Dalkon's Expanded Potterverse Archives

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DalkonCledwin
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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin » Wed Jan 23, 2019 4:44 am

Gorgon Bound
- Brainstorm & Notes
The Main Characters:
- Harry James Potter (ca. Years 2-3)

Harry Potter and the Eldritch Contract
- Brainstorm & Notes
The Deific Couple:
- Harry James Potter
- Nyarlathotep Potter

A Different Kind of Magic
- Brainstorm & Notes
The Main Characters:
- Harry, the Oarsman

The Wonderful Wizard of Asgard
- Brainstorm & Notes
The Main Characters:
- Harry James Potter, the Wizard of Asgard
- Daphne Ophelia Greengrass, the Goddess of Fidelity
- Fleur Isabelle Delacour, the Flower of Beauxbatons
- Susan Amelia Bones, the Hufflepuff Firebrand

Hunger, Thy Name is: Potter
- Brainstorm & Notes
The Cosmic Hosts:
- Harry James Potter, the Goblin King
- Jean Elaine Grey, Code Name "Marvel Girl"
The Potter Entourage:
- Duchess Daphne Ophelia Greengrass
- Lady Astoria Lillian Greengrass

Chrono Turner
- Brainstorm & Notes
The Main Characters:
- Harry James Potter, the Son of Chronos
- Tamsin Merope Riddle, the Aspiring Dark Lady
- Euphemia Kristine Sherburn, the Original Marauder
The Family & Friends:
- Lilita Rothsbrandt, the Khaotic Big (Lil) Sis
- Nagini Kusuma, One Sensual Snake

With Lion's Heart and Soul of Steel
- Brainstorm & Notes
The Main Characters:
- Green Lantern (Harry Potter)
- Green Lantern (Laira Omoto)
- Power Girl (Galatea Hamilton)
The Cosmic Powers:
- Entity, the White Lantern Entity
The Rogue's Gallery:
- Star Sapphire (Bellatrix Lestrange)

The Huntress's Son
- Brainstorm & Notes
The Main Characters:
- Harry James Potter
- Artemis Lian Crock
- Greta 'Secret' Hayes

Martyrs, Maidens & Magic
- Brainstorm & Notes
The Main Characters:
- Harry James Potter
- Ruler & Laeticia
- Fiore Forvedge Yggdmillennia

The Legend of Potter: Twilight Sister
- Brainstorm & Notes
The Main Characters:
- Harry James Potter, the Legendary Hero
- Midna Eveningshade, the Twilight Sister
- Alya Zelda Malfoy, the Displaced Princess

Our Fate, Our Bond
- Brainstorm & Notes
The Main Characters:
- Harry & Cthugha

Servabo Fidem
- Brainstorm & Notes
The Main Characters:
- Duw Mellt (Harry Potter)
- Athena Parthenos
- Superwoman (Laurel Kent)
- Queen Usyn of Apokalips
- Luna Pandora Lovegood
The Main Antagonists:
- Ares Triumphant
- Queen Sophia of New Genesis
- Artemis of New Genesis

The Tarot Initiative
- Brainstorm & Notes
The Main Characters:
- Tarot (Harry Potter)
- Rosalind Lily Potter

AVDACIA PRO MVRO ET SCVTO OPVS
- Brainstorm & Notes
The Main Characters
- Revan (Harry Potter)
- Daphne Ophelia Greengrass
- Ahsoka Tano

Iunctis Viribus
- Brainstorm & Notes
The Main Characters:
- Harry James Potter
- Himejima Akeno
Last edited by DalkonCledwin on Thu Feb 21, 2019 4:57 am, edited 66 times in total.

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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin » Wed Jan 23, 2019 4:44 am

The Alluring Tides
- Brainstorm & Notes
The Heroic Team (ca. S01):
- Harry James Potter
- Gabrielle Marie Delacour
- Green Lantern (Irine Zan)
- Batwoman (Beatrice Wayne)
Season 1's Rogue's Gallery:
- The Elder Influence of Icthultu

The Hraesvelgr Chronicles
- Brainstorm & Notes
The Main Characters:
- Hraesvelgr (Harry Potter)
- Lady Bird (Fleur Delacour)
- Valkyrie (Astoria Greengrass)
The Teen Titans:
- Raven (Rachel Roth)
Envoys of the League:
- Wonder Woman (Diana Prince)
- Black Canary (Dinah L. Lance)
The Major Antagonists:
- Trigon the Terrible (First Pass)
- Voldemort (Tom Riddle)

The Founders
- Brainstorm & Notes
The JLA Founders:
- Super-Mage (Harry Potter)
- Superman (Clark Kent)

Path of the Gray Jedi
- Brainstorm & Notes
The Main Characters:
- Harry James Potter (y1)
- Susan Amelia Bones (y1)
- Hannah Kerensa Abbott (y1)
Major Supporting Characters:
- Jedi Master Fay
- Prof. Pomona Sprout

Harry's Togrutas
- Brainstorm & Notes
The Happy Family:
- Harry James Potter
- Shaak Ti-Potter
- Ahsoka Tano

Puris Omnia Pura
- Brainstorm & Notes
The Divine Couple:
- Harry James Potter, the Divine Defender
- Artemis Miastina, the Deific Huntress

