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DalkonCledwin
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Harry Potter / Team Potter / Nec Mortem

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Harry James Potter - PL 10
Age: 18 / Height: 5' 9" / Weight: 168 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14

Strength 3, Stamina 4, Agility 5, Dexterity 4, Fighting 4, Intellect 2, Awareness 5, Presence 4

General Advantages
Accurate Attack, Animal Empathy, Assessment, Attractive, Benefit, Renown 2, Benefit, Wealth 3 (millionaire), Chokehold, Connected, Daze (Deception), Defensive Roll 3, Equipment 9, Evasion, Fascinate (Persuasion), Fast Grab, Favored Environment: Aerial, Fearless, Improved Grab, Improved Hold, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Potions Brewer, Power Attack, Quick Draw, Second Chance: Resisting Mind Control, Set-up 2, Takedown, Teamwork

Enhanced Advantages
Luck 5, Skill Mastery: Expertise (AGL): Riding, Skill Mastery: Expertise: Potions, Skill Mastery: Vehicles, Ultimate Effort: Expertise: Potions, Ultimate Effort: Expertise: Riding, Ultimate Effort: Vehicles

Skills
Acrobatics 4 (+9), Athletics 4 (+7), Close Combat: Swords 4 (+8), Deception 4 (+8), Expertise (AGL): Riding 8 (+13), Expertise (AWE): Tactics 12 (+17), Expertise: Potions 8 (+10), Expertise: Wizarding Magic 12 (+14), Insight 8 (+13), Intimidation 4 (+8), Investigation 8 (+10), Perception 8 (+13), Persuasion 8 (+12), Ranged Combat: Magic 5 (+9), Stealth 8 (+13), Treatment 4 (+6), Vehicles 8 (+12)

Powers
Active Skills: Array
. . Advice of the Strategist: Burst Area Luck Control 1 (talent, Bestow Luck, Advantages: Luck 5; Burst Area 8: 0.5 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Tactics, Increased Action 2: move, Reduced Range 2: close)
. . Apparition: Teleport 8 (wizarding, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Master of Death: Progressive Affliction 10 (command spell, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Extra Condition, Increased Range 2: perception, Progressive; Limited: Ereshkigal (Daphne) and Medea are only Impaired or Disabled if they refuse to obey the command, Limited: to Ereshkigal (Daphne) or Medea, Limited 2: May only use once per scene)
. . Resolute Devotion: Perception Area Immunity 5 (divine, Custom: Death Effects 5; Affects Others, Perception Area: DC 15 - Visual, Selective; Activation 2: standard action, Concentration, Distracting)
Hidden Great King Crown (Removable (indestructible))
. . Ghost Shield: Protection 2 (ectoplasmic, +2 Toughness; Impervious [7 extra ranks], Sustained)
. . It's An Invisibility Cloak!: Concealment 4 (divine, All Visual Senses; Affects Others; Passive)
. . Shielded Soul: Immunity 5 (ectoplasmic, Damage Effect: Death Effects)
Passive Skills
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Item Construction: Enhanced Trait 2 (skill, Advantages: Skill Mastery, Ultimate Effort: Expertise: Potions; Limited: to Potion Brewer advantage)
. . Magical Awareness: Senses 4 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magic Awareness; Limited: Vision does not counter the concealment from Astralization [2 ranks only])
. . Riding: Enhanced Trait 4 (talent, Advantages: Skill Mastery, Skill Mastery, Ultimate Effort: Expertise: Riding, Ultimate Effort: Vehicles)
The Elder Wand (Easily Removable (indestructible))
. . Best Wand Ever: Affliction 8 (divine, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Vulnerable & Defenseless against Harry's Wizarding descriptor effects, Limited: Has to be activated during the first round of combat with a particular enemy, Limited Degree)
. . Magical Aptitude: Array
. . . . Bombarda: Burst Area Damage 7 (force, wizarding, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (radiant, wizarding, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 11 (force, wizarding, 50 tons, DC 26; Damaging; Limited: to Disarm Checks or Pushing targets away from Harry, Quirk: Damaging only if pushing targets away from Harry)
. . . . Incendio Tria: Cone Area Damage 7 (fire, wizarding, DC 22; Cone Area 3: 250 feet cone, DC 17, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Incendio: Damage 11 (fire, wizarding, DC 26; Increased Range: ranged)
. . . . Purdictus: Damage 8 (force, wizarding, DC 23; Increased Range: ranged, Multiattack; Diminished Range 2)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding, DC 21; Dangerous)
. . . . Stupefy: Cumulative Affliction 7 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . The Resurrection Stone (Alternate; Easily Removable (indestructible))
. . . . Speak With the Dead: Senses 4 (divine, Postcognition; Custom: Uses Interaction Skills instead of Perception; Limited: to Information known by Summoned Spirit(s))

Equipment
12 Grimmauld Place, Cell Phone, Potter Manor, Fuyuki, Sirius' Motorbike

Offense
Initiative +5
Best Wand Ever: Affliction 8 (DC Will 18)
Bombarda: Burst Area Damage 7 (DC 22)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 11, +9 (DC 26)
Grab, +4 (DC Spec 13)
Incendio Tria: Cone Area Damage 7 (DC 22)
Incendio: Damage 11, +9 (DC 26)
Master of Death: Progressive Affliction 10 (DC Will 20)
Purdictus: Damage 8, +9 (DC 23)
Spattica: Strength-based Damage 3, +8 (DC 21)
Stupefy: Cumulative Affliction 7, +9 (DC Fort 17)
Throw, +4 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for all the effort he went through to keep his fellow students at Hogwarts safe during the years that he attended that school.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress, even when it was really him who was in distress. This often leads both Harry and those closest to him, into rather harrowing situations.
- Relationship: Harry has recently discovered that the figure known as 'Death' from the Tale of Three Brothers was in fact a real entity, and that she has opted to use Daphne Greengrass to form a relationship with her new Master, who is none other than Harry himself. This fact has caused a whole lot of trouble for Harry with his would-be girlfriend, Ginevra Weasley, as she doesn't want him to be involved with a Slytherin, and he really has no choice in the matter.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], French, Japanese, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/4 (Imp. 9), Will 10

Power Points
Abilities 62 + Powers 78 + Advantages 48 + Skills 59 (117 ranks) + Defenses 20 = 267

--------------------
12 Grimmauld Place - PL 10

Toughness 10, Size Huge

Features:
Concealed 3, Deathtraps, Dual Size: Medium, Garage, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Trophy Room, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20

--------------------
Potter Manor, Fuyuki - PL 10 (Alternate of 12 Grimmauld Place)

Toughness 10, Size Large

Features:
Concealed 2, Defense System, Laboratory, Library, Living Space, Personnel, Sealed, Self-repairing 1, Wards 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Sirius' Motorbike - PL 10

Strength 4, Defense 0, Toughness 8, Size Medium

Powers
Locomotion Systems: Array
. . Levitation Charm: Flight 8 (magical, Speed: 500 miles/hour, 1 mile/round; Distracting [2 ranks only])
. . Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 4 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
Last edited by DalkonCledwin on Sun Aug 18, 2019 6:23 am, edited 3 times in total.
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DalkonCledwin
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Ereshkigal / Team Potter / Nec Mortem

Post by DalkonCledwin »

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Queen Ereshkigal of Irkalla - PL 12
Age: Effectively 18 / Height: 5' 3" / Weight: 103 lbs
Hair Color: Blonde / Eye Color: Red
Wealth Rank: +20 / Rep Rank: +14

Strength 11, Stamina 9, Agility 5, Dexterity 5, Fighting 11, Intellect 4, Awareness 11, Presence 8

General Advantages
Accurate Attack, Agile Feint, Animal Empathy, Assessment, Attractive 2, Badgirl, Benefit, Alternate Identity: Daphne Ophelia Greengrass, Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Intimidation), Defensive Roll, Devoted Followers 2, Diehard, Eidetic Memory, Extraordinary Effort, Fascinate (Intimidation), Fearless, Great Endurance, Improved Aim, Improved Initiative 3, Influential, Inspire 5, Interpose, Investiture, Languages 1, Leadership, Move-by Action, Potions Brewer, Power Attack, Ritualist, Runesmith, Skill Mastery: Expertise: Magic, Startle, Takedown 2, Teamwork, Trance, Well-informed

Enhanced Advantages
Luck 3

Skills
Acrobatics 8 (+13), Athletics 8 (+19), Deception 8 (+16), Expertise: Magic 12 (+16), Expertise: Potions 8 (+12), Expertise: Religion 12 (+16), Insight 8 (+19), Intimidation 12 (+20), Investigation 4 (+8), Perception 4 (+15), Persuasion 8 (+16), Ranged Combat: Kur Kigal Irkalla 8 (+13), Stealth 4 (+9), Treatment 8 (+12)

Powers
Active Skills: Array
. . Apparition: Teleport 8 (wizarding, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Mana Burst (Cage) (a+ rank, divine; Multiattack, Variable Descriptor 2: broad group - Any Melee Attack Effect that Ereshkigal Wields; Unreliable (5 uses))
. . Protection of the Underworld: Burst Area Luck Control 1 (divine, Spend on Other, Advantages: Luck 3; Burst Area 15: 60 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Insight, Increased Action 2: move, Reduced Range 2: close)
Divine Movement: Array
. . Running Speed: Speed 5 (talent, Speed: 60 miles/hour, 900 feet/round)
. . Super-Leaping: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
Kur Kigal Irkalla (Easily Removable (indestructible))
. . Divine Spear: Array
. . . . Expelliarmus: Move Object 11 (force, wizarding, 50 tons, DC 26; Damaging; Limited: to Disarm Checks or Pushing Targets away from Ereshkigal, Quirk: Damaging only if Pushing Targets away from Ereshkigal)
. . . . Glacius Diabolica: Environment 11 (weather, wizarding, Cold (Extreme), Visibility (-5), Radius: 4 miles; Selective; Concentration, Tiring)
. . . . Glacius Duo: Damage 11 (cold, wizarding, DC 26; Increased Range: ranged)
. . . . Glacius Tria: Progressive Cone Area Affliction 7 (cold, wizarding, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cone Area: 60 feet cone, DC 17, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Tiring)
. . . . Glacius Virilis: Progressive Affliction 8 (cold, wizarding, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Dodge, Overcome by Fortitude, DC 18; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Glacius: Weaken 11 (cold, wizarding, Affects: Toughness, Resisted by: Fortitude, DC 21; Affects Objects Only, Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 8 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged)
. . . . Spear Strike: Strength-based Damage 2 (piercing, DC 28; Dangerous, Reach (melee): 5 ft., Tripping)
. . . . The Bellows of Kur that Tramples upon Eku: Burst Area Damage 11 (a rank, anti-mountain, DC 26; Burst Area 3: 120 feet radius sphere, DC 21, Feature: Extraordinary Effort for +2 effect rank, Indirect 2: any point away or fixed point in fixed direction; Tiring, Notes: From below the target(s))
. . Morph Weapon: Feature 1 (divine, Notes: Kur Kigal Irkalla can take on any appearance that Ereshkigal wants it to, provided it at least retains the quality of being 'pointy.' This is how she has managed to use it in place of Daphne's original wand.)
Passive Skills
. . Goddess's Divine Core: Immunity 16 (b rank, divine, Aging, Alteration Effects, Common Descriptor: Mental Effects; Limited: the Immunity to Mental Effects does not protect Ereshkigal from Harry's 'Master of Death' power [10 ranks only])
. . Magic Awareness: Senses 4 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magic Awareness; Limited: Vision does not counter the concealment from Astralization [2 ranks only])
. . Magic Resistance: Nullify 5 (d rank, talent, Counters: Thaumaturgical Effects, DC 15; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Territory Control: Environment 8 (a+ rank, magecraft, Impede Movement (2 ranks), Visibility (-2), Radius: 0.5 miles; Selective; Limited: to within either 12 Grimmauld Place or Potter Manor)
. . Unified Language: Comprehend 5 (divine, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)

