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DalkonCledwin
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Marvel Girl / The Unthought Known

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Marvel Girl (Jean Grey) - PL 14
Age: 17 / Height: 5' 3" / Weight: 118 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +16

Strength 2, Stamina 4, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 6

General Advantages
Assessment, Attractive 2, Benefit, Renown, Benefit, Status: X-Men Member, Connected, Daze (Intimidation), Defensive Roll 5, Equipment 1, Fighting Style: Karate, Fighting Style: Tae Kwon Do, Inspire 3, Interpose, Leadership, Ranged Attack 2, Second Chance: Resisting Mind Control, Set-up, Teamwork

Fighting Style Advantages
All-out Attack, Improved Defense, Improved Disarm, Improved Smash, Instant Up, Power Attack, Takedown

Skills
Acrobatics 4 (+7), Close Combat: TK Weapons 4 (+8), Deception 4 (+10), Expertise (PRE): Modeling 6 (+12), Expertise: Popular Culture 6 (+8), Expertise: Psychology 8 (+10), Insight 6 (+12), Intimidation 6 (+12), Perception 6 (+12), Persuasion 4 (+10), Ranged Combat: Telekinesis 6 (+8), Stealth 4 (+7), Vehicles 4 (+6)

Powers
Omega Level Telekinesis: Dynamic Array
. . Cosmic TK Blast: Damage 18 ([0 active, 23/43 PP, 1/r], cosmic, telekinetic, DC 33; Increased Range: ranged; Tiring)
. . Group Flight: Burst Area Flight 4 ([0 active, 23/43 PP, 4/r], telekinetic, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14)
. . Psychic Firebird: Burst Area Damage 14 ([0 active, 23/43 PP, 3/r+1], cosmic, fire, DC 29; Burst Area 3: 120 feet radius sphere, DC 24, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Psychic Rebuff: Damage 4 ([0 active, 23/43 PP, 6/r+1], mental, psychic, DC 19; Alternate Resistance: Will, Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Limited: Source of the Mental Power)
. . Solo Flight: Flight 6 ([0 active, 23/43 PP, 2/r], telekinetic, Speed: 120 miles/hour, 1800 feet/round)
. . Telekinesis: Move Object 6 ([0 active, 23/43 PP, 2/r], telekinetic, 3200 lbs.; Increased Range: perception; Tiring [3 ranks only], Notes: She can lift up to 400 pounds without invoking the tiring flaw)
. . Telekinetic Deflection: Deflect 12 ([0 active, 23/43 PP, 2/r], telekinetic; Redirection, Reflect; Limited: to physical attacks)
. . TK Aura
. . . . Telekinetic Armor: Protection 7 (Linked; [7 active, 23/43 PP, 1/r], telekinetic, +7 Toughness; Sustained)
. . . . TK Shield: Impervious Toughness 16 (Linked; [16 active, 23/43 PP, 1/r], telekinetic; Sustained)
. . TK Bolts: Damage 10 ([0 active, 23/43 PP, 3/r], telekinetic, DC 25; Increased Range: ranged, Multiattack)
. . TK Weapon: Damage 8 ([0 active, 23/43 PP, 1/r+12], slashing, DC 23; Affects Insubstantial 2: full rank, Penetrating 8, Reach (melee): 5 ft., Split: 2 targets, Variable Descriptor: close group - Mental or Telekinetic; Quirk: If Mental descriptor, then it has no effect on Harry)
Omega Level Telepath: Array
. . Hallucination: Illusion 14 (mental, psychic, Affects: All Sense Types, Area: 15000 cft., DC 24; Selective; Limited to One Subject, Resistible: Will)
. . Memory Manipulation: Concentration Cumulative Affliction 14 (mental, psychic, 3rd degree: Transformed, Resisted by: Will, DC 24; Concentration, Cumulative, Increased Range 2: perception; Limited Degree (third only))
. . Mental Blast: Damage 10 (mental, psychic, DC 25; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Detection: Senses 5 (mental, psychic, Accurate: Detect Minds, Acute: Detect Minds, Detect: Minds 2: ranged; Sustained)
. . Mental Link: Mental Area Communication 4 (mental, psychic; Area, Selective, Subtle: encrypted)
. . Mental Paralysis: Cumulative Affliction 14 (mental, psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 24; Cumulative, Increased Range 2: perception)
. . Mental Probe: Cumulative Mind Reading 14 (mental, psychic, DC 24; Cumulative)
. . Mental Sedating: Cumulative Affliction 10 (mental, psychic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Psi-Screen: Burst Area Impervious Will 6 (mental, psychic; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective, Sustained; Limited: to Mental Powers)
. . Psionic Control: Cumulative Affliction 14 (mental, psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Cumulative, Increased Range 2: perception)
. . Psychic Surgery: Healing 6 (mental, psychic; Energizing, Persistent, Restorative; Quirk: Treatment takes at least 10 minutes)
. . Telepathic Camouflage: Illusion 14 (mental, psychic, Affects: Two Sense Types - Visual, Area: 15000 cft., DC 24; Selective; Limited: to creating illusory disguises, Resistible: Will, Notes: Someone observing Jean using this power who has a Will modifier of 14 or greater will have a 51% or better chance of resisting this effect. So while the area of this power is absurd, people have a remarkably good chance of ignoring it.)
. . Telepathic Cloak: Burst Area Concealment 5 (mental, psychic, Extra Ranks 2, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 15)

Equipment
Commlink

Offense
Initiative +3
Cosmic TK Blast: Damage 18, +10 (DC 33)
Grab, +4 (DC Spec 12)
Memory Manipulation: Concentration Cumulative Affliction 14 (DC Will 24)
Mental Blast: Damage 10 (DC Will 25)
Mental Paralysis: Cumulative Affliction 14 (DC Will 24)
Mental Probe: Cumulative Mind Reading 14 (DC Will 24)
Mental Sedating: Cumulative Affliction 10 (DC Will 20)
Psionic Control: Cumulative Affliction 14 (DC Will 24)
Psychic Firebird: Burst Area Damage 14 (DC 29)
Psychic Rebuff: Damage 4 (DC Will 19)
Telekinesis: Move Object 6 (DC 16)
Throw, +4 (DC 17)
TK Bolts: Damage 10, +10 (DC 25)
TK Weapon: Damage 8, +8 (DC 23)
Unarmed, +4 (DC 17)