Sick of It
- Brainstorm & Notes
The Starting Lineup (circa Disc 1):
- Harry James Potter
- Aerith Gainsborough
- Cloud Strife
- Tifa Lockhart
Disc 1's Non-Humanoid Bosses (From Harry's Perspective):
- Aps
- Motor Ball
- Gi Nattack
- Materia Keeper

Feel Invincible
- Brainstorm & Notes
The Main Characters:
- Harry James Potter, the God of Thunder
- Hermione Jean Granger
- Fleur Isabelle Delacour
- Lady Sif Níodóttir, the Goddess of War & Hunting

Guardian of the Universe
- Brainstorm & Notes
The Main Characters:
- Ion (Harry Potter)

Illya Loves Company
- Brainstorm & Notes
Harry's Team:
- Harry James Potter
Last edited by DalkonCledwin on Thu Feb 21, 2019 5:12 am, edited 55 times in total.

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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin » Wed Jan 23, 2019 4:45 am

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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin » Wed Jan 23, 2019 4:45 am

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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin » Wed Jan 23, 2019 4:50 am

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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin » Wed Jan 23, 2019 4:50 am

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Gorgon Bound Brainstorm & Notes

Post by DalkonCledwin » Wed Jan 23, 2019 4:53 am

Gorgon Bound
Premise: Long ago there existed two sisters who were so powerful that even death could not bind them. Instead, they found themselves floating through time without bodies until centuries later, a certain hero of the magical world called out to their souls. Now, who knows what will happen?
Required Inclusions:
- All alignments and pairings are welcome in this setting.
- One of the two sisters must find their new bond with Harry to be annoying, while the other must find it gives her a sense of having a second chance at life.
- When Harry accesses the power of the Gorgon Sisters, his eyes shift from their normal bottle green color to a lavender color with square shaped pupils.
- Even though one of the sisters finds their new relationship status to be annoying, both of the sisters must get along with Harry as equals, partners and/or friends.
- Over time the sisters must teach Harry to use the full extent of their powers, as well as his own powers, including wandless and parselmagic. Parselmagic being a form of Divine Words.
- One of the two sisters must consume/destroy the Horcrux residing in Harry’s scar.
- Because of the differences between Harry and the sisters, there will be those who find their presence in his life to be threatening to the status quo.
Preferred Inclusions:
- Obviously this is a crossover with Fate/Stay Night and the surrounding media.
- Harry becoming immortal due to his bond with the sisters.
- At some point, possibly even immediately, the sisters can take on a spectral form that Harry and others can see and interact with.
- The sisters managing to obtain corporeal bodies and being paired with Harry.
- Fem!Slash is allowed and even preferred… especially if it involves the three Gorgon Sisters.
- Harry possessing a Soul Bond with the three Gorgon Sisters that transcends time.
- Harry managing to make Tom or at least some of his followers, serve him.
Forbidden Things:
- Harry ridding himself of the sisters.
- Harry the weak emo doormat.
- Harry remaining a Horcrux for very long.
- Others convincing Harry not to call upon the powers of the sisters.
- Harry being involved in a romance with another male.

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Harry (ca. Year 2-3) / Gorgon Bound

Post by DalkonCledwin » Wed Jan 23, 2019 5:06 am

Image
Harry James Potter - PL 7
Age: 12-13 / Height: 5' 5" / Weight: 108 lbs
Hair Color: Jet Black / Eye Color: Bottle Green

Strength -1, Stamina 2, Agility 3, Dexterity 2, Fighting 1, Intellect 2, Awareness 2, Presence 3

Advantages
Adorable, Animal Empathy, Artificer, Benefit 2: Social Class (Landed Gentry), Defensive Roll 4, Equipment 5, Heroic Valor, Inspire, Languages 2, Leadership, Ranged Attack 4, Teamwork

Skills
Acrobatics 2 (+5), Athletics 2 (+1), Expertise (AWE): Home Economics 2 (+4), Expertise (DEX): Quidditch 6 (+8), Expertise: Magic 6 (+8), Insight 2 (+4), Investigation 2 (+4), Perception 6 (+8), Persuasion 4 (+7), Stealth 2 (+5)

Powers
Leather Jacket
. . Padded Garment: Protection 2 (armor, +2 Toughness)
Mystical Power: Array
. . Alluring Nightingale: Concentration Cumulative Affliction 5 (c+ rank, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Concentration, Cumulative, Increased Range 2: perception, Insidious; Limited: to Female Targets, Sense-dependent: Hearing)
. . Expelliarmus: Move Object 8 (magical, 6 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Incendio: Damage 8 (fire, magical, DC 23; Increased Range: ranged)
. . Wizarding Magic: Variable 3 (magical; Action 2: free; Check Required 6: DC 15 - Expertise: Magic, Distracting, Limited: Requires an appropriate mystical focus)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Sight: Concealment 5 (c rank, barrier, All Visual Senses, Other Sense: Lifeline Senses; Affects Others; Passive)
Wizarding Physiology
. . Magic Awareness: Senses 3 (talent, Accurate: Magic Awareness, Awareness: Magic [Mental])
. . Soul Bond: Senses 1 (soul, Communication Link: the Gorgon Sisters)
. . Wizardkind: Immunity 8 (talent, Disease, Fatigue Effects, Poison, Sleep; Limited - Half Effect)

