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DalkonCledwin
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Harry Potter / Undefeated

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Harry James Potter - PL 12, Wealth +16
Age: 14 / Height: 5' 8" / Weight: 480 lbs
Hair Color: Black / Eye Color: Green

Strength 8, Stamina 10, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 9, Presence 4

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Alternate Identity: Haraldr Liljurson, Benefit, Renown 2, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Roll 3, Dual-Wielding (-2/-5), Equipment 5, Extraordinary Effort, Fascinate (Deception), Improved Grab, Inspire 2, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 7, Second Chance: Resisting Mind Control, Set-up, Taunt, Teamwork

Skills
Acrobatics 6 (+11), Athletics 6 (+14), Close Combat: Thunderstrike 6 (+12), Deception 6 (+10), Expertise (AGL): Riding 6 (+11), Expertise (AWE): Cooking 4 (+13), Expertise (PRE): Oratory 6 (+10), Expertise: Magic 8 (+11), Expertise: Muggle Culture 6 (+9), Expertise: Wizarding Culture 4 (+7), Insight 6 (+15), Investigation 4 (+7), Perception 6 (+15), Persuasion 6 (+10), Stealth 6 (+11), Vehicles 4 (+9)

Powers
Asgardian Physiology
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds)
. . Allspeak: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle 2: undetectable, Sustained)
. . Body Resistance: Impervious Toughness 6 (racial)
. . Expanded Awareness: Senses 13 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Malevolence [Mental] 2: ranged, Detect: Spirits [Visual] 2: ranged, Detect: Benevolence [Mental] 2: ranged, Detect: Fast Objects [Visual] 2: ranged, Extended: Magic Awareness 1: x10, Extended: Vision 1: x10)
. . Extreme Longevity: Feature 2 (racial, Notes: Harry has a projected lifespan of 11,514 years)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Power-Lifting: Enhanced Strength 5 (racial, +5 STR; Limited to Lifting, Notes: Able to lift 200 tons)
. . Super-Dense Biology: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (order, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 8 (magical, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Transfiguration: Transform 4 (magical, Affects: Anything, Transforms: 200 lbs., DC 14; Increased Mass 4, Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
. . . . Wingardium Leviosa: Move Object 5 (magical, 1600 lbs., DC 20; Damaging)
Parselmagic: Array
. . Parseltongue: Comprehend 2 (magical, talent, Animals - Speak To, Animals - Understand; Feature: Can communicate with other humanoids who know parseltongue, Sustained; Narrow Type: Snakes)
. . Sinful Delight: Concentration Cumulative Affliction 5 (magical, skill, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 15; Concentration, Cumulative, Extra Condition; Distracting, Grab-based, Limited: to female targets)
. . Snake Charmer: Cumulative Affliction 5 (magical, skill, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception; Limited: to Snakes, Sense-dependent: Aural)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 6 (cosmic, All Visual Senses, Other Sense: Remote Sensing, Other Sense: Cosmic Senses; Affects Others; Passive)
The Marauder's Map (Easily Removable)
. . Prsented by Messrs M, W, P & P: Remote Sensing 8 (magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults any who try to break the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesn't show all of Hogwart, Medium: the Map, Quirk: Doesn't depict honorifics, titles, degrees or pseudonyms)
Thunderstrike (Easily Removable (indestructible))
. . Mace Swing: Dynamic Array
. . . . Bifrost Summoning: Movement 2 ([0 active, 0/18 PP, 4/r], cosmic, Space Travel 2: other solar systems; Portal)
. . . . Mace Flight: Flight 8 ([0 active, 0/18 PP, 2/r], divine, Speed: 500 miles/hour, 1 mile/round)
. . . . Mace Smash: Strength-based Damage 2 ([0 active, 0/18 PP, 1/r+2], bludgeoning, DC 25; Affects Insubstantial: half ranks, Dangerous)
. . . . Mace Spin: Burst Area Deflect 6 ([0 active, 0/18 PP, 3/r], defensive; Burst Area: 30 feet radius sphere, DC 16, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . . . Mace Throw: Strength-based Damage 2 ([0 active, 0/18 PP, 2/r+3], bludgeoning, DC 25; Affects Insubstantial: half ranks, Dangerous, Feature: Summonable, Increased Range: ranged)
. . . . Stellar Mace: Movement 1 ([0 active, 0/18 PP, 2/r], cosmic, Space Travel 1: within solar system)
. . Plasma Generation: Dynamic Array
. . . . Illumination: Environment 3 ([0 active, 0/36 PP, 2/r], plasma, Light (Bright), Radius: 120 feet)
. . . . Plasma Burst: Burst Area Damage 12 ([0 active, 0/36 PP, 3/r], plasma, DC 27; Burst Area 3: 120 feet radius sphere, DC 22; Tiring)
. . . . Plasma Slam: Cumulative Affliction 8 ([0 active, 0/36 PP, 2/r], plasma, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative)
. . Spaceworthy: Immunity 5 (divine, Environmental Condition: High Pressure, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All))

Equipment
The Firebolt

Offense
Initiative +5
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +12 (DC 22)
Grab, +6 (DC Spec 18)
Incendio: Damage 12, +12 (DC 27)
Mace Smash: Strength-based Damage 2, +12 (DC 25)
Mace Throw: Strength-based Damage 2, +12 (DC 25)
Obliviate: Concentration Cumulative Affliction 8, +12 (DC Will 18)
Plasma Burst: Burst Area Damage 12 (DC 27)
Plasma Slam: Cumulative Affliction 8, +12 (DC Fort 18)
Sinful Delight: Concentration Cumulative Affliction 5, +6 (DC Fort 15)
Snake Charmer: Cumulative Affliction 5 (DC Will 15)
Throw, +12 (DC 23)
Transfiguration: Transform 4, +12 (DC Dog 14)
Unarmed, +6 (DC 23)
Wingardium Leviosa: Move Object 5, +12 (DC 20)

Complications
- Destiny: Fate has decried that Harry is the one who ultimately has to defeat the Dark Lord calling himself "Voldemort" no matter what anyone else may say or attempt to do about it.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Power Loss: If Harry ever does something to get himself classified as "Unworthy", then it is possible that the vast majority of his Racial powers will be greatly diminished or negated, and the ranks in his Strength, Stamina and Awareness will also be Disabled. He will also lose the ability to use Thunderstrike. This will last until such time as he is found "Worthy" again.
- Relationships: Harry is the son of James and Lily Potter, and through his mother he is a descendant to the Asgardian God of Thunder known as Thor. He is also the godson of Sirius Black and the Heir Presumptive Primary to the House of Black due to his paternal grandmother having been a member of said family herself.
- Reputation: Harry is Disabled on his attempts to interact with any member of the Clergy belonging to a religion that does not worship the Asgardian Pantheon, as well as with individuals who firmly believe the tenants of a religion that doesn't worship the Asgardian Pantheon.

Reputation
- The Boy Who Lived (+16): Harry is quite possibly the most famous Wizard under the age of 20 in the modern age, having survived an otherwise impossible to survive curse when he was but a year old and in the process halting the rise to power of a man bent on the destruction of the entirety of Great Britain.

Languages
English [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 11, Toughness 13/10 (Imp. 6), Will 13

Power Points
Abilities 92 + Powers 136 + Advantages 41 + Skills 45 (90 ranks) + Defenses 16 = 330

--------------------
The Firebolt - PL 12

Strength 4, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 4 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
--------------------
Build Comments: the Dual-Wielding advantage allows a character to make two attacks, each with a different weapon (such as Harry's wand and Thunderstrike) in the same turn, so long as he sacrifices his move action and allows himself to suffer the listed penalties to his attack rolls, a -2 penalty with the main hand (Thunderstrike) and a -5 penalty with the off-hand (the wand). These attacks don't need to be against the same target or even made at the same range increments.

Thunderstrike has a number of pre-built Power Stunts, but I'm not bothering to list them in the stat block as the library of hero lab makes it difficult to do that.
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DalkonCledwin
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Tracey Davis / Undefeated

Post by DalkonCledwin »

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Tracey Anne Davis - PL 12, Wealth +12
Age: 14 / Height: 5' 4" / Weight: 336 lbs
Hair Color: Brown / Eye Color: Brown

Strength 8, Stamina 8, Agility 7, Dexterity 7, Fighting 2, Intellect 2, Awareness 9, Presence 5

Advantages
Accurate Attack, Agile Feint, Animal Empathy, Artificer, Assessment, Attractive 2, Beginner's Luck, Benefit, Renown, Benefit, Wealth (well-off), Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 1, Fascinate (Deception), Improved Initiative, Interpose, Languages 2, Move-by Action, Precise Attack (Ranged, Concealment), Quick Draw, Ranged Attack 5, Ritualist, Set-up 2, Skill Mastery: Deception, Taunt, Teamwork, Well-informed

Skills
Acrobatics 6 (+13), Athletics 4 (+12), Close Combat: Knives 6 (+8), Deception 8 (+13), Expertise (AGL): Riding 4 (+11), Expertise: Magic 8 (+10), Expertise: Politics 4 (+6), Expertise: Wizarding Culture 6 (+8), Insight 6 (+15), Intimidation 2 (+7), Investigation 4 (+6), Perception 6 (+15), Persuasion 4 (+9), Sleight of Hand 4 (+11), Stealth 2 (+9), Treatment 2 (+4), Vehicles 2 (+9)

