Age: Seemingly 14 / Height: 5' 8" / Weight: 389 lbs
Hair Color: Jet Black / Eye Color: Bottle Green
Strength 10, Stamina 8, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 4, Presence 5
Advantages
Artificer, Attractive, Beloved: Sigyn, Benefit, Status: Asgardian God of Mischief, Benefit, Wealth 2 (independently wealthy), Daze (Deception), Enchanting (Fascinate), Equipment 6, Fascinate (Deception), Great Endurance, Improved Aim, Inspire 2, Jack-of-all-trades, Languages 3, Luck 2, Power Attack, Quick Draw, Ranged Attack 5, Redirect, Ritualist, Second Chance: Resisting Mind Control, Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Ultimate Effort: Deception checks
Skills
Acrobatics 2 (+6), Close Combat: Daggers 2 (+8), Deception 14 (+19), Expertise: Asgardian Lore 6 (+9), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 4 (+9), Perception 6 (+10), Persuasion 8 (+13), Ranged Combat: Magic 3 (+7), Sleight of Hand 4 (+8), Stealth 6 (+10), Vehicles 6 (+10)
Powers
Dagger
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 26; Dangerous; Bane: vulnerable or defenseless targets)
Jötunn Runt Physiology
. . Accelerated Healing: Regeneration 2 (talent, Every 5 rounds)
. . Asgardian Mind: Comprehend 4 (talent, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Extreme Longevity: Feature 2 (talent; Sustained, Notes: Both Jötunn and Asgardians can live for extremely long periods of time. They physically age at a rate of 1 year for every 100 Earth Years that pass them by, meaning that a Jötunn or Asgardian who looks 70 years old, is actually 7,000 Earth Years in age. For some Asgardians, such as Odin, the gap is even greater than that, as Odin has what can only be termed 'Nigh Immortality' instead of Longevity. Asgardians can also turn this power on and off, as noted by the Sustained quality.)
. . Immunity to Cold: Immunity 10 (talent, Common Descriptor: Cold Effects)
. . Magic Resistance: Immunity 20 (talent, Very Common Descriptor: Magical Effects; Limited - Half Effect)
. . Power-Lifting: Enhanced Strength 3 (talent, +3 STR; Limited to Lifting, Notes: Harry can lift about 200 Tons)
. . Resilient Flesh: Impervious Toughness 4 (talent)
. . Running Speed: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)
. . Super-Endurance: Immunity 4 (talent, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: Limited to no more than 30 minutes at a time)
. . Superhuman Immune System: Immunity 2 (talent, Disease, Poison; Limited: to Mundane Diseases & Poisons)
. . Superhumanly Dense: Density Growth 2 (talent, +2 STR, +2 STA, +2 mass ranks; Density)
Magical Power: Array
. . Illusion Casting: Illusion 5 (magical, Affects: All Sense Types, Area: 30 cft., DC 15; Selective; Resistible: Will)
. . Illusory Projection: Remote Sensing 12 (magical, Affects: 3 Types, inc. Visual - Visual, Aural, Mental, Range: 16 miles; Dimensional: dimension - Earth & Limbo; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Light Casting: Cumulative Affliction 12 (light, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged; Limited: Sight)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged)
. . Plant Suggestions: Affliction 10 (magical, psychic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Increased Range 2: perception; Limited Degree, Notes: Compelled to follow suggestion)
. . Thought Casting: Mental Cosmic Communication 5 (magical, psychic; Dimensional: dimension - Earth & Limbo)
. . Transmutation: Transform 6 (magical, Affects: Anything, Transforms: 6 tons, DC 16; Increased Mass 8)
. . Wizarding Magic: Variable 4 (magical; Action 2: free; Check Required 6: DC 15 - Expertise: Magic, Limited: Requires an appropriate magical focus for use, Notes: 20 pts of traits for Magical effects with the "Wizarding" descriptor)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Sight: Concealment 5 (bestowed, magical, All Visual Senses, Other Sense: Lifeline Senses; Affects Others; Passive)
Messrs M, W, P & P, Proudly Present
. . The Marauder's Map: Remote Sensing 8 (invented, magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults those who try to break password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: Hogwarts & the Grounds, Limited: Doesn't show all of Hogwarts, Medium: The Map, Quirk: Doesn't depict the prefixes & suffixes of a person's name)