Complications
- Dark Side: In times of overwhelming stress it is possible that Jean's consciousness will be supressed by the absurdly powerful Cosmic Firebird that sleeps within her subconscious mind. This is not in any way, a good thing, as the Phoenix Force is not in any way a morning person! Odds are, when this occurs, someone will die a painful death and it might even be an entire planet that gets killed! In such situations, Jean can be considered to temporarily be a Power Level X character
- Hatred: As far as Jean Grey is concerned, Severus Snape should be in prison just for being in the same room as any girl under the age of 24 who happens to have red hair and green eyes. She didn't even need her telepathy to figure out what he was thinking when he first laid eyes on her, either! And heaven forbid what would happen if she were in the same room as him and her new girlfriend.
- Motivation: Responsibility: Jean was inspired by Xavier's dream for peaceful coexistence between mutants and everyday humans.
- Relationship: Jean has cottoned on to the fact that she hasn't got a chance with Harry, so she has opted to go for second best in Dahlia. Unfortunately this still means that Scott absolutely despises Harry, and also now Dahlia.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 16/11 (Imp. 16), Will 12 (Imp. 6)

Power Points
Abilities 58 + Powers 130 + Advantages 30 + Skills 34 (68 ranks) + Defenses 27 = 279
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Gold Star / The Unthought Known

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Gold Star (Dahlia Potter) - PL 10
Age: 15 / Height: 5' 3" / Weight: 119 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12

Strength 1, Stamina 4, Agility 6, Dexterity 5, Fighting 3, Intellect 2, Awareness 4, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Renown, Benefit, Status: Gryffindor House Seeker, Benefit, Status: Honorary X-Men Member, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Connected, Daze (Deception), Equipment 1, Fascinate (Persuasion), Favored Foe: Voldemort, Fighting Style: Kung Fu, Improved Grab, Inspire 2, Languages 2, Leadership, Quick Draw, Ranged Attack 2, Second Chance: Resisting Mind Control, Teamwork

Fighting Style Advantages
Defensive Attack, Improved Critical: Grab, Improved Defense, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle

Skills
Acrobatics 4 (+10), Athletics 4 (+10), Close Combat: Grab 6 (+9), Deception 4 (+8), Expertise (AGL): Riding 6 (+12), Expertise: Astronomy 4 (+6), Expertise: Magic 8 (+10), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 8 (+12), Stealth 6 (+12), Treatment 4 (+6)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Bombarda: Burst Area Damage 10 (force, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Episkey: Healing 6 (magical; Increased Range: ranged, Restorative, Stabilize; Diminished Range 3)
. . . . Expecto Patronum: Progressive Burst Area Affliction 8 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged, Progressive; Diminished Range, Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio: Damage 13 (fire, magical, DC 28; Increased Range: ranged)
. . . . Protego: Burst Area Deflect 8 (magical; Burst Area: 30 feet radius sphere, DC 18, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 6 (magical, 3200 lbs., DC 21; Damaging, Precise, Subtle 2: undetectable)
Wandless Magic: Talents
. . Lumos: Environment 4 (magical, Light, Radius: 250 feet)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Commlink (Acquired after she becomes an Honorary X-Men), Firebolt, The Marauder's Map 1

Offense
Initiative +6
Bombarda: Burst Area Damage 10 (DC 25)
Expecto Patronum: Progressive Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 10, +7 (DC 20)
Grab, +11 (DC Spec 11)
Incendio: Damage 13, +7 (DC 28)
Stupefy: Cumulative Affliction 10, +7 (DC Fort 20)
Throw, +7 (DC 16)
Unarmed, +5 (DC 16)
Wingardium Leviosa: Move Object 6, +7 (DC 21)

Complications
- Enemy: Dahlia has spent the past four of her Hogwarts years actively thwarting the plans of the Dark Lord Voldemort and/or his minions. This has had the unfortunate side effect of putting her in a place just below her brother on Voldemort's "Needs to Die" list, and two places below Albus Dumbledore.
- Hatred: Of Albus Dumbledore over the fact that he unintentionally drove a wedge between her parents and her brother.
- Motivation: Responsibility: Dahlia has been serving as her brother's proxy, not because it is the right thing to do, but because it is what has been expected of her since her early childhood. She only recently learned that she never had to do any of the crap she wound up doing, since she had never been the Girl Who Lived, but that just makes it harder for her to ignore the expectations of the common people.
- Quirk: Dahlia is completely and utterly oblivious to the unresolved sexual tension between her mother and Severus Snape that has the unfortunate side effect of causing him to have inappropriate thoughts regarding any redhead with green eyes.
- Relationship: Dahlia is the younger, by almost a full year, sister to Harry Potter. She is therefore also the daughter of James and Lily Potter, and the goddaughter of Sirius Black. She has also been best friends with Hermione Granger since their mutual first year, and neither can stand Ron Weasley.
- Rivalry: It isn't really her intention to be in a rivalry with Slytherin House, but as Dahlia is the figurehead of Gryffindor House, she ends up in more confrontations with members of Slytherin than just about any other member of Gryffindor. She rarely if ever starts these confrontations, though.
- Weakness: The Holly Wand isn't the wand that best suits Dahlia, but it is the one she was expected to use. As such, she is considered to be Impaired for the Effect Ranks of her Wanded Magic array until such time as she finds the wand that best suits her.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 7, Will 10

Power Points
Abilities 58 + Powers 38 + Advantages 42 + Skills 37 (74 ranks) + Defenses 27 = 202

--------------------
Firebolt - PL 10

Strength 2, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 2 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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Himesan / The Unthought Known

Post by DalkonCledwin »

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Himesan (Daphne Greengrass) - PL 10
Age: 15 / Height: 5' 3" / Weight: 106 lbs
Hair Color: Sandy Blonde / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +10

Strength 1, Stamina 4, Agility 3, Dexterity 2, Fighting 3, Intellect 5, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Wealth 3 (millionare), Connected, Daze (Intimidation), Disarming (DC 18), Equipment 1, Fascinate (Intimidation), Fearless, Interpose, Languages 1, Power Attack, Quick Draw, Ritualist, Second Chance: Choose Hazard, Speed of Thought, Startle, Teamwork, Trance, Well-informed

Enhanced Advantages
Eidetic Memory

Skills
Expertise (DEX): Painting 10 (+12), Expertise: Artistic Lore 8 (+13), Expertise: Astronomy 6 (+11), Expertise: Magic 8 (+13), Insight 6 (+12), Intimidation 6 (+10), Investigation 6 (+11), Perception 4 (+10), Stealth 4 (+7), Treatment 4 (+9)

