Dalkon's Narutoverse Archive

Where in all of your character write ups will go.
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Dalkon's Narutoverse Archive

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Since I almost never cross Potterverse with Narutoverse, I figured I would make separate archives for the two categories as they are entirely separate multiverses to me.

Other Threads
- The Original Potterverse Archive
- Dalkon's Expanded Potterverse Archive
- Dalkon's Revised & Expanded Potterverse Archive
- Dalkon's Revised & Expanded Potterverse Thread Mk II
- Dalkon's General Superhero Archive
- The General d20 System Archive
- Dalkon's Star Wars Archive
- Dalkon's Devils, Angels & Dragons Archive
- Dalkon's DCAU Builds
- Dalkon's World of Remnant Archive
- Dalkon's Kingdom Keys Archive
- Dalkon's A Link to the Legend of Zelda Archive
- Dalkon and the Olympians Thread Mk I
- Dalkon's Vampires, Werewolves and Demons Thread Mk I
- Dalkon's Fate & the Moonlit World Archive

Important Info
- House Rules
- Templates
- Please feel free to private message me for a link to where you can find my fanfiction, but I will not be providing such a link here, as I got told off for doing such elsewhere.

Archetypes
- Mecha & Manga Ninja
Last edited by DalkonCledwin on Sat Aug 26, 2023 8:56 am, edited 10 times in total.
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Re: Dalkon's Narutoverse Archive

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The Kitsune's Beloved Kit
- Introductory Blurb
The Main Characters
- Uzumaki Naruto (Wave Mission)
- Haruno Sakura (Wave Mission)

Of New Lives & Zaniness
- Brainstorm & Notes
Obito's Flock:
- Uchiha Obito
- No. 87 ~ Kaho
- No. 84 ~ Yashima
- No. 07 ~ Akitsu

Blade & Trapper
- Brainstorm & Notes
Team Seven:
- Uzumaki Shio
- Uchiha Sasuke
- Haruno Sakura

The Yondaime's Legacy
- Brainstorm & Notes
Team Seven (DB1):
- Namikaze Shio
Last edited by DalkonCledwin on Sun Sep 13, 2020 6:33 am, edited 10 times in total.
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Re: Dalkon's Narutoverse Archive

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Narutoverse House Rules

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Before anyone asks, I am not listing the rules for specific Jutsu or Kekkei Genkai in this post, those will go in the write-ups given over to specific characters. This entry is meant more for universal rules to my interpretation of Narutoverse.

Setting Rules List
  • The first thing to note is that Narutoverse has one very important mechanic to it that is extremely hard to define using the normal rules of Mutants & Masterminds. That mechanic is what is referred to as "Chakra." The way I have decided to resolve this, is that E & D Rank Jutsu can pretty much be spammed without limit. C & B Rank Jutsu tend to have either the Tiring or the Unreliable (5 Uses) flaw on them, while A & S Rank Jutsu tend to have BOTH the Tiring & Unreliable (5 Uses) flaw.
  • Next on the list is that the above information applies primarily to run of the mill Shinobi. Those Shinobi who are noted to have either exceptionally dense, or else exceptionally vast, pools of Chakra such as Naruto himself, tend to not have to worry about any of those limitations. Kage tend to not even notice the existence of such limitations, nor do most S-Rank Criminals. The limitations can still be used for certain techniques belonging to such characters, but they are no longer necessary for determining the effects of Chakra Exhaustion.
  • Sage Mode and Jinchuriki Transformations are going to be functionally identical to the Holding Back advantage, though they will be treated as Features rather than the advantage itself. A single character can even have multiple instances of what are in effect, functionally identical features since each transformation and sage mode have different effects on the person using them.
  • Doujutsu such as the Sharingan have the Distracting flaw attached to their use. This is to emulate the fact that they seem to eat up a huge amount of the user's chakra, while also offsetting the huge advantage that they give the user in combat terms.
  • To emulate the existence of "Bingo Books", I have decided to implement the Reputation rules from page 189 of the Gamemaster's Guide. Also since Missions tend to offer monetary rewards I have decided to implement the Wealth system from page 190 of the same book.
Stuff Borrowed from Vigilance Press
Advantages:
  • Bad Boy / Bad Girl: This advantage grants a +2 circumstance bonus to Deception and Persuasion checks made to deceive, seduce, or change the attitude of a character who knows the person with this advantage is no good for them, but simply doesn't care.
  • Beloved: Grants the benefits of the Interpose and Teamwork advantages with one specific character. Characters who already possess either or both of those two advantages can instead opt to gain the effects of the Inspire advantage once per encounter when in the presence of the character specified by this advantage. This advantage can be taken for a group of characters, instead of just a single characters, such as a family with a strong emotional bond to each other.
  • Favored Type: Functions in a similar way to Favored Foe, but grants it's bonus on attempts to deceive, seduce or change the attitude of a given type of personality portfolio, such as the aforementioned bad boys and bad girls, tsunderes, or yes, even yanderes!
Features:
  • Pheromones: Grants a +2 circumstance bonus to attempts to charm, seduce, or change the attitude of characters who inhale the pheromones (sense dependent). If taken twice, the bonus increases to +5.
  • Strangely Sexy: In my settings, characters who are noted as being ugly suffer a -2 penalty to all interaction checks save for Intimidation, while characters who have a truly inhuman appearance suffer a -5 penalty. This feature negates those penalties, though you need two ranks to negate the effects of an inhuman appearance entirely.
Custom Advantages & Skills
  • Expertise: Ninjutsu: This skill is the in-universe counterpart to Expertise: Magic and performs all the same functions that such a skill would normally perform.
  • Expertise: Calligraphy: Having ranks in this skill is a prerequisite for taking the Fuinjutsu Artist advantage, even if it doesn't actually contribute to the process of using said advantage.
  • Fuinjutsu Artist: This advantage serves virtually the same purpose as the Artificer advantage in this setting, but as Fuinjutsu is reliant upon inscribed seals, Expertise: Calligraphy is a prerequisite for taking this advantage.
Last edited by DalkonCledwin on Sun Dec 09, 2018 7:28 am, edited 7 times in total.
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Mecha & Manga Ninja Archetype

