Dalkon's Expanded Potterverse Archives

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DalkonCledwin
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Sieg / Martyrs, Maidens & Love Spots

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Sieg - PL 8
Age: Looks 16 / Height: 5' 5" / Weight: 117 lbs
Hair Color: Sandy Blonde / Eye Color: Red

Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 5, Presence 3

General Advantages
Attractive, Close Attack 3, Defensive Roll 2, Diehard, Equipment 1, Evasion 2, Fast Grab, Improved Defense, Improved Disarm, Improved Grab, Improved Trip, Luck 3, Redirect, Seize Initiative, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Eidetic Memory, Ritualist

Skills
Close Combat: Swords 4 (+7), Deception 4 (+7), Expertise: Magic 6 (+8), Persuasion 4 (+7), Stealth 4 (+7)

Powers
Active Skills: Array
. . Magecraft: Variable 3 (c rank)
. . Man-Made Hero (False): Morph 1 (b+ rank hero, ex rank dragon revelation, +20 Deception checks to disguise; Single form; Custom: Dragon Revelation Command Spells, Metamorph, Notes: Dragon Revelation Command Spells allows Sieg to use the Metamorph talent to perfectly duplicate the traits of the Servant whose heart he has been given, in other words Siegfried, even if ordinarily such a thing should be impossible.)
Homunculi Movement: Array
. . Running Jump: Leaping 1 (talent, Leap 15 feet at 4 miles/hour; Quirk: Requires a running start)
. . Running Speed: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round)
Passive Skills
. . Homunculus: Quickness 7 (talent, Perform routine tasks in -7 time ranks, Advantages: Eidetic Memory, Ritualist; Limited to One Type: Mental Tasks)
. . Independent Action: Immunity 10 (talent, Common Descriptor: Mental Powers)

Equipment
Leather Armor, Sword

Offense
Initiative +3
Grab, +6 (DC Spec 13)
Sword, +10 (DC 21)
Throw, +3 (DC 18)
Unarmed, +6 (DC 18)

Complications
- Enemies: The Black Faction largely considers Sieg to be a fugitive, having 'stolen' one of their Servants from them, while the Red Faction considers him to be just another Master of Blacck within the Great Grail War, and thus nothing more than a target for eradication.
- Motivation: Acceptance: Sieg wants to be treated like a human being, rather than a homunculi.
- Relationship: Sieg has formed an uneasy truce with Harry and Jeanne, fortunately Medusa seems to be immune to whatever it is that is causing all the other women in the city to swoon anytime they see Harry. Sieg is also the De Facto Master of Rider of Black, the Gorgon known as Medusa, even if he lacks access to her Command Spells.

Languages
Romanian [Native]

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/3, Will 12

Power Points
Abilities 50 + Powers 42 + Advantages 22 + Skills 11 (22 ranks) + Defenses 22 = 147

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Build Comments: Sieg's ability to become Siegfried is really much more of a plot device than it is a power, so I'm not building stats for him while in his Siegfried form.
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Rider of Black / Martyrs, Maidens & Love Spots

Post by DalkonCledwin »

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Rider of Black (Medusa) - PL 12
Age: 22ish / Height: 5' 8" / Weight: 126 lbs
Hair Color: Violet / Eye Color: Lavender

Strength 9, Stamina 5, Agility 11, Dexterity 11, Fighting 9, Intellect 3, Awareness 9, Presence 6

Advantages
Agile Feint, Assessment, Attractive 2, Badgirl, Benefit, Athletics Based on Agility, Close Attack 2, Daze (Deception), Evasion, Fascinate (Deception), Favored Foe: Valiant Men, Grabbing Finesse, Improved Defense, Languages 2, Luck, Power Attack, Ritualist, Skill Mastery: Deception, Skill Mastery: Perception, Takedown, Tracking

Enhanced Advantages
Animal Empathy, Specialist: Magizoology: Expertise: Zoology

Skills
Acrobatics 6 (+17), Athletics 6 (+17), Close Combat: Nameless Dagger 6 (+15), Deception 8 (+14), Expertise (AGL): Riding 6 (+22/+17), Expertise (AWE): Animal Handling 6 (+20/+15), Expertise: Magic 6 (+9), Expertise: Zoology 10 (+18/+13), Insight 8 (+17), Intimidation 6 (+12), Investigation 4 (+7), Perception 6 (+15), Persuasion 4 (+10), Stealth 6 (+17), Vehicles 6 (+22/+17)

Powers
Bellerophon (Removable (indestructible))
. . Bridle of Chivalry (Activation: Standard Action)
. . . . Aerial Mastery: Movement 1 (talent, Environmental Adaptation: Aerial, Advantages: Favored Environment: Aerial)
. . . . Flying Charge: Burst Area Damage 12 (anti-army, a+ rank, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Linked: Flying Horse: Cloud Area Flight 12; Check Required 5: DC 14 - Expertise: Riding, Tiring)
. . . . Flying Horse: Cloud Area Flight 12 (animal, Speed: 8000 miles/hour, 16 miles/round; Affects Others, Cloud Area: 15 feet radius sphere, DC 22; Check Required 5: DC 14 - Expertise: Riding, Platform, Quirk: The area isn't really a 'sphere', more of a giant horse shape)
. . Nameless Dagger (Alternate; Easily Removable)
. . . . Spiked Chain: Concentration Cumulative Affliction 7 (martial, 1st degree: Hindered & Vulnerable, 2nd degree: Defenseless & Immobile, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage or Sleight of Hand, DC 17; Concentration, Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
Breaker Gorgon (Removable (indestructible))
. . Mystic Eye Killers: Array
. . . . Cybele, the Mystic Eyes of Petrification: Progressive Affliction 12 (a+ rank, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Feature: This power can't actually be removed, Increased Range 2: perception, Innate, Progressive; Limited Degree (third only), Sense-dependent: Vision, Notes: Cybele is included in this device because the Device is needed to keep it under control. Without it, Medusa will Petrify anyone she makes eye contact with.)
. . . . Dark Temple: Affliction 6 (anti-unit, c- rank, Resisted by: Will, DC 16; Increased Range 2: perception, Reversible, Subtle: subtle, Variable Condition (All); Activation: move action, Sense-dependent: Vision, Side Effect: on failure - Medusa is hit by an equal rank affliction with the same condition track she tried to use on target)
Heroic Movement: Array
. . Lightning Speed: Speed 11 (a rank, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 4 (a rank, Leap 120 feet at 30 miles/hour)
Passive Skills
. . Defy Gravity: Movement 2 (talent, Wall-crawling 2: full speed)
. . Disarming Beauty: Protection 5 (talent, +5 Toughness; Feature: Medusa is equally attractive to members of either gender, Impervious; Resistible: Will, Notes: DC 15 Will check to bypass this defense completely)
. . Divinity: Immunity 2 (e- rank, Disease, Poison)
. . Gorgon Sensitivity: Senses 13 (Acute: Ranged Touch, Analytical: Hearing, Analytical: Olfactory, Analytical: Ranged Touch, Danger Sense: Ranged Touch, Extended: Hearing 2: x100, Extended: Olfactory 2: x100, Extended: Ranged Touch 2: x100, Ranged: Touch, Tracking: Olfactory 1: -1 speed rank)
. . Magic Resistance: Nullify 9 (b rank, Counters: Magic, DC 19; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Mind Shield: Immunity 5 (c rank, Custom: Mind Control 5; Feature: Someone has to be able to actively see Medusa with their physical eyes to use Mind Control on her; Limited - Half Effect)
. . Monstrous Strength: Enhanced Strength 9 (b rank, +9 STR; Limited to Lifting, Notes: Able to lift 6,000 tons)
. . Plot Armor: Immunity 1 (magical, Rare Descriptor: Harry's Love Spot)
. . Riding: Enhanced Trait 12 (a+ rank, Expertise (AGL) +5 (+22), Vehicles +5 (+22), Expertise +5 (+18), Expertise (AWE) +5 (+20), Advantages: Animal Empathy, Specialist: Magizoology; Limited: Can ride anything except for Phantasmal Dragons)

Offense
Initiative +11
Cybele, the Mystic Eyes of Petrification: Progressive Affliction 12 (DC Fort 22)
Dark Temple: Affliction 6 (DC Will 16)
Flying Charge: Burst Area Damage 12 (DC 27)
Grab, +11 (DC Spec 21)
Magic Resistance: Nullify 9, +11 (DC Will 19)
Spiked Chain: Concentration Cumulative Affliction 7, +17 (DC Will 17)
Throw, +11 (DC 24)
Unarmed, +11 (DC 24)

Complications
- Motivation: Doing Good: Medusa's greatest desire in life is to protect those she has come to care for.
- Mythic Weakness: Attacks targeting Medusa's neck cause an extra degree of effect against her.
- Relationship: Medusa was summoned to participate in the Great Holy Grail War by Celenike Icecolle Yggdmillennia, but honestly can't stand the woman. When she found one of the Yggdmillennia faction's Homunculi bleeding out not long after he summoning, her protective instincts took over and she began making all efforts to save his life and in doing so found something she greatly needed, a Master, even if a false one, that she could actively protect. Also, due to her immunity to his Love Spot, Harry considers Medusa to be a surrogate sister, Medusa is however, undecided on what she feels in return.

Languages
Ancient Greek [Native], Parseltongue, Romanian

Defense
Dodge 14, Parry 14, Fortitude 9, Toughness 10/5 (Imp. 5), Will 14

Power Points
Abilities 126 + Powers 177 + Advantages 23 + Skills 47 (94 ranks) + Defenses 17 = 390

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Build Comments: I don't want to even contemplating the cross dressing rider in one of my stories, so Medusa is my alternative. Also, Blood Fort Andromeda got a pass on this version of her Stat Block since I just don't see Medusa being in dire enough straights to need to use it, what with having been summoned by a legitimate Mage, and having a humanoid Mana Battery as a Stand-In Master.