Offense
Initiative +17
Expelliarmus: Move Object 11, +13 (DC 26)
Glacius Duo: Damage 11, +13 (DC 26)
Glacius Tria: Progressive Cone Area Affliction 7 (DC Fort 17)
Glacius Virilis: Progressive Affliction 8, +13 (DC Fort/Will 18)
Glacius: Weaken 11, +13 (DC Fort 21)
Grab, +11 (DC Spec 21)
Magic Resistance: Nullify 5, +11 (DC Will 15)
Obliviate: Concentration Cumulative Affliction 8, +13 (DC Will 18)
Spear Strike: Strength-based Damage 2, +11 (DC 28)
The Bellows of Kur that Tramples upon Eku: Burst Area Damage 11 (DC 26)
Throw, +5 (DC 26)
Unarmed, +11 (DC 26)

Complications
- Adorkable: As much as Ereshkigal would like to an intimidating Death Goddess, she more often than not comes off as adorable and silly due to the fact that both she and her chosen host harbor a massive crush on their new Master.
- Dere-Dere Dysfunction: In her natural state, Ereshkigal is a Yandere. While in her own natural state Daphne Greengrass is a Kuudere. This mixture of personalities has led to their combined existence being a total Tsundere.
- Motivation: Responsibility: Ereshkigal and her host Daphne Greengrass, are the Servants of Harry Potter, and are responsible for making sure his life is pleasant and happy, but also for protecting him from as many dangers as they possibly can.
- Plot Device: When she is within the Underworld, Ereshkigal is to be considered a Power Level X character and is almost completely impossible for an enemy to defeat using any means other than negotiation.
- Relationships: Daphne is the elder sister of Astoria Greengrass, and the daughter of Elizabeth and Cyrus Greengrass. She is the best friend of Tracey Davis, and has recently begun arranging things so that she can be married to Harry as his Lady Black.
- Reputation: Daphne has earned a reputation as a Dark Witch. If you were to translate one of her spell's incantations, you'll probably understand how she came by that reputation, and no I dont' mean the obvious spell.
- Responsibility: Ereshkigal is the Queen of the Underworld variously known as Kur, Irkalla and other similar names. She has many responsibilities associated with that position, and has only allowed herself to bestow a fraction of her powers to Daphne, which is the form she manifests as here.
- Weakness: Ereshkigal and Daphne are both absolutely terribad at cooking. It takes them a month, bare minimum, to make even a simple meal that can be considered only slightly edible.

Languages
English [Native], French

Defense
Dodge 14, Parry 14, Fortitude 11, Toughness 10/9, Will 13

Power Points
Abilities 128 + Powers 117 + Advantages 50 + Skills 56 (112 ranks) + Defenses 16 = 367
Last edited by DalkonCledwin on Sun Aug 18, 2019 6:23 am, edited 1 time in total.
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DalkonCledwin
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Caster / Team Potter / Nec Mortem

Post by DalkonCledwin »

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Caster - PL 12
Age: Physically 20 / Height: 5' 4" / Weight: 112 lbs
Hair Color: Purplish-Blue / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +16

Strength 3, Stamina 5, Agility 7, Dexterity 7, Fighting 3, Intellect 4, Awareness 12, Presence 8

General Advantages
All-out Attack, Assessment, Attractive 2, Badgirl, Benefit, Renown 2, Close Attack 2, Daze (Deception), Defensive Roll 4, Eidetic Memory, Enchantment, Fascinate (Deception), Favored Foe: Greek Heroes, Favored Type: Saber Faces, Inspire, Investiture, Mind Over Body, Move-by Action, Potions Brewer, Power Attack, Quick Draw, Ranged Attack 2, Ritualist, Runesmith, Second Chance: Resisting Mind Control, Seize Initiative, Taunt, Teamwork, Trance, Well-informed

Enhanced Advantages
Luck 3, Skill Mastery: Expertise: Magic, Skill Mastery: Expertise: Potions, Skill Mastery: Expertise: Religion, Skill Mastery: Expertise: Runes, Ultimate Effort: Expertise: Magic, Ultimate Effort: Expertise: Potions, Ultimate Effort: Expertise: Religion, Ultimate Effort: Expertise: Runes

Skills
Acrobatics 4 (+11), Close Combat: Daggers 6 (+9), Deception 12 (+20), Expertise: Magic 12 (+16), Expertise: Potions 12 (+16), Expertise: Religion 8 (+12), Expertise: Runes 8 (+12), Insight 8 (+20), Intimidation 4 (+12), Investigation 8 (+12), Perception 8 (+20), Persuasion 8 (+16), Ranged Combat: Magic 4 (+11), Sleight of Hand 4 (+11), Stealth 4 (+11), Treatment 12 (+16)

Powers
Active Skills: Array
. . Argon Coin: Healing 7 (ex rank, divine; Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only, Unreliable (5 uses))
. . Astralization
. . . . Intangibility: Insubstantial 4 (Linked; racial, Incorporeal; Concentration)
. . . . Invisibility: Concealment 10 (Linked; talent, All Senses; Concentration)
. . Dragon Teeth: Summon 3 (necromantic; Controlled, Horde, Multiple Minions 3: 8 minions)
. . High-Speed Divine Words: Quickness 11 (a rank, divine words, Perform routine tasks in -11 time ranks; Limited to One Task: Performing Rituals)
. . Pseudo-Command Spells: Cumulative Affliction 10 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Extra Condition, Increased Range 2: perception; Limited: Kato Danzo is only Impaired or Disabled if she refuses to obey the issued command, Limited: to Kato Danzo, Limited: to Three Uses, Quirk: Medea had to activate this power once in order to ensure Kato wouldn't attack Ereshkigal)
. . Teachings of Circe: Healing 11 (a rank, divine; Increased Range 2: perception, Restorative; Limited: to Restorative, Limited: to Others Only, Unreliable (5 uses))
Divine Words: Array
. . Air Blast: Damage 11 (air pressure, a rank, divine words, DC 26; Increased Range: ranged, Penetrating 11)
. . Atlas: Burst Area Move Object 11 (a rank, divine words, gravity, 50 tons, DC 26; Burst Area: 30 feet radius sphere, DC 21, Damaging; Limited Direction: Downwards)
. . Celaeno: Cumulative Burst Area Affliction 8 (a rank, divine words, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Increased Range: ranged)
. . Come Little Children ♪: Concentration Cumulative Affliction 8 (a rank, divine words, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Hearing)
. . Machia Hecatia Graea: Damage 10 (a rank, divine words, DC 25; Dangerous 2, Increased Range: ranged, Multiattack)
. . Reinforcement: Burst Area Luck Control 1 (a rank, divine words, Force a Re-roll, Advantages: Luck 3; Burst Area 11: 4 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Insight, Increased Action 2: move, Limited: to Forcing Targets to Reroll against either Harry or Ereshkigal's attacks, Reduced Range 2: close)
. . Trofa: Teleport 9 (a rank, divine words, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout)
Heroic Movement: Array
. . Petago: Flight 7 (divine words, Speed: 250 miles/hour, 0.5 miles/round)
. . Running Speed: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round)
. . Super-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
Passive Skills
. . Argos: Protection 5 (divine words, +5 Toughness; Impervious, Sustained)
. . Item Construction: Enhanced Trait 8 (a rank, skill, Advantages: Skill Mastery, Skill Mastery, Skill Mastery, Skill Mastery, Ultimate Effort: Expertise: Magic, Ultimate Effort: Expertise: Potions, Ultimate Effort: Expertise: Runes, Ultimate Effort: Expertise: Religion; Limited: to Item Crafting Advantages)
. . Magical Awareness: Senses 4 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magic Awareness; Limited: Vision does not counter the concealment from Astralization [2 ranks only])
. . Modern Understanding: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Limited: to Modern Languages [3 ranks only])
. . Scrying: Remote Sensing 14 (divine words, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 60 miles; Medium: Crystal Ball)
. . Spiritron Body: Immunity 21 (racial, Aging, Very Common Descriptor: Utterly Mundane Attacks; Side Effect 2: always - Caster is incapable of becoming pregnant)
. . Territory Control: Environment 11 (a rank, magecraft, Impede Movement (2 ranks), Visibility (-2), Radius: 4 miles; Selective; Limited: to Within Ryuudou Temple, Potter Manor, or 12 Grimmauld Place)
Rule Breaker (Easily Removable (indestructible))
. . All Spells Must Be Broken
. . . . Athame Strike: Strength-based Damage 2 (Linked; piercing, DC 20; Dangerous 2)
. . . . Of Broken Bonds: Nullify 7 (Linked; c rank, anti-thaumaturgy, Counters: Active Thaumaturgical Effects, DC 17; Broad, Feature: If used to counter a Servant Contract, then the Contract attaches itself to Medea or her Master, Simultaneous; Activation: move action, Reduced Range: close, Tiring)

Offense
Initiative +7
Air Blast: Damage 11, +13 (DC 26)
Athame Strike: Strength-based Damage 2, +11 (DC 20)
Atlas: Burst Area Move Object 11 (DC 26)
Celaeno: Cumulative Burst Area Affliction 8 (DC Fort 18)
Come Little Children ♪: Concentration Cumulative Affliction 8 (DC Will 18)
Grab, +5 (DC Spec 13)
Machia Hecatia Graea: Damage 10, +13 (DC 25)
Of Broken Bonds: Nullify 7, +11 (DC Will 17)
Throw, +9 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Dangerously Genre Savvy: Caster has seen past the myth that the Grail War is intended to grant a wish, and knows the reality that it is meant to forge a path to Akasha. She is therefore working towards a goal that would allow her to remain in the world after the Grail War is concluded without allowing the Grail to be summoned so that she might live happily ever after with her new family.
- Gotta Have Elf Ears: Caster is the great-grandchild of a Titan, grandchild of a god, and daughter of an oceanid. While she doesn't have the Divinity attribute that would have normally been associated with such a lineage for unknown reasons, she does possess pointy ears that denote her lineage. This tends to cause her to attract undue attention when she is out in public and not actively Astralized.
- Motivation: Acceptance: Caster's primary goal in her new life is to gain acceptance from those she loves for the wrongs she committed in her past life, and to live happily ever after with them, or to at least ensure their dreams are realized to the best of her ability.
- Phobia: Caster is deathly afraid of the mountainous Servant known as Berserker, for she knows who he truly is, Heracles the son of Zeus.
- Quirk: While Medea can Astralize if she so wishes, due to the raw level of Prana that she is receiving from Harry, she really doesn't need to, nor does she really want to, so she rarely ever does Astralize.
- Relationship: Caster is one of two individuals in Service to Harry Potter during this Grail War, and she is utterly devoted to helping him achieve his dreams and ambitions for the war.
- Secret Identity: Caster's true identity is that of Medea, the fallen Princess of Colchis and Witch of Betrayal. As is the case with all other Servants she is doing whatever she can to hide her identity from the other combatants in the Grail War.