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Mecha & Manga Ninja - PL 10

Strength 2, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 0, Awareness 1, Presence 0

Advantages
Agile Feint, Benefit: Climbing based on Acrobatics, Close Attack 5, Defensive Roll 3, Equipment 1, Hide in Plain Sight, Quick Draw

Skills
Acrobatics 12 (+15), Athletics 8 (+10), Close Combat: Strike 2 (+7), Deception 8 (+8), Expertise (AWE): Survival 5 (+6), Expertise: Martial Arts 5 (+5), Perception 10 (+11), Ranged Combat: Shuriken 2 (+5), Sleight of Hand 8 (+11), Stealth 12 (+15)

Powers
Ninja Armor: Protection 2 (+2 Toughness)
Ninja Array
. . Alternate Form (Shadow) (Activation: Move Action)
. . . . Concealment: Concealment 2 (Sense - Sight; Limited: Darkness and Shadow)
. . . . Insubstantial: Insubstantial 4 (Incorporeal)
. . . . Movement: Movement 4 (Permeate 1: speed rank -2, Slithering, Trackless: Choose Sense 1, Wall-crawling 1: -1 speed rank)
. . . . Teleport: Teleport 2 (120 feet in a move action, carrying 50 lbs.; Accurate, Change Velocity; Medium: Shadows)
. . Decoys: Concealment 4 (All Visual Senses; Limited: Decoy Images)
. . Morph: Morph 2 (+20 Deception checks to disguise; Narrow group)
. . Perfect Balance: Movement 1 (Sure-footed 1)
. . Strike: Strength-based Damage 6 (DC 23)
. . Substitution: Teleport 5 (900 feet in a move action, carrying 50 lbs.; Reaction 3: reaction; Noticeable: Leaves behind a purely narrative replacement)
Ninja Talents
. . Chi Reading: Senses 4 (Acute: Detect Chi, Analytical: Detect Chi, Detect: Chi 2: ranged)
. . Ninja Run: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round; Limited: to 10 rounds of movement, Noticeable: Arms are spread out behind back)
. . Sneak Attack: Strength-based Damage 3 (talent, DC 20; Bane: Vulnerable or Defenseless Targets, Limited: to the First Round of Combat)
. . Strike Flurry: Strength-based Damage 1 (talent, DC 18; Multiattack; Inaccurate: -2)
Shuriken: Damage 1 (piercing, DC 16; Increased Range: ranged, Multiattack; Diminished Range)

Equipment
Ninja Armor, Shuriken

Offense
Initiative +3
Grab, +10 (DC Spec 12)
Shuriken: Damage 1, +5 (DC 16)
Sneak Attack: Strength-based Damage 3, +10 (DC 20)
Strike Flurry: Strength-based Damage 1, +8 (DC 18)
Strike: Strength-based Damage 6, +12 (DC 23)
Throw, +3 (DC 17)
Unarmed, +10 (DC 17)