This Medusa is also substantially stronger in terms of physical strength than she would be under Shinji Matou's control, being able to lift a whopping 6,000 tons in comparison to her counterparts mere 1,600 tons. She is still vastly inferior in terms of how strong she is compared to Hercules.
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Sisigou Kairi / Martyrs, Maidens & Love Spots

Post by DalkonCledwin »

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Sisigou Kairi - PL 10
Age: 32 / Height: 6' 0" / Weight: 214 lbs
Hair Color: Brown / Eye Color: Your guess is as good as mine

Strength 0, Stamina 4, Agility 0, Dexterity 2, Fighting 4, Intellect 5, Awareness 4, Presence 0

Advantages
Artificer, Daze (Intimidation), Eidetic Memory, Equipment 3, Fascinate (Intimidation), Great Endurance, Improved Initiative, Improvised Tools, Languages 2, Luck 3, Ranged Attack 6, Second Chance: Expertise: Magic checks relating to Expertise: Necromancy, Skill Mastery: Expertise: Magic, Startle, Ultimate Effort: Expertise: Magic checks

Skills
Acrobatics 4 (+4), Close Combat: Unarmed 4 (+8), Expertise: Magic 10 (+15), Expertise: Necromancy 6 (+11), Insight 4 (+8), Intimidation 6 (+6), Investigation 4 (+9), Perception 4 (+8), Stealth 6 (+6), Vehicles 4 (+6)

Powers
Combat Outfit (Removable)
. . Body Armor: Protection 6 (armor, +6 Toughness; Impervious [4 extra ranks], Subtle: subtle)
. . Stealthy: Concealment 6 (armor, All Aural Senses, All Visual Senses)
Kirlian Sunglasses (Removable)
. . Kirlian Effect: Senses 6 (cool shades, Acute: Detect Auras, Analytical: Detect Auras, Counters Concealment: Invisibility [Visual], Detect: Auras [Visual] 2: ranged)
. . Sunglasses: Immunity 1 (equipment, Environmental Condition: Light; Limited - Half Effect)
Necromancer Arms: Array
. . Chameleon-Particle Grenade: Cloud Area Nullify 8 (Easily Removable, real ghost buster, Counters: Concealment Power Effects, DC 18; Cloud Area 2: 30 feet radius sphere, DC 18, Broad, Simultaneous; Unreliable (5 uses))
. . Ecto-Lance: Damage 10 (Easily Removable, real ghost busters, DC 25; Accurate: +2, Affects Insubstantial 2: full rank, Dangerous, Extended Range 2, Increased Range: ranged)
. . Ectoplasmic Harpoon: Nullify 10 (Easily Removable, real ghost buster, Counters: Insubstantial power effect, DC 20; Accurate: +2, Broad, Simultaneous)
. . Hand Gun: Damage 6 (Easily Removable, ballistic, magical, DC 21; Accurate 3: +6, Concealable, Dangerous 2, Increased Range: ranged, Penetrating 6)
. . Psychokinetic Barrier: Create 10 (Easily Removable, real ghost buster, shield bomb, Volume: 1000 cft., DC 20; Impervious, Increased Duration: continuous, Stationary, Subtle 2: invisible; Limited: to creating shields)
. . Sawed-Off Shotgun: Damage 8 (Easily Removable, ballistic, magical, DC 23; Accurate 2: +4, Alternate Resistance: Fortitude, Homing 2: 2 extra attempts, Increased Range: ranged, Multiattack; Diminished Range 2)
. . Unholy Hand Grenade: Burst Area Progressive Weaken 8 (Easily Removable, preternatural, Affects: Strength, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Progressive, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0; Unreliable (5 uses))
Tricks of the Trade
. . Physically Fit: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)

Equipment
Motorcycle

Offense
Initiative +4
Chameleon-Particle Grenade: Cloud Area Nullify 8 (DC Will 18)
Ecto-Lance: Damage 10, +10 (DC 25)
Ectoplasmic Harpoon: Nullify 10, +10 (DC Will 20)
Grab, +4 (DC Spec 10)
Hand Gun: Damage 6, +14 (DC 21)
Sawed-Off Shotgun: Damage 8, +12 (DC Fort 23)
Throw, +8 (DC 15)
Unarmed, +8 (DC 15)
Unholy Hand Grenade: Burst Area Progressive Weaken 8 (DC Fort 18)

Complications
- Motivation: Happily Ever After: Kairi wants what most Magi want, for their bloodline to not die out with them. Unfortunately, unless he succeeds in winning the Grail War and getting a wish granted to him by the Holy Grail, he may never achieve that lofty dream, and even then, he may not like the results of that wish.
- Power Loss: Kairi's sawed-off shotgun is limited to two shots before it must be reloaded, a task which requires a Move Action in order to perform, as per the Activation: Move Action. He cannot fire the shotgun in the same round that he reloads it, but is allowed to use his Standard Action that round to fire one of his other weapons, provided it takes only a standard action to use that other weapon.
- Questionable Priorities: Kairi is a Magus, and like all Magus he is invested in furthering his craft, even if his craft is the sort of thing that would paint him as a grave defiling criminal by most conventional standards.

Languages
English, Japanese [Native], Romanian

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10 (Imp. 10), Will 10

Power Points
Abilities 38 + Powers 57 + Advantages 25 + Skills 26 (52 ranks) + Defenses 28 = 174

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Motorcycle - PL 10

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 3 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
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Build Comments: Anything labeled with a "Real Ghost Buster" descriptor is very likely to be something that the canonical Kairi DID NOT have access to, but I was working on limited information when building this stat block and pulled ideas from the Mutants and Masterminds Supernatural Handbook for his gear, and since he works with Necromancy as his primary area of focus as a Magus, it seemed fitting to give him Ghost Buster quality toys.

Also, with the exception of Darnic, I won't be stating up any of the other humans in this scenario, since even Caules is a Mook.
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Saber of Red / Martyrs, Maidens & Love Spots

Post by DalkonCledwin »

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Saber of Red (Mordred) - PL 13
Age: 16ish / Height: 5' 1" / Weight: 93 lbs
Hair Color: Blonde / Eye Color: Green

Strength 9, Stamina 11, Agility 9, Dexterity 9, Fighting 9, Intellect 3, Awareness 9, Presence 6

General Advantages
All-out Attack, Assessment, Attractive, Close Attack 5, Daze (Intimidation), Fascinate (Intimidation), Improved Critical: Clarent, Interpose, Languages 4, Luck 2, Power Attack, Takedown

Enhanced Advantages
Agile Feint, Animal Empathy, Evasion, Inspire 4, Leadership, Specialist: Horses: Expertise: Zoology, Teamwork, Uncanny Dodge

Skills
Acrobatics 6 (+15), Athletics 6 (+15), Expertise (AGL): Riding 8 (+20/+17), Expertise (AWE): Animal Handling 8 (+20/+17), Expertise: Magecraft 4 (+7), Expertise: Politics 6 (+9), Expertise: Zoology 8 (+14/+11), Insight 6 (+15), Intimidation 8 (+14), Investigation 4 (+7), Perception 6 (+15), Persuasion 4 (+10), Stealth 4 (+13), Treatment 4 (+7), Vehicles 8 (+20/+17)

Powers
Clarent (Easily Removable (indestructible))
. . Rebellion Against My Beautiful Father: Array
. . . . Clarent Blood Arthur: Line Area Damage 12 (DC 27; Line - Width Area: 15 feet feet wide, Line Area 3: 5 feet wide by 120 feet long, DC 22; Bane: King Arthur, Tiring)
. . . . Clarent Strike: Strength-based Damage 3 (slashing, DC 27; Smashing; Bane: King Arthur)
Helm of Hidden Infidelity (Removable)
. . Full Plate Armor: Impervious Toughness 6 (armor)
. . Secret of Pedigree: Immunity 7 (anti-unit (self), c rank, Custom: Insight skill checks made to determine Mordred's identity 5, Uncommon Descriptor: Jeanne or Shirou's True Name Discernment power)
Heroic Movement: Array
. . Lightning Speed: Speed 5 (b rank, Speed: 60 miles/hour, 900 feet/round)
. . Super-Leaping: Leaping 2 (b rank, Leap 30 feet at 8 miles/hour)
Passive Skills
. . Battle Continuation: Healing 9 (b rank; Persistent, Restorative, Stabilize, Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only)
. . Charisma: Enhanced Trait 6 (c- rank, Advantages: Inspire 4, Leadership, Teamwork)
. . Instinct I: Senses 1 (b rank, Danger Sense: Visual, Advantages: Uncanny Dodge)
. . Instinct II: Enhanced Trait 8 (b rank, Dodge +3 (+15), Parry +3 (+15), Advantages: Agile Feint, Evasion)
. . Magic Resistance: Nullify 9 (b rank, Counters: Magic, DC 19; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Riding: Enhanced Trait 8 (b rank, Expertise (AGL) +3 (+20), Expertise (AWE) +3 (+20), Expertise +3 (+14), Vehicles +3 (+20), Advantages: Animal Empathy, Specialist: Horses; Limited: Can ride anything except for Phantasmal Beasts or superior creatures)

Offense
Initiative +9
Clarent Blood Arthur: Line Area Damage 12 (DC 27)
Clarent Strike: Strength-based Damage 3, +14 (DC 27)
Grab, +14 (DC Spec 19)
Magic Resistance: Nullify 9, +14 (DC Will 19)
Throw, +9 (DC 24)
Unarmed, +14 (DC 24)

Complications
- Fame: Mordred ranks in as one of the most famous villainous characters in the entire world's history. She is known all over the world, and is thus more powerful than all but the most ancient of myths, such as Assassin of Red, or a Ruler Class servant. Unfortunately this increase in power comes at the cost of her identity being telegraphed to every single one of her enemies the instant someone says the name of her Sword where they could hear it. Her armor only protects her from direct attempts to identify her, not from second hand information.
- Honor: Mordred is technically a Knight of the Round Table, so she does technically follow a code of honor. Although her code of honor seems to follow more in line with the likes of Kull the Conqueror or Conan the Barbarian than it does with Arthurian Romance, even if she is more of a barely valid Red Sonja expy.
- Motivation: Recognition: Mordred wants more than anything to be recognized by her "Father" as a valid and legitimate successor to the Throne of Camelot. This is why she has agreed to the contract with Kairi, as it gives her the opportunity to try and win the almighty monkey's paw and get a chance to start fresh.
- Quirk: Mordred isn't technically immune to Harry's love spot the way Medusa is, but rather has the ability to simply just ignore it. She has however taken a liking to suggesting Harry wear a burlap sack over his head, just so Jeanne doesn't have to worry about someone absconding with her boyfriend.
- Temper: Bringing up the incident that led to Mordred being conceived in her hearing range is liable to get you hurt, if not outright killed. She does not like to think about what was actually involved in making her a reality.