Languages
Ancient Greek [Native]

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 14/5 (Imp. 5), Will 14

Power Points
Abilities 98 + Powers 190 + Advantages 36 + Skills 61 (122 ranks) + Defenses 14 = 399

--------------------
Dragon Tooth Warrior - PL 3

Strength 2, Stamina -, Agility 1, Dexterity 0, Fighting 1, Intellect -, Awareness -1, Presence -

Advantages
Equipment 1, Improved Initiative

Powers
Dragon Tooth Physiology
. . Has no Skin: Immunity 20 (racial, Common Descriptor: Piercing, Common Descriptor: Slashing; Limited - Half Effect)
. . Immunity to Cold: Immunity 5 (racial, Damage Effect: Cold Damage)
. . Protective Hide: Protection 2 (racial, +2 Toughness)
. . Immunity to Fortitude Effects (racial)

Expanded Equipment
Variable Weaponry
. . Weapon Strike: Strength-based Damage 3 (weapon, DC 20; Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)

Equipment
Variable Weaponry

Offense
Initiative +5
Grab, +1 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +1 (DC 17)
Weapon Strike: Strength-based Damage 3, +1 (DC 20)

Complications
- Monstrous: They are an assortment of skeletons of multiple sizes and shapes. Of course they'd be monstrous.
- Relationship: Dragon Tooth Warriors can be summoned by Medea to fulfill any number of functions, up to and including the duties normally associated with a House Elf, should she desire it.

Languages
Not Applicable

Defense
Dodge 1, Parry 1, Fortitude Immune, Toughness 2, Will Immune

Power Points
Abilities -24 + Powers 47 + Advantages 2 + Skills 0 (0 ranks) + Defenses 0 = 25
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DalkonCledwin
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Fake Assassin / Team Potter / Nec Mortem

Post by DalkonCledwin »

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Art by Sebire on Pixiv

Fake Assassin - PL 12
Age: Physically 18 / Height: 5' 5" / Weight: An Impossible 99 lbs
Hair Color: Black / Eye Color: Gold
Wealth Rank: +8 / Rep Rank: +12

Strength 5, Stamina 5, Agility 11, Dexterity 11, Fighting 5, Intellect 2, Awareness 7, Presence 4

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive 2, Close Attack 8, Daze (Deception), Defensive Attack, Defensive Roll 5, Eidetic Memory, Equipment 1, Evasion 2, Fascinate (Deception), Fast Grab, Fearless, Grabbing Finesse, Improved Disarm, Improved Trip, Improvised Weapon, Instant Up, Interpose, Move-by Action, Quick Draw, Ranged Attack 8, Takedown 2, Taunt, Trance, Uncanny Dodge

Enhanced Advantages
Diehard, Hide in Plain Sight, Skill Mastery: Stealth, Ultimate Effort: Stealth

Skills
Acrobatics 8 (+19), Athletics 8 (+13), Deception 8 (+12), Expertise (AWE): Tactics 8 (+15), Expertise: Espionage 8 (+10), Expertise: Ninjutsu 12 (+14), Insight 8 (+15), Intimidation 4 (+8), Investigation 8 (+10), Perception 8 (+15), Persuasion 4 (+8), Sleight of Hand 8 (+19), Stealth 10 (+21), Treatment 4 (+6)

Powers
Ninjutsu: Array
. . Astralization
. . . . Intangibility: Insubstantial 4 (Linked; racial, Incorporeal; Concentration)
. . . . Invisibility: Concealment 10 (Linked; racial, All Senses; Concentration)
. . Clone Technique: Concealment 4 (martial, All Visual Senses; Limited: to Decoy Images)
. . Deflecting Projectile: Deflect 11 (a rank, martial; Quirk: requires a projectile or throwing weapon)
. . Dim Mak: Progressive Affliction 11 (a rank, martial, 1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Extra Condition, Progressive, Reversible)
. . Ear Boxing: Affliction 11 (a rank, martial, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Will, DC 21; Extra Condition; Limited Degree)
. . Mechanical Illusion: Healing 9 (b+ rank, talent; Increased Range 2: perception, Persistent, Restorative, Stabilize, Triggered: 1 use - when target suffers two or more degrees of damage; Limited: to a single target that was specified at the start of the encounter)
Passive Skills
. . Inhuman Physiology: Immunity 13 (racial, Critical Hits, Life Support, Sleep, Advantages: Diehard)
. . Magical Awareness: Senses 4 (Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magic Awareness; Limited: Vision does not counter the concealment from Astralization [2 ranks only])
. . Modern Understanding: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Limited: to Modern Languages [3 ranks only])
. . Presence Concealment: Enhanced Trait 3 (a rank, talent, Advantages: Hide in Plain Sight, Skill Mastery, Ultimate Effort: Stealth)
. . Spiritron Body: Immunity 21 (racial, Aging, Very Common Descriptor: Utterly Mundane Attacks; Side Effect 2: always - Assassin is incapable of becoming pregnant)
Shinobi Movement: Array
. . Flash Step: Teleport 5 (talent, 900 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout; Limited: Must realistically be capable of walking to destination without forcing an entry)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
Synthetic Limbs (Doll): Array
. . Cyberarm - Power-Lifting: Enhanced Strength 4 (talent, +4 STR; Limited to Lifting, Notes: Has a punching strength of 1,600 pounds, and a lifting strength of 12 tons, but the latter only while this power is active)
. . Mechanical Illusionary Art - Bull Swallowing: Line Area Damage 7 (c rank, anti-beast, DC 22; Line - Width Area: 15 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 17; Bane: Beasts of Calamity, Tiring)
. . Rocket Launcher: Burst Area Damage 5 (ballistic, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged; Unreliable (5 uses))
. . Switch-Blade: Strength-based Damage 3 (slashing, DC 23; Dangerous)

Equipment
Shuriken

Offense
Initiative +11
Dim Mak: Progressive Affliction 11, +13 (DC Fort 21)
Ear Boxing: Affliction 11, +13 (DC Will 21)
Grab, +13 (DC Spec 21)
Mechanical Illusionary Art - Bull Swallowing: Line Area Damage 7 (DC 22)
Rocket Launcher: Burst Area Damage 5 (DC 20)
Shuriken, +19 (DC 16)
Switch-Blade: Strength-based Damage 3, +13 (DC 23)
Throw, +19 (DC 20)
Unarmed, +13 (DC 20)

Complications
- Honor: Assassin has a second Noble Phantasm, but she has sworn not to use it due to it being too much of a murderous technique.
- Motivation: Acceptance: Assassin wants to be allowed to have human emotions and free will now that she has been summoned as the Servant Container for a Heroic Spirit, rather than being defined merely as the puppet that she was before being enshrined in the Throne of Heroes.
- Relationship: The Heroic Spirit (or whatever she actually is), known as Musashi, is quite taken with Assassin.
- Secret Identity: Assassin's true identity is that of Katou Danzou, a rather famous Karakuri doll from the Edo Period.
- Weakness: Assassin has no taste buds, so while her cooking is absolutely the most nutritious thing you could ever hope for, it is also the worst tasting stuff that exists!

Languages
Japanese [Native]

Defense
Dodge 14, Parry 14, Fortitude 5, Toughness 10/5, Will 9

Power Points
Abilities 100 + Powers 125 + Advantages 48 + Skills 53 (106 ranks) + Defenses 14 = 340
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DalkonCledwin
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Son of Circe Brainstorm & Notes

Post by DalkonCledwin »

Son of Circe
Premise: If it is for the love and protection of their child, even the most dangerous of supervillains might be willing to change their ways.
Required Inclusions:
- Circe must have been trapped within the form of Lily Potter, and she must not have had her memories as Circe for that time period (why is up to the author).
- Lily’s ‘death’ at the hands of the Dark Lord Voldemort must, instead of killing her, release the memories and powers of Circe.
- Circe must have been knocked unconscious for long enough, and have appeared dead to all outward methods of observation, that Harry is left with the Dursley family.
- After she awakens, Circe must locate Harry at the Dursley residence, along with the letter left for Petunia. How she reacts to this is up to the author.
- From there, Circe must take Harry to her island and raise him as her son, opting to teach him magic herself, although he is allowed to interact with other magicals during their vacations.
- At some point, Harry must be summoned back to Wizarding Britain. Why this happens is up to the author to decide, but it is plausible it happens because of the Triwizard Tournament.
- Harry must be paired with at least a DC Comics character.
Preferred Inclusions:
- Harry being a hero, while Circe becomes something more of an Anti-Hero due to Harry’s influence on her life.
- Harry being paired with an Amazon. Whether this is Wonder Woman or one of the Wonder Girls, is up to the author to decide.
Optional Inclusions:
- Harry joining the Young Justice Team.
- Circe eventually joining the Justice League.
Forbidden Things:
- Harry being involved in a romantic relationship with a male.
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DalkonCledwin
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Circe / Team Mom / Son of Circe

Post by DalkonCledwin »

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Art by Genzoman on DeviantArt

Circe of Aeaea - PL 13
Age: 34,000+ / Height: 5' 11" / Weight: 145 lbs
Hair Color: Auburn / Eye Color: Bottle Green
Wealth Rank: +20 / Rep Rank: +15

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 6, Intellect 5, Awareness 8, Presence 6

General Advantages
Artificer, Assessment, Attractive 2, Badgirl, Benefit, Alternate Identity: Lily Julia Potter (née Evans), Benefit, Renown, Benefit, Wealth 3 (millionare), Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment 5, Fascinate (Deception), Favored Foe: Greek Warriors, Favored Type: Brunettes, Fighting Style: Capoeira, Heroes Want Redheads, Influential, Inspire 3, Interpose, Languages 3, Leadership, Lionheart 2, Move-by Action, Ritualist, Teamwork, Trance, Well-informed

Fighting Style Advantages
Agile Feint, Defensive Attack, Improved Grab, Improved Trip, Power Attack, Prone Fighting

Enhanced Advantages
Animal Empathy, Diehard, Great Endurance

Skills
Acrobatics 4 (+10), Athletics 4 (+14), Close Combat: Grab 4 (+10), Close Combat: Staves 2 (+8), Deception 12 (+18), Expertise (AWE): Governing 8 (+16), Expertise: Current Events 4 (+9), Expertise: Legal Procedure 8 (+13), Expertise: Magic 12 (+17), Expertise: Politics 8 (+13), Insight 8 (+16), Intimidation 8 (+14), Investigation 4 (+9), Perception 8 (+16), Persuasion 8 (+14), Ranged Combat: Magic 6 (+11), Stealth 4 (+10), Technology 4 (+9), Treatment 8 (+13), Vehicles 4 (+9)

