 miles/hour, 60 feet/round)
. . Speed-Swimming: Swimming 10+3 ([Stacking ranks: +3], talent, Speed: 4000 miles/hour, 8 miles/round, Notes: Has a speed of 500 MPH without the simultaneously active Currentcaller effect)
. . Super-Leaping: Leaping 6 (talent, Leap 500 feet at 120 miles/hour)
Atlantean Physiology
. . Aquatic Creature: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning)
. . Aquatic Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
. . Aquatic Senses: Senses 1 (racial, Low-light Vision)
Marine Telepathy: Array
. . Marine Mastery I: Summon 6 (skill; Horde, Mental Link, Multiple Minions 2: 4 minions, Type (General): Marine Life; Limited: In or Near Water, Self-Powered)
. . Marine Mastery II: Summon 3 (skill; Horde, Mental Link, Multiple Minions 4: 16 minions, Type (General): Marine Life; Limited: In or Near Water, Self-Powered)
. . Mental Communication: Mental Communication 3 (skill; Limited: to Marine Life)
Scale Armor (Removable)
. . Body Armor: Impervious Toughness 4 (armor)
. . Water Retention: Feature 1 (armor, Notes: This armor is capable of retaining enough water so as to prevent Anne from needing to worry about her Weakness complication for up to 24 hours.)
Trident of Atlanna (Easily Removable (indestructible))
. . Quindent Assault: Array
. . . . Control Water: Move Object 10 (water, 25 tons; Increased Range: perception; Limited: to Water)
. . . . Currentcaller: Burst Area Swimming 3 (magical, Speed: 4 miles/hour, 60 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Stacks with: Speed-Swimming: Swimming 10+3)
. . . . Hydraulic Push: Cumulative Line Area Affliction 10 (water, 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area: 5 feet wide by 30 feet long, DC 20, Cumulative; Limited Degree)
. . . . Hydraulic Torrent: Cumulative Line Area Affliction 6 (1st degree: Dazed, 2nd degree: Prone, DC 16; Alternate Resistance (Dodge), Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 16, Cumulative, Increased Range: ranged; Distracting, Limited: to Along Shoreline, Limited: to Originating from Bodies of Water, Limited Degree, Tiring)
. . . . Quindent Strike: Strength-based Damage 3 (piercing, DC 29; Accurate: +2, Dangerous, Disarming, Penetrating 14, Reach (melee): 5 ft., Tripping)
. . . . Slipstream: Flight 5 (water, Speed: 60 miles/hour, 900 feet/round; Limited: to within 60 feet (distance rank 1) of the ground or water surface, Platform)

Offense
Initiative +10
Control Water: Move Object 10 (DC 20)
Grab, +8 (DC Spec 21)
Hydraulic Push: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)
Hydraulic Torrent: Cumulative Line Area Affliction 6 (DC Dog/Fort/Will 16)
Quindent Strike: Strength-based Damage 3, +10 (DC 29)
Throw, +10 (DC 26)
Unarmed, +10 (DC 26)

Complications
- Motivation: Thrills: Anne lives for the enjoyment that can be found in the adventures she has on a day to day basis.
- Power Loss: With the exception of Intimidation, Anne can't use skills based on Dexterity, Intellect or Presence while she is actively using her Mighty Bloodrage power. Also, while she can now enter and exit Bloodrage at will without becoming Fatigued, she is still limited to 50 combat rounds in Bloodrage a day.
- Quirk: Anne likes to boast that she is the strongest native life-form on the planet Earth. Whether this is actually true or not, is largely debatable, and likely depends on how one qualifies the word "strong."
- Temper: Anne is a Bloodrager, it should be abundantly clear that she has a temper.
- Weakness: Anne dehydrates when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before her condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
Atlantean, English [Native]

Defense
Dodge 11/12, Parry 11/12, Fortitude 12, Toughness 13/12 (Imp. 8), Will 12/10 (Imp. 4)