Powers
Birch & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Confundo: Progressive Affliction 6 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Affects Objects, Increased Range: ranged, Progressive; Limited: Causing erratic or insane behavior)
. . . . Expelliarmus: Move Object 5 (magical, 1600 lbs.; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged)
. . . . Protego: Burst Area Deflect 6 (magical; Burst Area: 30 feet radius sphere, DC 16, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Frost Giant Physiology
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds)
. . Allspeak: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle 2: undetectable, Sustained)
. . Body Resistance: Impervious Toughness 5 (racial)
. . Expanded Awareness: Senses 16 (racial, Acute (Type): Mental Senses, Analytical: Hearing, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged, Detect: Benevolence [Mental] 2: ranged, Detect: Malevolence [Mental] 2: ranged, Extended: Hearing 5: x100k, Extended: Magic Awareness 1: x10)
. . Extreme Longevity: Feature 2 (racial, Notes: Tracey has a projected lifespan of 12,736 years)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 12 (racial, Common Descriptor: Cold Effects, Disease, Poison)
. . Magic Resistance: Immunity 10 (racial, Common Descriptor: Magic Effects; Limited - Half Effect)
. . Power-Lifting: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Able to lift 25 tons)
. . Super-Dense Biology: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
Mental Abilities: Dynamic Array
. . Illusion Casting: Illusion 12 ([0 active, 0/27 PP, 2/r], psychic, Affects: Three Sense Types - Visual, Aural, Area: 4000 cft., DC 22; Resistible: Will)
. . Image Projection: Remote Sensing 12 ([0 active, 0/27 PP, 2/r-1], psychic, Affects: 3 Types, inc. Visual - Visual, Aural, Mental, Range: 16 miles; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Plant Suggestion: Cumulative Affliction 10 ([0 active, 0/27 PP, 2/r+2], psychic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Limited Degree, Sense-dependent: Aural)
. . Telepathic Communication: Mental Area Cosmic Communication 4 ([0 active, 0/27 PP, 6/r+3], psychic; Area, Dimensional 3: any dimension, Selective)

Equipment
Knife

Offense
Initiative +11
Confundo: Progressive Affliction 6, +12 (DC Will 16)
Expelliarmus: Move Object 5, +12 (DC 15)
Grab, +2 (DC Spec 18)
Incendio: Damage 12, +12 (DC 27)
Knife, +8 (DC 24)
Plant Suggestion: Cumulative Affliction 10 (DC Will 20)
Stupefy: Cumulative Affliction 6, +12 (DC Fort 16)
Throw, +12 (DC 23)
Unarmed, +2 (DC 23)

Complications
- Motivation: Thrills: Tracey exists mostly to enjoy herself as best as she is able to do. She does however have ambitions, or else she wouldn't be a very good fit for Slytherin House, chief among those is to try and make herself as appealing as she can to one Harry James Potter. The problem is he doesn't seem to realize she exists just yet, which is mostly the fault of the House he was sorted into.
- Relationship: Tracey is a distant descendant to Loki Laufeyson, and most of her powers and abilities can be traced back to him. The fact that she has those powers at all is due to a rare fluke of genetics that allowed her to be born with many of the same abilities as her mythic predecessor. What she lacks, is his ability to communicate with all forms of snakes.
- Reputation: Tracey is Disabled on her attempts to interact with any member of the Clergy belonging to a religion that does not worship the Asgardian Pantheon, as well as with individuals who firmly believe the tenants of a religion that doesn't worship the Asgardian Pantheon.
- Weakness: Tracey is disabled on her Fortitude resistance checks against the effects of Extreme Heat, like that which is found at the edge of a volcano, and she suffers an additional degree of damage when being attacked by heat and fire based effects.

Reputation
- The Firebrand of Slytherin (+14): Despite the fact that she is descended from a Frost Giant, Tracey tends to favor fire magic over ice magic, and thus has earned something of a reputation as a bit of a pyromaniac.

Languages
English [Native], French, Latin

Defense
Dodge 13, Parry 13, Fortitude 11, Toughness 11/8 (Imp. 5), Will 13

Power Points
Abilities 88 + Powers 111 + Advantages 38 + Skills 39 (78 ranks) + Defenses 24 = 300
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DalkonCledwin
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Daphne Greengrass / Undefeated

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 10, Wealth +24
Age: 14 / Height: 5' 6" / Weight: 118 lbs
Hair Color: Blonde / Eye Color: Blue

Strength -1, Stamina 4, Agility 5, Dexterity 5, Fighting 3, Intellect 2, Awareness 8, Presence 5

Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Daze (Deception), Defensive Roll 2, Extraordinary Effort, Fascinate (Deception), Improved Aim, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Set-up 2, Teamwork, Well-informed

Skills
Acrobatics 4 (+9), Athletics 4 (+3), Deception 8 (+13), Expertise: Art 4 (+6), Expertise: Magic 8 (+10), Expertise: Politics 6 (+8), Expertise: Wizarding Culture 8 (+10), Insight 8 (+16), Intimidation 2 (+7), Investigation 4 (+6), Perception 6 (+14), Persuasion 4 (+9), Stealth 2 (+7), Treatment 4 (+6)

Powers
Breed Mutant Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Ice Dress: Feature 1 (racial, ice, Notes: Daphne can create garments made out of ice as a free action, which due to her inherent immunity to the cold don't actually hinder her the way they would other characters. These outfits can be in any fashion or style, though they are generally restricted to the colors blue, white and silver.)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . The Cold Never Bothered Me Anyways: Immunity 10 (racial, Common Descriptor: Cold Effects)
. . Tough: Protection 3 (racial, +3 Toughness)
Cryokinesis: Dynamic Array
. . Blizzard: Environment 12 ([0 active, 0/50 PP, 4/r], weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 8 miles; Selective)
. . Cold Blast: Affliction 12 ([0 active, 0/50 PP, 2/r], cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged)
. . Cryokinesis: Cumulative Affliction 10 ([0 active, 0/50 PP, 5/r], cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Affects Objects, Cumulative, Increased Range 2: perception)
. . Ice Binding: Cumulative Affliction 6 ([0 active, 0/50 PP, 3/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Ice Shapes: Create 9 ([0 active, 0/50 PP, 2/r], ice, Volume: 500 cft., DC 19; Permanent)
. . Speed Skating: Speed 5 ([0 active, 0/50 PP, 1/r], ice, Speed: 60 miles/hour, 900 feet/round)
Laurel & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Episkey: Healing 5 (magical; Increased Range: ranged, Restorative, Stabilize)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Glacius: Damage 10 (cold, magical, DC 25; Increased Range: ranged)
. . . . Transfiguration: Transform 4 (magical, Affects: Anything, Transforms: 50 lbs., DC 14; Increased Mass 2, Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
. . . . Wingardium Leviosa: Move Object 5 (magical, 1600 lbs., DC 20; Damaging)
Tricks of the Trade
. . Occlumency: Immunity 10 (magical, skill, Custom: Mind Reading 5, Emotion Effects; Sustained; Distracting)

Offense
Initiative +5
Cold Blast: Affliction 12, +8 (DC Fort 22)
Cryokinesis: Cumulative Affliction 10 (DC Fort 20)
Expelliarmus: Move Object 10, +8 (DC 20)
Glacius: Damage 10, +8 (DC 25)
Grab, +3 (DC Spec 9)
Ice Binding: Cumulative Affliction 6, +8 (DC Fort/Will 16)
Throw, +8 (DC 14)
Transfiguration: Transform 4, +8 (DC Dog 14)
Unarmed, +3 (DC 14)
Wingardium Leviosa: Move Object 5, +8 (DC 20)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Love is the Key: Daphne's cryokinetic powers tend to behave erratically and outside of her control unless she is actively utilizing her Occlumency to keep her emotions under a tight control. If she were to allow herself to fall in love however, that wouldn't be necessary anymore.
- Motivation: Acceptance: Daphne wishes what all members of her family who possess her powers wish for, to find someone who will love her for who she is without fearing that she might accidentally turn them into an icicle.
- Relationship: Daphne is the adoring older sister of Astoria Greengrass, both of whom are the youngest members in a family that traces it's lineage all the way back to the Royal Family of the Kingdom of Arendelle that existed in Norway several centuries ago.

Reputation
- The Ice Queen of Slytherin (+10): It isn't just because Daphne has the ability to manipulate ice that she is known as such, but rather because of her oftentimes emotionless attitude. That combined with her not having told anyone why she has such an attitude has put most people off even attempting to court her.