Powers
Demi-Titan Physiology
. . Air Walking: Flight 1 (divine, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: prone condition causes you to fall)
. . Astral Voice: Comprehend 4 (racial, Animals - Speak To, Animals - Understand, Spirits - Communicate, Spirits - Medium, Advantages: Animal Empathy)
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Deathless: Immortality 2 (racial, Return after 1 week; Limited: Circe can only be properly killed when the terms of Hecate's prophecy are fulfilled)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance; Persistent)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Magic Awareness: Senses 4 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magic Awareness)
. . Titanic Might: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 400 tons)
. . True Invulnerability: Impervious Toughness 5 (racial)
Magical Supremacy: Array
. . Bestiamorph Summon: Summon 4 (divine; Controlled, Horde, Multiple Minions 3: 8 minions, Type (Broad): Bestiamorphs)
. . Bestiamorph Transform: Progressive Affliction 11 (divine, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 21; Increased Range: ranged, Progressive)
. . Divine Bolts: Damage 15 (divine, DC 30; Increased Range: ranged, Multiattack)
. . Expecto Patronum Duo: Other Communication 3 (radiant, wizarding, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to Messages no longer than a Paragraph)
. . Expecto Patronum: Progressive Perception Area Affliction 13 (radiant, wizarding, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Perception Area: DC 23 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . Gateway: Movement 5 (divine, Dimensional: Olympian Dimensions 2: group, 50 lbs., Space Travel 3: other galaxies; Portal)
. . Magical Mastery: Variable 8 (magical; Action 2: free; Unreliable (5 uses), Notes: 40 pts of Traits; Wizarding or Divine Descriptors)
. . Scrying: Remote Sensing 15 (divine, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 120 miles; Medium: Crystal Ball)
. . Somnus: Cumulative Affliction 8 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Stupefy: Cumulative Affliction 8 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Teleportal: Teleport 12 (divine, Carry 50 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Portal; Limited to Extended)
Staff of the Magi (Easily Removable)
. . Magical Staff: Array
. . . . Find Weakness: Enhanced Extra (magical; Penetrating 8, Variable Descriptor: close group - Any Spell Effect that Circe Wields; Quirk: Lower of Spell Effect or Extra's Rank)
. . . . Illuminate: Environment 4 (magical, Light (Bright), Radius: 250 feet)
. . . . Staff Strike: Strength-based Damage 8 (bludgeoning, DC 33; Penetrating 8, Reach (melee): 5 ft., Smashing, Tripping)

Equipment
Aeaea

Offense
Initiative +6
Bestiamorph Transform: Progressive Affliction 11, +11 (DC Will 21)
Divine Bolts: Damage 15, +11 (DC 30)
Expecto Patronum: Progressive Perception Area Affliction 13 (DC Will 23)
Grab, +10 (DC Spec 20)
Somnus: Cumulative Affliction 8, +11 (DC Fort 18)
Staff Strike: Strength-based Damage 8, +8 (DC 33)
Stupefy: Cumulative Affliction 8, +11 (DC Fort 18)
Throw, +5 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Curse Sworn: Circe is bound by a prophecy that states "Upon the death of witch and the birth of witch, Hecate, by name and choice, shall repossess her soul." While it wasn't necessarily a direct translation of the prophecy, Prior to living a life as a mortal, Circe had identified Diana of Themyscira as the second witch in that prophecy, and was guilty of some rather reprehensible things because of her belief.
- Motivation: Familia Super Omnia: Circe cares very deeply for her son, Harry Potter, and would do anything for him, even giving up her mad quest to overturn Hecate's prophecy.
- Mythic Weakness: Circe's Strength, Stamina, Agility and Dexterity scores, as well as Divine Magic will become Impaired on the first round that she is in contact with the herb Moly, then they will become Disabled on the second round. On the third round her Strength, Agility, Dexterity and Divine Magic will become Debilitated, however her Stamina will not reduce any further.
- Relationship: As Lily Evans, Circe had been friends with Severus Snape until such time as he called her a Mudblood in her fifth year attending Hogwarts. She also married James Potter and bore him a son. She was furthermore, friends with Narcissa Malfoy and has been named Dancia Malfoy's godmother.

Languages
Ancient Greek [Native], English, French, Greek, Latin

Defense
Dodge 15, Parry 15, Fortitude 11, Toughness 11 (Imp. 5), Will 15

Power Points
Abilities 112 + Powers 130 + Advantages 45 + Skills 64 (128 ranks) + Defenses 26 = 377

--------------------
Aeaea - PL 13

Toughness 12, Size Large

Features:
Concealed 3, Deathtraps, Dock, Grounds (Gargantuan) 2, Habitat, Isolated, Laboratory, Library, Living Space, Personnel, Sealed, Self-repairing 1, Shrine to Hecate 1, Wards 2, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
--------------------
Avian Bestiamorph - PL 4

Strength 0, Stamina 3, Agility 3, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0

Advantages
All-out Attack, Tracking

Skills
Athletics 5 (+5), Close Combat: Unarmed 5 (+8), Intimidation 5 (+5), Perception 4 (+6), Stealth 4 (+7)

Powers
Bestiamorph Physiology
. . Animal Senses: Senses 3 (racial, Acute: Olfactory, Darkvision)
. . Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Wings)

Offense
Initiative +3
Grab, +3 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +8 (DC 15)

Complications
- Identity: Many Bestiamorphs came to exist in the way they do by pissing Circe off in one form or another and having her curse them into the form that they now exist in. They were therefore, originally ordinary human men and women.
- Monstrous: Bestiamorphs look like a cross between a human and an animal that is defined by the type of Bestiamorph that they happen to be. They are the very definition of the term 'monstrous.'

Languages
Greek [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3

Power Points
Abilities 20 + Powers 7 + Advantages 2 + Skills 12 (23 ranks) + Defenses 7 = 48
--------------------
Huntsmen Bestiamorph - PL 4

Strength 3, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0

Advantages
All-out Attack, Tracking

Skills
Athletics 5 (+8), Close Combat: Unarmed 2 (+5), Intimidation 5 (+5), Perception 4 (+6), Stealth 8 (+8)

Powers
Bestiamorph Physiology
. . Animal Senses: Senses 3 (racial, Acute: Olfactory, Darkvision)
. . Running Speed: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)

Offense
Initiative +0
Grab, +3 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Identity: Many Bestiamorphs came to exist in the way they do by pissing Circe off in one form or another and having her curse them into the form that they now exist in. They were therefore, originally ordinary human men and women.
- Monstrous: Bestiamorphs look like a cross between a human and an animal that is defined by the type of Bestiamorph that they happen to be. They are the very definition of the term 'monstrous.'

Languages
Greek [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3

Power Points
Abilities 20 + Powers 5 + Advantages 2 + Skills 12 (24 ranks) + Defenses 10 = 49
--------------------
Satyr Bestiamorph - PL 4

Strength 3, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0

Advantages
All-out Attack, Tracking

Skills
Athletics 5 (+8), Close Combat: Unarmed 2 (+5), Intimidation 5 (+5), Perception 4 (+6), Stealth 4 (+4)

Powers
Bestiamorph Physiology
. . Animal Senses: Senses 3 (racial, Acute: Olfactory, Darkvision)
. . Strong Legs: Leaping 2 (racial, Leap 30 feet at 8 miles/hour)

Offense
Initiative +0
Grab, +3 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Identity: Many Bestiamorphs came to exist in the way they do by pissing Circe off in one form or another and having her curse them into the form that they now exist in. They were therefore, originally ordinary human men and women.
- Monstrous: Bestiamorphs look like a cross between a human and an animal that is defined by the type of Bestiamorph that they happen to be. They are the very definition of the term 'monstrous.'

Languages
Greek [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3

Power Points
Abilities 20 + Powers 5 + Advantages 2 + Skills 10 (20 ranks) + Defenses 10 = 47
--------------------
Serpentine Bestiamorph - PL 4

Strength 3, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0

Advantages
All-out Attack, Chokehold, Improved Hold, Languages 1, Tracking

Skills
Athletics 5 (+8), Close Combat: Unarmed 2 (+5), Intimidation 5 (+5), Perception 4 (+6), Stealth 6 (+6)

Powers
Bestiamorph Physiology
. . Animal Senses: Senses 3 (racial, Acute: Olfactory, Darkvision)
. . Serpent Slither: Movement 1 (racial, Slithering)

Offense
Initiative +0
Grab, +3 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Identity: Many Bestiamorphs came to exist in the way they do by pissing Circe off in one form or another and having her curse them into the form that they now exist in. They were therefore, originally ordinary human men and women.
- Monstrous: Bestiamorphs look like a cross between a human and an animal that is defined by the type of Bestiamorph that they happen to be. They are the very definition of the term 'monstrous.'

Languages
Greek, Parseltongue [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3

Power Points
Abilities 20 + Powers 5 + Advantages 5 + Skills 11 (22 ranks) + Defenses 10 = 51
--------------------
Tauric Bestiamorph - PL 4

Strength 4, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0

Advantages
All-out Attack, Tracking

Skills
Athletics 5 (+9), Close Combat: Unarmed 1 (+4), Intimidation 5 (+5), Perception 4 (+6), Stealth 4 (+4)

Powers
Bestiamorph Physiology
. . Animal Senses: Senses 3 (racial, Acute: Olfactory, Darkvision)
. . Running Speed: Speed 3 (racial, Speed: 16 miles/hour, 250 feet/round)

Offense
Initiative +0
Grab, +3 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Identity: Many Bestiamorphs came to exist in the way they do by pissing Circe off in one form or another and having her curse them into the form that they now exist in. They were therefore, originally ordinary human men and women.
- Monstrous: Bestiamorphs look like a cross between a human and an animal that is defined by the type of Bestiamorph that they happen to be. They are the very definition of the term 'monstrous.'

Languages
Greek [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3

Power Points
Abilities 22 + Powers 6 + Advantages 2 + Skills 10 (19 ranks) + Defenses 10 = 50
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DalkonCledwin
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Misdirection Brainstorm & Notes

Post by DalkonCledwin »

Misdirection
Premise: The art of misdirection is a noble but difficult one. Difficult for almost everyone who pursues it save Harry Potter, that is. Harry is capable of forging illusions so powerful that he can trick the gods themselves. So you have to ask yourself, what chance does a pathetic Dark Lord have against him?
Required Inclusions:
- Harry Potter has been gifted with the ability to create illusions; ones that affect all of the observer’s senses and seem perfectly real.
- Harry must develop a personality suited to one who is a master of illusion. Or in other words, he becomes sneaky and manipulative, though not needlessly cruel.
- One of the earliest applications Harry develops for his powers is the ability to turn himself invisible while projecting a holographic decoy image to distract his opponents.
- Harry must decide to take control of his life, and prevent others from manipulating him.
- While Harry can occasionally work with Dumbledore, he isn’t to willingly serve the old man.
- Harry is to have a good or neutral moral alignment and a light or grey moral alignment.
- Harry is allowed to be romantically paired with anyone who is not dark-aligned.
Preferred Inclusions:
- Crossover with Marvel Comics, with Harry being Loki’s son.
- Harry possessing powers other than illusionism, but those powers being less powerful than his ability to craft illusions.
- Harry going full neutral and starting up a neutral faction within the war between the Light and Dark factions of Wizarding Britain.
Optional Inclusions:
- Harry developing the ability to selectively target his illusions, so that only certain people can see them while they are active.
- Illusionism being a blood-bound gift, similar to Metamorphmagic.
Forbidden Things:
- Harry’s powers evolving to become Reality Warping abilities. They are illusions only.
- Harry utterly and completely changing who he is while taking control of his life.
- Naive Harry, he is a master of illusions for a reason, even when not using illusions he is a master manipulator.
- Dark or Evil!Harry. Even as sneaky as he is, he is still Harry Potter.
- Super-fast personality changes. He can’t perform a one-eighty overnight.
- Harry being romantically involved with a male character.
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DalkonCledwin
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Location: Gallifrey

Harry Potter / MC / Misdirection

Post by DalkonCledwin »