Power Points
Abilities 78 + Powers 120 + Advantages 29 + Skills 42 (84 ranks) + Defenses 18 = 287
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General Astra / The Beryl Quarrel

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Astra In-Ze - PL 13
Age: 41 / Height: 5' 8" / Weight: 128 lbs
Hair Color: Brown / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +13

Strength 16, Stamina 11, Agility 4, Dexterity 4, Fighting 8, Intellect 3, Awareness 4, Presence 4

Advantages
Agile Feint, Assessment, Attractive, Chokehold, Defensive Roll 2, Fast Grab, Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 3, Improved Trip, Inspire 4, Instant Up, Languages 2, Leadership, Move-by Action, Power Attack, Takedown, Teamwork, Uncanny Dodge, Weapon Bind

Skills
Acrobatics 10 (+14), Athletics 6 (+22), Close Combat: Unarmed 2 (+10), Deception 10 (+14), Expertise (AWE): Tactics 12 (+16), Expertise: Kryptonian Lore 12 (+15), Insight 8 (+12), Intimidation 8 (+12), Investigation 6 (+9), Perception 10 (+14), Persuasion 4 (+8), Stealth 4 (+8), Technology 6 (+9), Vehicles 6 (+10)

Powers
Kryptonian Attacks: Array
. . Freeze Breath: Cumulative Cone Area Affliction 6 (ice, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, Resisted by: Fortitude, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative, Extra Condition; Limited Degree, Unreliable (5 uses))
. . Heat Vision: Damage 10 (heat, DC 25; Accurate 3: +6, Increased Range: ranged; Distracting)
. . Super-Breath: Cone Area Move Object 10 (wind, 25 tons, DC 25; Cone Area: 60 feet cone, DC 20, Damaging; Custom: Damage component of power has the "Unreliable Roll)" flaw, Limited: to moving towards or away from Astra, Reduced Range: close)
Kryptonian Movement: Array
. . Fast Action: Quickness 12 ([0 active, 0/28 PP, 1/r], racial, Perform routine tasks in -12 time ranks)
. . Running Speed: Speed 12 ([0 active, 0/28 PP, 1/r], racial, Speed: 8000 miles/hour, 16 miles/round)
. . True Flight: Flight 14 ([0 active, 0/28 PP, 2/r], racial, Speed: 32000 miles/hour, 60 miles/round)
Kryptonian Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Invulnerabilities: Immunity 9 (racial, Aging, Critical Hits, Disease, Environmental Conditions (All); Limited - Half Effect [1 rank only])
. . Otherworldly Senses: Senses 23 (racial, Analytical (Type): Hearing, Analytical (Type): Vision, Extended: Hearing 5: x100k, Extended: Vision 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision does not penetrate lead-based concealment [4 ranks only])
. . Super-Strength: Enhanced Strength 22 (racial, +22 STR; Limited to Lifting [16 ranks only], Notes: Able to lift 100,000,000 tons)
. . Superior Lung Capacity: Immunity 2 (racial, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . True Invulnerability: Impervious Toughness 13 (racial)
Warrior of Rao
. . Diamond Body: Immunity 5 (talent, Custom: Poison Effects 5)
. . Flurry of Blows: Enhanced Extra 14 (talent; Multiattack, Variable Descriptor: close group - Any Melee Attack; Quirk: Lower of Attack or Extra's Rank)
. . Stunning Fist: Affliction 16 (bludgeoning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 26)
. . Tongue of Rao: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Offense
Initiative +16
Freeze Breath: Cumulative Cone Area Affliction 6 (DC Fort 16)
Grab, +8 (DC Spec 26)
Heat Vision: Damage 10, +10 (DC 25)
Stunning Fist: Affliction 16, +8 (DC Fort 26)
Super-Breath: Cone Area Move Object 10 (DC 25)
Throw, +4 (DC 31)
Unarmed, +10 (DC 31)

Complications
- Destined to Rule: Astra is obsessed with power and will do whatever it takes to subjugate the planet Earth.
- Honor: Despite everything else about her, Astra does hold herself to a code of honor and believes herself to be doing what is necessary to pursue justice.
- Megalomania: Astra is convinced of her own superiority to others, and believes nothing can get in the way of her eventual success.
- Power Loss: Astra loses her powers and her Strength, Stamina, Agility & Dexterity are reduced to 2 under a red sun, like that of Krypton.
- Weakness: Astra is vulnerable to magic. Her Toughness is not Impervious against magical attacks. She is also vulnerable to the effects of the countless types of Kryptonite that have found their way to the planet Earth.