Languages
English [Native], French, Latin, Norwegian

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/7, Will 10

Power Points
Abilities 62 + Powers 104 + Advantages 36 + Skills 36 (72 ranks) + Defenses 20 = 258
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DalkonCledwin
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Outta This World Brainstorm & Notes

Post by DalkonCledwin »

Outta This World
Premise: Harry always believed he was from Earth, but the truth was so much more bizarre than he could ever have possibly imagined!
Required Inclusions:
- All moral alignments and pairings are welcome.
- Harry must either be in or approaching his 3rd through 6th years when he discovers the truth.
- Although Harry isn’t from Earth, while on Earth he must be capable of passing for a human.
- Harry not having become a Horcrux for the Dark Lord Voldemort.
- Lily and James having blood-adopted Harry, which is what allows Harry to utilize magic.
- One trusted friend of the House of Potter is responsible for informing Harry about what he truly is once he discovers the abilities that he possesses which others lack.
- Within the Potter family vault there must be some remnant of Harry’s homeworld, either a treasure, weapon, journal or some other trinket.
- Somehow, Harry must return to his homeworld at some point during the story. This can be achieved in a number of ways, but suggestions include things like a hologram or telepathy.
Preferred Inclusions:
- Crossover with DC or Marvel Comics.
- Powerful, Super or OP!Harry.
- Noble / Royal!Harry.
- Much like a certain other extraterrestrial, Harry was sent to Earth to give him a chance to live.
- Harry’s powers as an extraterrestrial being seen as “Dark” by certain factions.
- Harry being involved in a plural relationship.
- Others from Harry’s world being sent to Earth, for good or for ill.
- Tom or Dumbledore discovering other extraterrestrials and seeking an alliance with them for good or for ill.
Forbidden Things:
- Harry being romantically paired with another male character.
- Harry ignoring his extraterrestrial legacy.
- Harry the Emo Doormat.
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DalkonCledwin
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Hexfyre / Outta This World

Post by DalkonCledwin »

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Hexfyre (Harry J. Potter) - PL 10, Wealth +16
Age: 14 / Height: 5' 9" / Weight: 151 lbs
Hair Color: Black / Eye Color: Green

Strength 8, Stamina 8, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 3

Advantages
Artificer, Attractive, Benefit, Renown 2, Benefit, Wealth 2 (independently wealthy), Equipment 4, Improved Critical: Star Hex, Inspire 3, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 5, Second Chance: Resisting Mind Control, Teamwork

Skills
Acrobatics 2 (+6), Athletics 2 (+10), Deception 2 (+5), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Cooking 4 (+8), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 4 (+7), Ranged Combat: Star Hexes 2 (+5), Stealth 4 (+8), Vehicles 4 (+7)

Powers
Blood Adoption Traits
. . Ghost Whisperer: Comprehend 2 (magical, Spirits - Communicate, Spirits - Medium)
. . Magic Awareness: Senses 4 (magical, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Bombarda: Burst Area Damage 8 (force, magical, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Obliviate: Concentration Cumulative Affliction 8 (magical, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Transfiguration: Transform 4 (magical, Affects: Anything, Transforms: 200 lbs., DC 14; Increased Mass 4, Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
Parselmagic: Array
. . Parseltongue: Comprehend 2 (magical, Animals - Speak To, Animals - Understand; Feature: Can communicate with other humanoids who know parseltongue, Sustained; Narrow Type: Snakes)
. . Sinful Delight: Concentration Cumulative Affliction 5 (magical, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 15; Concentration, Cumulative, Extra Condition; Distracting, Grab-based, Limited: to Female Targets)
. . Snake Charmer: Cumulative Affliction 2 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 12; Cumulative, Increased Range 2: perception; Limited: to Snakes, Sense-dependent: Aural)
Star Hex: Array
. . Hex Burn: Weaken 10 (magical, radiant, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects, Increased Range: ranged)
. . Hex Burst: Burst Area Damage 7 (magical, radiant, DC 22; Burst Area 4: 250 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Hex Wave: Cone Area Damage 10 (magical, radiant, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . Hexfyre: Damage 10 (magical, radiant, DC 25; Increased Range: ranged, Secondary Effect)
. . Star Hex: Damage 10 (magical, radiant, DC 25; Increased Range: ranged, Multiattack)
Tamaranean Movement: Array
. . Faster Than Light: Movement 2 (magical, radiant, Space Travel 2: other solar systems)
. . Solar Conversion: Flight 10 (magical, radiant, Speed: 2000 miles/hour, 4 miles/round)
Tamaranean Physiology
. . Accelerated Healing: Regeneration 3 (racial, Every 3.33 rounds)
. . Invulnerabilities: Immunity 17 (racial, Common Descriptor: Heat, Environmental Conditions (All), Suffocation (All))
. . Language Assimilation: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Requires physical contact, preferably a kiss, to "learn" a new language)
. . Star Vision: Senses 4 (racial, Darkvision, Extended: Vision 2: x100)
. . Super-Toughness: Protection 2 (racial, +2 Toughness; Impervious [8 extra ranks])
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 6 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense: Remote Sensing; Affects Others; Passive)
The Marauder's Map (Easily Removable)
. . Prsented by Messrs M, W, P & P: Remote Sensing 8 (magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults any who try to break the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesn't show all of Hogwart, Medium: The Map, Quirk: Doesn't depict honorifics, titles, degrees or pseudonyms)

Equipment
Potter Manor

Offense
Initiative +4
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +6 (DC Spec 18)
Hex Burn: Weaken 10, +10 (DC Fort 20)
Hex Burst: Burst Area Damage 7 (DC 22)
Hex Wave: Cone Area Damage 10 (DC 25)
Hexfyre: Damage 10, +10 (DC 25)
Obliviate: Concentration Cumulative Affliction 8, +8 (DC Will 18)
Sinful Delight: Concentration Cumulative Affliction 5, +6 (DC Fort 15)
Snake Charmer: Cumulative Affliction 2 (DC Will 12)
Star Hex: Damage 10, +10 (DC 25)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 23)
Transfiguration: Transform 4, +8 (DC Dog 14)
Unarmed, +6 (DC 23)

Complications
- Destiny: Fate has decried that Harry is the one who ultimately has to defeat the Dark Lord calling himself "Voldemort" no matter what anyone else may say or attempt to do about it.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Power Loss: In order for Harry to cast the spells under his Magical Aptitude Array, he not only needs to have his wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore he needs his mouth unbound in order to speak the requisite incantations.
- Relationships: Harry is the blood adopted son of Lily and James Potter, and the biological Second Cousin to Koriand'r and Komand'r of Tamaran through their mother. He is also the godson of Sirius Black and the Heir Presumptive Primary to the House of Black due to his blood adoptive paternal grandmother having been a member of said family herself, and because Sirius named him his sole Heir.
- Solar Powered: If Harry goes for an extended period of time without being exposed to sunlight, he will lose access to his Star Hex Array, his Tamaranean Movement Array, his Accelerated Healing, and his Invulnerabilities. His other powers are largely unaffected by this complication.

Reputation
- The Boy Who Lived (+14): Harry is quite possibly the most famous Wizard under the age of 20 in the modern age, having survived an otherwise impossible to survive curse when he was but a year old and in the process halting the rise to power of a man bent on the destruction of the entirety of Great Britain.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10 (Imp. 10), Will 11

Power Points
Abilities 76 + Powers 140 + Advantages 25 + Skills 26 (52 ranks) + Defenses 18 = 285

--------------------
Potter Manor - PL 10

Toughness 10, Size Huge

Features:
Concealed 1 (DC 20), Defense System, Grounds, Gym, Infirmary, Laboratory, Library, Living Space, Personnel, Sealed, Secret 2 (DC 25), Security System 1 (DC 20), Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
--------------------
Credit Where Credit Is Due: The Star Hex Array was heavily inspired by the Star Energy Array created for Starfire by Gamebook on this very site.
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DalkonCledwin
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Saviors of the World Brainstorm & Notes

Post by DalkonCledwin »

Saviors of the World
Premise: “We are the saviors of the world, and I will not be ruled! We are kings and conquerors, and I won’t bow to you! They will not control us anymore! We will not conform, no, anymore! We are the saviors, the saviors, the saviors of the world!”
Required Inclusions:
- Jebediah of Canaan (aka the ancient wizard Shazam) chooses Harry Potter to take up his mantle after reading about the toddler’s part in Voldemort’s demise.
- Shazam removes Harry from No. 4 Privet Drive, leaving behind the perfect golem and transferring any tracers onto said golem. He then raises Harry himself.
- 10 years of training and fun later and Harry will look up to Jeb as a grandfather figure.
- Jeb must survive at least until Harry’s fifth year at Hogwarts.
Preferred Inclusions:
- Harry shouldn’t tolerate idiots (i.e. the majority of the Weasley family and Draco or his father).
- Harry should be both snarky and intelligent.
- Harry being sorted into Hufflepuff or Ravenclaw rather than Gryffindor.
- The challenger would prefer it if Harry’s girlfriend(s) didn’t include Ginevra Weasley.
- With the amount of power Harry has been granted by Jeb, wandless magic should be a piece of cake for him.
- If Harry wears glasses at all, it shouldn’t be for corrective purposes, but rather to allow him to see concealed objects, or even to see through physical barriers /snerk.
- Jeb is old enough to have immediately recognized the Horcrux in Harry’s scar and subsequently removed it, as well as have caught it early enough to heal it as though the scar had never been there in the first place.
Optional Inclusions:
- Harry being a descendant of Jeb’s through his mother, as this would help with legal issues.
- If Harry’s girlfriend(s) don’t include Hermione, then she still shouldn’t be paired with Ron.
- Given that he was raised properly, Harry should be among the tallest boys in his year.
- Jeb cleaning the magic in the Horcrux scar and adding it to Harry’s own.
- Harry existing alongside the Golden Age heroes, rather than the modern era heroes.
Forbidden Things:
- Harry being sorted into Slytherin House.
- Snape being a bad guy.
- Harry being romantically paired with another guy.
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DalkonCledwin
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Captain Marvel / Saviors of the World