Languages
Cumbric [Native], English, Frankish, Japanese, Latin, Old Irish, Pictish, Romanian

Defense
Dodge 15/12, Parry 15/12, Fortitude 12, Toughness 11 (Imp. 6), Will 14

Power Points
Abilities 130 + Powers 117 + Advantages 20 + Skills 45 (90 ranks) + Defenses 12 = 324
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Lovely Sisters Brainstorm & Notes

Post by DalkonCledwin »

Lovely Sisters
Premise: In an act of pure desperation, and due to his overwhelming loneliness at that very moment, one valiant hero’s magic stretches out across space and possibly even time itself, calling to those souls who shared the greatest connection to him, and whose presence could the greatest benefit to his life.
Required Inclusions:
- The story must start at a point in time where Harry feels alone, be it during the Hogwarts school year, or during the summer vacation.
- Harry must issue a plea for help that must register as accidental magic if it registers with the Ministry for Magic at all, however in reality it is more of a miracle.
- As a result of his plea, Harry finds himself in the company of a pair of identical twin sisters that address him as their older brother.
- Harry’s new siblings must be rather powerful, and must immediately go to work to make sure that no one can ever hurt their big brother ever again. Possibly taking permanent measures.
- The Weasley family, in particular Ron, Molly & Ginny, must be wary of Harry’s new sisters due to their open use of Parseltongue, and try to convince him to get rid of them.
- Any ethical and moral alignments for the new family are welcome.
- Any romantic pairings for Harry are welcome except those involving another male.
Preferred Inclusions:
- Crossover with Nasuverse for the purpose of providing the identities and powers of these two sisters, who are in reality Stheno and Euryale from Fate/Hollow Ataraxia and Fate/Grand Order.
- Harry somehow becoming on par with a Heroic Spirit/Servant Container.
- Harry somehow being a Gorgon/Human hybrid, which is why the Sisters consider him family.
- Stheno and Euryale having romantic feelings towards both Harry and Medusa, though since only Harry is present they focus all their attention on him.
- At some point, someone tries to hurt one of the sisters, and Harry punishes them for it very severely, if not killing them outright.
Optional Inclusions:
- Harry not initially having been a Gorgon/Human hybrid, but over time becoming such as the powers of the sisters bleed over from them and into him due to a bond they share.
- Stheno and Euryale managing to get Harry his very own harem (No more than 5 girls tops).
- Harry being the gender flipped reincarnation of Medusa, just without Cybele; or at least with Cybele being able to be turned off. If chosen, then Stheno & Euryale will call Harry ‘little brother.’
Forbidden Things:
- Harry turning away or denying his siblings.
- Harry, Stheno and Euryale, the weak emo doormats.
- Harry, Stheno and Euryale joining Voldemort’s side.

--------------------
Important Notes: This idea borrows concepts from the Fate/Franchise, but isn't necessarily going to directly crossover with said franchise.
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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 15 / Height: 5' 8" / Weight: 180 lbs
Hair Color: Black / Eye Color: Green (Lavender Mystic Eyes)

Strength 7, Stamina 5, Agility 11, Dexterity 11, Fighting 7, Intellect 3, Awareness 9, Presence 6

Advantages
Agile Feint, Artificer, Assessment, Attractive, Benefit, Athletics Based on Agility, Benefit, Divine Stature 2, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Roll, Devoted Followers, Evasion, Fascinate (Persuasion), Fast Grab, Favored Type: Twin Sisters, Grabbing Finesse, Improved Defense, Improved Grab, Inspire 3, Languages 2, Leadership, Luck 2, Power Attack, Skill Mastery: Persuasion, Specialist: Snitch Seeking: Perception, Takedown

Skills
Acrobatics 6 (+17), Athletics 6 (+17), Close Combat: CotP 4 (+11), Deception 4 (+10), Expertise (AGL): Riding 6 (+17), Expertise (AWE): Animal Handling 6 (+15), Expertise (AWE): Cooking 4 (+13), Expertise: Magic 8 (+11), Expertise: Zoology 4 (+7), Insight 6 (+15), Intimidation 4 (+10), Investigation 4 (+7), Perception 6 (+15), Persuasion 6 (+12), Stealth 6 (+17), Treatment 4 (+7), Vehicles 4 (+15)

Powers
Caress of the Peverell (Easily Removable (indestructible))
. . Immortal-Slaying Scythe: Array
. . . . Chained Spike: Move Object 9 (projectile, 12 tons, DC 24; Custom: Tether, Damaging)
. . . . Dance of the Reaper: Shapeable Area Damage 9 (divine, slashing, DC 24; Shapeable Area: 30 cft., DC 19, Increased Range: ranged, Incurable, Selective; Bane: Immortals, Distracting, Tiring)
. . . . Scythe Strike: Strength-based Damage 2 (slashing, DC 24; Dangerous, Incurable, Penetrating 9)
. . The Cloak of Invisibility (Alternate; Easily Removable (indestructible))
. . . . Hide Thyself from Death's Gaze: Concealment 7 (divine, All Visual Senses, Other Sense: Divine Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
Deific Movement: Array
. . Lightning Speed: Speed 11 (talent, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 7 (talent, Leap 900 feet at 250 miles/hour)
Demigod Physiology
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Hyper-Awareness: Senses 17 (racial, Acute: Ranged Touch, Analytical: Hearing, Analytical: Olfactory, Analytical: Ranged Touch, Awareness: Quintessence [Mental], Danger Sense: Ranged Touch, Extended: Quintessence Awareness 2: x100, Extended: Hearing 2: x100, Extended: Olfactory 2: x100, Extended: Ranged Touch 2: x100, Radius: Quintessence Awareness, Ranged: Ranged Touch, Tracking: Olfactory 1: -1 speed rank)
. . Invulnerabilities: Immunity 11 (racial, Aging, Life Support; Quirk 2: Only protects against non-magical diseases & poisons)
. . Monstrous Strength: Enhanced Strength 7 (racial, +7 STR; Limited to Lifting, Notes: Harry's punches feel like 3 ton blocks of concrete, while he can lift 400 tons.)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Tough: Protection 3 (racial, +3 Toughness)
Demigod's Whim: Array
. . Affections Towards the Beyond: Teleport 11 (divine, Carry 50 lbs.; Accurate, Easy, Extended: 2000 miles in 2 move actions; Limited: to locations where his sisters are being threatened, Limited to Extended, Notes: This power works very similarly to the Valkyrie's Ride power from Power Profiles.)
. . Expelliarmus: Move Object 9 (magical, 12 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Finite Incantatem: Burst Area Nullify 7 (magical, Counters: Magic, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Increased Duration: concentration, Simultaneous)
. . Flipendo Duo: Cone Area Move Object 9 (magical, 12 tons; Cone Area 3: 250 feet cone, DC 19; Limited: Pushing Away, Reduced Range: close)
. . Incendio: Damage 9 (fire, magical, DC 24; Increased Range: ranged)
. . Magic Resistance: Nullify 9 (divine, Counters: Magic, DC 19; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Stupefy: Cumulative Affliction 9 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)

Offense
Initiative +11
Chained Spike: Move Object 9, +11 (DC 24)
Dance of the Reaper: Shapeable Area Damage 9 (DC 24)
Expelliarmus: Move Object 9, +11 (DC 19)
Finite Incantatem: Burst Area Nullify 7 (DC Will 17)
Flipendo Duo: Cone Area Move Object 9 (DC 19)
Grab, +7 (DC Spec 21)
Incendio: Damage 9, +11 (DC 24)
Magic Resistance: Nullify 9, +7 (DC Will 19)
Scythe Strike: Strength-based Damage 2, +11 (DC 24)
Stupefy: Cumulative Affliction 9, +11 (DC Fort 19)
Throw, +11 (DC 22)
Unarmed, +7 (DC 22)

Complications
- Enemies: In addition to his fame, Harry has one very powerful enemy who is out for his life's blood, and a potentially senile and equally powerful old man who seems to be attempting to orchestrate Harry's every single move. This is to say nothing of the followers of both of these individuals.
- Fame: Harry is one of the most famous wizards alive, and might even be able to spawn an entirely new religion centered around him. However with such fame comes the trouble of media sensationalism, people who would try to use him to their own ends, and various other complications that he simply would rather never have to deal with if given a choice in the matter.
- Motivation: Doing Good: Harry is someone who will always attempt to save a damsel in distress, especially when the damsel turns out to be one of his two newly discovered and highly attractive 'older sisters.'
- Relationship: Harry is apparently the reincarnation of Medusa the Gorgon, how that works is beyond his ability to understand, however it does mean that Medusa's older sisters, who aren't as dead as he had believed, want to rekindle their relationship with their erstwhile sibling, which basically means they want a romantic relationship with Harry and any other girls he might take interest in.
- Power Loss: The effects in Harry's Demigod's Whim array that have the "Magical" descriptor, but not the "Divine" descriptor require him to have access to a compatible wand in order to use them. Without such a wand, Harry must use Extra Effort in order to use those effects, and requires an expenditure of a Hero Point to use a "Magical" descriptor Power Stunt, where normally only Extra Effort is needed to perform a Power Stunt.
- Temper: Harry tends to ignore people who tell him not to do something if it might be dangerous or a trap. This is a trait that tends to get both him and anyone who accompanies him into a lot of trouble, but he always has been able to get right bacck out of it.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/8, Will 12