Powers
Laurel & Unicorn Hair Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Bombarda: Burst Area Damage 5 (force, magical, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . . . Episkey: Healing 5 (magical; Increased Range: ranged, Restorative, Stabilize; Diminished Range 3)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Flipendo: Move Object 5 (magical, 1600 lbs.; Limited: to Pushing Away)
. . . . Glacius Missilia: Damage 11 (cold, magical, DC 26; Increased Range: ranged, Multiattack)
. . . . Glacius: Damage 14 (cold, magical, DC 29; Increased Range: ranged)
. . . . Legilimens: Cumulative Mind Reading 10 (magical, DC 20; Cumulative; Reduced Range: ranged)
. . . . Stupefy: Cumulative Affliction 11 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged)
Wandless Magic: Talents
. . Occlumens: Immunity 5 (magical, Custom: Mind Reading 5, Advantages: Eidetic Memory; Sustained)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Notepad & Fountain Pen 2

Offense
Initiative +5
Bombarda: Burst Area Damage 5 (DC 20)
Expelliarmus: Move Object 10, +2 (DC 20)
Flipendo: Move Object 5, +2 (DC 15)
Glacius Missilia: Damage 11, +2 (DC 26)
Glacius: Damage 14, +2 (DC 29)
Grab, +3 (DC Spec 11)
Legilimens: Cumulative Mind Reading 10, +2 (DC Will 20)
Stupefy: Cumulative Affliction 11, +2 (DC Fort 21)
Throw, +2 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Disability: Daphne suffers from High-functioning Autism, which is a far more common disability than one might expect, but also one of the easier to treat, so long as you happen to catch it early. Unfortunately that didn't happen in Daphne's case, which led to her general reluctance to talk and earned her a horrifically inappropriate nickname from the more insensitive members of the Hogwarts Student Body. On the plus side, Daphne doesn't seem to be suffering from the Blood Malediction that her sister is dealing with, though it is anyone's guess as to why that is the case.
- Motivation: Thrills: Daphne's primary reason for doing just about anything that she does, is because she gets some enjoyment out of it. The one exception to that rule, is when she hexes someone for catching her off-guard (see Temper).
- Prejudice: Daphne is either unawae of the fact that a rivalry exists between Slytherin and Gryffindor, or just doesn't care about it's existence. In either case, she more often than not succeeds in proving that Slytherin's can be heroic when they discover one or another Gryffindor trying to bully her simply cause of the House she happened to be sorted into. This unfortunately just makes the whole situation that much worse.
- Quirk: Once you do manage to get Daphne talking, she's very emotive in her behavior and very friendly. The trick is getting her to talk to you, in the first place. On the other hand, she absolutely loves painting, and is even harder to embarrass than she is to engage in conversation... do with that knowledge what you will.
- Relationship: Daphne is the elder sister of Astoria Greengrass, and therefore the eldest daughter of Cyrus and Elizabeth Greengrass. She is the best friend of Tracey Davis. Up until Jean Grey showed up, Tracey had been the only person aside from Daphne's immediate family to succeed in engaging the girl in a conversation using more than one syllable responses.
- Temper: Do not attempt to touch Daphne unless you are approaching her from a direction she can see you from. All that will succeed in doing for you is to get you hexed with her most powerful offensive spell as soon as she realizes what has transpired.

Languages
English [Native], Latin

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 7, Will 10

Power Points
Abilities 56 + Powers 41 + Advantages 28 + Skills 31 (62 ranks) + Defenses 28 = 184

--------------------
Builder's Comments: It is worth noting that some of history's greatest minds are presumed to have had one or another form of Autism Spectrum Disorders. So while what I've depicted here might sound devastating, it also puts Daphne in the same playing field as people such as Thomas Jefferson, Hans Christian Anderson, Amadeus Mozart, Nikola Tesla, and Albert Einstein. And unlike Neville's parents, Daphne can interact with the world just fine, so long as she does it in a manner she is comfortable with, which is why she is at Hogwarts, and not in the Janus Thickey Ward at St. Mungos.
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Phenomenal Cosmic Power Brainstorm & Notes

Post by DalkonCledwin »

Phenomenal Cosmic Power
Premise: Harry had always had a secret ambition… to become stronger, so he can do almost anything. Little does he realize, but his wish is about to come true, but as a result, he will be thrust into a world of perils the likes of which he can only scarcely imagine.
Required Inclusions:
- All moral and ethical alignments are welcome.
- Super and/or OP!Harry only.
- When the story starts is up to the author.
- Somehow, Harry must come into contact, and eventual possession of, at least one of the Infinity Gems.
- The specific gem that Harry comes into contact with for this fic will be the Soul Gem (which will have been the Resurrection Stone in Potterverse).
- The Infinity Gem must cleanse Harry of the Horcrux, and heal him of his malnourishment.
- The Infinite Gem must fuse with Harry, making it difficult, though not impossible, to remove it.
- At least one person must attempt to discourage Harry from using the stone, but he doesn’t listen to them, and continues to use it.
- At least once, someone must attempt to remove the stone and steal it from Harry, but will suffer consequences for this decision.
- All romantic pairings are welcome except for ones that involve another male character.
Preferred Inclusions:
- Fully God-Like Harry.
- Harry having been an Inhuman or Mutant to begin with.
- Harry forms/gains a cult of followers who see him as a god because of the Infinity Gem.
- Harry using the gem to give his allies/friends greater power.
- The Avengers, SHIELD, or HYDRA try to recruit Harry.
- Harry winds up in a plural relationship.
- MCU events are altered because of Harry obtaining one of the Infinity Gems.
Optional Inclusions:
- Humor or Crack!Fic.
- After getting a taste of one Infinite Gem, Harry seeks to collect all six/seven.
- One of Harry’s friends, or enemies for a twist, acquires another of the Gems.
- Harry forms his own ‘Magical’ Avengers.
- Other OP Marvel/MCU characters become allies for Harry.
Forbidden Things:
- Harry the Weak Powerless Emo Doormat.
- Anyone succeeding in stealing the initial gem from Harry.
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Harry Potter / Phenomenal Cosmic Power

Post by DalkonCledwin »

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Harry James Potter - PL 13
Age: 21 / Height: 5' 11" / Weight: 171 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +17

Strength 2, Stamina 3, Agility 6, Dexterity 5, Fighting 3, Intellect 2, Awareness 6, Presence 4

Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Renown 2, Benefit, Wealth 3 (millionare), Connected, Contacts, Defensive Attack, Defensive Roll 3, Equipment 9, Extraordinary Effort, Inspire 3, Interpose, Languages 3, Leadership, Luck, Power Attack, Quick Draw, Ranged Attack 3, Second Chance: Choose Hazard, Set-up 3, Skill Mastery: Expertise: Magic, Taunt, Teamwork, Well-informed