Languages
Native Language

Defense
Dodge 12, Parry 8, Fortitude 7, Toughness 6/1, Will 8

Power Points
Abilities 30 + Powers 46 + Advantages 13 + Skills 36 (72 ranks) + Defenses 25 = 150
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The Kitsune's Beloved Kit Introduction

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The Kitsune's Beloved Kit
Premise: Twenty-Seven Years ago, an old woman passed from this world and with her passing something so unprecedented occured that it would change the fates of not just the young girl who was destined to succeed her, but also of that young girl’s future son! «Inspired by Quatermass’ “Kitsune Child” story blurb, located in The Forbidden ANBU Files on his profile»
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Uzumaki Naruto (Wave Mission) / The Kitsune's Beloved Kit

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Uzumaki Naruto - PL 8
Age: 12 / Height: 4' 10" / Weight: 90 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth: +8 / Reputation: +8

Strength 5, Stamina 5/4, Agility 3, Dexterity 2, Fighting 7, Intellect 1, Awareness 3, Presence 3

Advantages
Animal Empathy, Attractive, Daze (Deception), Defensive Roll, Equipment 2, Evasion, Fascinate (Persuasion), Hide in Plain Sight, Improved Initiative, Inspire, Luck (Recover) 4, Ranged Attack 4, Set-up, Teamwork, Ultimate Effort: Will checks, Untapped Potential

Skills
Acrobatics 2 (+5), Athletics 6 (+11), Deception 2 (+5), Expertise (AWE): Streetwise 2 (+5), Expertise: Ninjutsu 6 (+7), Expertise: Popular Culture 2 (+3), Insight 4 (+7), Intimidation 2 (+4), Perception 8 (+11), Persuasion 6 (+9), Stealth 10 (+15), Technology 2 (+3)

Powers
General Ninjutsu Array
. . Bunshin no Jutsu: Concealment 4 (All Visual Senses; Limited: Decoy Images)
. . Henge no Jutsu: Morph 3 (+20 Deception checks to disguise; Broad group, Notes: Any humanoid)
. . Kawarimi no Jutsu: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Reaction 3: reaction; Noticeable: Leaves behind a purely narrative replacement)
. . Perfect Balance: Movement 2 (Safe Fall, Sure-footed 1)
. . Sennen Goroshi: Strength-based Damage 2 (bludgeoning, DC 22; Bane: Vulnerable or Defenseless Targets)
Jinchuriki Qualities
. . Blazing Rage: Enhanced Trait 4 (Traits: Strength +2 (+7), Dodge -1 (+8), Parry -1 (+8), Toughness +1 (+8), Advantages: Fearless; Activation: move action, Quirk: Will relentlessly attack any target that Naruto knows is a foe)
. . Enhanced Physique: Enhanced Trait 8 (Traits: Stamina +1 (+5), Dodge +2 (+9), Will -1 (+7), Advantages: Luck (Recover) 4, Untapped Potential)
. . Kyuubi Manifestation: Feature 1 (Notes: At the cost of a Hero Point, and by making a successful DC 18 Will check (no bonuses), Naruto can enter a Kyuubi Manifestation, whereupon his Power Level increases by 4, and he gains 60 additional Power Points to purchase traits representive of the Form One Transformation of a Jinchuriki. This comes with the major complication of him being basically controlled by the Kyuubi no Kitsune while the transformation persists.)
. . Negative Emotion Sensing: Senses 3 (Acute: Detect Emotion, Detect: Emotion 2: ranged; Limited: to Negative Emotions)
. . Poison Resistance: Immunity 1 (Poison; Limited - Half Effect)
Lupine Hanyou Physiology
. . Claws: Strength-based Damage 1 (slashing, DC 21; Dangerous)
. . Demonic Physique: Impervious Toughness 3
. . Fast Healing: Regeneration 2 (Every 5 rounds)
. . Lupine Senses: Senses 4 (Acute: Olfactory, Extended: Hearing 1: x10, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
. . Running Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
. . Still a Child: Shrinking 2 (-1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
. . Vaulting: Leaping 2 (Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Nin Arsenal
. . Fuma-Shuriken: Damage 3 (piercing, DC 18; Dangerous, Increased Range: ranged; Limited: to One Use)
. . Kunai: Strength-based Damage 1 (slashing, DC 21; Dangerous)
. . Shuriken: Damage 1 (piercing, DC 16; Extended Range, Increased Range: ranged, Multiattack; Unreliable (5 uses))
Reinforced Clothing: Protection 1 (+1 Toughness)
Uzumaki Hiden Array
. . Kogeki no Jutsu: Damage 4 (piercing, DC 19; Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged, Multiattack)
. . Kongo Fusa: Strength-based Damage 1 (piercing, DC 21; Aura: Chakra-Enhanced, Reach (melee) 2: 10 ft., Tripping)
. . Kosoku no Jutsu: Concentration Cumulative Affliction 5 (sealing, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 15; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)

