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DalkonCledwin
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Path of the Gray Jedi Brainstorm & Notes

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Path of the Gray Jedi
Premise: Some Jedi, such as Qui Gon Jinn, and Fay, do not strictly adhere to the demands of the Jedi High Council. One such instance was when Jedi Master Fay found herself being drawn to a world long since ignored by the Jedi and Sith alike, a world where she found something unprecedented, a child so strong in the force, he could only be the One to bring Balance to the Force. This is that story.
Required Inclusions:
- Harry must be incredibly strong in the force. Strong enough that his presence has attracted Fay to a world positively teaming with Force signatures and therefore otherwise making it impossible to sense anything on the surface.
- Fay must be capable of teaching Harry in the skills necessary to become a Gray Jedi, one who walks in balance with both the Light and Dark side of the Force, capable of using both aspects without allowing the Dark Side to corrupt him.
- Fay must center his training around the disciplines she knows best, which are as a Consular rather than as a Jedi Guardian or Sentinel, meaning that his skill set will be more in line with the Witches and Wizards of the planet Earth, if only barely.
- One of Harry’s trials must include the collection of materials appropriate for the construction of a Lightsaber. To which end, it is highly suggested he use the Philosopher’s Stone as the Lightsaber Crystal, as it is one of the few “natural” red crystals that could be used, or alternatively using the Resurrection Stone if it is obtained by that point.
Preferred Inclusions:
- If Harry does attend Hogwarts, then his trials as an up and coming Gray Jedi must center around his education at the school, with each year representing one overarching lesson.
- Fay deciding, reluctantly, to remain on Earth for Harry’s training. Her reason for doing this can be entirely up to the author, but a Force Vision is advisable.
- If they do remain on Earth, Fay should purchase a residence for both herself and Harry that is part of the Wizarding Community on account of the fact that it is the only place she could live without needing to go to elaborate lengths to disguise herself.
Optional Inclusions:
- Harry being involved in a plural relationship.
- Harry managing to halt the slaughter of the Younglings during the execution of Order 66, and bringing them to a Fideliused location on Earth.
- Harry halting Fay’s death at the hands of Asajj Ventress during the Clone Wars.
Forbidden Things:
- Harry the Emo Doormat.
- Harry being paired with another male.

--------------------
Important Notes
- So, when it came to determining Power Levels for this idea, I had a discussion with my M&M Gurus, and one of them came up with the suggestion that Star Wars characters, or the Jedi at least, are actually more heavily shifted towards their Active Defenses, rather than their Toughness score, making them harder to hit but making actually dropping them in a fight easier should you manage to successfully hit one. I took that notion and have built the characters accordingly.
- Voldemort's build, and therefore Quirrell's, is largely unchanged from the build I made for him in the "The Hraesvelgr Chronicles." I am also treating Quirrell basically as a PL X character for purposes of determining how and when he is defeated, as under normal circumstances no PL 8 player character could defeat a PL 12 character on their own.
Last edited by DalkonCledwin on Wed Feb 06, 2019 3:53 am, edited 1 time in total.
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Harry Potter / Path of the Gray Jedi

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Harry James Potter (y1) - PL 8
Age: 11 / Height: 4' 10" / Weight: 108 lbs
Hair Color: Jet Black / Eye Color: Bottle Green

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 2

Advantages
Adorable, Artificer, Benefit, Wealth (well-off), Beginner's Luck, Close Attack, Defensive Roll, Equipment 3, Languages 2, Teamwork, Trance, Untapped Potential

Skills
Close Combat: Lightsabers 6 (+10), Deception 2 (+5), Expertise: Jedi Lore 2 (+4), Expertise: The Force 6 (+8), Insight 4 (+8), Perception 4 (+8), Persuasion 2 (+5), Ranged Combat: The Force 4 (+7), Technology 2 (+4), Vehicles 2 (+5)

Powers
Force Manipulation: Array
. . Affect Mind: Cumulative Affliction 2 (universal power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 12; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Only works against those with a lower Intellect than Harry)
. . Force Wizardry: Variable 2 (universal power; Action: move; Check Required 5: DC 14 - Expertise: The Force, Distracting, Quirk: Requires an appropriate magical focus, Notes: 10 pts of Traits; Wizarding descriptor effects)
. . Telekinesis: Move Object 6 (universal power, 3200 lbs.; Subtle: subtle; Check Required: DC 10 - Ranged Attack)
. . Telekinetic Wave: Cone Area Damage 5 (universal power, DC 20; Cone Area: 60 feet cone, DC 15, Variable Descriptor: close group - bludgeoning, force, or piercing)
Force Sensitive Qualities
. . Force Sensitivity: Senses 2 (talent, Acute: Force Awareness, Awareness: The Force [Mental])
. . Tough: Protection 3 (talent, +3 Toughness)
Lightsaber Combat: Array
. . Form I (Shii-Cho): Enhanced Trait 6 (training, Advantages: All-out Attack, Daze (Deception), Improved Defense, Improved Initiative, Power Attack, Quick Draw)
Training Saber
. . Saber Strike: Cumulative Affliction 5 (radiant, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative)

Equipment
Holly Wand 1, Training Saber

Offense
Initiative +3
Affect Mind: Cumulative Affliction 2 (DC Will 12)
Grab, +5 (DC Spec 10)
Saber Strike: Cumulative Affliction 5, +11 (DC Fort 15)
Telekinesis: Move Object 6, +7 (DC 16)
Telekinetic Wave: Cone Area Damage 5 (DC 20)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Enemies: Going hand in hand with the below mentioned prophecy, Harry's enemies include the Dark Lord Voldemort himself, as well as said Dark Lord's minions, the Death Eaters. His enemies will also include the Sith, when it becomes known that Harry has existed in seclusion from their meddling's and has the potential to destabilize everything that they have worked towards these past many years.
- Fame: Harry is famous within Wizarding Britain on account of something that his mother succeeded in doing rather than what Harry himself managed to accomplish. He is famous for the defeat, temporary though it will prove to be, of the Dark Lord Voldemort.
- Honor: While he is being trained in the ways of the Gray Jedi, Harry still has been taught to honor the Jedi Code in so much as it is beneficial for him to do so.
- Motivation: Doing Good: Harry strives always to do good things in the world, using his powers to help his fellowman as best as he is able.
- Prophecy Bound: Harry is bound by at least one, possibly two, prophecies. The one that he is definitely bound by is a prophecy stating that he is the only one who can ultimately defeat the Dark Lord known as Voldemort. Another prophecy that he might be bound by, is one which could indicate him as being the only one to restore balance to the Force now that it is no longer in balance.
- Relationship: Harry is the Padawan Learner to Jedi Master Fay, a woman that Harry has come to view almost as though she were his own mother. This is in spite of the fact that he does know who his mother happens to be and what she sacrificed for him.

Languages
English [Native], Galactic Basic, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/5, Will 10

Power Points
Abilities 40 + Powers 26 + Advantages 14 + Skills 17 (34 ranks) + Defenses 23 = 120

--------------------
Build Comments: Okay, here we have Harry as he would be as a Padawan in his first year of Hogwarts. Please note, he has a Training Saber. Such a thing is DIFFERENT from the final finished product that a Jedi develops as part of the process towards becoming a Knight.