Skills
Acrobatics 2 (+8), Athletics 6 (+8), Close Combat: Talons 4 (+7), Deception 8 (+12), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Cooking 6 (+12), Expertise: Magic 14 (+16), Insight 6 (+12), Intimidation 4 (+8), Investigation 4 (+6), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Magic 4 (+9), Sleight of Hand 2 (+7), Stealth 6 (+12), Technology 2 (+4), Treatment 4 (+6), Vehicles 4 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Astra Porta: Movement 2 (magical, Space Travel 2: other solar systems; Portal)
. . . . Broccium Blicsum: Damage 9 (electricity, magical, DC 24; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Notes: From any point, Above)
. . . . Eldritch Bolt: Damage 14 (magical, DC 29; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Expecto Patronum Duo: Other Communication 4 (good, magical, Sense Type: Magical Audiovisual Projection; Concentration, Limited 2: to a Single Message)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 14 (magical, 400 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incarcerous: Cumulative Affliction 5 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 15; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Mundos Porta: Movement 2 (magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . . . Protego: Burst Area Deflect 10 (magical; Burst Area: 30 feet radius sphere, DC 20, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . . . Transfiguration: Transform 5 (magical, Affects: Anything, Transforms: 100 lbs., DC 15; Increased Mass 2, Increased Range: ranged; Diminished Range 3, Limited: by Gamp's Laws of Elemental Transfiguration980)
The Soul Gem: Dynamic Array
. . Accelerated Healing: Regeneration 5 ([0 active, 0/39 PP, 2/r], cosmic, life, Every 2 rounds; Persistent)
. . Bio-Sculpting: Cumulative Affliction 9 ([0 active, 0/39 PP, 4/r], cosmic, life, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Cumulative, Increased Range 2: perception)
. . Command the Undead: Perception Area Affliction 13 ([0 active, 0/39 PP, 2/r], cosmic, death, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Affects Objects, Perception Area: DC 23 - hearing; Limited: to the Undead)
. . Comprehend: Comprehend 2 ([0 active, 0/39 PP, 2/r], cosmic, soul, Languages - Understand All, Languages - You're Understood; Sustained)
. . Karmic Blast I: Damage 13 ([0 active, 0/39 PP, 3/r], cosmic, soul, DC 28; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Karmic Blast II: Cumulative Affliction 9 ([0 active, 0/39 PP, 4/r], cosmic, soul, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception)
. . Mental Invisibility: Concealment 10 ([0 active, 0/39 PP, 1/3r], cosmic, soul, All Senses; Limited to Minds, Passive, Resistible: Will)
. . Speak With the Dead: Senses 4 ([0 active, 0/39 PP, 1/2r], cosmic, soul, Postcognition; Feature: Uses Interaction skills rather than Perception, Sustained; Activation: move action, Limited: to Knowledge known by the Spirit(s) summoned)
. . Spirit Sense: Remote Sensing 18 ([0 active, 0/39 PP, 2/r], cosmic, soul, Affects: 2 Types, inc. Visual - visual, auditory, Range: 1000 miles; Medium: Astral Beings)
. . Total Healing: Healing 9 ([0 active, 0/39 PP, 4/r+1], cosmic, life; Increased Range 2: perception, Persistent, Restorative, Resurrection; Limited: to Others, Unreliable (5 uses))
Wandless Magic: Array
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Archimedes: Animagus Form (Activation: Move Action)
. . . . Aerial Mastery: Enhanced Trait 17 (magical, morphic, Dodge +4 (+14), Parry +4 (+14), Acrobatics +6 (+14), Stealth +8 (+20), Advantages: Agile Feint, Move-by Action; Limited: to While Flying)
. . . . Animal Senses: Senses 4 (magical, morphic, Direction Sense, Extended: Vision 2: x100, Low-light Vision)
. . . . Avian Nature: Enhanced Trait 9 (magical, morphic, Close Combat +8 (+15), Perception +4 (+18), Advantages: Fast Grab, Favored Environment: Aerial, Grabbing Finesse)
. . . . Feathered Wings: Flight 5 (magical, morphic, Speed: 60 miles/hour, 900 feet/round; Wings)
. . . . Small Size: Shrinking 6 (magical, morphic, -1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Permanent)
. . . . Talon Strike: Strength-based Damage 2 (morphic, slashing, DC 19; Accurate 4: +8, Dangerous 2)
. . Lumos Maxima: Environment 6 (magical, Light (Bright), Radius: 900 feet)
. . Lumos Solem: Cone Area Affliction 10 (light, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cone Area 2: 120 feet cone, DC 20; Limited: Vision)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Cell Phone (Smartphone), Glasses, Multi-tool, Sirius' Motorcycle, The Potter Estate, Toolkit (Basic)

Offense
Initiative +6
Bio-Sculpting: Cumulative Affliction 9 (DC Fort 19)
Broccium Blicsum: Damage 9, +12 (DC 24)
Command the Undead: Perception Area Affliction 13 (DC Will 23)
Eldritch Bolt: Damage 14, +12 (DC 29)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 14, +12 (DC 24)
Grab, +3 (DC Spec 12)
Incarcerous: Cumulative Affliction 5, +12 (DC Fort/Will 15)
Karmic Blast I: Damage 13 (DC Will 28)
Karmic Blast II: Cumulative Affliction 9 (DC Will 19)
Lumos Solem: Cone Area Affliction 10 (DC Dog/Fort/Will 20)
Talon Strike: Strength-based Damage 2, +15 (DC 19)
Throw, +8 (DC 17)
Transfiguration: Transform 5, +12 (DC Dog 15)
Unarmed, +3 (DC 17)

Complications
- Disability: Harry becomes Perception Disabled without his glasses, his vision is that bad.
- Fame: Harry is famous due to the fact that he is the one who ultimately defeated the Dark Lord Voldemort, as well as because of several other feats of daring do that he has accomplished over the course of his young life.
- Honor: Harry will not break his word once he has given it to someone, and he will always save a damsel in distress if he learns that such an occurrence has cropped up.
- Motivation: Responsibility: During Harry's time at Hogwarts, he heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man had many faults the one thing he did say that Harry keeps in mind even to this day was: "there will be a time when we must choose between what is easy and what is right."
- Power Loss: The Soul Gem can be removed from Harry, but it is incredibly difficult to do such a thing. In the event that it is removed, Harry will lose access to all powers associated with the Soul Gem until such time as it is returned to him. Furthermore, Harry needs to be able to perform the relevant gestures to cast any of his spells, but does not need to speak the incantations any longer, and only needs his wand for those spells listed as part of his Wanded Magic array.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], French, Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 9/6, Will 13

Power Points
Abilities 62 + Powers 141 + Advantages 49 + Skills 49 (98 ranks) + Defenses 22 = 323

--------------------
Sirius' Motorcycle - PL 13

Strength 3, Defense 0, Toughness 8, Size Medium

Features:
Side Car 1

Powers
Locomotion Systems: Array
. . Levitation Charm: Flight 6 (magical, Speed: 120 miles/hour, 1800 feet/round; Feature: May use Expertise: Magic instead of a Vehicle check to increase speed)
. . Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 3 + Powers 14 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
--------------------
The Potter Estate - PL 13