Equipment
Camo Clothing, Commlink, Multi-tool, Nin Arsenal (Fuma-Shuriken, Kunai, Shuriken), Reinforced Suit

Offense
Initiative +7
Claws: Strength-based Damage 1, +7 (DC 21)
Fuma-Shuriken: Damage 3, +6 (DC 18)
Grab, +7 (DC Spec 15)
Kogeki no Jutsu: Damage 4, +6 (DC 19)
Kongo Fusa: Strength-based Damage 1, +7 (DC 21)
Kosoku no Jutsu: Concentration Cumulative Affliction 5, +6 (DC Fort/Will 15)
Kunai: Strength-based Damage 1, +7 (DC 21)
Sennen Goroshi: Strength-based Damage 2, +7 (DC 22)
Shuriken: Damage 1, +6 (DC 16)
Throw, +6 (DC 20)
Unarmed, +7 (DC 20)

Complications
- Enemies: Although it hasn't become relevant yet, the fact is that the Akatsuki is trying to locate the Jinchuriki in the world so that they can harvest their Bijuu for some nefarious purpose that will invariably backfire on them quite spectacularly.
- Honor: "I never go back on my word, that is my ninja way!"
- Motivation: To Be Hokage: Naruto wants desperately to be recognized as worthy of the honor and distinction of being named the Hokage of the Village Hidden in the Leaves, otherwise known as Konohagakure no Sato.
- Mythic Weakness: Having the Kyuubi no Kitsune removed from his body by force runs a high risk of actually killing Naruto.
- Relationship: Naruto is both the jailer and the son to the current Kyuubi no Kitsune, a being who was once two distinct beings. One of whom was the previous Kyuubi, Kurama. The other of which was the young woman who was intended to be the jailer prior to Naruto, Uzumaki Kushina. Something went wrong during her sealing ritual and where once there were two distinct beings, there were now a singular individual with the powers and knowledge of both Kushina & Kurama.
- Responsibility: Naruto is a member of Team 7, or as it is otherwise known, Team Kakashi, and has a responsibility to defend and protect the other members of that team, just as they have a responsibility to defend and protect him.
- Rivalry: With his fellow Team 7 member, Sasuke Uchiha.

Languages
Common

Defense
Dodge 9/7, Parry 9, Fortitude 9, Toughness 7/5, Will 7/8

Power Points
Abilities 56 + Powers 75 + Advantages 18 + Skills 26 (52 ranks) + Defenses 13 = 188

Build Comments: I am not at this time going to be including the Jinchuriki Forms, as they are largely plot devices.
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Haruno Sakura (Wave Mission) / The Kitsune's Beloved Kit

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Haruno Sakura - PL 8
Age: 12 / Height: 4' 11" / Weight: 79 lbs
Hair Color: Pink / Eye Color: Green
Wealth: +16 / Reputation: +8

Strength 2, Stamina 2, Agility 3, Dexterity 4, Fighting 7, Intellect 3, Awareness 4, Presence 3

Advantages
Agile Feint, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Diehard, Equipment 2, Evasion, Favored Type: Bad Boys, Fearless, Fuinjutsu Artist, Great Endurance, Improved Aim, Improved Initiative, Improvised Weapon, Power Attack, Quick Draw, Ranged Attack 2, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Ninjutsu, Trance, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 4 (+6), Close Combat: Tanto 3 (+10), Close Combat: Unarmed 2 (+9), Deception 4 (+7), Expertise (DEX): Calligraphy 4 (+8), Expertise: Ninjutsu 10 (+13), Expertise: Popular Culture 9 (+12), Insight 6 (+10), Intimidation 7 (+9), Perception 4 (+8), Persuasion 3 (+6), Sleight of Hand 6 (+10), Stealth 6 (+11)