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Art by Cami-Sempai on DeviantArt

Harry James Potter - PL 12
Age: 14 / Height: 5' 7" / Weight: 486 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14

Strength 8, Stamina 8, Agility 4, Dexterity 3, Fighting 3, Intellect 2, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Equipment 4, Extraordinary Effort, Fascinate (Deception), Fast Grab, Fighting Style: Brawling, Fighting Style: Fencing, Inspire 3, Interpose, Languages 1, Leadership, Lionheart 2, Luck 2, Quick Draw, Ranged Attack 5, Second Chance: Resisting Mind Control, Teamwork

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Taunt

Enhanced Advantages
Diehard, Great Endurance

Skills
Acrobatics 4 (+8), Close Combat: Swords 4 (+7), Deception 8 (+14), Expertise (AGL): Riding 8 (+12), Expertise (AWE): Tactics 4 (+10), Expertise: Magic 8 (+10), Insight 4 (+10), Investigation 8 (+10), Perception 8 (+14), Persuasion 4 (+10), Ranged Combat: Magic 6 (+9), Sleight of Hand 4 (+7), Stealth 8 (+12), Treatment 4 (+6)

Powers
Blessings of the Founders
. . Accelerated Healing: Regeneration 2 (bestowed, Every 5 rounds, Advantages: Diehard, Great Endurance)
. . Invulnerabilities: Immunity 10 (accidental, Common Descriptor: All hostile toxins, bacteria and viruses)
Divine Illusionism: Dynamic Array
. . Dancing Lights: Cumulative Affliction 12 ([0 active, 0/60 PP, 2/r], illusory, light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited: to Vision, Sense-dependent: Vision)
. . Hypnotic Strobe: Cumulative Affliction 10 ([0 active, 0/60 PP, 2/r], illusory, light, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Vision)
. . Illuminate: Environment 5 ([0 active, 0/60 PP, 1/r], illusory, light, Light, Radius: 500 feet)
. . Illusion-Casting: Illusion 12 ([0 active, 0/60 PP, 5/r], illusory, Affects: All Sense Types, Area: 15000 cft., DC 22; Illusion Area 2; Limited to Minds, Resistible: Will)
. . Illusory Blast: Damage 12 ([0 active, 0/60 PP, 2/r+2], illusory, DC 27; Alternate Resistance (no cost): Will, Increased Range 2: perception, Variable Descriptor 2: broad group - Illusory Effects; Resistible: Will)
. . Illusory Duplicates: Concealment 12 ([0 active, 0/60 PP, 1/r], illusory, All Senses, Extra Ranks 2; Selective; Limited: to Decoy Images, Resistible: Will, Notes: DC 22 Will Check to Ignore Effect)
. . Illusory Projection: Remote Sensing 16 ([0 active, 0/60 PP, 2/r+1], illusory, Affects: 3 Types, inc. Visual - Visual, Auditory, Olfactory, Range: 250 miles; Dimensional 2: group - Adjacent Dimensions; Noticeable: Illusory Image, Side Effect 2: always - Physical body is defenseless and immobile)
Divine Illusionism: Talents
. . Illusory Shield: Protection 5 (illusory, +5 Toughness; Impervious, Sustained; Resistible: Will, Notes: DC 15 Will Check to Ignore)
Half-Jotunn Physiology
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Gigant Might: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 6 tons, and a lifting strength of 50 tons)
. . Magical Awareness: Senses 4 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magical Awareness)
. . Resistances: Immunity 17 (racial, Common Descriptor: Cold Effects, Damage Effect: Magic Damage, Suffocation (All); Feature: Longevity (He has a lifespan of about 4,200 years); Limited - Half Effect)
. . Scion of a Heavy World: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . True Invulnerability: Impervious Toughness 5 (racial)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Blitsify: Cumulative Affliction 6 (electricity, wizarding, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged)
. . . . Broccium Blicsum: Damage 6 (lightning, wizarding, DC 21; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Notes: From any point above the target(s))
. . . . Expecto Patronum: Progressive Perception Area Affliction 6 (radiant, wizarding, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Move Object 10 (force, wizarding, 25 tons, DC 25; Damaging; Limited: to Disarm Checks or Pushing Targets Away from Harry, Quirk: Damaging Only if Pushing Targets Away from Harry)
. . . . Fulgus: Damage 10 (electricity, wizarding, DC 25; Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 6 (wizarding, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding, DC 26; Dangerous)

Equipment
Potter Manor

Offense
Initiative +8
Blitsify: Cumulative Affliction 6, +14 (DC Will 16)
Broccium Blicsum: Damage 6, +14 (DC 21)
Dancing Lights: Cumulative Affliction 12 (DC Will 22)
Expecto Patronum: Progressive Perception Area Affliction 6 (DC Will 16)
Expelliarmus: Move Object 10, +14 (DC 25)
Fulgus: Damage 10, +14 (DC 25)
Grab, +3 (DC Spec 18)
Hypnotic Strobe: Cumulative Affliction 10 (DC Will 20)
Illusory Blast: Damage 12 (DC Will 27)
Petrificus Totalus: Progressive Affliction 6, +14 (DC Fort/Will 16)
Spattica: Strength-based Damage 3, +7 (DC 26)
Throw, +8 (DC 23)
Unarmed, +3 (DC 23)

Complications
- Court of Popular Opinion: Harry has the unfortunate bad luck to have become famous before he could properly understand the concept. As a result he is often the subject of praise, ridicule and various other related concepts, but which one is largely dependent on what the most recent gossip item related to him happens to be.
- Enemy: The Dark Lord Voldemort would give just about anything in order to be allowed to kill Harry with his own wand, but only if he is able to do so in front of his followers.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads both Harry and those who would share his company into rather harrowing situations.
- Relationship: Through means that Harry really doesn't want to contemplate, he is in reality the son of Loki and James Potter. At the time in question, Loki had been masquerading as Lily Evans, though whether or not Loki, who is still alive, realizes Harry also still lives, is unknown.
- Temper: Harry will often decide on a course of action without properly considering the full repercussions of what it is he plans to do. This is something he has been known to do even when people would try and advise him on the consequences of his decisions.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 10), Will 12

Power Points
Abilities 72 + Powers 142 + Advantages 47 + Skills 41 (82 ranks) + Defenses 23 = 325

--------------------
Potter Manor - PL 12

Toughness 10, Size Huge

Features:
Concealed 1, Defense System, Garage, Grounds, Gym, Laboratory, Library, Living Space, Personnel, Sealed, Workshop

Powers
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Remote Observation, Other Sense Type: Cosmic Senses; Affects Others; Passive)
The Marauder's Map (Easily Removable)
. . Intelligent: Feature 1 (artifice, Notes: The map is intelligent to some degree, and will insult people who try to access it without knowing the proper password to activate the map)
. . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to within Hogwarts & the surrounding grounds, Medium: the Map, Quirk: Only Displays Names & Footsteps)

Power Points
Abilities 3 + Powers 2 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
--------------------
Builder's Comment: As opposed to where I had Thor as Lily, Loki is actually listed as being "Genderfluid", meaning that him being Lily makes a whole lot more sense than it did for Thor. His Lily form will actually be built off the Lady Loki build (i.e. the one where he had Sif level strength), so he'll be a bit more powerful than usual. And yes, Loki's Lily form will be his preferred form when interacting with Harry, when that eventually occurs.
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DalkonCledwin
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Fleur Delacour / MC / Misdirection

Post by DalkonCledwin »

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Fleur Isabelle Delacour - PL 10
Age: 17 / Height: 5' 5" / Weight: 116 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +10

Strength 2, Stamina 4, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 6, Presence 6

General Advantages
Agile Feint, Animal Empathy, Artificer, Assessment, Benefit, Athletics Based on Agility, Benefit, Wealth (well-off), Connected, Daze (Deception), Defensive Attack, Evasion, Fascinate (Deception), Great Endurance, Interpose, Languages 1, Lionheart, Move-by Action, Power Attack, Quick Draw, Ranged Attack 7, Second Chance: Acrobatics Checks for Tumbling, Skill Mastery: Deception, Taunt, Teamwork, Trance

Enhanced Advantages
Attractive 2

Skills
Acrobatics 8 (+12), Athletics 4 (+8), Close Combat: Whips 4 (+10), Deception 8 (+14), Expertise (AGL): Dancing 8 (+12), Expertise (AWE): Popular Culture 4 (+10), Expertise: Magic 8 (+10), Insight 8 (+14), Intimidation 4 (+10), Perception 4 (+10), Persuasion 8 (+14), Treatment 8 (+10)

Powers
Rosewood & Veela Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 10 (wizarding, 4 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (radiant, wizarding, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 Effect Ranks; Limited: to Unnatural Creatures, Limited: to Holding Targets at Bay, Limited Degree, Tiring)
. . . . Finite: Nullify 6 (wizarding, Counters: Magic, DC 16; Broad, Increased Duration: concentration, Simultaneous)
. . . . Incendio Duo: Burst Area Damage 10 (fire, wizarding, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Incendio Frusta: Concentration Cumulative Affliction 6 (fire, wizarding, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Concentration, Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . . . Incendio Tria: Cone Area Damage 10 (fire, wizarding, DC 25; Cone Area 2: 120 feet cone, DC 20, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Incendio: Damage 10 (fire, wizarding, DC 25; Increased Range: ranged)
. . . . Reducto: Weaken 6 (force, wizarding, Affects: Toughness, Resisted by: Will, DC 16; Affects Objects Only, Increased Range: ranged)
. . . . Somnus: Concentration Cumulative Affliction 6 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 6 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Veela Physiology
. . Expanded Awareness: Senses 11 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Detect: Emotions [Mental] 2: ranged, Extended: Vision 1: x10, Low-light Vision, Radius (Type): Mental Senses)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Longevity: Feature 1 (racial, Notes: Fleur has an expected lifespan of about 850 years)
. . Resistances: Immunity 10 (racial, Custom: Mind Control 5, Custom: Immune-System Effects 5; Limited - Half Effect)
. . Wakefulness: Immunity 2 (racial, Uncommon Descriptor: The "Asleep" Condition)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Presence: Cumulative Perception Area Affliction 10 (racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative, Insidious, Reaction 3: reaction; Limited: to Humanoids, Limited: Targets must have been able to feel sexual attraction towards Fleur's Beauty Form)
. . . . PassionFyre: Damage 8 (extradimensional, fire, DC 23; Increased Range: ranged, Secondary Effect)
. . . . Scaly Tough: Protection 5 (racial, +5 Toughness; Impervious)
. . . . Scaly Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . . . Talons: Strength-based Damage 2 (slashing, DC 19; Split: 2 targets)
. . Beauty Form (Activation: Move Action)
. . . . Disarming Beauty: Protection 5 (racial, +5 Toughness, Advantages: Attractive 2; Impervious, Sustained; Resistible: Will, Notes: DC 15 Will Check to Ignore Effect)
. . . . The Allure: Cumulative Perception Area Affliction 10 (racial, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative, Insidious, Reaction 3: reaction; Limited: to Humanoids, Limited: Potential Targets must be capable of feeling sexual attraction towards Fleur)

Offense
Initiative +4
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Fearsome Presence: Cumulative Perception Area Affliction 10 (DC Will 20)
Finite: Nullify 6, +10 (DC Will 16)
Grab, +6 (DC Spec 12)
Incendio Duo: Burst Area Damage 10 (DC 25)
Incendio Frusta: Concentration Cumulative Affliction 6, +10 (DC Will 16)
Incendio Tria: Cone Area Damage 10 (DC 25)
Incendio: Damage 10, +10 (DC 25)
PassionFyre: Damage 8, +10 (DC 23)
Reducto: Weaken 6, +10 (DC Will 16)
Somnus: Concentration Cumulative Affliction 6, +10 (DC Will 16)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Talons: Strength-based Damage 2, +6 (DC 19)
The Allure: Cumulative Perception Area Affliction 10 (DC Will 20)
Throw, +10 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Motivation: Recognition: Half the reason Fleur has joined the Triwizard Tournament, is because she desires to be recognized as more than 'just another Veela.'
- Mythic Weakness: Veela are actually a type of Fey, and are therefore vulnerable to iron. Such objects inflict a Rank 5 Fortitude resisted Affliction that has a 1st Degree of Dazed, a 2nd Degree of Stunned and a 3rd Degree of Incapacitated when used against a Veela. This is in addition to anything else the iron in question might otherwise be capable of doing to them.
- Phobia: Fleur is absolutely TERRIFIED of brooms, despite the fact that she grew up within the Wizarding World. She is not however, terrified of magical creatures that are large enough to carry passengers and which can fly... Unless they happen to be a highly dangerous sort of magical creature.
- Relationship: Fleur and her sister, Gabrielle are incredibly close, and Fleur would be utterly devastated if anything were to ever happen to Gabrielle. She would also do literally anything it took in order to protect her sister's virtue until such a time as her sister is old enough to properly process such concepts.