Toughness 10, Size Huge

Features:
Concealed 1, Garage, Laboratory, Library, Living Space, Personnel, Sealed, Secret 1, Security System 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Wanda Maximoff / Phenomenal Cosmic Power

Post by DalkonCledwin »

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Art by SephineeDraws on DeviantArt

Wanda Maximoff - PL 10
Age: 22 / Height: 5' 6" / Weight: 126 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +10

Strength 1, Stamina 2, Agility 2, Dexterity 1, Fighting 3, Intellect 2, Awareness 5, Presence 5

Advantages
Attractive, Beginner's Luck, Defensive Roll 2, Fascinate (Persuasion), Inspire 2, Languages 1, Luck, Ranged Attack 2, Teamwork, Untapped Potential

Skills
Deception 8 (+13), Expertise (AWE): Survival 8 (+13), Expertise: Popular Culture 4 (+6), Insight 8 (+13), Perception 8 (+13), Persuasion 4 (+9), Ranged Combat: M.C.M. 6 (+7), Ranged Combat: N.E.S. 4 (+5), Stealth 4 (+6)

Powers
Micro-Cellular Manipulation: Dynamic Array
. . Telekinesis: Move Object 6 ([0 active, 0/22 PP, 3/r+4], telekinetic, 25 tons; Increased Mass 4, Increased Range: perception)
. . Telekinetic Beam: Line Area Damage 7 ([0 active, 0/22 PP, 3/r], force, telekinetic, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17)
. . Telekinetic Deflection: Cloud Area Deflect 10 ([0 active, 0/22 PP, 2/r], telekinetic; Cloud Area 2: 30 feet radius sphere, DC 20; Limited: to Attacks Targeting Dodge)
. . Telekinetic Force Bolt: Damage 11 ([0 active, 0/22 PP, 2/r], force, telekinetic, DC 26; Increased Range: ranged)
. . Telekinetic Force Cage: Create 10 ([0 active, 0/22 PP, 2/r+1], telekinetic, Volume: 1000 cft., DC 20; Impervious, Stationary; Limited: to Entrapping)
. . Telekinetic Sundering: Weaken 7 ([0 active, 0/22 PP, 3/r], force, telekinetic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects, Increased Range: ranged)
. . Telekinetic Wave: Cone Area Move Object 7 ([0 active, 0/22 PP, 3/r], force, telekinetic, 3 tons, DC 22; Cone Area 2: 120 feet cone, DC 17, Damaging; Limited: to Pushing Away, Reduced Range: close)
Micro-Cellular Manipulation: Talents
. . Levitation: Flight 4 (telekinetic, Speed: 30 miles/hour, 500 feet/round)
. . Telekinetic Shield: Protection 5 (telekinetic, +5 Toughness; Impervious, Sustained)
Mutate Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mental Detection: Senses 7 (racial, Accurate: Detect Minds, Acute: Detect Minds, Detect: Minds [Mental] 2: ranged, Detect: Astral Beings [Visual] 2: ranged)
. . Psychic Rapport: Senses 1 (innate, Communication Link: Pietro Maximoff)
Neural-Electric Sensitivity: Array
. . Induce Agony: Cumulative Affliction 10 (psychic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Induce Inertness: Cumulative Affliction 10 (psychic, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . Induce Sleep: Cumulative Affliction 10 (psychic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . Mind Control: Cumulative Affliction 10 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . Telepathic Link: Mental Area Communication 4 (psychic; Area, Selective)
. . Telepathic Probe: Cumulative Mind Reading 13 (psychic, DC 23; Cumulative; Reduced Range: ranged)

Offense
Initiative +2
Grab, +3 (DC Spec 11)
Induce Agony: Cumulative Affliction 10, +7 (DC Will 20)
Induce Inertness: Cumulative Affliction 10, +7 (DC Will 20)
Induce Sleep: Cumulative Affliction 10, +7 (DC Will 20)
Mind Control: Cumulative Affliction 10, +7 (DC Will 20)
Telekinesis: Move Object 6 (DC 16)
Telekinetic Beam: Line Area Damage 7 (DC 22)
Telekinetic Force Bolt: Damage 11, +9 (DC 26)
Telekinetic Sundering: Weaken 7, +9 (DC Fort 17)
Telekinetic Wave: Cone Area Move Object 7 (DC 22)
Telepathic Probe: Cumulative Mind Reading 13, +7 (DC Will 23)
Throw, +3 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Motivation: Justice: Wanda holds Tony Stark and much of America responsible for the damage that was wrought to both her own family and to Sokovia as a whole. She wants to get even by any means, but also doesn't want to cross too many lines to do that.
- Plot Device: Wanda's telekinetic powers involve the ability to manipulate molecular polarity. This could conceivably grant her the ability to alter reality on a phenomenal scale, and would be considered a Power Level X ability. Realistically however, she rarely ever uses it at that level.
- Relationship: Wanda is very close to her brother, Pietro, and if anything were to happen to him she would be devastated.
- Temper: Due to childhood trauma, as well as exposure to Wolfgang von Strucker's experiments, Wanda has developed a rather aggressive personality and often prefers to take the direct approach when confronting an enemy.
- Weakness: Wanda's lack of tactical training can hinder her reactions while in a combat situation.

Languages
English, Sokovian [Native]

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/2 (Imp. 5), Will 10

Power Points
Abilities 42 + Powers 100 + Advantages 13 + Skills 27 (54 ranks) + Defenses 26 = 208

--------------------
Build Comments: This is a rough approximation of Wanda's capabilities as of Age of Ultron. She probably has a few things in this stat block she didn't have in that film, and might be missing a few things she had in the film as well, I still need to watch the movie to be certain of everything, but keep in mind, I tend to write AU's anyways, so it is safe to assume the characters will be somewhat different.