Post by DalkonCledwin »

Image
Art by Phil-Cho on DeviantArt

Captain Marvel - PL 12, Wealth +16
Ph. Age: 18 / Height: 6' 0" / Weight: 180 lbs
Hair Color: Black / Eye Color: Brown

Strength 12, Stamina 12, Agility 9, Dexterity 9, Fighting 10, Intellect 4, Awareness 9, Presence 5

General Advantages
Agile Feint, All-out Attack, Artificer, Attractive, Benefit, Renown 4, Benefit, Wealth 2 (independently wealthy), Defensive Attack, Fascinate (Persuasion), Improved Initiative 4, Interpose, Languages 2, Move-by Action, Power Attack, Ranged Attack 3, Ritualist, Second Chance: Resisting Mind Control, Takedown

Enhanced Advantages
Assessment, Beginner's Luck, Diehard, Eidetic Memory, Extraordinary Effort, Fearless, Great Endurance, Inspire 3, Jack of All Trades, Leadership

Skills
Acrobatics 4 (+13), Athletics 4 (+16), Close Combat: Unarmed 2 (+12), Deception 4 (+9), Expertise (AGL): Riding 6 (+15), Expertise: Magic 8 (+12), Insight 4 (+13), Investigation 4 (+8), Perception 6 (+15), Persuasion 4 (+13/+9), Stealth 4 (+13), Technology 2 (+6), Treatment 2 (+6), Vehicles 4 (+13)

Powers
Courage of Achilles
. . Indomitable Will: Impervious Will 12 (divine, Advantages: Fearless)
Magical Aptitude: Array
. . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . Mystic Portal: Teleport 5 (magical, Carry 50 lbs.; Easy, Extended: 30 miles in 2 move actions, Portal; Limited to Extended)
. . Petrificus Totalus: Cumulative Affliction 8 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Transfiguration: Transform 4 (magical, Affects: Anything, Transforms: 50 lbs., DC 14; Increased Mass 2, Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
. . Wingardium Leviosa: Move Object 6 (magical, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
Parselmagic: Array
. . Parseltongue: Comprehend 2 (magical, Animals - Speak To, Animals - Understand; Feature: Can communicate with other humanoids who know parseltongue, Sustained; Narrow Type: Snakes)
. . Snake Charmer: Cumulative Affliction 4 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 14; Cumulative, Increased Range 2: perception; Limited: to Snakes, Sense-dependent: Aural)
Power of Zeus
. . Resilience of Zeus: Immunity 15 (divine, Common Descriptor: Magic Effects, Damage Effect: Electricity Damage; Limited - Half Effect [10 ranks only])
. . Shocking Punch: Cumulative Affliction 2 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 12; Cumulative, Reaction 3: reaction, Notes: Reaction to a successful punch)
Speed of Mercury: Array
. . Dimensional Jump: Movement 1 (divine, Dimensional: The Rock of Eternity 1: one dimension, 50 lbs.)
. . Fast Action: Quickness 12 (divine, Perform routine tasks in -12 time ranks)
. . Faster Than Light: Movement 3 (divine, Space Travel 3: other galaxies)
. . Running Speed: Speed 12 (divine, Speed: 8000 miles/hour, 16 miles/round)
. . True Flight: Flight 12 (divine, Speed: 8000 miles/hour, 16 miles/round)
Stamina of Atlas
. . Hyper-Endurance: Enhanced Trait 3 (divine, Advantages: Diehard, Extraordinary Effort, Great Endurance)
. . Life Support: Immunity 10 (divine, Life Support)
. . True Invulnerability: Protection 2 (divine, +2 Toughness; Impervious [8 extra ranks])
Strength of Hercules
. . Divine Strength: Enhanced Strength 11 (divine, +11 STR; Limited to Lifting, Notes: Able to lift 200,000 tons)
. . Hyper-Breath: Cone Area Move Object 10 (divine, wind, 25 tons; Cone Area: 60 feet cone, DC 20; Limited Direction: Towards or Away, Reduced Range: close)
Wisdom of Solomon
. . Superior Charisma: Enhanced Trait 6 (divine, Persuasion +4 (+13), Advantages: Inspire 3, Leadership; Limited: to improving target’s attitude [2 ranks only])
. . Total Memory: Enhanced Trait 4 (divine, Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Universal Understanding: Comprehend 3 (divine, Languages - Read All, Languages - Speak All, Languages - Understand All)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)

Offense
Initiative +25
Grab, +10 (DC Spec 22)
Hyper-Breath: Cone Area Move Object 10 (DC 20)
Incendio: Damage 10, +12 (DC 25)
Petrificus Totalus: Cumulative Affliction 8, +12 (DC Will 18)
Shocking Punch: Cumulative Affliction 2, +12 (DC Fort 12)
Snake Charmer: Cumulative Affliction 4 (DC Will 14)
Throw, +12 (DC 27)
Transfiguration: Transform 4, +12 (DC Dog 14)
Unarmed, +12 (DC 27)
Wingardium Leviosa: Move Object 6, +12 (DC 21)

Complications
- Enemies: In addition to the enemies that Harry himself possesses, Captain Marvel possesses a number of enemies, none of which is more dangerous than Black Adam.
- Motivation: Doing Good: Captain Marvel strives always to do good and heroic things with his powers.
- Power Loss: In order for Captain Marvel to cast the spells under his Magical Aptitude Array, he needs to have his hands free in order to perform the necessary hand gestures. Furthermore he needs his mouth unbound in order to speak the requisite incantations.
- Secret Identity: Captain Marvel is in reality Harry James Potter (see the attached stat block), and this is a fact he is trying to keep as secret as he possibly can for his own safety.
- SHAZAM!: The greatest weakness that Captain Marvel possesses, is that Harry Potter must speak the word "Shazam" aloud in order to transform into Captain Marvel. Likewise, simply speaking that word as Captain Marvel carries a severe risk of turning Captain Marvel back into Harry Potter.
- Weakness: Any attacks with the "Lightning" Descriptor and either the "Magical" or "Divine" descriptor that deals Rank 15 damage in a single round, will IMMEDIATELY turn Captain Marvel back into Harry Potter, even though they don't actually do him any physical harm. This of course assumes that such an attack actually succeeds in hitting him.

Reputation
- The Green Cheese (+20): While he has only just begun to act as a superhero, the fact that he is capable of functioning on par with Superman himself has led to Captain Marvel becoming easily as renown as the Blue Boy Scout himself.

Languages
English [Native], Hebrew, Latin

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 10), Will 12 (Imp. 12)

Power Points
Abilities 140 + Powers 168 + Advantages 27 + Skills 29 (58 ranks) + Defenses 4 = 368

--------------------
Image
Art by Tsuex on DeviantArt

Harry James Potter - PL 8, Wealth +16
Age: 11 / Height: 5' 1" / Weight: 101 lbs
Hair Color: Black / Eye Color: Green

Strength 1, Stamina 2, Agility 3, Dexterity 4, Fighting 3, Intellect 2, Awareness 4, Presence 3

General Advantages
Agile Feint, All-out Attack, Artificer, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Defensive Attack, Defensive Roll, Fascinate (Persuasion), Improved Initiative, Interpose, Languages 2, Move-by Action, Power Attack, Ranged Attack 2, Ritualist, Second Chance: Resisting Mind Control, Takedown

Enhanced Advantages
Fearless

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Unarmed 2 (+5), Deception 4 (+7), Expertise (AGL): Riding 6 (+9), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 4 (+7), Stealth 4 (+7), Technology 2 (+4), Treatment 2 (+4), Vehicles 4 (+8)

Powers
Glasses (Removable)
. . Enchanted Lenses: Senses 11 (magical, Analytical (Type): Visual Senses, Counters Illusion: Vision, Detect: Fast Objects [Visual] 2: ranged, Extended: Vision 1: x10, Penetrates Concealment: Vision)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . . . Petrificus Totalus: Cumulative Affliction 8 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Transfiguration: Transform 4 (magical, Affects: Anything, Transforms: 50 lbs., DC 14; Increased Mass 2, Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
. . . . Wingardium Leviosa: Move Object 6 (magical, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
Parselmagic: Array
. . Parseltongue: Comprehend 2 (magical, Animals - Speak To, Animals - Understand; Feature: Can communicate with other humanoids who know parseltongue, Sustained; Narrow Type: Snakes)
. . Snake Charmer: Cumulative Affliction 4 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 14; Cumulative, Increased Range 2: perception; Limited: to Snakes, Sense-dependent: Aural)
Tricks of the Trade
. . Dimensional Jump: Movement 1 (divine, Dimensional: The Rock of Eternity 1: one dimension, 50 lbs.)
. . Indomitable Will: Impervious Will 10 (divine, Advantages: Fearless)
. . Resilience of Zeus: Immunity 5 (divine, Damage Effect: Electricity Damage)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +7
Grab, +3 (DC Spec 11)
Incendio: Damage 10, +6 (DC 25)
Petrificus Totalus: Cumulative Affliction 8, +6 (DC Will 18)
Snake Charmer: Cumulative Affliction 4 (DC Will 14)
Throw, +6 (DC 16)
Transfiguration: Transform 4, +6 (DC Dog 14)
Unarmed, +5 (DC 16)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Destiny: Fate has decried that Harry is the one who ultimately has to defeat the Dark Lord calling himself "Voldemort" no matter what anyone else may say or attempt to do about it.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Power Loss: In order for Harry to cast the spells under his Magical Aptitude Array, he not only needs to have his wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore he needs his mouth unbound in order to speak the requisite incantations.
- Relationships: Harry is the son of James and Lily Potter. Through his mother he is also a direct descendant of Jebediah of Canaan, otherwise known as the Archwizard Shazam. Furthermore, Harry is the godson of Sirius Black, and through both him and Harry's paternal Grandmother, the Heir Presumptive Primary to the House of Black.