Equipment
Leather Jacket, Nimbus 2000

Offense
Initiative +3
Alluring Nightingale: Concentration Cumulative Affliction 5 (DC Will 15)
Expelliarmus: Move Object 8, +6 (DC 18)
Grab, +1 (DC Spec 9)
Incendio: Damage 8, +6 (DC 23)
Throw, +6 (DC 14)
Unarmed, +1 (DC 14)

Complications
- Enemy: A prophecy exists which marks Harry as the arch enemy to the Dark Lord Voldemort, and along with that comes the fact that he is also the enemy to Voldemort's minions, the Death Eaters.
- Fame: Harry is famous due to the fact that he survived an unsurvivable curse at the age of one year old. He has come to be known as the "Boy Who Lived" because of that fact.
- Motivation: Doing Good: Harry tries very hard to do the noble and heroic thing at all times, which is something that his bond mates will find as exasperating as they do romantic.
- Relationship: Harry is the bondmate to the three Gorgon Sisters, though currently he only knows the location of two of the three. He is also tentatively friends with the Weasley family and Hermione Granger. It is tentative due to the fact that Stheno and Euryale do not like certain members of that group.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 6, Parry 6, Fortitude 4, Toughness 8/4, Will 9

Power Points
Abilities 28 + Powers 34 + Advantages 24 + Skills 17 (34 ranks) + Defenses 17 = 120

--------------------
Nimbus 2000 - PL 7

Strength 4, Defense 0, Toughness 8, Size Medium

Powers
Levitation: Flight 6 (magical, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 4 + Powers 12 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
Build Comments: I decided to add the advantages from Mister B's Fantasy setting to my repertoire for these characters. One thing to note is I included the Benefit, Social Class advantage for Harry this time instead of the Benefit, Wealth advantage. The main reason for that is because we don't see any indication that Harry is spectacularly wealthy, but rather it seems that most of the wealth in Potterverse is actually tied up in property value rather than liquid assets. Which if you stop and think about it, actually paints a very different picture of where the Weasley family stands in terms of financial security considering how much property they seem to have.

Heroic Valor lets a character gain a +2 Circumstance Bonus to their Toughness defense while using Extra Effort so long as they use a Standard Action each round to maintain the effect. They don't need to keep spending Extra Effort each round past the initial usage of it though.

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Harry Potter and the Eldritch Contract Brainstorm & Notes

Post by DalkonCledwin » Wed Jan 23, 2019 11:47 am

Harry Potter and the Eldritch Contract
Premise: When Harry Potter was called to Gringotts, the last thing he expected to be told was that he was going to be married before the year was out… Last thing? Not so. The last thing he was expecting to discover was that his bride-to-be was an Eldritch Abomination from Beyond the Stars… why is she so cute? «Sort of a response to Dis Lexic’s “Celestial Contract” challenge»
Required Inclusions:
- This story has to start in Fourth Year or above.
- Harry must be contracted to marry an Eldritch Abomination. It is preferable that this be a Great Old One or an Outer God. How the contract came about is up to the author.
- Harry must be required to move into his fiancée’s dimensional realm with her.
- The wedding must take place before the end of the year that he becomes aware of the contract.
Preferred Inclusions:
- Harry is somehow also an Eldritch Horror.
- Crossover with Haiyore! Nyaruko-san or Demonbane.
- Harry’s fiancée being protective of him and making life difficult for those who would hurt him.
- The Dursley’s getting their just deserts.
- Pregnancy and kids being involved.
Optional Inclusions:
- Harry obtaining a harem of worshipers in addition to his bride.
- Said worshipers actually worshiping both Harry and his bride instead of just one or the other.
Forbidden Things:
- Harry the weak emo doormat.
- The contract being broken.

--------------------
Setting Notes
- This setting makes extensive use of the rules provided in Mutants and Masterminds' Supernatural Handbook, and also has some conversions from Sandy Petersen's Cthulhu Mythos Sourcebook for the Pathfinder Roleplaying Game.

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Harry Potter / Eldritch Contract

Post by DalkonCledwin » Wed Jan 23, 2019 11:56 am

Image
Harry James Potter - PL 12
Age: 14 / Height: 5' 5" / Weight: 144 lbs
Hair Color: Varies / Eye Color: Varies

Strength 2, Stamina 2, Agility 6, Dexterity 6, Fighting 5, Intellect 2, Awareness 5, Presence 3

Advantages
Artificer, Attractive, Benefit, Wealth 2 (independently wealthy), Defensive Roll 3, Equipment 1, Favored Foe: Dark Wizards, Favored Type: Dark Witches, Inspire 2, Languages 3, Leadership, Luck, Ranged Attack 2, Second Chance: Resisting Mind Control

Skills
Deception 2 (+5), Expertise (AWE): Home Economics 2 (+7), Expertise (DEX): Quidditch 6 (+12), Expertise: Magic 10 (+12), Insight 6 (+11), Investigation 4 (+6), Perception 6 (+11), Persuasion 4 (+7), Ranged Combat: Magic 2 (+8), Stealth 4 (+10)

