Dalkon's Narutoverse Archive

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DalkonCledwin
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Yashima / Of New Lives & Zaniness

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Official Art from Sekirei: Pure Engagement

No. 84 ~ Yashima - PL 12
Age: 18 / Height: 5' 2" / Weight: 92 lbs
Hair Color: Light Brown / Eye Color: Gray
Measurements: 33D / 22 / 34 in.

Strength 14, Stamina 16, Agility 1, Dexterity 0, Fighting 8, Intellect 1, Awareness 1, Presence 1

Advantages
All-out Attack, Attractive 2, Beginner's Luck, Beloved: Ashikabi-sama (Obito), Benefit, Wealth 2 (independently wealthy), Diehard, Great Endurance, Power Attack, Takedown, Teamwork, Ultimate Effort: Toughness Checks

Skills
Close Combat: Unarmed 2 (+10), Deception 6 (+7), Expertise: Popular Culture 6 (+7), Insight 10 (+11), Perception 6 (+7), Persuasion 6 (+7)

Powers
Gravity Hammer (Easily Removable)
. . Megaton Hammer: Feature 2 (just absurd, Notes: A character needs a Strength score of 7 just to lift this thing, and at least double that in order to use it for the purpose that Yashima tends to use it for.)
. . Sekirei Weapon: Array
. . . . Cut Loose!: Strength Effect (bludgeoning; Penetrating 12)
. . . . Gravity Hammer: Cone Area Damage 12 (force, DC 27; Cone Area: 60 feet cone, DC 22; Activation: move action, Limited: Must kiss Ashikabi to activate)
. . . . Groundstrike: Burst Area Affliction 12 (bludgeoning, 1st degree: Dazed, Hindered, 2nd degree: Stunned, Prone, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Burst Area: 30 feet radius sphere, DC 22, Extra Condition; Custom: Yashima and targets must be in contact with the same surface, Instant Recovery)
Sekirei Physiology
. . Hyper-Running: Speed 7 (talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Like Hitting a Brick Wall: Damage 3 (bludgeoning, DC 18; Reaction 3: reaction, Notes: Reaction to being hit with an unarmed attack)
. . Resistances: Immunity 10 (talent, Environmental Conditions (All), Fatigue Effects; Feature: Longevity)
. . Super-Leaping: Leaping 8 (talent, Leap 1800 feet at 250 miles/hour in 3 seconds)
. . Super-Stamina: Enhanced Stamina 10 (talent, +10 STA)
. . Super-Strength: Enhanced Strength 12 (talent, +12 STR; Limited to Lifting [4 ranks only])
. . Thick Skin: Impervious Toughness 12 (talent)

Offense
Initiative +1
Grab, +10 (DC Spec 24)
Gravity Hammer: Cone Area Damage 12 (DC 27)
Groundstrike: Burst Area Affliction 12 (DC Fort 22)
Like Hitting a Brick Wall: Damage 3, +8 (DC 18)
Throw, +0 (DC 29)
Unarmed, +10 (DC 29)

Complications
- Enemy: Tanigawa Junichi views Yashima as his Sekirei and will do whatever it takes to get her under his control, despite the fact that his antics usually get him hospitalized.
- Motivation: Doing Good: Yashima is motivated by a fundamental desire to ensure that none of her fellow Sekirei have to deal with what she nearly had to deal with.
- Quirk: Yashima does not know what undergarments are for.
- Relationship: Yashima chose to join Obito's flock out of gratitude to him, rather than because he was necessarily the best match for her as an Ashikabi.
- Rivalry: With No. 107 ~ Shiina, who is the first Sekirei in Sahashi Yukari's flock.
- Weakness: Sekirei like Yashima have a fatal weakness in the form of a crest located somewhere on their body. If this crest is touched by an enemy Sekirei and that Sekirei recites their prayer (an act which can only be done by using the "Taking Aim" maneuver and suffering a -5 penalty on the attack roll instead of the usual benefits), then the targeted Sekirei will be immediately Incapacitated and might as well be considered "dead" for the remaining duration of the Sekirei game.

Languages
Japanese [Native]

Defense
Dodge 8, Parry 8, Fortitude 16, Toughness 16 (Imp. 12), Will 8

Power Points
Abilities 48 + Powers 100 + Advantages 13 + Skills 18 (36 ranks) + Defenses 14 = 193
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Akitsu / Of New Lives & Zaniness

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Art by Ammsterdamn on DeviantArt

No. 07 ~ Akitsu - PL 14
Age: 22 / Height: 5' 7" / Weight: 104 lbs
Hair Color: Light Brown / Eye Color: Grayish-Blue
Measurements: 35F / 22 / 35 in.

Strength 2, Stamina 4, Agility 6, Dexterity 6, Fighting 6, Intellect 2, Awareness 6, Presence 4

Advantages
Accurate Attack, Assessment, Attractive 2, Beginner's Luck, Beloved: Ashikabi (Obito), Daze (Intimidation), Diehard, Great Endurance, Precise Attack (Ranged, Cover), Startle, Takedown, Teamwork

Skills
Acrobatics 8 (+14), Athletics 8 (+10), Deception 2 (+6), Expertise: Popular Culture 2 (+4), Insight 6 (+12), Intimidation 12 (+16), Perception 4 (+10), Persuasion 2 (+6), Ranged Combat: Cryokinesis 6 (+12), Technology 8 (+10), Vehicles 8 (+14)

Powers
Cryokinesis: Array
. . Hishoku: Burst Area Weaken 14 (cold, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects, Burst Area 2: 60 feet radius sphere, DC 24, Selective; Activation: move action, Limited: Must kiss Ashikabi to activate, Side Effect 2: always - Immediately "incapacitates" Akitsu in the same way as if her Crest had been targeted)
. . Ice Needles: Burst Area Damage 9 (ice, piercing, DC 24; Burst Area: 30 feet radius sphere, DC 19, Penetrating 5, Selective)
. . Sakasa Tsurara: Cumulative Burst Area Affliction 10 (ice, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 20, Cumulative; Limited: Vision)
. . Tobi Tsurara: Damage 16 (ice, projectile, DC 31; Increased Range: ranged)
. . Tsurara Fubuki: Damage 8 (ice, projectile, DC 23; Increased Range: ranged, Multiattack, Penetrating 6)
Ice Sekirei Physiology
. . Freezing Aura: Damage 8 (cold, DC 23; Reaction 3: reaction; Activation 2: standard action)
. . Hyper-Running: Speed 7 (talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Internal Thermostat: Senses 1 (talent, Awareness: Temperatures [Mental])
. . Resistances: Immunity 10 (talent, Damage Effect: Cold Damage, Environmental Conditions (All); Feature: Longevity)
. . Super-Leaping: Leaping 7 (talent, Leap 900 feet at 250 miles/hour)
. . Super-Toughness: Protection 10 (talent, +10 Toughness; Impervious)

Offense
Initiative +6
Freezing Aura: Damage 8, +6 (DC 23)
Grab, +6 (DC Spec 12)
Hishoku: Burst Area Weaken 14 (DC Fort 24)
Ice Needles: Burst Area Damage 9 (DC 24)
Sakasa Tsurara: Cumulative Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Throw, +6 (DC 17)
Tobi Tsurara: Damage 16, +12 (DC 31)
Tsurara Fubuki: Damage 8, +12 (DC 23)
Unarmed, +6 (DC 17)

Complications
- Motivation: Extreme Loyalty: Akitsu will gladly do whatever it takes to ensure that she is always of use to her Ashikabi, one Uchiha Obito. She doesn't even care whether she lives or dies, so long as she is able to help her Ashikabi achieve his goals.
- Power Loss: Fire-based powers tend to cancel Akitsu's abilities out, just as her own powers tend to cancel fire-based powers out. This complication doubles as a rivalry with the Black Guardian Sekirei, Homura, as his powers are fire-based.
- Quirk: While Akitsu actually understands what undergarments are for, she tends to ignore them unless prompted.
- Relationship: Obito: Akitsu is another Sekirei who joined Obito's flock out of gratitude for something that he did for her. He certainly wasn't expecting her to snog him senseless the instant he made it possible for her to be winged, that is for sure!
- Relationship: Yuki Clan: While there is, at least to Obito's knowledge, no genetic relationship between the Yuki Clan and Akitsu, her particular skillset and temperment is such that he has dubbed her an honorary member of said clan on their behalf. This has led to complications during Sekirei battles, as Akitsu now refuses to introduce herself as "Sekirei No. 07 ~ Akitsu", as she much prefers her new Clan name.
- Reputation: Akitsu has a reputation as a force for wanton destruction. This was earned due to the fact that she left untold devastation in her wake while trying to escape from a major screwup at MBI's Central Headquarters.
- Weakness: Sekirei like Akitsu have a fatal weakness in the form of a crest located somewhere on their body. If this crest is touched by an enemy Sekirei and that Sekirei recites their prayer (an act which can only be done by using the "Taking Aim" maneuver and suffering a -5 penalty on the attack roll instead of the usual benefits), then the targeted Sekirei will be immediately Incapacitated and might as well be considered "dead" for the remaining duration of the Sekirei game.