Reputation
- The Boy Who Lived (+10): Harry is quite possibly the most famous Wizard under the age of 20 in the modern age, having survived an otherwise impossible to survive curse when he was but a year old and in the process halting the rise to power of a man bent on the destruction of the entirety of Great Britain.

Languages
English [Native], Hebrew, Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/5, Will 10 (Imp. 10)

Power Points
Abilities 44 + Powers 64 + Advantages 21 + Skills 29 (58 ranks) + Defenses 24 = 182
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DalkonCledwin
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Tori Marvel / Saviors of the World

Post by DalkonCledwin »

Image
Art by Forty-Fathoms on DeviantArt

Tori Marvel - PL 11, Wealth +12
Ph. Age: 16 / Height: 5' 4" / Weight: 139 lbs
Hair Color: Brown / Eye Color: Blue

Strength 10, Stamina 10, Agility 5, Dexterity 5, Fighting 6, Intellect 2, Awareness 5, Presence 3

General Advantages
Agile Feint, Artificer, Attractive 2, Benefit, Renown 4, Benefit, Wealth (well-off), Daze (Deception), Defensive Attack, Evasion, Fascinate (Deception), Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Initiative 3, Improved Trip, Languages 2, Ranged Attack 7, Ritualist, Second Chance: Acrobatics checks for Tumbling, Skill Mastery: Deception, Taunt, Uncanny Dodge

Enhanced Advantages
Assessment, Beginner's Luck, Diehard, Eidetic Memory, Extraordinary Effort, Fearless, Great Endurance, Inspire 2, Jack of All Trades, Leadership

Skills
Acrobatics 8 (+13), Athletics 4 (+14), Close Combat: Unarmed 6 (+12), Deception 6 (+9), Expertise: Magic 6 (+8), Expertise: Politics 6 (+8), Insight 8 (+13), Intimidation 4 (+7), Investigation 4 (+6), Perception 4 (+9), Persuasion 6 (+11/+9), Stealth 2 (+7), Treatment 2 (+4)

Powers
Courage of Achilles
. . Indomitable Will: Impervious Will 10 (divine, Advantages: Fearless)
Magical Aptitude: Array
. . Bombarda: Burst Area Damage 5 (force, magical, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . Exhilaro: Cumulative Affliction 6 (magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged, Subtle: subtle; Limited: to cheering people up)
. . Glacius: Damage 10 (cold, magical, DC 25; Increased Range: ranged)
. . Static Field: Burst Area Broad Simultaneous Weaken 4 (electricity, magical, Affects: Electonics, Resisted by: Fortitude, DC 14; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 14, Broad: Electronics, Simultaneous)
Power of Zeus
. . Resilience of Zeus: Immunity 15 (divine, Common Descriptor: Magic Effects, Damage Effect: Electricity Damage; Limited - Half Effect [10 ranks only])
. . Shocking Punch: Cumulative Affliction 2 (divine, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 12; Cumulative, Reaction 3: reaction, Notes: Reaction to a successful punch)
Speed of Mercury: Array
. . Dimensional Jump: Movement 1 (divine, Dimensional: The Rock of Eternity 1: one dimension, 50 lbs.)
. . Fast Action: Quickness 8 (divine, Perform routine tasks in -8 time ranks)
. . Faster Than Light: Movement 2 (divine, Space Travel 2: other solar systems)
. . Running Speed: Speed 8 (divine, Speed: 500 miles/hour, 1 mile/round)
. . True Flight: Flight 8 (divine, Speed: 500 miles/hour, 1 mile/round)
Stamina of Atlas
. . Hyper-Endurance: Enhanced Trait 3 (divine, Advantages: Diehard, Extraordinary Effort, Great Endurance)
. . Life Support: Immunity 10 (divine, Life Support)
. . True Invulnerability: Protection 2 (divine, +2 Toughness; Impervious [6 extra ranks])
Strength of Hercules
. . Divine Strength: Enhanced Strength 8 (divine, +8 STR; Limited to Lifting, Notes: Able to lift 6,000 tons)
. . Hyper-Breath: Cone Area Move Object 6 (divine, wind, 3200 lbs.; Cone Area: 60 feet cone, DC 16; Limited Direction: Towards or Away, Reduced Range: close)
Wisdom of Solomon
. . Superior Charisma: Enhanced Trait 4 (divine, Persuasion +2 (+11), Advantages: Inspire 2, Leadership; Limited: to improving target’s attitude [1 rank only])
. . Total Memory: Enhanced Trait 4 (divine, Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Universal Understanding: Comprehend 3 (divine, Languages - Read All, Languages - Speak All, Languages - Understand All)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)

Offense
Initiative +17
Bombarda: Burst Area Damage 5 (DC 20)
Exhilaro: Cumulative Affliction 6, +12 (DC Will 16)
Glacius: Damage 10, +12 (DC 25)
Grab, +6 (DC Spec 20)
Hyper-Breath: Cone Area Move Object 6 (DC 16)
Shocking Punch: Cumulative Affliction 2, +12 (DC Fort 12)
Static Field: Burst Area Broad Simultaneous Weaken 4 (DC Fort 14)
Throw, +12 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Enemies: In addition to any enemies that Astoria herself possesses, Tori Marvel possesses a number of enemies, none more dangerous than Isis and Osiris.
- Motivation: Doing Good: Tori Marvel strives always to do good and heroic things with her powers.
- Power Loss: In order for Tori Marvel to cast the spells under her Magical Aptitude Array, she needs to have her hands free in order to perform the necessary hand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.
- Secret Identity: Tori Marvel is in reality Astoria Katniss Greengrass (see the attached stat block), and while her identity isn't as hard to find out as Harry's might be, she is at least attempting to keep it a secret.
- SHAZAM!: The greatest weakness that Tori Marvel possesses, is that Astoria Greengrass must speak the word "Shazam" aloud in order to transform into Tori Marvel. Likewise, simply speaking that word as Tori Marvel carries a severe risk of turning her back into Astoria Greengrass.
- Weakness: Any attacks with the "Lightning" Descriptor and either the "Magical" or "Divine" descriptor that deals Rank 15 damage in a single round, will IMMEDIATELY turn Tori Marvel back into Astoria, even though they don't actually do her any physical harm. This of course assumes that such an attack actually succeeds in hitting her.

Reputation
- Look! Up in the Sky! (+19): Tori Marvel's superhero costume has earned her quite a lot of fame among the hormonal young boys that she happens to fly past on any given day.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 12 (Imp. 8), Will 10 (Imp. 10)

Power Points
Abilities 92 + Powers 132 + Advantages 34 + Skills 33 (66 ranks) + Defenses 16 = 307

--------------------
Astoria Katniss Greengrass - PL 8, Wealth +12
Age: 9 / Height: 4' 9" / Weight: 84 lbs
Hair Color: Brown / Eye Color: Blue

Strength -1, Stamina 1, Agility 2, Dexterity 3, Fighting 2, Intellect 1, Awareness 2, Presence 2

General Advantages
Adorable 2, Agile Feint, Artificer, Assessment, Benefit, Wealth (well-off), Daze (Deception), Defensive Attack, Defensive Roll 2, Evasion, Fascinate (Deception), Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 2, Ranged Attack 3, Ritualist, Second Chance: Acrobatics checks for Tumbling, Skill Mastery: Deception, Taunt, Uncanny Dodge

Enhanced Advantages
Fearless

Skills
Acrobatics 8 (+10), Athletics 4 (+3), Close Combat: Unarmed 6 (+8), Deception 6 (+8), Expertise: Magic 6 (+7), Expertise: Politics 6 (+7), Insight 8 (+10), Intimidation 4 (+6), Investigation 4 (+5), Perception 4 (+6), Persuasion 6 (+8), Stealth 2 (+4), Treatment 2 (+3)