Powers
General Ninjutsu Array
. . Bunshin no Jutsu: Concealment 4 (All Visual Senses; Limited: Decoy Images)
. . Henge no Jutsu: Morph 3 (+20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Kawarimi no Jutsu: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Reaction 3: reaction; Noticeable: Leaves behind a purely narrative replacement)
. . Perfect Balance: Movement 2 (Safe Fall, Sure-footed 1)
Human Physiology
. . Still a Child: Shrinking 2 (-1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
Inner Sakura
. . Iron Will: Impervious Will 6 (Advantages: Second Chance: Resisting Mind Control)
. . Mind Shield: Immunity 10 (Common Descriptor: Mental Powers; Limited - Half Effect)
Nin Arsenal
. . Kunai: Strength-based Damage 1 (slashing, DC 18; Dangerous)
. . Shuriken: Damage 1 (piercing, DC 16; Extended Range, Increased Range: ranged, Multiattack; Unreliable (5 uses))
. . Tanto: Strength-based Damage 2 (slashing, DC 19)
Nin Talents
. . Ninja Run: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round; Limited: to 10 rounds of movement, Noticeable: Arms are spread out behind back)
. . Vaulting: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Reinforced Suit: Protection 1 (+1 Toughness)

Equipment
Commlink, Multi-tool, Nin Arsenal (Kunai, Shuriken, Tanto), Reinforced Suit

Offense
Initiative +7
Grab, +9 (DC Spec 12)
Kunai: Strength-based Damage 1, +9 (DC 18)
Shuriken: Damage 1, +6 (DC 16)
Tanto: Strength-based Damage 2, +12 (DC 19)
Throw, +6 (DC 17)
Unarmed, +11 (DC 17)

Complications
- Motivation: Patriotism: Sakura is very proud to be a member of Konohagakure, and will gladly do whatever it is she can to help further the cause of her village.
- Obsession: While Sakura is aware that Sasuke isn't really an ideal match for her, she can't really help herself from having the rather embarrassing crush on such a dark emo guy as he is, even when she realizes Naruto would definitely be the better match for her.
- Rivalry: While they were once friends, Sakura and Ino now tend to be the most bitter of rivals in the matter of which of them has the best chance to score a date with Uchiha Sasuke. Of course, the same could be said for just about every other girl in their age group who is a citizen of Konohagakure no Sato.
- Temper: And how! Sakura tends to punch first, ask questions never whenever something annoys her.

Languages
Common

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/2, Will 8

Power Points
Abilities 56 + Powers 37 + Advantages 30 + Skills 37 (74 ranks) + Defenses 16 = 176

Build Comments: This is Sakura before she goes through a bit of character development.
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Of New Lives & Zaniness Brainstorm & Notes

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Of New Lives & Zaniness
Premise: Obito Uchiha had a lot to make up for when he died. So in exchange for expiation, he agrees to be reincarnated in another world. The catch? He’s been reincarnated as his teacher’s namesake… and he has a mission to bring down Mid-Bio Informatics.
Required Inclusions:
- Minato Sahashi is Obito Uchiha reborn. Only he hasn’t regained his memories of his past life (save through dreams), and won’t do so at least until his first encounter with a Sekirei.
- That being said, Minato/Obito has kept up his physical training and has chakra levels equal to at least a Jounin. Once he regains his memories he can do Jutsu, including making use of the Sharingan, of which he will have the ability to progress to an Eternal Mangekyou Sharingan without the need for the normal surgery involved in that process. It will take time though.
- While Obito’s power can be equal to many Sekirei, he is not more powerful than the Single Digits, and certainly weaker than Miya. That said, he is more versatile than them.
- The Reaper/Kami/whoever, has given Obito the task of bringing down MBI, and to do so, Obito adopts his old “Tobi” persona, only part of his reason for doing so being to troll them.
- Obito’s targets must include Minaka, Higa and Mikogami.
- Obito must be good aligned, though he can be chaotic good.
- That said, Obito will very probably use Tsukuyomi on the asswipe that is Yashima’s canonical Ashikabi.
Preferred Inclusions:
- Which Sekirei is the first one Obito encounters is wholly up to the author, including the possibility of discarding the canonical choice of Minato’s first Sekirei, Musubi.
- Minaka either falsely identifies Tobi as a Sekirei, or else purposefully outs him as such just for his own twisted sense of amusement. Not that Obito would mind, it just makes it easier for him.
- Minato/Obito loving to troll Miya, and is either unaffected, or less affected, by her Hannya illusion. It would be especially funny if the “Genjutsu Kai” ability works on the illusion.
- Obito uses Fuinjutsu to allow Akitsu to be winged again, and promptly becomes her Ashikabi when she reacts to him out of sheer gratitude.
- Obito winding up with the Sakura-look-alike in his flock, rather than her being stuck with the gay Ashikabi she canonically winds up with. Cue comparisons and complaints from both.
- Obito saves Yashima from being forcibly winged, and again, due to gratitude winds up with another Sekirei in his flock.
- Minato/Obito manages to persuade Mikogami to join forces with him, rather than being a spoiled brat.
Forbidden Things:
- Minato/Obito being paired with a male character. This means he is not to add either Homura or Mutsu to his flock. No, not even if Homura chooses to become a girl! Just, no!
- Due to personal disinterest in writing Shakespearean English, Minato/Obito is also banned from adding Tsukume to his flock.
- Minato/Obito being restricted to a single Sekirei.
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Uchiha Obito / Of New Lives & Zaniness