Languages
Japanese [Native]

Defense
Dodge 14, Parry 14, Fortitude 8, Toughness 14 (Imp. 10), Will 20

Power Points
Abilities 72 + Powers 112 + Advantages 13 + Skills 33 (66 ranks) + Defenses 34 = 264
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Blade & Trapper Brainstorm & Notes

Post by DalkonCledwin »

Blade & Trapper
Premise: No one expected them to get along, let alone for them to become friends, loyal only to each other and those they choose to trust. Together, they will rise. Together, they will get answers for why his brother killed their family. Together, they will surpass the strongest before them. Together, they are Blade & Trapper.
Required Inclusions:
- The primary pairing must be Uzumaki Shio / Uchiha Sasuke; however additions, such as the third teammate, or fem!Kurama, are permissible.
- As mentioned in the summary, Shio & Sasuke are loyal only to each other and those whom they choose to trust.
- Sasuke must specialize in Kenjutsu & Ninjutsu.
- Shio must specialize in traps, pranks & Fuinjutsu.
- The pair must use affectionate nicknames for each other, such as Shio calling Sasuke ‘Blade’, and Sasuke referring to Shio as ‘Trapper.’
- Shio and Sasuke must be capable of using other branches of the Shinobi Arts aside from their specialties so as to avoid being susceptible to crippling overspecialization.
Preferred Inclusions:
- Shio winding up pregnant at some point in the fic.
- Jiraiya actually being Shio’s maternal grandfather.
- Uzumaki Kushina & Uchiha Mikoto surviving their respective encounters with the Shinigami.
Optional Inclusions:
- Minato also miraculously surviving his encounter with the Shinigami.
- If Kushina, Mikoto & Minato all live, have them be paired with each other.
Forbidden Things:
- Sasuke simply abandoning Shio in order to join Orochimaru. Either he takes her with him or he doesn’t go… the exception, is if he is assigned an espionage mission in relation to Orochimaru.

--------------------
Huh...: This is a thread I haven't used in a while...
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Uzumaki Shio / Team 7 / Blade & Trapper

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Uzumaki Shio - PL 10
Age: 12 / Height: 4' 9" / Weight: 93 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 8/4, Stamina 6, Agility 10, Dexterity 0, Fighting 10, Intellect 2, Awareness 2, Presence 2

General Advantages
Agile Feint, All-out Attack, Attractive 2, Defensive Roll 2, Equipment 1, Fuinjutsu Artist, Hide in Plain Sight, Improved Critical: Shinobi Arts, Improved Defense, Improved Disarm, Improved Trip, Improvised Weapon, Move-by Action, Power Attack, Prone Fighting, Skill Mastery: Acrobatics, Takedown, Throwing Mastery, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Fast Grab, Holding Back 4, Improved Grab, Improved Smash, Skill Mastery: Athletics

Skills
Acrobatics 4 (+14), Close Combat: Unarmed 2 (+12), Expertise: Calligraphy 8 (+10), Insight 2 (+4), Perception 2 (+4), Ranged Combat: Shuriken 12 (+12)

Powers
General Skills
. . Kinobori: Movement 2 (training, Wall-crawling 2: full speed; Limited: to Upright Movement, Platform)
. . Sprinting: Speed 1 (training, Speed: 4 miles/hour, 60 feet/round)
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Jinchūriki
. . Fast Healing: Regeneration 1 (curse, Every 10 rounds)
. . Impure Blood: Immunity 10 (curse, Environmental Conditions (All), Fatigue Effects; Limited - Half Effect)
. . Jinchūriki Forms: Enhanced Trait 4 (curse, Advantages: Holding Back 4)
Shinobi Arts: Array
. . Bomb Tag: Burst Area Damage 5 (fire, fuinjutsu, DC 20; Burst Area: 30 feet radius sphere, DC 15, Triggered: 1 use - Timed)
. . Enhancement Seal: Enhanced Trait 12 (fuinjutsu, Strength +4 (+8), Advantages: Fast Grab, Improved Grab, Improved Smash, Skill Mastery; Precise, Subtle: subtle; Activation 2: standard action)
. . Fūton ~ Reppūshō: Cone Area Move Object 6 (ninjutsu, wind, 3200 lbs., DC 21; Cone Area: 60 feet cone, DC 16, Damaging; Limited Direction: Away, Reduced Range: close)
. . Kawarimi: Teleport 3 (ninjutsu, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Feature: Leaves behind a log or other detritus, Precise, Subtle: subtle, Triggered: 1 use - on successful dodge)
. . Shuriken Trap: Shapeable Area Damage 5 (technological, DC 20; Shapeable Area: 30 cft., DC 15, Selective, Triggered: 1 use - Tripwire; Unreliable (5 uses))

Expanded Equipment
Shuriken
. . Shuriken Throw: Damage 1/2 (slashing, DC 17; Increased Range: ranged, Multiattack)

Equipment
Shuriken

Offense
Initiative +10
Bomb Tag: Burst Area Damage 5 (DC 20)
Fūton ~ Reppūshō: Cone Area Move Object 6 (DC 21)
Grab, +10 (DC Spec 18)
Shuriken Throw: Damage 2, +12 (DC 17)
Shuriken Trap: Shapeable Area Damage 5 (DC 20)
Throw, +0 (DC 24)
Unarmed, +12 (DC 23)

Complications
- Monstrous: Shio is the Jinchūriki of the Kyūbi no Yōko, and often faces persecution and ridicule because of this fact, even from those who should know better than to do such things. Furthermore, it is possible for the Kyūbi to take control of Shio, although this is something that Shio would almost certainly have to willingly ask it to do, however once it has taken control of her, there is no telling what it might see fit to do with her body (see the rules normally associated with the Holding Back advantage).
- Motivation: Recognition: Shio desires to be the next Hokage of the Hidden Leaf Village, and will do whatever it takes to accomplish that goal, but only if it doesn't involve betraying those she calls friends or loved ones.
- Power Loss: Chakra is the body's natural energy and what powers the vast majority of a Shinobi's supernatural abilities. When fatigued, Shio may also lose the ability to use some or all of her powers; although thanks to being the host for Kyūbi no Yōko, fatigue is usually the last thing she has to worry about.

Languages
Common [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6, Will 8

Power Points
Abilities 72 + Powers 29 + Advantages 22 + Skills 15 (30 ranks) + Defenses 12 = 150
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Uchiha Sasuke / Team 7 / Blade & Trapper

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Uchiha Sasuke - PL 10
Age: 12 / Height: 4' 11" / Weight: 93 lbs
Hair Color: Black / Eye Color: Black

Strength 4, Stamina 6, Agility 4, Dexterity 0, Fighting 10, Intellect 2, Awareness 2, Presence 2

Advantages
All-out Attack, Assessment, Deep Ties: Brother Dearest, Defensive Roll 2, Equipment 1, Improved Critical: Swords, Improved Defense, Improved Disarm, Move-by Action, Power Attack, Takedown, Weapon Bind

Skills
Acrobatics 2 (+6), Close Combat: Swords 2 (+12), Expertise: Shinobi Lore 2 (+4), Insight 4 (+6), Perception 2 (+4), Ranged Combat: Shuriken 6 (+6)

Powers
Custom Chokutō (Easily Removable)
. . Kenjutsu: Array
. . . . Echoing Strike: Strength-based Damage 4 (slashing, DC 23; Secondary Effect [4 extra ranks])
. . . . Hurricane Strike: Strength-based Damage 4 (slashing, DC 23; Multiattack [4 extra ranks])
. . . . Iaijutsu: Strength-based Damage 4 (slashing, DC 23; Subtle: subtle)
General Skills
. . Kinobori: Movement 2 (training, Wall-crawling 2: full speed; Limited: to Upright Movement, Platform)
. . Sprinting: Speed 1 (training, Speed: 4 miles/hour, 60 feet/round)
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Kensei
. . Bushido: Immunity 10 (training, Emotion Effects, Interaction Skills; Limited - Half Effect)
Shinobi Arts: Array
. . Katon: Gōkakyū no Jutsu: Burst Area Damage 6 (fire, ninjutsu, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Tiring)
. . Sharingan II: Affliction 10 (dōjutsu, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. Sasuke's attacks, Limited Degree)
Uchiha Legacy
. . Sharingan I: Variable 3 (dōjutsu; Action 3: reaction; Distracting, Limited: to Catalysts in Perception Range, Limited: Can't be used to duplicate Kekkei Genkai, Sage Arts, or Bijū techniques, Notes: 15 pts of Traits for duplicating Ninjutsu, Genjutsu or Taijutsu performed by Catalyst)

Equipment
Shuriken

Offense
Initiative +4
Echoing Strike: Strength-based Damage 4, +12 (DC 23)
Grab, +10 (DC Spec 14)
Hurricane Strike: Strength-based Damage 4, +12 (DC 23)
Iaijutsu: Strength-based Damage 4, +12 (DC 23)
Katon: Gōkakyū no Jutsu: Burst Area Damage 6 (DC 21)
Sharingan II: Affliction 10 (DC Will 20)
Shuriken, +6 (DC 16)
Throw, +0 (DC 19)
Unarmed, +10 (DC 19)

Complications
- Brother Dearest: The entire Uchiha clan might as well be extinct now that the only living members are Sasuke, his brother Itachi and their mother, Mikoto. The clan was effectively eradicated by Sasuke's very own brother and no one seems to know why Itachi did such a thing. Sasuke fully intends to discover that reasons.
- Motivation: Protector: Sasuke views it as his personal duty to protect Shio during their various missions so that she can achieve the dream of becoming Hokage.
- Power Loss: Chakra is the body's natural energy and what powers the vast majority of a Shinobi's supernatural abilities. When fatigued, Sasuke may also lose the ability to use some or all of his powers.