Languages
Daxamite, English [Native], Kryptonian

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 15/13 (Imp. 13), Will 13

Power Points
Abilities 96 + Powers 163 + Advantages 29 + Skills 52 (104 ranks) + Defenses 21 = 361

--------------------
Builder's Comments: It is probably worth noting, that Kryptonian X-Ray Vision has the "Cosmic" descriptor, because that is the only descriptor that makes sense for what it does. So technically speaking, Harry's Cloak of Invisibility would block it.
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Heaven and Hel Brainstorm & Notes

Post by DalkonCledwin »

Heaven and Hel
Premise: Harry Potter, Last Son of Ignotus Peverell, feels more alone and helpless than ever: he knows how weak he is and how he'll never be anything but a joke and a symbol. Is that so, Harry? Then, tell me: why is a Goddess willing to bow down to you and help you achieve greatness?
Required Inclusions:
- All moral and ethical alignments are welcome.
- When the story starts is entirely up to the author.
- Somehow, in the first chapter Harry must find himself meeting Hela. How this happens is up to the individual author to determine.
- Why Hela deigns to meet Harry is up to the author, but part of the reason must be that he is the heir to the Peverell Bloodline.
- As part of her proof that she has come to help Harry, rather than to hurt him, Hela must bond the Deathly Hallows to Harry, thereby making him the Master of Death.
- Whether or not the ‘Hallows’ wielded/owned by Tom and Dumbledore are the authentic ones or not is entirely up to the author.
- What powers Harry unlocks as the Master of Death are also up to the author to determine.
- If the story is part of the MCU, which seems likely, then Loki becomes an ally of Harry’s and together they cause a ‘little’ bit of mayhem or mischief.
- At Hogwarts, how others react to Harry’s new powers is up to the author, though it seems likely that people that used to be his friends and allies will now be unnerved by him at the least.
- All romantic pairings are welcome, except for those which involve another male.
Preferred Inclusions:
- Crossover with the Marvel Cinematic Universe.
- Crossover with the X-Men Cinematic Universe.
- Crossover with other Marvel or X-Men continuities.
- Super Strong or Overpowered Harry.
- Harry being declared a Dark Lord by the Ministry for Magic, even if he isn’t actually Dark.
- Harry’s power from the Hallows causing him to inadvertently become a form of Necromancer.
- Harry & Hela being paired with one another.
- Hela and other Norse deities having descendants at Hogwarts who show homage to them.
- Dark and/or death related magical creatures somehow seeing Harry as a sort of ‘god.’
- Harry being able to freely pass between the world of the living and the Realms of the Dead due to his status as “Master of Death.”
Optional Inclusions:
- Alternatively, Hela adopting Harry as her child and thereby making him a Demigod.
- Hela IS Lily, how and why is up to the author.
- Hela has a child at Hogwarts who becomes Harry’s ally/pairing.
- Fenris becomes Harry’s familiar.
- Other Norse deities somehow playing a role in Harry’s destiny.
- Deities from other pantheons somehow becoming involved in the story.
- Harry being involved in a plural relationship.
Forbidden Things:
- Harry the weak emo doormat.
- Hela being out to manipulate or control Harry for nefarious purposes.
- Harry or Hela letting Dumbledore or Tom take control of Harry’s destiny.
- Loki as Harry’s enemy if set in the MCU.
- Anyone convincing Harry to give up his powers.
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