One thing to note, is that Wanda in the MCU is different from how she appears in the comics, which is why she has no probability manipulation in this stat block.
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DalkonCledwin
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Miss Vision / Phenomenal Cosmic Power

Post by DalkonCledwin »

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Art by Clares Cojo

Miss Vision - PL 12
Age: Um... / Height: 5' 7" / Weight: Defaults to 268 lbs
Hair Color: Bald / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +16

Strength 16/10, Stamina —, Agility 4, Dexterity 3, Fighting 6, Intellect 5, Awareness 2, Presence 2

Advantages
Benefit, Renown 2, Eidetic Memory, Improved Grab, Inventor, Languages 2, Power Attack, Ranged Attack 3, Skill Mastery: Technology, Well-informed

Skills
Expertise: Computers 6 (+11), Investigation 4 (+9), Perception 6 (+8), Persuasion 4 (+6), Ranged Combat: The Mind Gem 8 (+11), Technology 10 (+15), Treatment 4 (+9), Vehicles 8 (+11)

Powers
Density Shifting: Array
. . Amazing Density Boost: Density Growth 4 (morphic, +4 STR, +4 Tough, +4 mass ranks, -1 speed ranks; Density)
. . Bio-Disruption: Cumulative Affliction 10 (morphic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative; Side Effect: on failure - Suffers an amount of Toughness Damage equal to this power's effect rank)
. . Density Decrease (Activation: Move Action)
. . . . Intangibility: Insubstantial 4 (morphic, Incorporeal; Precise, Progressive)
. . . . Weightless: Flight 2 (morphic, Speed: 8 miles/hour, 120 feet/round)
. . Excellent Density Boost: Density Growth 1 (morphic, +1 STR, +1 Tough, +1 mass rank; Density)
. . Incredible Density Boost: Density Growth 3 (morphic, +3 STR, +3 Tough, +3 mass ranks; Density)
. . Remarkable Density Boost: Density Growth 2 (morphic, +2 STR, +2 Tough, +2 mass ranks; Density)
. . Unearthly Density Boost: Density Growth 6 (morphic, +6 STR, +6 Tough, +6 mass ranks, -1 speed ranks; Density)
Gynoid Physiology
. . Body Armor: Protection 6 (racial, +6 Toughness; Impervious)
. . Comm System: Radio Area Communication 4 (technological; Area, Selective, Subtle: encrypted)
. . Interface: Comprehend 2 (technological, Machines / Electronics)
. . Power-Lifting: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Able to lift between 400 and 25,000 tons, depending on amount by which Density has been increased)
. . Unliving: Immunity 38 (technological, Aging, Critical Hits, Fortitude Effects, Sensory Affliction Effects)
The Mind Gem (Removable)
. . Phenomenal Cosmic Power: Dynamic Array
. . . . Cosmic Blast: Damage 10 ([0 active, 0/42 PP, 2/r], cosmic, force, DC 25; Increased Range: ranged)
. . . . Mind Control: Cumulative Affliction 10 ([0 active, 0/42 PP, 4/r], cosmic, psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . . . Telekinesis: Move Object 10 ([0 active, 0/42 PP, 3/r], cosmic, telekinetic, 25 tons; Increased Range: perception)
. . . . Telelocation: Remote Sensing 14 ([0 active, 0/42 PP, 3/r], cosmic, psychic, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 60 miles; Concentration)
. . . . Telepathic Probe: Cumulative Mind Reading 10 ([0 active, 0/42 PP, 3/r], cosmic, psychic, DC 20; Cumulative)
. . . . Telepathy: Mental Area Communication 3 ([0 active, 0/42 PP, 6/r], cosmic, psychic; Area, Selective)
. . Worthiness: Feature 1 (cosmic, Notes: Due to the Mind Gem, Miss Vision is considered "Worthy" to wield Mjolnir. Though it remains to be seen whether or not she can actually use any of the hammer's powers beyond simple blunt force trauma.)

Offense
Initiative +4
Bio-Disruption: Cumulative Affliction 10, +6 (DC Fort 20)
Cosmic Blast: Damage 10, +14 (DC 25)
Grab, +6 (DC Spec 26)
Mind Control: Cumulative Affliction 10 (DC Will 20)
Telekinesis: Move Object 10 (DC 20)
Telepathic Probe: Cumulative Mind Reading 10 (DC Will 20)
Throw, +6 (DC 31)
Unarmed, +6 (DC 31)

Complications
- Cultural Awkwardness: Miss Vision doesn't quite understand human behavior, and often has a hard time interacting with them. Despite this, she tries very hard to fit in with them.
- Enemy: Miss Vision's primary enemy is Ultron.
- Motivation: Doing Good: Miss Vision values all forms of life, and will only attack an enemy when threatened. Miss Vision has a great desire to protect all forms of life.
- Power Loss: Miss Vision needs the Mind Stone in order to function, and will shut down if it is removed from her forehead.

Languages
Binary, English [Native], Latin

Defense
Dodge 12, Parry 12, Fortitude Immune, Toughness 12 (Imp. 6), Will 10

Power Points
Abilities 54 + Powers 156 + Advantages 13 + Skills 25 (50 ranks) + Defenses 22 = 270
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DalkonCledwin
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Blood of Old Brainstorm & Notes

Post by DalkonCledwin »

Blood of Old
Premise: What is it that separates witches and wizards from their muggle counterparts you ask? Well Harry Potter is about to discover the answer to that question, and so much more.
Required Inclusions:
- Creature!Harry, though what it is that Harry is, is up to the author. There are no limits.
- The cause of the change must be an injury that results in Harry nearly dying, preferably due to blood loss or poison.
- The near death results in his creature side increasing in power until it overtakes his human side and transforms him into a full creature of the type that has been decided on.
- Upon transforming into a creature, Harry’s hair and/or eye color must change, though he can use magic to make it look unchanged.
- Extremely powerful!Harry.
- Naturally, the idiots in charge of the Ministry must try and label Harry as a Dark Creature, although that doesn’t necessarily mean he IS dark.
- Any romantic pairings, save those involving another male are welcome.
- Any moral and ethical alignments are welcome.
Preferred Inclusions:
- Crossover fic with either DC or Marvel Comics. If this option is taken, then Harry needs to be descended from someone from that world, with his hair and/or eye color changing to match.
- Harry getting taken in by the members of his new race.
- Other awakened creatures residing at Hogwarts.
- Harry actually meeting his ancestor, presuming they are immortal.
Forbidden Things:
- Harry the Weak Emo Doormat.
- Harry remaining human.
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DalkonCledwin
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Harry Potter / Blood of Old

Post by DalkonCledwin »

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Art by ZenithOmocha on DeviantArt

Harry James Potter - PL 12
Age: 17 / Height: 5' 9" / Weight: 172 lbs
Hair Color: Black / Eye Color: Green on Green
Wealth Rank: +20 / Rep Rank: +14

Strength 11, Stamina 11, Agility 8, Dexterity 7, Fighting 3, Intellect 2, Awareness 6, Presence 4

Advantages
Animal Empathy, Artificer, Attractive, Beginner's Luck, Benefit, Renown, Benefit, Wealth 3 (millionare), Daze (Deception), Diehard, Equipment 4, Fascinate (Persuasion), Fearless, Improved Grab, Inspire, Languages 2, Move-by Action, Ranged Attack 5, Taunt, Well-informed

