Essentially these are Alignments in FHW. Quoting direction from the Appendix: Appendix 3, page 366.
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PERSONALITY DESCRIPTORS
Nine distinct descriptors define the most common behaviors encountered
among sentient creatures. Remember that individuals vary from
this norm, and that given characters may act more or less in accord
with their descriptor from day to day. Use these descriptions as guidelines,
not as scripts. These descriptors are not considered an alignment
per se, and generally relate to the whole spectrum of neutral creatures.
Nonetheless, the Virtuous and Ruthless descriptors will probably fit
very well for Law and Chaos aligned creatures respectively, but are not
the alignment in itself.
• Virtuous. [former LG]: These characters are driven by an ideal of
justice. They hope to improve the world in promoting high standards
of behavior that will benefit society and peoples at large. They normally
tell the truth, keep their word, help those in need, and speak
out against injustice. They typically seek to combine the values of both
honor and compassion.
A virtuous character willing to dedicate his life to his ideals, will generally
make an allegiance to Law. A virtuous knight would otherwise
have an allegiance to Chivalry and the king, if not to Law.
• Altruistic. [former NG]: These characters like to do the best that a
good person can do. They are devoted to helping others, and feel rewarded
for doing it. Altruistic persons generally fit well within society, and
will do whatever they can to improve the well being of those around
them. They might work with or on behalf of kings and magistrates, but
don’t feel beholden to them if they feel that they are not serving the
cause of good.
An altruistic character is likely to have an allegiance to his community,
or to a charitable organization. The most dedicated may eventually gain
an allegiance to Law.
• Rebellious. [former CG]: Such characters are typically goodnatured
people who act as their conscience directs, with little regard
for what others might expect. They follow their own moral compass,
which, although good, may not agree with that of society. Rebellious
characters value the combination of a good heart with a free spirit.
They have little use for laws and regulations, and disdain those who
seek to intimidate others and tell them what to do.
A rebellious character is unlikely to have any allegiance, except maybe
to a rather informal brotherhood dedicated to freedom and revolution.
• Righteous. [former LN]: These characters act as law, tradition, or
a personal code directs them. Order and organization are paramount.
They may believe in personal order and live by a code or standard, or
might believe in order for all, favoring a strong, organized government.
Righteous characters value reliability and honor, and some can be quite
zealous about forcing these attributes onto society or other individuals.
They have a strong dislike of those who don’t abide by the rules, and
hate to see the guilty go unpunished.
A righteous character is likely to have an allegiance to a ruler, government,
or hierarchical organization. On the other hand, they more rarely
get an allegiance to Law, as they favor the rules for their own sake, not
as a means to bring a higher good, and the rules they abide to may contradict
the philosophy of Law (where Law is associated with good).
• Agnostic. [former N]: These characters mostly exhibit a lack of
conviction toward any kind of ideal or faith. They normally think of
good as preferable to evil (after all, they would rather have good neighbors
and rulers than evil ones), yet such characters are not personally
committed to upholding good in any abstract or universal way, especially
when there is treasure to be had. In fact, these characters are
mostly driven by satisfying their natural needs, and live their lives as
best they can, but don’t care for any philosophy nor have overwhelming
ambitions or desires.
An agnostic character is unlikely to have any allegiance, except maybe
to his family and community. They never gain allegiances to either Law
or Chaos.
• Individualist. [former CN]: These characters but follow their
whims. They value their own liberty but do not strive to protect others’
freedom. Individualists do not normally intentionally disrupt organizations
as part of a campaign of anarchy. They are too self-centered
to bother with something like that. They just avoid authority, resent
restrictions, and challenge traditions. Note however that being an individualist
doesn’t mean having an erratic behavior. Such characters may
be unpredictable but do not act randomly. Individualists have their own
agenda too: one could want to get and rule his own fief for example; it’s
just that he wouldn’t bow to the king, nor have to follow the rules he
would impose upon his subordinates.
An individualist character has no allegiance; it would go against his or
her nature to have one.
• Tyrannical. [former LE]: Such characters believe that the elite
should rule the masses with an iron fist, especially if themselves can
belong to, or at least associate with that elite. They often care about
tradition, loyalty, and order but not about freedom, dignity or life. They
are comfortable in a hierarchy and willing to serve, if only they can
have many under their rule. Tyrannical characters generally play by the
rules, but without mercy nor compassion, and may do evil as part of
a duty to an evil master. They are also used to condemn others not
according to their actions but according to race, religion, homeland or
social rank.
A tyrannical character is likely to have an allegiance to a despotic ruler,
autocratic government, or grim hierarchical organization. On the other
hand, he would not make allegiance to Chaos, unless convinced that
his masters would abide by some rules.
• Malevolent. [former NE]: These characters are usually dark and
brooding. They are noted for envy and jealousy, hating all of those who
seem to be happy and own more than they do. Malevolent characters
will steal when they have the opportunity, will hurt others if they can,
and shed no tears for those they kill, whether for profit, sport or conve
nience. They generally prefer that the rest of the world abides by order
and decency, while themselves discreetly go on with their crimes and
turpitude, as they see it more convenient than live in a world rife with
danger and treachery. In any case, they normally prefer a devious and
elaborate evil, than sheer wanton violence like a ruthless personality.
When malevolent characters enjoy cruelty (inflicting pain upon others),
they quickly gain an allegiance to Chaos, whether they are aware of it
or not. Even if it is not the case, malevolent characters are often willing
to make pacts with demons (and thus get an allegiance to Chaos), if
they believe nothing wrong will befall them in doing so (just that they
will get more power from it).
• Ruthless. [former CE]: Such characters take whatever they want
by force. They are typically hot-tempered, vicious, arbitrarily violent,
and unpredictable. They have no qualms about hurting others, and
consider them only as tools to use in the pursuit of their interests and
personal objectives. As utterly self-centered and brutal personalities,
these characters typically revel in power and material possessions, especially
if they can rise above others and hold them in their control.
Ruthless characters never have any allegiance but to Chaos. In fact,
their brutal and evil disposition almost always eventually lead them to
gain an allegiance to Chaos. There always comes a time when dark entities
will propose them demonic powers, which they are likely to crave
and admire, in exchange for their souls (whether they are aware of this
part of the bargain or not).