Languages
English, French [Native]

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9 (Imp. 5), Will 10

Power Points
Abilities 66 + Powers 130 + Advantages 30 + Skills 38 (76 ranks) + Defenses 18 = 282
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DalkonCledwin
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Daphne Greengrass / MC / Misdirection

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 10
Age: 14 / Height: 5' 6" / Weight: A Deceptive 3,720 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +12

Strength 8, Stamina 8, Agility 3, Dexterity 2, Fighting 3, Intellect 5, Awareness 4, Presence 6

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment 2, Fascinate (Deception), Favored Environment: Snow & Ice, Inspire 3, Interpose, Languages 3, Leadership, Lionheart 2, Mind Over Body, Move-by Action, Power Attack, Quick Draw, Ranged Attack 2, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Second Chance: Resisting Mind Control, Skill Mastery: Insight, Speed of Thought, Takedown 2, Taunt, Teamwork, Trance, Well-informed

Enhanced Advantages
Diehard, Great Endurance

Skills
Acrobatics 4 (+7), Athletics 4 (+12), Close Combat: Ice Weapons 4 (+7), Deception 8 (+14), Expertise: Magic 8 (+13), Expertise: Norse Mythology 8 (+13), Expertise: Politics 8 (+13), Insight 12 (+16), Intimidation 4 (+10), Perception 4 (+8), Persuasion 8 (+14), Ranged Combat: Magic 6 (+8), Stealth 4 (+7), Treatment 4 (+9)

Powers
Ice Princess: Dynamic Array
. . Conjure Snowstorm: Environment 10 ([0 active, 0/40 PP, 4/r], weather, Cold (Extreme), Impede Movement (1 rank), Visibility (-2), Radius: 2 miles)
. . Ice Columns: Line Area Damage 8 ([0 active, 0/40 PP, 4/r], ice, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Secondary Effect; Limited: Daphne and all targets must be touching the same surface)
. . Ice Weapons: Strength-based Damage 2 ([0 active, 0/40 PP, 1/r+1], ice, DC 25; Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Seduction: Cumulative Affliction 8 ([0 active, 0/40 PP, 1/r+1], talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious; Limited: to Male Targets, Limited: to Humanoids, Sense-dependent: Auditory)
Jotun Physiology
. . Arctic Freedom: Movement 3 (racial, Environmental Adaptation: Snow, Environmental Adaptation: Ice, Trackless: Vision 1; Quirk: Trackless only on Snow or Ice)
. . Dense Flesh: Protection 1 (racial, +1 Toughness)
. . Expanded Awareness: Senses 6 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Infravision, Low-light Vision, Radius: Magical Awareness)
. . Fast Healing: Regeneration 1 (racial, Every 10 rounds, Advantages: Diehard, Great Endurance)
. . Glacier Waif: Density Growth 5 (racial, +5 STR, +5 STA, +5 mass ranks, -1 speed ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 11 (racial, Common Descriptor: Cold Effects, Disease; Feature: Longevity (Daphne has a projected lifespan of about 8,300 years))
. . Super-Endurance: Immunity 4 (racial, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: Limited to no more than 30 minutes at a time)
. . True Invulnerability: Impervious Toughness 5 (racial)
Laurel & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 6 (force, wizarding, 3200 lbs., DC 21; Damaging; Limited: to Disarm Checks or Pushing Targets Away from Daphne, Quirk: Damaging Only if Pushing Targets Away from Daphne)
. . . . Glacius Duo: Damage 10 (cold, wizarding, DC 25; Increased Range: ranged)
. . . . Glacius Tria: Cumulative Cone Area Affliction 6 (ice, wizarding, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative, Extra Condition, Feature: Extraordinary Effort for +2 Effect Ranks; Tiring)
. . . . Glacius Virilis: Progressive Affliction 10 (cold, wizarding, 1st degree: Dazed and Impaired, 2nd degree: Stunned and Defenseless, Resisted by: Dodge, Overcome by Fortitude, DC 20; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Obliviate: Concentration Cumulative Affliction 6 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged)
. . . . Purdictus: Damage 6 (force, wizarding, DC 21; Increased Range: ranged, Multiattack; Diminished Range 2)
Tricks of the Trade
. . Occlumens: Impervious Will 10 (wizarding; Sustained)

Expanded Equipment
Enchanted Bindi
. . A Comforting Form: Morph 1 (artifice, +20 Deception checks to disguise; Single form, Notes: Daphne uses this power effect to hide the fact that her natural skin tone is a pale blue color)
Enchanted Robes
. . Wonders of the Cooling Charm: Immunity 1 (artifice, Environmental Condition: Heat; Limited - Half Effect)

Equipment
Enchanted Bindi, Enchanted Robes

Offense
Initiative +5
Expelliarmus: Move Object 6, +10 (DC 21)
Glacius Duo: Damage 10, +10 (DC 25)
Glacius Tria: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)
Glacius Virilis: Progressive Affliction 10, +10 (DC Will 20)
Grab, +3 (DC Spec 18)
Ice Columns: Line Area Damage 8 (DC 23)
Ice Weapons: Strength-based Damage 2, +7 (DC 25)
Obliviate: Concentration Cumulative Affliction 6, +10 (DC Will 16)
Purdictus: Damage 6, +10 (DC 21)
Seduction: Cumulative Affliction 8 (DC Will 18)
Throw, +4 (DC 23)
Unarmed, +3 (DC 23)

Complications
- Demeaning Perception: Despite how unattractive male Jotun tend to be, the female half of the species tend to be among the most gorgeous specimens of feminine beauty in the entire cosmos, and tend to flaunt this fact to the Nth Degree. This tends to cause them to attract what in some cases might be unwanted attention, and will often cause people to draw conclusions about them that might not be 100% accurate.
- Motivation: Thrills: As cold as her personality seems to be, you'd never suspect that Daphne is an adrenaline junkie. Unfortunately, she can't really join the Quidditch Team, as they don't make Brooms that are capable of supporting her absurdly dense biomass, and as such has been unable to satisfy her desire for thrills much, if at all, while attending Hogwarts.
- Mythic Weakness: Daphne is at a -5 Circumstance Penalty when attempting to resist the effects of Fire or Heat-based attacks. Furthermore, if not for her Enchanted Robes, Daphne would consider the Environmental effect known as "Intense Heat" (which is roughly equivalent to 90-100 degrees Fahrenheit) to be equivalent to "Extreme Heat" (or approximately 134 degrees Fahrenheit). This is in contrast to Harry, who as a mere Half-Jotun, lacks such a weakness.
- Relationship: Daphne was born on Earth after her badly injured birth mother came to Earth seeking asylum for her soon to be born child due to an ongoing war between the Jotun and Dark Elves. That asylum was granted by Cygnus and Elizabeth Greengrass, who were the owners of the property where the vessel Daphne's mother had used crash landed. After her birth mother perished in childbirth, Daphne was adopted by the Greengrasses, and would later gain an adoptive sister by the name of Astoria.
- Reputation: For being as cold and aloof as her elemental alignment would lead you to believe that she should be.

Languages
English [Native], French, German, Icelandic, Nynorsk

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 9 (Imp. 5), Will 10 (Imp. 10)

Power Points
Abilities 58 + Powers 130 + Advantages 45 + Skills 43 (86 ranks) + Defenses 24 = 300

--------------------
Build Comments: This is not a re-imagining of what a female Jotun would be like. Rather, this version of Daphne is loosely based upon character of Atali, from "The Frost-Giant's Daughter" a Conan the Barbarian short story. The basic notion that female Jotun are attractive is also supported by the source mythology. It may also be supported in the MCU, since you never really see the female Jotun, leading one to assume they are either so attractive they have to be cloistered or so repulsive they aren't fit for company.
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DalkonCledwin
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Aetherwind Knight Brainstorm & Notes

Post by DalkonCledwin »

Aetherwind Knight
Premise: No one expected a boy who lacked magic, as Harry Potter apparently did, to soar to such unprecedented heights as he has now done. They also clearly weren’t expecting to ever need to beg him to be their savior either, but look where that has led them.
Required Inclusions:
- This scenario must involve a Wrong-Girl-Who-Lived.
- Harry must be a mutant, and also seemingly a squib in the aftermath of Voldemort’s attack.
- At some point prior to the story, or during the prologue, Harry must run away from the House of Potter or the Dursley family (wherever he is living at the time his sibling is declared the WCWL).
- While living on the streets, Harry must meet and befriend Emma Frost.
- Emma must help Harry, either by bringing him supplies or else by bringing him home with her.
- When Emma eventually joins the Hellfire Club as the White Queen, Harry must also join it as her White Knight (or what is otherwise known as her personal assistant or bodyguard).
- The eventual primary pairing for this fic must be Harry / Emma.
- When it is discovered that Harry is the one prophesied to defeat Voldemort, Emma must return with him to Great Britain to assist him in doing just that.
Preferred Inclusions:
- Harry uses his mutant powers to save Emma’s life when they first meet.
- Harry’s mutant powers being those of Aerokinesis, the ability to manipulate the air.
- Harry having the ability to fly, and having a tendency to take off from great heights, prompting Emma to at least once complain about how much she hates it when he does such things.
- Emma and Harry joining the X-Men, or otherwise Generation X when the latter is founded.
- The fic involving a younger Emma who is involved with the Hellfire Club in order to take it over and mold into being a better organization.
Optional Inclusions:
- Included within Harry’s Aerokinesis abilities is an affinity for avian creatures that causes them to see him as either a friend, trusted confident, and/or ruler. This includes Veela.
- The fic being partially modeled after Earth-1610, with Emma and Harry starting a rival school for mutants to the Xavier Institute that has government sanction and which seeks to help Mutantkind become more mainstream.
Forbidden Things:
- Harry being romantically involved with anyone male.
- Harry the Emo Doormat.