Skills
Acrobatics 2 (+10), Athletics 2 (+13), Close Combat: Grab 4 (+7), Deception 6 (+10), Expertise (AGL): Riding 6 (+14), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 10 (+12), Insight 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+8), Stealth 6 (+14), Vehicles 2 (+9)

Powers
Erinyes Physiology
. . Expanded Awareness: Senses 10 (racial, Acute (Type): Mental Senses, Awareness: Sin [Mental], Awareness: Magic [Mental], Detect: Sin [Visual] 2: ranged, Detect: Astral Beings [Visual] 2: ranged, Radius (Type): Mental Senses)
. . Feathered Wings: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Wings)
. . Imitation: Morph 3 (racial, +20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Infernal Might: Enhanced Strength 5 (racial, +5 STR; Limited to Lifting, Notes: Able to lift 1,600 tons)
. . Invulnerabilities: Immunity 26 (racial, Aging, Damage Effect: Corrosive Damage, Damage Effect: Fire Damage, Damage Effect: Heat Damage, Life Support)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . True Invulnerability: Impervious Toughness 6 (racial)
Hades's Cap of Invisibility (Removable (indestructible))
. . Ghost Shield: Impervious Toughness 5 (divine, necromantic)
. . Hide Thyself from Death's Gaze: Concealment 7 (divine, All Visual Senses, Other Sense: Divine Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
Holly & Phoenix Feather Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Bombarda: Burst Area Damage 8 (force, magical, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Eldritch Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Flipendo Duo: Cone Area Move Object 8 (force, magical, 6 tons; Cone Area 2: 120 feet cone, DC 18; Limited: to Pushing Away, Reduced Range: close)
. . . . Incarcerous: Cumulative Affliction 5 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 15; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Obliviate: Concentration Cumulative Affliction 6 (magical, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Protego: Burst Area Deflect 8 (magical; Burst Area: 30 feet radius sphere, DC 18, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Wandless Magic: Array
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Lumos Maxima: Environment 6 (magical, Light (Bright), Radius: 900 feet)
. . Lumos Solem: Cone Area Affliction 8 (light, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 18; Limited: to Vision)
. . Mundos Porta: Movement 2 (magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)

Equipment
12 Grimmauld Place, The Marauder's Map 1

Offense
Initiative +8
Bombarda: Burst Area Damage 8 (DC 23)
Eldritch Bolt: Damage 12, +12 (DC 27)
Expelliarmus: Move Object 12, +12 (DC 22)
Flipendo Duo: Cone Area Move Object 8 (DC 18)
Grab, +7 (DC Spec 21)
Incarcerous: Cumulative Affliction 5, +12 (DC Fort/Will 15)
Lumos Solem: Cone Area Affliction 8 (DC Dog/Fort/Will 18)
Obliviate: Concentration Cumulative Affliction 6, +12 (DC Will 16)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +12 (DC 26)
Unarmed, +3 (DC 26)

Complications
- Honor: Harry will not break his word once he has given it to someone, and he will always save a damsel in distress if he learns that such an occurrence has cropped up.
- Motivation: Responsibility: During Harry's time at Hogwarts, he heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man had many faults the one thing he did say that Harry keeps in mind even to this day was: "there will be a time when we must choose between what is easy and what is right."
- Mythic Weakness: Harry is Impaired while on consecrated ground, or when presented with a consecrated symbol by a member of the cloth.
- Power Loss: Harry loses the benefit of his True Invulnerability power against Holy & Silver weapons. Furthermore, Harry needs to be able to perform the relevant gestures to cast any of his spells, but does not need to speak the incantations any longer, and only needs his wand for those spells listed as part of his Wanded Magic array.
- Relationship: Harry's closest bonds of friendship are with Hermione Granger and Luna Lovegood.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Weakness: Harry becomes Vulnerable for a single Combat Round whenever someone speaks his Personal Truename, which requires a DC 22 Expertise: Demonology check just to discover it, and another to properly pronounce the name. It is worth noting that only a very foolish person has the same Truename as their birth name.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 11, Toughness 11 (Imp. 11), Will 13

Power Points
Abilities 104 + Powers 145 + Advantages 28 + Skills 31 (62 ranks) + Defenses 22 = 330

--------------------
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Concealed 3, Deathtraps, Dual Size: Medium, Garage, Laboratory, Library, Living Space, Personnel, Sealed, Security System 2, Trophy Room

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Mon May 06, 2019 9:14 am, edited 3 times in total.
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Gabriel Herrol
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Re: Dalkon's Expanded Potterverse Archives

Post by Gabriel Herrol »

Well, for a Demon he is a rather good looking one this time. :) I always love this picture by the way. :)
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin »

it's probably a minor difference, but Erinyes are technically a subspecies of Fallen Angel.
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Lady Lilith / Blood of Old

Post by DalkonCledwin »

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Art Seemingly by Mikuangel101 on DeviantArt

Lady Lilith - PL 14
Age: Immortal / Height: 5' 1" / Weight: 109 lbs
Hair Color: Black / Eye Color: Red
Wealth Rank: +28 / Rep Rank: +10

Strength 6, Stamina 16, Agility 11, Dexterity 11, Fighting 4, Intellect 2, Awareness 4, Presence 7

Advantages
Artificer, Attractive, Beginner's Luck, Benefit, Status: Arch-Devil, Benefit, Wealth 5 (billionaire), Daze (Intimidation), Diehard, Equipment 5, Fascinate (Persuasion), Favored Foe: Angels, Fearless, Inspire 2, Languages 3, Move-by Action, Ranged Attack 4, Ritualist, Taunt, Well-informed

Skills
Acrobatics 6 (+17), Close Combat: Swords 2 (+6), Deception 10 (+17), Expertise (AWE): Cosmology 6 (+10), Expertise: Demonology 6 (+8), Expertise: Magic 12 (+14), Insight 8 (+12), Intimidation 8 (+15), Perception 8 (+12), Persuasion 8 (+15), Ranged Combat: Infernal Bow 2 (+13), Stealth 6 (+17)