It is also worth noting, this build is actually within a playable budget... though new players might struggle with the Variable Effect.
Last edited by DalkonCledwin on Wed Feb 06, 2019 7:56 am, edited 1 time in total.
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Fay / Path of the Gray Jedi

Post by DalkonCledwin »

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Art by IcedWingsArt on DeviantArt

Jedi Master Fay - PL 10
Age: 876 / Height: 5' 11" / Weight: 127 lbs
Hair Color: Blonde / Eye Color: Gray
Measurements: 33C / 23 / 31 in.

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 1, Intellect 3, Awareness 6, Presence 2

Advantages
Animal Empathy, Assessment, Attractive, Beginner's Luck, Benefit, Galactic Authority 2, Benefit, Galactic Reputation 3, Benefit, Security Clearance: The Galactic Republic, Benefit, Wealth 3 (millionaire), Connected, Contacts, Defensive Roll 3, Equipment 11, Fascinate (Persuasion), Improvised Tools, Inspire 4, Languages 1, Leadership, Luck 2, Set-up 2, Teamwork, Trance, Well-informed

Skills
Acrobatics 4 (+6), Athletics 4 (+5), Deception 4 (+6), Expertise (PRE): Oratory 6 (+8), Expertise: Astrogation 8 (+11), Expertise: Jedi Lore 6 (+9), Expertise: Politics 4 (+7), Expertise: The Force 10 (+13), Insight 6 (+12), Investigation 4 (+7), Perception 4 (+10), Persuasion 10 (+17/+12), Stealth 2 (+4), Technology 4 (+7), Treatment 6 (+9), Vehicles 8 (+10)

Powers
Force Manipulation: Array
. . Affect Mind: Cumulative Affliction 5 (universal power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Only works against those with a lower Intellect than Fay)
. . Ballistakinesis: Damage 6 (universal power, DC 21; Accurate 4: +8, Increased Range: ranged, Multiattack; Quirk: requires objects as ammo)
. . Calming Presence: Perception Area Affliction 10 (universal power, 1st degree: Entranced, 2nd degree: Stunned, Resisted by: Dodge, Overcome by Will, DC 20; Perception Area: DC 20 - Auditory; Check Required: DC 10 - Persuasion, Limited Degree)
. . Telekinesis: Move Object 10 (universal power, 25 tons; Accurate 4: +8, Subtle: subtle; Check Required: DC 10 - Ranged Attack)
. . Telekinetic Wave: Cone Area Damage 10 (universal power, DC 25; Cone Area: 60 feet cone, DC 20, Variable Descriptor: close group - bludgeoning, force, or piercing)
. . Thought Transference
. . . . Mind Probe: Mind Reading 5 (Linked; universal power, DC 15; Limited: to targets Fay is familiar with or those within Perception Range)
. . . . Telepathy: Mental Area Communication 3 (Linked; universal power; Area; Activation 2: standard action, Check Required: DC 10 - Perception, Limited: to subjects Fay is familiar with or those in Perception range, Notes: The range of this power is "Statewide or across a small nation")
Force Sensitive Qualities
. . Advanced Force Sensitivity: Senses 6 (talent, Acute: Force Awareness, Awareness: the Force [Mental], Precognition; Limited: to Events related to the Force [4 ranks only])
. . Immortal Force User: Immunity 1 (Aging)
Jedi Robes (Removable)
. . Armored Vestments: Protection 4 (armor, +4 Toughness; Subtle: subtle)
Lightsaber Combat: Array
. . Form I (Shii-Cho): Enhanced Trait 6 (training, Advantages: All-out Attack, Daze (Deception), Improved Defense, Improved Initiative, Power Attack, Quick Draw)
Master Diplomat: Talents
. . Impartial Mediation: Enhanced Trait 2.5 (talent, Persuasion +5 (+17); Limited: to while acting as an impartial third party)
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)

Equipment
Custom Space Yacht, Potter Manor

Offense
Initiative +2
Affect Mind: Cumulative Affliction 5 (DC Will 15)
Ballistakinesis: Damage 6, +10 (DC 21)
Calming Presence: Perception Area Affliction 10 (DC Fort/Will 20)
Grab, +1 (DC Spec 11)
Mind Probe: Mind Reading 5 (DC Will 15)
Telekinesis: Move Object 10, +10 (DC 20)
Telekinetic Wave: Cone Area Damage 10 (DC 25)
Throw, +2 (DC 16)
Unarmed, +1 (DC 16)

Complications
- Fame: Fay is one of the most famous Jedi in the universe, due to the fact that she has touched so many worlds and so many lives. While few living today have ever seen her, she is remembered on virtually every world in their songs and stories.
- Honor: Fay follows the code of the Jedi Order as closely as she can, despite the fact that she hasn't seen the temple proper in over 300 years, or the fact that she happens to be instructing her Padawan in how to utilize both the Light and Dark side of the Force without allowing himself to become corrupted by it.
- Motivation: Doing Good: Fay does what she can to make the universe as a whole a better place just by living among the people, rather than staying apart from the people the way the other members of the Order tend to do.
- Prejudice ~ Our Elves Are Different: Fay looks for all the world like a doppelganger of Lady Galadriel from Lord of the Rings. The main difference is that she has a tattoo on the left side of her face. She definitely isn't lady Galadriel though, since Fay happens to be from outer space! That won't stop certain bigotted fools from making an issue of her species though.
- Quirk: While Fay does have a Lightsaber, she generally refuses to draw it under any circumstances save for the purpose of training her Padawan in how to utilize his own Lightsaber. She much prefers to rely upon the Force or else to use diplomatic methods to solve her problems.

Languages
English, Galactic Basic [Native]

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/5, Will 15

Power Points
Abilities 36 + Powers 51 + Advantages 44 + Skills 45 (90 ranks) + Defenses 34 = 210

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Custom Space Yacht - PL 10

Strength 16, Defense -8, Toughness 13, Size Colossal

Features:
Autopilot 1 (+4), Communications 1, Computer, Hidden Compartments 1, Infirmary, Living Space, Navigation System 4, Personnel

Powers
Movement Modes
. . Hyperdrive: Movement 3 (technological, Dimensional: Hyperspace 1: one dimension, 50 lbs., Space Travel 2: other solar systems)
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)

Power Points
Abilities 4 + Powers 25 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
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Potter Manor - PL 10

Toughness 10, Size Gargantuan

Features:
Concealed 1, Dual Size: Medium, Grounds, Laboratory, Library, Living Space, Sealed, Security System 1, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Build Comments: Yeah, I couldn't find an image I liked of Fay herself, so I decided to play up the "looks like Galadriel" thing a friend of mine mentioned. This is what came of that.
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Susan Bones / Path of the Gray Jedi

Post by DalkonCledwin »

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Art by NOPEYES on DeviantArt

Susan Amelia Bones (y1) - PL 8
Age: 11 / Height: 4' 7" / Weight: 97 lbs
Hair Color: Auburn / Eye Color: Brown