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Art by Vashperado on DeviantArt

Uchiha Obito - PL 12
Age: 19 / Height: 5' 9" / Weight: 123 lbs
Hair Color: Black / Eye Color: Black (Red)

Strength 3, Stamina 3, Agility 4, Dexterity 6, Fighting 10, Intellect 3, Awareness 4, Presence 3

Advantages
Agile Feint, Assessment, Attractive, Bad Boy, Benefit, Alternate Identity: Shashi Minato, Close Attack 8, Defensive Attack, Defensive Roll 6, Eidetic Memory, Equipment 2, Evasion, Extraordinary Effort, Fuinjutsu Artist, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Initiative, Improvised Weapon, Inspire, Instant Up, Interpose, Languages 2, Leadership, Luck (Recover) 2, Mind Over Body [MrB], Move-by Action, Power Attack, Quick Draw, Redirect, Set-up, Skill Mastery: Expertise: Jutsu Lore, Specialist (Expertise: Ninjutsu, Katon) [MrB], Takedown

Skills
Acrobatics 16 (+20), Athletics 16 (+19), Deception 6 (+9), Expertise: Calligraphy 10 (+13), Expertise: Jutsu Lore 12 (+15), Expertise: Tactics 6 (+9), Insight 6 (+10), Intimidation 6 (+9), Investigation 6 (+9), Perception 14 (+18), Ranged Combat: Nin Weapons 8 (+14), Sleight of Hand 8 (+14), Stealth 18 (+22), Technology 6 (+9), Vehicles 6 (+12)

Powers
Ninja Movement: Array
. . Gravity Defying Moves: Movement 7 (talent, Safe Fall, Sure-footed 2, Wall-crawling 2: full speed, Water Walking 2)
. . Ninja Run: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round; Distracting, Noticeable: Arms are spread out behind back)
. . Vaulting: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Shinobi Techniques: Array
. . Bunshin no Jutsu: Concealment 4 (genjutsu, academy, All Visual Senses; Limited: to Decoy Images)
. . Henge no Jutsu: Morph 3 (genjutsu, academy, +20 Deception checks to disguise; Broad group; Limited to Minds)
. . Kanchi no Jutsu: Senses 13 (ninjutsu, sensor, Accurate: Detect Chakra Signature, Acute: Detect Chakra Signature, Detect: Chakra Signature [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Chakra Signature 4: x10k, Tracking: Detect Chakra Signature 2: full speed; Sustained; Distracting)
. . Katon: Gōkakyū no Jutsu: Burst Area Damage 9 (ninjutsu, fire transformation, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Katon: Hōsenka no Jutsu: Damage 9 (ninjutsu, fire transformation, piercing, DC 24; Dangerous 2, Increased Range: ranged, Multiattack; Quirk: Loses the Piercing descriptor if Obito is short on Shuriken to use in conjunction with this attack)
. . Kawarimi no Jutsu: Teleport 3 (ninjutsu, academy, 250 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Triggered: 1 use - by Imminent Attacks; Noticeable: "Thank the Log!", Quirk: Obito must be aware that an attack is going to occur)
. . Mogura Tataki no Jutsu: Strength Effect (earth transformation, derivative technique, ninjutsu; Shapeable Area 3: 125 cft., DC 13, Increased Range: ranged, Selective, Notes: aka Teleporting Flurry)
. . Uchiha Kaenjin: Burst Area Damage 5 (ninjutsu, fire transformation, barrier, hijutsu, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Duration 2: sustained, Selective)
The Sharingan Eyes: Dynamic Array
. . Sharingan Hypnotism: Concentration Cumulative Affliction 12 ([0 active, 0/42 PP, 3/r], kekkei genkai, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception, Linked: Super-Senses: Senses 12; Limited Degree, Sense-dependent: Visual)
. . Sharingan Mimicry: Variable 6 ([0 active, 0/42 PP, 7/r], kekkei genkai; Action: move, Linked: Super-Senses: Senses 12; Limited: to the Chakra-based Powers of those within Visual Perception range, Notes: 30 pts of Traits for duplicating powers)
The Sharingan Eyes: Talents
. . Super-Senses: Senses 12 (kekkei genkai, Analytical (Type): Visual Senses, Awareness: Chakra [Visual], Counters Concealment: Vision, Counters Illusion: Vision, Detect: Jutsu [Visual] 2: ranged, Ranged: Chakra Awareness, Rapid: Vision 2; Sustained; Activation: move action)