Powers
Eldritch Essence
. . Adaptability: Variable 1 (preternatural, talent; Increased Duration: continuous; Limited: to allowing Harry to adapt to his environment)
. . . . Spaceborn Organism (Powers: Spaceworthy: Immunity 5)
. . . . . . Spaceworthy: Immunity 5 (preternatural, talent, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All))
. . Cosmetic Shift: Feature 1 (preternatural, talent, Notes: As an Eldritch existence, Harry can affect minute cosmetic changes to his appearance. This allows him to change his hair and eye color, as well as adjust his skin tone to some extent. In effect, this grants him the same benefits as if he had a second rank in the Attractive advantage on top of the one he has by default when interacting with those individuals who might be attracted to him.)
. . Deathless: Immortality 2 (preternatural, talent, Return after 1 week; Limited: Harry loses the benefits of this quality if he ever directly disobeys his Pantheon)
. . Dreamer: Feature 1 (talent, Notes: When Harry sleeps, he can choose what he dreams about and he remains conscious and aware that he is dreaming while in the dreamlands. Additionally, each rank grants him one use of Edit Scene (Deluxe Hero’s Handbook, page 20) while he is dreaming.)
. . Freedom of Movement: Flight 3 (preternatural, talent, Speed: 16 miles/hour, 250 feet/round)
. . Super-Toughness: Protection 11 (preternatural, talent, +11 Toughness)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Sight: Concealment 5 (relic, divine, All Visual Senses, Other Sense: Lifeline Senses)
Messrs M, W, P & P, Proudly Present
. . The Marauder's Map: Remote Sensing 8 (wizarding, artifice, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults those who try to break password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & Grounds, Limited: Doesn't show all of Hogwarts, Medium: the Map, Quirk: Doesn't depict the prefixes & suffixes of a person's name)
Wizarding Magic: Array (Easily Removable)
. . Eldritch Magic: Variable 4 (preternatural; Action: move; Unreliable (5 uses), Notes: 20 pts of Traits for pretty much whatever effect Harry wants)
. . . . Aura of Eldritch Horror (Powers: Existence from Outside the Domain: Progressive Perception Area Affliction 6)
. . . . . . Existence from Outside the Domain: Progressive Perception Area Affliction 6 (preternatural, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Progressive; Limited: Causing erratic or insane behaviors)
. . Expelliarmus: Move Object 14 (wizarding, 400 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Incendio: Damage 14 (wizarding, fire, DC 29; Increased Range: ranged)

Power Settings
Spaceborn Organism (Powers: Spaceworthy: Immunity 5)
Aura of Eldritch Horror (Powers: Existence from Outside the Domain: Progressive Perception Area Affliction 6)
Pierce the Veil (Powers: Dimensional Portal: Movement 3)

Equipment
The Marauder's Map

Offense
Initiative +6
Existence from Outside the Domain: Progressive Perception Area Affliction 6 (DC Will 16)
Expelliarmus: Move Object 14, +10 (DC 24)
Grab, +5 (DC Spec 12)
Incendio: Damage 14, +10 (DC 29)
Throw, +8 (DC 17)
Unarmed, +5 (DC 17)

Complications
- Enemy: The Dark Lord Voldemort will stop at next to nothing in order to ensure that Harry is no longer among the land of the living, and plans on making sure most, if not all, Purebloods feel the same way.
- Fame: Harry is famous within the Wizarding community of Great Britain for having seemingly been responsible for the past several years of peace. This is due to the fact that on the night of October 31st, 1981 Voldemort attacked Harry's family and apparently died while trying to kill Harry. The problem is the Dark Lord isn't actually dead.
- Motivation: Doing Good: Despite his newly realized status as an Eldritch Horror, Harry truly does desire to do good by the world at large.
- Phobia: Due to having spent ten years of his life sleeping inside of a boot cupboard beneath the stairs of his aunt and uncle's home, Harry has contracted a minor case of claustrophobia.
- Relationship: Harry's mother was, at the time of her death, the recepticle for the "King in Yellow" making Harry the offspring of the Avatar for a Great Old One and a human by the name of James Potter. Harry has recently been made aware of the fact that he has long since been betrothed to Nyarlathotep, the Avatar of the Outer Gods.
- Weakness: Harry is the son of a Great Old One and a human, and as such he is just as affected by Elder Signs as his mother and all other Eldritch Deities would be. All this means, is that Harry cannot interact with whatever it is that an Elder Sign has been successfully inscribed upon. However, Harry is powerful enough that his presence will destroy Elder Signs in short order (after about 10 rounds). It is worth noting, that while a Patronus serves a similar function, Harry's half-human nature makes him immune to such effects, and even allows him to cast a Patronus should he wish to do so.

Languages
Aklo [Innate], English [Native], Latin, Parseltongue

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 16/13, Will 14

Power Points
Abilities 62 + Powers 53 + Advantages 20 + Skills 23 (46 ranks) + Defenses 22 = 180

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Nyaruko / Eldritch Contract

Post by DalkonCledwin » Wed Jan 23, 2019 2:42 pm

Image
Nyaruko Potter - PL 16
Age: Appears 16 / Height: 5' 1" / Weight: 104 lbs
Hair Color: Silver / Eye Color: Green
Measurements: 36 / 23 / 32 in.