--------------------
Builder's Comment: Yes, I know I've tried this one a lot, but this version actually gives me a way to get Harry across the Atlantic Ocean that doesn't sound forced (at least to me).
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Aetherwind Knight / MC / Aetherwind Knight

Post by DalkonCledwin »

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Aetherwind Knight (Harry Potter) - PL 12
Age: 16 / Height: 5' 10" / Weight: 171 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12

Strength 2, Stamina 4, Agility 6, Dexterity 5, Fighting 4, Intellect 3, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Beloved: Emma Frost, Benefit, Readied Rituals 6: Banishment, Cure, Dispel, Guise (Xavier), Sending, Ward, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Diehard, Equipment 2, Fascinate (Intimidation), Fast Grab, Fighting Style: Karate, Fighting Style: Krav Maga, Grabbing Finesse, Great Endurance, Improved Grab, Inspire 2, Interpose, Languages 3, Leadership, Lionheart 2, Move-by Action, Redirect, Ritualist, Second Chance: Resisting Mind Control, Set-up, Startle, Teamwork, Ultimate Effort: Toughness Checks

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack

Skills
Acrobatics 4 (+10), Athletics 4 (+6), Close Combat: Grab 6 (+10), Deception 4 (+10), Expertise (AGL): Riding 4 (+10), Expertise (PRE): Acting 8 (+14), Expertise: Business/Finance 8 (+11), Expertise: Magic 8 (+11), Expertise: Politics 8 (+11), Insight 8 (+14), Intimidation 8 (+14), Investigation 4 (+7), Perception 8 (+14), Persuasion 4 (+10), Ranged Combat: Aerokinesis 7 (+12), Stealth 4 (+10), Technology 4 (+7), Treatment 4 (+7)

Powers
Air Manipulation: Array
. . Aerokinesis: Move Object 12 (air, 100 tons)
. . Cyclone: Concentration Burst Area Affliction 10 (wind, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)
. . Hurricane Force: Cylinder Area Move Object 12 (wind, 100 tons, DC 27; Cylinder Area 3: 120 feet cylinder, DC 22, Damaging, Feature: Extraordinary Effort for +2 Effect Ranks; Concentration, Tiring)
. . Solidify Air: Create 8 (air, Volume: 250 cft., DC 18; Impervious, Movable, Selective; Proportional)
. . Suffocation: Progressive Affliction 10 (air, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged, Progressive)
. . Whirlwind: Cloud Area Deflect 10 (wind; Cloud Area 2: 30 feet radius sphere, DC 20, Feature: May use Extraordinary Effort for +2 Effect Ranks when redirecting or reflecting fire-based powers, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Wind Bullets: Damage 10 (air pressure, DC 25; Increased Range: ranged, Multiattack)
. . Wind Cutter: Damage 10 (wind, DC 25; Increased Range: ranged, Penetrating 10)
. . Wind Eddy: Burst Area Nullify 12 (wind, Counters: Aerodynamic Flight effects, DC 22; Burst Area: 30 feet radius sphere, DC 22, Broad, Increased Duration: concentration, Simultaneous; Distracting)
Empowered Squib Physiology
. . Air Shield: Protection 6 (air pressure, +6 Toughness; Impervious, Sustained)
. . Air Supply: Immunity 2 (air, Suffocation (All); Sustained)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magic Awareness)
. . Strong Vitality: Immunity 2 (racial, Aging, Disease; Limited - Half Effect)
. . Wind-Riding: Flight 10 (wind, Speed: 2000 miles/hour, 4 miles/round)

Expanded Equipment
X-Men Uniform
. . Armored Padding: Impervious Toughness 4 (unstable molecules, armor; Feature: +2 Circumstance Bonus on attempts to resist effects of Hot & Cold environments, Feature: Commlink (250 mile range), Feature: GPS Tracking Device)
. . Detection Scrambler: Concealment 1 (unstable molecules, armor, Other Sense: Technological Mutant Detection)

Equipment
X-Men Uniform

Offense
Initiative +6
Aerokinesis: Move Object 12, +12 (DC 22)
Cyclone: Concentration Burst Area Affliction 10 (DC Fort/Will 20)
Grab, +10 (DC Spec 15)
Hurricane Force: Cylinder Area Move Object 12 (DC 27)
Suffocation: Progressive Affliction 10, +12 (DC Fort 20)
Throw, +5 (DC 17)
Unarmed, +4 (DC 17)
Wind Bullets: Damage 10, +12 (DC 25)
Wind Cutter: Damage 10, +12 (DC 25)
Wind Eddy: Burst Area Nullify 12 (DC Will 22)

Complications
- Enemies: There are a number of people who would either like to use Harry to their own advantage, such as Albus Dumbledore, or else to kill Harry where he stands, such as the Dark Lord Voldemort.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Harry is the boyfriend of Emma Frost, and also the brother of the so-called Girl Who Lived, Rosalind Potter.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], French, Japanese, Parseltongue

Defense
Dodge 14, Parry 14, Fortitude 6, Toughness 10 (Imp. 10/4), Will 12

Power Points
Abilities 72 + Powers 100 + Advantages 49 + Skills 53 (105 ranks) + Defenses 26 = 300

--------------------
Readied Rituals
. . Banishment: Nullify 8 (ritual magic, Counters: Summon Effects, DC 18, Notes: Preparation 32 hours • Performance 80 minutes • DC 18)
. . Cure: Healing 3 (ritual magic, Notes: Preparation 24 hours • Performance 60 minutes • DC 16)
. . Dispel: Nullify 5 (ritual magic, Counters: Magical Effects, DC 15; Broad, Simultaneous; Reduced Range: close, Notes: Preparation 40 hours • Performance 100 minutes • DC 20)
. . Guise: Morph 1 (ritual magic, +20 Deception checks to disguise; Single form, Notes: Charles Xavier's Form; Preparation 20 hours • Performance 50 minutes • DC 15)
. . Sending: Mental Communication 4 (ritual magic; Concentration, Limited: to a message no longer than a paragraph, Notes: Anywhere on Earth; Preparation 16 hours • Performance 40 minutes • DC 14)
. . Ward: Concentration Burst Area Affliction 8 (ritual magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration; Limited: to Unnatural Creatures, Limited: to Warding Off, Notes: Preparation 32 hours • Performance 80 minutes • DC 18)
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DalkonCledwin
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Location: Gallifrey

White Queen / MC / Aetherwind Knight

Post by DalkonCledwin »

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Art by NeoArtCorE on DeviantArt

White Queen (Emma Frost) - PL 12
Age: 17 / Height: 5' 8" / Weight: 136 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +12

Strength 0, Stamina 4, Agility 3, Dexterity 2, Fighting 3, Intellect 5, Awareness 8, Presence 6

General Advantages
Attractive 2, Badgirl, Beloved: Harry Potter, Benefit, Wealth 3 (millionare), Close Attack 3, Connected, Contacts, Daze (Deception), Defensive Attack, Eidetic Memory, Equipment 2, Fascinate (Deception), Grabbing Finesse, Improved Grab, Influential, Inspire 3, Jack-of-all-trades, Languages 2, Leadership, Lionheart, Set-up 2, Skill Mastery: Deception, Taunt, Teamwork, Well-informed

Enhanced Advantages
Evasion 2, Improved Defense, Improved Initiative

Skills
Acrobatics 8 (+11), Athletics 4 (+4), Close Combat: Grab 6 (+9), Deception 8 (+14), Expertise (AGL): Dancing 4 (+7), Expertise: Administration 8 (+13), Expertise: Business/Finance 8 (+13), Expertise: Psychology 8 (+13), Insight 8 (+16), Investigation 4 (+9), Perception 8 (+16), Persuasion 8 (+14), Stealth 4 (+7), Technology 4 (+9), Treatment 4 (+9)

Powers
Dynamic Forms: Array
. . Organic Diamond Form (Activation: Move Action)
. . . . Diamond Constitution: Immunity 25 (morphic, Common Descriptor: Mental Effects, Damage Effect: Corrosive Damage, Damage Effect: Electrical Damage, Environmental Condition: Cold, Environmental Condition: Heat, Starvation & Thirst, Suffocation (All); Side Effect 2: always - In addition to being immune to mental effects, Emma's emotions are numbed to virtual nonexistence [10 ranks only])
. . . . Hyper-Strength: Enhanced Strength 11 (morphic, +11 STR; Limited to Lifting [3 ranks only], Notes: Has a punching strength of 6 tons, and a lifting strength of 50 tons)
. . . . Transformed Toughness: Protection 11 (morphic, +11 Toughness; Impervious; Side Effect 2: always - Emma is incapable of using effects with the Psychic descriptor while in this form)
. . Psionic Form (Activation: Move Action)
. . . . Madame Frost: Comprehend 2 (psychic, Spirits - Communicate, Spirits - Medium)
. . . . Mental Awareness: Senses 7 (psychic, Acute: Detect Mutants, Awareness: Living Creatures [Mental], Counters Concealment: Astral Bodies [Visual], Detect: Mutans [Mental] 2: ranged, Radius: Detect Mutants; Dimensional: dimension - the Astral Dimension)
. . . . Precognitive Dodge: Enhanced Trait 7 (psychic, Dodge +7 (+16); Resistible: Will, Notes: Adversary gains a DC 17 Will Check to ignore effect)
. . . . Precognitive Parry: Enhanced Trait 7 (psychic, Parry +7 (+16); Resistible: Will, Notes: Adversary gains a DC 17 Will Check to ignore effect)
. . . . Precognitive Reactions: Enhanced Trait 8 (psychic, Toughness +4 (+8), Advantages: Evasion 2, Improved Defense, Improved Initiative; Resistible: Will, Notes: Adversary gains a DC 18 Will Check to ignore effect)
. . . . Psi-Screen I: Impervious Will 12 (psychic; Sustained)
. . . . Telepathy: Mental Communication 4 (psychic; Subtle: encrypted)
Empowered Muggle Physiology
. . Strong Vitality: Immunity 2 (racial, Aging, Disease; Limited - Half Effect)
Telepathic Mastery: Array
. . Detect Thoughts: Cumulative Effortless Mind Reading 12 (psychic, DC 22; Cumulative, Effortless)
. . Induce Phantom Pain: Cumulative Affliction 12 (psychic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 22; Cumulative, Extra Condition; Limited Degree)
. . Memory Manipulation: Concentration Cumulative Affliction 12 (psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Distracting)
. . Mental Blast: Damage 12 (psychic, DC 27; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mind Control: Concentration Cumulative Affliction 12 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Distracting, Instant Recovery)
. . Psi-Screen II: Burst Area Nullify 12 (psychic, Counters: Psionic Magic or Psychic Descriptors, DC 22; Burst Area: 30 feet radius sphere, DC 22, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . Psychic Surgery: Healing 12 (psychic; Increased Range 2: perception, Persistent, Restorative; Limited: to Others Only)
. . Sensory Link: Remote Sensing 14 (psychic, Affects: All Types, Range: 60 miles; Limited: to Subjects of Mental Communication, Medium: The Targeted Subject's Senses)
. . Telepathic Camouflage: Illusion 12 (psychic, Affects: Two Sense Types - Visual, Area: 4000 cft., DC 22; Selective; Limited: to creating telepathic disguises, Resistible: Will)
. . Telepathic Cloak: Burst Area Concealment 12 (psychic, Extra Ranks 9, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 22)
. . Telepathic Hallucination: Concentration Cumulative Affliction 12 (psychic, 1st degree: Impaired, Dazed, 2nd degree: Disabled, Stunned, 3rd degree: Unaware, Paralyzed, Resisted by: Will, DC 22; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Distracting, Instant Recovery)