Powers
Tricks of the Trade
. . Dimensional Jump: Movement 1 (divine, Dimensional: The Rock of Eternity 1: one dimension, 50 lbs.)
. . Indomitable Will: Impervious Will 8 (divine, Advantages: Fearless)
. . Resilience of Zeus: Immunity 5 (divine, Damage Effect: Electricity Damage)
Wand Blank (Easily Removable)
. . Magical Aptitude: Array
. . . . Bombarda: Damage 5 (force, magical, DC 20; Increased Range: ranged)
. . . . Exhilaro: Cumulative Affliction 1 (magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 11; Cumulative, Increased Range: ranged, Subtle: subtle; Limited: to cheering people up)
. . . . Mystic Bolt: Damage 10 (cold, magical, DC 25; Increased Range: ranged)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +6
Bombarda: Damage 5, +6 (DC 20)
Exhilaro: Cumulative Affliction 1, +6 (DC Will 11)
Grab, +2 (DC Spec 9)
Mystic Bolt: Damage 10, +6 (DC 25)
Throw, +6 (DC 14)
Unarmed, +8 (DC 14)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Astoria is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply. This complication is suspended while she is actively in her Tori Marvel form.
- Motivation: Doing Good: Much like with Harry, Astoria wishes to do good things with the gifts she has been granted in life.
- Power Loss: In order for Astoria to cast the spells under her Magical Aptitude Array, she not only needs to have her wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.
- Relationships: Astoria is the younger sister of Daphne Greengrass, and the daughter of Elizabeth and Cyrus Greengrass. Around a week before Harry was to go off to Hogwarts, Astoria found herself being summoned before the Boy Who Lived and his guardian quite mysteriously and given the duty of being the protector of the wider world while Harry was otherwise indisposed.

Reputation
- Aww, Isn't She Precious? (+8): Astoria is cute, adorable and just a bit precocious.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/4, Will 8 (Imp. 8)

Power Points
Abilities 24 + Powers 41 + Advantages 27 + Skills 33 (66 ranks) + Defenses 26 = 151
--------------------
Build Comments: There is a real shortage of Shazam! OC's it would seem.
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Shazam / Saviors of the World

Post by DalkonCledwin »

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Official Art by Alex Ross

Shazam (Jebediah of Canaan) - PL 11, Wealth +8
Age: He's over 9,000 / Height: 6' 0" / Weight: 175 lbs
Hair Color: White / Eye Color: Blue

Strength -1, Stamina 10, Agility -1, Dexterity 1, Fighting 1, Intellect 11, Awareness 10, Presence 2

Advantages
Artificer, Assessment, Beginner's Luck, Benefit, Cipher 2, Defensive Roll, Eidetic Memory, Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Fearless, Improved Initiative, Inspire 5, Jack-of-all-trades, Leadership, Ranged Attack 11, Ritualist, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Magic, Speed of Thought, Trance, Well-informed

Skills
Deception 6 (+8), Expertise: History 10 (+21), Expertise: Magic 10 (+21), Insight 6 (+16), Investigation 4 (+15), Perception 6 (+16), Persuasion 6 (+8), Sleight of Hand 6 (+7), Stealth 6 (+5), Technology 4 (+15), Treatment 6 (+17), Vehicles 2 (+3)

Powers
Historama (Easily Removable (indestructible))
. . Historama Show Me: Array
. . . . Dimensional Portal: Movement 3 (magical, Dimensional 3: any dimension, 50 lbs.; Portal)
. . . . Temporal Viewing: Senses 8 (magical, Postcognition, Precognition)
. . . . True Seeing: Senses 13 (magical, Acute (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden [Visual] 2: ranged, Detect: Dimensions [Visual] 2: ranged; Sustained)
. . . . Viewing Portal: Remote Sensing 20 (magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 4000 miles; Dimensional 3: any dimension, No Conduit, Simultaneous)
Mystical Speed: Array
. . Dimensional Jump: Movement 1 (magical, Dimensional: The Rock of Eternity 1: one dimension, 50 lbs.)
. . Fast Action: Quickness 10 (magical, Perform routine tasks in -10 time ranks)
. . Faster Than Light: Movement 3 (magical, Space Travel 3: other galaxies)
. . Running Speed: Speed 10 (magical, Speed: 2000 miles/hour, 4 miles/round)
. . True Flight: Flight 13 (magical, Speed: 16000 miles/hour, 30 miles/round)
Sorcerer Supreme
. . Cosmic Awareness: Senses 6 (magical, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 5: x100k, Radius: Cosmic Awareness)
. . Eternal: Immunity 11 (magical, Aging, Life Support)
. . Magical Mastery: Variable 4 (magical; Action 2: free, Notes: 20 pts of traits; magical descriptors)
. . . . Eldritch Blast (Powers: Mystic Bolt: Damage 10)
. . . . . . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged)
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . True Invulnerability: Impervious Toughness 14 (magical)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Power Settings
Eldritch Blast (Powers: Mystic Bolt: Damage 10)

Equipment
The Rock of Eternity

Offense
Initiative +15
Grab, +1 (DC Spec 9)
Mystic Bolt: Damage 10, +12 (DC 25)
Throw, +12 (DC 14)
Unarmed, +1 (DC 14)

Complications
- Enemies: Jebediah is over 9,000 years old and in his long life he has made many friends and just as many enemies. The most fearsome of these enemies are Black Adam and his perversion on the Marvel Family.
- Motivation: Passing the Torch: Jebediah wishes to pass on all that he has learned and all that he is responsible for to someone who is worthy of the honor that comes with bearing the name "Shazam", to this end he has sought out Harry Potter and has begun training him in both magic and when possible in combat as well.
- Playing Host to Cthulhu: The Seven Deadly Sins are imprisoned within the Rock of Eternity, and if they were to be released, who knows what might happen!
- Relationship: Jebediah is a very, and I do mean VERY, distant ancestor to Harry James Potter, which is far more unusual than you might expect given how far back in history Jebediah was added to Harry's family tree.

Reputation
- Hermit of Eternity (+1): Jebediah is an incredibly old man who rarely ventures out of his extradimensional home. He also dates back to a period of history where written records were all but non-existent. Thus it is that very few people are even aware of his existence.

Languages
Canaanite [Native]

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 14/13 (Imp. 14), Will 12

Power Points
Abilities 66 + Powers 191 + Advantages 41 + Skills 36 (72 ranks) + Defenses 18 = 352

--------------------
The Rock of Eternity - PL 11

Toughness 12, Size Gargantuan

Features:
Concealed 5, Defense System, Dimensional Portal, Holding Cells, Holding Cells (Impervious), Infirmary, Isolated, Laboratory, Library, Living Space, Sealed, Secret 2, Self-repairing 2, Teleport Lock, Time Portal 1, Trophy Room, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 23 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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Susan Bones / Saviors of the World

Post by DalkonCledwin »

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Susan Amelia Bones - PL 8, Wealth +20
Age: 11 / Height: 4' 10" / Weight: 90 lbs
Hair Color: Red / Eye Color: Violet

Strength -1, Stamina 0, Agility 1, Dexterity 2, Fighting 2, Intellect 1, Awareness 0, Presence 0

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Contacts, Defensive Attack, Defensive Roll 3, Languages 1, Power Attack, Ranged Attack 6, Ritualist, Trance, Well-informed

Skills
Acrobatics 4 (+5), Athletics 4 (+3), Deception 4 (+4), Expertise (AWE): Herbology 4 (+4), Expertise: Law 4 (+5), Expertise: Magic 8 (+9), Expertise: Politics 4 (+5), Insight 4 (+4), Intimidation 4 (+4), Investigation 2 (+3), Perception 4 (+4), Persuasion 4 (+4), Stealth 4 (+5), Treatment 4 (+5)

Powers
Oak & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Incendio: Damage 8 (fire, magical, DC 23; Increased Range: ranged)
. . . . Petrificus Totalus: Cumulative Affliction 5 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 15; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Wingardium Leviosa: Move Object 5 (magical, 1600 lbs., DC 20; Damaging, Precise, Subtle: subtle)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +1
Grab, +2 (DC Spec 9)
Incendio: Damage 8, +8 (DC 23)
Petrificus Totalus: Cumulative Affliction 5, +8 (DC Will 15)
Throw, +8 (DC 14)
Unarmed, +2 (DC 14)
Wingardium Leviosa: Move Object 5, +8 (DC 20)

Complications
- Motivation: Doing Good: Susan strives always to do the right thing in the world, even if it isn't always the easy thing.
- Peer Pressure: Susan isn't very good at resisting peer pressure and will sometimes give into it, even when it may not be in her best interest for her to do such a thing.
- Power Loss: In order for Susan to cast the spells under her Magical Aptitude Array, she not only needs to have her wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.
- Responsibility: Susan bears upon her shoulders the reputation of the House of Bones, and more importantly the reputation of her aunt. She therefore has to be very careful in what she is seen saying and doing.

