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Harry James Potter - PL 10
Age: 18 / Height: 5' 9" / Weight: 168 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14
Strength 3, Stamina 4, Agility 5, Dexterity 4, Fighting 4, Intellect 2, Awareness 5, Presence 4
General Advantages
Accurate Attack, Animal Empathy, Assessment, Attractive, Benefit, Renown 2, Benefit, Wealth 3 (millionaire), Chokehold, Connected, Daze (Deception), Defensive Roll 3, Equipment 9, Evasion, Fascinate (Persuasion), Fast Grab, Favored Environment: Aerial, Fearless, Improved Grab, Improved Hold, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Potions Brewer, Power Attack, Quick Draw, Second Chance: Resisting Mind Control, Set-up 2, Takedown, Teamwork
Enhanced Advantages
Luck 5, Skill Mastery: Expertise (AGL): Riding, Skill Mastery: Expertise: Potions, Skill Mastery: Vehicles, Ultimate Effort: Expertise: Potions, Ultimate Effort: Expertise: Riding, Ultimate Effort: Vehicles
Skills
Acrobatics 4 (+9), Athletics 4 (+7), Close Combat: Swords 4 (+8), Deception 4 (+8), Expertise (AGL): Riding 8 (+13), Expertise (AWE): Tactics 12 (+17), Expertise: Potions 8 (+10), Expertise: Wizarding Magic 12 (+14), Insight 8 (+13), Intimidation 4 (+8), Investigation 8 (+10), Perception 8 (+13), Persuasion 8 (+12), Ranged Combat: Magic 5 (+9), Stealth 8 (+13), Treatment 4 (+6), Vehicles 8 (+12)
Powers
Active Skills: Array
. . Advice of the Strategist: Burst Area Luck Control 1 (talent, Bestow Luck, Advantages: Luck 5; Burst Area 8: 0.5 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Tactics, Increased Action 2: move, Reduced Range 2: close)
. . Apparition: Teleport 8 (wizarding, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Master of Death: Progressive Affliction 10 (command spell, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Extra Condition, Increased Range 2: perception, Progressive; Limited: Ereshkigal (Daphne) and Medea are only Impaired or Disabled if they refuse to obey the command, Limited: to Ereshkigal (Daphne) or Medea, Limited 2: May only use once per scene)
. . Resolute Devotion: Perception Area Immunity 5 (divine, Custom: Death Effects 5; Affects Others, Perception Area: DC 15 - Visual, Selective; Activation 2: standard action, Concentration, Distracting)
Hidden Great King Crown (Removable (indestructible))
. . Ghost Shield: Protection 2 (ectoplasmic, +2 Toughness; Impervious [7 extra ranks], Sustained)
. . It's An Invisibility Cloak!: Concealment 4 (divine, All Visual Senses; Affects Others; Passive)
. . Shielded Soul: Immunity 5 (ectoplasmic, Damage Effect: Death Effects)
Passive Skills
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Item Construction: Enhanced Trait 2 (skill, Advantages: Skill Mastery, Ultimate Effort: Expertise: Potions; Limited: to Potion Brewer advantage)
. . Magical Awareness: Senses 4 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magic Awareness; Limited: Vision does not counter the concealment from Astralization [2 ranks only])
. . Riding: Enhanced Trait 4 (talent, Advantages: Skill Mastery, Skill Mastery, Ultimate Effort: Expertise: Riding, Ultimate Effort: Vehicles)
The Elder Wand (Easily Removable (indestructible))
. . Best Wand Ever: Affliction 8 (divine, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Vulnerable & Defenseless against Harry's Wizarding descriptor effects, Limited: Has to be activated during the first round of combat with a particular enemy, Limited Degree)
. . Magical Aptitude: Array
. . . . Bombarda: Burst Area Damage 7 (force, wizarding, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (radiant, wizarding, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 11 (force, wizarding, 50 tons, DC 26; Damaging; Limited: to Disarm Checks or Pushing targets away from Harry, Quirk: Damaging only if pushing targets away from Harry)
. . . . Incendio Tria: Cone Area Damage 7 (fire, wizarding, DC 22; Cone Area 3: 250 feet cone, DC 17, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Incendio: Damage 11 (fire, wizarding, DC 26; Increased Range: ranged)
. . . . Purdictus: Damage 8 (force, wizarding, DC 23; Increased Range: ranged, Multiattack; Diminished Range 2)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding, DC 21; Dangerous)
. . . . Stupefy: Cumulative Affliction 7 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . The Resurrection Stone (Alternate; Easily Removable (indestructible))
. . . . Speak With the Dead: Senses 4 (divine, Postcognition; Custom: Uses Interaction Skills instead of Perception; Limited: to Information known by Summoned Spirit(s))
Equipment
12 Grimmauld Place, Cell Phone, Potter Manor, Fuyuki, Sirius' Motorbike
Offense
Initiative +5
Best Wand Ever: Affliction 8 (DC Will 18)
Bombarda: Burst Area Damage 7 (DC 22)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 11, +9 (DC 26)
Grab, +4 (DC Spec 13)
Incendio Tria: Cone Area Damage 7 (DC 22)
Incendio: Damage 11, +9 (DC 26)
Master of Death: Progressive Affliction 10 (DC Will 20)
Purdictus: Damage 8, +9 (DC 23)
Spattica: Strength-based Damage 3, +8 (DC 21)
Stupefy: Cumulative Affliction 7, +9 (DC Fort 17)
Throw, +4 (DC 18)
Unarmed, +4 (DC 18)
Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for all the effort he went through to keep his fellow students at Hogwarts safe during the years that he attended that school.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress, even when it was really him who was in distress. This often leads both Harry and those closest to him, into rather harrowing situations.
- Relationship: Harry has recently discovered that the figure known as 'Death' from the Tale of Three Brothers was in fact a real entity, and that she has opted to use Daphne Greengrass to form a relationship with her new Master, who is none other than Harry himself. This fact has caused a whole lot of trouble for Harry with his would-be girlfriend, Ginevra Weasley, as she doesn't want him to be involved with a Slytherin, and he really has no choice in the matter.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
Languages
English [Native], French, Japanese, Parseltongue
Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/4 (Imp. 9), Will 10
Power Points
Abilities 62 + Powers 78 + Advantages 48 + Skills 59 (117 ranks) + Defenses 20 = 267
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--------------------12 Grimmauld Place - PL 10
Toughness 10, Size Huge
Features:
Concealed 3, Deathtraps, Dual Size: Medium, Garage, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Trophy Room, Wards 2
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
--------------------Potter Manor, Fuyuki - PL 10 (Alternate of 12 Grimmauld Place)
Toughness 10, Size Large
Features:
Concealed 2, Defense System, Laboratory, Library, Living Space, Personnel, Sealed, Self-repairing 1, Wards 1, Workshop
Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Sirius' Motorbike - PL 10
Strength 4, Defense 0, Toughness 8, Size Medium
Powers
Locomotion Systems: Array
. . Levitation Charm: Flight 8 (magical, Speed: 500 miles/hour, 1 mile/round; Distracting [2 ranks only])
. . Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 4 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22