Power Points
Abilities 118 + Powers 118 + Advantages 32 + Skills 44 (88 ranks) + Defenses 10 = 322
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Stheno Potter / Lovely Sisters

Post by DalkonCledwin »

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Stheno Amaryllis Potter - PL 10
Age: App. 8,000 / Height: 5' 5" / Weight: 115 lbs
Hair Color: Violet / Eye Color: Lavender

Strength 3, Stamina 3, Agility 9, Dexterity 9, Fighting 3, Intellect 5, Awareness 10, Presence 15

General Advantages
Artificer, Assessment, Attractive 2, Beloved: Harry Potter, Benefit, Athletics Based on Agility, Benefit, Divine Stature 3, Benefit, Wealth 3 (millionaire), Close Attack 2, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Languages 3, Luck 4, Omniscience 3, Ritualist, Second Chance: Persuasion checks to seduce, Set-up 2, Teamwork, Trance

Enhanced Advantages
Fascinate (Persuasion), Favored Foe: Boys other than Harry, Hide in Plain Sight, Skill Mastery: Persuasion, Skill Mastery: Sleight of Hand, Skill Mastery: Stealth, Specialist: Legerdemain: Sleight of Hand, Specialist: Sneaking up on Harry: Stealth, Ultimate Effort: Sleight of Hand checks, Ultimate Effort: Stealth checks

Skills
Acrobatics 4 (+13), Athletics 2 (+11), Close Combat: Grab 6 (+9), Deception 4 (+19), Expertise: History 6 (+11), Expertise: Magic 12 (+17), Expertise: Romantic Lore 6 (+11), Insight 8 (+18), Intimidation 2 (+17), Perception 4 (+14), Persuasion 2 (+19/+17), Sleight of Hand 6 (+20/+15), Stealth 6 (+20/+15)

Powers
Deific Movement: Array
. . Lightning Speed: Speed 9 (talent, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
Divine Embodiment Physiology
. . Deific Sensitivity: Senses 4 (racial, Awareness: Quintessence [Mental], Extended: Quintessence Awareness 2: x100, Radius: Quintessence Awareness)
. . Invulnerabilities: Immunity 16 (racial, Aging, Alteration Effects, Life Support)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Tough: Protection 3 (racial, +3 Toughness)
Goddess's Whim: Array
. . Divine Blast: Damage 11 (divine, force, DC 26; Increased Range: ranged)
. . Divine Portal: Teleport 11 (divine, Carry 50 lbs.; Extended: 2000 miles in 2 move actions, Portal; Limited to Extended)
. . Magic Resistance: Nullify 11 (divine, Counters: Magic, DC 21; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Matter Control: Move Object 11 (divine, 50 tons)
. . Wish Granting I: Create 10 (divine, dreams, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate, Precise, Subtle: look natural; Unreliable (5 uses))
. . Wish Granting II: Progressive Affliction 10 (divine, nightmare, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Progressive; Quirk: Only first two degrees are Insidious, Unreliable (5 uses))
Snakes Are Sexy: Array
. . Alluring Nightingale: Concentration Cumulative Perception Area Affliction 10 (divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Cumulative, Insidious; Distracting)
. . Blood-Sucking
. . . . Blood Consumption: Concentration Weaken 7 (Linked; talent, Affects: Stamina, Resisted by: Fortitude, DC 17; Concentration, Insidious; Grab-based)
. . . . Blood Healing: Healing 7 (Linked; talent; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Persistent, Restorative, Stabilize; Limited: Power only has Persistent and Stabilize Extras unless the consumed blood came from Harry, Limited: to Self)
. . Smile of the Stheno
. . . . Devastating Smile: Damage 9 (Linked; divine, DC 24; Alternate Resistance (no cost): Will, Increased Range 2: perception, Insidious, Subtle 2: undetectable; Distracting, Limited: to Male Targets, Tiring)
. . . . Diminish Resolve: Weaken 9 (Linked; divine, Affects: Will, Resisted by: Will, DC 19; Increased Range 2: perception, Insidious, Subtle 2: undetectable; Distracting, Sense-dependent: Visual)
What Dreams Are These
. . Beauty is Never Tarnished: Feature 1 (divine, Notes: Stheno always looks prim and proper regardless of her environment or what damage she has taken)
. . Beauty Sleep: Regeneration 5 (divine, Every 2 rounds; Limited: to while sleeping)
. . Distracting Beauty: Impervious Toughness 6 (divine; Resistible: Will)
. . Presence Concealment: Enhanced Trait 12 (skill, Stealth +5 (+20), Sleight of Hand +5 (+20), Advantages: Hide in Plain Sight, Skill Mastery, Skill Mastery, Specialist: Sneaking up on Harry, Specialist: Legerdemain, Ultimate Effort: Sleight of Hand checks, Ultimate Effort: Stealth checks)
. . The Girly One: Enhanced Trait 4 (social, Persuasion +2 (+19), Advantages: Fascinate (Persuasion), Favored Foe: Boys other than Harry, Skill Mastery)

Offense
Initiative +9
Alluring Nightingale: Concentration Cumulative Perception Area Affliction 10 (DC Will 20)
Blood Consumption: Concentration Weaken 7, +11 (DC Fort 17)
Devastating Smile: Damage 9 (DC Will 24)
Diminish Resolve: Weaken 9 (DC Will 19)
Divine Blast: Damage 11, +9 (DC 26)
Grab, +11 (DC Spec 19)
Magic Resistance: Nullify 11, +5 (DC Will 21)
Matter Control: Move Object 11, +9 (DC 21)
Throw, +9 (DC 18)
Unarmed, +5 (DC 18)
Wish Granting II: Progressive Affliction 10 (DC Will 20)

Complications
- Enemies: Harry's enemies are Stheno's enemies, and since many, if not all of them, are male, it just makes her task of protecting him incredibly easy.
- Hatred & Quirk: Stheno generally despises men, but has made Harry an exception to her usual standards.
- Infamy: The Gorgon Sisters are widely reputed as having been some of the most dangerous monsters in ancient Greek mythology, and it wasn't an entirely undeserved reputation, at least in regards to Stheno and Euryale. Medusa really didn't deserve half the crap that happened to her, and Stheno and Euryale plan to make it up to her reincarnation as best they can.
- Motivation: Greed: Stheno and her sister desire one thing above all others, the safety and happiness of their dear and beloved little brother. Oh... and of course for him to give them lots of babies. No, they don't care a single bit that such a notion is improper by conventional wisdom.
- Relationship: Stheno is the eldest sister of the three Gorgon Sisters, and Harry is the reincarnation of her long thought dead baby sister Medusa. She absolutely adores the fact that her sister is now a boy.

Languages
Ancient Greek [Native], English, French, Latin, Parseltongue

Defense
Dodge 14, Parry 14, Fortitude 7, Toughness 6 (Imp. 6), Will 13

Power Points
Abilities 114 + Powers 144 + Advantages 34 + Skills 34 (68 ranks) + Defenses 23 = 349
Last edited by DalkonCledwin on Wed Jun 12, 2019 8:13 am, edited 1 time in total.
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Euryale Potter / Lovely Sisters

Post by DalkonCledwin »

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Euryale Magnolia Potter - PL 10
Age: App. 8,000 / Height: 5' 5" / Weight: 115 lbs
Hair Color: Violet / Eye Color: Lavender

Strength 3, Stamina 3, Agility 11/7, Dexterity 7, Fighting 3, Intellect 6, Awareness 12, Presence 12

General Advantages
Artificer, Assessment, Attractive 2, Beloved: Harry Potter, Benefit, Athletics Based on Agility, Benefit, Divine Stature 3, Benefit, Wealth 3 (millionaire), Close Attack 2, Daze (Deception), Fascinate (Deception), Fast Grab, Favored Foe: Boys other than Harry, Grabbing Finesse, Improved Grab, Improved Hold, Improvised Tools, Languages 3, Luck 5, Omniscience 2, Ranged Attack 2, Ritualist, Second Chance: Deception checks to Seduce, Second Chance: Expertise: Cooking checks, Set-up 2, Skill Mastery: Deception, Specialist: Campfire Cuisine: Expertise (AWE): Cooking, Taunt, Teamwork, Trance, Ultimate Effort: Expertise: Cooking Checks

Enhanced Advantages
Skill Mastery: Acrobatics

Skills
Acrobatics 4 (+15), Athletics 4 (+15), Close Combat: Grab 6 (+9), Deception 8 (+20), Expertise (AWE): Cooking 8 (+20), Expertise: History 6 (+12), Expertise: Magic 12 (+18), Expertise: Romantic Lore 6 (+12), Insight 8 (+20), Intimidation 2 (+14), Perception 8 (+20), Persuasion 6 (+18), Treatment 12 (+18)