Strength 3, Stamina 3, Agility 3, Dexterity 7, Fighting 7, Intellect 3, Awareness 3, Presence 3

Advantages
Attractive 2, Benefit, Galactic Reputation 4, Benefit, Wealth 4 (multimillionaire), Close Attack 6, Defensive Roll 3, Favored Foe: Minor Horrors, Inspire 3, Languages 3, Leadership, Luck 2, Ritualist, Ultimate Effort: Expertise: Yog-Sothothery checks

Skills
Expertise (PRE): Seduction 5 (+8), Expertise: Magic 11 (+14), Expertise: Yog-Sothothery 11 (+14), Insight 9 (+12), Perception 6 (+9), Persuasion 4 (+7), Ranged Combat: Space CQC 4 (+11), Stealth 7 (+10)

Powers
Battle Armor (Removable (indestructible))
. . Armor Plating: Impervious Toughness 14 (armor, preternatural)
. . Summonable: Feature 1 (preternatural, Notes: Nyaruko has a “bond” with this Device, allowing her to summon it to her by taking a standard action and willing it. The item disappears from wherever it is and appears already equipped to her personage.)
Eldritch Essence
. . Adaptability: Variable 2 (preternatural, talent; Increased Duration: continuous; Limited: to allowing Nyaruko to adapt to her environment)
. . . . Otherworldly Organism (Powers: Life Support: Immunity 10)
. . . . . . Life Support: Immunity 10 (Life Support)
. . Deathless: Immortality 5 (preternatural, talent, Return after 1 day; Limited: Nyaruko loses the benefits of this quality if she ever directly disobeys her Pantheon)
. . Dreamer: Feature 1 (preternatural, talent, Notes: When Nyaruko sleeps, she can choose what she dreams about and she remains conscious and aware that she is dreaming while in the dreamlands. Additionally, each rank grants her one use of Edit Scene (Deluxe Hero’s Handbook, page 20) while she is dreaming.)
. . Freedom of Movement: Flight 3 (preternatural, talent, Speed: 16 miles/hour, 250 feet/round)
. . Super-Toughness: Protection 11 (preternatural, talent, +11 Toughness)
Space CQC: Array
. . Crowbar Strike: Strength-based Damage 4 (bludgeoning, DC 22; Accurate 6: +12, Smashing)
. . Crowbar Throw: Strength-based Damage 4 (bludgeoning, DC 22; Accurate 7: +14, Increased Range: ranged)
. . Eldritch Magic: Variable 3 (preternatural; Action: move; Unreliable (5 uses))
. . Galaxy Grenade: Burst Area Damage 7 (ballistic, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring, Unreliable (5 uses))
. . Hide and Seek: Concealment 10 (talent, All Senses; Blending, Passive)
. . Repulsive Wave: Move Object 11 (force, 50 tons, DC 26; Damaging; Limited Direction: Away from Nyaruko)
. . Thunder of Love: Damage 10 (electricity, DC 25; Increased Range: ranged)

Power Settings
Otherworldly Organism (Powers: Life Support: Immunity 10)

Offense
Initiative +3
Crowbar Strike: Strength-based Damage 4, +25 (DC 22)
Crowbar Throw: Strength-based Damage 4, +25 (DC 22)
Galaxy Grenade: Burst Area Damage 7 (DC 22)
Grab, +13 (DC Spec 13)
Repulsive Wave: Move Object 11, +11 (DC 26)
Throw, +7 (DC 18)
Thunder of Love: Damage 10, +11 (DC 25)
Unarmed, +13 (DC 18)

Complications
- Emotive Hair Tentacle: Nyaruko's most distinctive physical characteristic is a long strand of hair that stands apart from the rest of her head of hair. This strand of hair tends to behave rather erratically, often taking different shapes that are dependent upon the emotions that Nyaruko happens to be feeling at any given point in time. This unfortunately means she is a very bad poker player.
- Motivation: Thrills: Nyaruko's primary purpose in existence is to further the goals of the Outer Gods, which in essence means that she is to create as much chaos and mayhem as she possibly can. So basically she exists solely to satisfy her desire for high octane thrills.
- Obsession: While Nyaruko isn't a nymphomaniac by any means, she is definitely obsessed with the concept of romantic love. Particularly as it applies to her newly discovered fiancé, Harry Potter. She will quite literally do anything it takes to ensure she is the first girl to take his virginity, while also plotting to make sure he has as many girls as he could ever want or need.
- Parody Sue: Considering Nyaruko can access Deadpool Vision, it isn't hard to understand that she has kind of stolen pretty much everything she does in a fight from someone that exists elsewhere in the omniverse. Then again, the fact that she tends to blast people's sanity through their rear ends makes lawsuits a non-issue.
- Phobia: Even though they don't actually do anything to her, for some reason ordinary kitchen forks scare the utter crap out of Nyaruko.
- True Identity: Yes, Nyaruko really is the same entity as Nyarlathotep, the Crawling Chaos and emissary of the Outer Gods to humanity. And yes, her home is basically her true form...