Strength -1, Stamina 1, Agility 1, Dexterity 2, Fighting 0, Intellect 4, Awareness 3, Presence 2

Advantages
Adorable 2, Animal Empathy, Artificer, Assessment, Beginner's Luck, Benefit, Wealth (well-off), Connected, Contacts, Defensive Attack, Defensive Roll 4, Equipment 1, Languages 2, Luck 2, Ranged Attack 3, Well-informed

Skills
Acrobatics 4 (+5), Athletics 4 (+3), Deception 2 (+4), Expertise: The Force 6 (+10), Expertise: Popular Culture 4 (+8), Expertise: Wizarding Lore 6 (+10), Insight 2 (+5), Investigation 2 (+6), Perception 4 (+7), Persuasion 4 (+6), Sleight of Hand 2 (+4), Stealth 2 (+3), Treatment 4 (+8)

Powers
Force Sensitive Qualities
. . Force Sensitivity: Senses 2 (talent, Acute: Force Awareness, Awareness: The Force [Mental])
. . Tough: Protection 3 (talent, +3 Toughness)
Force Wizardry: Array
. . Incendio: Damage 5 (universal power, fire, DC 20; Accurate 3: +6, Increased Range: ranged; Check Required 3: DC 12 - Expertise: The Force)
. . Lumos Solem: Cumulative Cone Area Affliction 8 (universal power, light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 18, Cumulative; Limited: Vision)
. . Wingardium Leviosa: Move Object 5 (universal power, 1600 lbs.; Accurate 3: +6, Subtle: subtle; Check Required: DC 10 - Ranged Attack)

Equipment
Oak Wand 1

Offense
Initiative +1
Grab, +0 (DC Spec 9)
Incendio: Damage 5, +11 (DC 20)
Lumos Solem: Cumulative Cone Area Affliction 8 (DC Dog/Fort/Will 18)
Throw, +5 (DC 14)
Unarmed, +0 (DC 14)
Wingardium Leviosa: Move Object 5, +11 (DC 15)

Complications
- Motivation: WWHD: Hufflepuffs like Susan tend to have a very pack-minded mentality, always doing what is best for the collective, rather than what is best for the individual. Therefore they are very well suited towards the Jedi mentality, more so than any other group. The will still however ask themselves "What Would Helga Do?" before starting on the road towards any task or achievement.
- Power Loss: Without access to her wand, Susan is currently incapable of using any Force techniques.
- Relationship: Susan is the niece of the current head for the Department of Magical Law Enforcement, and also the best friend of Hannah Abbott.

Languages
English, French, Welsh

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8/4, Will 11

Power Points
Abilities 24 + Powers 23 + Advantages 23 + Skills 23 (46 ranks) + Defenses 27 = 120

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Build Comments: First off, I couldn't be bothered trying to find a different picture of the girl that is age appropriate, so imagine what the image above would look like at 11 years of age. Nextly, this is Susan as she appears at the age of 11, having just left pre-Hogwarts education as a Witch, and thus, she is totally playable.

Also, my heights and weights for the eleven year olds versions of these characters probably aren't going to be reflective of real people, so don't yell at me about that.
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Hannah Abbott / Path of the Gray Jedi

Post by DalkonCledwin »

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Art by AyyaSAP on DeviantArt

Hannah Kerensa Abbott (y1) - PL 8
Age: 11 / Height: 5' 1" / Weight: 110 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 2, Agility 4, Dexterity 2, Fighting 4, Intellect 1, Awareness 4, Presence 2

Advantages
Adorable, Animal Empathy, Artificer, Beginner's Luck, Benefit, Wealth (well-off), Defensive Roll, Equipment 1, Instant Up, Ranged Attack 3, Uncanny Dodge

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Deception 2 (+4), Expertise: History 4 (+5), Expertise: The Force 6 (+7), Expertise: Wizarding Lore 6 (+7), Insight 4 (+8), Investigation 4 (+5), Perception 4 (+8), Persuasion 4 (+6), Sleight of Hand 2 (+4), Stealth 2 (+6), Treatment 4 (+5)

Powers
Force Sensitive Qualities
. . Force Sensitivity: Senses 2 (talent, Acute: Force Awareness, Awareness: The Force [Mental])
. . Tough: Protection 3 (talent, +3 Toughness)
Force Wizardry: Array
. . Alohomora: Feature 2 (universal power; Sustained; Quirk: Doesn't work on magical locks, Notes: Hannah is allowed to use Expertise: Magic in the same way another character might use a Technology check in order to pick a lock. She also gains a +10 circumstance bonus to the check required to pick said lock.)
. . Incendio: Damage 5 (universal power, fire, DC 20; Accurate 3: +6, Increased Range: ranged; Check Required 3: DC 12 - Expertise: The Force)
. . Rictusempra: Cumulative Affliction 5 (universal power, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 15; Accurate 3: +6, Cumulative, Increased Range: ranged; Limited Degree)
. . Wingardium Leviosa: Move Object 5 (universal power, 1600 lbs.; Accurate 3: +6; Check Required: DC 10 - Ranged Attack)

Equipment
Cedar Wand 1

Offense
Initiative +4
Grab, +4 (DC Spec 11)
Incendio: Damage 5, +11 (DC 20)
Rictusempra: Cumulative Affliction 5, +11 (DC Will 15)
Throw, +5 (DC 16)
Unarmed, +4 (DC 16)
Wingardium Leviosa: Move Object 5, +11 (DC 15)

Complications
- Motivation: WWHD: Hufflepuffs like Hannah tend to have a very pack-minded mentality, always doing what is best for the collective, rather than what is best for the individual. Therefore they are very well suited towards the Jedi mentality, more so than any other group. The will still however ask themselves "What Would Helga Do?" before starting on the road towards any task or achievement.
- Power Loss: Without access to her wand, Hannah is currently incapable of using any Force techniques.
- Relationship: Hannah is the daughter of Karen and Jacob Abbott, and the best friend of Susan Bones.
- Temper: Hannah has a bit of a temper, which is odd, considering you'd expect Susan to be the one with the volatility out of the two of them.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/5, Will 10

Power Points
Abilities 40 + Powers 21 + Advantages 12 + Skills 25 (50 ranks) + Defenses 22 = 120
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Fluffy / Path of the Gray Jedi / General Potterverse

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Art by Kunuito on DeviantArt

Fluffy, the Three Headed Dog - PL 9
Age: 2 (14) / Height: About 15 feet at the shoulders / Weight: 3,200 lbs, Give or Take

Strength 7, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect -2, Awareness 2, Presence -2

Advantages
Close Attack, Teamwork

Skills
Perception 3 (+9/+5)

Powers
Large Canine Physiology
. . Bite: Strength-based Damage 7 (piercing, DC 29)
. . Darkvision: Senses 2 (talent, Darkvision)
. . Keen Hearing: Enhanced Trait 2 (talent, Perception +4 (+9); Limited: to Hearing)
. . Large Size: Growth 4 (talent, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Protective Hide: Protection 4 (talent, +4 Toughness)
Three Headed Dog
. . Multi-Attack: Variable 3 (talent; Limited: to Adding Ranks of the Multiattack extra to any Weapon or Unarmed Attacks Fluffy uses)
. . Rend: Damage 14 (tearing action, DC 29)

Offense
Initiative +3
Bite: Strength-based Damage 7, +4 (DC 29)
Grab, +4 (DC Spec 17)
Rend: Damage 14, +4 (DC 29)
Throw, +3 (DC 22)
Unarmed, +4 (DC 22)

Complications
- Obsession: With guarding something
- Weakness: Music, even badly played music, will immediately put Fluffy to sleep (as per the "Asleep" condition).