Equipment
Goggles, Multi-tool, Ninja Arsenal (Kunai, Shuriken, Tanto), Undercover Shirt

Offense
Initiative +8
Grab, +18 (DC Spec 16)
Katon: Gōkakyū no Jutsu: Burst Area Damage 9 (DC 24)
Katon: Hōsenka no Jutsu: Damage 9, +6 (DC 24)
Kunai, +18 (DC 19)
Sharingan Hypnotism: Concentration Cumulative Affliction 12 (DC Will 22)
Shuriken, +14 (DC 16)
Tanto, +18 (DC 21)
Throw, +6 (DC 18)
Uchiha Kaenjin: Burst Area Damage 5 (DC 20)
Unarmed, +18 (DC 18)

Complications
- Curse Sworn: Obito has been sent to a new world that is almost entirely divorced from everything he knows by the Shinigami. The reason he has been sent to this new world? To save a bunch of powerful, though apparently helpless, young ladies from wholesale exploitation by a bunch of moronic individuals, while finding the love he so desperately needed in life.
- Flashbacks: On occasion, Obito will suffer flashbacks to his life within the Elemental Nations. Sometimes they are worse than others, and sometimes they are manageable.
- Honor: While Obito doesn't follow a code of chivalry or anything like that, he does have a list of rules he follows to help him sleep soundly at night. First and foremost is to avoid attacking non-combatants (aka Ashikabi), unless the Ashikabi truly doesn't deserve to live.
- Identity: Obito was reincarnated as Sahashi Minato, and while he would prefer to be known by his real identity, it truly isn't going to be easy to convince the majority of the world to call him such without having to go to elaborate and costly lengths to achieve the goal. Lengths he really can't be bothered with.
- Motivation: Thrills: When one has seen some of the horrors that Obito has, it is little wonder that he prefers to present himself as a childish fool on the battlefield half the time. Anything to lighten the mood.
- Relationship: As Sahashi Minato, Obito is the older brother of Sahashi Yukari and the son of Sahashi Takami. He is unaware of the fact just yet, that his father is Hiroto Minaka, the very same person the Reaper wants him to "Off."

Languages
E.N. Common Tongue, English, Japanese [Native]

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 11/3, Will 12

Power Points
Abilities 72 + Powers 107 + Advantages 48 + Skills 72 (144 ranks) + Defenses 29 = 328

--------------------
Build Comments: Mind over Body allows Obito to use his Will defense when trying to resist things like diseases or poisons, rather than his Fortitude defense. The Specialist advantage grants Obito a +2 circumstance bonus to his Expertise: Ninjutsu checks that pertain to knowing things about Fire Release jutsu. Both of these advantages come from Mister B's list of advantages, although the Specialist advantage also appears in a badly translated form in Better Mousetrap by Misfit Studios.
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catsi563
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Re: Dalkon's Narutoverse Archive

Post by catsi563 »

Poor Sakura one of my fave character from the series If I despised the dumpster fire of an ending and the last movie for one thing it was the character assassination number it did on her.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
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Gabriel Herrol
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Re: Dalkon's Narutoverse Archive

Post by Gabriel Herrol »

Sorry If I point the obvious, but Sakura's stats here are the remains of an aborted attempt of Dalkon for a previous Naruto story. Well, I think so.
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Re: Dalkon's Narutoverse Archive

Post by DalkonCledwin »

Doesn't mean they can't comment about them.
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Gabriel Herrol
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Re: Dalkon's Narutoverse Archive

Post by Gabriel Herrol »

Never said they couldn't. I just felt inclined to give an explanation and be useful. *shrug* :|
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Kaho / Of New Lives & Zaniness

Post by DalkonCledwin »

Image
Coloring by Luke88cb on DeviantArt

No. 87 ~ Kaho - PL 12
Age: 18 / Height: 5' 4" / Weight: 123 lbs
Hair Color: Black / Eye Color: Brown
Measurements: 33C / 22 / 33 in.