Languages
Aklo [Native], Ancient Egyptian, English, Japanese

Defense
Dodge 11, Parry 11, Fortitude 16, Toughness 17/14 (Imp. 14), Will 16

Power Points
Abilities 64 + Powers 78 + Advantages 31 + Skills 29 (57 ranks) + Defenses 38 = 240

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Nyaruko's Necropolis - PL 16

Strength -, Stamina -, Agility -, Dexterity 7, Fighting 7, Intellect 3, Awareness 3, Presence 3

Advantages
Benefit, Galactic Reputation 4, Close Attack 6, Favored Foe: Mortal Dreamers, Inspire 3, Languages 3, Leadership, Luck 2, Ritualist, Ultimate Effort: Expertise: Yog-Sothothery checks

Skills
Expertise: Magic 11 (+14), Expertise: Yog-Sothothery 11 (+14), Insight 9 (+12), Perception 6 (+9), Ranged Combat: Elder Influence 4 (+11)

Powers
Elder Influence: Array
. . Existence From Outside the Domain: Perception Area Affliction 12 (preternatural, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Reaction 3: reaction; Limited: Causing erratic or insane behavior)
. . Sanity Blast: Damage 16 (preternatural, DC 31; Alternate Resistance: Will, Increased Range 2: perception)
. . Sanity Grind: Perception Area Affliction 12 (preternatural, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Reaction 3: reaction)
Elder Influence: Talents
. . Inhuman Awareness: Senses 8 (preternatural, Awareness: Cosmic, Counters All Concealment: Vision, Counters Illusion: Vision)
. . Super-Toughness: Protection 16 (preternatural, +16 Toughness)
. . Voice of the Mind: Mental Area Communication 3 (preternatural; Area)
Immunity to Fortitude Effects
Necropolis Features
. . Awesome Size: Feature 6 (dreams, Notes: The Necropolis covers an expanse of terrain easily the size of a small town.)
. . Concealed: Feature 5 (dreams, Notes: Skill checks to locate the Necropolis have their DC increased by 30 points.)
. . Habitat: Feature 1 (dreams, Notes: The Necropolis has a habitat suitable for supporting the lives of minor eldritch horrors within it.)
. . Holding Cells: Feature 2 (dreams, Notes: The Necropolis features holding cells that have Impervious Toughness added to them.)
. . Library: Feature 1 (dreams, Notes: The Necropolis features an impressive collection of Eldritch Tomes and Lore)
. . Living Space: Feature 1 (dreams, Notes: The Necropolis features everything Nyaruko could ever want in a home)
. . Movable: Feature 1 (talent, Notes: The Necropolis can move, but doing so is such a monumental undertaking that it is only really possible once per game session, and even then it will probably happen less often than that.)
. . Personnel: Feature 1 (dreams, Notes: The Necropolis features various minor horrors that can be considered to be Power Level 6 Minions at the absolute most, and usually less than that.)

Offense
Initiative -
Existence From Outside the Domain: Perception Area Affliction 12 (DC Will 22)
Sanity Blast: Damage 16 (DC Will 31)
Sanity Grind: Perception Area Affliction 12 (DC Will 22)

Complications
- The True Face of Horror: The Elder Influence array has absolutely no effect upon Eldritch Deities and their offspring, but will otherwise automatically trigger at least the Existence from Outside the Domain effect on anything else that looks upon the Necropolis.

Languages
Aklo [Native], Ancient Egyptian, English, Japanese

Defense
Dodge None, Parry 11, Fortitude Immune, Toughness 16, Will 16

Power Points
Abilities 16 + Powers 153 + Advantages 22 + Skills 21 (41 ranks) + Defenses 17 = 229
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Build Comments: Rather than build the Necropolis as a piece of Equipment the way that most Headquarters would be, I used the Haunted House rules from Supernatural Handbook to build it as an NPC that just so happens to be an intrinsic component of Nyaruko's persona. It also isn't really a metamorph form, since the cute Nyaruko can still be active and move around inside of the Necropolis. It's definitely more of a living building.

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DalkonCledwin
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A Different Kind of Magic Brainstorm & Notes

Post by DalkonCledwin » Thu Jan 24, 2019 7:36 am

A Different Kind of Magic
Premise: People wanted to believe that the Gods didn't care about the affairs of man, but they couldn't be more wrong: a soul has caught the attention of one divine force; one with the power to change the world forever.
Required Inclusions:
- All alignments are welcome, but Harry must be powerful.
- The divine force that must meet/train/befriend Harry is Amora the Enchantress.
- As Amora’s student, Harry is taught to master his magic, including the kinds of magical powers and abilities that the Hogwarts Founders employed to build the Castle in question.
- Harry’s new powers and stronger magical control unnerves certain people.
- All pairings are welcome, however at least one of the individuals he is paired with has to be bonded with him at the level of a Soul Bond or Psychic Rapport.
- Amora either takes Harry away after Lily and James die, or else rescues him from Privet Drive.
Preferred Inclusions:
- Obviously this is a crossover with Marvel Comics.
- Harry / Amora as a pairing.
- Harry being granted Asgardian Divinity at some point in the story.
- Amora training Harry to be a Dark or Light Lord.
- Harry gaining a Deific Weapon or a Familiar.
- A prophecy exists that speaks of the power that Harry has gained.
- Lily and James somehow survive that night.
Forbidden Things:
- Harry the weak emo doormat.
- Amora manipulating Harry.
- Harry allowing others, Amora included, how to use his powers.
- Harry becoming the servant or pawn for either Dumbledore or Tom.