Languages
Understands English

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 6, Will 9

Power Points
Abilities 16 + Powers 55 + Advantages 2 + Skills 2 (3 ranks) + Defenses 36 = 111

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Build Comments: Did someone order a giant three-headed bundle of fur? You will note, Fluffy has absolutely pathetic attack rolls. I did this on purpose. That is because even in the movies, people kept coming to see him and getting away mostly unscathed.

It is worth noting, that the Rend attack incorporates at least two heads, and thus is not a candidate for the Multiattack variable. Unarmed strikes, Bite and Grab all are though.
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Devil's Snare / Path of the Gray Jedi / General Potterverse

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Placeholder Art by LE-the-Creator on DeviantArt

Devil's Snare - PL 5
Minion Rank: 5 / Sidekick Rank: 15

Strength 3, Stamina 3, Agility 1, Dexterity 0, Fighting 3, Intellect -5, Awareness 2, Presence 1

Advantages
Chokehold, Fast Grab, Improved Grab, Improved Hold

Powers
Devil's Snare, Devil's Snare
. . Camouflage: Enhanced Trait 4 (plant, Stealth +8 (+5); Limited: to when in or near other plants)
. . Constriction: Strength-based Damage 2 (DC 20; Grab-based)
. . Tangling Tendrils: Cumulative Burst Area Affliction 3 (plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 13; Burst Area: 30 feet radius sphere, DC 13, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
Large Plant Physiology
. . Large Size: Growth 4 (talent, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Tremor Sense: Senses 9 (talent, Accurate (Type): Tactile Senses, Penetrates Concealment: Tactile Senses, Ranged: Tactile Senes)
Vine Body
. . Plant Resistances: Immunity 23 (talent, Alteration Effects, Common Descriptor: Mental Effects, Damage Effect: Electrical Damage, Rare Descriptor: Paralysis, Rare Descriptor: Stuns, Sleep)
. . Woodskin: Protection 4 (talent, +4 Toughness)

Offense
Initiative +1
Constriction: Strength-based Damage 2, +3 (DC 20)
Grab, +3 (DC Spec 13)
Tangling Tendrils: Cumulative Burst Area Affliction 3 (DC Fort/Will 13)
Throw, +0 (DC 18)
Unarmed, +3 (DC 18)

Complications
- Disability: Devil's Snare have no hands and cannot speak.
- Obsession: Devil's Snare will automatically attempt to kill anything which touches it, regardless of what that thing is. The only surefire way to avoid this fate, is to not move once you make contact with the stuff, or else to bombard it with high quantities of light.
- Weakness: Devil's Snare is Defense Disabled against attacks with the Light and Radiant descriptors.

Languages
Not Applicable

Defense
Dodge 3, Parry 3, Fortitude 7, Toughness 7, Will 3

Power Points
Abilities 0 + Powers 60 + Advantages 4 + Skills 0 (0 ranks) + Defenses 11 = 75

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Why the Placeholder Image: Can you imagine how quickly the first Harry Potter novel was pulled from the shelves of every children's book store in Japan? Or at least, I want to hope it was after reading about this thing.

This wasn't actually all that hard to build. It is almost verbatim the Assassin Vine in D&D.
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Giant Chessmen / Path of the Gray Jedi / General Potterverse

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Giant Chessmen - PL 9
Minion Rank: 5 / Sidekick Rank: 14

Strength 6, Stamina -, Agility 0, Dexterity 0, Fighting 7, Intellect -, Awareness 2, Presence -

Skills
Close Combat: Chess Master Arsenal 2 (+9), Perception 2 (+4)

Powers
Chess Master Arsenal
. . Weapon Strike: Strength-based Damage 3 (bludgeoning, DC 24; Variable Descriptor: close group - Bludgeoning, Piercing or Slashing, Notes: Exact descriptor depends on what type of Chess Piece is making the attack)
Construct Body
. . Armored Body: Protection 5 (talent, +5 Toughness; Impervious)
. . Construct Senses: Senses 3 (talent, Darkvision, Low-light Vision)
. . Force Resistance: Immunity 10 (talent, Common Descriptor: The Force; Limited - Half Effect)
. . Large Size: Growth 4 (talent, +4 STR, +4 Tough, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Unliving: Immunity 30 (talent, Fortitude Effects)

Offense
Initiative +0
Grab, +7 (DC Spec 16)
Throw, +0 (DC 21)
Unarmed, +7 (DC 21)
Weapon Strike: Strength-based Damage 3, +9 (DC 24)

Complications
- Disability: These particular Wizarding Chessmen cannnot speak.
- Honor: Whichever side that is aligned with the PC's will obey their commands unquestioningly. Or at least they will if those commands are given in a proper Chess format.
- Power Loss: Impervious Toughness is not available against Goblin forged weapons

Languages
Understands English

Defense
Dodge 9, Parry 9, Fortitude Immune, Toughness 9 (Imp. 5), Will Immune

Power Points
Abilities -8 + Powers 61 + Advantages 0 + Skills 2 (4 ranks) + Defenses 15 = 70
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The Keys / Path of the Gray Jedi / General Potterverse

Post by DalkonCledwin »

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'They're keys, aren't they?' - PL 7
Minion Rank: 6 / Sidekick Rank: 17

Strength -3, Stamina -, Agility 3, Dexterity 0, Fighting 2, Intellect -, Awareness 2, Presence -

Advantages
Teamwork

Skills
Acrobatics 2 (+5), Close Combat: Unarmed 2 (+4), Perception 4 (+6), Stealth 2 (+17)

Powers
Flying Key Physiology
. . Construct Senses: Senses 3 (talent, Darkvision, Low-light Vision)
. . Diminutive size: Shrinking 12 (talent, -3 STR, -6 Intimidate, +12 Stealth, +6 active defenses, -3 size ranks, -1 speed ranks; Innate; Permanent)
. . Key Strike: Strength-based Cloud Area Damage 5 (bludgeoning, DC 17; Affects Corporeal 5, Cloud Area: 15 feet radius sphere, DC 15, Dangerous, Selective)
. . Unliving: Immunity 30 (talent, Fortitude Effects)
. . Wings: Flight 2 (talent, Speed: 8 miles/hour, 120 feet/round; Wings)
Swarm Form
. . Hard to Hit: Immunity 2 (talent, Critical Hits)
. . The Swarm: Insubstantial 2 (talent, Gaseous; Innate; Permanent)

Offense
Initiative +3
Grab, +2 (DC Spec 7)
Key Strike: Strength-based Cloud Area Damage 5 (DC 17)
Throw, +0 (DC 12)
Unarmed, +4 (DC 12)

Complications
- Disability: A key cannot speak and has no hands.
- Obsession: the swarm of keys will attack anyone who touches the correct key.