Languages
Common [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6, Will 8

Power Points
Abilities 60 + Powers 50 + Advantages 13 + Skills 9 (18 ranks) + Defenses 18 = 150
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Haruno Sakura / Team 7 / Blade & Trapper

Post by DalkonCledwin »

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Haruno Sakura - PL 8
Age: 12 / Height: 4' 10" / Weight: 78 lbs
Hair Color: Pink / Eye Color: Green

Strength 2, Stamina 4, Agility 4, Dexterity 0, Fighting 8, Intellect 4, Awareness 4, Presence 0

Advantages
Agile Feint, Attractive, Beginner's Luck, Benefit, Athletics Based on Agility, Close Attack 4, Defensive Roll 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Trip, Move-by Action, Uncanny Dodge

Skills
Acrobatics 2 (+6), Expertise: Shinobi Lore 8 (+12), Intimidation 8 (+8), Investigation 4 (+8), Ranged Combat: Thrown 12 (+12)

Powers
General Skills
. . Kinobori: Movement 2 (training, Wall-crawling 2: full speed; Limited: to Upright Movement, Platform)
. . Sprinting: Speed 1 (training, Speed: 4 miles/hour, 60 feet/round)
. . Suimen: Movement 1 (training, Water Walking 1: you sink if you are prone)
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Kunai (Easily Removable)
. . Kunai Strike: Strength-based Damage 2 (piercing, DC 19; Dangerous)
Shinobi Arts: Array
. . Bunshin: Concealment 4 (ninjutsu, All Visual Senses; Limited: Decoy Images)
. . Henge: Morph 3 (ninjutsu, +20 Deception checks to disguise; Broad group; Activation 2: standard action, Limited: Dispells When Failing Resistance Check)
. . Kawarimi: Teleport 2 (ninjutsu, 120 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Feature: Leaves behind a log or other detritus, Subtle: subtle, Triggered: 1 use - On Successful Dodge)
. . Shuriken: Damage 1 (slashing, DC 16; Increased Range: ranged, Multiattack; Quirk: Limited Ammo)

Offense
Initiative +4
Grab, +12 (DC Spec 12)
Kunai Strike: Strength-based Damage 2, +12 (DC 19)
Shuriken: Damage 1, +0 (DC 16)
Throw, +12 (DC 17)
Unarmed, +12 (DC 17)

Complications
- Jealousy: Sakura is immensely jealous of Shio for succeeding in stealing the affections of her precious 'Sasuke-kun' from her. Then again, so is just about every other girl in Konohagakure.
- Motivation: Recognition: Sakura wants Sasuke to recognize her as being Shio's equal, or better yet, Shio's superior.
- Power Loss: Chakra is the body's natural energy and what powers the vast majority of a Shinobi's supernatural abilities. When fatigued, Sakura may also lose the ability to use some or all of her powers.

Languages
Common [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 6/4, Will 8

Power Points
Abilities 52 + Powers 19 + Advantages 16 + Skills 17 (34 ranks) + Defenses 16 = 120
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Re: Dalkon's Narutoverse Archive

Post by marcoasalazarm »

This is a very crazy barrage of stuff and I love it.

Would be cool to see a Naruto superhero AU.
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The Yondaime's Legacy Brainstorm & Notes

Post by DalkonCledwin »

The Yondaime’s Legacy
Premise: In one alternate universe, Uzumaki Naruto, the Number One Hyperactive, Knucklehead Shinobi as in the village of Konoha has a big secret known only to Jiraiya, Tsunade, and the Third Hokage – He is actually a she!
Required Inclusions:
- Orochimaru must have abducted Naruto (whose real name is Shio) a year after her birth, with the citizens of Konoha finally managing to rescue her shortly before she starts at the Academy.
- The Sandaime Hokage must teach Shio a jutsu that allows her to alter her appearance so that she actually looks like a boy while interacting with her peers and the civilians of Konoha.
- Shio must share personality traits in common with both of her parents, which means that the author is allowed to give her Kushina’s “Red-Hot” temper. However, very few will notice this fact.
- The author of this fic is allowed to bash whomever they want, except for the civilian population of Konohagakure. Feel free to bash the Civilian Council, but not the faceless masses!
- The fact that Shio is the child of a former Jinchuriki must mean that she can absorb the Kyūbi’s chakra better than any of the other Jinchuriki.
- The fact that Shio’s gender is in opposition to Kurama’s must mean that the demonic fox will be incapable of possessing her.
Preferred Inclusions:
- The Sandaime Hokage should have either Uzuki Yūgao or Mitarashi Anko act as Shio’s personal “Denmother”, meaning that one of them should be living with the girl.
- Shio should be receiving private tuition from a member of the ANBU forces to go along with her lessons at the Konohagakure Shinobi Academy.
- Orochimaru should somehow succeed in making it possible for Shio to awaken a Kekkei Genkai, although the specific nature of this Bloodline Limit is entirely optional.
Optional Inclusions:
- Shio’s lessons with the aforementioned ANBU could cause her to discover the existence of the Kyūbi no Kitsune earlier than she would have in the canonical series.
- Hinata probably already knows the truth regarding Shio’s gender, doesn’t she?
Forbidden Things:
- Shio’s placement on Team Seven having anything to do with her academic standing.
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Namikaze Shio / Team 7 / DB1 / The Yondaime's Legacy

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Namikaze Shio - PL 10
Age: 12 / Height: 4' 5" / Weight: 70 lbs
Hair Color: Blonde / Eye Color: Violet

Strength 3/0, Stamina 8/6, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 3, Presence 5

General Advantages
Agile Feint, All-out Attack, Assessment, Attractive 2, Benefit, Alternate Identity: (Uzumaki Naruto), Benefit, Status: (Honorable Daughter of the Yondaime Hokage), Benefit, Wealth (well-off), Conviction, Equipment 2, Fascinate (Persuasion), Fuinjutsu Artist, Great Endurance, Hide in Plain Sight, Improved Critical: Taijutsu, Improved Defense, Improved Disarm, Improved Team Attack, Improved Trip, Improvised Weapon, Inspire 4, Languages 2, Lionheart, Move-by Action, Power Attack, Prone Fighting, Redirect, Skill Mastery: Acrobatics, Skill Mastery: Expertise (DEX): Caligraphy, Takedown, Throwing Mastery 2, Training Trip, Ultimate Effort: (Expertise: Caligraphy for Fuinjutsu Artist checks), Ultimate Effort: (Persuasion Checks), Uncanny Dodge, Weapon Bind

Enhanced Advantages
Fearless, Untapped Potential

Skills
Acrobatics 6 (+8), Athletics 4 (+11/+7), Close Combat: Kongō Fūsa 4 (+8), Close Combat: Taijutsu 2 (+6), Expertise (AWE): Popular Culture 4 (+7), Expertise (DEX): Caligraphy 8 (+10), Expertise: Ninjutsu 8 (+11), Expertise: Shinobi Lore 8 (+11), Insight 6 (+9), Perception 6 (+9), Persuasion 10 (+15), Ranged Combat: Throw 13 (+15), Stealth 8 (+10)