Reputation
- Very Important Aunt (+10): Susan is by association with her aunt, one of the more well known individuals within Wizarding Britain. This is on account of the fact that her aunt is the current head of the Department of Magical Law Enforcement at the British Ministry for Magic.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/3, Will 12

Power Points
Abilities 10 + Powers 22 + Advantages 26 + Skills 29 (58 ranks) + Defenses 33 = 120
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Hannah Abbott / Saviors of the World

Post by DalkonCledwin »

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Hannah Kerensa Abbott - PL 8, Wealth +16
Age: 11 / Height: 5' 3" / Weight: 95 lbs
Hair Color: Dirty Blonde / Eye Color: Brown

Strength -1, Stamina 1, Agility 1, Dexterity 2, Fighting 2, Intellect 1, Awareness 0, Presence 2

Advantages
Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Cool: Intimidation, Daze (Intimidation), Defensive Roll 2, Fascinate (Intimidation), Inspire, Languages 1, Leadership, Ranged Attack 6, Ritualist, Startle, Well-informed

Skills
Acrobatics 4 (+5), Athletics 4 (+3), Deception 4 (+6), Expertise (AWE): Herbology 4 (+4), Expertise: Catastrophism 4 (+5), Expertise: Magic 8 (+9), Insight 6 (+6), Intimidation 8 (+10), Investigation 2 (+3), Perception 4 (+4), Persuasion 4 (+6), Stealth 2 (+3), Treatment 4 (+5)

Powers
Cedar & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Glacius: Damage 8 (cold, magical, DC 23; Increased Range: ranged)
. . . . Transfiguration: Transform 4 (magical, Affects: Anything, Transforms: 12 lbs., DC 14; Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
. . . . Wingardium Leviosa: Move Object 8 (magical, 6 tons, DC 23; Damaging, Precise, Subtle: subtle)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +1
Glacius: Damage 8, +8 (DC 23)
Grab, +2 (DC Spec 9)
Throw, +8 (DC 14)
Transfiguration: Transform 4, +8 (DC Dog 14)
Unarmed, +2 (DC 14)
Wingardium Leviosa: Move Object 8, +8 (DC 23)

Complications
- Motivation: Doing Good: Despite having a somewhat confrontational personality, Hannah is a good person who believes in helping others simply because it is the right thing to do.
- Power Loss: In order for Hannah to cast the spells under her Magical Aptitude Array, she not only needs to have her wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.
- Temperament: Hannah is rather haughty and somewhat arrogant, which can cause friction between her and the other members of Hufflepuff House. However she is definitely a Hufflepuff on the basis that you would have to kill her before she would let you hurt one of her cherished friends!

Reputation
- Girl Next Door (+8): Hannah isn't particularly famous, nor is she as pretty as some of the other girls in her age group. What she is however, is a very good friend to those who wish for her to be.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/4, Will 11

Power Points
Abilities 16 + Powers 27 + Advantages 25 + Skills 29 (58 ranks) + Defenses 32 = 129
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Black Adam / Saviors of the World

Post by DalkonCledwin »

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Black Adam (Teth-Adam) - PL 14, Wealth +8
Age: +/-3,190 / Height: 6' 3" / Weight: 250 lbs
Hair Color: Black / Eye Color: Brown

Strength 14/12, Stamina 12, Agility 9, Dexterity 9, Fighting 12, Intellect 2, Awareness 6, Presence 4

General Advantages
Accurate Attack, Agile Feint, All-out Attack, Benefit, Renown 2, Daze (Intimidation), Defensive Attack, Favored Environment: Aerial, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 5, Improved Trip, Languages 3, Move-by Action, Power Attack, Ritualist, Takedown

Enhanced Advantages
Assessment, Beginner's Luck, Diehard, Eidetic Memory, Extraordinary Effort, Fearless, Great Endurance, Inspire 5, Jack of All Trades, Leadership, Skill Mastery: Expertise: Tactics

Skills
Close Combat: Ancient Weapons 2 (+14), Close Combat: Unarmed 2 (+14), Expertise: Crime 4 (+6), Expertise: Heroes & Villains 4 (+6), Expertise: Mystical Threats 4 (+6), Expertise: Politics 4 (+6), Expertise: Tactics 8 (+10), Insight 4 (+10), Intimidation 8 (+12), Perception 4 (+10)

Powers
Courage of Mehen
. . Berserker Rage: Enhanced Trait 5 (divine, Strength +2 (+14), Advantages: Fearless; Distracting, Notes: While enraged, Black Adam can lift 3,200,000,000 tons)
. . Indomitable Will: Impervious Will 12 (divine)
Knowledge of Zehuti
. . Superior Leadership: Enhanced Trait 7 (divine, Advantages: Inspire 5, Leadership, Skill Mastery)
. . Total Memory: Enhanced Trait 4 (divine, Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Universal Understanding: Comprehend 3 (divine, Languages - Read All, Languages - Speak All, Languages - Understand All)
Power of Aton
. . Power Bestowal: Feature 1 (divine, Notes: Black Adam has the PL X ability to grant his entire power suite to another character. It is unclear, at least to me, whether or not he retains the use of that power suite while said character has those powers, however I would assume he does. Doing this isn't without drawbacks... for the person being 'gifted' these powers, that is.)
. . Resilience of Aton: Immunity 15 (divine, Common Descriptor: Magic Effects, Damage Effect: Electricity Damage; Limited - Half Effect [10 ranks only])
. . Shocking Punch: Cumulative Affliction 2 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 12; Cumulative, Reaction 3: reaction, Notes: Reaction to a successful punch)
Stamina of Shu
. . Hyper-Endurance: Enhanced Trait 3 (divine, Advantages: Diehard, Extraordinary Effort, Great Endurance)
. . Life Support: Immunity 10 (divine, Life Support)
. . True Invulnerability: Protection 2 (divine, +2 Toughness; Impervious [10 extra ranks])
Strength of Amon
. . Divine Strength: Enhanced Strength 23 (divine, +23 STR; Limited to Lifting, Notes: Able to lift 800,000,000 Tons)
. . Hyper-Breath: Cone Area Move Object 12 (divine, wind, 100 tons; Cone Area: 60 feet cone, DC 22; Limited Direction: Towards or Away, Reduced Range: close)
Swiftness of Heru: Array
. . Fast Action: Quickness 14 (divine, Perform routine tasks in -14 time ranks)
. . Faster Than Light: Movement 3 (divine, Space Travel 3: other galaxies)
. . Running Speed: Speed 14 (divine, Speed: 32000 miles/hour, 60 miles/round)
. . True Flight: Flight 14 (divine, Speed: 32000 miles/hour, 60 miles/round)

Offense
Initiative +29
Grab, +12 (DC Spec 24)
Hyper-Breath: Cone Area Move Object 12 (DC 22)
Shocking Punch: Cumulative Affliction 2, +14 (DC Fort 12)
Throw, +9 (DC 29)
Unarmed, +14 (DC 29)

Complications
- Arrogant: Adam is extremely arrogant, which has cost him victories and more than that: It was partially due to his ego that Qurac fell.
Relationships: With his wife, Isis (Adrianna Tomaz) and brotherin-law, Osiris (Amon Tomaz).
- SHAZAM!: Adam must speak the word 'SHAZAM' to transform into his powered form. Once he has reverted, Adam suffers from any effects suffered while in his 'Black Adam' form, such as age (He was originally defeated by reverting to Teth-Adam, and then immediately aging 4,000 years). If Adam is prevented from speaking, he cannot transform.
- Short-Sighted: Despite his powers, Adam can be extraordinary short-sighted, not realizing dangers or threats at times until they have struck.
- Überpuff: Despite it all, Adam is extraordinarily loyal to his people, his wife, and his beliefs. Adam literally crossed the four corners of the world to attempt to resurrect Isis, and it was his loyalty to his people which triggered his downfall.
- Vengeful: Adam is extremely vengeful, and will not stop at anything to take his revenge if he has been wronged or if he feels justified. Nothing will stop him, and there is no reasoning with him. Adam will kill countless innocents if it means gaining his revenge.

Reputation
- Global Fugitive (+18): Both Black Adam and Teth-Adam are global fugitives, considered to be an international terrorist. As such, all law enforcement is dedicated to hunting him down.

Languages
Ancient Egyptian [Native], Arabic, English, Kahndaqi

Defense
Dodge 14, Parry 14, Fortitude 16, Toughness 14 (Imp. 12), Will 12 (Imp. 12)

Power Points
Abilities 132 + Powers 146 + Advantages 24 + Skills 22 (44 ranks) + Defenses 17 = 341
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Mountain Troll Redux

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Fully Grown Mountain Troll - PL 11
Height: 12' 0" / Weight: +/-2,204 lbs
Minion Rank: 8 / Sidekick Rank: 22

Strength 8, Stamina 6, Agility -1, Dexterity 1, Fighting 6, Intellect -2, Awareness -1, Presence -3

Advantages
All-out Attack, Daze (Intimidation), Diehard, Equipment 1, Fascinate (Intimidation), Great Endurance, Improved Grab, Improved Smash, Power Attack, Skill Mastery: Intimidation, Startle, Teamwork, Tracking

Skills
Athletics 4 (+12), Close Combat: Clubs 6 (+12), Expertise (AWE): Survival 8 (+7), Insight 2 (+1), Intimidation 8 (+7), Perception 8 (+7), Stealth 6 (+1)

Powers
Trollish Physiology
. . Body Resistance: Protection 4 (racial, +4 Toughness; Impervious)
. . Heat Sensing Pits: Senses 1 (racial, Infravision)
. . Invulnerability: Immunity 5 (racial, Custom: Immune-System Effects 5)
. . Large Size: Growth 4 (racial, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)

Equipment
Tree Stump

Offense
Initiative -1
Grab, +6 (DC Spec 18)
Throw, +1 (DC 23)
Tree Stump, +12 (DC 25)
Unarmed, +6 (DC 23)

Complications
- Monstrous: "Trolls are really, really ugly!"
- Reputation: "Trolls are really stupid!"
- Temper: "Troll SMASH!!!"