Powers
Infernal Powers: Array
. . Baneful Transformation: Cumulative Affliction 13 (magical, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 23; Cumulative, Increased Range: ranged)
. . Bio-Disruption: Cumulative Affliction 13 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 23; Cumulative)
. . Command the Undead: Perception Area Affliction 14 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Affects Objects, Perception Area: DC 24 - hearing; Limited: Undead)
. . Eldritch Bolt: Damage 12 (magical, DC 27; Affects Insubstantial: half ranks, Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Gateway I: Movement 9 (magical, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies, Time Travel 3: any time, 50 lbs.; Portal)
. . Gateway II: Teleport 13 (magical, Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited to Extended, Unreliable (5 uses))
. . Invisibility: Concealment 4 (magical, All Visual Senses; Passive)
. . Matter Control: Transform 6 (magical, Affects: Anything, Transforms: 400 lbs., DC 16; Increased Duration: continuous, Increased Mass 3)
. . Phantasms: Illusion 7 (magical, Affects: All Sense Types, Area: 125 cft., DC 17; Selective; Resistible: Will)
. . Sleep Induction: Cumulative Affliction 13 (magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 23; Cumulative, Increased Range: ranged)
. . Unspeakable Summoning: Summon 7 (magical; Heroic)
Infernal Weapons: Array (Easily Removable)
. . Entangling Rope: Cumulative Affliction 5 (infernal, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 15; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.; Limited Degree)
. . Flaming Bow & Arrows: Strength-based Damage 3 (fire, piercing, DC 24; Increased Range: ranged)
. . Unholy Sword: Strength-based Damage 3 (infernal, slashing, DC 24; Dangerous)
Netherworld Control: Array
. . Control Magic: Nullify 13 (infernal, Counters: Magic, DC 23; Broad, Simultaneous)
. . Hellscape Manipulation: Environment 10 (infernal, Other: 3 points of effect 3, Radius: 2 miles; Selective)
. . Infernal Empowerment: Enhanced Trait 6 (infernal, Advantages: Extraordinary Effort, Luck (Recover) 5; Quirk: Extraordinary Effort is limited to Infernal Powers array)
Original Erinyes Physiology
. . Expanded Awareness: Senses 10 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Sin [Mental], Detect: Astral Beings [Visual] 2: ranged, Detect: Sin [Visual] 2: ranged, Radius (Type): Mental Senses)
. . Fallen Might: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Able to lift 6 tons)
. . Feathered Wings: Flight 12 (racial, Speed: 8000 miles/hour, 16 miles/round; Wings)
. . Imitation: Morph 4 (racial, +20 Deception checks to disguise; Any form)
. . Life Support: Immunity 26 (racial, Aging, Damage Effect: Heat Effects, Damage Effect: Fire Effects, Damage Effect: Corrosive Effects, Life Support)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . True Invulnerability: Impervious Toughness 10 (racial)

Equipment
Lilith's Palace

Offense
Initiative +11
Baneful Transformation: Cumulative Affliction 13, +15 (DC Will 23)
Bio-Disruption: Cumulative Affliction 13, +4 (DC Fort 23)
Command the Undead: Perception Area Affliction 14 (DC Will 24)
Control Magic: Nullify 13, +15 (DC Will 23)
Eldritch Bolt: Damage 12, +15 (DC 27)
Entangling Rope: Cumulative Affliction 5, +4 (DC Will 15)
Flaming Bow & Arrows: Strength-based Damage 3, +17 (DC 24)
Grab, +4 (DC Spec 16)
Matter Control: Transform 6, +4 (DC Dog 16)
Sleep Induction: Cumulative Affliction 13, +15 (DC Fort 23)
Throw, +15 (DC 21)
Unarmed, +4 (DC 21)
Unholy Sword: Strength-based Damage 3, +6 (DC 24)

Complications
- Honor: Lilith will always keep her word once she gives it, which is why she rarely if ever promises to do something for someone, unless fulfilling that promise benefits her in some way.
- Motivation: Thrills: Lilith is one of the most hedonistic devils in Limbo, and lives primarily to ensure both her own enjoyment of eternity and that of her faithful followers.
- Mythic Weakness: Lilith is Impaired while on consecrated ground or when presented with a consecreted symbol held by a member of the cloth.
- Power Loss: When not in Limbo, Lilith is Stamina Disabled. She also can't use her Netherworld Control Array when removed from the Limbo. She also loses the benefits of her True Invulnerability when defending against Holy attacks or Silver weapons.
- Weakness: Lilith becomes Vulnerable for a single Combat Round whenever someone speaks her Personal Truename, which requires a DC 24 Expertise: Demonology check just to discover it, and another to properly pronounce the name.

Languages
Celestial, English, Infernal [Native], Latin

Defense
Dodge 12, Parry 12, Fortitude 16, Toughness 16 (Imp. 10), Will 12

Power Points
Abilities 122 + Powers 191 + Advantages 32 + Skills 41 (82 ranks) + Defenses 17 = 403

--------------------
Lilith's Palace - PL 14

Toughness 12, Size Gargantuan

Features:
Deathtraps, Dimensional Portal, Fire Prevention System, Garage, Grounds, Isolated, Laboratory, Library, Living Space, Personnel, Reception Hall 1, Teleport Lock, Theater, Trophy Room

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
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DalkonCledwin
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Team Alluring Firebird Brainstorm & Notes

Post by DalkonCledwin »

Team Alluring Firebird
Premise: During the second task, Harry stayed under the water just a little too long, and wound up paying the horrific price. Fortunately for our hero, the Delacour sisters aren’t Veela-Human hybrids, but something much more useful in just such a scenario as this.
Required Inclusions:
- Gabrielle and Fleur Delacour’s father was in fact Ruval Phenex of the House of Phenex, one of the 72 Pillars of the Underworld, while their mother was the Crown Princess of the Veela.
- In gratitude for Harry saving her sister’s life, Fleur must reincarnate Harry as her Queen, which simply shows how grateful the Delacour Sisters are to him.
- Harry must be paired with Fleur, at the very least, if not others.
- There must be at least one other High-Class Devil in Hogwarts, one who had his or her eye on recruiting Harry, only to have lost that opportunity now.
Preferred Inclusions:
- Harry having a Sacred Gear, but not one which is immediately a
- Fawkes choosing to become Harry’s familiar.
Optional Inclusions:
- Gabrielle having been made into Fleur’s Bishop so as to protect both girls from Riser.
Forbidden Things:
- Harry being romantically paired with anyone male.
- Harry the Weak Emo Doormat.
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Gabriel Herrol
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Location: La Baie, Province of Quebec
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Re: Dalkon's Expanded Potterverse Archives

Post by Gabriel Herrol »

And another one. When I think about it, with Fleur and Gabrielle as part of the Phenex Clan, their line of succession is not as dire as other clans. Well even in canon the Phenex have more children than most.
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin »

Not really, not when you think about it.

Gremory:
- Rias is Heiress Primary
- Millacas is Heir Secondary

Sitri:
- Sona, is admittedly the only heir we know of, though she does have a sister

Bael:
- Sairaorg became Heir Primary during the course of the series, but started as having been disowned
- Magdaran was displaced from being Heir Primary when Sairaorg challenged him for the position and is now at best Heir Secondary

Phenex
- Ruval is Heir Primary
- An unnamed son is Heir Secondary
- Riser is Heir Tertiary
- and Ravel is fourth in line

And that is just with the big four that we know of. It is clear that the Devils practice the "Heir and a Spare" belief system.
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