Powers
Academy Basics: Array
. . Believe It!: Enhanced Presence 5 (talent, +5 PRE)
. . Incredible Moves: Movement 3 (ninjutsu, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone)
. . Kawarimi no Jutsu: Teleport 3 (ninjutsu, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Feature: Leaves behind a Log ("All hail the Log!"), Precise, Subtle: subtle, Triggered: 1 use - When Shio successfully Dodges an attack)
. . Shunshin no Jutsu: Teleport 4 (ninjutsu, 500 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Sprinting: Speed 2 (training, Speed: 8 miles/hour, 120 feet/round; Athletics Check Required)
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Blazing Rage (Activation: Move Action)
. . Claws: Strength-based Damage 2 (slashing, DC 20; Accurate: +2, Split: 2 targets)
. . Fangs: Strength-based Damage 1 (piercing, DC 19; Accurate: +2, Dangerous 2)
. . Fast Healing: Regeneration 2 (jinchuriki, Every 5 rounds; Persistent)
. . Kyūbi's Might: Enhanced Trait 14 (jinchuriki, Strength +3 (+3), Stamina +2 (+8), Toughness +2 (+10), Will +1 (+10), Advantages: Fearless)
. . Lightning Speed: Speed 3 (jinchuriki, Speed: 16 miles/hour, 250 feet/round)
Genjutsu Initiate
. . Henge no Jutsu: Morph 4 (genjutsu, +20 Deception checks to disguise; Any form; Feature: Shio doesn't require hand seals or an incantation to "Release" this effect, Increased Duration: continuous; Resistible: Will)
Ghastly Inheritance
. . Overwhelming Chakra: Healing 4 (jinchuriki, Advantages: Untapped Potential; Restorative; Limited: to Self Only, Tiring)
. . Resistances: Immunity 1 (jinchuriki, Poison; Limited - Half Effect)
Konoha Nin Physiology
. . Chakra Awareness: Senses 1 (racial, Awareness: Chakra [Mental]; Innate)
. . Forest Lore: Enhanced Trait 2 (racial, Athletics +4 (+11))
. . Forest Survival: Movement 2 (racial, Environmental Adaptation: Forests, Sure-footed 1; Quirk: Sure-Footed only while within a forested area)
Ninjutsu Prodigy: Array
. . Bunshin Daibakuha: Burst Area Damage 10 (village hijutsu, DC 25; Burst Area: 30 feet radius sphere, DC 20, Feature: Shio must manifest at least one Shadow Clone to 'Prime' this power, granting her a +2 Stealth bonus, Increased Range 2: perception, Triggered: 1 use - When an enemy attacks the 'primed' Shadow Clone)
. . Kage Shuriken no Jutsu: Teleport 3 (personal hijutsu, 250 feet in a move action, carrying 50 lbs.; Change Direction, Triggered: 1 use - when one of Shio's allies throws a Shuriken at one of their enemies; Transit Time: 3 seconds)
. . Kongō Fūsa: Damage 6 (clan hijutsu, DC 21; Disarming, Grabbing, Reach (melee) 2: 10 ft., Split: 2 targets)
. . Tajū Kage Bunshin no Jutsu: Summon 18 (village hijutsu; Active, Controlled, Feature: Shio immediately absorbs all knowledge acquired by her Shadow Clones whenever they are 'popped'; Tiring)
Taijutsu Training: Array
. . Kensoku・Iaiken: Strength-based Damage 3 (bludgeoning, DC 21; Accurate: +2, Subtle: subtle; Quirk: This attack loses the Accurate extra if Shio isn't wearing clothes with pockets near the waist)
. . Kensoku・Iaisouken: Strength-based Damage 3 (bludgeoning, DC 21; Accurate: +2, Multiattack, Subtle: subtle; Distracting, Quirk: This attack loses the Accurate extra if Shio isn't wearing clothes with pockets near the waist)

Equipment
Hitai-ate, Kunai, Shuriken, Team Communicator

Offense
Initiative +2
Bunshin Daibakuha: Burst Area Damage 10 (DC 25)
Claws: Strength-based Damage 2, +8 (DC 20)
Fangs: Strength-based Damage 1, +8 (DC 19)
Grab, +6 (DC Spec 13)
Kensoku ・Iaiken: Strength-based Damage 3, +8 (DC 21)
Kensoku ・Iaisouken: Strength-based Damage 3, +8 (DC 21)
Kongō Fūsa: Damage 6, +8 (DC 21)
Kunai, +4 (DC 19)
Shuriken, +15 (DC 18)
Throw, +15 (DC 20)
Unarmed, +6 (DC 18)

Complications
- Enemies: Shio is the Jinchuriki for the single most powerful Bijū out of the entire lot of them. While this does allow her to bend the Kyūbi's awesome power to her own will, it also means she is a target for those who wish to claim the Kyūbi's chakra for their own purposes, or else those who would see her turned into a mindless automaton who would happily destroy the world if given such an order.
- Honor: Shio will always keep her word and regularly strives to uphold the common good.
- Impulsive: Shio is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Recognition: Shio wants to become the greatest Hokage the village of Konoha has ever had!
- Mythic Weakness: Having the Kyūbi no Kitsune removed from her body by force runs a high risk of actually killing Shio.
- Power Loss: Chakra is the body's natural energy and what powers a Shinobi's Jutsu. When Fatigued Shio may also become Vulnerable, and could even lose the ability to use some of her powers.
- Relationships: Shio is the daughter of Namikaze Minato and his wife, Uzumaki-Namikaze Kushina. She is also the goddaughter of both Jiraiya and Tsunade of the Sannin. Lastly, she is the ward of the ANBU operative known as Uzuki Yūgao.
- Responsibility: Shio is a member of Team 7, or as it is otherwise known, Team Kakashi, and has a responsibility to defend and protect the other members of the team, just as they have a responsibility to defend and protect her.
- Unresolved Love Triangle: Shio has a crush on Uchiha Sasuke, who is completely unaware that Shio is actually a girl. Meanwhile, Hyūga Hinata has an absolutely massive crush on Shio, and has been aware of Shio's actual gender since the day her Byakugan first activated.

Languages
Common, Fire Tongue [Native], Military Sign (Fire)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10/8, Will 10/9

Power Points
Abilities 40 + Powers 142 + Advantages 42 + Skills 44 (87 ranks) + Defenses 22 = 290

--------------------
Shadow Clone Swarm - PL 9 (18)

Strength 0, Stamina -, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 3, Presence 0

General Advantages
Agile Feint, All-out Attack, Assessment, Attractive 2, Equipment 2, Fearless, Fuinjutsu Artist, Improved Defense, Improved Disarm, Improved Team Attack, Improved Trip, Languages 2, Move-by Action, Power Attack, Prone Fighting, Redirect, Skill Mastery: (Acrobatics), Skill Mastery: (Expertise (DEX): Caligraphy), Takedown, Throwing Mastery 2, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Untapped Potential

Skills
Acrobatics 6 (+8), Athletics 4 (+8/+4), Close Combat: Unarmed 2 (+6), Expertise (AWE): Popular Culture 4 (+7), Expertise (DEX): Caligraphy 8 (+10), Expertise: Ninjutsu 8 (+11), Expertise: Shinobi Lore 8 (+11), Insight 6 (+9), Perception 6 (+9), Ranged Combat: Throw 13 (+15), Stealth 8 (+10)

Powers
Academy Basics: Array
. . Incredible Moves: Movement 3 (ninjutsu, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone)
. . Shunshin no Jutsu: Teleport 4 (ninjutsu, 500 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Sprinting: Speed 2 (training, Speed: 8 miles/hour, 120 feet/round; Athletics Check Required)
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Genjutsu Initiate
. . Henge no Jutsu: Morph 4 (genjutsu, +20 Deception checks to disguise; Any form; Feature: Doesn't require hand seals or an incantation to release, Increased Duration: continuous; Resistible: Will)
Ghastly Inheritance
. . Overwhelming Chakra: Healing 4 (jinchuriki, Advantages: Untapped Potential; Restorative; Limited: to Self Only, Tiring)
Shadow Clone Physiology
. . Chakra Awareness: Senses 1 (racial, Awareness: Chakra [Mental]; Innate)
. . Forest Lore: Enhanced Trait 2 (racial, Athletics +4 (+8))
. . Forest Survival: Movement 2 (racial, Environmental Adaptation: Forests, Sure-footed 1; Quirk: Sure-Footed only while within a forested area)
. . Immunity to Fortitude Effects (racial)
Swarm Form
. . Gotta Pop 'Em All: Immunity 40 (ninjutsu, Very Common Descriptor: Piercing damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)
. . Large Biomass: Shapeable Area Affliction 6 (ninjutsu, 1st degree: Hindered, Impaired, Resisted by: Will, DC 16; Shapeable Area 3: 125 cft., DC 16, Extra Condition, Linked: Namikaze Shio Rendan: Shapeable Area Damage 6; Instant Recovery, Limited Degree 2)
. . Namikaze Shio Rendan: Shapeable Area Damage 6 (bludgeoning, DC 21; Shapeable Area 3: 125 cft., DC 16, Reaction 3: reaction)
. . Sea of Humanity: Insubstantial 1 (ninjutsu, Fluid; Innate; Permanent)

Equipment
Hitai-ate, Kunai, Shuriken, Team Communicator

Offense
Initiative +2
Biomass: Shapeable Area Affliction 6 (DC Will 16)
Grab, +6 (DC Spec 10)
Kunai, +4 (DC 16)
Namikaze Shio Rendan: Shapeable Area Damage 6 (DC 21)
Shuriken, +15 (DC 18)
Throw, +15 (DC 17)
Unarmed, +6 (DC 15)

Complications
- Bumbling: There are usually far too many of these clones for them to be capable of performing the sort of precision combat maneuvers that act as the bread and butter for Shinobi Teams.
- Power Loss: There isn't actually an upper limit to how many of these clones Shio can generate at any given point in time, however she usually limits herself to no more than one or two dozen replications. This means that the Swarm Form ability only lasts for as long as it takes an enemy to incapacitate each individual replication, and you only need one solid hit to accomplish that task.