Languages
Not Applicable

Defense
Dodge 9, Parry 9, Fortitude Immune, Toughness 0, Will Immune

Power Points
Abilities -16 + Powers 94 + Advantages 1 + Skills 5 (10 ranks) + Defenses 1 = 85

--------------------
Build Comments: To represent just a single key, simply remove the Cloud Area and Selective extras from the Key Strike power, and remove the Swarm Form powers. A single key costs 62 Power Points instead of the 85 Power Points that the entire swarm costs, causing it to have a Minion Rank of 5, and a Sidekick Rank of 13.
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The Mountain Troll / Path of the Gray Jedi / General Potterverse

Post by DalkonCledwin »

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Mountain Troll - PL 8
Minion Rank: 5 / Sidekick Rank: 15

Strength 5, Stamina 4, Agility 2, Dexterity 2, Fighting 3, Intellect -1, Awareness 1, Presence 0

Advantages
Fast Grab, Fearless, Skill Mastery: Intimidation, Startle

Skills
Athletics 6 (+11), Close Combat: Clubs 2 (+5), Intimidation 6 (+7), Perception 4 (+5), Stealth 4 (+3)

Powers
"Is that a tree?" (Easily Removable)
. . Massive Strike: Strength-based Damage 2 (bludgeoning, DC 22; Breaking, Dangerous, Impressive, Smashing)
Mountain Troll Physiology
. . Large Size: Growth 3 (talent, +3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)
. . Protective Hide: Protection 3 (talent, +3 Toughness)
. . Troll Senses: Senses 7 (talent, Acute (Type): Olfactory, Darkvision, Extended: Olfactory 1: x10, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)

Offense
Initiative +2
Grab, +3 (DC Spec 15)
Massive Strike: Strength-based Damage 2, +5 (DC 22)
Throw, +2 (DC 20)
Unarmed, +3 (DC 20)

Complications
- Infamy: Trolls are savage, cannibalistic giants.
- Prejudice: "Trolls are really dumb."

Languages
Giantish [Native]

Defense
Dodge 3, Parry 8, Fortitude 8, Toughness 7, Will 3

Power Points
Abilities 20 + Powers 21 + Advantages 4 + Skills 11 (22 ranks) + Defenses 16 = 72

--------------------
Build Comments: Trolls encountered in the wild are almost certainly not going to be minions. However the one that the Golden Trio fought in their first year was CLEARLY a minion if it could be dropped with a single solid whack upside the head.

Also, continuing with the comparisons to Lord of the Rings, I went with a lot more intimidating an image for the Mountain Troll in this scenario.
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Pomona Sprout / Path of the Gray Jedi

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Prof. Pomona Sprout - PL 10
Age: 50 / Height: 5' 4" / Weight: 123 lbs
Hair Color: Black / Eye Color: Violet
Measurements: 34C / 23 / 34 in.

Strength 1, Stamina 0, Agility 1, Dexterity 3, Fighting 4, Intellect 2, Awareness 5, Presence 5

Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Beginner's Luck, Benefit, Status: Head of Hufflepuff House at Hogwarts, Benefit, Status: Professor of Herbology at Hogwarts, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Equipment 1, Fascinate (Persuasion), Inspire 3, Languages 2, Leadership, Power Attack, Ranged Attack 5, Ritualist, Skill Mastery: Expertise: Herbology, Well-informed

Skills
Acrobatics 2 (+3), Athletics 4 (+5), Deception 2 (+7), Expertise: Herbology 10 (+12), Expertise: The Force 10 (+12), Insight 6 (+11), Intimidation 4 (+9), Investigation 4 (+6), Perception 4 (+9), Persuasion 6 (+11), Sleight of Hand 4 (+7), Treatment 4 (+6), Vehicles 2 (+5)

Powers
Force Sensitive Qualities
. . Force Sensitivity: Senses 2 (talent, Acute: Force Awareness, Awareness: The Force [Mental])
. . Tough: Protection 3 (talent, +3 Toughness)
Force Wizardry: Array
. . Apparition (Close): Teleport 10 (universal power, 4 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass, Turnabout; Limited: Must pass through intervening distance in a gaseous form )
. . Apparition (Far): Teleport 8 (universal power, Carry 50 lbs.; Accurate, Easy, Extended: 250 miles in 2 move actions; Limited: Must pass through intervening distance in a gaseous form, Limited to Extended)
. . Incendio: Damage 12 (universal power, fire, DC 27; Increased Range: ranged)
. . Protego: Protection 7 (universal power, +7 Toughness; Impervious, Sustained)
. . Stupefy: Cumulative Affliction 8 (universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Mistletoe Wand 1

Offense
Initiative +1
Grab, +4 (DC Spec 11)
Incendio: Damage 12, +8 (DC 27)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Curse Sworn: As a Hogwarts Professor, Pomona is oathbound to obey the orders of the Hogwarts Headmaster, and above him, the orders of the Hogwarts Board of Directors in how she conducts herself around the student body. This can unfortunately lead to situations where she is forced to say or do something that goes against what she believes is the right of the situation.
- Motivation: Doing Good: Possibly more than any other Hogwarts professor, Pomona believes in doing what is right for the simple reason that it is a good thing to do. This is a hallmark of pretty much every Hufflepuff. She doesn't so much care about the methods by which the right thing is accomplished, so much as that the right thing gets done by the most efficient method possible.
- Power Loss: If Pomona can't perform the necessary hand or wand gestures, she cannot enact any Force Techniques.
- Relationships: Pomona is a very devoted protector of her Badgers in Hufflepuff House, and is willing to wage proverbial war on the other three Heads of House should she feel one of them is being endangered. She was also the first Hogwarts professor to meet Jedi Master Fay and her ward since their return to Wizarding Britain, and has since earned a considerable friendship with the pair.

Languages
English [Native], French, German

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 10 (Imp. 7), Will 16

Power Points
Abilities 42 + Powers 33 + Advantages 29 + Skills 31 (62 ranks) + Defenses 30 = 165
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Martyrs, Maidens & Magic Brainstorm & Notes

Post by DalkonCledwin »