--------------------
Important Notes:
- This challenge will make use of my Aesir, Vanir & Jotun Templates as well as the recent rules I came up with for how Potterverse magic is both an array and a variable effect.
- Veela will be handled in much the same way as I would have handled a Bard for purposes of both their Allure and the various dances and songs that they seem to be capable of enacting in Potterverse.

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DalkonCledwin
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Harry Potter / A Different Kind of Magic

Post by DalkonCledwin » Thu Jan 24, 2019 7:46 am

Image
Harry James Potter - PL 10
Age: 14 / Height: 5' 3" / Weight: 127 lbs
Hair Color: Jet Black / Eye Color: Vibrant Green

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 5, Presence 3

Advantages
Artificer, Attractive, Beloved: Amora, Benefit, Wealth 2 (independently wealthy), Equipment 1, Languages 3, Leadership, Minion 6, Ranged Attack 6, Second Chance: Resisting Mind Control, Trance

Skills
Expertise (AWE): Home Economics 2 (+7), Expertise: Magic 10 (+13), Insight 4 (+9), Investigation 4 (+7), Perception 4 (+9), Persuasion 4 (+7), Vehicles 2 (+5)

Powers
Magical Power: Primary Array
. . Air Burst: Burst Area Affliction 6 (air, magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Increased Range: ranged)
. . Billowing Darkness: Burst Area Concealment Attack 4 (darkness, magical, All Visual Senses, DC 14; Burst Area 3: 120 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . Dispel Magic: Nullify 8 (magical, Counters: Magic, DC 18; Broad, Simultaneous)
. . Firey Cloud: Cloud Area Damage 6 (fire, magical, DC 21; Cloud Area 2: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Healing Hand: Healing 5 (magical; Energizing, Persistent, Restorative, Stabilize)
. . Mystic Bolt: Damage 11 (magical, DC 26; Affects Insubstantial 2: full rank, Increased Range: ranged)
. . Mystic Constructs: Create 7 (magical, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise, Subtle: look natural)
. . Mystic Passage: Teleport 9 (magical, 2 miles in a move action, carrying 50 lbs.; Portal)
. . Spectral Swallow: Strength-based Damage 4 (bludgeoning, magical, DC 19; Accurate 3: +6, Defensive, Double, Penetrating 4, Smashing, Tripping)
. . Spike Stones: Damage 6 (earth, magical, DC 21; Increased Range: ranged, Multiattack, Penetrating 6)
. . The Old Paths: Movement 2 (magical, Space Travel 2: other solar systems; Portal)
. . Wizarding Magic: Variable 4 (magical; Action: move; Check Required 6: DC 15 - Expertise: Magic, Limited: Requires an appropriate magical focus)
Magical Power: Secondary Array
. . Astral Projection: Remote Sensing 8 (magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 1 mile; Subtle 2: looks normal; Limited: Physical Body is Defenseless)
. . Levitation & Mystic Shield
. . . . Levitation: Flight 4 (Linked; magical, Speed: 30 miles/hour, 500 feet/round)
. . . . Mystic Shield: Protection 12 (Linked; magical, +12 Toughness; Impervious [6 ranks only], Sustained)
Magical Power: Talents
. . Familiar Master: Enhanced Trait 6 (magical, Advantages: Minion 6; Feature: Psychic Rapport (Sparky), Feature: +2 Circumstance Bonus to Climb Checks, Feature: Harry can share close range powers with Familiar)
. . Magic Awareness: Senses 3 (talent, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)

Equipment
Yggdrasil Wand 1

Offense
Initiative +3
Air Burst: Burst Area Affliction 6 (DC Fort 16)
Billowing Darkness: Burst Area Concealment Attack 4 (DC Fort 14)
Dispel Magic: Nullify 8, +9 (DC Will 18)
Firey Cloud: Cloud Area Damage 6 (DC 21)
Grab, +4 (DC Spec 10)
Mystic Bolt: Damage 11, +9 (DC 26)
Spectral Swallow: Strength-based Damage 4, +10 (DC 19)
Spike Stones: Damage 6, +9 (DC 21)
Throw, +9 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Enemies: The Dark Lord Voldemort would very much like to get his hands upon Harry so that he might use Harry to engineer his resurrection. It can also be said that Voldemort would like to kill Harry if given the chance to gloat a bit and then do it after rubbing his superiority in Harry's face.
- Honor: Harry was raised in Asgard, and as such holds true to many of the codes of honor that are to be found in Asgard. Such codes include a variation upon the code of Chivalry, as well as a professional code upheld among the spellcasters of Asgard.
- Motivation: Doing Good: You can take the boy out of Hogwarts, but you can't really take the reckless desire to perform daring deeds of heroism out of the boy.
- Power Loss: Harry is unable to utilize his magic when he is unable to speak, or perform the proper gestures.
- Relationship: Harry is both the surrogate son, as well as the lover of Amora the Enchantress. He is also viewed as something of a hot commodity among those individuals who worship Amora. This is most notable among the Veela Communes.
- Reputation: A large number of people aren't happy over the fact that Harry did not turn up to attend his first year at Hogwarts, nor are they particularly happy that he has shown up now that his name has come from the Goblet of Fire. They view him as a Traitor to the Light and also a showboating glory seeker.