Languages
Common, Fire Tongue [Native], Military Sign (Fire)

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 3, Will 9

Power Points
Abilities 18 + Powers 158 + Advantages 26 + Skills 37 (73 ranks) + Defenses 23 = 262
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Tsuki no Tsakana Brainstorm & Notes

Post by DalkonCledwin »

Tsuki no Sakana
Premise: Once Upon a Time there was a Kingdom on the Moon, in that Kingdom, instead of a single Princess, there were twins, a Princess and a Prince. While the Princess was reincarnated on Earth... the Prince ended up somewhere else. This is the story of how the Prince was reunited with his sister.
Required Inclusions:
- Princess Serenity of the Moon Kingdom must have been born with a twin brother known as Prince Ignatius of the Moon Kingdom, and just like her, he must have been reincarnated.
- Unlike Serenity who was reincarnated on Earth, Ignatius must have been reincarnated in the Elemental Nations as none other than Uzumaki Naruto.
- Sailor Pluto must finally manage to locate her Prince just before Pain launches his assault on Konohagakure, and she must take part in the defence of Naruto’s homeland.
- Only Sailor Pluto and Venus can be aware of the fact that they are Sailor Scouts when Setsuna decides to reach out to Naruto.
- At least a few characters from Narutoverse must accompany Naruto to the world of Sailor Moon when he decides to reunite with his sister and her Scouts.
- Naruto must have the ability to return to the Elemental Nations whenever his presence in that reality is required, possibly by means of the Reverse Summoning Jutsu.
Preferred Inclusions:
- Much like the Sailor Scouts, Naruto draws upon the powers of a celestial object, in his case that object should be the star which sits at the center of the Solar System in both realities.
- Naruto should be capable of simultaneously using his Ninjutsu and Moon Warrior Techniques.
- Naruto should be capable of giving his friends access to Moon Warrior Techniques.
- Naruto should be capable of accelerating the development of the Sailor Scouts, even if only slightly, so that they can access their powers in each story arc far faster than in canon.
Optional Inclusions:
- Naruto could have access to the Solar Gate, a celestial object which works similarly to the Gate of Babylon from Fate/Stay Night.
- Naruto could end up in a romantic pairing with Sailor Neptune, Sailor Uranus and others.
Forbidden Things:
- Naruto, Tuxedo Kamen and the Shitenou being legitimate Sailor Scouts.
Last edited by DalkonCledwin on Fri Apr 30, 2021 7:54 pm, edited 1 time in total.
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Uzumaki Naruto / The Siblings / Tsuki no Sakana

Post by DalkonCledwin »

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Uzumaki Naruto (A1) - PL 10
Age: 15+ / Height: 5' 5" / Weight: 143 lbs
Hair Color: Sunkissed Blonde / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +12 (Elemental Nations Only)
Knockback Mod: -10/-6

Strength 3, Stamina 6, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 2, Presence 2

Advantages
Attractive, Befriending, Benefit, Renown, Benefit, Status: (Genin of Konohagakure), Benefit, Wealth (Well-Off), Daze (Intimidation), Equipment 5, Fascinate (Persuasion), Hide in Plain Sight, Holding Back, Improved Critical 2: (Seijou Rasengan), Inspire 4, Languages 3, Last Stand, Leadership, Motivate, People Person, Power Attack, Quick Draw, Ranged Attack 2, Takedown, Teamwork, Tracking, Uncanny Dodge, Untapped Potential

Enhanced Advantages
Assessment, Favored Foe: (Previously Assessed Opponents)

Skills
Acrobatics 4 (+8), Athletics 6 (+9), Close Combat: Unarmed 6 (+12), Expertise (AWE): Survival 6 (+8), Expertise: Magic 8 (+10), Expertise: Shinobi Arts 8 (+10), Expertise: Shinobi Lore 4 (+6), Expertise: Silver Millennium 6 (+8), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 6 (+8), Ranged Combat: Cosmic Magic 4 (+8), Stealth 4 (+8), Treatment 4 (+6)

Powers
Ghastly Inheritance Physiology
. . Ghastly Perception: Senses 4 (racial trait, Acute: Detect Negative Emotions, Danger Sense: Detect Negative Emotions, Detect: Negative Emotions [Mental] 2: ranged, Advantages: Assessment, Favored Foe: (Previously Assessed Opponents); Feature: Timely Arrival (May spend a Hero Point to arrive at a distant scene from offscreen))
. . Incredible Moves: Movement 3 (racial talent, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone)
. . Resistances: Immunity 1 (racial trait, Poison; Limited - Half Effect)
. . Superior Endurance: Regeneration 4+6 ([Stacking ranks: +6], racial trait, Every 1 round)
Mystical Sword (Easily Removable (indestructible))
. . Moon Relic: Array
. . . . Blade Ward: Deflect 10 (training; Reflect; Reduced Range: close)
. . . . Blinding Radiance: Cumulative Perception Area Affliction 10 (luminous magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Perception Area: DC 20 - Visual, Cumulative; Limited: to Visual Senses)
. . . . Cosmic Beam: Line Area Damage 9 (cosmic magic, DC 24; Line Area 3: 5 feet wide by 120 feet long, DC 19, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Cosmic Bolts: Damage 10 (cosmic magic, DC 25; Increased Range: ranged, Multiattack)
. . . . Cosmic Grasp: Cumulative Affliction 10 (cosmic magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Dimensional Slash: Movement 1 (cosmic magic, Dimensional: The Elemental Nations 1: one dimension, 50 lbs.; Portal)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 21; Dangerous)
Shinobi Arts: Dynamic Array
. . Enka Rasengan: Damage 10 (ninjutsu, DC 25; Aura: Fire, Penetrating 10)
. . Henge no Jutsu: Morph 4 (ninjutsu, +20 Deception checks to disguise; Any form; Resistible: Will)
. . Kai: Nullify 8 (chakra control, Counters: Illusory Effects, DC 18; Broad, Simultaneous; Reduced Range: close)
. . Kakureimino no Jutsu: Concealment 4 (ninjutsu, All Visual Senses; Passive)
. . Kuroi Rasengan: Linked Effect
. . . . Dark Spiral Blast: Damage 14 (Linked; ninjutsu, DC 29; Penetrating 14; Tiring)
. . . . Dark Spiral Knockback: Move Object 14 (Linked; ninjutsu, 400 tons; Limited Direction: Repulsion, Reduced Range: close)
. . Majin Kousei no Jutsu: Regeneration 6 (bijuu chakra, Every 1.66 rounds; Stacks with: Superior Endurance: Regeneration 4+6)
. . Oodama Rasengan: Burst Area Damage 10 (ninjutsu, DC 25; Burst Area: 30 feet radius sphere, DC 20, Penetrating 10)
. . Overwhelming Chakra: Healing 8 (bijuu chakra; Action: move, Restorative; Limited: Affects Self Only, Noticeable: Creates a burst of red demonic chakra, Unreliable (5 uses))
. . Seijou Rasengan: Damage 10 (ninjutsu, DC 25; Penetrating 10)
. . Sennen Goroshi: Affliction 14 (taijutsu, 1st degree: Dazed, Vulnerable, 2nd degree: Prone, Defenseless, DC 24; Alternate Resistance (Dodge), Extra Condition; Grab-based, Limited Degree)
. . Shougenzou no Jutsu: Illusion 10 (genjutsu, Affects: Two Sense Types - Visual, Area: 4000 cft., DC 20; Illusion Area 2, Selective; Concentration, Resistible: Will)
Special Qualities
. . Air Walking: Flight 2 (cosmic talent, Speed: 8 miles/hour, 120 feet/round; Subtle: subtle)
. . Incarnation Awareness: Senses 2 (cosmic talent, Postcognition (Limited): Prince Ignatius of the Moon Kingdom; Uncontrolled)
. . Summon Sword: Feature 1 (cosmic talent, Notes: Naruto has a “bond” with his sword, allowing him to summon it to his location by taking a standard action and willing it. The sword will then disappear from wherever it is currently located and reappear in Naruto's hand (or else nearby).)

Equipment
Battle Armor, Shinobi Arsenal (Kunai, Shuriken, Smoke Bomb), Team Communicator

Offense
Initiative +4
Blinding Radiance: Cumulative Perception Area Affliction 10 (DC Dog/Fort/Will 20)
Cosmic Beam: Line Area Damage 9 (DC 24)
Cosmic Bolts: Damage 10, +10 (DC 25)
Cosmic Grasp: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Dark Spiral Blast: Damage 14, +6 (DC 29)
Dark Spiral Knockback: Move Object 14, +6 (DC 24)
Enka Rasengan: Damage 10, +6 (DC 25)
Grab, +6 (DC Spec 13)
Kai: Nullify 8, +6 (DC Will 18)
Kunai, +6 (DC 19)
Oodama Rasengan: Burst Area Damage 10 (DC 25)
Seijou Rasengan: Damage 10, +6 (DC 25)
Sennen Goroshi: Affliction 14, +6 (DC Dog/Fort/Will 24)
Shuriken, +6 (DC 16)
Smoke Bomb, +6 (DC 19)
Sword Strike: Strength-based Damage 3, +6 (DC 21)
Throw, +6 (DC 18)
Unarmed, +12 (DC 18)

Complications
- Demonic Aura: Naruto's chakra is tainted with demonic energy, giving his Chakra Signature a distinct 'evil' feel when observed using powers such as "Detect Chakra." This doesn't mean Naruto is evil himself, just that his chakra feels evil.
- Motivation: Doing Good: It was once Naruto's dream to become Hokage of the Hidden Leaf Village, now, it is his dream to reunite with his long forgotten sister and aid her in defending the cosmos from the forces of darkness!
- Obnoxious: They don't call Naruto the "Number One Hyperactive, Knucklehead Ninja" for nothing folks!
- Obsession: Naruto is obsessed with eating as many different flavors of Ramen as he can get his hands on!
- Protocols: Naruto is not allowed to use the Summoning and Shadow Clone Jutsus while on Earth, as those powers would make it far more difficult for the Senshi and their allies to maintain a veil of secrecy over their ongoing struggles with the forces of darkness. He's also been forbidden from unleashing the full potential of his Ghastly Inheritance by way of the Holding Back advantage.
- Relationships: Naruto is the reincarnation of Prince Ignatius of the Moon Kingdom, which means he is Princess Serenity's twin brother. His previous incarnation was also the boyfriend of the Princesses of Neptune and Uranus, which is a relationship that Naruto hopes to rekindle here in the present day.