Languages
Gibberish

Defense
Dodge 10, Parry 12, Fortitude 14, Toughness 10 (Imp. 4), Will 8

Power Points
Abilities 12 + Powers 23 + Advantages 13 + Skills 21 (42 ranks) + Defenses 38 = 107
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Toujours Pur Brainstorm & Notes

Post by DalkonCledwin »

Toujours Pur
Premise: Before he discovered Hogwarts, Harry had a secret life: as an 'avenging angel' for those bullied, put down, or threatened by others in Little Whinging. But when he discovered Hogwarts, he put the cloak away to focus on magic. Now however, that angel is Back in Black! (Response to DZ2’s “Harry’s Secret” challenge)
Required Inclusions:
- Light or Gray aligned Harry only, though dark moments are allowed on a temporary basis.
- Harry must be powerful and strong, and can even be OP if the author wishes it.
- The story must start at some point after the Third Task and Tom’s return.
- There must be flashbacks or a prologue depicting Harry discovering his power and being the Hero of the Lost before Hogwarts.
- As a hero, Harry must have some sort of special skill or superpower that isn’t tied to his magic.
- Following Tom’s return, Harry must become a sort of ‘vigilante’ against the Dark.
- When he was the Hero of the Lost, Harry wore a simple hoodie or ski mask to protect his identity, but following Tom’s return he must have a full costume. Harry could even have been working on it prior to Tom’s return just in case!
- The Ministry idiots MUST label Harry’s hero persona a criminal/dark wizard/dark creature. This is especially true if his powers and behavior makes him seem like he is from their perspective.
- At Hogwarts, Harry must have a Muggle-Born advocate OTHER than Hermione who helps cover for him, trains with him and is/can be his Alfred/Felicity/Star Labs/etc…
- How Harry hides his dual identity is up to the author.
- All romantic pairings, save pairings involving a male other than Harry, are welcome. However, the pairing can’t be some cheesy damsel in distress archetype.
Preferred Inclusions:
- Crossover with DC Comics, particularly the Superman comics.
- Master-of-Death!Harry.
- Arrow-esque flashbacks to show how Harry became the Hero of the Lost, and how he acted in that role.
- Harry takes or has a sidekick.
- Other magical beings acting as vigilantes who meet/encounter Harry. Whether they join him or not is up to the author.
- Harry forming a magical counterpart to the Justice League in order to fight Voldemort. If this is chosen, they can’t join the Order of the Phoenix.
- Hogwarts not being the only reason Harry decided to ‘retire’ from the heroing business, even if only temporarily.
- At Hogwarts, Harry acts like any of a number of heroes while attempting to conceal his secret identity. This author has decided to duplicate a mixture of Oliver Queen and Bruce Wayne’s personalities, which naturally will just antagonize Snape even more.
Optional Inclusions:
- Somehow, whatever power Harry uses as the Hero of the Lost is hereditary.
- Harry wields the Sword of Gryffindor.
- Tom acquires a corrupted version of Harry’s power during the resurrection ritual.
- Harry possessing a “Hero-Cave.” Especially cool if it is located in Hogwarts itself.
- Harry being involved in a plural relationship.
- Harry leaving Hogwarts to go on a training sabbatical so as to regain his strength (probably not necessary given the particular power set I wish to give Harry).
- Sirius acting as Harry’s counterpart to Oracle.
Forbidden Things:
- Harry the weak emo doormat.
- The Ministry supporting Harry.
- Harry failing to live two lives.
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The Purifier / Toujours Pur

Post by DalkonCledwin »

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The Purifier (Harry J. Potter) - PL 12, Wealth +16
Age: 15 / Height: 5' 9" / Weight: 165 lbs
Hair Color: Black / Eye Color: Green

Strength 15/0, Stamina 10/0, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 4, Presence 3

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Renown 2, Benefit, Wealth 2 (independently wealthy), Diehard, Equipment 4, Extraordinary Effort, Inspire, Languages 2, Power Attack, Second Chance: Resisting Mind Control, Ultimate Effort: Toughness Checks

Skills
Close Combat: Unarmed 2 (+5), Expertise (AGL): Riding 6 (+9), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Ranged Combat: Magic 7 (+10), Stealth 4 (+7), Vehicles 4 (+7)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Conjuration: Create 7 (magical, Volume: 125 cft., DC 17; Impervious, Movable)
. . . . Expecto Patronum: Progressive Perception Area Affliction 12 (the white light, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 14 (magical, 400 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 10 (magical, Counters: Magic, DC 20; Broad, Simultaneous)
. . . . Mystic Bolt: Damage 14 (magical, DC 29; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Protego: Burst Area Deflect 9 (magical; Burst Area: 30 feet radius sphere, DC 19, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Kryptonian Movement: Array
. . Running Speed: Speed 13 (racial, Speed: 16000 miles/hour, 30 miles/round)
. . Space Flight: Movement 1 (racial, Space Travel 1: within solar system)
. . True Flight: Flight 13 (racial, Speed: 16000 miles/hour, 30 miles/round)
Kryptonian Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Fast Action: Quickness 6 (racial, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 5 (racial, Environmental Conditions (All))
. . Super-Sensory: Senses 17 (racial, Analytical: Hearing, Extended: Vision 3: x1k, Extended: Hearing 3: x1k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Super-Strength: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Lifting Strength 18; Able to lift 6,000 Tons)
. . Superhuman Condition: Enhanced Trait 50 (racial, Strength +15 (+15), Stamina +10 (+10))
. . Superior Lung Capacity: Immunity 2 (racial, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . True Invulnerability: Impervious Toughness 12 (racial)
Magical Kryptonian Traits
. . Ghost Whisperer: Comprehend 2 (talent, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (talent, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (talent, +3 Toughness)
The Cloak of Invisibility (Removable (indestructible))
. . Hide Thyself from Death's Sight: Concealment 6 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense: Remote Sensing; Affects Others; Passive)

Equipment
The Chamber of Secrets

Offense
Initiative +3
Expecto Patronum: Progressive Perception Area Affliction 12 (DC Will 22)
Expelliarmus: Move Object 14, +10 (DC 24)
Finite: Nullify 10, +10 (DC Will 20)
Grab, +3 (DC Spec 25)
Mystic Bolt: Damage 14, +10 (DC 29)
Stupefy: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +3 (DC 30)
Unarmed, +5 (DC 30)

Complications
- Destiny: Fate has decried that The Purifier is the one who ultimately has to defeat the Dark Lord calling himself "Voldemort" no matter what anyone else may say or attempt to do about it.
- Motivation: Doing Good: The Purifier will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Mythic Weakness: The Purifier has a weakness to Kryptonite, the radioactive remains of the planet known as Krypton. Kryptonite comes in a number of forms, with Green-K being by far the most common. The Green rocks will sap his Racial descriptor powers, leaving him Impaired, Disabled and eventually Debilitated in regards to those powers. Long term exposure to Green-K imposes the Dying condition, this takes only a matter of minutes (less for a large enough quantity of the stuff)
- Power Loss: The Purifier loses his Racial descriptor powers under the effects of a red sun, and other effects interfering with the energies of a yellow sun can deprive him of those abilities as well. Furthermore, he needs to have his hands free and mouth unbound in order to cast all but the most simple of spells, and it would be preferrential if he had his wand in hand as well. Without his wand he can still cast the spells in his Magical Aptitude array, but their ranks are effectively halved.
- Secret Identity: The Purifier is in reality Harry James Potter, the Boy Who Lived, son of Lily and James Potter, heir to the Marauder Legacy and also the Heir to both the Houses of Potter and the Houses of Black. He is in a lot of ways, the single most eligible bachelor in the Wizarding World.
- Weakness: The Purifier is as vulnerable to magic as anyone else. His Toughness is not Impervious against such modes of attack.

Reputation
- The Boy Who Lived (Public ID, +12): Harry Potter is possibly the single most famous wizard under the age of 20 in the modern world and countless young witches wish to be the one to become "Lady Potter."
- Undesirable No. 1 (Secret ID, +16): The Purifier is the single most wanted criminal within Wizarding Britain on account of the fact that he has actively been targeting those Pure-Bloods who provided reparations to the public for the damage they caused while under the effects of the Imperious Curse during Voldemort's reign of terror.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 9, Parry 9, Fortitude 12, Toughness 15 (Imp. 12), Will 12

Power Points
Abilities 36 + Powers 166 + Advantages 20 + Skills 23 (45 ranks) + Defenses 22 = 267

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The Chamber of Secrets - PL 12

Toughness 10, Size Large

Features:
Concealed 4, Defense System, Holding Cells, Isolated, Library, Living Space, Ritual Chamber 1, Sealed, Self-repairing 1, Trophy Room

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 17
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Build Comments: This version of Harry is a good deal more streamlined while still allowing me to do what I wanted to do with the fic idea.
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