Powers
Deific Movement: Array
. . Lightning Speed: Speed 7 (talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Super-Leaping: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
Divine Embodiment Physiology
. . Hyper-Awareness: Senses 7 (racial, Awareness: Choose Type & Descriptor, Extended: Quintessence Awareness 2: x100, Extended: Vision 3: x1k, Radius: Quintessence Awareness)
. . Invulnerabilities: Immunity 16 (racial, Aging, Alteration Effects, Life Support)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Tough: Protection 3 (racial, +3 Toughness)
Goddess's Whim: Array
. . Break Enchantment: Nullify 11 (divine, Counters: Magic, DC 21; Broad, Increased Duration: concentration, Simultaneous)
. . Divine Portal: Teleport 11 (divine, Carry 50 lbs.; Extended: 2000 miles in 2 move actions, Portal; Limited to Extended)
. . Divine Volley: Damage 11 (divine, force, DC 26; Increased Range: ranged, Multiattack)
. . Independent Action: Healing 5 (divine; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Persistent, Reaction 3: reaction, Restorative, Stabilize; Limited: to self only, Unreliable (5 uses), Notes: Reaction to suffering two or more degrees of damage)
. . Magic Resistance: Nullify 11 (divine, Counters: Magic, DC 21; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Sensual Healing: Healing 11 (divine; Persistent, Restorative, Stabilize; Quirk 2: Treatment requires at least 10 minutes and skin-to-skin full body contact)
. . Touch of Chaos: Luck Control 1 (divine, Force a Re-roll; Grab-based, Reduced Range 2: close)
Snakes Are Sexy: Array
. . Alluring Nightingale: Concentration Cumulative Perception Area Affliction 10 (divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Cumulative, Insidious; Distracting)
. . Blood-Sucking
. . . . Blood Consumption: Concentration Weaken 7 (Linked; talent, Affects: Stamina, Resisted by: Fortitude, DC 17; Concentration, Insidious; Grab-based)
. . . . Blood Healing: Healing 7 (Linked; talent; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Persistent, Restorative, Stabilize; Limited: Power only has Persistent and Stabilize Extras unless the consumed blood came from Harry, Limited: to Self)
. . Eye of the Euryale: Cumulative Affliction 9 (divine, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Cumulative, Extra Condition, Increased Range 2: perception, Subtle 2: undetectable; Distracting, Limited: to two degrees of effect against female targets, Sense-dependent: Vision)
What Dreams Are These
. . Beauty is Never Tarnished: Feature 1 (divine, Notes: Euryale always looks prim and proper regardless of her environment or what damage she has taken)
. . Distracting Beauty: Impervious Toughness 6 (divine; Resistible: Will)
. . Sisterly Devotion: Senses 8 (divine, Analytical: Detect Health, Detect: Health [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Health 2: x100, Radius: Detect Health; Limited: to Harry & Stheno)
. . The Graceful One: Enhanced Trait 5 (talent, Dodge -4 (+14), Agility +4 (+11), Advantages: Skill Mastery)

Offense
Initiative +11
Alluring Nightingale: Concentration Cumulative Perception Area Affliction 10 (DC Will 20)
Blood Consumption: Concentration Weaken 7, +11 (DC Fort 17)
Break Enchantment: Nullify 11, +9 (DC Will 21)
Divine Volley: Damage 11, +9 (DC 26)
Eye of the Euryale: Cumulative Affliction 9 (DC Will 19)
Grab, +11 (DC Spec 17)
Magic Resistance: Nullify 11, +5 (DC Will 21)
Throw, +9 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Enemies: Harry's enemies are Euryale's enemies, and since many, if not all of them, are male, it just makes her task of protecting him incredibly easy.
- Hatred & Quirk: Euryale generally despises men, but has made Harry an exception to her usual standards.
- Infamy: The Gorgon Sisters are widely reputed as having been some of the most dangerous monsters in ancient Greek mythology, and it wasn't an entirely undeserved reputation, at least in regards to Stheno and Euryale. Medusa really didn't deserve half the crap that happened to her, and Stheno and Euryale plan to make it up to her reincarnation as best they can.
- Motivation: Greed: Euryale and her sister desire one thing above all others, the safety and happiness of their dear and beloved little brother. Oh... and of course for him to give them lots of babies. No, they don't care a single bit that such a notion is improper by conventional wisdom.
- Relationship: Euryale is the middle child in Harry's new family, and is often the one who takes on the more maternal responsibilities in the family, though in a very improper and equally seductive manner, often to Harry's bemusement.

Languages
Ancient Greek [Native], English, French, Latin, Parseltongue

Defense
Dodge 14/18, Parry 14, Fortitude 6, Toughness 6 (Imp. 6), Will 14

Power Points
Abilities 106 + Powers 136 + Advantages 45 + Skills 45 (90 ranks) + Defenses 23 = 355

--------------------
Re: Stheno & Euryale's Noble Phantasms: The sisters actually express surprise in Fate/Grand Order when abilities that were basically their own unique twist on Medusa's Mystic Eyes became the Noble Phantasms that they were summoned with. Thus, since these aren't actually the sisters as Servants, I've made those abilities be actual Mystic Eyes.
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Hestia Carrow / Lovely Sisters

Post by DalkonCledwin »

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Hestia Katherine Carrow - PL 10
Age: 15 / Height: 5' 6" / Weight: 137 lbs
Hair Color: Ginger / Eye Color: Blue

Strength 6, Stamina 6, Agility 10, Dexterity 2, Fighting 10, Intellect 2, Awareness 2, Presence 2

General Advantages
Agile Feint, All-out Attack, Artificer, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Defensive Roll 2, Dual Wielding, Improved Critical: Martial Arts, Improved Defense, Improved Disarm, Improved Trip, Improvised Weapon, Interpose, Languages 2, Move-by Action, Power Attack, Quick Draw, Ranged Attack 2, Redirect, Ritualist, Set-up, Skill Mastery: Acrobatics, Takedown, Teamwork, Uncanny Dodge, Well-informed

Enhanced Advantages
Fast Grab, Great Endurance, Improved Grab, Improved Smash, Skill Mastery: Athletics

Skills
Acrobatics 4 (+14), Athletics 4 (+10), Close Combat: Unarmed 2 (+12), Deception 6 (+8), Expertise: Magic 8 (+10), Expertise: Politics 6 (+8), Insight 4 (+6), Perception 4 (+6), Persuasion 6 (+8), Ranged Combat: Magic 6 (+8), Stealth 2 (+12), Treatment 4 (+6)

Powers
Magical Aptitude: Array
. . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Glacius Duo: Cumulative Cone Area Affliction 5 (cold, magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 15; Affects Objects, Cone Area: 60 feet cone, DC 15, Cumulative)
. . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Tricks of the Trade
. . Accelerated Healing: Regeneration 2 (talent, Every 5 rounds; Subtle: subtle)
. . Breathing Technique: Immunity 2 (talent, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
. . Courtly Maiden: Immunity 10 (training, Emotion Effects, Interaction Skills; Sustained; Limited - Half Effect)
. . Perfect Balance: Movement 2 (talent, Wall-crawling 2: full speed; Limited: to Upright Movement, Platform, Notes: Description of power effect implies it is to be used to enable movement along things such as tightropes)
. . Running Speed: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round; Check Required: DC 10 - Athletics)
. . Vaulting: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Warrior Princess: Array
. . Analyze Style: Affliction 10 (skill, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: targets are vulnerable or defenseless against Hestia's attacks only, Limited Degree)
. . Flowing Strike: Deflect 12 (weapon training; Precise, Reach (melee): 5 ft., Reflect, Subtle: subtle; Activation: move action, Reduced Range: close)
. . Hurricane Strike: Strength-based Damage 4 (weapon training, DC 25; Multiattack [4 extra ranks], Precise, Reach (melee): 5 ft., Subtle: subtle)
. . Prana Charge: Healing 5 (mystic; Persistent, Restorative, Stabilize; Tiring)
. . Self-Reinforcement: Enhanced Strength 2 (mystic, +2 STR, Advantages: Fast Grab, Improved Grab, Improved Smash, Skill Mastery; Precise, Subtle: subtle; Activation 2: standard action)

Offense
Initiative +10
Analyze Style: Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Glacius Duo: Cumulative Cone Area Affliction 5 (DC Fort 15)
Grab, +10 (DC Spec 16)
Hurricane Strike: Strength-based Damage 4, +10 (DC 25)
Incendio: Damage 10, +10 (DC 25)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +4 (DC 21)
Unarmed, +12 (DC 21)

Complications
- Curse Sworn: Hestia and Flora are both aware of the fact that their aunt and uncle are active members of the Death Eater movement, and are furthermore aware of the fact that they are in danger of being forced to follow in their footsteps whether the sisters like it or not.
- Motivation: Recognition: Hestia desires to make a name for herself on the international dueling circuit, and being forced to become a Death Eater is something that would destroy that dream more efficiently than anything else.
- Power Loss: Not only does Hestia require a compatible wand in order to use those powers she knows which possess the "Magical" descriptor, but she also requires something that at least nominally qualifies as a weapon for those of her powers with the "Weapon Training" descriptor.
- Relationship: Hestia is the nearly identical twin sister of Flora Athanasia Carrow. Their differences in appearance being due to the fact that Hestia is far more physically active than her sister and thus has a far more toned body. The two sisters also take after their aunt and uncle in that they are romantically interested in each other more than just about anyone else.
- Rivalry: Hestia has a friendly rivalry with Tracey Davis over which one of them is the better swordswoman.