Languages
Common (Japanese), Hi Gengo [Native], Hi Shuwa, Mizu Gengo

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 8

Power Points
Abilities 58 + Powers 88 + Advantages 36 + Skills 41 (82 ranks) + Defenses 20 = 243
Last edited by DalkonCledwin on Fri Apr 30, 2021 7:54 pm, edited 2 times in total.
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Sailor Moon / The Siblings / Tsuki no Sakana

Post by DalkonCledwin »

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Sailor Moon (Tsukino Usagi) - PL 8
Age: 14+ / Height: 4' 11" / Weight: 99 lbs
Hair Color: Sunkissed Blonde / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +8
Knockback Mod: -10/-8

Strength 4, Stamina 4, Agility 4, Dexterity 0, Fighting 2, Intellect 0, Awareness 2, Presence 7

Advantages
Attractive, Conviction, Defensive Attack, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Holding Back, Klutz, Motivate, People Person, Power Attack, Takedown, Taunt, Teamwork, Ultimate Effort: (Will Resistance Checks)

Skills
Acrobatics 6 (+10), Athletics 6 (+10), Close Combat: Unarmed 4 (+6), Deception 4 (+11), Expertise (AWE): Popular Culture 10 (+12), Expertise: Silver Millennium 4 (+4), Insight 4 (+6), Investigation 4 (+4), Perception 4 (+6), Persuasion 6 (+13), Ranged Combat: Magic 6 (+6), Stealth 4 (+8)

Powers
Disguise Pen (Easily Removable)
. . Moon Power, Change: Morph 2 (moon relic, +20 Deception checks to disguise; Narrow group; Quirk: Usagi isn't very good at using this power and usually retains her blonde hair and twintails, Notes: Any Humanoid Female)
Magical Girl
. . Springing: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
Mystical Attacks: Array
. . Moon Healing Escalation: Progressive Affliction 10 (cosmic magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Increased Range: ranged, Progressive; Distracting, Limited: to Vulnerable or Defenseless Opponents, Quirk: Requires the Moon Stick)
. . Moon Tiara Boomerang: Damage 10 (projectile, DC 25; Increased Range: ranged; Quirk: Requires Senshi Tiara)
. . Moon Twilight Flash: Line Area Damage 8 (cosmic magic, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Source: Natural Moonlight, Tiring)
. . Power Kick: Strength-based Damage 2 (bludgeoning, DC 21; Dangerous)
. . Supersonic Waves: Cumulative Perception Area Affliction 8 (sonic, 1st degree: Dazed, 2nd degree: Stunned, DC 18; Alternate Resistance (Dodge), Perception Area: DC 18 - Auditory, Cumulative; Limited Degree)
. . Yakusoku: Enhanced Presence 5 (talent, +5 PRE)
Senshi Uniform (Removable)
. . Ice Queen: Feature 1 (moon relic, Notes: Usagi's boots can project ice skate blades, as though they had been designed for figure skating from the moment they were first constructed.)
. . Hairbun Receivers: Senses 8 (moon relic, Accurate: Normal Hearing, Danger Sense: Normal Hearing, Extended: Normal Hearing 3: x1k, Tracking: Normal Hearing 2: full speed)
. . Surprisingly Sturdy: Protection 4 (moon relic, +4 Toughness)

Equipment
Team Communicator

Offense
Initiative +4
Grab, +2 (DC Spec 14)
Moon Healing Escalation: Progressive Affliction 10, +6 (DC Fort 20)
Moon Tiara Boomerang: Damage 10, +6 (DC 25)
Moon Twilight Flash: Line Area Damage 8 (DC 23)
Power Kick: Strength-based Damage 2, +2 (DC 21)
Supersonic Waves: Cumulative Perception Area Affliction 8 (DC Dog/Fort/Will 18)
Throw, +0 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Astraphobia: Usagi has a crippling fear of thunder and lightning, which makes her friendship with Kino Makoto (Sailor Jupiter) a rather odd one.
- Holding Back: Moon Princess: In situations where over half of the Senshi and/or their allies have been incapacitated or when countless innocent lives are in jeopardy, Usagi can spend a Hero Point and make a DC 18 Will Resistance Check in order to unleash her full potential. If successful, then she is allowed to switch over to the accompanying stat block. This complication does not reward a Hero Point since a Hero Point is spent during it's activation.
- Motivation: Justice: "I am Sailor Moon, champion of justice! On behalf of the moon, I will right wrongs and triumph over evil, and that means you!"
- Obnoxious: If Ron Weasley were a girl with blonde hair, then his name would be Tsukino Usagi. Usagi doesn't like to do things which require any real effort, and she likes food just a tad bit too much. She's also notorious for her ability to sleep well past the time when her alarm clock starts ringing.
- Power Loss: Usagi loses access to her superhuman powers and her strength is reduced by 4 ranks when she is pretending to be an ordinary Japanese school girl. The exception to this is in regards to her Disguise Pen and the unlisted Transformation Brooch.
- Relationships: Usagi wouldn't be Usagi without her large circle of friends, her beloved family (yes even her little brother) and her massive crush on Tuxedo Kamen. Unfortunately, this also means her relationships make her far more vulnerable to the Forces of Darkness than most of the other Senshi.
- Responsibility: Usagi is a junior high school student, and as much as she hates attending classes, she is still responsible for being on time and making sure all of her homework is done before she can go out and fight the forces of darkness (not that she really likes doing that either...)
- Wanted: The Senshi and Shitenou are all looking for the mysterious Moon Princess, which is funny since Usagi is the person they've been trying to find. Naturally, once they realize this her trials and tribulations will quickly compound.

Languages
Japanese [Native]

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 10/8, Will 8

Power Points
Abilities 36 + Powers 41 + Advantages 16 + Skills 31 (62 ranks) + Defenses 16 = 140

--------------------
Holding Back Form
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Princess Serenity - PL 12
Knockback Mod: -14/-12

Strength 0, Stamina 4, Agility 4, Dexterity 0, Fighting 2, Intellect 0, Awareness 2, Presence 9

Advantages
Attractive, Conviction, Defensive Attack, Defensive Roll 2, Fascinate (Persuasion), Klutz, Motivate, People Person, Power Attack, Takedown, Taunt, Teamwork, Ultimate Effort: (Will Resistance Checks)

Skills
Acrobatics 6 (+10), Athletics 6 (+6), Close Combat: Unarmed 4 (+6), Deception 4 (+13), Expertise (AWE): Popular Culture 10 (+12), Expertise: Silver Millennium 4 (+4), Insight 4 (+6), Investigation 4 (+4), Perception 4 (+6), Persuasion 6 (+15), Ranged Combat: Magic 6 (+6), Stealth 8 (+12)

Powers
Moon Princess Physiology
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . True Invulnerability: Protection 8 (racial trait, +8 Toughness; Impervious)
Moon Stick (Easily Removable (indestructible))
. . Legendary Silver Crystal: Array
. . . . Baton Swing: Deflect 10 (talent; Reduced Range: close)
. . . . Cosmic Moon Power: Linked Effect
. . . . . . Cosmic Beam: Line Area Damage 12 (Linked; cosmic magic, DC 27; Line Area 4: 5 feet wide by 250 feet long, DC 22, Penetrating 12; Tiring, Unreliable (1 use))
. . . . . . Destructive Beam: Line Area Weaken 12 (Linked; cosmic magic, Affects: Toughness, Resisted by: Fortitude, DC 22; Line Area 4: 5 feet wide by 250 feet long, DC 22; Distracting, Unreliable (1 use))
. . . . Moon Healing Escalation: Progressive Affliction 18 (cosmic magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 28; Increased Range: ranged, Progressive; Distracting, Limited: to Vulnerable or Defenseless Opponents)
. . . . Resurrection: Burst Area Healing 8 (Burst Area 10: 2 miles radius sphere, DC 18, Resurrection; Tiring, Unreliable (1 use))
. . . . Sailor Planet Attack: Burst Area Nullify 12 (cosmic magic, Counters: Mental Control, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Simultaneous; Source: The Inner Senshi)
. . . . Senshi Transit: Teleport 14 (cosmic magic, Carry 1600 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 5; Limited to Extended, Source: The Inner Senshi)
. . . . Temporal Shift: Burst Area Movement 2 (cosmic magic, Time Travel: The Past 2: past or future, 1600 ktons; Burst Area 17: 250 miles radius sphere, DC 12, Increased Mass 26; Unreliable (1 use))

Offense
Initiative +4
Cosmic Beam: Line Area Damage 12 (DC 27)
Destructive Beam: Line Area Weaken 12 (DC Fort 22)
Grab, +2 (DC Spec 10)
Moon Healing Escalation: Progressive Affliction 18, +6 (DC Fort 28)
Sailor Planet Attack: Burst Area Nullify 12 (DC Will 22)
Throw, +0 (DC 15)
Unarmed, +6 (DC 15)