Martyrs, Maidens & Magic
Premise: In a world where Harry Potter became friends with a student from Beauxbatons rather early on in his fourth year at Hogwarts, and a world where said student is destined to become the host for one of History’s greatest Saints, things will certainly be different from how they turned out in another very similar reality…
Required Inclusions:
- Merged Potterverse/Nasuverse setting. Witches and Wizards are basically the same thing as what Alice Kuonji was, only with more organization than she benefited from, and without the curse that she thought she was living under with regards to her love life.
- Laeticia Delacroix is both the human vessel of Jeanne d’Arc (the Ruler from Fate/Apocrypha) and a student at Beauxbatons Academy for Magic.
- Due to one circumstance or another, Harry Potter becomes friends with Laeticia in one of two ways: He meets her during the Triwizard Tournament, or he attends Beauxbatons instead of Hogwarts School of Witchcraft & Wizardry.
- When Laeticia willingly becomes the vessel of Ruler, Harry must decide to accompany her to Romania to ensure Laeticia’s safety, thereby getting embroiled in the Great Holy Grail War as Ruler’s Guardian.
Preferred Inclusions:
- Wrong Boy (or Girl) Who Lived Story.
- Ruler granting Harry the attributes of a Heroic Spirit, thus making him a Pseudo or Demi-Servant in order to better protect her.
- Harry actually being the reincarnation of one of Jeanne’s supporters (preferably not Gilles de Rais), and even has the Noble Phantasm of that individual if applicable.
- During the confrontation with Jackie, instead of Ruler exorcising her, Harry manages to win Jackie’s allegiance as his Servant, thereby preventing Atalanta from going insane.
Pairing Suggestions:
- Harry / Laeticia / Jeanne
- Harry / Mordred
- Harry / Frankenstein
- Harry / Fiore
- Harry / Atalanta
- Any combination of the above, along with a couple Potterverse girls.
Forbidden Things:
- Harry in a relationship with a male character.
- Harry the Emo Doormat
- Harry / Jackie
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Harry Potter / Martyrs, Maidens & Magic

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Harry James Potter - PL 12
Age: 22 / Height: 6' 1" / Weight: 182 lbs
Hair Color: Jet Black / Eye Color: Bottle Green

Strength 4, Stamina 9, Agility 7, Dexterity 7, Fighting 4, Intellect 3, Awareness 6, Presence 3

General Advantages
Artificer, Attractive, Benefit, Wealth 3 (millionaire), Diehard, Equipment 10, Favored Foe: Dark Wizards, Fearless, Improved Aim, Inspire 3, Languages 3, Leadership, Luck (Instant Counter) 3, Luck 3, Power Attack, Ranged Attack, Second Chance: Resisting Mind Control, Taunt, Trance

Enhanced Advantages
Agile Feint, Animal Empathy, Evasion, Improved Defense, Improved Grab, Move-by Action

Skills
Acrobatics 4 (+15/+11), Athletics 6 (+14/+10), Deception 6 (+9), Expertise (AGL): Riding 10 (+21/+17), Expertise (AWE): Cooking 4 (+10), Expertise (AWE): Streetwise 4 (+10), Expertise: Criminology 6 (+9), Expertise: Thaumaturgy 10 (+13), Insight 6 (+12), Investigation 6 (+9), Perception 10 (+16), Persuasion 8 (+11), Ranged Combat: Wizardry 2 (+9), Sleight of Hand 2 (+9), Stealth 8 (+15), Technology 2 (+5), Treatment 4 (+7), Vehicles 10 (+21/+17)

Powers
Deathly Hallows, Gifts of the Psychopomp
. . The Cloak of Invisibility: Concealment 5 (Easily Removable (indestructible), c rank, conceptual, All Visual Senses, Other Sense: Lifeline Senses; Affects Others; Passive)
. . The Elder Wand: Variable 4 (Easily Removable (indestructible), c rank, anti-unit; Action: move, Feature: Counts as a Magical Focus; Limited: to traits suited to overcoming a given opponent)
. . The Resurrection Stone: Senses 4 (Easily Removable (indestructible), c rank, conceptual, Postcognition; Feature: uses Interaction skills rather than Perception; Limited: to knowledge known by the summoned wraith)
Faux-Class Skills
. . Magic Resistance: Immunity 20 (d rank, Very Common Descriptor: Thaumaturgical Effects; Limited - Half Effect)
. . Riding: Enhanced Trait 5 (a+ rank, Vehicles +4 (+21), Expertise (AGL) +4 (+21), Advantages: Animal Empathy; Quirk: Can't ride Phantasmal Dragons)
Faux-Servant Phsyiology
. . Endurance: Protection 4 (c rank, +4 Toughness; Impervious)
. . Running Speed: Speed 7 (b+ rank, Speed: 250 miles/hour, 0.5 miles/round)
. . . . Super-Leaping: Leaping 2 (Alternate; b+ rank, Leap 30 feet at 8 miles/hour)
. . Wizard Vision: Senses 6 (talent, Acute (Type): Visual Senses, Detect: Mana [Visual] 2: ranged, Detect: Spirits [Visual] 2: ranged)
Personal Skills
. . Resolute Devotion: Perception Area Immunity 5 (b rank, Damage Effect: Negative Energy Effects; Affects Others Only, Perception Area: DC 15 - Visual, Selective; Activation: move action, Notes: Negative Energy effects encompass everything that directly interfers with a person's soul. In this case, it primarily refers to the three Unforgivable Curses.)
. . Youngest Seeker in a Century: Enhanced Trait 17 (a rank, Dodge +4 (+11), Parry +4 (+11), Acrobatics +4 (+15), Athletics +4 (+14), Advantages: Agile Feint, Evasion, Improved Defense, Improved Grab, Move-by Action; Limited: to while flying)
Wizardry: Personal Skill Array
. . Apparition (Close): Teleport 11 (b+ rank, thaumaturgy, 8 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass, Turnabout; Check Required: DC 10 - Expertise: Thaumaturgy, Limited: Must pass through intervening distance in a gaseous form)
. . Apparition (Far): Teleport 9 (b+ rank, thaumaturgy, Carry 50 lbs.; Accurate, Easy, Extended: 500 miles in 2 move actions; Check Required: DC 10 - Expertise: Thaumaturgy, Limited: Must pass through intervening distance in a gaseous form, Limited to Extended)
. . Broccium Blicsum: Damage 8 (b+ rank, thaumaturgy, electricity, DC 23; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack; Check Required: DC 10 - Expertise: Thaumaturgy, Quirk: Requires a magical focus, Notes: Any point downwards)
. . Confringo: Line Area Damage 4 (b+ rank, thaumaturgy, fire, DC 19; Line Area 5: 5 feet wide by 500 feet long, DC 14, Feature: Extraordinary Effort for +2 Effect Ranks, Penetrating 4; Check Required: DC 10 - Expertise: Thaumaturgy, Quirk: Requires a magical focus, Tiring)
. . Expelliarmus: Move Object 14 (b+ rank, thaumaturgy, 400 tons; Check Required: DC 10 - Expertise: Thaumaturgy, Limited 2: to Disarm Checks, Limited Direction: Towards Caster, Quirk: Requires a magical focus)
. . Incendio: Damage 14 (b+ rank, thaumaturgy, fire, DC 29; Increased Range: ranged; Check Required: DC 10 - Expertise: Thaumaturgy, Quirk: Requires a Magical Focus)
. . Stupefy: Cumulative Affliction 9 (b+ rank, thaumaturgy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Check Required: DC 10 - Expertise: Thaumaturgy, Quirk: Requires a magical focus)

Equipment
Black Drive

Offense
Initiative +7
Broccium Blicsum: Damage 8, +10 (DC 23)
Confringo: Line Area Damage 4 (DC 19)
Expelliarmus: Move Object 14, +10 (DC 24)
Grab, +4 (DC Spec 14)
Incendio: Damage 14, +10 (DC 29)
Stupefy: Cumulative Affliction 9, +10 (DC Fort 19)
Throw, +8 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Fame: Harry is quite famous within the magical communities of the world as the one who managed to finally defeat the Dark Lord known as Voldemort. He was also instrumental in the dismantling of said Dark Lord's terrorist organization, and is such famous for that as well.
- Honor: Harry adheres to a strict code of honor. He always keeps his given word.
- Motivation: Responsibility: During Harry's time at Hogwarts, he heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man had many faults the one thing he did say that Harry keeps in mind even to this day was: "there will be a time when we must choose between what is easy and what is right."
- Relationships: Harry retains a firm loyalty to past friends, such as Hermione Granger and most of the Weasley's, although certain members of that family have proven themselves disloyal in the past year. He is also the boyfriend of Laeticia Delacroix.