Languages
English [Native], Latin, Welsh

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6, Will 8

Power Points
Abilities 76 + Powers 55 + Advantages 33 + Skills 28 (56 ranks) + Defenses 12 = 204

--------------------
Build Comments: I'm going back to the idea that Wizarding Magic isn't a whole lot different from the form of magecraft practiced by Alice Kuonji, and therefore it is, at least in this scenario, technically possible for a Witch or Wizard to perform other branches of Magecraft, provided they have a way of learning those branches.
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Flora Carrow / Lovely Sisters

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Flora Athanasia Carrow - PL 10
Age: 15 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Ginger / Eye Color: Blue

Strength 0, Stamina 4, Agility 6/4, Dexterity 1, Fighting 6/4, Intellect 2, Awareness 2, Presence 2

General Advantages
Attractive, Beginner's Luck, Benefit, Athletics Based on Agility, Connected, Contacts, Daze (Deception), Defensive Attack, Fascinate (Deception), Improved Defense, Languages 2, Redirect, Set-up, Taunt, Teamwork, Well-informed

Enhanced Advantages
Agile Feint, Evasion 2, Improved Initiative 2, Move-by Action, Takedown 2, Uncanny Dodge

Skills
Acrobatics 4 (+10), Athletics 6 (+12), Close Combat: Unarmed 2 (+8), Deception 4 (+6), Expertise (AGL): Riding 8 (+14), Expertise: Magic 8 (+10), Expertise: Politics 6 (+8), Expertise: Quiditch Lore 6 (+8), Insight 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Magic 6 (+7)

Powers
Firebolt Racing Broom (Easily Removable)
. . Air Brake: Movement 1 (magical, Safe Fall; Platform)
. . Defensive Roll: Protection 4 (talent, +4 Toughness; Sustained)
. . Evasive Maneuvers: Enhanced Trait 21 (talent, Dodge +2 (+12), Parry +2 (+12), Fighting +2 (+6), Agility +2 (+6), Advantages: Agile Feint, Evasion 2, Improved Initiative 2, Move-by Action, Takedown 2, Uncanny Dodge)
. . Flurious Flight: Feature 1 (magical, Notes: A Firebolt moves at an absurd speed, making it very hard to track with the naked eye. Observers on the ground have to make a Perception check against a DC of 10 + the Firebolt's Speed Rank in order to perceive both it and the pilot while it is in motion.)
. . Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Precise; Platform)
. . Outrunning Dragonfyre: Immunity 10 (talent, Common Descriptor: Area of Effect powers; Limited: Requires a successful Dodge Check)
Quick Arts: Array
. . Accio: Teleport Attack 5 (magical, Carry 50 lbs., DC 15; Accurate, Attack: Dodge, Extended: 30 miles in 2 move actions, Feature: Can bring any object she names to her location if it is within the range of this power effect, Multiattack, Precise; Limited: to Objects, Limited to Extended)
. . Conjuration: Create 7 (magical, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise, Subtle: look natural; Activation: move action, Quirk: Flora is incapable of dismissing objects she conjures)
. . Distraction: Perception Area Affliction 10 (social, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Selective; Check Required: DC 10 - Expertise: Riding, Instant Recovery, Limited Degree)
. . Impedimenta Volans: Affliction 8 (magical, 1st degree: Hindered, 2nd degree: Immobile, DC 18; Alternate Resistance (Dodge), Increased Range 2: perception, Indirect 4: any point, any direction; Limited: Has no effect on targets capable of moving faster than Flora's broom, Limited Degree)
. . Purdictus: Damage 5 (cascading jinx, magical, DC 20; Accurate 4: +8, Dangerous, Increased Range: ranged, Multiattack)
Tricks of the Trade
. . Accio Firebolt: Feature 1 (magical, Notes: Flora can summon her Firebolt to her location by taking a Standard Action and willing it to be so. This is similar to a use of the Summon power effect and even has the "Self-Powered" flaw attached to it, meaning that the Firebolt has to traverse the intervening distance between where it was located and Flora's location using it's own movement speed.)
. . Decoy: Feature 1 (talent, Notes: Fascinate using Flight speed Ranks)
. . Quick Reflexes: Senses 1 (talent, Danger Sense: Vision)

Offense
Initiative +14
Accio: Teleport Attack 5, +6 (DC Dog 15)
Distraction: Perception Area Affliction 10 (DC Will 20)
Grab, +6 (DC Spec 10)
Impedimenta Volans: Affliction 8 (DC Dog/Fort/Will 18)
Purdictus: Damage 5, +15 (DC 20)
Throw, +1 (DC 15)
Unarmed, +8 (DC 15)

Complications
- Curse Sworn: Flora and Hestia are both aware of the fact that their aunt and uncle are active members of the Death Eater movement, and are furthermore aware of the fact that they are in danger of being forced to follow in their footsteps whether the sisters like it or not.
- Hatred: Flora would quite happily watch as the members of the Slytherin Quidditch Team for each year she has attended Hogwarts got themselves mauled to death by an angry troll. This due to the fact that they have made it standing policy to ban girls from the tryouts for the team at the start of each year.
- Motivation: Recognition: Flora desperately wishes to be recruited to play for the Hollyhead Harpies, and realizes that if she is forced to become a Death Eater, then that will never happen.
- Power Loss: Flora requires a compatible wand in order to use the powers in her Quick Arts array that possess the "Magical" descriptor.
- Relationship: Flora is the nearly identical twin sister of Hestia Katherine Carrow. She is unfortunately, much less physically active than her sister, leading to her body not being as toned as Hestia's is. The two sisters also take after their aunt and uncle in that they are romantically interested in each other more than just about anyone else.

Languages
English [Native], Latin, Welsh

Defense
Dodge 12/10, Parry 12/10, Fortitude 4, Toughness 8, Will 8

Power Points
Abilities 38 + Powers 53 + Advantages 16 + Skills 31 (62 ranks) + Defenses 14 = 152

--------------------
Build Comments: You'll likely notice that both Flora and Hestia have a lower Fortitude and Will ratio than their Power Levels would technically allow for them to have. This is something that has been done to demonstrate that most Witches and Wizards aren't capable of ignoring the commands issued by the Imperius Curse, and that the Killing Curse will tend to perform as advertised against them.

Also, another thing to note is that Flora's new stat block represents what a Speedster might look like if they were built according to what is and isn't possible within a typical Potterverse setting.
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Son of Skaath Brainstorm & Notes

Post by DalkonCledwin »

Son of Skaath
Premise: Early on in her marriage, Lily Evans had been kidnapped by a group of demon cultists. During that time she was impregnated by the offspring of the demon lord Trigon. Now, years later, that child is set to make a difference in the world of heroes the world over.
Required Inclusions:
- Harry must be the half-demon son of Trigon the Terrible (How Harry is conceived is up to the author, but the above premise is suggested).
- Harry must be at least two years older than Raven.
- Harry’s human form must have demonic traits, such as deathly pale skin, a second pair of eyes, etc…
- Harry must possess all the powers that Raven does, only at a higher level due to starting his training earlier than she did.
- Harry must possess a certain degree of enhanced strength, speed, durability and intelligence.
- Harry must start off as a solo-hero before later joining the Justice League after it is founded.
- Trigon must at some point attempt use Harry as a means of conquering the Earth, only turning his attention to Raven after failing to succeed with Harry.
- After Trigon attempts to use Harry in such a manner, Harry must track down Raven and take her under his wing (both as her legal guardian and as her super-hero mentor).
- Harry must be one of the more ruthless heroes when it comes to dealing with villains.
Required Pairings:
- Harry must be paired with one of the following, though others are optional:
-- Wonder Woman, Zatanna, Hawkgirl or Black Canary.
Preferred Inclusions:
- Including the events of one or more of the DC Comics movies, video games or TV series.
- Harry picking a code name that is based on a species of bird.
- Harry having been taken under the wing of one of the heroic magic users.
- Wonder Woman and Raven wearing their costumes from Injustice: Gods Among Us.
- Harry’s superhero outfit being some manner of armor.
- Harry’s ability to control his emotions being worse than Raven’s.
Optional Inclusions:
- Harry having dropped out of Hogwarts in order to care for his sister.
- Bashing of Dumbledore, Ron, Molly, Fudge, Umbridge & Voldemort.
Forbidden Things:
- Harry winding up paired with Raven in this idea.
- Harry winding up paired with a male character.
- Harry the Weak Emo Doormat.
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Passer / Son of Skaath

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Passer (Harry Potter) - PL 12
Age: 16-18 / Height: 5' 9" / Weight: 188 lbs
Hair Color: Black / Eye Color: Green

Strength 9, Stamina 9, Agility 6, Dexterity 4, Fighting 4, Intellect 6, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Benefit, Wealth 4 (multimillionaire), Chokehold, Close Attack 2, Daze (Deception), Equipment 4, Fascinate (Persuasion), Fast Grab, Improved Defense, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Move-by Action, Power Attack, Second Chance: Resisting Mind Control, Seize Initiative, Set-up 2, Skill Mastery: Expertise: Magic, Teamwork, Trance

Enhanced Advantages
Diehard

Skills
Acrobatics 2 (+8), Athletics 2 (+11), Close Combat: Grab 6 (+10), Deception 6 (+10), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Pedagogy 4 (+10), Expertise: Magic 12 (+18), Insight 6 (+12), Intimidation 2 (+6), Investigation 4 (+10), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Magic 6 (+10), Stealth 4 (+10), Technology 2 (+8), Treatment 4 (+10), Vehicles 4 (+8)

Powers
Demonic Empathy: Array
. . Deathly Omen: Cumulative Perception Area Affliction 12 (psychic, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Cumulative, Extra Condition, Selective; Limited: Targets only Impaired or Disabled if they refuse to Flee)
. . Empathic Healing: Healing 12 (psychic; Increased Range 2: perception, Restorative; Empathic)
. . Hands-On-Healing: Healing 12 (psychic; Restorative, Resurrection)
. . Induce Emotions: Progressive Affliction 12 (psychic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range 2: perception, Progressive; Limited: to Emotions)
. . Perceive Emotions: Cumulative Mind Reading 12 (psychic, DC 22; Cumulative, Reaction 3: reaction; Limited to Emotions, Side Effect: on failure - Experience Emotions that are perceived)
. . Soothe Emotions: Nullify 12 (psychic, Counters: Emotion effects, DC 22; Effortless, Increased Range: perception, Simultaneous)
Demonic Heritage
. . Demonic Sensitivity: Senses 8 (racial, Accurate: Detect Souls, Acute: Detect Souls, Analytical: Detect Souls, Darkvision, Detect: Souls [Mental] 2: ranged)
. . Demonic Strength: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 12 tons, but is able to lift 100 tons)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Invulnerabilities: Immunity 28 (racial, Aging, Environmental Conditions (All), Suffocation (All), Very Common Descriptor: All invasive toxins, bacteria and viruses)
. . Levitation: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Tough: Protection 3 (racial, +3 Toughness)
Wizarding Mastery: Array
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Bombarda: Burst Area Damage 10 (force, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Expecto Patronum Duo: Other Communication 4 (white light, magical, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to a short message)
. . Expecto Patronum: Progressive Perception Area Affliction 12 (white light, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . Mystic Bolt: Damage 14 (magical, DC 29; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Purdictus: Damage 10 (magical, DC 25; Increased Range: ranged, Multiattack)