Complications
- Astraphobia: Usagi has a crippling fear of thunder and lightning, which makes her friendship with Kino Makoto (Sailor Jupiter) a rather odd one.
- Holding Back: Inert: Usagi will fall unconscious for no less than an hour at the conclusion of any combat encounter in which she activates her Princess Serenity transformation. This complication does not reward a Hero Point since she needs to spend a Hero Point in order to activate this transformation.
- Motivation: Justice: "I am Sailor Moon, champion of justice! On behalf of the moon, I will right wrongs and triumph over evil, and that means you!"
- Obnoxious: If Ron Weasley were a girl with blonde hair, then his name would be Tsukino Usagi. Usagi doesn't like to do things which require any real effort, and she likes food just a tad bit too much. She's also notorious for her ability to sleep well past the time when her alarm clock starts ringing.
- Relationships: Usagi wouldn't be Usagi without her large circle of friends, her beloved family (yes even her little brother) and her massive crush on Tuxedo Kamen. Unfortunately, this also means her relationships make her far more vulnerable to the Forces of Darkness than most of the other Senshi.
- Responsibility: Usagi is a junior high school student, and as much as she hates attending classes, she is still responsible for being on time and making sure all of her homework is done before she can go out and fight the forces of darkness (not that she really likes doing that either...)

Languages
Japanese [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 14/12 (Imp. 8), Will 16

Power Points
Abilities 42 + Powers 79 + Advantages 14 + Skills 33 (66 ranks) + Defenses 32 = 200
Last edited by DalkonCledwin on Fri Apr 30, 2021 7:54 pm, edited 7 times in total.
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Sailor Jupiter / The Inner Senshi / Tsuki no Sakana

Post by DalkonCledwin »

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Sailor Jupiter (Kino Makoto (A1)) - PL 8
Age: 14+ / Height: 5' 6" / Weight: 137 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +10
Knockback Mod: -10/-8

Strength 8, Stamina 4, Agility 4, Dexterity 0, Fighting 2, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Befriending, Benefit, Renown, Daze (Intimidation), Defensive Roll 2, Diehard, Equipment 1, Evasion, Extraordinary Effort, Fast Grab, Fearless, Great Endurance, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Improvised Weapon, Interpose, Last Stand, Power Attack, Set-up, Startle, Takedown, Teamwork, Withstand Damage

Skills
Acrobatics 4 (+8), Athletics 6 (+14), Close Combat: Unarmed 4 (+6), Deception 4 (+6), Expertise (AWE): Home Economics 10 (+12), Expertise (AWE): Popular Culture 6 (+8), Insight 4 (+6), Intimidation 8 (+10), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Magic 6 (+6)

Powers
Magical Girl
. . Springing: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
Mystical Attacks: Array
. . Flower Hurricane: Cloud Area Affliction 6 (verdant magic, 1st degree: Vulnerable, 2nd degree: Immobile, DC 16; Alternate Resistance (Dodge), Cloud Area 2: 30 feet radius sphere, DC 16, Feature: Causes minor clothing damage, Increased Range: ranged; Distracting, Limited Degree)
. . Jupiter Thunderbolt: Line Area Damage 6 (lightning magic, DC 21; Line Area: 5 feet wide by 30 feet long, DC 16)
. . Power Fist: Strength-based Damage 2 (bludgeoning, DC 25; Dangerous)
. . Supreme Thunder: Damage 10 (lightning magic, DC 25; Increased Range: ranged)
Senshi Uniform (Removable)
. . Surprisingly Sturdy: Protection 4 (moon relic, +4 Toughness)

Equipment
Team Communicator

Offense
Initiative +4
Flower Hurricane: Cloud Area Affliction 6 (DC Dog/Fort/Will 16)
Grab, +2 (DC Spec 18)
Jupiter Thunderbolt: Line Area Damage 6 (DC 21)
Power Punch: Strength-based Damage 2, +6 (DC 25)
Supreme Thunder: Damage 10, +6 (DC 25)
Throw, +0 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Boy Crazy: Makoto tends to home in on the single most attractive male character to appear in any given "episode" to the exclusion of all other other potential romantic interests. As such, she can't quite make up her mind on who she is more attracted to, Uzumaki Naruto, Tuxedo Kamen or Furuhata Motoki...
- Motivation: Doing Good: "I am the Pretty Guardian who fights for Love and Courage. I am Sailor Jupiter! I will make you feel so much regret, it will leave you numb!"
- Power Loss: Makoto loses all of her superhuman powers and her Strength is reduced to a rank of 3 while she is pretending to be an ordinary school girl. The exception to this is that she retains her unlisted Transformation Pen.
- Reputation: A rumor got loose that claimed Makoto was kicked out of her old school for fighting, which soon combined with her height and messy hair into an adamant belief that she is nothing more than a bully and ruffian. This is unfortunate, since her combat efficiency is secondary to her domestic skills.
- Responsibility: Makoto is still in junior high school, and is required to complete all her homework and attend classes before she can go out and triumph over the forces of darkness!
- Significant Other: Makoto doesn't make friends easily since she is tough, brassy, intimidating and insular; and in spite of this, it took Usagi only one day to break through Mako's tough exterior and get to the gentle girl who was hiding inside. This is a friendship Makoto will never forget or ignore!
- Temper: Makoto is the most easily angered of the Senshi, and is always the first one to attack. She is quite fond of the All-out Attack advantage, which diminishes her defensive mobility to the point of non-existence.

Languages
Japanese [Native]

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 10/8, Will 8

Power Points
Abilities 44 + Powers 28 + Advantages 27 + Skills 30 (60 ranks) + Defenses 16 = 145
Last edited by DalkonCledwin on Fri Apr 30, 2021 7:54 pm, edited 2 times in total.
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Sailor Mars / The Inner Senshi / Tsuki no Sakana

Post by DalkonCledwin »

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Sailor Mars (A1) - PL 8
Age: 14+ / Height: 5' 3" / Weight: 123 lbs
Hair Color: Black / Eye Color: Purple
Wealth Rank: +12 / Rep Rank: +8
Knockback Mod: -10/-8

Strength 4, Stamina 4, Agility 4, Dexterity 4, Fighting 2, Intellect 2, Awareness 4, Presence 2

Advantages
Accurate Attack, All-out Attack, Attractive 2, Benefit, Wealth (well-off), Defensive Roll 2, Equipment 1, Evasion, Great Endurance, Improved Critical: Unarmed, Improved Initiative, Investiture, Last Stand, Power Attack, Sacred Rites, Seize Initiative, Set-up 2, Startle, Takedown, Teamwork, Tsun~

Skills
Acrobatics 4 (+8), Athletics 6 (+10), Close Combat: Unarmed 4 (+6), Deception 4 (+6), Expertise (PRE): Singing 6 (+8), Expertise: Religion 8 (+10), Handle Animal 4 (+6), Insight 4 (+8), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+6), Ranged Combat: Magic 2 (+6), Stealth 4 (+8)

Powers
Magical Girl
. . Spiritual Sensitivity: Senses 8 (training, Acute: Detect Evil Presences, Danger Sense: Detect Evil Presences, Detect: Evil Presences [Mental] 2: ranged, Precognition; Uncontrolled [4 ranks only])
. . Springing: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
. . Transformation Pen: Morph 1 (moon relic, +20 Deception checks to disguise; Single form; Metamorph)
Mystical Attacks: Array
. . Akuryo Taisan: Damage 10 (fire magic, DC 25; Increased Range: ranged, Split: 2 targets)
. . Burning Mandala: Damage 6 (fire magic, DC 21; Affects Insubstantial 2: full rank, Increased Range: ranged, Multiattack, Overwhelming Counter)
. . Exorcism: Nullify 8 (white magic, Counters: Mental Control & Summoning Effects, DC 18; Broad, Simultaneous)
. . Power Kick: Strength-based Damage 2 (bludgeoning, DC 21; Affects Insubstantial 2: full rank, Dangerous)
. . Pyrokinesis: Shapeable Area Damage 8 (fire magic, DC 23; Shapeable Area: 30 cft., DC 18, Increased Range 2: perception; Source: Preexisting Fire)
Senshi Uniform (Removable)
. . Surprisingly Tough: Protection 4 (moon relic, +4 Toughness)

Equipment
Team Communicator

Offense
Initiative +8
Akuryo Taisan: Damage 10, +6 (DC 25)
Burning Mandala: Damage 6, +6 (DC 21)
Exorcism: Nullify 8, +6 (DC Will 18)
Grab, +2 (DC Spec 14)
Power Kick: Strength-based Damage 2, +2 (DC 21)
Pyrokinesis: Shapeable Area Damage 8 (DC 23)
Throw, +4 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Motivation: Justice: "I am the Pretty Guardian who fights for fire and for passion. I am Sailor Mars. In the name of Mars, I will chastise you!"
- Relationship: Sailor Mars lives at Hikawa Shrine with her grandfather, which makes her the second most vulnerable Senshi out of the entire lot of them due to being the only other Senshi, aside from Usagi, with a visible familial connection.
- Responsibility: Not only is Sailor Mars a student in junior high school, but she is also the Shrine Maiden at Hikawa Shrine and thus responsible for helping her grandfather maintain the facility.
- Secret: Sailor Mars doesn't want people to realize just how much work she puts into maintaining her Cool Senpai persona. Fortunately, Usagi and Naruto aren't fooled by her aloof behavior and one of them is always on hand to ensure she has fun. She also dreads what will happen if Usagi ever discovers her Doujin stash...
- Significant Other: Sailor Mars is Usagi's biggest detractor, finding the girl to be emotionally weak, lazy, spoiled and incompetent; and yet in spite of all this, she also considers Usagi to be her closest and truest friend.