Expanded Equipment
X-Men Uniform
. . Armored Padding: Impervious Toughness 4 (unstable molecules, armor; Feature: +2 Circumstance Bonus on attempts to resist effects of Hot & Cold environments, Feature: Commlink (250 mile range), Feature: GPS Tracking Device)
. . Detection Scrambler: Concealment 1 (unstable molecules, armor, Other Sense: Technological Mutant Detection)

Equipment
X-Men Uniform

Offense
Initiative +7
Detect Thoughts: Cumulative Effortless Mind Reading 12 (DC Will 22)
Grab, +12 (DC Spec 12)
Induce Phantom Pain: Cumulative Affliction 12, +12 (DC Will 22)
Memory Manipulation: Concentration Cumulative Affliction 12 (DC Will 22)
Mental Blast: Damage 12 (DC Will 27)
Mind Control: Concentration Cumulative Affliction 12 (DC Will 22)
Psi-Screen II: Burst Area Nullify 12 (DC Will 22)
Telepathic Hallucination: Concentration Cumulative Affliction 12 (DC Will 22)
Throw, +2 (DC 15)
Unarmed, +6 (DC 15)

Complications
- Demeaning Perception: Emma isn't afraid to flaunt her feminine attributes, which sometimes causes unwanted attention and allows others to make ill-informed judgments regarding her character.
- Motivation: Doing Good: Emma is trying to make the world a better place for all, whether that be Mutants, Witches and Wizards, Squibs or ordinary people.
- Relationship: Emma is Harry Potter's boyfriend, but also the middle sister between Adrienne and Cordelia Frost. She is therefore, also the daughter of Winston and Hazel Frost, two people who won't ever win the Parent of the Year award, even if they aren't remotely close to being as terrible a set of parents as Harry's seem to be
- Weakness: Emma can't use her psychic powers on her immediate family members. On the plus side, her sisters (who are also mutants), can't use their own psychic powers on Emma; they can unfortunately use them on Harry.

Languages
English [Native], French, Japanese

Defense
Dodge 16/9, Parry 16/9, Fortitude 8, Toughness 8/4 (Imp. 4), Will 12 (Imp. 12)

Power Points
Abilities 62 + Powers 113 + Advantages 35 + Skills 47 (94 ranks) + Defenses 20 = 277
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DalkonCledwin
Posts: 6970
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Dazzler / MC / Aetherwind Knight

Post by DalkonCledwin »

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Art by Forty-Fathoms on DeviantArt

Dazzler (Alison Blaire) - PL 10
Age: 17 / Height: 5' 8" / Weight: 115 lbs
Hair Color: Strawberry Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +10

Strength 1, Stamina 4, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 6, Presence 6

General Advantages
Assessment, Attractive 2, Beginner's Luck, Benefit, Wealth 2 (independently wealthy), Daze (Deception), Defensive Attack, Defensive Roll 2, Disarming (DC 18), Equipment 1, Evasion, Fascinate (Deception), Inspire 5, Languages 1, Leadership, Luck 2, Move-by Action, Ranged Attack 3, Seize Initiative, Set-up 3, Teamwork, Ultimate Effort: Aim

Enhanced Advantages
Extraordinary Effort, Power Attack

Skills
Acrobatics 8 (+11), Athletics 4 (+5), Close Combat: Roller Skates 4 (+7), Deception 8 (+14), Expertise (AGL): Dancing 8 (+11), Expertise (AGL): Roller-Skating 4 (+7), Expertise (AWE): Popular Culture 8 (+14), Expertise (PRE): Music 8 (+14), Expertise: Current Events 8 (+10), Insight 8 (+14), Perception 4 (+10), Persuasion 8 (+14), Ranged Combat: Light Control 6 (+8), Technology 4 (+6)

Powers
Dazzling Light Control: Array
. . Banish Darkness: Burst Area Nullify 9 (light, Counters: Darkness, DC 19; Burst Area: 30 feet radius sphere, DC 19, Simultaneous)
. . Dazzle: Cumulative Affliction 9 (light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Limited: Visual Senses, Sense-dependent: Vision)
. . Dazzling Burst: Burst Area Affliction 9 (light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Burst Area 5: 500 feet radius sphere, DC 19; Limited: to Visual Senses, Sense-dependent: Vision, Tiring)
. . Dazzling Light: Environment 4 (light, Light, Radius: 250 feet)
. . Holograms: Illusion 10 (light, Affects: Two Sense Types - Visual, Area: 1000 cft., DC 20)
. . Hypnotic Pattern: Concentration Perception Area Affliction 9 (light, 1st degree: Entranced, Resisted by: Will, DC 19; Perception Area: DC 19 - Visual, Concentration, Insidious; Limited Degree 2)
. . Laser Beam: Damage 9 (light, DC 24; Increased Range: ranged)
. . Party Fog Field: Burst Area Concealment Attack 4 (light, All Visual Senses, DC 14; Burst Area: 30 feet radius sphere, DC 14, Attack: Fortitude)
. . Soothing Light: Perception Area Nullify 9 (light, Counters: Emotion Effects, DC 19; Perception Area: DC 19 - Visual, Effortless, Simultaneous)
Empowered Muggle Physiology
. . Bring on the Noise: Enhanced Trait 2 (racial, Advantages: Extraordinary Effort, Power Attack; Limited: Requires exposure to decibels of sound exceeding that which can be found on a subway)
. . Heads Up Display: Feature 1 (light, Notes: Alison can create minor, static holographic images within arm’s reach and with no more than a volume rank 1 in size [about a cubic foot])
. . Human Flashlight: Feature 1 (light, Notes: Alison can emit a directed cone or beam of light at will, as if she carried a powerful flashlight at all times)
. . Limelight: Feature 1 (light, Notes: Alison has a personal “spotlight” that can illuminate her at will and will follow her movements, putting her in a continuous “pool” of light that is no more than a distance rank –2 [6 feet] across)
. . Mood Lighting: Feature 1 (light, Notes: Alison can generate and refract light around her to create a harmless, shimmering “light show” of color, good for circumstance bonuses to interaction skills in situations where it can impress others)
. . Resistances: Immunity 26 (racial, Common Descriptor: Light Effects, Common Descriptor: Sonic Effects, Environmental Condition: Sunlight, Sensory Affliction Effects; Limited - Half Effect [10 ranks only], Notes: Immunity to Light effects is limited to half-effect)
. . Strong Vitality: Immunity 2 (racial, Aging, Disease; Limited - Half Effect, Notes: Immunity to sunlight is not limited to half-effect)


Roller Skates
. . Groovy Wheels: Speed 1 (equipment, Speed: 4 miles/hour, 60 feet/round)
. . Roller Strike: Strength-based Damage 2 (slashing, DC 18; Dangerous)

Equipment
Roller Skates

Offense
Initiative +3
Banish Darkness: Burst Area Nullify 9 (DC Will 19)
Dazzle: Cumulative Affliction 9, +11 (DC Fort 19)
Dazzling Burst: Burst Area Affliction 9 (DC Fort 19)
Grab, +3 (DC Spec 11)
Hypnotic Pattern: Concentration Perception Area Affliction 9 (DC Will 19)
Laser Beam: Damage 9, +11 (DC 24)
Party Fog Field: Burst Area Concealment Attack 4 (DC Fort 14)
Roller Strike: Strength-based Damage 2, +7 (DC 18)
Soothing Light: Perception Area Nullify 9 (DC Will 19)
Throw, +5 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Enemy: Alison is apparently a Power Puff Girl, because one of her biggest enemies is none other than Mojo-Jojo... "What do you mean that isn't actually his name, Ali?"
- Fame: Alison has managed to secure at least one major success in the world of pop music, and is easily recognized because of this fact.
- Plot Device: As a Power Stunt, Alison can release a sonic burst immediately after absorbing a sonic attack. This would be a damage effect with a Rank 3 Burst Radius. The actual effect rank used for the damaging portion of the effect is the same as the sonic attack's effect rank if it had been Impaired. So for instance, if she were to use this stunt immediately after being hit by Black Bolt's voice, she would release a Rank 20 Sonic burst due to the fact that his voice is Rank 22.
- Power Loss: Dazzler's powers are considered to be Impaired unless she is in an environment that is at least as noisy as a subway. They are treated as though they were Disabled if she finds herself limited to the normal background noises of mother nature. Finally, they become Debilitated if she finds herself in an environment of complete silence. The "Bring the Noise" effect can only be used in an environment that has sound levels on par to the Solid Rocket Boosters and Main Engine of one of NASA's Shuttle-craft during a launch procedure. It is worth noting, that Dazzler is one of the only people in existence who is completely immune to Black Bolt's voice.

Languages
English [Native], Spanish

Defense
Dodge 14, Parry 14, Fortitude 6, Toughness 6/4, Will 10

Power Points
Abilities 54 + Powers 71 + Advantages 36 + Skills 45 (90 ranks) + Defenses 28 = 234
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
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It Has Begun Brainstorm & Notes

Post by DalkonCledwin »

It Has Begun
Premise: “As we walk in a straight line / Down into the dirt with a landslide approaching / But nothing could ever stop us / From stealing our own place in the sun / We will face the odds against us / And run into the fear we run from / It has begun / It has begun / It has begun / It has begun / It has begun!”
Required Inclusions:
- Harry must be the half-demon son of Trigon. The circumstances of Harry’s conception are up to the author to determine.
- In this fic, Raven will be Trigon’s first and only daughter, not his firstborn child. Furthermore, Harry must be at least two years older than Raven.
- When angry, Harry must develop some demonic characteristics. This will most probably take the form of a second pair of glowing green eyes.
- Harry must possess the same Demonic Empathy as Raven, only at a higher level than she possesses it at due to having trained in its use for longer.
- Harry must also possess enhanced strength, speed, durability and intelligence.
- Harry must start off as a solo-hero, but must also be asked to join the Justice League soon after it is officially founded.
- Trigon must at some point in time, attempt to utilize Harry through which to conquer Earth. Only after Trigon fails in this attempt will he turn his attention to his daughter.
- After Trigon fails to use Harry to conquer the Earth, he must track down Raven and provide her shelter and mentor her in how to be a heroine.
- Harry must be one of the more ruthless heroes towards villains he perceives as being irredeemable, though by the same token, he must be willing to forgive the redeemable ones.
- Harry must be paired with at least one of the following: Wonder Woman, Hawkgirl or Black Canary
Preferred Inclusions:
- Including some of the events of the DCAU Movies and/or Injustice: Gods Among Us.
- Using one of the DCAU TV Shows and/or a Comic Series as a base for the fic.
- Harry’s superhero outfit being some form of armor.
- Harry’s emotional restraint being worse than Raven’s.
- Harry dropping out of Hogwarts in order to care for his sister.
- Due to being the Lord of multiple Houses, Harry being ‘required’ to take multiple wives so that the bloodlines of each of those houses will continue on to the next generation.
Optional Inclusions:
- Harry picking a code name that is a type of bird.
- Harry being taken under the wing of one of Earth’s magic users.
- Bashing of bashable people.
Forbidden Things:
- Harry being romantically paired with a male character.
- Harry the Weak Emo Doormat.
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