Languages
English [Native], French, Latin, Parseltognue, Romanian

Defense
Dodge 11/7, Parry 11/7, Fortitude 11, Toughness 13 (Imp. 4), Will 13

Power Points
Abilities 86 + Powers 111 + Advantages 37 + Skills 54 (108 ranks) + Defenses 12 = 300

--------------------
Black Drive - PL 12

Strength 5, Defense 0, Toughness 8, Size Medium

Features:
Alarm 3, Hidden Compartments 3

Powers
Black Drive, Dragon's Roar
. . Dragon's Roar: Line Area Damage 6 (b rank, anti-army, DC 21; Line - Width Area: 15 feet feet wide, Line Area 3: 5 feet wide by 120 feet long, DC 16, Feature: Extraordinary Effort for +2 Effect Ranks)
. . Levitation Charm: Flight 6 (b rank, Speed: 120 miles/hour, 1800 feet/round; Feature: Extraordinary Effort for +2 Effect Ranks)
. . Wheelset: Speed 6 (b rank, Speed: 120 miles/hour, 1800 feet/round)

Offense
Dragon's Roar: Line Area Damage 6 (DC 21)

Power Points
Abilities 5 + Powers 33 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 47
Last edited by DalkonCledwin on Fri Feb 08, 2019 3:21 am, edited 1 time in total.
Thorpocalypse
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Re: Dalkon's Expanded Potterverse Archives

Post by Thorpocalypse »

I like your various takes on Harry and the Potterverse. Keep up the good work. :)
Me fail English? That's unpossible. - Ralph Wiggum
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Ruler & Laeticia / Martyrs, Maidens & Magic

Post by DalkonCledwin »

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Ruler - PL 13
Age: 19 / Height: 5' 3" / Weight: 97 (112) lbs
Hair Color: Blonde / Eye Color: Slate Blue
Measurements: 33D / 23 / 34 in.

Strength 6, Stamina 9, Agility 9, Dexterity 9, Fighting 6, Intellect 3, Awareness 6, Presence 7/6

General Advantages
Accurate Attack, Agile Feint, Attractive 2, Benefit, Status: Saint, Close Attack 4, Defensive Attack, Diehard, Favored Foe: The British, Great Endurance, Languages 3, Luck (Instant Counter) 2, Luck 2, Power Attack, Precise Attack (Close, Concealment), Takedown, Trance, Ultimate Effort: Toughness Checks

Enhanced Advantages
Inspire 4, Investiture, Leadership, Ritualist, Teamwork

Skills
Acrobatics 4 (+13), Athletics 4 (+10), Close Combat: Spears 8 (+14), Expertise (AGL): Riding 4 (+13), Expertise: Cosmology 6 (+9), Expertise: Military 6 (+9), Expertise: Religion 10 (+17/+13), Expertise: Tactics 8 (+11), Expertise: Thaumaturgy 4 (+7), Insight 6 (+12), Perception 4 (+10), Persuasion 8 (+19/+15), Treatment 6 (+9)

Powers
Class Skills: Array
. . God's Resolution: Cumulative Affliction 9 (a rank, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Limited: to Servants, Limited: Only usable twice per Servant)
. . True Name Discernment: Broad Simultaneous Weaken 6 (b rank, Affects: Noble Phantasms, Resisted by: Will, DC 16; Broad: Noble Phantasms, Increased Range 2: perception, Simultaneous)
Luminosité Eternelle, God is Here With Me (Easily Removable (indestructible))
. . God is Here With Me: Immunity 80 (a rank, barrier, Toughness Effects; Sustained; Activation 2: standard action, Distracting, Limited: Can't employ Magic Resistance while active, Tiring)
. . . . Spear Tip: Strength-based Damage 2 (Alternate; piercing, DC 23; Dangerous, Reach (melee): 5 ft.)
Magic Resistance: Class Skill
. . Magic Declination: Immunity 20 (Linked; ex rank, Very Common Descriptor: Thaumaturgical Effects; Limited - Half Effect)
. . Magic Resistance: Impervious Will 13 (Linked; ex rank; Limited: to Thaumaturgical Effects)
Personal Skills
. . Charisma: Enhanced Trait 10 (c rank, Presence +1 (+7), Persuasion +4 (+19), Advantages: Inspire 4, Leadership, Teamwork)
. . Revelation: Senses 6 (a rank, Acute: Spiritual Awareness, Awareness: Spiritual [Mental], Precognition; Feature 5: Directed Inspiration; Limited: Precognition is limited to Spiritual Events [4 ranks only])
. . Saint: Enhanced Trait 4 (b rank, Expertise +4 (+17), Advantages: Investiture, Ritualist, Notes: Investiture is the same thing as Artificing, but is restricted to the pursuit of investing objects with spiritual or divine energy. The Expertise skill attached to Investiture is "Expertise: Religion.")
Pseudo-Servant Physiology
. . Bringing it Down to Normal: Morph 1 (talent, +20 Deception checks to disguise; Single form; Metamorph)
. . Running Speed: Speed 9 (a rank, Speed: 1000 miles/hour, 2 miles/round)
. . . . Super-Leaping: Leaping 3 (Alternate; a rank, Leap 60 feet at 16 miles/hour)
Saintly Armor (Removable (indestructible))
. . Endurance: Protection 6 (b rank, +6 Toughness; Impervious)

Offense
Initiative +9
God's Resolution: Cumulative Affliction 9 (DC Will 19)
Grab, +10 (DC Spec 16)
Spear Tip: Strength-based Damage 2, +18 (DC 23)
Throw, +9 (DC 21)
True Name Discernment: Broad Simultaneous Weaken 6 (DC Will 16)
Unarmed, +10 (DC 21)

Complications
- A-cup Envy: Sort of at any rate. It turns out that Jeanne's breasts are a little bit smaller than Laeticia's, and that the process of inhabiting the latter's body hasn't allowed her to keep Laeticia's proportions.
- Fame: "Whatever thing men call great, look for it in Joan of Arc, and there you will find it." ~~ Mark Twain in "Personal Recollections of Joan of Arc Volume 2"
- Honor: "Kindness, Humility, Honesty, Purity, Faith — the Maid's heart carried only these things and nothing else." ~~ Mark Twain in "Personal Recollections of Joan of Arc Volume 2"
- Identity: Ruler's True Name is Jeanne d'Arc, the Saint of Orleans. A Catholic saint born in Domrémy, France, and the heroine of France who liberated Orléans in the Hundred Years' War. Much like every other Servant, this is information that she must try to keep a secret.
- La Pucelle, the Crimson Saint: La Pucelle is a Noble Phantasm that Jeanne can use to defeat any enemy no matter what that enemy happens to be. However using that Noble Phantasm costs Jeanne her life. Fortunately, while it will kill Jeanne to use this Noble Phantasm, it will not kill Laeticia at the same time. There are no stats for this Noble Phantasm because it is effectively a Power Level X weapon.
- Motivation: Responsibility: Ruler has pledged to uphold the teachings and ideals of her deity, the one true lord in heaven, and to defend France with all that she is. Even now, as a Servant, she feels obligated to attempt to uphold the first half of that pledge.
- Saintly Aura: As a Saint, Ruler has an aura of good that is detectable by the mystical senses of others.