Languages
Japanese [Native]

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 10/8, Will 10

Power Points
Abilities 52 + Powers 47 + Advantages 23 + Skills 31 (62 ranks) + Defenses 14 = 167

--------------------
Civilian Form
Rei Hino (A1) - PL 6 (8)
Knockback: -6/-4

Strength 1, Stamina 4, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 4, Presence 2

Advantages
Accurate Attack, All-out Attack, Attractive 2, Benefit, Wealth (Well-Off), Defensive Roll 2, Equipment 1, Great Endurance, Improved Critical: (Unarmed), Improved Initiative, Investiture, Last Stand, Power Attack, Sacred Rites, Seize Initiative, Set-up 2, Startle, Takedown, Teamwork, Tsun~

Skills
Acrobatics 4 (+6), Athletics 6 (+7), Close Combat: Unarmed 4 (+6), Deception 4 (+6), Expertise (PRE): Singing 6 (+8), Expertise: Religion 8 (+10), Handle Animal 4 (+6), Insight 4 (+8), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+6), Ranged Combat: Magic 2 (+4), Stealth 4 (+6)

Powers
Shrine Maiden
. . Spiritual Sensitivity: Senses 8 (training, Acute: Detect Evil Presences, Danger Sense: Detect Evil Presences, Detect: Evil Presences [Mental] 2: ranged, Precognition; Uncontrolled [4 ranks only])
. . Transformation Pen: Morph 1 (moon relic, +20 Deception checks to disguise; Single form; Metamorph)
Spiritual Attacks: Array
. . Exorcism: Nullify 8 (white magic, Counters: Mental Control & Summoning Effects, DC 18; Broad, Simultaneous)
. . Pyrokinesis: Shapeable Area Damage 6 (fire magic, DC 21; Shapeable Area: 30 cft., DC 16, Increased Range 2: perception; Source: Preexisting Fire)

Equipment
Team Communicator

Offense
Initiative +6
Exorcism: Nullify 8, +4 (DC Will 18)
Grab, +2 (DC Spec 11)
Pyrokinesis: Shapeable Area Damage 6 (DC 21)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Motivation: Responsibility: Not only is Rei a student in junior high school, but she is also the Shrine Maiden at Hikawa Shrine and thus responsible for helping her grandfather maintain the facility.
- Relationship: Rei lives at Hikawa Shrine with her grandfather, which makes her the second most vulnerable Senshi out of the entire lot of them due to being the only other Senshi, aside from Usagi, with a visible familial connection.
- Secret: Rei doesn't want people to realize just how much work she puts into maintaining her Cool Senpai persona. Fortunately, Usagi and Naruto aren't fooled by her aloof behavior and one of them is always on hand to ensure she has fun. She also dreads what will happen if Usagi ever discovers her Doujin stash...
- Significant Other: Rei is Usagi's biggest detractor, finding the girl to be emotionally weak, lazy, spoiled and incompetent; and yet in spite of all this, she also considers Usagi to be her closest and truest friend.

Languages
Japanese [Native]

Defense
Dodge 6, Parry 6, Fortitude 4, Toughness 6/4, Will 8

Power Points
Abilities 38 + Powers 37 + Advantages 22 + Skills 31 (62 ranks) + Defenses 12 = 140
--------------------
Build Comments
I added Rei's Transformation Pen because she actually does have powers in her civilian form.
Last edited by DalkonCledwin on Fri Apr 30, 2021 7:54 pm, edited 1 time in total.
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Sailor Mercury / The Inner Senshi / Tsuki no Sakana

Post by DalkonCledwin »

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Sailor Mercury (Mizuno Ami (A1)) - PL 8
Age: 14+ / Height: 5' 2" / Weight: 104 lbs
Hair Color: Blue / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +8
Knockback Mod: -10/-8

Strength 6, Stamina 4, Agility 3, Dexterity 3, Fighting 2, Intellect 6, Awareness 2, Presence 2

Advantages
Attractive, Beginner's Luck, Benefit, Wealth (Well-Off), Defensive Attack, Defensive Roll 2, Eidetic Memory, Equipment 1, Fascinate (Expertise: Relativistic Mechanics), Improvised Tools, Inventor, Languages 1, Power Attack, Seize Initiative, Set-up, Takedown, Teamwork

Skills
Acrobatics 4 (+7), Athletics 6 (+12), Close Combat: Unarmed 6 (+8), Deception 4 (+6), Expertise: Relativistic Mechanics 10 (+16), Insight 4 (+14/+6), Intimidation 4 (+6), Perception 4 (+14/+6), Persuasion 4 (+6), Stealth 4 (+7), Technology 8 (+14), Treatment 4 (+10)

Powers
Magical Girl
. . Springing: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
. . The Smart One: Quickness 2 (talent, Perform routine tasks in -2 time ranks; Limited to One Type: Mental Tasks)
Mercury Goggles (Removable)
. . Analytical Computer: Enhanced Trait 8 (moon relic, Insight +8 (+14), Perception +8 (+14))
. . Sensors: Senses 12 (moon relic, Analytical: Detect Weaknesses, Communication Link: Eternity Main System, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Weaknesses [Visual] 2: ranged, Extended: Visual Senses 1: x10)
Mystical Attacks: Array
. . Hyperspatial Sphere Generate I: Burst Area Movement 2 (cosmic magic, Dimensional: Adjacent Dimensions 2: group, 1600 lbs.; Burst Area: 30 feet radius sphere, DC 12, Increased Mass 5; Activation 2: standard action)
. . Hyperspatial Sphere Generate II: Burst Area Teleport 14 (cosmic magic, Carry 1600 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 24, Extended: 16000 miles in 2 move actions, Increased Mass 5; Build Up, Check Required 5: DC 14 - Expertise: Relativistic Mechanics, Limited to Extended, Tiring)
. . Mercury Aqua Mirage: Cylinder Area Damage 8 (water magic, DC 23; Cylinder Area: 30 feet cylinder, DC 18, Increased Range: ranged)
. . Mercury Aqua Mist: Cloud Area Concealment Attack 4 (fog magic, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Fortitude, Notes: Mercury actually can attack while this power is active, even if her attack strength is drastically diminished. What's more, her sensors power gives her the ability to see her targets as easily as if the fog wasn't there, while they would suffer a -5 circumstance penalty when attempting to attack her.)
. . Power Kick: Strength-based Damage 2 (bludgeoning, DC 23; Dangerous)
. . Shine Aqua Illusion: Cone Area Damage 8 (water magic, DC 23; Cone Area 2: 120 feet cone, DC 18)
. . Shine Snow Illusion: Cumulative Cone Area Affliction 7 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Affects Objects, Cone Area: 60 feet cone, DC 17, Cumulative)
Senshi Uniform (Removable)
. . Surprisingly Sturdy: Protection 4 (moon relic, +4 Toughness)

Equipment
Team Communicator

Offense
Initiative +3
Grab, +2 (DC Spec 16)
Mercury Aqua Mirage: Cylinder Area Damage 8 (DC 23)
Mercury Aqua Mist: Cloud Area Concealment Attack 4 (DC Fort 14)
Power Kick: Strength-based Damage 2, +8 (DC 23)
Shine Aqua Illusion: Cone Area Damage 8 (DC 23)
Shine Snow Illusion: Cumulative Cone Area Affliction 7 (DC Fort 17)
Throw, +3 (DC 21)
Unarmed, +8 (DC 21)

Complications
- Motivation: Protector: "I am the Pretty Guardian who fights for love and for intelligence. I am Sailor Mercury! Douse yourself in water and repent!"
- Power Loss: Ami loses access to her superhuman powers and her strength is reduced to -1 while she is pretending to be an ordinary school girl. The exception to this is in regards to her Mental Quickness and the unlisted Transformation Pen.
- Reputation: Ami is incredibly introverted and it is easy for others to assume she is a stuck-up snob, when she's really one of the nicest people you could ever hope to meet. Sadly, this same assumption has made it very difficult for Ami to find friends in her age group.
- Responsibility: Ami is an incredibly smart and equally studious junior high student, and thus never goes out to fight the forces of darkness unless she has already completed all of her schoolwork for the day. Ironically, her vast intellect doesn't actually help her get the job done any faster, since she is actually taking far more difficult classes than any of the other Senshi!

Languages
English, Japanese [Native]

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 10/8, Will 8

Power Points
Abilities 56 + Powers 56 + Advantages 17 + Skills 31 (62 ranks) + Defenses 17 = 177
Last edited by DalkonCledwin on Fri Apr 30, 2021 7:55 pm, edited 2 times in total.
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