Tricks of the Trade: Talents
. . Eagle-Eyed: Senses 5 (talent, Analytical: Vision, Extended: Vision 4: x10k)
. . Mind Trap: Affliction 7 (mental illusion, magical, Resisted by: Will, DC 17; Increased Range 2: perception, Reaction 3: reaction, Reversible, Subtle: subtle, Variable Condition (All); Limited: to the source of the mental power, Notes: Reaction to when Harry makes a Will resistance check against a mental power)
. . Mystic Shield: Protection 5 (magical, +5 Toughness; Impervious, Sustained)
. . True Shapeshifter: Morph 4 (magical, +20 Deception checks to disguise; Any form; Limited: to forms which don't conflict with Harry's inner nature)
Equipment
Dagger, Firebolt, Holly Wand, The Marauder's Map
Offense
Initiative +4
Dagger Strike: Strength-based Damage 1, +8 (DC 26)
Grab, +6 (DC Spec 20)
Light Casting: Cumulative Affliction 12, +12 (DC Fort 22)
Mind Trap: Affliction 7 (DC Will 17)
Mystic Bolt: Damage 12, +12 (DC 27)
Plant Suggestions: Affliction 10 (DC Will 20)
Throw, +9 (DC 25)
Transmutation: Transform 6, +6 (DC Dog 16)
Unarmed, +6 (DC 25)
Complications
- Fame: The Dark Lord Voldemort will stop at next to nothing in order to ensure that Harry is no longer among the land of the living, and plans on making sure most, if not all, Purebloods feel the same way.
- Fame: Harry is famous within the Wizarding community of Great Britain for having seemingly been responsible for the past several years of peace. This is due to the fact that on the night of October 31st, 1981 Voldemort attacked Harry's family and apparently died while trying to kill Harry. The problem is the Dark Lord isn't actually dead.
- Motivation: Acceptance: Harry or Loki, whatever you call him, he wants to live his new life in this reality both while trying to find a way back to Asgard, and while also trying to make amends for all the negative things he did in his previous lifetime, assuming it was in fact a prior lifetime for him.
- Not Entirely Harry: Harry Potter is in reality the reincarnated form of the late and great, Loki of Asgard, son of Laufey and Farbauti, and foster son of Odin and Freyja. He is incredibly confused about how he came to be Harry Potter, as his memories as Loki shed no insight on the matter.
- Relationships: Harry quickly realized upon awakening his memories as Loki that he isn't the only citizen of Asgard to be spending the school year at Hogwarts. No, so to is Loki's late wife, Sigyn. This fact alone makes it all the more likely that Loki did indeed die and that this is a reincarnation event. The trick now, is trying to figure out how to broach the subject of her past life with the greatly feared Ice Queen of Slytherin House.
Languages
English [Native for Harry], Latin, Old Norse [Native for Loki], Parseltongue
Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13 (Imp. 9), Will 12
Power Points
Abilities 80 + Powers 183 + Advantages 38 + Skills 39 (77 ranks) + Defenses 22 = 362
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--------------------Firebolt - PL 12
Strength 4, Defense 0, Toughness 8, Size Medium
Powers
Levitation: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round)
Power Points
Abilities 4 + Powers 14 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
Build Comments: I didn't bother with Magic Awareness or similar abilities this time, since for one thing Loki himself isn't particularly known for such abilities and for another, no where in my knowledge of Potterverse do I actually recall them possessing such abilities. The closest we actually get to such a phenomena is the ability for Witches and Wizards to see and interact with Ghosts, Poltergeists and Dementors while Muggles can't, but that may actually be an inherent Complication of 'Being a Muggle' rather than an actual power.
The Enchanting advantage is one of Mister B's creations. It grants a +2 Circumstance Bonus on the any Interaction skill used to perform either the Daze or Fascinate advantage, but only one of those two associated advantages can be selected per rank of the Enchanting advantage. It also only applies to members of the opposite gender from the person who happens to have the Enchanting advantage.