Equipment
Potter Manor

Offense
Initiative +6
Bombarda: Burst Area Damage 10 (DC 25)
Deathly Omen: Cumulative Perception Area Affliction 12 (DC Will 22)
Expecto Patronum: Progressive Perception Area Affliction 12 (DC Will 22)
Grab, +12 (DC Spec 19)
Induce Emotions: Progressive Affliction 12 (DC Will 22)
Mystic Bolt: Damage 14, +10 (DC 29)
Perceive Emotions: Cumulative Mind Reading 12 (DC Will 22)
Purdictus: Damage 10, +10 (DC 25)
Soothe Emotions: Nullify 12 (DC Will 22)
Throw, +4 (DC 24)
Unarmed, +6 (DC 24)

Complications
- Monstrous: Under normal circumstances Harry doesn't look much different from anyone else. However if his emotions become sufficiently aroused and inclined towards the Wrath that he represents as a Son of Trigon, then it is possible that his more demonic traits will manifest. These include red toned skin, and four sets of eyes, all of which are a brilliant green on green color, not to mention a set of vestigial horns poking out of his forehead.
- Motivation: Doing Good: Despite his demonic nature, Harry strives always to do good by the world.
- Power Loss: Without his wand, the power effects in Harry's Wizarding Mastery array will have their Effect Ranks cut in half.
- Powerful Empath: Due to the torment he suffered at the hands of various people in his native dimension, Harry has a very hard time controlling those powers with the "Psychic" descriptor and they will occasionally trigger without his actively intending for them to do such a thing. This can often lead to embarrassing, awkward and sometimes even horrifying results that Harry may or may not be able to prevent.
- Secret Identity: The vigilante commonly known as "Passer the Sparrow" is in reality Harry James Potter. He fully admits that it isn't much of a disguise, but he still attempts to hide the identity all the same
- Trigon's First Born: Harry's dark nature occasionally threatens to dominate his personality. When giving in to his darker emotions, or when overpowered by demonic influences, he becomes one of the two infernal embodiment's of Wrath along with his father, and it is up to his loved ones to bring him back from the edge of Perdition.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12, Will 14

Power Points
Abilities 96 + Powers 157 + Advantages 34 + Skills 44 (88 ranks) + Defenses 23 = 354

--------------------
Potter Manor - PL 12

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 1, Entertainment Room 1, Garage, Gym, Infirmary, Laboratory, Library, Living Space, Power System, Security System 1, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
Build Comments: Both the Marauder's Map and the Cloak of Invisibility are kept in Potter Manor, but can be pulled out and used via the Power Stunt system.
Last edited by DalkonCledwin on Sun Jun 16, 2019 7:47 am, edited 1 time in total.
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Angel / Son of Skaath

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Angel (Gabrielle Delacour) - PL 10
Age: 13-15 / Height: 5' 6" / Weight: 118 lbs
Hair Color: Platinum Blonde / Eye Color: Blue

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 5, Presence 5

General Advantages
Artificer, Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Status: Beauxbatons Spirit Squad, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Defensive Roll 2, Fascinate (Expertise: Dancing), Fascinate (Intimidation), Inspire 2, Jack-of-all-trades, Languages 2, Ranged Attack 5, Ritualist, Set-up 2, Startle, Taunt, Teamwork, Trance

Enhanced Advantages
Attractive 2, Eidetic Memory, Luck 5, Skill Mastery: Expertise: Legend Lore, Ultimate Effort: Expertise: Legend Lore, Well-informed

Skills
Acrobatics 6 (+9), Athletics 6 (+9), Close Combat: Talons 4 (+8), Deception 4 (+9), Expertise (PRE): Dancing 8 (+13), Expertise (PRE): Singing 4 (+9), Expertise: Cultural Customs 4 (+6), Expertise: History 4 (+6), Expertise: Legend Lore 4 (+6), Expertise: Magic 8 (+10), Insight 4 (+9), Intimidation 6 (+11), Investigation 6 (+12/+8), Perception 6 (+11), Persuasion 4 (+9), Sleight of Hand 4 (+7), Stealth 4 (+7)

Powers
Bardic Performance: Array
. . Countersong: Burst Area Nullify 7 (skill, Counters: Bardic Performance or Sonic Effect, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Simultaneous)
. . Freedom: Burst Area Healing 6 (skill; Burst Area: 30 feet radius sphere, DC 16, Energizing, Restorative, Selective; Sense-dependent: Hearing or Visual)
. . Inspire Competence: Variable 2 (skill; Affects Others Only, Increased Range: ranged; Limited: only enhances skills and traits the target already has, Sense-dependent: Visual or Hearing, Notes: 10 pts of Traits for Increasing Skills or Traits)
. . Inspire Courage: Perception Area Immunity 1 (skill, Rare Descriptor: Fear effects; Affects Others, Perception Area: DC 11 - Hearing or Visual, Selective, Sustained)
. . Inspire Heroics: Perception Area Luck Control 1 (skill, Spend on Other, Advantages: Luck 5; Perception Area: DC 11 - Hearing or visual, Selective)
. . Suggestion: Affliction 10 (skill, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
Magical Aptitude: Array
. . Disillusionment: Concealment 2 (magical, Sense - Sight; Affects Others; Blending)
. . Episkey: Healing 6 (magical; Increased Range: ranged, Restorative, Stabilize; Diminished Range 2)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Petrificus: Cumulative Affliction 6 (magical, 1st degree: Dazed, Hindered, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 16; Cumulative, Extra Condition, Increased Range 2: perception; Limited Degree)
. . Somnus: Burst Area Affliction 8 (magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Tricks of the Trade
. . Bardic Knowledge: Enhanced Trait 4 (skill, Investigation +4 (+12), Advantages: Eidetic Memory, Well-informed; Limited: Investigation Bonus is for Gathering Information only [2 ranks only])
. . Lore Master: Enhanced Trait 2 (skill, Advantages: Skill Mastery, Ultimate Effort: Expertise: Legend Lore)
. . Well-Versed: Impervious Will 8 (talent; Limited: to resisting bard performance and sonic effects)
Veela Physiology
. . Tough: Protection 3 (racial, +3 Toughness)
. . Veela Sensitivity: Senses 5 (racial, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged, Extended: Vision 1: x10, Low-light Vision)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Presence: Progressive Perception Area Affliction 6 (racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Progressive, Selective; Limited: to Male Targets)
. . . . PassionFyre: Damage 8 (extradimensional, fire, DC 23; Alternate Resistance (no cost): Will, Increased Range: ranged)
. . . . Scaled Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Wings)
. . . . Scaly Tough: Impervious Toughness 5 (racial)
. . . . Talons: Strength-based Damage 2 (slashing, DC 17; Split: 2 targets)
. . Beauty Form (Activation: Move Action)
. . . . Disarming Beauty: Impervious Toughness 5 (racial, Advantages: Attractive 2; Resistible: Will)
. . . . The Allure: Perception Area Affliction 10 (racial, 1st degree: Entranced, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Insidious; Limited: to Male Targets, Limited Degree 2)

Offense
Initiative +3
Countersong: Burst Area Nullify 7 (DC Will 17)
Fearsome Presence: Progressive Perception Area Affliction 6 (DC Will 16)
Grab, +4 (DC Spec 10)
Mystic Bolt: Damage 12, +8 (DC 27)
PassionFyre: Damage 8, +8 (DC Will 23)
Petrificus: Cumulative Affliction 6 (DC Will 16)
Somnus: Burst Area Affliction 8 (DC Will 18)
Suggestion: Affliction 10 (DC Will 20)
Talons: Strength-based Damage 2, +8 (DC 17)
The Allure: Perception Area Affliction 10 (DC Will 20)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Monstrous: A Veela's battle form is truly horrific to look at. This is why they only possess the Attractive advantage in their default form. However it actually goes a bit beyond losing the attractive advantage. They are so horrific to look at in this form, that their Deception and Persuasion checks are Impaired, though their Intimidation checks remain unaffected.
- Motivation: Doing Good: Gabrielle wishes to use her abilities for the betterment of mankind as a whole.
- Power Loss: Without her wand, Gabrielle is incapable of casting any of the spells in her Magical Aptitude array.
- Relationship: Gabrielle's Life Mate is Harry Potter due to his actions in saving her from the bottom of the Black Lake at Hogwarts. She is also the younger sister of Fleur Weasley, née Delacour and the daughter of Apolline Delacour and her husband.
- Temper: Veela are prone to sudden fits of violence and irrationality.