Languages
English, French [Native], Latin, Romanian

Defense
Dodge 11, Parry 11, Fortitude 11, Toughness 15 (Imp. 6), Will 15 (Imp. 13)

Power Points
Abilities 108 + Powers 110 + Advantages 25 + Skills 39 (78 ranks) + Defenses 18 = 300

--------------------
Laeticia Delacroix - PL 10
Age: 25 / Height: 5' 3" / Weight: 97 (114) lbs
Hair Color: Blonde / Eye Color: Slate Blue
Measurements: 33E / 23 / 34 in.

Strength 2, Stamina 4, Agility 4, Dexterity 4, Fighting 2, Intellect 2, Awareness 4, Presence 4

Advantages
Agile Feint, Artificer, Attractive 2, Benefit, Status: Makeshift Saint, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Defensive Attack, Equipment 1, Inspire 2, Languages 3, Luck, Power Attack, Ritualist, Teamwork, Well-informed

Skills
Acrobatics 2 (+6), Athletics 2 (+4), Expertise: Cosmology 4 (+6), Expertise: Religion 6 (+8), Expertise: Thaumaturgy 10 (+12), Insight 6 (+10), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Wizardry 4 (+8), Treatment 6 (+8)

Powers
Wizarding Physiology
. . Dialing it Up to Eleven: Morph 1 (talent, +20 Deception checks to disguise; Single form; Metamorph)
. . Tough: Protection 2 (talent, +2 Toughness)
. . Witch Vision: Senses 6 (talent, Acute (Type): Visual Senses, Detect: Mana [Vision] 2: ranged, Detect: Spirits [Vision] 2: ranged)
Wizardry: Personal Skill Array
. . Apparition (Close): Teleport 9 (thaumaturgy, 2 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass, Turnabout; Check Required: DC 10 - Expertise: Thaumaturgy, Limited: Must pass through intervening distance in a gaseous form)
. . Apparition (Far): Teleport 7 (thaumaturgy, Carry 50 lbs.; Accurate, Easy, Extended: 120 miles in 2 move actions; Check Required: DC 10 - Expertise: Thaumaturgy, Limited: Must pass through intervening distance in a gaseous form, Limited to Extended)
. . Aqua Eructo: Cumulative Line Area Affliction 7 (thaumaturgy, water, 1st degree: Dazed, 2nd degree: Prone, DC 17; Alternate Resistance (Dodge), Line Area 3: 5 feet wide by 120 feet long, DC 17, Cumulative, Feature: Extraordinary Effort for +2 Effect Ranks; Check Required: DC 10 - Expertise: Thaumaturgy, Limited Degree, Quirk: Requires a Magical Focus, Tiring)
. . Expelliarmus: Move Object 12 (thaumaturgy, 100 tons; Check Required: DC 10 - Expertise: Thaumaturgy, Limited 2: to Disarm Checks, Limited Direction: Towards Caster, Quirk: Requires a magical focus)
. . Finite Incantatem: Burst Area Nullify 8 (thaumaturgy, Counters: Thaumaturgical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Check Required: DC 10 - Expertise: Thaumaturgy, Limited: Does not affect Servants or Familiars, Quirk: Requires a magical focus)
. . Glacius: Damage 12 (thaumaturgy, cold, DC 27; Increased Range: ranged; Check Required: DC 10 - Expertise: Thaumaturgy, Quirk: Requires a magical focus)
. . Petrificus Totalus: Affliction 10 (thaumaturgy, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Extra Condition, Increased Range: ranged, Reversible; Check Required: DC 10 - Expertise: Thaumaturgy, Limited Degree, Quirk: Requires a Magical Focus)
. . Protego: Protection 5 (thaumaturgy, +5 Toughness; Impervious, Sustained; Check Required: DC 10 - Expertise: Thaumaturgy, Quirk: Requires a magical focus)
. . Vulnera Sanentur: Healing 7 (thaumaturgy; Persistent, Restorative, Stabilize; Check Required: DC 10 - Expertise: Thaumaturgy, Quirk: Requires a magical focus)

Equipment
Elm Wand 1

Offense
Initiative +4
Aqua Eructo: Cumulative Line Area Affliction 7 (DC Dog/Fort/Will 17)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Glacius: Damage 12, +8 (DC 27)
Grab, +2 (DC Spec 12)
Petrificus Totalus: Affliction 10, +8 (DC Fort/Will 20)
Throw, +4 (DC 17)
Unarmed, +2 (DC 17)

Complications
- Curse Sworn: Out of all the people in the world, Laeticia was the one whose soul was in closest harmony with that of Jeanne d'Arc when it came time for the Great Holy Grail War to begin. It was for this reason that she agreed to allow Jeanne to use her as a vessel during the war. the problem with this, is that it also means that Jeanne is the dominant personality, and it also puts Laeticia in grave danger for the duration of the war, which is why her suicidally overprotective boyfriend demanded to accompany both her and Jeanne during the war.
- Honor: Despite being a Witch, Laeticia is a very devout Christian and will do all in her power to live according to the virtues associated with proper Christian ideology. This includes waiting until they are married before being intimate with Harry.
- Motivation: Shipper on Deck: Laeticia would very much like it if her boyfriend and Jeanne could be as happy with one another as she and Harry happen to be with each other so that they could all be one big romantic group couple.
- Relationship: Laeticia is the girlfriend of Harry Potter, the Boy Who Lived and Man Who Conquered.
- Rivalry: With both Fleur Delacour and Ginevra Weasley. Both young women want what Laeticia succeeded in obtaining, and that is the heart of Harry Potter. Ironically, Laeticia gets along a whole lot better with Gabrielle Delacour on account of the fact that the younger Veela is open to sharing.

Languages
English, French [Native], Latin, Romanian

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 11 (Imp. 5), Will 14

Power Points
Abilities 52 + Powers 44 + Advantages 20 + Skills 25 (50 ranks) + Defenses 24 = 165
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Build Comments: The two weights in parenthesis is what I personally feel would be a realistic weight for someone of this character's height given her voluptuous figure. I really do feel Type-Moon undervalued her weight when they gave her one of 97 lbs.
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