Languages
English [Native], Latin, Old Norse, Parseltongue

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 12 (Imp. 6), Will 12

Power Points
Abilities 42 + Powers 86 + Advantages 18 + Skills 15 (30 ranks) + Defenses 22 = 183

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Sparky - PL 10

Strength 1, Stamina 2, Agility 2, Dexterity 0, Fighting 3, Intellect -1/-4, Awareness 4/2, Presence 0

General Advantages
Improved Initiative, Skill Mastery: Stealth, Teamwork

Enhanced Advantages
Evasion

Skills
Athletics 8 (+9), Close Combat: Bite 2 (+5), Expertise (AWE): Survival 8 (+12), Perception 6 (+10), Ranged Combat: Shock 6 (+6), Stealth 8 (+14)

Powers
Greater Familiar
. . Augmented Stats: Enhanced Trait 13 (magical, Intellect +3 (-1), Awareness +2 (+4), Toughness +2 (+5), Advantages: Evasion; Feature: Psychic Rapport (Harry))
Shock: Array
. . Built-Up Shock: Burst Area Damage 2 (electricity, DC 17; Burst Area 3: 120 feet radius sphere, DC 12, Feature: Extraordinary Effort for +2 effect rank; Limited: to when in vicinity of other Shocker Lizards, Tiring)
. . Lethal Shock: Burst Area Damage 2 (electricity, DC 17; Burst Area: 30 feet radius sphere, DC 12)
. . Stunning Shock: Cumulative Affliction 2 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, DC 12; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged)
Shocker Lizard Physiology
. . Adept Swimmer: Swimming 2 (talent, Speed: 2 miles/hour, 30 feet/round)
. . Animal Senses: Senses 5 (talent, Awareness: Electricity [Mental], Darkvision, Extended: Electrical Awareness 1: x10, Low-light Vision)
. . Bite: Strength-based Damage 1 (piercing, DC 17)
. . Electrical Immunity: Immunity 5 (talent, Damage Effect: Electrical Damage)
. . Fast: Speed 1 (talent, Speed: 4 miles/hour, 60 feet/round)
. . Protective Hide: Protection 1 (talent, +1 Toughness)
. . Small Size: Shrinking 4 (talent, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Up the Wall: Movement 1 (talent, Wall-crawling 1: -1 speed rank)

Offense
Initiative +6
Bite: Strength-based Damage 1, +5 (DC 17)
Built-Up Shock: Burst Area Damage 2 (DC 17)
Grab, +3 (DC Spec 11)
Lethal Shock: Burst Area Damage 2 (DC 17)
Stunning Shock: Cumulative Affliction 2, +6 (DC Dog/Fort/Will 12)
Throw, +0 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Disability: Shocker Lizards cannot speak a human dialect and have no hands.
- Power Loss: A Shocker Lizard can use its stunning shock repeatedly. However, when it uses its Lethal Shock, it cannot use any Shock Powers until it has spent 1 round recharging its energy.

Languages
Parseltongue [Native]

Defense
Dodge 5, Parry 6, Fortitude 5, Toughness 5/3, Will 5

Power Points
Abilities 14 + Powers 48 + Advantages 3 + Skills 19 (38 ranks) + Defenses 6 = 90

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DalkonCledwin
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The Wonderful Wizard of Asgard Brainstorm & Notes

Post by DalkonCledwin » Thu Jan 24, 2019 5:24 pm

The Wonderful Wizard of Asgard
Premise: Sometimes over exposure to Dementors can be an even greater blessing than it is a curse. This is one of those cases, as Harry Potter has just discovered who and what he truly is. Now, if only he could find the nearest entrance to the Rainbow Brick Road!
Required Inclusions:
- Harry is the “reincarnation” of Loki, Prince Secondary of Asgard.
- Harry’s power level must be set to about where Loki is during the Agent of Asgard period of the comics that he was a part of. The Cloak of Invisibility is equal to Loki’s Shadow-Thread Coat.
- Harry awakens the memories of his life as Loki during the encounter with the Dementors in his third year at Hogwarts. Specifically, when he and Sirius nearly have their souls consumed.
- Harry must have access to all knowledge, powers and abilities that Loki himself possesses, though they should be scaled down in power (as noted above). He won’t have access to the gear or equipment Loki possessed, but could know where they are, if exist in Potterverse.
- The universe this Loki hails from should be relatively canonical, possibly even being the Marvel Cinematic Universe version itself, as that might be the most recognizable form.
Preferred Inclusions:
- A character from the Marvel universe that can act as a romantic interest for Loki also having been “Reincarnated” into Potterverse.
- Loki having been reincarnated as Harry as a way to offer him redemption for the sins he committed in his original lifetime.
Optional Inclusions:
- As is the case with Loki, Harry gaining the ability to switch his gender ala Metamorphmagi techniques, though using this ability sparingly if he does have access to it.
Forbidden Things:
- Harry being in a romantic relationship with another male character.

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Important Notes:
- I had a better thought than trying to do an idea where Harry is someone else's apprentice. Instead I decided to do a reincarnation idea.
- As with the previous idea, this one makes use of my Jotun, Aesir & Vanir Templates. However it will primarily be the Aesir & Vanir templates that this uses.

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