Strength 9, Stamina 11/10, Agility 6, Dexterity 4, Fighting 8, Intellect 1, Awareness 3/2, Presence 3

Advantages
Accurate Attack, Agile Feint, Attractive, Beginner's Luck, Beloved: Ashikabi-sama (Obito), Benefit, Wealth 2 (independently wealthy), Defensive Attack, Diehard, Great Endurance, Inspire, Leadership, Power Attack, Precise Attack (Close, Concealment), Takedown, Teamwork

Skills
Acrobatics 8 (+14), Athletics 8 (+17), Expertise: Popular Culture 4 (+5), Insight 6 (+9), Perception 8 (+11), Persuasion 4 (+7), Stealth 2 (+8), Technology 8 (+9), Vehicles 8 (+12)

Powers
Kaho's Naginata (Easily Removable)
. . Sekirei Attacks: Weapon
. . . . Ikusa no Mai – Sakuhime: Strength-based Damage 5 (slashing, DC 29; Accurate: +2, Defensive, Multiattack [9 extra ranks], Reach (melee): 5 ft.)
. . . . Tsuwamono no Mai - Hyakka: Strength-based Shapeable Area Damage 3 (slashing, DC 27; Shapeable Area 3: 125 cft., DC 13 [9 extra ranks], Selective)
. . Sekirei Kagura: Hiyoku no Mai: Cumulative Burst Area Affliction 6 (wind, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Increased Range: ranged, Reaction 3: reaction; Activation: move action, Limited: Must kiss her Ashikabi in order to Activate, Notes: Reaction triggers after striking an enemy with her blade. This is in addition to the normal effects of the attack.)
Sekirei Physiology
. . Hyper-Running: Speed 6 (talent, Speed: 120 miles/hour, 1800 feet/round)
. . Resistances: Immunity 1 (talent, Disease; Feature: Longevity)
. . Super-Leaping: Leaping 6 (talent, Leap 500 feet at 120 miles/hour)
. . Superhuman Condition: Enhanced Trait 6 (talent, Stamina +1 (+11), Awareness +1 (+3), Dodge +1 (+13), Parry +1 (+13))

Offense
Initiative +6
Grab, +8 (DC Spec 19)
Ikusa no Mai – Sakuhime: Strength-based Damage 5, +10 (DC 29)
Sekirei Kagura: Hiyoku no Mai: Cumulative Burst Area Affliction 6 (DC Fort 16)
Throw, +4 (DC 24)
Tsuwamono no Mai - Hyakka: Strength-based Shapeable Area Damage 3 (DC 27)
Unarmed, +8 (DC 24)

Complications
- Honor: Kaho has a strong warrior's sense of pride, something which will often clash with her far less than honorable Ashikabi. She will often stop in the middle of a battle to scold someone for attacking someone that she views as defenseless, and will likewise compliment others when they don't give up.
- Motivation: Responsibility: Kaho, along with Musubi, made a promise to No. 08 ~ Yume to fight, fight and fight some more, until one of the two younger generation Sekirei was the last one standing. She intends to keep this promise!
- Relationship: Kaho is Uchiha Obito's first Sekirei, and effectively the Second-in-Command of the flock after Obito himself.
Rivalry: Much like Musubi, Kaho also holds a student-rivalry relationship with No. 04 ~ Karasuba. This might end badly for one of the two of them.
- Weakness: Sekirei like Kaho have a fatal weakness in the form of a crest located somewhere on their body. If this crest is touched by an enemy Sekirei and that Sekirei recites their prayer (an act which can only be done by using the "Taking Aim" maneuver and suffering a -5 penalty on the attack roll instead of the usual benefits), then the targeted Sekirei will be immediately Incapacitated and might as well be considered "dead" for the remaining duration of the Sekirei game.

Languages
Japanese [Native]

Defense
Dodge 13/12, Parry 13/12, Fortitude 13, Toughness 11, Will 11

Power Points
Abilities 86 + Powers 66 + Advantages 16 + Skills 28 (56 ranks) + Defenses 20 = 216
Last edited by DalkonCledwin on Tue Feb 19, 2019 6:25 am, edited 1 time in total.
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