Languages
English, French [Native], Latin

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 7/5 (Imp. 5), Will 14 (Imp. 8)

Power Points
Abilities 48 + Powers 135 + Advantages 30 + Skills 43 (86 ranks) + Defenses 32 = 288
Last edited by DalkonCledwin on Sun Jun 16, 2019 11:40 am, edited 1 time in total.
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Hawkgirl / Son of Skaath

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Hawkgirl (Shayera Hol) - PL 12
Age: 18-21 / Height: 5' 6" / Weight: 120 lbs
Hair Color: Auburn / Eye Color: Green

Strength 5, Stamina 6, Agility 6, Dexterity 6, Fighting 10, Intellect 3, Awareness 4, Presence 3

General Advantages
All-out Attack, Attractive, Benefit, Status: Justice League Member, Close Attack 3, Defensive Roll 2, Equipment 4, Favored Environment: Aerial, Improved Critical 2: Thanagarian Mace, Improved Initiative, Inspire 2, Languages 1, Leadership, Power Attack, Ranged Attack 6, Takedown, Teamwork, Tracking

Enhanced Advantages
Agile Feint, Evasion, Improved Defense

Skills
Acrobatics 6 (+16/+12), Athletics 6 (+11), Expertise (AWE): Tactics 8 (+12), Expertise: Military 8 (+11), Insight 6 (+10), Intimidation 6 (+9), Investigation 8 (+11), Perception 6 (+10), Persuasion 4 (+7), Stealth 4 (+10), Technology 8 (+11), Vehicles 4 (+10)

Powers
Thanagarian Mace (Easily Removable)
. . Illuminate: Environment 1 (electricity, Light, Radius: 30 feet)
. . Nth Metal Mace: Array
. . . . Deflection
. . . . . . Deflecting Nullification: Nullify 10 (Linked; skill, Counters: Magic, DC 20; Broad, Simultaneous; Reduced Range: close)
. . . . . . Mace Deflection: Deflect 10 (Linked; skill; Reflect; Reduced Range: close)
. . . . Hammer Throw
. . . . . . Hammer Toss: Damage 10 (Linked; bludgeoning, DC 25; Dangerous, Increased Range: ranged; Diminished Range)
. . . . . . Nullifying Toss: Nullify 10 (Linked; magical, Counters: Magic, DC 20; Broad, Simultaneous; Diminished Range)
. . . . Mace Bash
. . . . . . Dispelling Strike: Nullify 10 (Linked; magical, Counters: Magic, DC 20; Broad, Simultaneous; Reduced Range: close)
. . . . . . Mace Strike: Strength-based Damage 6 (Linked; bludgeoning, DC 26; Dangerous, Penetrating 11)
Thanagarian Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: High Altitude)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Feathered Wings: Flight 7 (racial, Speed: 250 miles/hour, 0.5 miles/round; Wings)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: High Altitude; Feature: Longevity)
. . Power-Lifting: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Shayera has a punching strength of 1,600 lbs, and can lift 3 tons)
. . Thanagarian Sensitivity: Senses 8 (racial, Direction Sense, Extended: Vision 2: x100, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)
. . Tough: Protection 3 (racial, +3 Toughness)
Tricks of the Trade
. . Aerial Mastery: Enhanced Trait 9 (training, Dodge +2 (+13), Parry +2 (+13), Acrobatics +4 (+16), Advantages: Agile Feint, Evasion, Improved Defense; Limited: to While Flying)

Equipment
Blaster Pistol, Cell Phone (Smartphone), Commlink, Concealable Microphone, Flashlight, Mini-tracer, Restraints, Toolkit (Basic)

Offense
Initiative +10
Blaster Pistol, +12 (DC 20)
Deflecting Nullification: Nullify 10, +13 (DC Will 20)
Dispelling Strike: Nullify 10, +13 (DC Will 20)
Grab, +13 (DC Spec 15)
Hammer Toss: Damage 10, +12 (DC 25)
Mace Strike: Strength-based Damage 6, +13 (DC 26)
Nullifying Toss: Nullify 10, +12 (DC Will 20)
Throw, +12 (DC 20)
Unarmed, +13 (DC 20)

Complications
- Big Fluffy Wings: Shayera has rather large and hard to hide wings. These make it difficult for her to blend in among the normal citizens of Earth the way that her fellow Justice League members are capable of doing, and tends to cause her numerous complications by virtue of the fact that she has no civilian persona.
- Honor: Shayera lives by a rather stereotypical code of honor followed by many warrior civilizations in the universe.
- Motivation: Patriotism: Shayera came to Earth from Thanagar to carry out the mission of determining what weaknesses the Gordanians would be able to exploit in Earth's defenses should they choose to attack the planet. She is entirely unaware that her reconnaissance will be used by Thanagar to execute it's own attack against the planet that she has come consider to be a second home.
- Phobia: Shayera's greatest fear is being trapped in a coffin and buried alive, after having her wings restrained.
- Relationship: Shayera is currently engaged to marry her fellow Thanagarian, Hro Talak. She is also a founding member of the Justice League, and good friends with many of her fellow founding members.
- Stalker with a Crush: Shayera may or may not be the reincarnation of Chay-Ara Hol, just like Carter Hall (born Joseph Gardner) may or may not be the reincarnation of Katar Hol, the husband of Chay-Ara. What is clear, is that Carter Hall believes that they are said reincarnations, and will go to great lengths in order to convince Shayera to believe the same.
- Temper: Common things that you might hear Shayera say include: "Less talking, more hitting!" or "Excuse me, Hawkgirl Smash!" and various other things of the sort. It is clear she has a temper.

Languages
English, Thanagarian [Native]

Defense
Dodge 13/11, Parry 13/11, Fortitude 10, Toughness 11/9, Will 14

Power Points
Abilities 86 + Powers 65 + Advantages 30 + Skills 37 (74 ranks) + Defenses 20 = 238
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Raven / Son of Skaath

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Raven (Rachel Roth) - PL 8
Age: 10-12 / Height: 5' 0" / Weight: 96 lbs
Hair Color: Purple / Eye Color: Purple

Strength 5, Stamina 5, Agility 5, Dexterity 4, Fighting 4, Intellect 6, Awareness 7, Presence 4

General Advantages
Adorable, Benefit, Wealth (well-off), Fascinate (Deception), Languages 2, Lionheart, Ranged Attack 2, Ritualist, Seize Initiative, Skill Mastery: Expertise: Magic, Taunt, Trance

Enhanced Advantages
Diehard

Skills
Deception 6 (+10), Expertise: Magic 8 (+14), Insight 6 (+13), Investigation 4 (+10), Perception 6 (+13), Persuasion 4 (+8), Ranged Combat: Soul Self 2 (+6), Stealth 4 (+9), Treatment 4 (+10)

Powers
Demonic Empathy: Array
. . Empathic Healing: Healing 8 (psychic; Increased Range 2: perception, Restorative; Empathic)
. . Hands-On Healing: Healing 8 (psychic; Restorative, Resurrection)
. . Induce Emotions: Progressive Affliction 8 (psychic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive; Limited: to Emotions)
. . Perceive Emotions: Cumulative Mind Reading 8 (psychic, DC 18; Cumulative, Reaction 3: reaction; Limited to Emotions, Side Effect: on failure - Experience Emotions that are perceived)
. . Soothe Emotions: Nullify 8 (psychic, Counters: Emotion Effects, DC 18; Effortless, Increased Range: perception, Simultaneous)
. . Terrifying Apparition: Cumulative Perception Area Affliction 8 (psychic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 18; Perception Area: DC 18 - Vision, Cumulative, Extra Condition, Selective; Limited Degree)
Demonic Heritage
. . Demonic Sensitivity: Senses 7 (racial, Accurate: Detect Souls, Acute: Detect Souls, Analytical: Detect Souls, Detect: Souls [Mental] 2: ranged, Low-light Vision)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk: Raven will continue to age normally until she is about 18 years old)
. . Levitation: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Power-Lifting: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 1,600 lbs, and can lift 6 tons)
. . Tough: Protection 3 (racial, +3 Toughness)
Raven's Cloak (Removable)
. . Armored Garment: Impervious Toughness 8 (armor)
Soul Self: Array
. . Dimensional Portal: Movement 2 (magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Mass Soul Jump: Burst Area Teleport 7 (magical, Carry 6 tons; Accurate, Burst Area 2: 60 feet radius sphere, DC 17, Change Velocity, Extended: 120 miles in 2 move actions, Increased Mass 8, Selective; Limited to Extended)
. . Nightmare Soulscape: Damage 8 (magical, mental, DC 23; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle, Triggered: 1 use - by someone using a mental power to enter her mind; Limited: to Source of the Mental Power)
. . Soul Darts: Damage 8 (magical, DC 23; Alternate Resistance (no cost): Will, Increased Range: ranged, Multiattack)
. . Soul Dream: Illusion 8 (magical, Affects: All Sense Types, Area: 250 cft., DC 18; Distracting)
. . Soul Jump: Teleport 8 (magical, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Portal, Turnabout)
. . Soul Projection: Mental Area Communication Perception (Visual) Perception (One Sense) 4 (magical; Area, Dimensional 2: group - Mystical Dimensions, Perception (One Sense): Auditory, Perception (Visual): Visual, Selective; Concentration, Noticeable: Appears as either a illusory duplicate of Raven or a shadowy raven-type bird)
. . Soul Raven: Cone Area Damage 8 (magical, DC 23; Alternate Resistance (no cost): Will, Cone Area: 60 feet cone, DC 18, Increased Range: ranged)

Offense
Initiative +5
Grab, +4 (DC Spec 15)
Induce Emotions: Progressive Affliction 8 (DC Will 18)
Nightmare Soulscape: Damage 8 (DC Will 23)
Perceive Emotions: Cumulative Mind Reading 8 (DC Will 18)
Soothe Emotions: Nullify 8 (DC Will 18)
Soul Darts: Damage 8, +8 (DC Will 23)
Soul Raven: Cone Area Damage 8 (DC Will 23)
Terrifying Apparition: Cumulative Perception Area Affliction 8 (DC Will 18)
Throw, +6 (DC 20)
Unarmed, +4 (DC 20)

Complications
- Accident: Raven tends to need to keep very tight control over her emotions, lest it lead to the awakening of certain sleeping horrors, or just generally cause her powers to go completely out of her ability to control.
- Enemies: Pretty much every major villain with even a bare minimum of mystical knowledge would love to get their hands on Raven due to her connection to the Archdemon known as Trigon.
- Motivation: Acceptance: Raven is not originally from Earth, and uses her mystical powers in order to help people so that she might earn a place to call her own on this new world.
- Power Loss: Raven needs to be able to speak the words "Azarath, Metrion, Zinthos" in order to use almost all of the effects in her Soul Self array.
- Relationship: Raven is the younger sister of Harry Potter, along with a number of other half-demons, and the favored child of Trigon the Terrible.
- Temper: Raven's dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions, or when overpowered by demonic influences, she becomes the two infernal embodiment of Pride, and it is up to her loved ones to bring her back from the edge of Perdition.

Languages
Azarathian [Native], English, Latin

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8 (Imp. 8), Will 10

Power Points
Abilities 80 + Powers 142 + Advantages 13 + Skills 22 (44 ranks) + Defenses 11 = 268
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